You're not alone, I'm struggling to figure out which is the more effective way to build. Either work off what you have and scale up as you get more input. Or work from what you want to end up with and work backwards.
Best thing for moving forward is the awesome sink. It's a big chunk of power early game but unless your feeding it directly from a node they aren't bad. If you make sure each end line leads to your storage or outbound line with a smart splitter set to send overflow to the sink.. After a few times including it in each production area you start seeing bigger stability across your systems. It sends extra for You shop tickets and you don't get sudden shutdowns when you grab resources
You can pretty easily just build spaghetti until completing phase 3, as components aren't too complex as to need their own sub-factories or much necessary planning. I only have around 1 copper node, 6 iron nodes, 3 oil nodes, 1 limestone node, and 2 coal nodes. This ALONE is easily enough for a 80-90% efficient factory that built all three components in about 30-60 mins (after I built everything of course). After this phase try thinking about 1 thing at a time, one way is with sub-factories. Say you need a lot of one specific component? (such as rubber and plastic) Just go somewhere with all the necessary resources and build a sub-factory ONLY for that component, then train it around wherever you need it. You'll find later on that actual factories making parts aren't hard to make, but the logistics of getting what you need where you want it is difficult, so don't overcomplicate it by taking on too much at once. Also don't worry about efficiency, 99% of the time you should use manifolds so you'll likely just overflow everything eventually anyway.
Manifold everything, use satisfactory tools, and from time to time merge some factories. I have barely 100h but this time i'm having so much fun because of manifold
Just a thought, Summersloop over clocking would be good for a biomass power factory early game, doubling the number of biomass burners to one constructor.
Hey! I'm so curious about the program using, when shoiwing off your spreadsheets. The one with lines and boxes to plan out your factory. I love the clean look of it, and would love to find something like that to make my own life easier :) Thanks in advance.
Thank god you noticed the muliply feature for the slugs now rather than later xD I was screaming internally the entire time you created power shards :D
Could you have gotten another extra powershard by putting in anything else first in the constructor. Run that through and then replace with the slug? Or does the first one not duplicate?
Hi Bitz. Great video. How do you explain the set up you have for 9 iron smelters all being connected from one conveyor line through splitters? Wouldn't that make the last few smelters only receive a small fraction of the incoming line?
I haven't got to that part yet - but assuming he's feeding 270 iron ore through MK3 belts, the 9 smelters will use up all 270 ore between them. As the first smelter fills up, more will then pass down the line, filling the second, third, fourth, etc. smelters. Once they are all full, the 270 ore will be consumed continuously by the smelters and stay full. This is called a manifold and it's a much easier way to handle inputting than trying to balance belts with splitters.
Why would you remove biomass power now since its belt fed it can be like a battery. Mix in somersloops into making the solid biofuel processing and you end up with a bunch. Ive got 10 full large containers full so far and plan to rebuild the biomass plant with mk4 belts and add even more burners. Belt fed biomass is one of my favorite new things.
It comes down to being a system that has to be manually fed. They added a way to extend the duration by adding the belt but no way to automatically gather it.
Why would you continue using biomass after getting coal generation? 1 Coal generation is worth about 2 biomass burners which you STILL have to go gather wood and leaves. Trees and bushes also don’t grow back so you’ll have to do a lot of running and your making your world look barren 😂
wait you don't use the colors on your buildings and fundations? so much easier to tell what you're looking at. my hub is red, plates white, rods light blue, screws blue ect.
I'm still so clueless about building effective factorys
You're not alone, I'm struggling to figure out which is the more effective way to build. Either work off what you have and scale up as you get more input. Or work from what you want to end up with and work backwards.
Best thing for moving forward is the awesome sink. It's a big chunk of power early game but unless your feeding it directly from a node they aren't bad.
If you make sure each end line leads to your storage or outbound line with a smart splitter set to send overflow to the sink..
After a few times including it in each production area you start seeing bigger stability across your systems.
It sends extra for You shop tickets and you don't get sudden shutdowns when you grab resources
@@novagaming4970 effective is easy. Efficient is mind numbing
You can pretty easily just build spaghetti until completing phase 3, as components aren't too complex as to need their own sub-factories or much necessary planning. I only have around 1 copper node, 6 iron nodes, 3 oil nodes, 1 limestone node, and 2 coal nodes. This ALONE is easily enough for a 80-90% efficient factory that built all three components in about 30-60 mins (after I built everything of course). After this phase try thinking about 1 thing at a time, one way is with sub-factories. Say you need a lot of one specific component? (such as rubber and plastic) Just go somewhere with all the necessary resources and build a sub-factory ONLY for that component, then train it around wherever you need it. You'll find later on that actual factories making parts aren't hard to make, but the logistics of getting what you need where you want it is difficult, so don't overcomplicate it by taking on too much at once. Also don't worry about efficiency, 99% of the time you should use manifolds so you'll likely just overflow everything eventually anyway.
