@@djpegao criminal mind doesn't need a buff as well, i can excuse her bronzes since you know.. they're bronzes, and imo i don't think big top really needs a buff, she is fine as she is right now, the ones that do need a buff asap are gray matter, armed forces, and both of her diamonds.
Regally Blonde: her control ability is hampered with RNG when other control Parasouls have consistent conditions, and her defensive ability is outclassed. Night Terror: I’m shocked she didn’t make it onto the list. Night Terror is the most underwhelming Fukua because she’s so clunky to play. Gaining miasma from afar is quite slow compared to most other miasma variants, and while fatigue up close can be nice for making openings, Fukua already has plenty of options to make openings herself between D1 intercepts or her command grab. Wildcard: on offense she is Chaos but far worse both in raw debuff output and duration, on defense you are banking on the AI using specials to only take away 50% of the attacker’s health on death, and the ability is easy to bypass on top of that.
I can say for Untouchable peacock, a "vampire touch" would do nicely. Maybe like...Not overly powerful siphon but a small dose where it keeps her healing as she inflicts damage as well.
Lapis shouldve been an honorable mention or in the list cuz she is SO niche, someone said her SA is meant to take the opponent down w her, so it could be replaced as a defense type SA or make her go all in on offense, maybe making her armor break always be inflicted on tag in, or change it to inflicting a good debuff at low hp, like doom,curse or hex. SA2 isnt awful, but maybe she can gain a 100% dmg boost on her bb3, and instead of switching hp once, she could switch bb meter when using a bb3 w/o limits.
I did consider Lapis. But imo she's in this weird spot where she has a unique niche that's not great. And changing that niche will completely change the variant. At that point, devs might as well just release a new Eliza variant altogether instead of changing an existing one.
@@ZeoW17 My idea Would be That for upon death she'd Survive and with 5%hp, Gain Immunity, Invincibility and Unflinching for 15s and Full meter as her 1st SA This way the 2nd SA, which I think is really cool, can see more use on offence and defense. She'd keep her Identity whilst actually becoming viable
Ultra violent should have 11/22/33% chance to gain deadeye for 15 on projectile hit or something(not including blocking). The damage buff can stay unchanged or become when benefitting from deadeye. Pretty simple and pretty powerfull.
That would PERHAPS make her a bit broken. Bare in mind: Ultra Vio does aditional damage to Armor and Super Armored opponents (Armed Forces, for example), Giving her deadeye will not only give her aditional damage, but also ignore the effects (idk if she does that already)
Considering that Wild Child is based on Beowulf, the character who has literally taken down a giant opponent, I'm surprised that aspect of him wasn't utilized. So, I made my own Wild Child SA! Character: Umbrella Variant Name: Wild Child Signature Ability: Giant Slayer While Overstuffed, deal 50% bonus damage for each opponent with a higher fighter score than you. Also, 50% chance on hit to ignore all buffs applied to the opponent while a blockbuster is fully charged. I hope that this SA pulls in the Gigan wresting aspect of Beowulf as well as adding some more more Umbrella variants that utilize her Overstuffed mode. Feel free to leave your critics!
Maybe her SA1 can use her overstuffed mode and have it so throws are unbreakable when overstuffed. And maybe her SA2 can inflict cripple or armor break. idk
I kept wondering why wasn't G.I. Jazz the first one, but lo and behold he was the last one. I almost started a complaint against Wild Child but the explanation made total sense (still a good variant), also surprised to see so many Umbrellas since she has some decent variants but again the analysis made clear why. Man, Big Band and Cerebella are really starting to show their age. I've seen the same complaints from those variants on several videos. Hoping for a part 2 in the future _I know she's brand new, but Dame Slayer is one variant I would have added, since both her SA are a one time use only and very niche._
Someone brought up the idea of buffing DOOM as a debuff that ignores final stand and revival abilities. I think that is a really good approach and makes Dame Slayer's one-off ability more impactful and possibly useful even as a silver.
@@ZeoW17 while i do agree that it should kill characters permanently, i feel like final stand was literally made to counter doom (the same could be applied to blessing but not a lot of characters have blessing), maybe it should have a similar effect to armor/armor break where if you gain final stand, you lose doom and viceversa, however, doom should 100% ignore invencibility for example
@@frog9311 I personally think Final Stand should get a counter. It's one of the meta buffs thanks to Last Words and Final Fight being very common catalysts in Rift.
@@ZeoW17 final stand is really easy to play around with any eliza, curse or buff removal like doublicious and silent kill. Also uncounterable doom would make that one accursed experiments node very hard lol
@@atahankutlu549 I'm mostly referring to Rifts for the most part. Mostly because of the Final Fight catalyst that provides the buff for every blockbuster use. Makes it difficult to get a BB finish, especially when paired with other strategies.
As for Big Top, I think her reviving is ok, but isnt great, so instead of her reviving, she could give her teammates permanent Immunity and regen after death, there arent many support Cerebellas so having another silver Cerebella that supports would be great for prize fights, with immunity u could easily beat Love crafted and any other varients that inflict real bad debuffs- for Armed forces, instead of unfliching any time she gets hit in a way, she could gain maisma when the opponent or she deals more than 15% health from a single hit, kinda like Criminal Mind but instead of relying on the opponent hitting u the whole time
I think there are two diamonds which people usually consider good or even top tier, but they actually aren't at all. They are Freeze Frame and Flytrap. Freeze frame's second ability almost never procs, because enemies just tag out most of the time. Just inflicting wither and slow is a bit weak for diamond, there are plenty meter control characters that can do this job as well. What's wrong with Flytrap? Well, her ability to increase damage not only doesn't scale with invested attack, but also requires deaths, which is slow and payoff isn't that noticeable. Most enrage gaining diamonds easily outdamage her. 5 stacks of regen is nice, but not really useful via flytrap's low health
At the time of writing this comment I recently filled out my shiny Armed Forces' skill tree and marquee ability, So seeing her get some buffs would be nice. Other variants I'd like to see get buffed are Firefly, Night Terror, Rain Shadow, Regally Blond, and Terror Byte (more meaningful buffs to this one please).
Also another character that needs buff could be myst-match, she's underwhelming as a precision user and her buff copy doesn't do much since it does not synergize well with both of her marquees
While not a bad variant, I believe Creature of Habit could make for a much more interesting variant if it where to convert miasma into evasion when using a bb along with converting a full stack of enraged into a fifteen second deadye (granted the miasma is gained even with a fully charged bb under the no blocking restriction, but each enrage now takes at least 3 seconds to get when a bb is charged)
What's your opinion on the power level of the Ms Fortune diamonds, compared to the standard of how strong diamonds are? I feel like Djinn Frizz makes furry fury completely obsolete in every way, and eager deciever goes even further than that. While wind stalker is nothing more than a meter control varient... her second SA is pretty useless, so she's left with meter control... even claw and order does it beter
Windstalker's second ability makes her viable against opponents with abilities like: When dropping below X% Health. She is my favourite variant, and with her insane meter gain, I can practically defeat any variant (maybe not those who can limit my movement when they block). I feel like Furry Fury could have a bit higher chance for bleed, looking at other variants, 15% is just a bit low imo, 20% would be better.
My idea for a rework for tidal traveler is to not make her inmunity not so restrictive, and also make her damage increasal more worth it, so for example: -after 1 second near a puddle, gain timeless inmunity. Inmunity is removed when knocked down -while benefitting from inmunity, ALL attacks deal 50% more damage and inflict armor break for 10 seconds. With this change, she can face down defenders that inflict a lot of debuffs like AG and DL heavy bleeds, and she can inflict armor break more consistently to defenders that abuse of it. A simple buff that doesn't make her broken or very op, but also makes her worth investing.
