iNav Programming - Automatic control surface rates, based on your plane's speed

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 ก.ย. 2024

ความคิดเห็น • 15

  • @ab7rs
    @ab7rs 3 ปีที่แล้ว +4

    Wow, I can't believe the number of quality instructional videos you churn out, bravo!
    Merry Christmas and a happy 2021

    • @MrD
      @MrD  3 ปีที่แล้ว

      Thanks Tracy. Merry Christmas.

  • @sarantis2
    @sarantis2 3 ปีที่แล้ว +1

    Happy Christmas. Thank for your video

    • @MrD
      @MrD  3 ปีที่แล้ว

      Thank you and Merry Christmas Sarantis.

  • @raffman4266
    @raffman4266 3 ปีที่แล้ว +2

    I hope you can also make an example for a geofencing programming sir!Thank You for your very informative and perfect examples! Kudos to your channel

    • @MrD
      @MrD  3 ปีที่แล้ว +1

      This is something on the list 👍🏻

  • @milkhbox
    @milkhbox 3 ปีที่แล้ว +1

    How about automatically deploying flaps based on speed?

  • @North49RC
    @North49RC 2 ปีที่แล้ว +1

    Thats a cool vid. In OpenTX like you said you could do this there, and you can make set it to a global variable so the the rates are progressive. As the throttle goes up the rates decrease in a smooth manner. Does Inav deal with global variables?

    • @MrD
      @MrD  2 ปีที่แล้ว

      Unfortunately the transition is immediate in iNav. It would be great if there was a way to make that smooth. Especially as in 4.0 there os actual profile switching. However, from testing the profile switching, the transition isn’t too bad, even without the smoothing.

  • @fpv-tech
    @fpv-tech 7 หลายเดือนก่อน

    Can u help plz. I need to setup 80mm edf F16 jet. So when the flaperons are deployed I don’t want them to act as aileron. only my spoilerons should move.

  • @avsaase
    @avsaase 3 ปีที่แล้ว +1

    Would it not make more sense to do this based on throttle stick position, since that is directly proportional to airspeed?

    • @MrD
      @MrD  3 ปีที่แล้ว

      The problem with the throttle stick is that its a pilot input. I wanted to try to make is purely based on flight parameters, something that could only be true if you are in the air. If you were on the bench or working on something, and the throttle was not low. That would then mean that the model could be armed instantly, which is really not a good situation to be in.
      I was also thinking of altitude, but this would not work as sometimes it glitches, and what if you are actually flying below the launch point. This is why I thought speed would be the best option.

  • @JW-ww4ly
    @JW-ww4ly 2 ปีที่แล้ว +1

    I was wondering.. why not use 3d speed.. because its probably more precise than only ground speed right? If you don't have a pitot tube that is... is there a risk in doing so? Anyone knows? Cheers!

    • @MrD
      @MrD  2 ปีที่แล้ว +1

      No risk, 3D speed would actually be perfect 👍🏻

    • @JW-ww4ly
      @JW-ww4ly 2 ปีที่แล้ว +1

      @@MrD thanks! At one point I disarmed and only realized it after some time.. for some unknown reason (totaly my fault) it headed in a spin to earth.. With only gps gound speed it would probably not have enough registered speed to override.. that started me thinking..
      Anyway thanks again! Cheers