orc head - Blender 2.92 sculpt development test
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- Music credit: Clouds by Sergey Cheremisinov
freemusicarchi...
Artstation: www.artstation...
Twitter: / 3dbystedt
Computer setup CPU: i7-8700, 3.8 GHz RAM: 16 GB GPU: NVIDIA GeForce GTX 1080
In this video I'm testing sculpt performance as comissioner for Pablo Dobarros development project Sculpt Performance. developer.blen.... This vido was made before this code was merged with Blenders master branch. Please note that all sculpting features are still in development and nothing is final. Blender version: daily build 2.92 Nov 8:th 2020
Created in open source and free software Blender. Support the Blenders development by donating to the development fund fund.blender.org/
I was mindblowed by this orc, but not for the technical aspect of it, there are a lot of amazing and admirable sculptors and 3d artist, but the artistic decisions on "how this reinterpretation of an orc should look" really clicked for me, you're an inspiration
That's the friendliest looking Orc I've ever seen. He looks like a fine gentle orc the kind you could sit and share a beer with. With that ribbon shirt, he looks ready for the Orc powwow too. :)
That was a real good show for Blender getting those higher frequency details! I also liked how that pipeline fit all together.
This is amazing to see what our good'ol Blender has become capable of doing when back in the day Blender was never taken seriously, seeing it be accepted by many industries as the default software for their projects is a dream come true. Btw, keep the good work Daniel, you're a huge inspiration for the whole community.
Its like "How to draw a horse in 10 steps" 0:25 - 0:40 ;D
Very impressive! I was thinking that it would need the latest hardware components, e.g. RTX 3080, but thanks a lot that you mentioned your workstation in the descriptions
So long, ZBrush... for beginner/medium difficulty models this is absolutely insane and clear workflow.
Fantastic work Daniel!
Please tell me the full length of this video will be released somewhere!
i remember downloading blender 2.49 a long time ago and the sculpting tools were atrocious compared to that years version of zbrush. i am profoundly impressed by the work done in the last years to it, and blender in general.
actually, blender did not had any sculpting tools before version 2.8 from mid 2019 and had only modeling tools
@@Uterr go download whatever version of 2.49b you want. then look at available modes.
@@Zettoman i did not used blender 2.49, but i used blender 2.79 and have not seen a sculpting mode there
@@Uterr well the ui changed a little, but 2.49 and 2.7 have it. when you change from object mode to edit mode,click there, there's sculpt mode too. Press N or T for sculpt brushes panel.
Wow after 3 years your back, men your so damn good I love the progress you made in 3 years skill wise, so damn hyped about it!!!
Super cool, can’t wait for 2.92!
Will this be present in 2.92?
@@omagonzales I think its a showcase of the new sculpting tools.
@@flex797 I thought there was a clear deadline already set. Thanks to Pablo for the big efforts.
Damn dude. Watched a few of your videos now and I am amazed at how fast you move while modeling and sculpting. I've watched tonnes of tutorials but really struggle to remember each and every tool and shortcut.
Your videos are amazing!
I love how he looks more like old Iron-Eyes than a mud-corpse-goblin. Good characterization
Whoa, this is amazing!! Thanks for showing your workflow, I'll definitely use some of those techniques myself 🙌
Ooooh! AMAZING! Really cool! you are a real professional.
I'm very impressed!
I did not know that such cool sculptures can be made in a blender!
There are so many nice new features its great 😁
This is amazing
My word.... just look at that detail
The Orc world has now a fashion designer. Great job.
Omg, one more dark magic in November but without node.
Just Amazing! thanks for sharing this! Also I saw that you are the Commissioner of the new hair object type. I am so looking forward to it. Will you be sharing any of that? how can I follow that development?
No lo puedo creer! impresionante!
whooououooo!! pure awesomeness ! I love how the form evolves from :33 to :36 this is spectacular what I can feel from that two-step how you "care for the character" you are giving life to ;)) and probably like you described " Extremely beneficial to evaluate the sculpt with realtime lighting and shadows ", it makes the presence of the character so strong, that it create a sense of "responsibility" towards this imaginary creature taking life in front of you ;)) it doesn't become the monster you would feel just a bit scared from. or worst laugh against because he looks super weird. >>> actually his vibes reminds me of how peter jackson wanted to treat his cave troll in the 1rst lord of the ring. >>> voila !! that recap this long blalala >>> thanks ;))) hahaha !!!
