Thanks to Factor75 for sponsoring today's video. Go to strms.net/factor75_thestellarjay and get 50% OFF your first Factor75 box + Free Wellness Shots for Life! Two free wellness shots per order with an active subscription. All comments making fun of my pronunciation of "Caribbean" will be deleted thank you.
the only game that stamina would make sense is AC odyssey simply cause you have people rowing....in a full on naval pirate ship from the 17th century...nah..keep that stam system away
It might check out as a way to represent the crew being run ragged, but that’s not tied to your actual speed unless you’ve gotten out the rowboats to tug the damn thing.
Honestly Sea of Thieves gave me the most epic gaming moments in my life. Fighting a Galleon as a Galleon inside of a storm, with a brig in the distance closing in, everyone screaming for better angles or because someone is boarding. All while the storm messes with your steering when no one is on the wheel. Pure chaos, pure tension, pure epicness. love that game.
Me filling a rowboat full of powder kegs and trying to sneak up on the team doing the fort of the damned. And after I sell just fishing till I get bored. Man I love this game!
I've legit never played a game with ship-to-ship combat that's better than Sea of Thieves. Guns of Icarus gets a special mention, although it's not exactly the same thing.
I love Sea of Thieves because in theory the game is just doing quests that take you from point A to point B but it usually never happens like that. You could sign up for a quest that takes you to an island with an X on it, only to find a skeleton captain also there that gives you another island to go to, but on the way there a skeleton ship ambushes you and all of a sudden a reaper ship chases you. All of a sudden what was supposed to be a simple point A to point B has turned into you defending your loot from half the server in the middle of a meg attack
Can confirm. Me and my friends play on Safe Seas, because we don’t like PvP, but completing a single Tall Tale would take us 6-7 hours for the reasons you listed. Start quest, read info, go to island, fight skeletons, acquire random map and quests, follow them, loop around the entire map looking for books and treasure, sink a galleon cause they thought they could f around, raid a fort cause they though they could f around while we were on our way to sell our loot, send a Meg straight to hell when we’re in pissing distance of the outpost cause the bastard bit my boat, sell loot, finally finish Tall Tale, and now finally it’s 4 AM and holy shit how’d we get here? By god I love the game.
@@Overqualification I’m honestly totally fine with not making anywhere near enough money in comparison. I’d much rather take longer to get my things done but still have a good time VS risk getting jumped constantly and not having fun cause I can’t get anything done. It’s one of those “weighing the pros and cons” moments
For the record, Sid Meier's Pirates! as shown in the video came out in 2004, however it's a remake of a game with the same name made for the commodore 64 that was released in 1987. The game shown with 3d graphics was not made in 1987.
They disabled pvp in a pirate game? So skull and bones is just PotC online without the charm. Sure I couldn’t shoot people (because Disney)but the magic glass was litterally voodoo.
But there's more! Pirates was launched for several systems, including IBM PC and C64 in 1987 and it was GREAT (I played the Amiga version from 1990). It was then re-released as Pirates! Gold for PC in 1993 (I remember it as a bit clunky, but still GREAT) , and then the Sid Meier's Pirates! from 2004 is the re-re-release, and I DEMAND A RE-RE-RE-RELEASE NOW! Been waiting 20 years... The 2004 version was the last time I started playing a game in the evening, and then suddenly it was starting to get light outside... I'm too old for that kind of gaming now, but damn, that was a great game...
a lot of people forget pirates were essentially veteran navy men and 16-24 year olds who owned their own ships and went back to their countries to find a peaceful country with no room for them or their ships. They had no marketable skills other than Sea to Sea and Sea to Land combat and a good sense of strategy. So, they made a crew and continued doing what they were good at. Naval combat. i would love to see a pirate game lean into this found family aspect of pirate lore.
There's also, at least to some extent, a whole ideological aspect to it: dissatisfaction with the social order of the time, the desire to forge your own path, or to take revenge for the numerous inequities that order generated, or, perhaps, to even build something new...
@@mateo0123 After that CoD developer's response to Christopher Judge's jab on the CoD dlc being ridiculously short, I kinda stopped seeing the devs as poor victims of the publishers. Many are exactly where they belong and think just like their corporate masters.
I can confirm that I infact DO sail around randomly in Sea Of Thieves to have fun and find random treasure, just embracing the world, its look, and its feel.
I did this too, and stopped going to large islands because they were not fun. The PvE combat against nonsea enemies is not a lot of fun in my opinion so going onto the islands got obnoxious with how many enemies were spawning. Wasnt as bad last time I signed in. But yeah, just sailing around can be great fun, especially if you have a crew that likes music.
"Don't be mad at the theives" oh no no no, we will be mad but instead of being salty, we shall B-Line straight toward the ship that sunk us after we respawn and fight them with limited ressources just to get that sweat revenge, even if they already sold everything we used to own. Litteraly some of the most memorable battles I ever participated in.
One of my most memorable situations like that was when another crew sank us. When we respawned and came back at them, they started shouting that it's a pirate game, so they had the right to rob us and therefore we should leave them alone now because they did nothing wrong 😂 Someone forgot that "it's a pirate game" works both ways.
Ahem (insert valve game) only started falling now because valve left us to die 9 years ago/ valve can’t count to fucking three and refuses to make a third game, even though they left us on a cliffhanger/ valve never finished the goddamn comics
born in 95 and only played sea of thieves once after being bullied for 1 hour in my ship from other players. Never had such a bad time in a videogame ever. I can't believe a new game from my perspective is considered old, damn! haha
@@v44n7 Oof, sucks to hear that you had such a bad first and only experience. Unfortunately there's so many toxic players these days that it's kind of been normalized...
