@@Ganerrr just spent about an hour doing the maths with little peggle knowledge. short answer: i think so. long answer (how i did it, if you know peggle or how to do math well feel free to point out where i went wrong): maybe. the final score of 1,466,190 minus the 720,000 points (from getting it in the 100,000 bucket six times, 50,000 bucket twice, and 10,000 bucket twice) is 746,190 remaining points. subtracting 150,000 style points, and 120,000 for free balls at the end is 476,190 points remaining. subtracting 4810 points from hitting pegs (i could count 41 hit for 10 points, 21 hit for 20 points, 16 hit for 30 points, 8 hit for 50 points, 11 hit for 100 points, and 2 hit for 1,000) still results in 471,380 unaccounted for points. I don't know what gave these points, but it still does seem like the point from all the bucket pass throughs counted.
@@bloopshloop7553 the way Peggle counts points for hitting pegs is not just by adding together all the points from every single hit, in this case 4810, but multiplying this score by the number of hits: 41 + 21 + 16 + 8 + 11 + 2 = 99, so that 99 * 4180 = 476190
I don’t know what’s more surprising, the fact that the computer was able to handle all the Multiballs, or the fact that you didn’t beat the level in one shot.
It's something I did by modifying the game executable, so you'd need to be comfortable with that! I think what I might do is fix the cheat so that it works for purple pegs too first if I can and then give instructions for how to do it. (With the cheat I demonstrated in this video I unfortunately made it so that purple pegs didn't work, even though they did in the first video - see the video description for more info.) I don't know if it's worth making a separate fixed video demonstration with the purple pegs, but I might try to see if I can make a video demonstrating editing the executable. It might take quite a while to make though, so please don't expect it soon!
so, I did the math, and the total for the final score at 5:19 is actually supposed to be 7,316,190 points because with 60 remaining cycles with each one going for 100,000 points, the total comes down to 6 million extra points
Bjorn: Counter, nothing special Jimmy: Spawns tons of balls Kat Tut: Counter Splork: Clears the entire board Claude: Counter Renfield: The ball wraps around infinitely, even in Extreme Fever Tula: All orange pegs are cleared Warren: Lots of respins Lord Cinderbottom: Counter (also makes my ears bleed) Master Hu: Counter
Super Guide, Flippers, Zen Shot - nothing out of the extraordinary, just an infinite supply of these Multiball - 20239299393 balls Pyramid - For his neutral special, he lights a bucket. Also the biggest turn counter Space Blast - Kaboom? Yes, Rico. Kaboom. Spooky Ball - the organist had a stroke in the middle of the piece, longest because the ball keeps coming from up to down. Not gonna lie 3:20 is satisfactory Flower Power - Delete orange Lucky spin - *fanfare intensifies* Fire Ball - F*** MY EARS!
ok so how i think the splork explosion happened: it lit up a nearby green peg, which in turn lit up nearby green pegs, and caused a chain reaction to light up every single peg in 1 frame, causing a nuclear explsion.
Bjorn: Still useless, just useless for longer. Jimmy Lightning: AVALANCHE! Kat: *aggressively shines spotlight on bucket* Splork: Game Journalist difficulty unlocked Claude: Would've been useful, if we weren't cheating. Renfield: _Organ music intensifies_ Tula: Reading a "Where's Waldo?" book when someone already drew arrows pointing to him on every page Warren: Gambling fever! (Only super guide though, lol) Lord Cinderbottom: Unloading on the starting area enemies with your level 250 laser cannon Master Hu: 80,085% more zen!
You know, when I made this video, I didn't even notice that Warren was only getting Super Guide. Huh, I wonder if that's set per ball. I guess in normal gameplay if you got both pegs it would end up being the same, too?
But wait, that first spin had flower power... maybe it just kept super guide for the rest of the spins because the level wasn't supposed to have more than 2 green pegs?
@@ciaranproductions5773 Huh, good spot. You're almost certainly right, but it feels odd to me that it isn't completely random and that the number of green pegs you've hit even affects that. I may have to do some investigation...
