Also insane how the exposure and post processing of the game is still ugly as fuck, with highlights always being crushed whites. Game looks far more realistic with mods that fix the ugly HDR in this game
Not that insane. Literally everything that has to do with us being able to see has to do with light bouncing into our eyeballs IRL. Our entire ability to see has to do with lighting
@@Xist-Mob Just WRONG! What are you talking about? The RAW power alone of 4080, 4090, 7900XT and XTX is INSANE! What is graphically possible with a game engine always outplays GPU power. At no time a graphics acard has been so powerful that a game engine could not easily kill it FPS wise. Just add more shadows, Higher Res textures, more shadow distance, more geometry and so on. Games can look WAY better than what we are used to. Gaming graphics always are a compromise of "good looking" and what current generations of GPUs can handle. DLSS and/or FG are enabling gaming graphics that would otherwise not be possible to play for a few more generations to come. Like, playing future graphics today, right now, instead of wating a few more years. That is what DLSS and FG are about. They make games with future graphics playable . They DO NOT make raw graphics power of GPUs any less powerful. Quite the opposite since a GPU like the 4090 that gives you such an insane amount of raw power has never been existed before. So get your facts straight and think about it.
Played a few hours yesterday and wow ray reconstruction looks good. It's not flawless but it cleans up a lot of the issues the original path tracing mode had. Fences looked awful without RR for the overdrive mode. Also for the first time ever I don't hate the post processing while using upscaling in this game. It actually looks coherent now instead of a mess. Motion blur is OK on low and film grain I could take it or leaving depending on the scene but they definitely did something different to tweak that pipeline.
@@eightleafgaming Path Tracing with RR gave me a ton of ghosting then moving the camera and just walking around even though my FPS was 70ish. Disabling Path Tracing removed that ghosting.
It's official, we've reached near photorealism. I was wondering if we'd get there in my lifetime but lately it's becoming more and more apparent that true photorealism is right around the corner. This looks so damn good and playing it with these graphics is a whole other experience. Really feels like a living breathing world.
Nice to see someone including standard RT in the comparisons. A lot of videos like this just skip the standard RT setting and just compare OD to RT Off for some weird reason.
@@ImperialDiecast As long as there is *some diffuse light; total darkness would be weird, but the game designers will have to be mindful of that when designing for path tracing from the ground up
I feel like Raytracing looks worse than Vanilla. It just seems like a filter. Meanwhile Pathtracing + Ray Reconstruction is smashing what I believed was possible.
Yea pretty nice on still images, but with movement it causes extremely annoying black smearing effect on fast moving objects. To the point that the negatives outweight the positives.
The positive is that you can actually play the game on something other than a 4090, framegen is terrible with low framerates so you can only count on upscaling and RR.
The difference between rtx off and rtx overdrive is like night and day...... its amazing... just wanted to ask..... is phantom liberty really good? Caues im planning on buying it, heard great things, but i wanna listen to the audience, not the critics.....
Tbh going from 3080 to 4090 was worth it. Twice the raw performance and frame generation on top. Crazy prices though, probably smart to wait for 5000 series.
You don't need, you can do it with your 3080 3.5 and ray reconstruction doesn't need 40x0 cards, frame generation does. You can use both pathtracing and RR on your card. I will use them, and I have just a 3060 12 GB.
@@Phil_529 Considering the rumors, probably not. There will not be such a huge increase in raw performance with the 5000 series, unless we'll see some serious competition from Intel as well, so far only AMD can compete. Nvidia will increase power seriously only when its market share drops noticeably. And it will not happen that quickly. This is because of their tech which so far has always been superior. So far tech>raw power increases, both for gaming and for development (better drivers, machine learning, deep learning, parallel computing), but they still hold the edge, the moment they loose sensibly, they will increase raw power by a margin they will recover any loss. They are playing the right way (for them) so far. Sure I would like better raw power too, but that's not what's probably going to happen, also raw power increase requires further steps in miniaturization, which at this point is not so easy to achieve.