Manifold everything, use satisfactory tools, and from time to time merge some factories. I have barely 100h but this time i'm having so much fun because of manifold
Ada and the corruption are an iconic duo at this point
Just a thought, Summersloop over clocking would be good for a biomass power factory early game, doubling the number of biomass burners to one constructor.
Summersloop overclocking requires lots of steel pipes to unlock, making it unviable for early game usage tho
Hey! I'm so curious about the program using, when shoiwing off your spreadsheets. The one with lines and boxes to plan out your factory. I love the clean look of it, and would love to find something like that to make my own life easier :)
Thanks in advance.
Satisfactorytools, make sure you use the 1.0 build. If google it you’ll find it; it’s a website.
Thank god you noticed the muliply feature for the slugs now rather than later xD I was screaming internally the entire time you created power shards :D
I should have watched further before commenting....
Could you have gotten another extra powershard by putting in anything else first in the constructor. Run that through and then replace with the slug? Or does the first one not duplicate?
Your thought process is correct
Crazy how decent this looks and works. Keep chugging Bitz
What program was that told you how many machines you needed for everything?
Actually loving these vids, keep them up
Somberslops helps duplications!?
Hi Bitz. Great video. How do you explain the set up you have for 9 iron smelters all being connected from one conveyor line through splitters? Wouldn't that make the last few smelters only receive a small fraction of the incoming line?
I haven't got to that part yet - but assuming he's feeding 270 iron ore through MK3 belts, the 9 smelters will use up all 270 ore between them. As the first smelter fills up, more will then pass down the line, filling the second, third, fourth, etc. smelters. Once they are all full, the 270 ore will be consumed continuously by the smelters and stay full. This is called a manifold and it's a much easier way to handle inputting than trying to balance belts with splitters.
Why aren't you using a parachute? It's so convenient in 1.0
Because why not? Lol.. The memes
I have heard of the obsidian md app but where can i find the way to add the satisfactory nodes? Or was it all done manually
Manually indeed
13:34 is there a way to import images into the game to display on screens like this?
mods i guess, idk if you can change game files to like change an item icon to a custom pic
Where's the link Bitz? :D Great episode mate! =)
Sorry - obsidian.md/
Reporting for duty!
Such a good location for steel/iron
also instead of using percentages you could just set the output you need... The game calculator is probably gonna be more accurate anyway.
Not that I mind the 666 entries XD
Why would you remove biomass power now since its belt fed it can be like a battery. Mix in somersloops into making the solid biofuel processing and you end up with a bunch. Ive got 10 full large containers full so far and plan to rebuild the biomass plant with mk4 belts and add even more burners. Belt fed biomass is one of my favorite new things.
Use it in combination with coal and you get even more available power
It comes down to being a system that has to be manually fed. They added a way to extend the duration by adding the belt but no way to automatically gather it.
I deleted mine and spit at the screen. Good riddance
Why would you continue using biomass after getting coal generation? 1 Coal generation is worth about 2 biomass burners which you STILL have to go gather wood and leaves. Trees and bushes also don’t grow back so you’ll have to do a lot of running and your making your world look barren 😂
@@dumbo-lv7jyhe said that I could be a battery
I’m downloading it on my steam deck. We’ll see how well it plays
wait you don't use the colors on your buildings and fundations? so much easier to tell what you're looking at. my hub is red, plates white, rods light blue, screws blue ect.
8:58 uhm Sir, I have 3 meter tall rooms at home... That doesn't feel like 3 meters... Either I'm smoll or you're a giant...
@Md936S Foundations have height of 1m and 3 of them fit in the underflooring lol...🤣
Hence 1m, 2m and 4m foundations lmfao
@@ItsBitz so... You're a giant... Congrats! XD
@@ItsBitzmaybe that’s the volume? Like it’s not 1m tall but 0.25m by 0.25 m by 0.5m or something
The character can fit in a 2 meter foundation which is 6 ft. So on the taller side but still normal.
Dude! For ref - ‘Stator’ is pronounced ‘Stay’ ‘Tuh’.
Al-you-min-ium / Aloo-Min-um
Tomato / Tomatoe
Memmmmmmmmmmmmmmes
Bloody Emoji 🩸
love your vids :)
What the heck is that starfish looking thing in your pioneer's hand??
Bacon shroom
OMGOMGOMGOMGOMG
Yes, MAM... Lol
😁
Kasandra Meadow
chat distracting you in the intro... yep i don't think i helped
Hi Melon Lord
😅
🤓
First...
Bloody Emoji 🩸
3:40 why would the first one not be duplicated
It just has to run before it's recalculated just like power shards. You can put a different recipe for the initial then change freely afterwards.