@@manjuegazos4672 Obviously it's not possible to know for sure, but the times and the formatting of the list are exactly the same. [edit: Okay, I take the first paragraph back; it's not actually exactly the same. This comment only uses a single digit for the minutes count, whereas the description used two digits. I'll keep the rest of this though.] I'm not saying it's necessarily a bad thing to have done it; I just don't understand why. Maybe it was for accessibility for people who read the comments but not the description? I don't know, but I'm curious. I also wanted to make it clear to anybody else reading that *I* didn't just copy a comment and paste it into the description, which *would* have been bad.
@MANJUEGOS Obviously it’s not possible to know for sure, but the times and the formatting of the list are exactly the same. [edit: Okay, I take the first paragraph back; it’s actually exactly the same. This comment only uses a single digit for the minutes count, where as the description used two digits. I’ll keep the rest of this though.] I’m not saying it’s necessarily a bad thing to have done it; I just don’t understand why. Maybe it was for accessibility for people who read the comments but not the description? I don’t know, but I’m curious. I also wanted to make it clear to anybody else reading that I didn’t just copy a comment and paste it into the description, which would have been bad.
This reminds me of an idea I had tried to mess around with a year ago: making master hu's zen shot check ALL possible positions, not just nearby ones, for the absolute optimal shot. Would you have any insight on how to do this?
That's a really interesting idea! I haven't really investigated the game's code around that area enough to know how to do that personally, though, so I couldn't tell you much about how it worked, sadly. What I *can* say is that the game's code doesn't appear to be encrypted at all so you can use a normal debugger (like IDA or Ghidra) to examine the executable. The game's also coded in C++, so having a plugin that can tell you more about C++ classes is *extremely* helpful. Also, if you want an interesting exercise: There's actually another Peggle Master ability that was never used in the game, but seems to be implemented in the code, called "Shot Extender". It's kind of underwhelming (it lets you retake your shot while keeping your score for that turn, IIRC), but if you want to exercise your debugging muscles, it's fun to try switching to it for a shot. (There seems to be another one too called "Time Bomb", but I don't remember that one doing anything when I tried it, sadly.)
@@TheSophera yeah, i used IDA, and I think i found the routine for the zen shot, but I couldn't find any variable that controlled for the range of possible shots
@@gigabyte6614 I do! Sorry for the delay getting back to you. Assuming that you're looking at the "popcapgame1.exe" file that results from running the game from the Steam release, there are a couple of checks depending on what it is you want to modify. The first one is a check that adds the appropriate score depending on what type of peg you hit. For the green peg, that block of code starts at 0x6FAE3 in the EXE (RVA is the same, meaning that in IDA you'll find it at 0x46FAE3) and starts with the command "push 88FF88h". (I believe this is simply a hex colour code). The second is the code that actually gives you the green peg ability. You can find that at 0x701CE in the EXE (0x4701CE in IDA) and it starts with "mov eax, [ebp+var_58]". At the end of the block you'll see "call sub_46EDF0" - this is the routine that actually gives you the green peg effect for the peg you just hit. Hope this helps!
@@TheSophera I wasn't looking at that one. In IDA when I try to open popcapgame1.exe it says that it can't open because it's open in another program and when I close it it disappears. How do I open it?
Bjorn: You have unlocked the easy mode Jimmy: RAINING BALLZ Kat Tut: Tries to cook the bucket with so many lights Splork: TACTICAL NUKE, INCOMING Claude: Turns Peggle into pinball Renfield: Guess who's back, back again... Tula: Natural selection in an instant Warren: Let's go gambling! Cinderbottom: Armageddon! Master Hu: Permanent Aimbot
Just realized orange and purple pegs have the same value a normal/green peg has, which is no wonder if assuming the cheat changes them to be assumed as green pegs. There's still way to go for someone that wants to get that sweet purple's point boost.
Just realized something. For lucky hat, it only showed a random power for the first green peg. Each one after that was always magic guide, and they did that on purpose so that there would never be any weirdness that comes from having multiple powers affecting the ball in one turn if you hit both green pegs. So you could never get like multi-ball + spooky ball or anything like that, you could only combo them with the hat itself
Wonder what would happen if you got Flower Power/Space Blast and then Multiball from Lucky Spin. Would the extra ball appear from the same spot or from the targetted pegs)
It did, yeah - that wasn't an edit. I think it's a fail-safe for if the ball doesn't drop. Normally bricks would disappear if the ball doesn't end up doing anything, but in this case there weren't any bricks left.