Do I need to have the rest of the rt settings on for overdrive to take full effect? Or is it enough to turn it alone? Does it provide the reflections shadows etc?
good showcase. actuaily the non raytraced (rasterized) version doesn´t look THAT much of a difference compared to raytracing any more. team did a great job enhancing it. path tracing looks different but not always great tbh. did u had ghosting effects in path tracing + ray reconnstruction while moving and playing? - i noticed big ghosting on computer screens.
This isn’t really the PT problem, it’s the fact that it’s so demanding that no GPU can run it normally. Ghosting also appears when you use DLSS on lower-end PCs or in other more niche cases
Uhm they didn't do anything to improve raterized lighting/graphics. The only thing was the introduction to DLSS 3.5 and Ray Reconstruction. I noticed with foilage present the game ghosts or blurs a little. But most the time its solid and the lighting does something to your brain in certain scenes. Its quite drastic and immersive.
Im on a 4080 build and yeah, in some scenes I do notice ghosting effects with Path + RR. In some scenes, Ray Tracing def looks better, but in others Path blows it away.... Ill prob play with Ray since I get 20-40 more FPS compared to Path
@@OmnianMIU There was a guy who got FG running on a 2000 series card, I believe. It wasn't perfect but that was without any kind of driver support. I figure 3000 series would be more capable... the optical flow sensor excuse is just to lock the feature behind 4000 series considering that is the only selling point this gen. I'm actually hitting decent frames in PT mode with quality dlss since the update. Before I would have to set it down to performance mode.
I wonder if some game in 2024 will surpass Cyberpunk 2077 Path Tracing. I have played the game with PT for over 70 hours and I am often amazed by the quality. It is insane.
Am playing with rtx 4090 on 1440p, and for some reason RR on with overdrive and dlss quality have better detailed reflections than native 1440p overdrive pathtracing. Why is dlss quality better than native with reflections? Bur dlss is terrible for far object details, i hate this posterization effect
I play the game on Ultra, tried RTX a couple of times and had to look hard to notice a difference. Ultimately I decided that RTX was not worth the performance loss for some nice shadows that I don't notice most of the time.
When path tracing came to cyberpunk I thought thats the best graphics possible for the game, but now nvidia comes in with ray reconstruction which not only makes it look even better BUT it also boosts fps?? What kind of magic is nvidia using here,. This is the first time I see a technology that improves visuals as well as boosts fps, almost seems like cheating.
Bro people thought game graphics can't possibly get more realistic back in 2000s when they saw NFS Most Wanted and stuff like that. There is always a room for improvement. With AI we're gonna see this stuff get much, much more real than this.
RR has still a lot of issues and these are very apparent when you move around, there is a LOT of ghosting especially at 1440p and below. So basically it looks great only on 4k max that means 4090.
That's what I'm getting from this. RT is beautiful, sure. But when I play games I usually don't spend my time looking into puddles. If I can pick 50 fps and nice puddles vs 100 fps and kinda-okayish puddles, I'm going for the latter one.
@@Peter_739yes! So i have 60 fps with RT(no path) and 140 without - fsr on both with my 6950 xt and 5800x3d So I prefer 140 fps)) And btw fsr so good image, idk about dlss but fsr rly doesnt make it worse
imo some scenes look better with Ray tracing. Most scenes Path tracing is more realistic, but a couple indoor examples in my experience has it looking terrible
I believe that the various versions of Raytracing make games look different, but not necessarily more beautiful. Nvidia's entire marketing strategy is based on their latest technologies, but I'm not convinced that it's worth paying a premium for a high-end RTX 4000 for such marginal improvements.
It's not marginal, but gfx improvements are always marginal in the current days whenever you are not a gfx slut. a game doesn't need to be high tech anymore to look beautiful. But someone who loves to see technical milestones being taken, things like path tracing are very impressive, also to see, when you know how complex the calculations are.