@@CaptainRidley it was terrible, i couldnt believe they didn't finish us off. We just keep spawning and dying for one hour while they talked shit on mic, damn, it was years ago and i still feel like it was yesterday. I thought myself, I played toxic lol for years, Why I am doing this hah
For Skull and Bones "Turning the ship is an unresponsive sleep paralysis nightmare nightmare nightmare" I spent three minutes laughing during the beta cause the very first ship you got control of, quite large probably a galleon of some kind, turned on a dime and it looked ridiculous.
@@toddoverholt4556 Well if you ask Ubisoft it's the crews stamina. However, that implies they're not tying the sails in place while at full sail and instead holding the ropes by hand against the strength of the wind.
Bro me and my friend were on a sloop getting chased by some 10 yearold german children on a galleon and we just ran for 2 hours until it reached 11am when they mysteriously logged off, we legit played them to their bedtime 💀💀
@@TheSpiderMeisterFT Being a sweaty edgelord hellbent on chasing people to the ends of the Earth ruins the game, learn to let go and let people have fun their own way. Even the staunchest PvP advocates in this game tell people to let go of chases if you aren't getting anything but frustration out of them.
@@Lernos1 Sweats don't ruin the game. Get killed? Cry about it. What ruins the game is children too scared to lose some loot and time. But, frankly, I agree, hellbent chasers are annoying as shit and useless to the game's community
"No one's ever gone to old salts atol for fun." Feels a bit prophetic, given how me and my friend were literally at that island yesterday, for no reason, just pointlessly island hopping.
I remember playing sea of thieves and boarding an enemy ship with the Flameheart curse. As i charged down my enemy with my cutlass, the poor kid screamed "OH GOD SHE HAS GLOWING EYES"
we followed a group that was doing a quest without them realising, when they were on the island my friends and I took the time to fill their boat with water using buckets as much as we could before they got back then we waited to broadside them so they had no chance of fixing the ship in time 10/10 game
@@HK-47_Meatbagno sword play is wack but the harvesting is quite literally the smallest part of the game. Since passing the first 2-3 missions I haven’t had to do it since a singular time. If you don’t compare the game to sea of thieves it’s actually fun to play with friends but because of how early it is the game play loop gets boring once you max out ur level
My biggest problem with Sea of Theives is how small the servers are, when there are only 20 people on the high seas it often ends up feeling incredibly boring doing anything but hunting for pvp cause you'll just never find anyone
They have added diving in Season 11, so now you get constant traffic of ships coming in and out of the server. You can do this as a reaper too, just dive and clear the server, then dive to the next. It's awesome!
I wish the outposts had a bit more spice and life to them. You never see different crews hanging out in the tavern. Maybe if they added mini games to bet small amounts of gold or treasure
So last weekend in Sea of Thieves while playing on a galleon I discovered you can fight a skeleton galleon, kraken, and megalodon, while two sloops team up against you. We sunk.
Gunner is most important. Helm is most important. Boarding is most important. Carpenter: Losing their shit below deck as they hold back the rage of the sea itself.
Sea of thieves can have some truly epic moments. I'll never forget the time I duelled an enemy captain on the deck of his ship, as our galleons circled each other inside of a storm, while a kraken was trying so sink us both and kept snatching people off the ships... It felt like a scene straight out of a movie
I tracked down a brigantine who stole my reaper chest to an island they were looting and parked my ship next to theirs as a distraction. While they were busy I stashed 3 powder kegs on my enemies ship and waited in their hull. As soon as I heard them open fire on my ship, I shot the kegs and blew their ship up along with myself. By the time I respawned, their ship had sank and the two low health ones that were raiding my food barrel met the end of my blunderbuss. You cant get this kind of gameplay from Skull and Bones
Shout out to Pirates of the Carribean Online, the game that made my childhood. Ship combat, manning the cannons, on foot combat, and all that with the bois. So good, shame it got shut down.
The part that stands out curiously strongly in my mind is the ability to repair your own ship while at sea. Basically everything about the sea travel stood out as way better than my very young mind could possibly appreciate.
Sad you didn't talk about Pirates of the Burning Seas, which I feel is top tier pirating. Like no joke, you want to upgrade your ship, you need to find people who make upgrades, and if you want to make upgrades yourself, you gotta go to specific ports that can only build specific things. There's different methods for combat, many different ships, and so much more.
They fail because they discourage pirate nature. It would be like a war game where the character is supposed to seek peace, or a fighting game where the hero is a pacifist. It's lame as hell.
There has been one decent beat-em-up that approaches the latter yet remains pretty fun: "Way of the Passive Fist". I think you could maybe manage it with enough creativity. It still isn't going to be what the consumer is initially looking for.
Also, they warp pirate nature into being toxic fucks. We could be cool people as well as pirates, shantying around and blowing shit up, but it instead becomes a load of BM and toxicity. Yes, pirates were ruthless bastards that gouged out people’s bits to extract information and frequently betrayed and sold out. But it’s a game, and for a game to thrive and survive you need a good community, or at least a loyal one. Being hunted down constantly when you can’t do anything about it isn’t fun, it’s just a raiser of blood pressure.
@@Scoots_McGeeSee, this is the sort of attitude that could save games like Sea of Thieves. Roleplay, and make it part of the player interaction. All the components are there, but the community isn’t. You could play as a pirate hunting man-o-war, or an exploratory vessel, or a fishing trawler, or a privateer, or a trading ship. All that’s easily supported in Sea of Thieves and other such games. But when the only thing anyone wants to do is go mess with others without speaking, without any sort of meaningful interaction, just kill and go like they don’t think of other players as people? Who wants to play that? You can kill and maim and explode people, but actually TALK, or dance, or something that shows that there’s humans interacting and not a soulless fun-wrecker just out for themselves.
