9:06 This stunt jump is literally nostalgic, I remember when I first got GTA Online years ago spending like an hour trying out all possible jump angles with my new bikes over there, and sometimes ending up landing at hilarious positions
3:46 Greatest dad joke of all time.😂😂😂 I love your videos man the quality is phenomenal. I don't have much to comment on, so I'll probably slow down. But kno, I'm here for every video you release👍👍
Rate all the things in GTA 5 that make you question your life choices. Let’s start with: 1. **The AI Pedestrians** - Because nothing says realism like people who step in front of your car and then act shocked when you hit them. They're either oblivious or have a death wish. 2. **The Car Handling** - Why does every car handle like it's on ice, or like it’s about to take off for the moon? Nothing says "high-speed chase" like plowing into every lamppost and street sign. 3. **The Missions** - From heists to assassination jobs, how many times can you re-do the same "follow the guy and don't get caught" mission before you lose your will to live? 4. **The NPCs’ Conversations** - Ever listen to two NPCs talking? It's like they're auditioning for a soap opera written by a malfunctioning robot. "Did you hear about the guy who ate too much pizza?" Wow, riveting content. 5. **The Economy** - In a city where you can buy a $200,000 car but a slice of pizza costs more than your rent, who’s setting these prices? 6. **The Radio Stations** - Sure, it’s great to have a variety of music, but do we really need to hear the same six songs on repeat? And those talk radio stations? They make you wish for a quiet drive. 7. **The Random Events** - Why does every random event involve you saving some idiot who clearly deserves to be robbed or beaten? It’s like the game is actively trying to make you a bad person. 8. **The Loading Screens** - Because nothing says "immersive open world experience" like spending 30 seconds staring at a screen that tells you about the game's load times. 9. **The Online Mode** - Ah yes, the pinnacle of multiplayer chaos. From hackers who think it's fun to ruin everyone else's game, to players who’ve mastered the art of trolling, it's a wonder anyone manages to enjoy it. 10. **The Glitches** - Floating cars, disappearing pedestrians, and missions that never seem to end. If you ever wondered what it’s like to be stuck in a broken simulation, GTA 5’s got you covered.
7:25 although you didn't mention it, that jump also takes you over water/boats. This makes it truly unique, i would call it the 4 elements and it is therefore my personal number one.
See the hardest part is that no one has made a comprehensive list of every single bridge. Only the ones that are used for flying under the bridge challenges so it’s on my list but it may take a while.
For the completionists out there, use a Deluxo for jumps. And use a speedrun video (szau for example) instead of a guide. Speedruns rely on efficiency, so you're not bouncing around the map for them.
the last few days ive been trying to get all of the jumps in online. The frustration i experienced redoing every jump because the game said I only had one left. Did 47 of the jumps a second time before finding out the police impound jump was the one i was missing...
bro tips: 1. you can aim a weapon to stop the cinematic cam 2. if you're having trouble you need to land in the correct area and land the car squared, you can always use i bike to help since they literally have aimbot when it comes to landing
this video actually helped so much, i was missing 2 stunt jumps (all of which i found on my own) which were Crash Landing and the one in the oil yards (i forgor the name)
Number one is not the best jump, I can guarantee that. Just because It's easy doesn't mean it's useful. Here - I gave/changed some names of the stunt jumps and my short opinion on them... Is it worth it? Absolutely not. Luck of the Land - Don't torture me. I hate it. Paleto Construct - Why would you use it for anything? Park Hopping - It's good to get air time for vehicles. Landing? How about a take off for rocket-boosted cars? Winward Flyer - A "useless but cool" way to start doomsday preps Go Eat Dirt - Due to riskiness, it could be good against players trying to shoot you down in cars. If you're lucky they fall down, If unlucky then they have to find a way to kill you underwater, If in Toreador/Stromberg, why do they even bother? Break In - Good for Auto Shop contract in which you get in and kill snitches. That's a Stunt Jump? - It can help lose tail of people trying to grief you, because they'd also forget that's a jump. Dirty Docks - It's good way to get back on the proper road if mechanic spawned your car in Merryweather's dock instead of Elysian Island. Hospital Accident - In one of Acid sell missions it's used as an