Marvel's Spider-man/Miles Morales/2! Spectacular you're over powered by the enemy with them being overly aggressive and they pack a punch when they hit you. Amazing is the best setting by far. The challenge is there and the fights are bloody hard! But you can hit combo after combo if you preserve your focus. Friendly neighbourhood the enemies are far FAR too easy and are KO'd after 4 hits
I had been playing it on the medium difficulty and still found the combat unfair at times, but I'm not a dark souls fan, so that aspect isn't for me. The presentation of the game is great, and music matches the mood too. I do need to get back to playing it once I'm done with TOTK. A game I would recommend checking out on PS5 is The Pathless.
This is one of them games I have on the back burner. I know I have it but never played it, seems like it's one of them Sunday games I will just put on and try and do in one sitting.
I felt that way about the combat at first too. But after pushing through and really getting a feel for it I came to appreciate it a lot! Don't let the combat keep you from continuing through!
I can see that, but personally I enjoyed its length. I'm not sure if it could sustain itself for a longer experience without it starting to feel repetitive.
@@capn_sargeI've always had this opinion where you should make a game last. Personally I think your experience of the game is ruined if you complete it the same day you boot it up. Makes you ask "is that it??" but if you make it last, over several days, weeks even, it feels much more rewarding when you get to the end
@@dazzaboy04 I can see that perspective for sure. Personally though I want a game to be as long as it needs to be. Forcing a game to last with pointless padding is never better than letting it be a more refined experience to me. Definitely sucks when games end before they really get going too it is a tough balance to strike.
@@capn_sargeif by pointless padding you're referring to map icon clean-up, that is what I live for. I love that exploration mechanic and I live for side content. For a much better experience always have it on explorer mode, which tells you the area it's in, but you have to find the exact place yourself
What game is better when played on a harder difficulty?
Marvel's Spider-man/Miles Morales/2!
Spectacular you're over powered by the enemy with them being overly aggressive and they pack a punch when they hit you. Amazing is the best setting by far. The challenge is there and the fights are bloody hard! But you can hit combo after combo if you preserve your focus. Friendly neighbourhood the enemies are far FAR too easy and are KO'd after 4 hits
@@dazzaboy04 interesting! Not a game I'd ever thought of playing on harder difficulties honestly. May need to give it a shot
Good review !! Just bought the game and appreciate your review. Subbed
Glad you enjoyed the video! Hope you love the game!
I had been playing it on the medium difficulty and still found the combat unfair at times, but I'm not a dark souls fan, so that aspect isn't for me. The presentation of the game is great, and music matches the mood too. I do need to get back to playing it once I'm done with TOTK. A game I would recommend checking out on PS5 is The Pathless.
Yeah it can definitely feel like there's a lot going on especially in fights with multiple enemies. I'll check that one out!
This is one of them games I have on the back burner. I know I have it but never played it, seems like it's one of them Sunday games I will just put on and try and do in one sitting.
It's definitely a solid experience and worth moving up the backlog!
Graphically the game is beautiful!!! And getting the little guys is my favorite!!! Combat wise… I hate it.
I felt that way about the combat at first too. But after pushing through and really getting a feel for it I came to appreciate it a lot! Don't let the combat keep you from continuing through!
It was too short, even on the hardest difficulty
I can see that, but personally I enjoyed its length. I'm not sure if it could sustain itself for a longer experience without it starting to feel repetitive.
@@capn_sargeI've always had this opinion where you should make a game last. Personally I think your experience of the game is ruined if you complete it the same day you boot it up. Makes you ask "is that it??" but if you make it last, over several days, weeks even, it feels much more rewarding when you get to the end
@@dazzaboy04 I can see that perspective for sure. Personally though I want a game to be as long as it needs to be. Forcing a game to last with pointless padding is never better than letting it be a more refined experience to me. Definitely sucks when games end before they really get going too it is a tough balance to strike.
@@capn_sargeif by pointless padding you're referring to map icon clean-up, that is what I live for. I love that exploration mechanic and I live for side content. For a much better experience always have it on explorer mode, which tells you the area it's in, but you have to find the exact place yourself