Its literally night and day difference when comparing raster or even regual RT to pathtracing + ray reconstruction. Just look at the shading, massive difference with pathtracing because it makes the whole scene have the same lighting whereas without many objects have different lighting than the environment around them which makes them look out of place
I dreamed of this when I first started modding skyrim.. "imagine if every light could put out it's own shadow and light actually bounced off the walls..."
The more I play with it the more it's kind of a weird trade off. There are some instances it's obviously better, like when moving slow and the response of lights changing color. But when you change weapons around where light is changing color, the ghosting is outrageous. It's bad in regular path tracing too though. At 4k DLSS quality the blurriness is not an issue, but the ghosting can be tough. I'm gonna leave it on because there are times that it is basically jaw dropping haha.
Do I appreciate the beauty of path tracing or criticize the bland graphics the devs created? I feel like I've seen games looking better with lower requirements.
@@eightleafgaming dishonored 2, deus ex mankind divided, Bioshock infinite, mirrors edge, the last of us, days gone, uncharted, shadow of the tomb raider, battlefield 5, star wars battlefront 2, red dead redemption 2, forward, control, quantum break, metro exodus, hitman, dying light 2, far cry 5, Witcher 3, God of War, Spiderman, assassins creed unity, arkham origins, etc
There's are reason why all these shots are mostly static. Path tracing and ray reconstruction only look good that way right now. When you're actually playing the game with action and movement they look like trash compared to normal psycho level raytracing and quality dlss. Poor comparison.
Ray reconstruction. New feature for DLSS3.5. It's an advanced denoiser that was trained on an AI model to enhance the ray tracing effects and clean up image artifacts.
Ray Reconstruction, better to look at official Nvidia explanation video to see more clearly, but i can explain too simple: With Path Tracing native image looks not what you want to see in game with lots of noise etc. Then all visual "gaps" will be filled with few advanced technology based on AI. Ray Reconstruction, lets say, better way to use better AI in this process. So this process of filling gaps will be more visual precision with better performance
@@gamerinc245 Of course RR. We can forget about native image, cyberpunk with path tracing like entrance in new era of dlss. Dlss quality mode already has the same image as native and as there AI based things so it's only getting better with each time. To be more honest, we are already in a new era thanks to AI.
So insane how much lighting can affect the realism of the shot
yea man
Also insane how the exposure and post processing of the game is still ugly as fuck, with highlights always being crushed whites. Game looks far more realistic with mods that fix the ugly HDR in this game
@@wile123456 show me please? 👀
Not that insane. Literally everything that has to do with us being able to see has to do with light bouncing into our eyeballs IRL. Our entire ability to see has to do with lighting
So raytracing invented reflexions in games? Please! Just marketing for Nvidia..
game looks absolutely nuts! Pathtracing is insane, Frame Generation is insane, DLSS 3.5 is insane... what a time to be alive!
Those things are great if you're able to run the game without, we shouldn't be relying on this technology. Don't get me wrong fantastic tech
Path tracing is demanding, our tech is literally not ready to move this without DLSS, yet.
Maybe the 6090 ...@@Xist-Mob
@@Xist-Mob No the game is great as is
@@Xist-Mobno. You have to fake a lot of things in game. Idc what technique you use to get me gorgeous graphics at 80-100 fps.
@@Xist-Mob Just WRONG! What are you talking about? The RAW power alone of 4080, 4090, 7900XT and XTX is INSANE! What is graphically possible with a game engine always outplays GPU power. At no time a graphics acard has been so powerful that a game engine could not easily kill it FPS wise. Just add more shadows, Higher Res textures, more shadow distance, more geometry and so on. Games can look WAY better than what we are used to.
Gaming graphics always are a compromise of "good looking" and what current generations of GPUs can handle.