Bjorn: Pretty Useless. Jimmy Lightning: Heavy Extra Ball Potential Kat Tut: Pyramid for whole game is cool, but nothing too crazy. Splork: Instant 100% Win Claude: Depends on layout, but mostly useless. Renfield: Never ending ball rain. Tula: Instant Win. Warren: Painful long shots. Best to shoot and then go cook a meal or something. Lord Cinderbottom: Hard. This will burn you through your balls quickly if you aren't very skilled with bucket or layout bounces. Master Hu: Peggle on steroids.
6:17 1st spin: Magic hat 2nd spin: Tripple score 3rd spin: Magic hat (again) 4th spin: Super guide 5th spin: Super guide (again) 6th spin: Extra ball 7th spin: Extra ball (again) 8th spin: Tripple score (again) 9th spin: Magic hat (3 times in a row) 10th spin: Extra ball (3 times in a row) 11th spin: Extra ball (4 times in a row)
Bjorn: Not Broken Jimmy: Broken King Tut: Not Broken Splork: _B R O K E N_ Claude: Not Broken Renfield: Broken Tula: _B R O K E N_ Warren: Broken Lord Cinderbottom: Broken Master Hu: Not Broken Marina: Broken
from what i’ve seen, it uses 2 different master powers for the first 2 green pegs hit. when you hit more than that, the master power doesn’t change. probably because levels were never coded to have more than 2 green pegs and it was better to only randomize the power again for the 2nd green peg instead of randomizing it again after every green peg hit. i have no idea if the Pego build has it coded so that the Master Power randomizes after every green peg
It’s a shame that after the second one, Warren’s Lucky Spin stops selecting different powers for the wheel. Otherwise, it could’ve been the craziest one.
I actually deliberately didn't do that because there would be little point. I skipped over using the abilities if they didn't do anything to change how subsequent turns played out compared to normal. Super Guide just shows you where your ball will go; Pyramid alters the way the ball lands; Flippers just lets you flip the ball like normal. I made an exception for Fireball and Zen Ball because there's a good case to be made that having those every turn can substantially alter gameplay.
If it did actually work, it would be the lag machine the fact that hitting 1 peg causes space blasts and flower powers while also enabling multiballs and spookyballs, along side with the flippers and a crap ton of wheel spins
@@blackholee Sorry for the delay in responding! I didn't realise you meant all of the powers at the same time! Unfortunately I don't know of any way to do that.
The fact that the spooky ball kept going until ultra extreme fever is interesting
does he get all the bucket points? this might be insane for a few challenges
@@Ganerrr just spent about an hour doing the maths with little peggle knowledge. short answer: i think so. long answer (how i did it, if you know peggle or how to do math well feel free to point out where i went wrong): maybe.
the final score of 1,466,190 minus the 720,000 points (from getting it in the 100,000 bucket six times, 50,000 bucket twice, and 10,000 bucket twice) is 746,190 remaining points. subtracting 150,000 style points, and 120,000 for free balls at the end is 476,190 points remaining. subtracting 4810 points from hitting pegs (i could count 41 hit for 10 points, 21 hit for 20 points, 16 hit for 30 points, 8 hit for 50 points, 11 hit for 100 points, and 2 hit for 1,000) still results in 471,380 unaccounted for points. I don't know what gave these points, but it still does seem like the point from all the bucket pass throughs counted.
@@Ganerrr when I was watching I was closely looking at the score and yes it did increase when it went into every single bucket
@@bloopshloop7553 the way Peggle counts points for hitting pegs is not just by adding together all the points from every single hit, in this case 4810, but multiplying this score by the number of hits: 41 + 21 + 16 + 8 + 11 + 2 = 99, so that 99 * 4180 = 476190
But multiball didnt bruh
I don’t know what’s more surprising, the fact that the computer was able to handle all the Multiballs, or the fact that you didn’t beat the level in one shot.
I love that you just called yourself cheater and Bjorn says at the title screen "Welcome back, cheater!"
0:47 he was Matt at first (top right corner)
the game changes the name
@@popeye69420oh my Gunter On Double
@@JorJikMannthat's the name associated with the base high score in the level.
Grayfruit is pegging in reaction to the mere existence of this.
Huzzah! A man of quality.
Shortly after, a white tsunami warning occurs
I bet redez never got shots like this
He’s nutting in his pants
@@gayflower900 do redez goons even exist
The “Welcome Back, Cheater!” was such a jumpscare wtf
Splork: "My turn!" *Nuclear explosion*
This is wonderful to see more of, though it'd be cool to see it on other maps. How can I do this myself?