escape jump. Good for first few times for cinematic effect, until you realize that shooting car instantly gets you stars and skips the part of getting on top, speeding up the mission. Impound Drop - Literally no reason to use it unless you want a bad ass way to steal your car back. Vinewood Views - Used in Import/Export for a stunt jump. At least makes you aware of it. Over-Under - Literally invisible until someone points it out, then you'll see it all the time. Good way to change the way you drive. Hidden Blockades - Location barely remembered by most people. R* made is specifically so you explore 100% of the map, because otherwise, why would they put it there? Globe Oil Spark-up - It exists. Merge Ramp - Great for cinematic clips, also, faster than normal driving. Dirt Divers (or any of the ramps in Elysian Island) - "WHY IS THAT A/NOT A STUNT JUMP?" Davis Spillway - By The Book Stunt Jump, also a quick way to go from Banning (possible ending of Casino Work mission) to... Banning (possible location of Salvage Yard mission) Dock Delivery - Literally made to make fun of 100%'s. Just look at the X under the bridge where you will normally land if failed. Motel Monster - A good shortcut, in case you manage to go above it. Dock Disaster - Neat way to jump away from any exported vehicle (be it Yusuf, Simeon or Sessanta) Bad Arcadia - The same as That's a Stunt Jump? Oil-Be-F - Very few missions (I don't remember any names, but I'm certain there's at least few) end there or make you drive from there, making it a quick getaway jump. Where We Left Off - Mostly used as a trap for players with low render distance. Rock-for-Dawgs - You're either in a rush or mistook a turn. Pagonda Popper - Not useful for anything specific, except maybe checking how fast your car is going. Highway-Longway - As you said, great for most business missions. Sewage & Septic Spacer - At least in Online (for old gen and PC) there's no dogs to harm... Yet. DropShot - The "WHY DID NPC STOP IN MIDDLE OF IT" jump. Used in Energy Junk Time Trial. Medical Fees - *Could* be a good shortcut for e.g. Don't mess with Dr. Dre Finale. Head Hitter - Use a bike. By a logic at least 1 tire doesn't take off on time, so why not make it so you only have 1 tire that needs to jump? Sprunk Skyway - If not for stupid fences, great way to get on highway. Airport Flop - You asked in Park Hopping where to land? Well god luck here, for some jumps just don't count for no reason. Crash Landing - Only ever useful in story mode. Bridge Splitter - One of the easiest ones to fail at high speed. Beer-Gone - If only in doomsday you could jump off it with deluxos at the end... Water Trap - "Mors Mutual Insurance, how can we help?" Island Spotter - You know, this game has Dinghys (or Dinghies?) for a reason. Bridging the Gap - Badass way to start Acid resupply mission with a pilot. Accidental Exit - "Waypoint is actually few turns later" jump. Seoul Plaza - Is it a good shortcut? Most of the times you'll crash into the building. High Alamo Jumper - Someone just forgot map files and renamed the road to stunt jump. You can't convince me otherwise. Pre Puerta Take Off - You missed that jump, at least 7 times. Also good luck actually not landing ON the choppers. Now Boarding - You got me, I do use it everytime. Not a lot of people use the fence on the right to get in tho, much faster than those gates. Raton Run-up - If your car can't make it to the road on the other side, you wasted your money. Jetty Jump - I sure do love how my car behaves weirdly for no reason. House Hopper - You only find it if you turn wrong. Good Arcadia - INCONSISTENCY. WHY IS THAT NOT A STUNT JUMP BUT FIRST TREVOR'S SHORTCUT IS? Hidden Runway - Uses barely used location, good. El Buero Sewer-o - Gets you nowhere, not good for even Casino's Sechs prep. Fort Zan-kudos! - A way to get in Zancudo as a newbie. (Forgotten Stunt - Vinewood Hills, near "lake", jumping above Franklin's House) Roller Coaster - As name suggests, takes ages to get up there, takes seconds to get off the entire hill. (How did you forget to name one at 00:28?) Dump Diver - If you do it right it's a good setup to get a good rotation in the tunnels. As High As Kite - Is it really good? I mean, same as Hospital accident, a shortcut to get on top of Acid sell mission, but that's it really.
Wow a lot of effort went into this comment. Yeah I ranked them on Ramp Design, Uniqueness, Ease, and a few other things and it’s just how it panned out
how is the highway ramp in 22nd, that is my favourite! gets so much airtime. EDIT: best un-official stunt jump has to be the Coke Boobs. cant believe you missed those
Rate all of the contacts in your phone in gta5
I vote yay on this.
Do this!
This is a fantastic idea
@@Buckacherz do story Mode contacts
Story mode contacts suck... Do online contacts!