DLSS and/or FG are enabling gaming graphics that would otherwise not be possible to play for a few more generations to come. Like, playing future graphics today, right now, instead of wating a few more years. That is what DLSS and FG are about. They make games with future graphics playable . They DO NOT make raw graphics power of GPUs any less powerful. Quite the opposite since a GPU like the 4090 that gives you such an insane amount of raw power has never been existed before.
So get your facts straight and think about it.
Played a few hours yesterday and wow ray reconstruction looks good. It's not flawless but it cleans up a lot of the issues the original path tracing mode had. Fences looked awful without RR for the overdrive mode. Also for the first time ever I don't hate the post processing while using upscaling in this game. It actually looks coherent now instead of a mess. Motion blur is OK on low and film grain I could take it or leaving depending on the scene but they definitely did something different to tweak that pipeline.
That's interesting I'll take another look at those, I never really mind film grain especially in this atmosphere. Makes it feel like blade runner lol
@@eightleafgaming
Path Tracing with RR gave me a ton of ghosting then moving the camera and just walking around even though my FPS was 70ish. Disabling Path Tracing removed that ghosting.
I personally turned off grain and apply my own using reshade just to he certain it wasn't being applied before upscaling
great job and great picks to show the difference even between RR on/off.
It's official, we've reached near photorealism. I was wondering if we'd get there in my lifetime but lately it's becoming more and more apparent that true photorealism is right around the corner. This looks so damn good and playing it with these graphics is a whole other experience. Really feels like a living breathing world.
professional gamers wont like ray tracing though seems add realistic shadows that can cause disadvantage in competition
@@iikatinggangsengii2471 This tech isn't coming to competitive games any time soon besides, the pros play with low graphics anyways.
sometimes pathtraced looks too bloomy, glad to see RR fixed some of that
Yes!!
looks like additional bounces but instead of losing you gain fps? nice vid again
Just they removed denoisers based on math, and now denoising and upscaling is one model.
It’s not more bounces, it more accurate bounces, so to speak
@@greinum nope it's more accurate usage of the info from those bounces then heh
@@denissmith7671 potayto potaato brah
Nice to see someone including standard RT in the comparisons.
A lot of videos like this just skip the standard RT setting and just compare OD to RT Off for some weird reason.
The OST is so freaking good
Haha no doubt
I dont like how Overderive makes some scenes artificaly darker, than they should have been. It blends details together in the dark.
Fwiw, this is why OD is so amazing - NPCs finally blend with the environment (how light really works)
@@alexmack7610 yeah but without light sources the npcs chilling in total darkness is kinda weird
@@ImperialDiecast As long as there is *some diffuse light; total darkness would be weird, but the game designers will have to be mindful of that when designing for path tracing from the ground up
I feel like Raytracing looks worse than Vanilla. It just seems like a filter. Meanwhile Pathtracing + Ray Reconstruction is smashing what I believed was possible.
Awesome! Just the video I was looking for!
In some places I don't like OD-RR, but in some I really do.
and to think, this is just the first iteration of path tracing, imagine where it'll be on the next (non technical preview) version
Yea pretty nice on still images, but with movement it causes extremely annoying black smearing effect on fast moving objects. To the point that the negatives outweight the positives.
The positive is that you can actually play the game on something other than a 4090, framegen is terrible with low framerates so you can only count on upscaling and RR.
Path tracing helps the artstyle a lot, it brings a lot of depth and color to the game, specially for dark scenes.
The difference between rtx off and rtx overdrive is like night and day...... its amazing... just wanted to ask..... is phantom liberty really good? Caues im planning on buying it, heard great things, but i wanna listen to the audience, not the critics.....
I played a good 3 hours yesterday and just barely got into the meat of it. So far a lot of fun and really cinematic.
Great to here, cause on steam most positive reviews are just shillinhg the game, without talking about the dlc
If on pc yes get it for mods support aswell the city FEELS alive the dlc has soo much to offer in terms of quality gameplay
This is the best graphics comparison I have ever seen had to sub
haha damn thanks!
