X-Wing project: Procedural Cave/Tunnel generation. First test

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  • เผยแพร่เมื่อ 31 ก.ค. 2020
  • First look at the procedural system for generating caves/tunnels in the simulator.
    This first version uses just 7 variations of cave type in the creation of the tunnel, I intend to add considerably more for variety in the future.
    Apologies for bad 'section joins', need to tweak the entry/exit points for seamless connections.
    * Todo:
    -Split screen Vs racing module
    -Realistic racing AI (currently AI is programmed for combat)
    -Tunnel mounted turrets, creatures, falling obstacles etc..

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