Black Flag came out as my navy roommate and i were waiting for our ship to come off mission so we could join them mid-deployment. We loved the game, and then finally joined our ship and the first thing everyone does when they show up to the ship is crank in the galley. Cue my roommate and i singing corny sea shanties as we scrubbed dishes in the cramped galley together. Great times lol
I was in nuke school when it came out, was out of boot camp for a couple of months. I just remember playing that after shining my boots, cleaning the barracks, etc. and just wanting for the days where I could just drink rum and sail the seas without the need to turn my boots into mirrors
I was gonna say, when I saw this video in my recommended I immediately thought of black flag. Really set the bar for all other pirate games, sea of thieves is the only one that can go toe-to-toe with it.
I would say that Black Flag has the best sailing mechanics. Sure, exploration is a bit lackluster but actually sailing is fucking awesome. Having to maneuver around water spouts, sail up gargantuan waves, steering clear of whirlpools, all while doing a beautiful dance of ship v. ship combat? It’s glorious. If you aren’t paying attention during a storm, consider yourself sunk and your save loaded to the last checkpoint
Too bad there is no way to remove the basic Assassin's Creed garbage out of it. The gameplay is way too repetitive and boring to make up for its upsides.
Yeah, people praise it as one of the best games out there but it's only really the sailing and ship combat that's great. And it looks nice. Everything else about the game is just really dull, repetitive and there's nothing interesting to find on islands or towns.
I feel like this video could also touch a little on two other games. Disney's Pirates of the Caribbean game, which was one of my all time favorites as a kid. I mostly liked being able to do both ship things and land things. The pistols had different ammo types (poison, fire, etc) to fight different enemies and such. I believe there is a small group of people who got permission to keep running the game after Disney shut it down. The next game would be Naval Action. A bit more strategy is needed in this game, as the sailing mechanic is greatly more complex. There is no boarding mechanic (at least when I played) rather a window pops up and you basically play a roll based attack game.... I do have Sea of Thieves, and I will say it gets the closest to that Pirates of the Caribbean feel to it. I just feel like it's missing a couple things. Mainly, unique weapons and something more to do with gold than just cosmetic items... I do like how it keeps it balanced this way, there is no "progression" besides ranking up with each merchant.
0:30 Ignore the mayor Get ripped off by the merchant Repair your boats with the shipwright Try to talk to women at the tavern Get scared and avoid talking to women at the tavern Drink your insecurities away at the tavern Start playing Sid Meier’s Pirates (at the tavern)
I was that guy that got mad at Sea of Thieves and yes, every time I did, everyone laughed at me. It turned out to be a very frustrating game, I was so poor at PvP that everytime I did something actually cool in the game, It was essentially guaranteed it would be stolen mere moments later. However, I quickly decided to just say fuck it, and started doing the cool stuff, grabbing my reward and promptly throwing it away. Still got boarded of course, only for them to find nothing but an AFK player as I decided to wait out their wasted time making a coffee. Put in 500 hours like that, fun as heck and the joke was always on them.
We’re still laughing at you. I lose pvp fights from time to time too, as do many others, but at least I just accept it, move on, and continue playing for the fun of it. You win some, you lose some, that’s the game, risk vs reward… you just sound like a sore loser.
Amazing that you were able to make this video without mentioning early Bethesda classic Seadogs. Perhaps singlehandedly the biggest inspiration for blackflag gameplay wise and still and forever my all time favourite pirate game, even if it has aged like fine milk
you got the basics of combat in sea of thieves down but if you think you're a even proficient you will find yourself deeper then that one Athena those guys threw off my ship once without me noticing.
Bro I finished doing a legend of the veil once and the best player on my team accidentally threw the Athena chest off the ship into the water while he was trying to move it to the nose. Let’s just say he’s not seen as the best anymore
Skull and Bones made the mistake of getting people’s hopes up for a game “like Black Flag” when they should have said “loosely based on Black Flag’s naval combat”.
So glad to see you talk about Sid Meier's Pirates. I used to play that game a ton, and I loved the experience of looting ships, traveling to the port where you could sell your cargo for a lucrative amount, and spending your money to eventually get the most powerful ship with all the upgrades and a full crew, so you could take out any other ship on the sea and complete the final quests with ease.
I feel like spore should have a middle ages stage so it doesn't just go from "Gnersh, Unga Bunga Caveman" to "I have become death, destroyer of worlds" like why can't I be a pirate in the sea?
lemme think.. a perfect pirate game.. could probably do well to have: -the ability to meddle with diplomacy -cool stuff to find and use -sea shanties -accessible ship combat with a high skill ceiling -juuust enough tactile things to play with to make a ship move, such that a really good crew could master movement -boarding -things to spend money on -violent weather -be pretty -sea monsters -taverns for uh.. procreation.. -minigames?? like chess or 21 -voip -large ish map the thought occurs, what if you had NPC crewmates so that a player only has to occupy the position of commanding the gunners? simplifies combat, if you have a party of a few players, maybe each firing deck occupies one player, sails another player, and steering another player? swivel guns only accessible to players, each individual gun can be taken over by a player for more precise shots, etc etc
I used to play the MMO Pirates of the Caribbean Online back in the day and that was fun. Disney shut it down alongside Toontown and Pixie Hollow. To focus entirely on Club Penguin. Which later got shut down as well. There's a rewritten version of the game called 'The Legend of Pirates Online' done by fans.
I remember in the early 2010's Playing Club for a month or two just to see what all the hype was about, and honestly it was the bes---one of the worst gaming experiences I had. I didn't see what the big deal was as there was limited things to do in it and alot of microtransactions for cosmetics, like heck I remember some pirate ship in the game trying to sell a "rare/limited time" puffle or whatever it was called. So glad I did not waste any money on that game just so it could be shut down after everyone wasted theirs on meaningless in-game cosmetics.