Idk the name of the variants but for me the variants that need buffs/improvement reworks are: the fire silver squigly, the air&water gold filias(i dont even consider them exist), the dark gold fukua, the water&fire diamond cerabellas, the fire silver&gold valentines, the fire gold umbrella, the water bronze double
for big top it would be good if maybe one per match, when she died, revive with those modifiers and a second ability giving her maybe permanent haste, for a come back based on blockbusters or something like that
I personally think GI Jazz's second ability should be like: gain 2/3/4 stacks of permanent armor when dropping below 25%. There is a lot of Armor Break in the game, so making it permanent would benefit him a lot. Idk about the rest, probably because Ive never played them, but oh well.
to buff G.I. Jazz, i think a pretty good change for his signature abilities would be... SA1: Gain 1/2/3 REGEN stacks for every 10%/7%/5% MAX HEALTH dealt from an opponent in a single HIT. SA2: Also gain 3/4/5 stacks of AUTO BLOCK. this would probably make people having to use low-damage but high combo characters like Filia, Robo-Fortune or Valentine to defeat him, instead of having to brute force! they could also use characters that can inflict BLEED or MIASMA to counteract the REGEN and AUTO BLOCK! of course, his obvious weakness would be fighters like Purrfect Dark who can just curse his buffs away, or almost every Filia that has easy access to bleed, or Beast King who's got such high attack that the signature abilities would be practically useless against him. but, hey! if you didn't have those kind of characters, he would be actually be an intimidating opponent! and you actually need to have a STRATEGY before you can fight the guy!
i aint know shit about other variants other than rage appropriate lol but for her, i simply would like it such that ANY singular instance of damage over 10% max hp would trigger her SA, so that would include things such as reflect damage (SAs like treble or DL, MAs like tainted, thorns, modifiers, catalysts, etc.), IFs death rattle, large debuff stack activation such as power surge or slime, and any other instance where youre hit with one big load of damage (not like extreme bleeds n stuff) i think it makes her more interesting by rewarding playing into these defenses or unavoidable situations that painwheel's (and RA's) kit cant deal with like oops, getting too frisky with an invested OC with barrier stacks? might as well go all in and get enrage off of activating a BB on that barrier and get two free stacks of perma enrage i think that would be pretty neat now for my ideas for these video variants (i had too much to say): Wild Child: as the beowulf variant, i thought it wouldve made more sense for her to lean into the 3 main things beo has: throws, meter gain (haste and various SAs), and going unga bunga mode (both hype mode and having increased damage on certain SA activations) she has the throw in the SA but like you said, shes got that in her kit and theres no synergy with those within her SA my idea would be something along the lines of SA1: after throwing an opponent 5/4/3 times, gain 3 stacks of enrage for 10 seconds and SA2: gain 20%/35%/50% meter this SA hits all 3 of beo's main things so i think this would be very fitting for her theme and her namesake Raw Nerv: ive talked about her before and like you said, the pay off of almost dying as a relatively frail fighter is difficult and completely not worth it honestly there are so many ways to go about changing her for the better, whether it be in line with her reference or purely in the scope of the game but i remember melon_n_n suggesting to make her an offensive support (with some number tuning buffs) that her teammates also proc off of and i loved that idea maybe SA1: All teammates gain permanent enrage and haste for every 25% health lost and SA2: also inflict permanent death mark wait i just realized this reminded me of Rose-Tinted lol, but while the haste and death mark dont stack, it gives multiple opportunities for procs Untouchable: shes a reference to a vampire and her name is untouchable; the bleed and evasion stacks write themselves something like SA1: inflict bleed every 9/6/3 seconds while near the opponent, which go away when the opponent leaves the range and SA2: 5%/10%/15% chance to ignore any instance of damage (akin to my RA buff) and gain 3/4/5 stacks of evasion i think it would be interesting to see UT also become focused on close ranged fighting Big Top: like you said her res is pretty inconsequential in the current state of the game and shes not very much of a threat when she does come back but then you mentioned how the game now has many ways of revivals so that got me thinking... it would be hilarious if SA1: current SA (maybe extend those numbers a bit to 4/8/12 seconds) but squished but more importantly SA2: deal 100%/150%/200% bonus damage for each time big top is resurrected shes in the lower percentile for damage so i think its fair to have those numbers pretty large (maybe toned down a bit) and besides, how often is big top reviving more than once? not often but when she does, itll be funny as fuck Tidal Traveller: honestly i dont play umbrella at all and so i have no idea how puddle really work or what they do lol her puddle thing seems more like an intrinsic umbrella problem so i dont really have much to say there though my first thought was maybe have it so whenever she travels across a puddle, maybe translated to getting near and far from a puddle, she gains immunity and maybe some other buff, and the other part was that whenever the opponent is near a puddle, something happens like you said, and ill take your word for it, the puddles are kind of lackluster and lack identity so i guess this kinda hurts the creativity with her SAs Private Dick: i have no words for this mans lol i will say though that i think hes probably the most reliable solo counter against Unholy Host as long as you max out resistance, youll never have to worry about debuffs ever again and i think thats wonderful for him idk SA1: his current SA2 but fuck it crank that limit up to 100% and scale to 50%/75%/100% and SA2: when he resists a debuff, inflict stun, hex, and curse for 5/10/15 seconds and gain 1 stack of enrage i think this would be a funny defensive fire variant, you have to beat him down with nothing but raw power because if you dont you will absolutely get punished and yknow what fire variants and big band deserves this kind of power Ultraviolent: deadeye also i honestly liked the idea of dealing damage based on how many defensive buffs the opponent has, i always thought that was pretty creative and with the current of the game, you can tune it to SA1: 50% chance to gain unflinching and deadeye for 5/10/15 seconds when a projectile hits and SA2: projectiles deal 5%/10%/15% more damage for each stack of armor, auto-block, evasion, thorns, and unflinching the opponent has her intent was to deal with defensive variants of the past and so now shes tuned to deal with the defensive variants of today Dark MIght: i think he used to be actually kinda cool but for no good reason they nerfed him his whole thing on lost health and fighters is cute but ultimately detrimental with the way its worded i think it should be adjusted to SA1: deal 50% bonus damage for each missing teammate (as to work on solo and duo nodes) and SA2: BB3s have a 15%/25%/35% to instantly defeat opponents if they have less than 35% health this makes him significant on small nodes with his brutal damage and , and i think its fair to have his ability proc on the opponent since they have to be low already and so either the BB3 will finish them off or you get a time bonus with the instant defeat Armed Forces: i like your idea of punishing in similar vein to futile resistance ive also noticed that a lot of military variants (basically GI, SG, Snake, XBot, Outlaw) are all connected by the way of regen, barrier, or support its probably just a coincidence but i thought that this was a pretty interesting throughline for her so this inspired my idea of SA1: her current SA boosted up to 10% and SA2: when any teammate suffers a hit that deals less than 3%/4%/5%, gain regen and armor (or barrier) i kinda squished all 3 of those ideas in but i really did like that futile idea and with AF being all about her own defense, i focused more on that GI Jazz: i think theres a simple fix to him and im not just saying that because im on the 10th variant of this long ass text wall keeping it simple, i think it should be SA1: once per match, remove all debuffs and heal 5% health per second when falling below 35% health until it reaches 100% and SA2: also gain 3/4/5 stacks of permanent barrier (or armor, which is removed also when he reaches back to 100%) my idea is that this makes him a true staller, you have to watch him refill his health like a two-stage boss because youre not supposed to keep applying pressure since not only will it be hard to break through but also he'll just keep healing, and it still fits the idea of the name of the SA since hes filling back up ending: all these numbers are off the cuff and so they might be too good or too weak but hopefully this gets the general idea across also i wrote too much lol
Neat ideas here all around, thanks! I love DMight's idea here. I think it's simple and would totally work. I'd throw in some sort of Haste too, I think it fits him.
tbh why not give ultra voilent the ability to ignore any defensive buff (and i do mean any including final stand immunity and unflinching) while this does mean she can pretty much hard counter any defence buff strats she still cant do much against regen
I genuinely have the same sentiment with Untouchable and I think it would be really great if she got something similar to a vampire, like inflicting bleed but doing a specific move allows you to regain said health. Let's say that if you land 10/7/5 hits on your opponent you inflict a 5/7/10 second bleed, and while your opponent is suffering from it, you can regain the bleed stacks dealt to the opponent as HP. Let's say 5%/7%/10% HP which stacks on the amount of bleed that your opponent had. If they have 5 stacks, a single grab should give you 50% HP. Not only will this make her a good defender, but also give her more possibilities in the offense as well.
Another variant that i think really needs a rework is regally blonde For her i thought of three rework ideas, 2 of those turning RB to an offensive variant and the last one making her defence to, what i think is, a better one, while also keeping her reliance on tear detonation 1- since parasoul relias mainly on crit hits this SA revolves around it. SA1 has a 50%/75%/100% chance to give you stacks of precision per tear detonated (since the max number of tears that can be spawned is 5 you can get up to 5 stacks of precision) SA2 makes you able to inflict death mark for 5/7/10 sec while benefiting from precision or tear detonation also inflicts death mark for 5/7/10 sec The second SA revolves around what i understand for buff control SA1 gives you 50%/75%/100% chance of removing all opoonents buffs on tear detonation and SA2 makes tear detonation inflict curse and (maybe) hex for up to 10 sec The third SA is what i think would make RB a better defender, this one is basically the opposite of the previous one SA1 gives a 50%/75%/100% chance of removing all debuffs from self and SA2 makes tear detonation also give you up to 10 sec of inmunity Which one do you think is better?