It's something I did by modifying the game executable, so you'd need to be comfortable with that!
I think what I might do is fix the cheat so that it works for purple pegs too first if I can and then give instructions for how to do it. (With the cheat I demonstrated in this video I unfortunately made it so that purple pegs didn't work, even though they did in the first video - see the video description for more info.) I don't know if it's worth making a separate fixed video demonstration with the purple pegs, but I might try to see if I can make a video demonstrating editing the executable.
It might take quite a while to make though, so please don't expect it soon!
ULTRA EXTREME FEVER
Lol
@@TheSopherai would be interested in a video how you coded it
i think he made a new multiverse with that
1:30
Introducing, the "Win Instantly" button
same here 5:40 but much lamer
Redez :" Ma devo recupera' centomila punti"
Synergo" Ma vedi che li hai già recuperati"
so, I did the math, and the total for the final score at 5:19 is actually supposed to be 7,316,190 points because with 60 remaining cycles with each one going for 100,000 points, the total comes down to 6 million extra points
One must imagine Renfield happy,Not because of his ball but because he misses his cousin Pumpkin
That spooky ball may be an excelent way to get an, although cheated, ridiculously high score.
Bjorn: Counter, nothing special
Jimmy: Spawns tons of balls
Kat Tut: Counter
Splork: Clears the entire board
Claude: Counter
Renfield: The ball wraps around infinitely, even in Extreme Fever
Tula: All orange pegs are cleared
Warren: Lots of respins
Lord Cinderbottom: Counter (also makes my ears bleed)
Master Hu: Counter
does counter mean it just makes the counter for turns go up?
@@bakedbeans3739yes 😊
I love how when splork's ability hit, the game just died 😭
The spooky ball took so long that it became a normal ball after a while
Super Guide, Flippers, Zen Shot - nothing out of the extraordinary, just an infinite supply of these
Multiball - 20239299393 balls
Pyramid - For his neutral special, he lights a bucket. Also the biggest turn counter
Space Blast - Kaboom? Yes, Rico. Kaboom.
Spooky Ball - the organist had a stroke in the middle of the piece, longest because the ball keeps coming from up to down. Not gonna lie 3:20 is satisfactory
Flower Power - Delete orange
Lucky spin - *fanfare intensifies*
Fire Ball - F*** MY EARS!
ok so how i think the splork explosion happened:
it lit up a nearby green peg, which in turn lit up nearby green pegs, and caused a chain reaction to light up every single peg in 1 frame, causing a nuclear explsion.
same thing with tula
Yeah I figured it was simple to understand
thats actually how nuclear bombs work
@@recedinghairline5696 I can't believe you can cause so much death and destruction from a game of peggles..... Horrifying
@@strudel_fatpaws tula activated 20% of the orange pegs, these activated the 20% remaining and succesively until all were hit
Alcuni dei migliori tiri di redez nella sua epoca d’oro
Seh ti piacerebbe, questi erano quelli di riscaldamento
Questi sono palesemente tiri da #sculergo
Bjorn: Still useless, just useless for longer.
Jimmy Lightning: AVALANCHE!
Kat: *aggressively shines spotlight on bucket*
Splork: Game Journalist difficulty unlocked
Claude: Would've been useful, if we weren't cheating.
Renfield: _Organ music intensifies_
Tula: Reading a "Where's Waldo?" book when someone already drew arrows pointing to him on every page
Warren: Gambling fever! (Only super guide though, lol)
Lord Cinderbottom: Unloading on the starting area enemies with your level 250 laser cannon
Master Hu: 80,085% more zen!
You know, when I made this video, I didn't even notice that Warren was only getting Super Guide. Huh, I wonder if that's set per ball. I guess in normal gameplay if you got both pegs it would end up being the same, too?
Non farti sentire da synergo
But wait, that first spin had flower power... maybe it just kept super guide for the rest of the spins because the level wasn't supposed to have more than 2 green pegs?
@@ciaranproductions5773 Huh, good spot. You're almost certainly right, but it feels odd to me that it isn't completely random and that the number of green pegs you've hit even affects that.
I may have to do some investigation...