9:06 This stunt jump is literally nostalgic, I remember when I first got GTA Online years ago spending like an hour trying out all possible jump angles with my new bikes over there, and sometimes ending up landing at hilarious positions
It’s honestly a really fun one to do
3:46 Greatest dad joke of all time.😂😂😂
I love your videos man the quality is phenomenal. I don't have much to comment on, so I'll probably slow down. But kno, I'm here for every video you release👍👍
I really appreciate it and I’m glad you enjoy them
I’ve got some really big and high effort ideas coming up o stay tuned
Rate all the things in GTA 5 that make you question your life choices. Let’s start with:
1. **The AI Pedestrians** - Because nothing says realism like people who step in front of your car and then act shocked when you hit them. They're either oblivious or have a death wish.
2. **The Car Handling** - Why does every car handle like it's on ice, or like it’s about to take off for the moon? Nothing says "high-speed chase" like plowing into every lamppost and street sign.
3. **The Missions** - From heists to assassination jobs, how many times can you re-do the same "follow the guy and don't get caught" mission before you lose your will to live?
4. **The NPCs’ Conversations** - Ever listen to two NPCs talking? It's like they're auditioning for a soap opera written by a malfunctioning robot. "Did you hear about the guy who ate too much pizza?" Wow, riveting content.
5. **The Economy** - In a city where you can buy a $200,000 car but a slice of pizza costs more than your rent, who’s setting these prices?
6. **The Radio Stations** - Sure, it’s great to have a variety of music, but do we really need to hear the same six songs on repeat? And those talk radio stations? They make you wish for a quiet drive.
7. **The Random Events** - Why does every random event involve you saving some idiot who clearly deserves to be robbed or beaten? It’s like the game is actively trying to make you a bad person.
8. **The Loading Screens** - Because nothing says "immersive open world experience" like spending 30 seconds staring at a screen that tells you about the game's load times.
9. **The Online Mode** - Ah yes, the pinnacle of multiplayer chaos. From hackers who think it's fun to ruin everyone else's game, to players who’ve mastered the art of trolling, it's a wonder anyone manages to enjoy it.
10. **The Glitches** - Floating cars, disappearing pedestrians, and missions that never seem to end. If you ever wondered what it’s like to be stuck in a broken simulation, GTA 5’s got you covered.
very valid list
Someone send this to this Australian guy, who plays games a little bit faster than usual. He might need it ;)
😂😂
7:25 although you didn't mention it, that jump also takes you over water/boats. This makes it truly unique, i would call it the 4 elements and it is therefore my personal number one.
I like your thought process, off the record let’s bump it up a few spots
Haha the ultralight at the end, hilarious
It’s a reoccurring bit
tip: aim with a gun when jumping.
it will remove the stunt cam so you can actually see where you are going
It’s a great feature
Glad to see the channel has grown this soon, these ratings deserve more attention
also you should rank all bridges
See the hardest part is that no one has made a comprehensive list of every single bridge. Only the ones that are used for flying under the bridge challenges so it’s on my list but it may take a while.
@@Buckacherz true, then there’s the argument of “are overpasses bridges”
@@Bruh845 or how big must the area under a bridge be to make it a bridge over something like a sewage way or culvert
Rate/rank every car brand
That’s a good one, I’ve already gone through how many mistakes are in each one I’ll have to revisit for brand ranking
Ultralight is back! Shortcut stunt jumps are very fun!
They are
i just love your unique vids keep it up
I’m glad and I will keep it up!!
Love your channel bro I LOVE IT ITS THE BEST GTA5 CHANNEL!!!
Thank you I really appreciate that
For the completionists out there, use a Deluxo for jumps. And use a speedrun video (szau for example) instead of a guide. Speedruns rely on efficiency, so you're not bouncing around the map for them.
True this is not efficient by any means
This channel will grow af. Here since the 4k subs. Hope you reach a million one day.
Let’s hope!!
Thank you for this video, game has existed for 10+ years and I only have like 20 completed 😂
No problem 😂
Landing zone for #23, the pagoda, is the street directly in front of the ramp. It’s one of those jumps that requires a lot of speed control.
It’s a weird one to get
There is an achievement for this tho...
Yes but that’s just bragging right
YESSS now i know where they are!
You are welcome
next ones gotta be best lines of code used to make gta 5
That’s so many Zac
Do this for 1 mil.
@@crimsonguy hmmm. Sure but the deadline is December 31st 2024
The smuggler plane at the end 💀
You mean the glider?