Seeing Wild Child hurted cuz she is my favorite Umbrella. My suggestion for Private pepe is to give him 50% chance to transform any debuff that you recieve into Enrage and Immunity, similar to Just Kittin, note that his ability will trigger first and then Immunity triggers, this way Private can still get Enrages without having Immunity to screw up the Enrage gain. Another Variant that needs a buff is Lapiz Luxury, people tags her as bad because she can heal her opponent... my suggestion for these people is to make Lapiz Luxury health Swap only activate if Eliza health is lower than her opponent, also change her Meter copy into meter steal (marquee would finally be used for her)
Vintage Virtuouso is one of the perfect offensive Big Band due to his ability to inflict guard break every 10th combo which is pretty good considering he is the ONLY Big Band who actually benefits to his Prestige Ability(I know Sax also works but Vintage Virtuouso works better due to Guard Break which increases his Chances on hitting the opponent) But sadly his damage is not good enough to make up even though with 3-5 stacks enrage when using a combo considering this variant has a pretty low damage for an offensive variant And it's really easy to counter him due to his ability being easy to negate It would be nice to increase this variant's damage output to be a much more usable offensive variant
Twas interested in the video, so I decided to take a look at all the variants myself and see which ones I would buff, just for fun! Sooo, where to start... Well, I wanna start with Robo-Copy, one I'm surprised didn't come up. Yeah, the second SA ability is alright, but that first SA ability is genuinely just awful. Worse than G.I Jazz if you ask me. A single stack of armor and barrier on fatal hit? Really??? Either buff both up to three, or make him generate barrier stacks after the fatal hit. Something to better that pitiful SA. Next is Heavy Handed, and it's actually a pretty simple change I'd do to make her more useful. Since she's so focused on charged attacks, change her SA2 from gaining unflinching to inflicting Death Mark on a charge attack hit. If we're gonna have her hit hard on her charge attacks, we're gonna make it hit even HARDER. Now I wanna touch up on Firefly. Firefly has an interesting signature for sure, but the health requirement makes it risky. However, I don't want to actually remove it, since I think it's key to how Firefly wants to work. Instead, I would simply add the bonus effect of while blocking under 50% health, Firefly takes no block damage at all. It would lose to grab loops of course (what doesn't), but it would make Firefly much more interesting of a defender to take on, since you have to either grab loop her or punish her, which can be pretty tricky. Fire defenders may not be that good, but I just think it'd be neat to let Firefly be decent. There's only three that I'd buff that you didn't cover, but I'd like to give a mention to Puddle Pirate for having the exact same issue that Tidal Traveller had-relying on puddles for the signature. I think that one's easier to fix, though-whenever the enemy is bounced off a puddle/hit by a puddle enhance attack, it removes a buff from them. These are just my ideas I came up with in the span of like, 10 minutes, so if they aren't well fleshed out, that's why, but I do at least hope it's an interesting read and worth feedback!
Love the idea with Firefly! I had the same exact thoughts with Puddle Pirate (actually made a twitter thread about how similar Puddle works like Tears but without the good things). I have no comment on Robo Copy personally, I feel like he just needs number tweaks (increase the stacks of his buffs for example). Heavy Handed has been thrown in a bunch of times. One idea I like is to give her Precision and perhaps add DMark as you suggested. Precision might not reflect her reference since I think the character she's referencing to is a brash brute character, not really the "precise and calculating" type.
Aw man, I have Private Duck (YT and it’s censors) and he is one of my strongest Fighters atm along with Material Girl and Dark Might. Wolfs babe and the Dark Element Cerebella too who is purple in color. Big Band isn’t really that strong, but has carried me through many fights. Oh no, even the Dark Might is on the list. Feels bad man. I really didn’t get the best kinds of Fighters for my team. Even though I like using Beowulf and their grabs. On another note I finally got my first Gold Fighter from a Prize Fight. A Squigly called Poltergeist a Wind Fighter. But getting that 10 million points was pain. I still have trouble remembering what buffs and rebuffs do like Death Mark. I’m never sure how they work.
Probably the only thing that i disagree with is wild child - she's fine as she is. The most basic but actually useful umbrella, yeah her abilities may be already in umbrella's kit but she extends it even further: more slime, more healing, you got the point. I just love the simplicity of it, man we should have more abilities like this, simple and straight forward, but also useful. I have her in diamond and she's kinda weak (comparatively to eager deceiver at least), but it's fine cause she's silver.
They should make it so that when she uses a critical blockbuster/2 blockbusters all of her attacks are unblock able for 10 seconds and 30 when fully upgraded and inflict curse on the opponent when getting it from them and herself gets immunity
Armed forces: Sa1- when hit for 10% of your max health gain armor and unflinching for 5,10,15 seconds. Sa2- for every 25,20,15% health lost gain 1 stack of permanent auto block.
Raw Nerv's current roll: go die to inflict death mark to make Criminal Mind Cerebella or Dream Demon Fukua happy. Definitely needs a rework. Maybe an SA centered around Hatred Install BB. Gives her 10 seconds of a few buffs or something. Dark Might Beowulf: the joke SA is funny once (lol Batman's parents are dead), but useless. Maybe something with Deadeye, Inverse Polarity, and Guard Break to match the clever character's ingenuity.
At this point there are way more characters that need to be buffed over nerfed. Lapis,grim and scared stiff. Just to name a few. In my honest opinion I don’t think any character deserves to be nerfed. what the new variants add is a shakeup in the meta. And that’s needed every now and again.
@@ZeoW17 really you think so? I think her and death wise are exactly what the game needed when it comes to a shake-up in the meta.20 seconds is not a lot of time when it comes to her sa, besides tea slip is a perfect counter when upgraded.
Yeah I heard she's like Splitting but with Hex and Curse on top. It's a bit too much drain. And Dahlia's MA for defense that grants her regen for every crit is pretty crazy.
Hey Zeow this gonna sound like a random question but in the future do you think you can make a video on fanmade variants and how good they would be if they had SAs and had a chance of getting in the game
I think it would be kinda short video, since most of the custom fanmade variants are so broken they might as well be MUGEN characters, and they all have Invincible, Immunity, Heavy regen, buff control and doom most of the time
@@djpegao True but I have made some varients myself and most of them had strong abilities. Not too broken but not too weak. Actually I recommend checking out a video that features custom variants. Look up Skullgirls custom variants
I completelly agree with these 10 variants, but i'll add 10 more they should buff/rework to turn them into more usefull cards! Understudy - Throws should deal 100% bonus damage instead of 50% Headstrong - Throws should inflict cripple and armor break in the first ability, the second ability could be for example "50% more dmg agains opp suffering from one of these debuffs" Gray Matter - Second ability should activate while the teammate is above 50% life, not 25%. Materia Girl - The permanent buff should be literally permanent and stay with her when exiting star power, to make her able to stack these buffs along the fight. Myst-Match - 3 precision makes no sense, it should be 5 instead. and it'll be great if she doubles the opponent buffs instead. In Denile - It'll make more sense if she gains the armor, immunity and remove all debuffs in the first ability, the second ability could be like "x% more damage for each buff" for example. Night Terror - It's almost impossible to make use of the first ability (miasma). why not give her an ability that makes she deal like "300% more damage while the opponent is fatigued" ? Regally Blonde - Inconsistent, pure RNG, why 50% chance to reduce 75% blockbuster meter when it could be 100% chance to reduce 100% meter? also, disable for 8 sec should be 10 sec. Shadow Ops - A simple fix to the distance from tear to activate her ability (it's bugged in both corners) and a cut from 1s/1s to 0.5s/0.5s could make her usefull. Wildcard - First ability is fine, for the second ability, if killer, she should deal 50% of OPPONENT maximum hp instead of her own hp, since wildcard has no hp, this ability is completelly useless.
Where's Lapis Luxury D: ? My idea Would be That for upon death she'd Survive and with 5%hp, Gain Immunity, Invincibility and Unflinching for 15s and Full meter as her 1st SA This way the 2nd SA, which I think is really cool, can see more use on offence and defence
I wanna see Myst be buffed. Maybe it’s wishful thinking but I’d rather the precision idea be completely thrown out and just have her inflict hex on buff match and have it be removed when the buff expires. We still don’t have a silver hexer and now that dame slayer exists it’s really the only utility silver doesn’t have…
What about Terror Byte - Robo Fortune? Her kit is very intresting, but Immunity makes her almost useless. I might be wrong, however, she is a bit lackey
@@ZeoW17 I was talking about how annies star power deals full damage on blocked hits so it does exsist or are you talking about other variants besides her?