@@JohnDoeSteveAustin ahahha grande
It's amazing how hard I laughed at Jimmy Lightning and how much anxiety I got from Warren
That may be wrong, but atleast I get to witness that orange freeball. Been so long since I have seen one
The peggle gods have seen your creation, and they weep. They weep not tears of sadness, but tears of joy.
God I am SO FUCKING HAPPY that Space Blast worked EXACTLY HOW I EXPECTED
I remember watching the original video all the way back then! Super cool!
Synergo: ELLAH
Redez: EDDAI PERÒ CHE CULO
POV: sei Synergo, è il 2014 e stai provando a vincere per una volta su Peggle
Il tiro di Redez: 1:30
0:00 Menu
0:06 Bjorn (Super Guide)
0:32 Jimmy Lightning (Multiball)
1:02 Kat Tut (Pyramid)
1:27 Splork (Space Blast)
2:05 Claude (Flippers)
2:26 Renfield (Spooky Ball)
5:36 Tula (Flower Power)
6:10 Warren (Lucky Spin)
7:18 Lord Cinderbottom (Fireball)
8:00 Master Hu (Zen Ball)
Out of curiosity, how come you copied this out from the video description?
@@TheSophera who says he did?
@@manjuegazos4672 Obviously it's not possible to know for sure, but the times and the formatting of the list are exactly the same.
[edit: Okay, I take the first paragraph back; it's not actually exactly the same. This comment only uses a single digit for the minutes count, whereas the description used two digits. I'll keep the rest of this though.]
I'm not saying it's necessarily a bad thing to have done it; I just don't understand why. Maybe it was for accessibility for people who read the comments but not the description? I don't know, but I'm curious.
I also wanted to make it clear to anybody else reading that *I* didn't just copy a comment and paste it into the description, which *would* have been bad.
Who says he copied from the video description?
@MANJUEGOS Obviously it’s not possible to know for sure, but the times and the formatting of the list are exactly the same.
[edit: Okay, I take the first paragraph back; it’s actually exactly the same. This comment only uses a single digit for the minutes count, where as the description used two digits. I’ll keep the rest of this though.]
I’m not saying it’s necessarily a bad thing to have done it; I just don’t understand why. Maybe it was for accessibility for people who read the comments but not the description? I don’t know, but I’m curious.
I also wanted to make it clear to anybody else reading that I didn’t just copy a comment and paste it into the description, which would have been bad.
1:30 one shot: ULTRA EXTREME FEVER
Why did Spooky Ball premately end when there were still 60 spooky balls left?
i assume it’s to prevent extremely long shots
That spookyball was the real MVP.
I waited so long for a video like this, thanks!!
The only game where it's fun to cheat. Jimmy is a freaking dopamine rush
i like how the splork one adds a extra effect to the uef (ultra extreme fever)
0:37
Love how it gets so loud it turns into static for a moment
I think Splork created a universe with that kind of blast
That Space Blast... legendary 🔥🔥🔥
since spookyball loops once per peg, that means the ball loops 99 times total in this
I'm pretty sure it caps out at a million bonus points
I love how all of these are either just "this power never ends now!" or "You win." with no in-between.
This reminds me of an idea I had tried to mess around with a year ago: making master hu's zen shot check ALL possible positions, not just nearby ones, for the absolute optimal shot. Would you have any insight on how to do this?
That's a really interesting idea! I haven't really investigated the game's code around that area enough to know how to do that personally, though, so I couldn't tell you much about how it worked, sadly.
What I *can* say is that the game's code doesn't appear to be encrypted at all so you can use a normal debugger (like IDA or Ghidra) to examine the executable. The game's also coded in C++, so having a plugin that can tell you more about C++ classes is *extremely* helpful.
Also, if you want an interesting exercise: There's actually another Peggle Master ability that was never used in the game, but seems to be implemented in the code, called "Shot Extender". It's kind of underwhelming (it lets you retake your shot while keeping your score for that turn, IIRC), but if you want to exercise your debugging muscles, it's fun to try switching to it for a shot.
(There seems to be another one too called "Time Bomb", but I don't remember that one doing anything when I tried it, sadly.)
@@TheSophera yeah, i used IDA, and I think i found the routine for the zen shot, but I couldn't find any variable that controlled for the range of possible shots
@@TheSophera Do you know what location the Green Peg check is in the code? I've been trying to figure this out since like 2020.