I played that game first but never paid for it so I was stuck in f2p 😢 then came pirates of the burning seas it was a great and fun mmo spend lots of time in it 🎉 I think it's still around but don't know if many people play it these days.
@@Nonpain That's certainly what I'm worried about, and why I'm managing expectations accordingly - It is NOT the same company that had the Fudge Packing Corp offering to fill your box anymore...
It's really simple people want to be able to make their own captain, have their own crew and ship and be a pirate on a grand adventure across the seven seas with maybe a sprinkling of magic and fantasy in it but we keep getting rubbish instead
This man (out of the blue) just decided to talk about my childhood. Sid Meier's is one of the greatest games, trying to take a town or sneak out of jail is peak in no other game but this.
I played the Skull and Bones beta for about an hour and was so disappointed. If it was marketed as a naval combat game where you're a captain under a nation of your choice or something, the gameplay would make way more sense and I think there would be more love for it. The problem is, it's wearing the skin of a pirate game but is absolutely nothing like a pirate game.
A few months back i played Black flag. and in the game there was this one mission that was like 1000+ metres away from my current location. And i didnt have any fast travel around it, so i set sail. It took me 1 entire in game day and night to reach and luckily there were no battles or forts to fight at all. It was a peaceful journey. And god the sound of water hitting the ship and the sea shanties being sung was soo peaceful and calming, it made me feel like i was actually a crew member sailing and singing as well. That one moment made the entire game 10/10 for me.
Classic solo slooping in sot is an undefeated level of difficulty. The chaos of managing helms, repairs, cannon, and boarding all by yourself is chefs kiss.
While not a Pirate game per say, the level in Sly Cooper 3 where you steal a boat and become a pirate will always be one of my fondest memories of video games.
I feel like a large problem is that the most recent pirate games are focused on multiplayer BS, meaning they tend to suck. For Sid Meiers Pirates, the problem for me is that the game only uses the fucking numberpad. One game I’ve found that’s decent is Buccaneers, which is made by the same guys that made the Sea Dogs games. Sadly the combat isn’t that great, but it’s still fun.
I started playing Sea of Thieves to play the little story mission adventure things, I remember going to an island, some guys came along asking if I was friendly, told them I was friendly, they then went and sunk my ship and came onto the island to hunt me down. Little did they know I was onto their scheme, I had snuck around to find their ship and burnt it down with bombs, they came running to their ship and i'd already escaped on a little rowboat.
What is sad is atlas was a game that for what it had planed it would have been exactly want i wanted in a pirate game. Unfortunately, it had way too many game problems and server problems that the game got abandoned.
Honestly I think a big issue with a lot of pirate games is creativity. Its almost impossible to play uniquely or do pirate ship and captain dress up uniquely. Even Yahtzee talked about it in his review of skull and bones where every pirate was dressed in a coat and tricorn. When you COULD get way more interesting with it. Like unironically Total War Warhammer has some of the best and most unique pirate gameplay I've ever seen and I wish more games were as bold.
Last time I played Sea of Thieves I got chased for 2 hours, we threw all our loot at them to get them to leave us alone. We even tried to sneak a rowboat onto a selling island while the rest of us ran. They didn't even take the loot. What did they want, to anchor us in place and then spawn kill us until we log off. I uninstalled the game and have yet to even want to install that toxic hell again. The problem with Sea of Thieves is there is enough PvE content for people like me to enjoy but the people who have kept playing it just hate people who don't want to PvP.
You can be irritated that someone chose to follow you but you have to realise that sailing away for two hours is your own choice. You can change to a new server in 15 seconds tops
the game does have a toxic community but it also has a good community. the toxic players always go after new guys. if you ever decide to give it a try again let me know I would be more than happy to invite you to my guild and play with us. we are good with new guys and like to help people learn and have fun.
They dropped a mode called safer seas now you can play with your friends to enjoy the pve aspect of the game. The gold is nerfed, and can only get up to level 40, but if you just want to enjoy the game itself, thats the way to go
This is why I play on an alliance server. I don’t need the stress anymore. I’ve been there done that I’ve had all the cool pvp battles with my family on our ship but now I’m tired I just want to enjoy the graphics the sailing and the socialising and having fun. By the way if someone spawn camps you you can just scuttle your ship, it is not worth it fighting these people.
Someone once asked me what I thought about Skull and Bones, I told him it was an open-world pirate themed World of Warships. They laughed at that description until they realized I was serious.
a great followup to this would be a video PRAIIISING the soundtracks for pirate games. the sea of thieves soundtrack is so good and the fact that you can play songs with people is amazing
I only recently discovered that for some, if not all, of the shanties, if you have a crewmate use the same instrument as you (i'm privy to the hurdy-gurdy), what they play will sound different from what you play and it creates this beautiful melodious harmony. I love doing this with the Stitcher's Sorrow shanty.
@@kaitheguy7832 the first instrument that starts is always the lead instrument, there's a primary and secondary track for every instrument, and for every song
Huge issue with Sea of Thieves combat. If you get surprise attacked, it doesn't matter how much better you play than the opponent, you will lose, or at least have a very unsatisfactory draw. Story time: I once was selling cargo and hear cannon fire at the shore. Two dudes who had just arrived were shooting at my moored ship. They only got 3 shots in by the time I boarded them, but there was no saving the ship by myself at that point. So I went to fight them. I beat them both... but they had a ship and I didn't, so they could continue respawning over and over. I had to steal their ship and crash it into island after island until it took enough damage to start sinking, all the while fighting both guys as they respawned over and over. When their ship finally took enough damage from all the crashing and sank, I "won", but didn't have a ship myself, so I too had to give up and respawn anyway. There SHOULD be some way to win against bad odds if your skill is high enough. But no, surprise attack is the first and last factor in any fight. TL;DR. I spawnkilled 2 guys at the same time for 10 minutes straight, but still lost because they got the first punch in.