I think UV doesn't need that much rework. Introduction of piercing may seem like her SA redundant but getting piercing from reroll or getting moves is rare (based on my experience). Her base attack is higher than freeze frame and you already have a 50% chance to activate her 1st ability. With this you can either focus on re-rolling sub-stats to get higher attack, crit rate/damage or even meter gain or special Cool down to use her SA, idk how it works but it's like her 1st ability is a 50% chance for her projectiles to be 100% piercing. Regarding the 2nd ability, I think it is also good enough, plenty of variants in the game have SA that gets them armor and unflinching, if she were to change 1 of her ability to gain deadeye will hugely affect her damage. She doesn't need to counter variants that gain evasion, auto-block, miasma, thorns and other stuff since if she does, then she will be so so broken which will result in other variants to be buffed to maintain balance in the game. I think the tier(dia, gold, silver, bronze) has its reasons, this is their SA that's why this is their tier, you wouldn't want to have a silver or bronze with diamond level SA right? cuz that will break the balance. Same for other characters, but yes G. I. Jazz needs rework, his SA is really so easy to counter. this is just my opinion lol 😂
Me like Peacock sooo... Untouchable: Maybe a nice Last standing for around 10 seconds since you mention she's a reference to an undying vampire so last standing and maybe a touch of regain around 5 seconds too! Like possibly SA: Gain unflinching and last standing for 5 seconds And second SA: Gain (fast) Regain for 10 seconds when the last one standing comes to play too! Ultraviolet: Rework: How about a debuff against the opponent hex around 10 seconds (maybe less/more) while she can buff up with thorns and possibly a dead eye? Like possibly the first SA: Gain unflinching around 5 seconds and get a dead eye to help her out! And second SA: She can get thorns and hex for 5 seconds since she's a dark element.
Honestly the Devs should definitely get rid of all these ''inflict doom'' abilities (Dame Slayer, Wind Stalker, Space case being the worst one IMO), they're so lackluster and feel even worse than Xenomorph which is already outdated
Wild child is reference to beowulf, she needs a buff, but she should be somehow related to him by grabs instead of inflicting slime, armor break maybe.
Good ol big band. What a shame really. I think just adding more offensive big bands in the game as variants will help tremendously. The only usable "offensive" big band is really heavy metal and even then relying on bb damage is so so with him since most of them are multi hits. Vintage virtuoso has a good gimmick but it's just that, a gimmick. And beat box is a meme, fun but a meme none the less. I think that adding a gold or diamond that utilizes his big HP pool to increase the damage he does would be a good if not op variant. Something like add 10% of your total HP to your attack, or increase your damage by your defense value, up to 50% or whatever max defenses you can get. Or a variant that has some form of buff control. Maybe even change dream band to not only copy a buff but remove it as well. He can continue the buffs duration through combo hits or being combo'd so he can copy a buff he wants and then keep it if he wants. Idk man I want to use something other than heavy metal lol
I think Parasoul Shadow Ops need a rework. Especially her SA that gives her thorns when near her tears. Now, hear me out when she is nearby 3 or more tears she gains 3 stacks of evasion.
_Since Raw Nerv is supposed to represent Eva 01 going berserk, why have her first SA be; revive once per match after 20 seconds with 5 permanent stacks of enrage and permanent haste, while her second SA having all of her blockbusters being fully charged?_
I think dead heat deserves a mention gaining enrage when below 25% is simply not good because you have to be loosing to get any value i think shes worse that raw nerve
Alright, coming back for round 2 lol Private dick. Instead of solo resistance, maybe a team resistance ? And to make the stun more valuable, gain precision or enrage when fighting a stunend opponent for a certain amount of time? Maybe 5 secs? Those are my thoughts to spice him up a bit
Feline lucky should be buffed She has a cool first hability (getting precision every 7 seconds) but the fact that her second hability is so hard to activate, even tho getting a ton of buffs, made her basically useless. Getting an hability based on her crit who is weaker, but easier to activate (my idea is that she gains evasion after hitting a crit 25% of the time)
I haven't played in almost two years so I gasped when I saw Untouchable in this list lmao EDIT: EXCUSE ME? PRIVATE DICK? ULTRAVIOLENT? ARMED FORCES???!!! I'm afraid to get back into the game now lmao
First of all: the game need REBALANCING! You could do a video for the 'Variants who need a Debuff'; Unholy Host and Death Wish are completly out of control (literally there's nothing in the game able to stop Unholy Host now). For less than that they changed High Ruler and Fukua's Lobs of love. For me, the one who needs desperately a buff is Fukua Night Terror; all gold Fukuas are good, except her why? First Fukua isn't a good playable far way from the opponent, would be nice have Miasma every time using a special move and take this fatigue away (it's garbage) could be any other debuff ir even all debuffs but random. And Lapis Luxury too, she could be anything: a good atacker, moderated, a better "MP" mixer, the first Eliza defender, but they decided than she will be a shame.
Neuromancer is quite easy after some time, there's good counters to her and with time you will learn about Painwhell's AI and see how to avoid her atacks. But Unholy Host and Death Wish are out of control for sure.
Armed forces SA1 10% when hit to get armor and unflinching for 10 seconds SA2 25/ 50 / 75% chance when hit by crit to increase the duration of all buffs applied to Armed forces by 1 second What do u think?🤔
Mmmh well I thought about a total refresh but I think that is unnecessary. I think the right equilibrium between the condition to activate her 2nd SA and the the effect she gets is what I this SA needs. Since this works on all buffs, maybe a 50 / 75 / 100 % when hit by crit and a 1 / 3 / 5 seconds buff duration increase works more... Idk
Mummy dearest. Her damage is so low, eliza's AI suck at defense and at this point its just better to use In Denile since she has debuff removal and eliza doesnt struggle with gaining meter anyways
Heavy handed deserves a buff despite being an offensive player she ultimately has one shot I would prefer short term enrage not one hit it's overly dissapointing
Buff most Umbrellas and *ALL* Big Bands 💀
Except Toadbella, HarleBella, Brain Freeze and Blitz and Glamour all the remaining Bellas need a huge buff
@@djpegao criminal mind doesn't need a buff as well, i can excuse her bronzes since you know.. they're bronzes, and imo i don't think big top really needs a buff, she is fine as she is right now, the ones that do need a buff asap are gray matter, armed forces, and both of her diamonds.
@@djpegao I said Umbrella
@@nadie1868 lmao
@@djpegao Brain freeze is ass though 💀
Regally Blonde: her control ability is hampered with RNG when other control Parasouls have consistent conditions, and her defensive ability is outclassed.
Night Terror: I’m shocked she didn’t make it onto the list. Night Terror is the most underwhelming Fukua because she’s so clunky to play. Gaining miasma from afar is quite slow compared to most other miasma variants, and while fatigue up close can be nice for making openings, Fukua already has plenty of options to make openings herself between D1 intercepts or her command grab.
Wildcard: on offense she is Chaos but far worse both in raw debuff output and duration, on defense you are banking on the AI using specials to only take away 50% of the attacker’s health on death, and the ability is easy to bypass on top of that.
Totally agree with all of this too!
For such a good looking palette, night terror is so fucking useless istg 😭😭 I only kept her around for that same reason, cause she looks cool
She got a buff, now she's as strong as she look :)
even when regally blonde got a buff, is still useless
I can say for Untouchable peacock, a "vampire touch" would do nicely. Maybe like...Not overly powerful siphon but a small dose where it keeps her healing as she inflicts damage as well.
Ooh, maybe when she's benefiting from Unflinching, her projectiles can heal her for, like, 10% of damage dealt.
@@Sir_Gallade Yeah, something along that can work out. Smart thinking mate
Hehe, thanks!
Her variant is also alucard it would be a nice touch
@@Sir_Gallade they can just put both of her sa in one and add that one, they did that with armed forces so why no untouchable
Lapis shouldve been an honorable mention or in the list cuz she is SO niche, someone said her SA is meant to take the opponent down w her, so it could be replaced as a defense type SA or make her go all in on offense, maybe making her armor break always be inflicted on tag in, or change it to inflicting a good debuff at low hp, like doom,curse or hex. SA2 isnt awful, but maybe she can gain a 100% dmg boost on her bb3, and instead of switching hp once, she could switch bb meter when using a bb3 w/o limits.
I did consider Lapis. But imo she's in this weird spot where she has a unique niche that's not great. And changing that niche will completely change the variant. At that point, devs might as well just release a new Eliza variant altogether instead of changing an existing one.
@@ZeoW17 My idea Would be That for upon death she'd Survive and with 5%hp, Gain Immunity, Invincibility and Unflinching for 15s and Full meter as her 1st SA
This way the 2nd SA, which I think is really cool, can see more use on offence and defense. She'd keep her Identity whilst actually becoming viable
Eliza marquees already suck and both of them don’t work with lapis lmao
Ultra violent should have 11/22/33% chance to gain deadeye for 15 on projectile hit or something(not including blocking). The damage buff can stay unchanged or become when benefitting from deadeye. Pretty simple and pretty powerfull.
Yeah I think so too!
That would PERHAPS make her a bit broken.