While there's no way im updating from a 3080 to 40 series, definitely going to be revisiting this when I get my 50 series card. Very impressive.
Tbh going from 3080 to 4090 was worth it. Twice the raw performance and frame generation on top. Crazy prices though, probably smart to wait for 5000 series.
bet 50 series will be called PTX and not RTX
You don't need, you can do it with your 3080 3.5 and ray reconstruction doesn't need 40x0 cards, frame generation does. You can use both pathtracing and RR on your card. I will use them, and I have just a 3060 12 GB.
@@Phil_529 Considering the rumors, probably not. There will not be such a huge increase in raw performance with the 5000 series, unless we'll see some serious competition from Intel as well, so far only AMD can compete. Nvidia will increase power seriously only when its market share drops noticeably. And it will not happen that quickly. This is because of their tech which so far has always been superior. So far tech>raw power increases, both for gaming and for development (better drivers, machine learning, deep learning, parallel computing), but they still hold the edge, the moment they loose sensibly, they will increase raw power by a margin they will recover any loss. They are playing the right way (for them) so far. Sure I would like better raw power too, but that's not what's probably going to happen, also raw power increase requires further steps in miniaturization, which at this point is not so easy to achieve.
gonna be waiting a few years might as well upgrade now
Do I need to have the rest of the rt settings on for overdrive to take full effect? Or is it enough to turn it alone? Does it provide the reflections shadows etc?
Very good video🎉
RR really brings more detail overall.
next gen lighting
Thank you for the video, these are great examples of what each technology does.
good showcase. actuaily the non raytraced (rasterized) version doesn´t look THAT much of a difference compared to raytracing any more. team did a great job enhancing it. path tracing looks different but not always great tbh. did u had ghosting effects in path tracing + ray reconnstruction while moving and playing? - i noticed big ghosting on computer screens.
This isn’t really the PT problem, it’s the fact that it’s so demanding that no GPU can run it normally. Ghosting also appears when you use DLSS on lower-end PCs or in other more niche cases
Uhm they didn't do anything to improve raterized lighting/graphics. The only thing was the introduction to DLSS 3.5 and Ray Reconstruction. I noticed with foilage present the game ghosts or blurs a little. But most the time its solid and the lighting does something to your brain in certain scenes. Its quite drastic and immersive.
Im on a 4080 build and yeah, in some scenes I do notice ghosting effects with Path + RR. In some scenes, Ray Tracing def looks better, but in others Path blows it away.... Ill prob play with Ray since I get 20-40 more FPS compared to Path
@syatek I agree some time lighting feels blown out or like too much bloom hopefully they update it soon. It's amazing
I really love your videos, im gonna save some money to get the 4090 and play this game as it's meant to be played ❤️
Hopefully they come down in price some, soon!
I hope Nvidia backport frame gen to 3000 series in response to FSR 3.
FSR3 will work on 3000 series too so nvidia wont backport anything when AMD does it for them ahaha
FG is possible only on rtx 4000 and future gpu, cause hardware implementation. Guys, future FSR3 is trash trust me
@@OmnianMIU There was a guy who got FG running on a 2000 series card, I believe. It wasn't perfect but that was without any kind of driver support. I figure 3000 series would be more capable... the optical flow sensor excuse is just to lock the feature behind 4000 series considering that is the only selling point this gen.
I'm actually hitting decent frames in PT mode with quality dlss since the update. Before I would have to set it down to performance mode.
@@matthew2182 mmmh i wanna investigate on this FG with rtx 3000
@@matthew2182 there's nothing on web about frame gen on old rtx cards
I wonder if some game in 2024 will surpass Cyberpunk 2077 Path Tracing. I have played the game with PT for over 70 hours and I am often amazed by the quality. It is insane.