Amazing! Masterpeace! I love it))) really really cool!
amazing work!!!
Blender has come a long way. Once RenderMan 24 is released I will look to give Blender another shot to compliment Houdini.
Absolutely impressive improvements and great workflow!
gotta say, when i first saw him i thought it was Oddworld fanart lol, reminds me of Abe
Same.
Could you please make an advanced tutorial on how you did this amazing work?👍
Thanks Daniel crazy art again!!!...you are a benediction to the Blender community...agree with AE Foundry would love to stole you brain and skills
Ok!
Impressionante!
Tutorial? Talvez... Quem sabe!!
Pense nisso...
Brasileiro é que nem barata: onde você vai, TEM
vdd
very cool, i like how you did placed the stitches exaxt on this moonlandscape
AWESOME...............
Just wow, this is very nice character
fenominal
Hello,
thank you very much for sharing the making of and big congrats for the overall design.
If I would suggest you something, maybe I would use more pores than little cuts with the skin according region of the face, but I'm still leearning sculpting, so I would know better when I will arrive to that result. ;)
Still amazed by your result.
Cheers.
Du grand art ,merci,très beau sculpting
Looks really good
The next level of insane!
so did it ever slow down on you? i hear dobarro's been doing awesome work on it
Amazing
It's Abe from Oddworld! :D
Beautiful model, but also, well made video !
Watch out zbrush 👀
Dear Mr. Bysted. I am a huge adorer of your art. This is a great presentation. I understand everything so far except one thing: how do you move the instanced objects like that with the move brush at 1:30, without deforming their individual vertices? I would be grateful for an answer, cause if it is possible to non destructively and freely move your meshes around like this, it would blow my mind.
Ok, it seems you instanced that geometry on the verts of the planes and just move the planes! Great! For anyone else curious: th-cam.com/video/cDbH7SsoOoc/w-d-xo.html
I just slowed down this section to x0.25 speed, and I learned that you use a particle system to control this! Amazing. I was able to set this up now. thanks! LOVE
Awesome! Hope soon blender can easy handle at least 6 milions+ faces with my old card. With 5k millions it's a bit laggy.
Freaking Beautiful
maaaan looks great!! What is the poly count of your full project? I wondering if I can directly exporting my project of 95 millions of polys from zbrush to eevee
Sweet.
When will this be added to the official Blender? looks amazing!
Mind blowing!
sick! thanks for sharing :)
10 mln? the day is coming...
Amazing!
Does this mean that blender can now handle brush detailing like zbrush.
21 million triangles.. Seems like it..
theoretically with proper use of dynatopo .. more detail and better(in terms of performance)
I personally use remesh right ext to it, never heard anyone use dynatopo, what is it?
@@pep-o-butt672 dynatopo is a feature that only adds geometry to the surface where you are sculpting is like using SculptisPro in Zbrush.
@@Escultronic which is better dynatopo or remesh?
dude, could you do a blender sculpting tutorial? your work is incredible
Brutal!
Very very good, thanks.
Really cool!
oh boy, I paid 900 dollars for zbrush and now there is a free tool that might just be on par with it in the next year. "chuckles"
Your money helps them to keep raising the bar, hopefully. So thanks! :)
Donating to blender foundation is good
Blender developing each day
dont worry, looks like you did not tried blender sculpting, it is slower for big objects, it dont have a lot of really useful tools from zbrush
This is new performance boost for blender in sculpting you can check this in Pablo dobarro's twitter account
Blender may get even more perfomance boosts in future
I literally just got a 2nd license a few months ago for zb because I got tired of waiting for performance to be decent when sculpting in Blender 🤣
Ah well, glad to see blender folks getting some amazing updates shortly.
Awesome...
I use ZBrush for sculpting, but I'm interested in learning how to use Blender for sculpting, any top notch courses/resources/tutorials you think are the best to learn from?
Yan Sculpt is a good yt channel for this
I suggest cg boost and cg fast track courses
cg boost is released and updating the videos for latest version
Cg fast track will release soon
Also see grand abbit channel for sculpting tutorial
Torrents in rutracker. Theres lots of courses to dwnload. Thats how i learn to use zbrush and a bit of blender.