@@gigabyte6614 I do! Sorry for the delay getting back to you.
Assuming that you're looking at the "popcapgame1.exe" file that results from running the game from the Steam release, there are a couple of checks depending on what it is you want to modify.
The first one is a check that adds the appropriate score depending on what type of peg you hit. For the green peg, that block of code starts at 0x6FAE3 in the EXE (RVA is the same, meaning that in IDA you'll find it at 0x46FAE3) and starts with the command "push 88FF88h". (I believe this is simply a hex colour code).
The second is the code that actually gives you the green peg ability. You can find that at 0x701CE in the EXE (0x4701CE in IDA) and it starts with "mov eax, [ebp+var_58]". At the end of the block you'll see "call sub_46EDF0" - this is the routine that actually gives you the green peg effect for the peg you just hit.
Hope this helps!
@@TheSophera I wasn't looking at that one. In IDA when I try to open popcapgame1.exe it says that it can't open because it's open in another program and when I close it it disappears. How do I open it?
should've done another shot with warren to see if the wheel stayed the same forever, or if you get different options
Let's not forget IT WAS ONE ORANGE PEG LEFT, JIMMY!!
0:36 radical
Ma questo è il Kamasutra del sultano! #teamsynergo
istg i got this in my recommended and read "12 years ago" instead of "days" and i didn't question it at all
anyway cool vid lol
Splork just sitting there with that cheeky ass grin on his face makes his shot all the more better.
1:57 i like how the name at the top right bar randomly changes to Cheater lmao
it's because it displays the top score for the level. Matt is one of the default names on the leaderboard
"Splork commits mass peggle genocide (Cir. 2021)'
Bjorn: You have unlocked the easy mode
Jimmy: RAINING BALLZ
Kat Tut: Tries to cook the bucket with so many lights
Splork: TACTICAL NUKE, INCOMING
Claude: Turns Peggle into pinball
Renfield: Guess who's back, back again...
Tula: Natural selection in an instant
Warren: Let's go gambling!
Cinderbottom: Armageddon!
Master Hu: Permanent Aimbot
The choir just going home after a certain point during Renfield's shot is hilarious
Multiball avalanche still didn't get the Extreme Fever. How can you not show a fever of all the multiballs?
#teamsynergo
It's insane how the Splork explosion occurs all in a single frame. I'd expect to at least see the shockwave slowly spread for a few more frames
Finally, a way to make Flower Power useful
Thank God I get super guide for the next 21 turns, I don't think I'd be able to win without it
Can't believe nobody made a blue lobster joke at renfields's part
Il tiro con splork lo ha fatto synergo:
Sempre 5.000
Era la super festa estrema, dove andava andava prendeva sempre 100k di punti
Lo so, ma comunque synergo l'avrebbe mandata li
woah your 6 year old vid with this just got recommended to me, neat
It never ends with spooky ball
multiball is where it's at 🔥🔥
Just realized orange and purple pegs have the same value a normal/green peg has, which is no wonder if assuming the cheat changes them to be assumed as green pegs. There's still way to go for someone that wants to get that sweet purple's point boost.
jimmy lightning causes a runaway nuclear fission reaction
The Multi-Ball got out of hand real quick.
Master Hu is Redez mode
Just realized something. For lucky hat, it only showed a random power for the first green peg. Each one after that was always magic guide, and they did that on purpose so that there would never be any weirdness that comes from having multiple powers affecting the ball in one turn if you hit both green pegs. So you could never get like multi-ball + spooky ball or anything like that, you could only combo them with the hat itself
I love peggle I'm already on level 10 I just got my game Monday I love it..
if you at the top score name when your current score is going up, you can see it change to "cheater"!
i like how warren just has a worse gambling addiction now
It would be amazing to see if master hu could target the whole board
Splork be like:
*TACTICAL NUKE INCOMING*
Wonder what would happen if you got Flower Power/Space Blast and then Multiball from Lucky Spin. Would the extra ball appear from the same spot or from the targetted pegs)
I want to see the whole game played like this with the useful characters (Meaning just Jimmy, Splork, Tula, and possibly Renfield)
Can you do All pegs are green pegs with Jimmy Lightning and Splork for every level?