@@Buckacherz yeah that's probably my favorite running bit on your channel
@@elijahfriesen8111 I’m hoping to make it a regular thing
the last few days ive been trying to get all of the jumps in online. The frustration i experienced redoing every jump because the game said I only had one left. Did 47 of the jumps a second time before finding out the police impound jump was the one i was missing...
It’s always the last few that are either hard to find or you thought you’ve done them
bro tips: 1. you can aim a weapon to stop the cinematic cam 2. if you're having trouble you need to land in the correct area and land the car squared, you can always use i bike to help since they literally have aimbot when it comes to landing
Great tips
man i didnt know half of thease existed
You learn something new everyday
Right all the roads in GTA 😀
It’s on the list
this video actually helped so much, i was missing 2 stunt jumps (all of which i found on my own) which were Crash Landing and the one in the oil yards (i forgor the name)
I’m glad it helped
I'm colorblind so I never use either green or blue, but I always thought lime green was a really popular color
It’s fairly popular but not super
Lime is very great color! I set it as crew color to not have to do those jumps
That’s smart
My crew colour is vanta black with patriot tire smoke
You also get all the pain unlocked and free in the autoshop
Fun fact about stunt jumps when aiming a weapon it gets rid of the stunt camera and the slow motion effect
Yes, yes it does
39 and 23 are the GOAT
They are good
Number one is not the best jump, I can guarantee that. Just because It's easy doesn't mean it's useful.
Here - I gave/changed some names of the stunt jumps and my short opinion on them... Is it worth it? Absolutely not.
Luck of the Land - Don't torture me. I hate it.
Paleto Construct - Why would you use it for anything?
Park Hopping - It's good to get air time for vehicles. Landing? How about a take off for rocket-boosted cars?
Winward Flyer - A "useless but cool" way to start doomsday preps
Go Eat Dirt - Due to riskiness, it could be good against players trying to shoot you down in cars. If you're lucky they fall down, If unlucky then they have to find a way to kill you underwater, If in Toreador/Stromberg, why do they even bother?
Break In - Good for Auto Shop contract in which you get in and kill snitches.
That's a Stunt Jump? - It can help lose tail of people trying to grief you, because they'd also forget that's a jump.
Dirty Docks - It's good way to get back on the proper road if mechanic spawned your car in Merryweather's dock instead of Elysian Island.
Hospital Accident - In one of Acid sell missions it's used as an escape jump. Good for first few times for cinematic effect, until you realize that shooting car instantly gets you stars and skips the part of getting on top, speeding up the mission.
Impound Drop - Literally no reason to use it unless you want a bad ass way to steal your car back.
Vinewood Views - Used in Import/Export for a stunt jump. At least makes you aware of it.
Over-Under - Literally invisible until someone points it out, then you'll see it all the time. Good way to change the way you drive.
Hidden Blockades - Location barely remembered by most people. R* made is specifically so you explore 100% of the map, because otherwise, why would they put it there?
Globe Oil Spark-up - It exists.
Merge Ramp - Great for cinematic clips, also, faster than normal driving.
Dirt Divers (or any of the ramps in Elysian Island) - "WHY IS THAT A/NOT A STUNT JUMP?"
Davis Spillway - By The Book Stunt Jump, also a quick way to go from Banning (possible ending of Casino Work mission) to... Banning (possible location of Salvage Yard mission)
Dock Delivery - Literally made to make fun of 100%'s. Just look at the X under the bridge where you will normally land if failed.
Motel Monster - A good shortcut, in case you manage to go above it.
Dock Disaster - Neat way to jump away from any exported vehicle (be it Yusuf, Simeon or Sessanta)
Bad Arcadia - The same as That's a Stunt Jump?
Oil-Be-F - Very few missions (I don't remember any names, but I'm certain there's at least few) end there or make you drive from there, making it a quick getaway jump.
Where We Left Off - Mostly used as a trap for players with low render distance.
Rock-for-Dawgs - You're either in a rush or mistook a turn.
Pagonda Popper - Not useful for anything specific, except maybe checking how fast your car is going.
Highway-Longway - As you said, great for most business missions.
Sewage & Septic Spacer - At least in Online (for old gen and PC) there's no dogs to harm... Yet.
DropShot - The "WHY DID NPC STOP IN MIDDLE OF IT" jump. Used in Energy Junk Time Trial.
Medical Fees - *Could* be a good shortcut for e.g. Don't mess with Dr. Dre Finale.
Head Hitter - Use a bike. By a logic at least 1 tire doesn't take off on time, so why not make it so you only have 1 tire that needs to jump?