Use the early builds of this ^ update if you still want to go super high poly... right now my computer is better than the one used above, but delays strokes painfully every time i get near a million polys on 2.91
Oh my frkking gawd 😸
I'm baffled how you have such a smooth interface with no stuttering or lagging. We have pretty identical systems. Is there anything you are doing optimization wise? I get some pretty intense lag/delay around 3-4million poly on a sculpt
What blender version are you using? If 2.92, from which date is the build?
@@morriscowboy I have the 2.83 LTS and 2.90.1
@@INtelshow I'm on 2.92. There are still sculpting improvements that has not been committed yet, but they'll get merged into blenders master branch in time.
@@morriscowboy Alright I'm going to download and try the 2.92 this evening and see if there is a performance increase. When you sculpt in blender are you remeshing as you need and then using multi-res for the fine details? Perhaps its my process that is causing issues
@@INtelshow yes. Generally max 10-25 k vertices in the base mesh per object and then subdivide with multires. I've only needed 10 million vertices per object, but usually much lower
niice
So has the code responsible for these performance increase now been merged into the daily 2.92 builds available from blender.org?
it was amazing
Otroligt!
Kan man komma i kontakt med dig, Daniel? Har ett par frågor som jag inte kan få svar på någonstans.
I am having problems with the Cloth tools/filter. Simply I cannot make the physics and collitions work correctly...
I have similar problems using cloth brushes. Sadly I can't find a decent tutorial on how to properly set parameters and options... everyone is showing what cloth beushes and filter could do but not how to achieve good performances.
reminded me of Abe
Nice!
Holy shit dude!
Is this live in the alpha? 'cause I tried the same mesh in blender 2.91 and blender 2.92 and the performances are identical to me, would have been nice to try this out.
Aaawesome😍😍😍😍😍😍😍
Shoulder Pad with Procedural instancing, how did he do that?
I have a problem. after a while in sculpting in a blender, goes into a stupor and loads something. autosaves are removed, but the problem remains the same. RAM 64GB, sculpt weighs 10GB. What could it be?
sholder pads is something I do not understand how you did that.. rest I can do it:)
I was dreading having to take on the $900 pricetag and dreadful interface of zbrush for its performance... now i see this... maybe 2021 will have an upswing
That's my hope, as well. Currently subscribed to ZBrush Core in the meantime. Hoping to come back to Blender for sculpting by year's end.
UHUUUUUUUU!!
you are a fucking legend. Any tutorials coming soon?
Damn.
🤩
Dags att byta från Zbrush? Känns som blender täcker det mesta ifrån Zbrush nu, om man inte är en power user, eller vad man ska kalla det.
could explain please and send a tut link how u do this in 1:29 ? its like lattice or grid deformer ?
You can see in the video, it's particles with collection instancing and then sculpting the plane that the particles are on.
thank you for sharing it
How many hours did the project shown here take?
Make a tutorial about this please
Could you please make a tutorial of this?
i think Blender is better then 3dsmax for character artists
10 million? That's a lot, I use maybe 9 million for a full nude body in Zbrush. What if you have multiple sculpted parts like Ztools at this detail level? If you duplicate this model like 5 times, can blender still handle it?
i think blender can handle up to 40 mil but it depends on you PC .... it still need more work in performance...
@@Userdoesnotexit Ok that's pretty good, 40m is plenty for most tasks, at least for the stuff I'm doing. I see a ton of simple cartoony models made with Blender and I wonder if it could handle a full character like this Orc. If it can, that's fantastic. Edit: I tried the build and I have the same setup as in the description. I see what you mean about performance, it's not even close. In Zbrush I can subdivide a cube 11 times before I start to see a bit of lag while sculpting. In Blender if I'm at 8, I see heavy lag. I'm not sure what Zbrush does with it's 2.5d pixols, but it's still unmatched except by maybe Mudbox, but I don't use that. I'd like to see what can be done to get around the lag and produce the type of work shown in this demo.
@@gabe687 The Version Daniel used Here already seems to have additional performance improvements that ain't in the usual Alpha build of 2.92 . At least that is what i understood from His Twitter Posts about this.
I believe he compiled the newest master (2.92) and applied patches mentioned here developer.blender.org/T81180 on top of it, pretty much.
This feature for sculpting in blender is under development
It may take some time to implement
in 2/3 years, its not going to make sense to use a paid cgi tool.
So its time to leave zbrush then.
But only when this is fully functional.
Get a Patreon and the highest tier do 1 on 1 lessons- my wallet is open.
So long zbrush
I quit. Lol!