How to Create Realistic Materials in D5 Render 2.9

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 12

  • @Joserespect
    @Joserespect 17 ชั่วโมงที่ผ่านมา +1

    Incredibly informative tutorial. Thank you

    • @andychristoforou
      @andychristoforou  17 ชั่วโมงที่ผ่านมา

      @@Joserespect Thanks Jose! Appreciate it!

  • @jbonegw
    @jbonegw 17 ชั่วโมงที่ผ่านมา +1

    Another great video. Keep em coming. 👍

    • @andychristoforou
      @andychristoforou  17 ชั่วโมงที่ผ่านมา

      @@jbonegw Thanks!! Will do 😉

  • @JigsHidalgoMusic
    @JigsHidalgoMusic 18 ชั่วโมงที่ผ่านมา +2

    Great video once again! I've always been curious about the color transfer option (sRGB & Linear) which can be found in the advanced options beside the texture sliders. Are these important? And when to use which or do we just leave them as is?
    Also, would love to see a video demonstrating sync/align coordinates and sync pivot. I was thinking of importing an SKP model with only the structure and another SKP model for the interior furniture (both from the same project of course) imported separately and how to align them correctly in D5. Something like that haha!

    • @andychristoforou
      @andychristoforou  18 ชั่วโมงที่ผ่านมา +1

      Thanks! Great question - RE color space the only space I use is typically sRGB to expose the H (hue) S (saturation) B (brightness) controls, I only use this to sometimes desaturate a base texture (lower the S value).
      For example, say I find a marble but there's some brown or green discoloration and I need it to be grayscale, I can lower the S until it's colorless and there ya go, a non colored texture.
      This is a more fine tune workflow than just adding a base color which is just a simple overlay so I wouldn't say it's super important, just more of a useful feature. Saves a trip to photoshop basically!

    • @JigsHidalgoMusic
      @JigsHidalgoMusic 18 ชั่วโมงที่ผ่านมา +1

      @@andychristoforou I see! thank you for elaborating on it!

    • @andychristoforou
      @andychristoforou  18 ชั่วโมงที่ผ่านมา

      @JigsHidalgoMusic No problem!

  • @AshtonAime3D
    @AshtonAime3D 10 ชั่วโมงที่ผ่านมา +1

    The rounded edges always look weird to me in preview . Even at a super low intensity . Will the rounded edges render out looking realistic and do they change width based on distance from the camera or no?

    • @andychristoforou
      @andychristoforou  10 ชั่วโมงที่ผ่านมา +1

      @@AshtonAime3D Good question, they come out realistic when rendered and if the radius is set low, too large and it'll look weird because its messing up the geo too much!
      Looks to me like its based on geometry size not cam distance

    • @AshtonAime3D
      @AshtonAime3D 10 ชั่วโมงที่ผ่านมา

      @ oh okay thank you!

    • @andychristoforou
      @andychristoforou  10 ชั่วโมงที่ผ่านมา

      @AshtonAime3D No problem!