Sprunk Skyway - If not for stupid fences, great way to get on highway.
Airport Flop - You asked in Park Hopping where to land? Well god luck here, for some jumps just don't count for no reason.
Crash Landing - Only ever useful in story mode.
Bridge Splitter - One of the easiest ones to fail at high speed.
Beer-Gone - If only in doomsday you could jump off it with deluxos at the end...
Water Trap - "Mors Mutual Insurance, how can we help?"
Island Spotter - You know, this game has Dinghys (or Dinghies?) for a reason.
Bridging the Gap - Badass way to start Acid resupply mission with a pilot.
Accidental Exit - "Waypoint is actually few turns later" jump.
Seoul Plaza - Is it a good shortcut? Most of the times you'll crash into the building.
High Alamo Jumper - Someone just forgot map files and renamed the road to stunt jump. You can't convince me otherwise.
Pre Puerta Take Off - You missed that jump, at least 7 times. Also good luck actually not landing ON the choppers.
Now Boarding - You got me, I do use it everytime. Not a lot of people use the fence on the right to get in tho, much faster than those gates.
Raton Run-up - If your car can't make it to the road on the other side, you wasted your money.
Jetty Jump - I sure do love how my car behaves weirdly for no reason.
House Hopper - You only find it if you turn wrong.
Good Arcadia - INCONSISTENCY. WHY IS THAT NOT A STUNT JUMP BUT FIRST TREVOR'S SHORTCUT IS?
Hidden Runway - Uses barely used location, good.
El Buero Sewer-o - Gets you nowhere, not good for even Casino's Sechs prep.
Fort Zan-kudos! - A way to get in Zancudo as a newbie.
(Forgotten Stunt - Vinewood Hills, near "lake", jumping above Franklin's House) Roller Coaster - As name suggests, takes ages to get up there, takes seconds to get off the entire hill.
(How did you forget to name one at 00:28?) Dump Diver - If you do it right it's a good setup to get a good rotation in the tunnels.
As High As Kite - Is it really good? I mean, same as Hospital accident, a shortcut to get on top of Acid sell mission, but that's it really.
Wow a lot of effort went into this comment.
Yeah I ranked them on Ramp Design, Uniqueness, Ease, and a few other things and it’s just how it panned out
Rate all the buildings in the game, abandoned building still count.
Bruh
One day
The landing zone on #23 is the street right in front of it
Interesting
how is the highway ramp in 22nd, that is my favourite! gets so much airtime.
EDIT: best un-official stunt jump has to be the Coke Boobs. cant believe you missed those
There so many people unofficial jumps in the game I could probably make a whole video about them
@@Buckacherztrue, cool video
The 23rd one you just land on the road beside the houses
Good to know
5:10 head hitle-----
Oop
You forgot the vinewood jump where you jump in one of the letters
Not an actual stunt jump, just a jump
The Bolingbroke Penitentiary is the worst stunt jump ever. You have to jump across a prison and land perfectly. If you hit a wall, you're dead.
And then you’re stuck in the prison
It’s horrible
DarkviperAU, should see this! Since he is speed running stunt jumps!
I bet his ranking would be quite different
beans
Beans
least used roads in gta online
I’ll add that to the criteria to my road ranking form
What's the small orange car that you use in the vid called
It’s the hot knife
@@Buckacherz thx man
Rank every wheel
Like wheel design? Maybe I will
W video
Thank you
ranking every girl from worst to best in gta 5
Soon
I have two left I know one is the lighthouse cause I saved it for last but no idea what the other is😭 rip
Wait but the light house was in like 11th
Rate every Highway
I like that idea
Rank and house's you can buy in online
Thats a great idea
W video
W comment too
What about the jump thats not a stunt jump at the sandy and 68 exit the huge dirt mound before the prison
It’s a memorable one but yeah it’s not a stunt jump
Ultralight lore???
Perhaps
Rank all of the gta5 strippers next please
2 weeks
I fucking love your content
I’m glad you do!!
39 is the best
Yeah? Why?
32 is number 50 for me I hate it
Understandable
So nobody noticed #16 and #1 are the same
Same ramp style different jumps
5:10 🤨
5:12 oh 😅
😅😂
nahhhh 5:10 💀
Yeah I argued with my editor for if we even wanted to leave it in
Whos Joel
It’s Joel
@@Buckacherz I'm struggling to understand, Joel isn't real, but its for Joel
@@drplague8636 joel is real