Bare in mind: Ultra Vio does aditional damage to Armor and Super Armored opponents (Armed Forces, for example),
Giving her deadeye will not only give her aditional damage, but also ignore the effects (idk if she does that already)
Considering that Wild Child is based on Beowulf, the character who has literally taken down a giant opponent, I'm surprised that aspect of him wasn't utilized. So, I made my own Wild Child SA!
Character: Umbrella
Variant Name: Wild Child
Signature Ability: Giant Slayer
While Overstuffed, deal 50% bonus damage for each opponent with a higher fighter score than you.
Also, 50% chance on hit to ignore all buffs applied to the opponent while a blockbuster is fully charged.
I hope that this SA pulls in the Gigan wresting aspect of Beowulf as well as adding some more more Umbrella variants that utilize her Overstuffed mode. Feel free to leave your critics!
Agreed! My main problem with Wild Child is that nothing in her abilites reflect her reference. She's so bland atm.
TBH I just found out Wild Child is based on Beowulf :/
Maybe her SA1 can use her overstuffed mode and have it so throws are unbreakable when overstuffed. And maybe her SA2 can inflict cripple or armor break. idk
I kept wondering why wasn't G.I. Jazz the first one, but lo and behold he was the last one. I almost started a complaint against Wild Child but the explanation made total sense (still a good variant), also surprised to see so many Umbrellas since she has some decent variants but again the analysis made clear why.
Man, Big Band and Cerebella are really starting to show their age. I've seen the same complaints from those variants on several videos. Hoping for a part 2 in the future
_I know she's brand new, but Dame Slayer is one variant I would have added, since both her SA are a one time use only and very niche._
Someone brought up the idea of buffing DOOM as a debuff that ignores final stand and revival abilities. I think that is a really good approach and makes Dame Slayer's one-off ability more impactful and possibly useful even as a silver.
@@ZeoW17 while i do agree that it should kill characters permanently, i feel like final stand was literally made to counter doom (the same could be applied to blessing but not a lot of characters have blessing), maybe it should have a similar effect to armor/armor break where if you gain final stand, you lose doom and viceversa, however, doom should 100% ignore invencibility for example
@@frog9311 I personally think Final Stand should get a counter. It's one of the meta buffs thanks to Last Words and Final Fight being very common catalysts in Rift.
@@ZeoW17 final stand is really easy to play around with any eliza, curse or buff removal like doublicious and silent kill. Also uncounterable doom would make that one accursed experiments node very hard lol
@@atahankutlu549 I'm mostly referring to Rifts for the most part. Mostly because of the Final Fight catalyst that provides the buff for every blockbuster use. Makes it difficult to get a BB finish, especially when paired with other strategies.
Dark Might doesn't need a buff! (chuckles nervously) He's perfect as is! (cries uncontrollably)
True tho
Why did I cackle at this😭
As for Big Top, I think her reviving is ok, but isnt great, so instead of her reviving, she could give her teammates permanent Immunity and regen after death, there arent many support Cerebellas so having another silver Cerebella that supports would be great for prize fights, with immunity u could easily beat Love crafted and any other varients that inflict real bad debuffs- for Armed forces, instead of unfliching any time she gets hit in a way, she could gain maisma when the opponent or she deals more than 15% health from a single hit, kinda like Criminal Mind but instead of relying on the opponent hitting u the whole time
I think there are two diamonds which people usually consider good or even top tier, but they actually aren't at all. They are Freeze Frame and Flytrap. Freeze frame's second ability almost never procs, because enemies just tag out most of the time. Just inflicting wither and slow is a bit weak for diamond, there are plenty meter control characters that can do this job as well.
What's wrong with Flytrap? Well, her ability to increase damage not only doesn't scale with invested attack, but also requires deaths, which is slow and payoff isn't that noticeable. Most enrage gaining diamonds easily outdamage her. 5 stacks of regen is nice, but not really useful via flytrap's low health
At the time of writing this comment I recently filled out my shiny Armed Forces' skill tree and marquee ability, So seeing her get some buffs would be nice.
Other variants I'd like to see get buffed are Firefly, Night Terror, Rain Shadow, Regally Blond, and Terror Byte (more meaningful buffs to this one please).
Also another character that needs buff could be myst-match, she's underwhelming as a precision user and her buff copy doesn't do much since it does not synergize well with both of her marquees
While not a bad variant, I believe Creature of Habit could make for a much more interesting variant if it where to convert miasma into evasion when using a bb along with converting a full stack of enraged into a fifteen second deadye (granted the miasma is gained even with a fully charged bb under the no blocking restriction, but each enrage now takes at least 3 seconds to get when a bb is charged)
What's your opinion on the power level of the Ms Fortune diamonds, compared to the standard of how strong diamonds are? I feel like Djinn Frizz makes furry fury completely obsolete in every way, and eager deciever goes even further than that. While wind stalker is nothing more than a meter control varient... her second SA is pretty useless, so she's left with meter control... even claw and order does it beter
Mid. Not the best but not the worst. Mostly saved by Ms Fortune's kit which has insane burst damage from Precision+Death Mark.
Windstalker's second ability makes her viable against opponents with abilities like: When dropping below X% Health.
She is my favourite variant, and with her insane meter gain, I can practically defeat any variant (maybe not those who can limit my movement when they block). I feel like Furry Fury could have a bit higher chance for bleed, looking at other variants, 15% is just a bit low imo, 20% would be better.
My idea for a rework for tidal traveler is to not make her inmunity not so restrictive, and also make her damage increasal more worth it, so for example:
-after 1 second near a puddle, gain timeless inmunity. Inmunity is removed when knocked down
-while benefitting from inmunity, ALL attacks deal 50% more damage and inflict armor break for 10 seconds.
With this change, she can face down defenders that inflict a lot of debuffs like AG and DL heavy bleeds, and she can inflict armor break more consistently to defenders that abuse of it. A simple buff that doesn't make her broken or very op, but also makes her worth investing.
I really want Lapis Luxury buffed :( she is my favorite Eliza pallete and I want to be able to use her
Idk the name of the variants but for me the variants that need buffs/improvement reworks are:
the fire silver squigly, the air&water gold filias(i dont even consider them exist), the dark gold fukua, the water&fire diamond cerabellas, the fire silver&gold valentines, the fire gold umbrella, the water bronze double
for big top it would be good if maybe one per match, when she died, revive with those modifiers and a second ability giving her maybe permanent haste, for a come back based on blockbusters or something like that
I used to play skullgirls mobile and found that umbrella, big band, valentine, painwheel are the best ones to use
I personally think GI Jazz's second ability should be like: gain 2/3/4 stacks of permanent armor when dropping below 25%. There is a lot of Armor Break in the game, so making it permanent would benefit him a lot. Idk about the rest, probably because Ive never played them, but oh well.
I still consider G.I Jazz as a precious Big Band variant and I'll use it until I have to sacrifice him
to buff G.I. Jazz, i think a pretty good change for his signature abilities would be...
SA1: Gain 1/2/3 REGEN stacks for every 10%/7%/5% MAX HEALTH dealt from an opponent in a single HIT.
SA2: Also gain 3/4/5 stacks of AUTO BLOCK.
this would probably make people having to use low-damage but high combo characters like Filia, Robo-Fortune or Valentine to defeat him, instead of having to brute force! they could also use characters that can inflict BLEED or MIASMA to counteract the REGEN and AUTO BLOCK!
of course, his obvious weakness would be fighters like Purrfect Dark who can just curse his buffs away, or almost every Filia that has easy access to bleed, or Beast King who's got such high attack that the signature abilities would be practically useless against him. but, hey! if you didn't have those kind of characters, he would be actually be an intimidating opponent! and you actually need to have a STRATEGY before you can fight the guy!
maybe they could make him more of an offense i mean he kind of looks like a tank so why not
they should make the condition for activation of the SA of Raw nerv like Model Leader
You want a top 10 Variants that need buffs? EZ!! How many variants does Big Band have?