Too be fair, if you let them get the drop on you that's kinda your fault, and a sneak attack is highly advantageous in any situation. That said, there should probably be a way to just make their ship into your ship if you manage to make everyone on the ship dead in a certain time frame or something. Never played it much, but that seems like a pretty essential thing for any pirate game, being able to take over a ship and win without sinking it.
@@j.r.6660 How can it be my fault if the game has some huge islands that don't let you check on your ship from the shops or caves? You are literally forced to leave your ship unattended at times. It's not like I didn't pay attention, there was no one around when I docked. And of course I agree with you both that a surprise attack should give you an edge, that is the point. But if after falling victim to the surprise attack you still win the fight the game still says "sorry, go respawn". That victory means nothing. Seriously imagine this situation in any other game and you'll get my point: Dark souls has lots of ambushes that are made to kill you. But if you survive the initial surprise attack and play well enough, you don't have to respawn.
@@germanbrandeburgo5925 Sea of Thieves is a coop game. It's not meant to be played alone. When we leave our ship, there's always someone who has to regularly check on the horizon. Also, If you see noone on the horizon and on the map, you have at least 5-10 minutes until someone shows up. And yes, you can still win surprise attacks like these. It takes some time to learn, but with enough skill, you can easily sink their ship. The key is to use your surroundings and to be strategic about it. Don't just board their ship. Look for a cannon on the island, get a keg, snipe them from the bushes, whatever. One person distracts the enemy, the other brings back the ship.
I'm so happy you remembered Monkey Island! But I think you forgot one of the greatest pirate games ever made: the first Pirates of the Caribbean tie-in game (2003).
@@frodo3556 Me too! The best part was the exploration. Dude... I got so lost in those islands. Lmao If I'm not mistaken, there's some kind of mod/overhaul that's still going.
I think the only real drawback Sea Of Thieves has for its ship combat is the ridiculously forgiving respawn conditions. Once you've sunk somebody, they'll just reappear an island over and this time they have nothing to lose and everything to gain, so they'll fight far less cautiously than before. It makes sense to give players an opportunity for revenge but as the victor it leaves you no downtime to repair and grab the loot they had onboard before it sinks.
I played on a shitty mod for Ark that released as a game preview called *Atlas* … I genuinely feel like the pvp server I played on was the coolest shit ever. We made alliances with real players who had big “companies” because there were some French dudes on the server who were going around sinking everyone’s ships… The big American group rallied 25 people from the sever including our company just to go and take down their heavily guarded port/stronghold. That was the most insane fight I’ve ever seen. Ships were obliterated by cannon walls and mortars but our guy tamed a dragon and other monsters to siege them. After we beat them, a few days later we all agreed to team up again for the kraken boss fight and the hydra boss. It was so epic. Unfortunately the alliances turned sour after a while and things became really complicated and the two powerful groups were going to wage war against eachothers islands and we were stuck in the middle of the alliance. Half of our group liked one side and the other half was in debt and liked the other side. It was so cool but also tough lol. Our island was surprisingly never taken over until we left the server. That was a fun experience. I wish Atlas got updated and fixed so more people could enjoy it. It is is a bad game I know, it is just a copy and past of Ark with ship combat… but when your on a big community server it can be absolutely wild. Another thing, you could trade in that game too and if you were spotted by a pirate ship that wasn’t your ally you were seriously in for it. 😂
@@TheRagingHardon Theirs a game called age of water that is basically fallout but its a flood instead of nukes, and you fight scrap ships and customize and make your own and it releases on April 23
I loved Sea Of Thieves for a long time. My favorite memory was a session where I joined an open crew reaper team, we’d intimidated a lone sloop into an alliance since we were the brigantine, let them collect their treasures, and when we’d noticed their trip to Reaper’s Hideout we bee-lined it to meet up for “a friendly little get together”- oh who am I kidding we betrayed and killed them to pillage what was almost theirs
This is one of those videos made to only be watched once, while simultaneously begging you to watch it over and over and over again due to how perfectly crafted it is
I was lucky to have a friend let me play using their beta code and thar very first experience, sailing with a crew of 3 other beta testers who were just as fresh to it as I was, going to Devil's Ridge to dig up our first chest, and ending our little session in a tavern with some grog and shanties... that is was sold the game to me. Over 6 years later and though it has its rough patches, I still find myself coming back just for that freedom it gives.
The mechanics of that game are so much more pleasant than that chuggy Sid meiers system I played in Xbox. Sega genesis had a game that played out exactly like pirates of the Caribbean, but who didn't used to sit there with a psyloc nerd rager drinking those graphics up with a spoon back in 2005?! That was the pinnacle time in its debut age! My God!
@ stellar, gotta say, your video style makes a seriously refreshing change to the usual "they're paying me to say this but lets pretend they're not" kind of review n you're spot on as to sid's amazing pirate game - apart from the release date wrgt pc. well done
video title answer: because of the PVP aspect, new playes cant get anything done because players who have no life keep killing the new players (yes im salty about this) and you cant really play this game solo as a new player ebcause you constantly get attacked by larger ships that have several players on it, firing several cannons. so the new players give up on the game, because they cant progress the game! 12:09 and this is happend to me alot and made me quit the game...show up with soem freshly dug up loot...and i get sunk on the island where i was going to sell my loot...
The problem isn't even no-lifers in general, plenty of them are fine. It's the fact that some people see "pirates" and think "oh this is a great justification to just hunt people for the sake of hunting people" and turn it into some weird way of establishing dominance over others. I've literally had a guy say "how is your ship so nice, you're so bad at this game. I just started and im better than you" while it wasnt my ship, and I wasn't fighting back. It's cartoonishly antagonistic.