I'd like to play such games if buying a gpu won't cost me an arm or limb. Looks phenomenal but at what a cost?
What is RR?
Am playing with rtx 4090 on 1440p, and for some reason RR on with overdrive and dlss quality have better detailed reflections than native 1440p overdrive pathtracing.
Why is dlss quality better than native with reflections?
Bur dlss is terrible for far object details, i hate this posterization effect
I do believe it's because DLSS uses "AI" to sharpen the reflections with ray reconstruction enabled!
Please Make a 12 Gb version of rtx 4060 or 4060 Super 12 gb.
2:27 i can litereally use this for my clients lmao
Haha what kind of work do you do?
@@eightleafgaming Industrial Designer/furniture designer lol
RT, RT OD, RT OD RR, RT OD RR VR?
Haha was trying to think of a less ridiculous way to label em
@@eightleafgaming all good, sir. it's just crazy how companies have to add new layers of technology over another.
congrats on your 1k subs btw!
@@SylphidUndine Damn thanks for noticing! Stoked!
how are you getting the same fps with RT ultra on as with RT off
Psycho screen space reflections can be more intensive than psycho ray tracing!
Truly amazing.
What the RR?
Ray reconstruction
Dlss 3.5 is cool but more games needs its support. Very limited games has dlss 3. it needs to be in more games to be more useful.
That was the same with normal DLSS back when RTX 20 series were launched. Give it a year, and every game will have support
DLSS3 has only been out for a year and it's in like 40 titles (DLSS2 being in hundreds). It's quite useful already and adoption is growing.
@@Phil_529 but not nearly enough. Nvidia should do better. Lots of Latest AAA games are missing dlss 3 . Nvidia needs to do lot better in this aspect.
DLSS 3.5 launched just few weeks ago... devs cant just go and put it in every game instantly
@@damara2268 it launched last year with rtx 4090. it's been a long time. nivida is simply needs to put it in more games
game looks good even without ray tracing on.
I play the game on Ultra, tried RTX a couple of times and had to look hard to notice a difference. Ultimately I decided that RTX was not worth the performance loss for some nice shadows that I don't notice most of the time.
RT technology is getting better. Wow.
Black guy always black 5:00
OD only feels overexposed
When path tracing came to cyberpunk I thought thats the best graphics possible for the game, but now nvidia comes in with ray reconstruction which not only makes it look even better BUT it also boosts fps?? What kind of magic is nvidia using here,. This is the first time I see a technology that improves visuals as well as boosts fps, almost seems like cheating.
Wait til u see dlss 4.0 I bet it will look even better
Bro people thought game graphics can't possibly get more realistic back in 2000s when they saw NFS Most Wanted and stuff like that. There is always a room for improvement. With AI we're gonna see this stuff get much, much more real than this.
its already close to phot realism. Maybe another 3-4 years max@@Peter_739
RR has still a lot of issues and these are very apparent when you move around, there is a LOT of ghosting especially at 1440p and below. So basically it looks great only on 4k max that means 4090.
Honestly, in this game without rt beautiful reflections…
That's what I'm getting from this. RT is beautiful, sure. But when I play games I usually don't spend my time looking into puddles.
If I can pick 50 fps and nice puddles vs 100 fps and kinda-okayish puddles, I'm going for the latter one.
@@Peter_739yes! So i have 60 fps with RT(no path) and 140 without - fsr on both with my 6950 xt and 5800x3d
So I prefer 140 fps))
And btw fsr so good image, idk about dlss but fsr rly doesnt make it worse
honestly, game look great even on rtx off
imo some scenes look better with Ray tracing. Most scenes Path tracing is more realistic, but a couple indoor examples in my experience has it looking terrible
honestly on is enough for 'typical' gaming pc
The first gen rt really is ugly compared to path tracing, but also raytracing in other games. Tech has come a long way on the software side
what is OD + RR?