I like to look at new variants like so: they have to make me second guess between them and Vap Vixen
Been waiting for this vid
i aint know shit about other variants other than rage appropriate lol
but for her, i simply would like it such that ANY singular instance of damage over 10% max hp would trigger her SA, so that would include things such as reflect damage (SAs like treble or DL, MAs like tainted, thorns, modifiers, catalysts, etc.), IFs death rattle, large debuff stack activation such as power surge or slime, and any other instance where youre hit with one big load of damage (not like extreme bleeds n stuff)
i think it makes her more interesting by rewarding playing into these defenses or unavoidable situations that painwheel's (and RA's) kit cant deal with
like oops, getting too frisky with an invested OC with barrier stacks? might as well go all in and get enrage off of activating a BB on that barrier and get two free stacks of perma enrage
i think that would be pretty neat
now for my ideas for these video variants (i had too much to say):
Wild Child: as the beowulf variant, i thought it wouldve made more sense for her to lean into the 3 main things beo has: throws, meter gain (haste and various SAs), and going unga bunga mode (both hype mode and having increased damage on certain SA activations)
she has the throw in the SA but like you said, shes got that in her kit and theres no synergy with those within her SA
my idea would be something along the lines of SA1: after throwing an opponent 5/4/3 times, gain 3 stacks of enrage for 10 seconds and SA2: gain 20%/35%/50% meter
this SA hits all 3 of beo's main things so i think this would be very fitting for her theme and her namesake
Raw Nerv: ive talked about her before and like you said, the pay off of almost dying as a relatively frail fighter is difficult and completely not worth it
honestly there are so many ways to go about changing her for the better, whether it be in line with her reference or purely in the scope of the game
but i remember melon_n_n suggesting to make her an offensive support (with some number tuning buffs) that her teammates also proc off of and i loved that idea
maybe SA1: All teammates gain permanent enrage and haste for every 25% health lost and SA2: also inflict permanent death mark
wait i just realized this reminded me of Rose-Tinted lol, but while the haste and death mark dont stack, it gives multiple opportunities for procs
Untouchable: shes a reference to a vampire and her name is untouchable; the bleed and evasion stacks write themselves
something like SA1: inflict bleed every 9/6/3 seconds while near the opponent, which go away when the opponent leaves the range and SA2: 5%/10%/15% chance to ignore any instance of damage (akin to my RA buff) and gain 3/4/5 stacks of evasion
i think it would be interesting to see UT also become focused on close ranged fighting
Big Top: like you said her res is pretty inconsequential in the current state of the game and shes not very much of a threat when she does come back
but then you mentioned how the game now has many ways of revivals so that got me thinking...
it would be hilarious if SA1: current SA (maybe extend those numbers a bit to 4/8/12 seconds) but squished but more importantly SA2: deal 100%/150%/200% bonus damage for each time big top is resurrected
shes in the lower percentile for damage so i think its fair to have those numbers pretty large (maybe toned down a bit) and besides, how often is big top reviving more than once? not often but when she does, itll be funny as fuck
Tidal Traveller: honestly i dont play umbrella at all and so i have no idea how puddle really work or what they do lol
her puddle thing seems more like an intrinsic umbrella problem so i dont really have much to say there
though my first thought was maybe have it so whenever she travels across a puddle, maybe translated to getting near and far from a puddle, she gains immunity and maybe some other buff, and the other part was that whenever the opponent is near a puddle, something happens
like you said, and ill take your word for it, the puddles are kind of lackluster and lack identity so i guess this kinda hurts the creativity with her SAs
Private Dick: i have no words for this mans lol
i will say though that i think hes probably the most reliable solo counter against Unholy Host as long as you max out resistance, youll never have to worry about debuffs ever again and i think thats wonderful for him
idk SA1: his current SA2 but fuck it crank that limit up to 100% and scale to 50%/75%/100% and SA2: when he resists a debuff, inflict stun, hex, and curse for 5/10/15 seconds and gain 1 stack of enrage
i think this would be a funny defensive fire variant, you have to beat him down with nothing but raw power because if you dont you will absolutely get punished and yknow what fire variants and big band deserves this kind of power
Ultraviolent: deadeye
also i honestly liked the idea of dealing damage based on how many defensive buffs the opponent has, i always thought that was pretty creative
and with the current of the game, you can tune it to SA1: 50% chance to gain unflinching and deadeye for 5/10/15 seconds when a projectile hits and SA2: projectiles deal 5%/10%/15% more damage for each stack of armor, auto-block, evasion, thorns, and unflinching the opponent has
her intent was to deal with defensive variants of the past and so now shes tuned to deal with the defensive variants of today
Dark MIght: i think he used to be actually kinda cool but for no good reason they nerfed him
his whole thing on lost health and fighters is cute but ultimately detrimental with the way its worded
i think it should be adjusted to SA1: deal 50% bonus damage for each missing teammate (as to work on solo and duo nodes) and SA2: BB3s have a 15%/25%/35% to instantly defeat opponents if they have less than 35% health
this makes him significant on small nodes with his brutal damage and , and i think its fair to have his ability proc on the opponent since they have to be low already and so either the BB3 will finish them off or you get a time bonus with the instant defeat
Armed Forces: i like your idea of punishing in similar vein to futile resistance
ive also noticed that a lot of military variants (basically GI, SG, Snake, XBot, Outlaw) are all connected by the way of regen, barrier, or support
its probably just a coincidence but i thought that this was a pretty interesting throughline for her
so this inspired my idea of SA1: her current SA boosted up to 10% and SA2: when any teammate suffers a hit that deals less than 3%/4%/5%, gain regen and armor (or barrier)
i kinda squished all 3 of those ideas in but i really did like that futile idea and with AF being all about her own defense, i focused more on that
GI Jazz: i think theres a simple fix to him and im not just saying that because im on the 10th variant of this long ass text wall
keeping it simple, i think it should be SA1: once per match, remove all debuffs and heal 5% health per second when falling below 35% health until it reaches 100% and SA2: also gain 3/4/5 stacks of permanent barrier (or armor, which is removed also when he reaches back to 100%)
my idea is that this makes him a true staller, you have to watch him refill his health like a two-stage boss because youre not supposed to keep applying pressure since not only will it be hard to break through but also he'll just keep healing, and it still fits the idea of the name of the SA since hes filling back up
ending:
all these numbers are off the cuff and so they might be too good or too weak but hopefully this gets the general idea across
also i wrote too much lol
Neat ideas here all around, thanks! I love DMight's idea here. I think it's simple and would totally work. I'd throw in some sort of Haste too, I think it fits him.
I would add regally blonde too (her 1st SA isnt good) plus terror byte.
tbh why not give ultra voilent the ability to ignore any defensive buff (and i do mean any including final stand immunity and unflinching) while this does mean she can pretty much hard counter any defence buff strats she still cant do much against regen
I genuinely have the same sentiment with Untouchable and I think it would be really great if she got something similar to a vampire, like inflicting bleed but doing a specific move allows you to regain said health. Let's say that if you land 10/7/5 hits on your opponent you inflict a 5/7/10 second bleed, and while your opponent is suffering from it, you can regain the bleed stacks dealt to the opponent as HP. Let's say 5%/7%/10% HP which stacks on the amount of bleed that your opponent had. If they have 5 stacks, a single grab should give you 50% HP. Not only will this make her a good defender, but also give her more possibilities in the offense as well.
Another variant that i think really needs a rework is regally blonde
For her i thought of three rework ideas, 2 of those turning RB to an offensive variant and the last one making her defence to, what i think is, a better one, while also keeping her reliance on tear detonation
1- since parasoul relias mainly on crit hits this SA revolves around it.
SA1 has a 50%/75%/100% chance to give you stacks of precision per tear detonated (since the max number of tears that can be spawned is 5 you can get up to 5 stacks of precision)
SA2 makes you able to inflict death mark for 5/7/10 sec while benefiting from precision or tear detonation also inflicts death mark for 5/7/10 sec
The second SA revolves around what i understand for buff control
SA1 gives you 50%/75%/100% chance of removing all opoonents buffs on tear detonation and SA2 makes tear detonation inflict curse and (maybe) hex for up to 10 sec
The third SA is what i think would make RB a better defender, this one is basically the opposite of the previous one SA1 gives a 50%/75%/100% chance of removing all debuffs from self and SA2 makes tear detonation also give you up to 10 sec of inmunity
Which one do you think is better?
Seeing Wild Child hurted cuz she is my favorite Umbrella.
My suggestion for Private pepe is to give him 50% chance to transform any debuff that you recieve into Enrage and Immunity, similar to Just Kittin, note that his ability will trigger first and then Immunity triggers, this way Private can still get Enrages without having Immunity to screw up the Enrage gain.
Another Variant that needs a buff is Lapiz Luxury, people tags her as bad because she can heal her opponent... my suggestion for these people is to make Lapiz Luxury health Swap only activate if Eliza health is lower than her opponent, also change her Meter copy into meter steal (marquee would finally be used for her)
YESS, A new video!!
Vintage Virtuouso is one of the perfect offensive Big Band due to his ability to inflict guard break every 10th combo which is pretty good considering he is the ONLY Big Band who actually benefits to his Prestige Ability(I know Sax also works but Vintage Virtuouso works better due to Guard Break which increases his Chances on hitting the opponent)
But sadly his damage is not good enough to make up even though with 3-5 stacks enrage when using a combo considering this variant has a pretty low damage for an offensive variant
And it's really easy to counter him due to his ability being easy to negate
It would be nice to increase this variant's damage output to be a much more usable offensive variant
Twas interested in the video, so I decided to take a look at all the variants myself and see which ones I would buff, just for fun! Sooo, where to start...