@@PhoenicopterusRThrough all the time ive played sea of thieves I have 100% noticed a majority of people craving PVP arent in it for the loot, but litterally just to upset others. they ALWAYS are mic and text spamming the entire time, and like 50% of the time just left more than half the loot after sinking us. The doods who actually PVP'd for fun were cool and a nice breath of fresh air but id be lieing if I said that was most of them. (my steam shows 390+ hrs of playtime so id say thats a sufficient amount to say ive experienced it)
@@reade_meI’m in the same boat I hate pvp will not even try games with pvp but I tried sot because they added a no pvp server and I tried it and it was fun but there was nothing to do really. So I googled it and found that almost all the content is missing from the pve server why do they hate me for not wanting to pve and constantly have to be watching over my shoulder.
The different roles of a crew in a PVP battle is so cool in Sea of Thieves, i would stay in the helm trying to get angles for my friend at the cannons while my other friend would exclusively just hop on a cannon to try and board the enemy. This was so much fun.
I'm normally our best canon shot with my group and our worst boarder but im normally doing both helm and canon until my entire crew lags and falls off the ship lol
Sea of thieves does have stuff unique to each island, including NPC’s but they do do much other than talk, but there is books you can read hidden around, and upon reading some you’ll get secret cosmetics in such. But other than that the video is still true that each island is not unique until you get a quest that makes it unique.
in sea of thieves you can find pretty valuable loot by going to small islands by finding skeleton captains, ocean crawlers, messages in bottles, and even random tresure scattered around too sometimes.
Please everyone play Blackwake, it's a cheap, awesome pvp pirate game with ship combat and boarding focusing on team work. It's got tdm, ctf and a fort mode. The only problem is a small player base but its under £10 so just give it a go
The only Playmobil pirate game I owned as a kid was "The Great Treasure Hunt", which didn't have a lot of fighting in it, but it was still pretty cool. Especially because I had some of the sets like the big pirateship.
it's interesting watching multiple people on the same topic. because one will express how it's incredibly fun to hunt people down and loot them, and the other will talk about how many sweaty gamers will go after essentially anyone who's just trying to have fun with whatever quests.
I loved Sid Meyer's Pirates but POTC (2003) / Sea Dogs 2 is probably one of my favorites of all times, tho it's 21 years old by now and plays VERY dated. Beyond New Horizons is a massively modded version of the game released in 2023 (and being worked on right now) and available for download for free if you played it back in the day, it's a classic and it was incredible. I really wish there was a game with similar progression and being able to command my ship, fleet, join nations, get a letter of marque, backstab the English, and conquer my own towns, or the entire Caribbean!.
You may already know about this, but there's actually a new addition to the Sea Dogs franchise in the past few months called Caribbean Legends. If I'm not mistaken its developed by a guy who used to be part of the original team, some weird legal shenanigans going on means he owns the IP rights (though not to Disney's POTC).
The Port Royale series is quite similar to Sid meyers Pirates. Mostly focused on naval combat and trading. I really love the first Port Royale game, because it has a wonderful atmosphere.
Lol. Thats the fancy new graphic version of sid Meyer's pirate. The verison i played as a kid had like 8 colors. It was remare multiple times. The original cane out in 1987
One of the best parts in sea of thieves is the pure adrenaline coursing throughout your veins while fighting and making decisions. you can even see it in the combat example gameplay. that shaking is something I've only ever experienced in sea of thieves, and it doesn't matter if you win or lose (even though it does). you had fun.
Sea of Thieves is the only game that made me rage quitt in years. Most of the time its fun, but beeing new in any long standing life service game with PvP is pure fucking hell
I disagree. Everything takes so long in Sea of Thieves that when I've been sailing around for two hours and then instantly lose a fight it's just not that fun to lose.
@@Quantum-yz9fc The loot doesn't matter much in the end, and it isn't your's until you sell it. I agree, getting stomped without understanding what happened sucks, but you can still learn from those experiences. Remember: EVERYONE has gone through that, including the people who want your treasure, along with some blood. The best of players are the ones who decided to get better. if they had not, how would they improve?
@@captainshelf7 yeah, I understand that I can learn from it and will eventually get better. I just don't want to spend the time doing that in order for the game to be fun.
I remember that game. I had it on the PS2. It was a lot of fun, at least up until the point where it would freeze up and crash, causing you to lose your entire fleet and hours upon hours of progression. I always thought that if someone could perfect that game by getting rid of all the bugs, and making the open world feel more alive, and lived in, then that person would create the perfect pirate game.
I was developing a pirate game recently… well actually it was a viking game. But I recently changed project… I will release my sea faring adventure in a few years.
Hear me out There is some mobile pirate game called "the black dead" I think, used to play it a lot as a kid It is no joke one of the best pirate games there, sometimes even better than black flag Would be nice if you ... Check it out, get some ideas frol it
Brother, the helm literally needs to be able to steer the ship, repair at the same time, and also be canoneer when the canoneer shots themselves away without warning, or before consent
lol true, helm is genuinely the most stressful job at times. A poor cannoneer, adds a lot of unnecessary pressure onto the helm though.. attack is the best defense.
Sid Meyers pirates game is such a fantastic game, my library had it and I spent so much time playing it growing up. It still holds up for a fun entertaining game. Nostalgia.
The feeling every good pirate game wants to capture is what was going on during the golden age of pirates during 1650 to 1720. Piracy was simply a better paying job than most people could get and the lucrative targets were generally the very same people, companies, and governments that wanted the to live in poverty. Piracy was a persons escape, rebellion, and attack on the people and systems that wanted them to have less. In today's words, the feeling every good pirate game wants to capture is "eat the rich". Not a lot of publishers vibe with that lol.