5:17 wait did the game actually say enough is enough here? it screenwrapped and then disappeared it looks like
It did, yeah - that wasn't an edit. I think it's a fail-safe for if the ball doesn't drop. Normally bricks would disappear if the ball doesn't end up doing anything, but in this case there weren't any bricks left.
@@TheSophera that's like genuinely super interesting wtf
@@TheSophera damn popcap really were great developers
Cappella magica!
DougDoug is gonna love the Warren one
Bjorn: Pretty Useless.
Jimmy Lightning: Heavy Extra Ball Potential
Kat Tut: Pyramid for whole game is cool, but nothing too crazy.
Splork: Instant 100% Win
Claude: Depends on layout, but mostly useless.
Renfield: Never ending ball rain.
Tula: Instant Win.
Warren: Painful long shots. Best to shoot and then go cook a meal or something.
Lord Cinderbottom: Hard. This will burn you through your balls quickly if you aren't very skilled with bucket or layout bounces.
Master Hu: Peggle on steroids.
6:17
1st spin: Magic hat
2nd spin: Tripple score
3rd spin: Magic hat (again)
4th spin: Super guide
5th spin: Super guide (again)
6th spin: Extra ball
7th spin: Extra ball (again)
8th spin: Tripple score (again)
9th spin: Magic hat
(3 times in a row)
10th spin: Extra ball
(3 times in a row)
11th spin: Extra ball
(4 times in a row)
space blast? nah, that's a fucking *SUPERNOVA!*
Elleh!
Humans aren't ready for these levels of dopamine
Bjorn: Not Broken
Jimmy: Broken
King Tut: Not Broken
Splork: _B R O K E N_
Claude: Not Broken
Renfield: Broken
Tula: _B R O K E N_
Warren: Broken
Lord Cinderbottom: Broken
Master Hu: Not Broken
Marina: Broken
I would definitely do this if I had the PC version of Peggle.
But I don't, I only have the XBOX version.
how do you do this tho
0:27 Are you sure that you want to pick a new Avicii level?
If Lucky Spin went long enough, would you get all powerups combined? What would that look like?
it seems like you only get super guide after a few spins sadly
from what i’ve seen, it uses 2 different master powers for the first 2 green pegs hit.
when you hit more than that, the master power doesn’t change. probably because levels were never coded to have more than 2 green pegs and it was better to only randomize the power again for the 2nd green peg instead of randomizing it again after every green peg hit. i have no idea if the Pego build has it coded so that the Master Power randomizes after every green peg
December 24, 2021
1:30 alien oppenheimer
0:36-0:42
Oh goodness
1:30
One attempt
The virgin Bjorn vs. the chad Jimmy Lightning
4:09 the Spooky Ball lost its spookiness.
super guide goes until the end of time
It’s a shame that after the second one, Warren’s Lucky Spin stops selecting different powers for the wheel. Otherwise, it could’ve been the craziest one.
Supernova, literally
I really want to see multi ball in more stages
aspettando quelli da qdss
Didn't even finish the level with Master Hu, I'm truly disappointed with your performance
love you jimmy lightning
Wait what version of peggle is this? I don't remember the green and purple pegs looking like that
you have to toggle colorblind mode
I used to play this game on my xbox 360 when I was a small.
60 entire spooky balls that never happened...
1:30 POV Splork vaporizes you with a dying neutron star
Who else hope spookyball would play the whole song
I wonder if you could use all the peggle masters abilities
I actually deliberately didn't do that because there would be little point. I skipped over using the abilities if they didn't do anything to change how subsequent turns played out compared to normal. Super Guide just shows you where your ball will go; Pyramid alters the way the ball lands; Flippers just lets you flip the ball like normal. I made an exception for Fireball and Zen Ball because there's a good case to be made that having those every turn can substantially alter gameplay.
@@TheSophera oh, alright
If it did actually work, it would be the lag machine
the fact that hitting 1 peg causes space blasts and flower powers while also enabling multiballs and spookyballs, along side with the flippers and a crap ton of wheel spins
@@blackholee Sorry for the delay in responding!
I didn't realise you meant all of the powers at the same time! Unfortunately I don't know of any way to do that.
@@TheSophera like for example one of the challenges in Peggle Nights, or one of the challenge in the gray fruit stream ‘custom levels #2’
How does one activate this cheat?
They mentioned in another comment that they edited the executable
Renfield's is hilarious to listen to lmao