Well, I wanna start with Robo-Copy, one I'm surprised didn't come up. Yeah, the second SA ability is alright, but that first SA ability is genuinely just awful. Worse than G.I Jazz if you ask me. A single stack of armor and barrier on fatal hit? Really??? Either buff both up to three, or make him generate barrier stacks after the fatal hit. Something to better that pitiful SA.
Next is Heavy Handed, and it's actually a pretty simple change I'd do to make her more useful. Since she's so focused on charged attacks, change her SA2 from gaining unflinching to inflicting Death Mark on a charge attack hit. If we're gonna have her hit hard on her charge attacks, we're gonna make it hit even HARDER.
Now I wanna touch up on Firefly. Firefly has an interesting signature for sure, but the health requirement makes it risky. However, I don't want to actually remove it, since I think it's key to how Firefly wants to work. Instead, I would simply add the bonus effect of while blocking under 50% health, Firefly takes no block damage at all. It would lose to grab loops of course (what doesn't), but it would make Firefly much more interesting of a defender to take on, since you have to either grab loop her or punish her, which can be pretty tricky. Fire defenders may not be that good, but I just think it'd be neat to let Firefly be decent.
There's only three that I'd buff that you didn't cover, but I'd like to give a mention to Puddle Pirate for having the exact same issue that Tidal Traveller had-relying on puddles for the signature. I think that one's easier to fix, though-whenever the enemy is bounced off a puddle/hit by a puddle enhance attack, it removes a buff from them.
These are just my ideas I came up with in the span of like, 10 minutes, so if they aren't well fleshed out, that's why, but I do at least hope it's an interesting read and worth feedback!
Love the idea with Firefly! I had the same exact thoughts with Puddle Pirate (actually made a twitter thread about how similar Puddle works like Tears but without the good things). I have no comment on Robo Copy personally, I feel like he just needs number tweaks (increase the stacks of his buffs for example). Heavy Handed has been thrown in a bunch of times. One idea I like is to give her Precision and perhaps add DMark as you suggested. Precision might not reflect her reference since I think the character she's referencing to is a brash brute character, not really the "precise and calculating" type.
Don't forget plot twisted squiggly who can gain hex and curse as part of her 2nd signature ability which just cancels it out overall.
Aw man, I have Private Duck (YT and it’s censors) and he is one of my strongest Fighters atm along with Material Girl and Dark Might. Wolfs babe and the Dark Element Cerebella too who is purple in color.
Big Band isn’t really that strong, but has carried me through many fights.
Oh no, even the Dark Might is on the list. Feels bad man. I really didn’t get the best kinds of Fighters for my team.
Even though I like using Beowulf and their grabs.
On another note I finally got my first Gold Fighter from a Prize Fight. A Squigly called Poltergeist a Wind Fighter. But getting that 10 million points was pain.
I still have trouble remembering what buffs and rebuffs do like Death Mark. I’m never sure how they work.
Probably the only thing that i disagree with is wild child - she's fine as she is. The most basic but actually useful umbrella, yeah her abilities may be already in umbrella's kit but she extends it even further: more slime, more healing, you got the point. I just love the simplicity of it, man we should have more abilities like this, simple and straight forward, but also useful. I have her in diamond and she's kinda weak (comparatively to eager deceiver at least), but it's fine cause she's silver.
Fair point. I think she's fine balance-wise too. But she feels uninspiring and unoriginal to me. That's a personal preference tho.
They should make it so that when she uses a critical blockbuster/2 blockbusters all of her attacks are unblock able for 10 seconds and 30 when fully upgraded and inflict curse on the opponent when getting it from them and herself gets immunity
Armed forces:
Sa1- when hit for 10% of your max health gain armor and unflinching for 5,10,15 seconds.
Sa2- for every 25,20,15% health lost gain 1 stack of permanent auto block.
I have noticed that the vast majority of Umbrella variants (except for diamonds) have very bad abilities or are mediocre or difficult to activate.
Raw Nerv's current roll: go die to inflict death mark to make Criminal Mind Cerebella or Dream Demon Fukua happy. Definitely needs a rework. Maybe an SA centered around Hatred Install BB. Gives her 10 seconds of a few buffs or something.
Dark Might Beowulf: the joke SA is funny once (lol Batman's parents are dead), but useless. Maybe something with Deadeye, Inverse Polarity, and Guard Break to match the clever character's ingenuity.
At this point there are way more characters that need to be buffed over nerfed. Lapis,grim and scared stiff. Just to name a few. In my honest opinion I don’t think any character deserves to be nerfed. what the new variants add is a shakeup in the meta. And that’s needed every now and again.
Unholy Host is probs the real big nerf candidate. I think she's way overloaded.
@@ZeoW17 really you think so? I think her and death wise are exactly what the game needed when it comes to a shake-up in the meta.20 seconds is not a lot of time when it comes to her sa, besides tea slip is a perfect counter when upgraded.
Yeah I heard she's like Splitting but with Hex and Curse on top. It's a bit too much drain. And Dahlia's MA for defense that grants her regen for every crit is pretty crazy.
Hey Zeow this gonna sound like a random question but in the future do you think you can make a video on fanmade variants and how good they would be if they had SAs and had a chance of getting in the game
I think it would be kinda short video, since most of the custom fanmade variants are so broken they might as well be MUGEN characters, and they all have Invincible, Immunity, Heavy regen, buff control and doom most of the time
@@djpegao True but I have made some varients myself and most of them had strong abilities. Not too broken but not too weak. Actually I recommend checking out a video that features custom variants. Look up Skullgirls custom variants
I don't know. Maybe one day but currently not of interest to me atm.
@@ZeoW17 Alrighty
I completelly agree with these 10 variants, but i'll add 10 more they should buff/rework to turn them into more usefull cards!
Understudy - Throws should deal 100% bonus damage instead of 50%
Headstrong - Throws should inflict cripple and armor break in the first ability, the second ability could be for example "50% more dmg agains opp suffering from one of these debuffs"
Gray Matter - Second ability should activate while the teammate is above 50% life, not 25%.
Materia Girl - The permanent buff should be literally permanent and stay with her when exiting star power, to make her able to stack these buffs along the fight.
Myst-Match - 3 precision makes no sense, it should be 5 instead. and it'll be great if she doubles the opponent buffs instead.
In Denile - It'll make more sense if she gains the armor, immunity and remove all debuffs in the first ability, the second ability could be like "x% more damage for each buff" for example.
Night Terror - It's almost impossible to make use of the first ability (miasma). why not give her an ability that makes she deal like "300% more damage while the opponent is fatigued" ?
Regally Blonde - Inconsistent, pure RNG, why 50% chance to reduce 75% blockbuster meter when it could be 100% chance to reduce 100% meter? also, disable for 8 sec should be 10 sec.
Shadow Ops - A simple fix to the distance from tear to activate her ability (it's bugged in both corners) and a cut from 1s/1s to 0.5s/0.5s could make her usefull.
Wildcard - First ability is fine, for the second ability, if killer, she should deal 50% of OPPONENT maximum hp instead of her own hp, since wildcard has no hp, this ability is completelly useless.
Where's Lapis Luxury D: ?
My idea Would be That for upon death she'd Survive and with 5%hp, Gain Immunity, Invincibility and Unflinching for 15s and Full meter as her 1st SA
This way the 2nd SA, which I think is really cool, can see more use on offence and defence
I wanna see Myst be buffed. Maybe it’s wishful thinking but I’d rather the precision idea be completely thrown out and just have her inflict hex on buff match and have it be removed when the buff expires. We still don’t have a silver hexer and now that dame slayer exists it’s really the only utility silver doesn’t have…
Worst variants needs a buff:
All of the big band's variant
(Except for Beat Box and Epic Sax both are heavenly)
What about Terror Byte - Robo Fortune?
Her kit is very intresting, but Immunity makes her almost useless. I might be wrong, however, she is a bit lackey
3:24 it does exsit. Does annie not exsist or smth?
What?
@@ZeoW17 I was talking about how annies star power deals full damage on blocked hits so it does exsist or are you talking about other variants besides her?
Not gonna lie, I wasn't aware of that lol. But yeah, other variants beside her.
I think and Umbrella and Big Bands reworks should happen at some point, specially for the latter.
Great video as always! For a suggestion is it possible you could do a review of all golds? This obviously may take longer but would be a huge help!
Maaaaybe!