You left out an S tier game series - Sea Dogs. A remastered and improved version of the latest game in the series was just recently released, called Caribbean Legend. Check it out.
Me and a friend of mine came up with a genius strategy to avoid having our loot stolen in Sea of Thieves. You put all your loot in a rowboat and one crewmember takes it to an outpost to sell it while you keep sailing to and off the edge of the map. 9 times out of 10 the enemy players will ignore the rowboat and follow the main ship and end up sinking when we go out of bounds. We call it the World’s Edge Gambit.
And to this day, Black Flag is still the best Pirate game. The feeling of sailing the high seas, the naval warfare, the brutal land combat. Nothing will ever come close as shown by Skull and Bones.
There are another interesting pirate games you can check. It's "pirate the carrabean hunt" and "pirate, the curse of the dead". They're for free on steam and pretty good Also, "Sea Dogs" series is a great series (although really old) and second game had even Pirates of the Caribbean crossover!
If you have run out, I can recommend "Tempest" as a chill Singleplayer pirate game. It has a little magic sprinkled in and some cool lore and every little village has a gameplay or cosmetics upgrade, different ammunition and random price fluctuations. There's lots of sea monsters and even the elusive double broadside when sailing in between two enemy vessels. You buy or board a ship to get upgrades. It's fun!
Also the STRESS in SoT, I have never been more invested in a game then when I’m 8 hrs deep into a run, tier 5 with 3mil+ worth of loot, and then we get in a fight.
Honestly I feel like Rockstar should give pirate games a try its right up their alley with the multiplayer aspects of gta and the major exploration and feeling of having a gang of thieves alongside you in rdr2. I'm just saying it might work!
How is it like an extraction shooter? You don’t go in with anything and don’t get to keep anything. The only thing you get the actually keep between sessions is a rowboat. The game, now more than ever, is more like a questing game. You go pick a quest to do and complete it for monetary reward and repeat.
Nobody ever remembers any of Akella's Pirate games (the Sea Dogs/Age of Pirates series) which is really sad. Sure, they were often quite buggy but they took everything great about Sid Meier's Pirates and made it even better. I still consider them to be the peak pirate game experience.
Is a crime that games like the Sea Dogs series or Pirates of the Caribbean Online (Now The Legend of Pirates Online), or heck, even Tempest or Pirates of the Burning Sea aren't talked enough. It is amazing the lack of pirate games on a sea of medieval europe games. I'll would kill for a "Elder Scrolls"-like Action RPG Pirate game
Thanks to Factor75 for sponsoring today's video. Go to strms.net/factor75_thestellarjay and get 50% OFF your first Factor75 box + Free Wellness Shots for Life! Two free wellness shots per order with an active subscription.
All comments making fun of my pronunciation of "Caribbean" will be deleted thank you.
No
I cant wait to shove all that delicious food deep inside my mouth and taste that thick creamy sauce when i slurp up that deal
PLAY ARCANE ODYSSEY!!!!
haha you say Car bean funny
Don't worry, there are Caribbean people who pronounce it the same as you
so happy that I was able to contribute to this masterpiece by crying into a microphone for 3 minutes, 10/10
You a cool guy 😎👍
You did it perfectly
Now selling Blue Jay's crying mp3 on my only fans 👍
I know you from DJ peach cobbler
@@TheStellarJay. What are you doing step-jay?
"why does my ship have stamina"
Perfectly describes the problem with modern video games.
the only game that stamina would make sense is AC odyssey simply cause you have people rowing....in a full on naval pirate ship from the 17th century...nah..keep that stam system away
Who put Dark Souls in my boat!?
@@johnskelington lmfao right? Boatsouls
Darksails, surely?
Although that does sound a bit too cool.
It might check out as a way to represent the crew being run ragged, but that’s not tied to your actual speed unless you’ve gotten out the rowboats to tug the damn thing.
Honestly Sea of Thieves gave me the most epic gaming moments in my life. Fighting a Galleon as a Galleon inside of a storm, with a brig in the distance closing in, everyone screaming for better angles or because someone is boarding. All while the storm messes with your steering when no one is on the wheel. Pure chaos, pure tension, pure epicness. love that game.
Storm battles are tight!
Me filling a rowboat full of powder kegs and trying to sneak up on the team doing the fort of the damned. And after I sell just fishing till I get bored. Man I love this game!
I've legit never played a game with ship-to-ship combat that's better than Sea of Thieves. Guns of Icarus gets a special mention, although it's not exactly the same thing.
+ there are not many pvp games where u can play with your friends as a team. This game gave us some legendary moments we'll never forget.
Its a bit too competitive and tryhardy. But most ppl probably like it that way.
I love Sea of Thieves because in theory the game is just doing quests that take you from point A to point B but it usually never happens like that. You could sign up for a quest that takes you to an island with an X on it, only to find a skeleton captain also there that gives you another island to go to, but on the way there a skeleton ship ambushes you and all of a sudden a reaper ship chases you. All of a sudden what was supposed to be a simple point A to point B has turned into you defending your loot from half the server in the middle of a meg attack
Sounds like Fallout
Wait 2 months and you'll be bored of the same shits
Can confirm. Me and my friends play on Safe Seas, because we don’t like PvP, but completing a single Tall Tale would take us 6-7 hours for the reasons you listed.
Start quest, read info, go to island, fight skeletons, acquire random map and quests, follow them, loop around the entire map looking for books and treasure, sink a galleon cause they thought they could f around, raid a fort cause they though they could f around while we were on our way to sell our loot, send a Meg straight to hell when we’re in pissing distance of the outpost cause the bastard bit my boat, sell loot, finally finish Tall Tale, and now finally it’s 4 AM and holy shit how’d we get here?
By god I love the game.
