just watching those physics issues just made me realise how okay bethesda is with letting the community fix their games for them, and most of the time we are happy to do it lol
Haha it's crazy to think if you didn't have a background in modding how frustrating it would be. I mod a lot and it still took me way too long to figure it out. All just to play the vanilla game lol
Yeah I'm trying to figure out a good way, but I think I'll just have to screenshot the modlist. For one it's 200 gigs worth of mods (hah didn't think it got that high) and two, there are ini settings you'd need, some root folder stuff, and I'd have to probably talk to mod creators to distribute some of them, like ENB stuff especially. I'll shoot you a photo of the list later on though!
I did get it at some point in the past and have been thinking about trying it again! it's kind of rough with no motion controls if I remember right, but it looks awesome.
for sure, definitely more efficient! I dunno how well things would work if the wabbajack has patches included though, if you remove a mod that a patch relies on then things get more complicated.
Yeah most mods will work! Best way is to tell if an SE mod will be compatible is to click on "Preview file contents" under the file you are going to download on nexus. Look at the file tree and see if there is a DLL file there. If there's an SE DLL file it won't work in VR.. Like engine fixes, papyrus scripts, ect need to be the VR specific version :D
I'm not sure this is how it work but can you give us the modding instance or some type of modpack/list of mod you ended up using for us to not go through all the conflict and troubleshooting yourself said took a month to do, the result is really stunning I beg you xd
Haha no doubt! I will get you a screenshot when I get home! I can look into other ways to do it too, but I don't know how like nexus collections or wabbajack works yet.
I never managed to get a mod list set up for Skyrim. Last time I was close, but Bethesda updated Skyrim and broke everything. Star Wars Battlefront 2 EA is a breeze.
Haha it took me way too long to start telling steam only to update my games when I launch them, then only start it through script extender. I've gotten mod lists completely obliterated in the past too! Cyberpunk still does it to me a lot.
In the flat version of skyrim I would say that's the case, but the creator of ENB hasn't dedicated a lot of time to the VR version,. so it's pretty bare bones. On the other hand community shaders has complex grass, grass that moves when you walk through it, hugely extended shadow distance and a bunch of other cool features too.
Never knew Skyrim VR could look so good. Happy new year!
Haha I went a little overboard! Happy new year!
just watching those physics issues just made me realise how okay bethesda is with letting the community fix their games for them, and most of the time we are happy to do it lol
Haha it's crazy to think if you didn't have a background in modding how frustrating it would be. I mod a lot and it still took me way too long to figure it out. All just to play the vanilla game lol
Well the mods are what broke them in the 1st place. It's like getting meds for something and getting sick and needed more drugs to fix that
@@whendarknessfalls6969 The first bit of the video was without any mods at all! The issue was the headset running at 120fps D:
Would be great to get a complete archive to drag and drop into the game
Yeah I'm trying to figure out a good way, but I think I'll just have to screenshot the modlist. For one it's 200 gigs worth of mods (hah didn't think it got that high) and two, there are ini settings you'd need, some root folder stuff, and I'd have to probably talk to mod creators to distribute some of them, like ENB stuff especially. I'll shoot you a photo of the list later on though!
3:35 no not in root. in data/skse/plugins. these can be installed with mod organizer.
ah you are right, thank you! too many to keep track of haha.
The Luke Ross VR mod for cyberpunk might be something you enjoy - it does cost ten bucks to get access through his patreon though.
I did get it at some point in the past and have been thinking about trying it again! it's kind of rough with no motion controls if I remember right, but it looks awesome.
Super sweet man
ayy thanks!
Need a degree to get this running. 😂
There must be a wabajack list for this, then edit it to your own liking
Librum VR looks promising
Fus roh dah wabbajack, Fus version of it is pretty basics
for sure, definitely more efficient! I dunno how well things would work if the wabbajack has patches included though, if you remove a mod that a patch relies on then things get more complicated.
i never had issues installing a non-vr mod in vr
Yeah most mods will work! Best way is to tell if an SE mod will be compatible is to click on "Preview file contents" under the file you are going to download on nexus. Look at the file tree and see if there is a DLL file there. If there's an SE DLL file it won't work in VR.. Like engine fixes, papyrus scripts, ect need to be the VR specific version :D
I'm not sure this is how it work but can you give us the modding instance or some type of modpack/list of mod you ended up using for us to not go through all the conflict and troubleshooting yourself said took a month to do, the result is really stunning I beg you xd
Haha no doubt! I will get you a screenshot when I get home! I can look into other ways to do it too, but I don't know how like nexus collections or wabbajack works yet.
that one friend that sets his minecraft shader settings at max:
lmao
I never managed to get a mod list set up for Skyrim. Last time I was close, but Bethesda updated Skyrim and broke everything. Star Wars Battlefront 2 EA is a breeze.
Haha it took me way too long to start telling steam only to update my games when I launch them, then only start it through script extender. I've gotten mod lists completely obliterated in the past too! Cyberpunk still does it to me a lot.
Isn't it ENB that looks better and has more features but community shaders that have less but runs better?
In the flat version of skyrim I would say that's the case, but the creator of ENB hasn't dedicated a lot of time to the VR version,. so it's pretty bare bones. On the other hand community shaders has complex grass, grass that moves when you walk through it, hugely extended shadow distance and a bunch of other cool features too.