Ray reconstruction 😎
@@eightleafgaming thanks
Overdrive plus Ray Reconstruction. Best looking version of the game but it's really heavy to run.
@@Phil_529 thanks phil
I believe that the various versions of Raytracing make games look different, but not necessarily more beautiful.
Nvidia's entire marketing strategy is based on their latest technologies, but I'm not convinced that it's worth paying a premium for a high-end RTX 4000 for such marginal improvements.
It's not marginal, but gfx improvements are always marginal in the current days whenever you are not a gfx slut.
a game doesn't need to be high tech anymore to look beautiful.
But someone who loves to see technical milestones being taken, things like path tracing are very impressive, also to see, when you know how complex the calculations are.
Its literally night and day difference when comparing raster or even regual RT to pathtracing + ray reconstruction. Just look at the shading, massive difference with pathtracing because it makes the whole scene have the same lighting whereas without many objects have different lighting than the environment around them which makes them look out of place
It's never going to be worth an additional thousand dollars for nicer shadows. Obviously.
@@afriendofafriend5766 If you just call something like path tracing nicer shadows, you are completely clueless.
@@damara2268 RT vs OD makes the biggest difference. RR is rather subtle
RR мылит картинку
RT OFF is better lol.
Shitty light bloom everywhere.
Remember when we thought raytracing was impressive
I dreamed of this when I first started modding skyrim.. "imagine if every light could put out it's own shadow and light actually bounced off the walls..."
why anyone talks clear? RR is bullshit makes the game more blurry and the ghosting is crazy with RR
The more I play with it the more it's kind of a weird trade off. There are some instances it's obviously better, like when moving slow and the response of lights changing color. But when you change weapons around where light is changing color, the ghosting is outrageous. It's bad in regular path tracing too though. At 4k DLSS quality the blurriness is not an issue, but the ghosting can be tough. I'm gonna leave it on because there are times that it is basically jaw dropping haha.
@@eightleafgaming hahahhaa yes bro but it need to be fixed at least the insane ghosting
very nice static quality, but Ray Reconstruction in movement is piece of crap, a lot of ghosting and noise
Do I appreciate the beauty of path tracing or criticize the bland graphics the devs created? I feel like I've seen games looking better with lower requirements.
Which games you think look the best?
@@eightleafgaming dishonored 2, deus ex mankind divided, Bioshock infinite, mirrors edge, the last of us, days gone, uncharted, shadow of the tomb raider, battlefield 5, star wars battlefront 2, red dead redemption 2, forward, control, quantum break, metro exodus, hitman, dying light 2, far cry 5, Witcher 3, God of War, Spiderman, assassins creed unity, arkham origins, etc
@@diysaiwtf?
Muaic hard af! What is this beat?
There's are reason why all these shots are mostly static. Path tracing and ray reconstruction only look good that way right now. When you're actually playing the game with action and movement they look like trash compared to normal psycho level raytracing and quality dlss. Poor comparison.
I think the motion problems are more effectively hidden on a 4090 (high refresh plus quality dlss at 4k) - but most aren't playing on a 4090.
What the RR?
What the RR?
Ray reconstruction. New feature for DLSS3.5. It's an advanced denoiser that was trained on an AI model to enhance the ray tracing effects and clean up image artifacts.
Ray Reconstruction, better to look at official Nvidia explanation video to see more clearly, but i can explain too simple:
With Path Tracing native image looks not what you want to see in game with lots of noise etc. Then all visual "gaps" will be filled with few advanced technology based on AI. Ray Reconstruction, lets say, better way to use better AI in this process. So this process of filling gaps will be more visual precision with better performance
@@oldlifeorig5028 what better Native or rr?
@@gamerinc245 Of course RR. We can forget about native image, cyberpunk with path tracing like entrance in new era of dlss. Dlss quality mode already has the same image as native and as there AI based things so it's only getting better with each time. To be more honest, we are already in a new era thanks to AI.