Plasticity Beginner Surface Modeling Exercise Tutorial
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- เผยแพร่เมื่อ 16 ก.ค. 2024
- 📝 [PDF] Surface Modeling Essentials + Shortcuts
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What Video About
In this tutorial, I'm delighted to show you advanced surface modeling techniques using Plasticity. You'll learn how to craft a curved surface with a detailed cut-out, maintain minimal topology, and apply various continuity levels for smoother transitions. I'll walk you through the process step-by-step, from initial shape creation to complex surface finishing, using G2 continuity for a professional touch. Whether you're refining your skills or tackling new challenges, this guide will help you achieve cleaner, more precise models.
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⌚Timestamps
00:00 - Introduction to Surface Modeling with Plasticity
00:33 - Creating the Main Shape and Initial Extrusion Techniques
01:00 - Lofting Curves and Manipulating Surface Curvature
02:07 - Achieving G2 Continuity for Smooth Surface Transitions
03:01 - Adjusting Curves and Edges for Filleting and Smoothness
05:31 - Strategic Deletion for Surface Patching and Control
09:01 - Optimizing Patch Tolerance for Surface Quality and Sharpness
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👍 Drop a like, comment, and subscribe if you found this tutorial helpful!
More tutorials like this please :) Watching an entire helmet tutorial is OK, but I also like shorter, more focused tutorials like this one.
Noted, thanks for your feedback!
I’ve been watching some of your videos, Nikita and thank you for all your efforts. I know I can get more out of your videos, as a beginner, like your videos states, if you slow down and explain some of the beginner commands, selection modes you are using.
I have an in-depth free Plasticity Beginner introduction course,
explaining shortcuts, UI, settings and with 2 step-by-step modeling projects
nikitakapustin.com/free-plasticity-course
I just completed your FREE Beginner Course, and I must say you do an incredible job walking through the build step-by-step... this is so incredibly helpful! I have taken other courses online, and completed several exercises on YT, but you by far do the best at explaining Plasticity and your approach for each object as you model. I cant thank you enough for putting the time into these videos, it really shows! And I look forward to completing your other courses!
You're very welcome! Thanks for all your support here in the comments and the Premium courses!:)
This is excellent Nikita definitely more of this 👌🏻
Thank you! Will do!
Can you tell me what exactly you found so helpful in this tutorial?
For me it was the work around to add crown or curvature to a surface before lofting. In other softwares I use you can directly pick and pull the surface so awesome to learn this more manual technique !
@@nikita.kapustin 1. How to make a perfectly rounded surface on top of a rounded square. 2.Splitting the faces before lofting and then splitting again to make a point to use the vertex curve. Basically its learning these small techniques that can help with larger projects. without having to follow a long tutorial of a larger build.
Okay got it! Thanks for mentioning guys@@sbeck9205 @sammy.3D
OMG Nikita! This is exactly what I needed to learn to complete my IQOS weird cover cap, nice 1! 🙂
Yay awesome!!
Nice one!
This is helpful, thanks!
Glad to hear it!
What exactly did you found helpful?
This is the type of tutorial videos I need. Thx!
Thanks for the feedback. What do you like about them specifically and why do you prefer those over my others?
Its focused specifically on learning how to do one thing in plasticity. your other videos which i still enjoy just have too much information in one video to digest easily. the short lesson based is nice since its broad and I my self can think about thing in my personal project that this method can be used to help get my desired form.
keep up the amazing work. I have a great amount of respect for channels like this. @@nikita.kapustin
@@stevenwolski4027 Amazing. thank you very much for your honest feedback! This help a lot to shape the future direction of my videos.
If you will have any further feedback or things you would like to see, please feel free to share them.
Enjoy your day!
Bravo Nikita! I‘ve tried this in the past with Moi but this is solution gives a better result. Appreciate showing the other patch method too. Good to see how it would yield the same result.
Glad to hear!
Are you still using Moi? If yes, how would you compare them?
More please, would love to see something more like complex knife handle patterns or gun handles
Please send some links of examples
Hey Nikita, great tutorial ! And so happy to see you have a discount code for plasticity now, will be supporting / purchasing soon!
Awesome, glad to hear!
I am sure you will enjoy the Plasticity journey
спасибо!
Hi…in your opinion, do You think is it possible to have a sort of visual command palette such can be the one in Rhino, 3ds max etc? Would be great, since what make me be stuck, is the missing visual commands….
Hi Adam,
At the moment the UI is not customizable. Maybe that's something for the future. But I can tell, the more you will use Plasticity the more easier and intuitive becomes the "Plasticity workflow"
@@nikita.kapustin thank You... I guess...it's also true that I didn't spent so much time with it but just some hours randomly in the week and I in that time I feel frustrated since I don't find it friendly in my way to understand it...(my problem since I'm accustomed with Rhino and it's workflow palette from 10 y 😅) but would be great if the developer would think to implement a sort of side palette with customizable icon or name functions) and the possibility to have also a brighter UI instead of only Dark grey...what it makes me be stuck is that sometimes I would need some functions BUT not seeing it in a Palette, I feel stuck to search them in the Search lens field since maybe I don't know the name of the function to call....but, as You said, step by step surely it will become friendly 🙏thanks
I agree on the bright UI and in genereal more customization options for us users. But I am sure, this will come in the future. I guess at the moment it's just not priority.
Regarding the search for functions: You can always press "F" and try to search for what you need with keywords. Works really good.
Otherwise I can recommend you just to watch tutorials/courses and learning this way
@@adamworld359
Could not get the sub-divided lines to curve simultaneously - turns out that I was still running 1.3.0. Updating to 1.3.8 solved the issue.
1.3.8 what? I'm still running 1.3 haha
Couldn't get the patch to work in 06:15
We have a free community. You can join if you want and post your project file and I can have a look on it and give you a solution.
Register and join here: (1-2min)
www.skool.com/ultimate-3d-membership-7140?invite=16b95b9b21c9440db3befabf4b050640
You have correct snap points to continuity.
I've the same problem , error(gap in patch)
Snap points with Ctrl and will be OK.
lean a lot
learn