My variant list is Umbrellas, Big Bands
Dark Might
Star Shine(she’s good but no op like others)
It’s so funny hearing ppl say his name 6:41
I think UV doesn't need that much rework. Introduction of piercing may seem like her SA redundant but getting piercing from reroll or getting moves is rare (based on my experience). Her base attack is higher than freeze frame and you already have a 50% chance to activate her 1st ability. With this you can either focus on re-rolling sub-stats to get higher attack, crit rate/damage or even meter gain or special Cool down to use her SA, idk how it works but it's like her 1st ability is a 50% chance for her projectiles to be 100% piercing. Regarding the 2nd ability, I think it is also good enough, plenty of variants in the game have SA that gets them armor and unflinching, if she were to change 1 of her ability to gain deadeye will hugely affect her damage. She doesn't need to counter variants that gain evasion, auto-block, miasma, thorns and other stuff since if she does, then she will be so so broken which will result in other variants to be buffed to maintain balance in the game.
I think the tier(dia, gold, silver, bronze) has its reasons, this is their SA that's why this is their tier, you wouldn't want to have a silver or bronze with diamond level SA right? cuz that will break the balance. Same for other characters, but yes G. I. Jazz needs rework, his SA is really so easy to counter.
this is just my opinion lol 😂
Yea she doesn't have to but she feels so outdated when literally all Dahlias have access to her niche via Deadeye.
Me like Peacock sooo...
Untouchable: Maybe a nice Last standing for around 10 seconds since you mention she's a reference to an undying vampire so last standing and maybe a touch of regain around 5 seconds too!
Like possibly SA:
Gain unflinching and last standing for 5 seconds
And second SA:
Gain (fast) Regain for 10 seconds when the last one standing comes to play too!
Ultraviolet: Rework:
How about a debuff against the opponent hex around 10 seconds (maybe less/more) while she can buff up with thorns and possibly a dead eye?
Like possibly the first SA:
Gain unflinching around 5 seconds and get a dead eye to help her out!
And second SA:
She can get thorns and hex for 5 seconds since she's a dark element.
Bro was that dio vs. jotoro in the intro?????
How does untouchable needs a buff when she gets unflinching and 5 auto block every sec
Where is spangle banner? I have 3 of them rotten in my diamond collection.
Honestly the Devs should definitely get rid of all these ''inflict doom'' abilities (Dame Slayer, Wind Stalker, Space case being the worst one IMO), they're so lackluster and feel even worse than Xenomorph which is already outdated
I'm hoping Doom as a Debuff gets buffed. Make it ignore Final Stand and revival abilities. Would make these variants much stronger.
Wild child is reference to beowulf, she needs a buff, but she should be somehow related to him by grabs instead of inflicting slime, armor break maybe.
I like Guard Break but just had an idea for unbreakable Throws too.
@@ZeoW17 good thinking
you forgot the worst... star spangled
And heavy handed
Man i got Star Spangled :(
Is she still bad?
@@vandergrift5557 yes
@@Kawaii_samogon I don't get it, you can easily spam grapple and get 5 stacks of barrier and block break, how's she bad?
Good ol big band. What a shame really. I think just adding more offensive big bands in the game as variants will help tremendously. The only usable "offensive" big band is really heavy metal and even then relying on bb damage is so so with him since most of them are multi hits. Vintage virtuoso has a good gimmick but it's just that, a gimmick. And beat box is a meme, fun but a meme none the less. I think that adding a gold or diamond that utilizes his big HP pool to increase the damage he does would be a good if not op variant. Something like add 10% of your total HP to your attack, or increase your damage by your defense value, up to 50% or whatever max defenses you can get. Or a variant that has some form of buff control. Maybe even change dream band to not only copy a buff but remove it as well. He can continue the buffs duration through combo hits or being combo'd so he can copy a buff he wants and then keep it if he wants. Idk man I want to use something other than heavy metal lol
8:57 oooh i have this one
I was fully expecting for the whole video only talking about buffing up Big Band's variants lol.
armad forces being the best defensive cerebella ☠️💀
being the best defensive cerebella doesn't mean is a good defense, is only good against new players
I stand with Big Top, especially because I got the shiny variant.
I think Parasoul Shadow Ops need a rework. Especially her SA that gives her thorns when near her tears. Now, hear me out when she is nearby 3 or more tears she gains 3 stacks of evasion.
Where is rage appropriate???
_Since Raw Nerv is supposed to represent Eva 01 going berserk, why have her first SA be; revive once per match after 20 seconds with 5 permanent stacks of enrage and permanent haste, while her second SA having all of her blockbusters being fully charged?_
Can you make a standout fighter showcase please
I think dead heat deserves a mention gaining enrage when below 25% is simply not good because you have to be loosing to get any value i think shes worse that raw nerve
Alright, coming back for round 2 lol Private dick. Instead of solo resistance, maybe a team resistance ? And to make the stun more valuable, gain precision or enrage when fighting a stunend opponent for a certain amount of time? Maybe 5 secs? Those are my thoughts to spice him up a bit
all that he said came true tf
Idol Threat.She should be a lil better because her reference is actually something who anyone could recognise
Feline lucky should be buffed
She has a cool first hability (getting precision every 7 seconds) but the fact that her second hability is so hard to activate, even tho getting a ton of buffs, made her basically useless. Getting an hability based on her crit who is weaker, but easier to activate (my idea is that she gains evasion after hitting a crit 25% of the time)
Rainbow's buffs need some revisiting
Bro! Raining Champ needs a buff! She is useful for the duration of unflinching and then withers in the bench
Rough copy needs a buff aswell tbh☹️
List of fighters I never use, even if they're buffed as cards looks ugly to me . Tidal looks preety but I have DW.
I have no idea as a wild child main😥
I haven't played in almost two years so I gasped when I saw Untouchable in this list lmao
EDIT: EXCUSE ME? PRIVATE DICK? ULTRAVIOLENT? ARMED FORCES???!!! I'm afraid to get back into the game now lmao
Star Shine Annie needs a buff too 💀
Her Destruction pillar is already broken and I don't think Annie needs any variant what she only needs is critical chance and cooldown reduction
Also with certain conditions I feel bored to playing her even though it's very easy to do
I have to agree that her base kit is broken, but star shine in contrast to model leader is mediocre at best
First of all: the game need REBALANCING!
You could do a video for the 'Variants who need a Debuff'; Unholy Host and Death Wish are completly out of control (literally there's nothing in the game able to stop Unholy Host now). For less than that they changed High Ruler and Fukua's Lobs of love.
For me, the one who needs desperately a buff is Fukua Night Terror; all gold Fukuas are good, except her why? First Fukua isn't a good playable far way from the opponent, would be nice have Miasma every time using a special move and take this fatigue away (it's garbage) could be any other debuff ir even all debuffs but random.
And Lapis Luxury too, she could be anything: a good atacker, moderated, a better "MP" mixer, the first Eliza defender, but they decided than she will be a shame.
Yaay new vid
Unholy Host, Necromancer, and Death Wish need to be nerfed. When going against them, they just become way too much
Neuromancer is quite easy after some time, there's good counters to her and with time you will learn about Painwhell's AI and see how to avoid her atacks. But Unholy Host and Death Wish are out of control for sure.
Well Rose Tinted Umbrella is my Favourite variant so it's a good variant. :)
I want Fukua Rainshadow to be buffed so bad!!!
Dark might got buffed hooray 🥳
Is silent kill good?
bruh the only golds i have r ultraviolet and G.I JAZZ
Armed forces
SA1 10% when hit to get armor and unflinching for 10 seconds
SA2 25/ 50 / 75% chance when hit by crit to increase the duration of all buffs applied to Armed forces by 1 second
What do u think?🤔
Make it refresh the buffs she has!
Mmmh well I thought about a total refresh but I think that is unnecessary. I think the right equilibrium between the condition to activate her 2nd SA and the the effect she gets is what I this SA needs.
Since this works on all buffs, maybe a 50 / 75 / 100 % when hit by crit and a 1 / 3 / 5 seconds buff duration increase works more...
Idk
Is meow and furever good?
Its an aight defense. Can trip up new players but experienced players will be able to counter her easily.
You forgot risky ginger
She can be kill just by just trying to attack an dashing opponent
Sorry, but that's skill issue lmao
@@rudyjosue9174 Risky Ginger’s mechanic is tricky but very well pays off. She also has parasoul’s kit which is really one of the best in the game.
In my opinion raw nerv is good 👍😊
Why nobody is talking about star spangled. Easily one of the worst variants in the game (and my only diamond :3)
Dmight fr needs a debuff yo
Was that a JOJO reference 😭🙏(the beginning fight of the video)
Mummy dearest. Her damage is so low, eliza's AI suck at defense and at this point its just better to use In Denile since she has debuff removal and eliza doesnt struggle with gaining meter anyways
Mummy is quite good in rift against Don't Poke The Buer.
@@ewertondiego2112 I still can just use In denile in her place tho
Heavy handed deserves a buff despite being an offensive player she ultimately has one shot I would prefer short term enrage not one hit it's overly dissapointing