@@keeganfirecloak4695 And then you received 5000 coins because you remember you’re in Safer seas
@@Overqualification I’m honestly totally fine with not making anywhere near enough money in comparison. I’d much rather take longer to get my things done but still have a good time VS risk getting jumped constantly and not having fun cause I can’t get anything done. It’s one of those “weighing the pros and cons” moments
For the record, Sid Meier's Pirates! as shown in the video came out in 2004, however it's a remake of a game with the same name made for the commodore 64 that was released in 1987. The game shown with 3d graphics was not made in 1987.
Thank you for clearing that up because my entire world view of an '80s game' was about to be shattered.
Thank you for posting this so I no longer have the compulsion to.
They disabled pvp in a pirate game? So skull and bones is just PotC online without the charm. Sure I couldn’t shoot people (because Disney)but the magic glass was litterally voodoo.
@@cjtheknerd7487 Check out Corncob 3D. It came out in 1988 and was the world's first fully 3D polygonal video game.
But there's more! Pirates was launched for several systems, including IBM PC and C64 in 1987 and it was GREAT (I played the Amiga version from 1990). It was then re-released as Pirates! Gold for PC in 1993 (I remember it as a bit clunky, but still GREAT) , and then the Sid Meier's Pirates! from 2004 is the re-re-release, and I DEMAND A RE-RE-RE-RELEASE NOW! Been waiting 20 years... The 2004 version was the last time I started playing a game in the evening, and then suddenly it was starting to get light outside... I'm too old for that kind of gaming now, but damn, that was a great game...
a lot of people forget pirates were essentially veteran navy men and 16-24 year olds who owned their own ships and went back to their countries to find a peaceful country with no room for them or their ships. They had no marketable skills other than Sea to Sea and Sea to Land combat and a good sense of strategy.
So, they made a crew and continued doing what they were good at. Naval combat. i would love to see a pirate game lean into this found family aspect of pirate lore.
Mass effect but in the Caribbean?
There's also, at least to some extent, a whole ideological aspect to it: dissatisfaction with the social order of the time, the desire to forge your own path, or to take revenge for the numerous inequities that order generated, or, perhaps, to even build something new...
@@travisbergen2807Dragon Mass: Black Age of the Caribbean Flag Effect
The nemesis system would be amazing for a pirate game
@@Skeleton52925 That'd actually be incredible! Rival pirate ships and authorities. All with unique properties, evolving as you play.
Pirate games ARE still awesome. Problem is companies are only focused on taking players money
Maybe the real pirates were the devs all along.
@@destroyerofturtles5024 corporates* the devs are still just doing their job, sadly
@@mateo0123 After that CoD developer's response to Christopher Judge's jab on the CoD dlc being ridiculously short, I kinda stopped seeing the devs as poor victims of the publishers. Many are exactly where they belong and think just like their corporate masters.
@@CidGuerreiro1234 What did he say?
I mean, they're making good progression from making pirate games to pirated games
I can confirm that I infact DO sail around randomly in Sea Of Thieves to have fun and find random treasure, just embracing the world, its look, and its feel.
I did this too, and stopped going to large islands because they were not fun. The PvE combat against nonsea enemies is not a lot of fun in my opinion so going onto the islands got obnoxious with how many enemies were spawning. Wasnt as bad last time I signed in.
But yeah, just sailing around can be great fun, especially if you have a crew that likes music.
"Don't be mad at the theives" oh no no no, we will be mad but instead of being salty, we shall B-Line straight toward the ship that sunk us after we respawn and fight them with limited ressources just to get that sweat revenge, even if they already sold everything we used to own.
Litteraly some of the most memorable battles I ever participated in.
Sweat
One of my most memorable situations like that was when another crew sank us. When we respawned and came back at them, they started shouting that it's a pirate game, so they had the right to rob us and therefore we should leave them alone now because they did nothing wrong 😂 Someone forgot that "it's a pirate game" works both ways.
@@Therealonetruejoestill don't know what this actually means as everyone uses it differently
@@SereglothIV so... do you been able to sank their ships for sweet sweet revenge of a pirates? and after they respawn you gous says the same thing? 😂
@@shiro3146 Not really, unfortunately. They sank us again (and again) but sounded really mad that we dared disrupt their journey to Reaper's Hideout 😅
“Why does ____ game always fail?”
Corporate greed, done.
Ahem (insert valve game) only started falling now because valve left us to die 9 years ago/ valve can’t count to fucking three and refuses to make a third game, even though they left us on a cliffhanger/ valve never finished the goddamn comics
They were the real pirates all along
Wrong. Ideology ruins far more games now
@@Jim-BagelCapitalism and the drive to make as much money as possible above all else can easily pass for an "ideology" these days.
>MUH KKAPITALISM IS LE ULTIMATE EVEIL
saints row tier comment
Sea of Thieves being considered one of the "older" Pirate Games made me feel like I instantly aged ten years
I hope your life insurance is in order old man
just hit its 6th anniversary yesterday
born in 95 and only played sea of thieves once after being bullied for 1 hour in my ship from other players. Never had such a bad time in a videogame ever. I can't believe a new game from my perspective is considered old, damn! haha
@@v44n7 Oof, sucks to hear that you had such a bad first and only experience. Unfortunately there's so many toxic players these days that it's kind of been normalized...
@@CaptainRidley it was terrible, i couldnt believe they didn't finish us off. We just keep spawning and dying for one hour while they talked shit on mic, damn, it was years ago and i still feel like it was yesterday. I thought myself, I played toxic lol for years, Why I am doing this hah
Blackwake is a bloody classic. Its so fun having a 13 people ship filled with friends. Also, the OST is beyond awesome.
For Skull and Bones "Turning the ship is an unresponsive sleep paralysis nightmare nightmare nightmare" I spent three minutes laughing during the beta cause the very first ship you got control of, quite large probably a galleon of some kind, turned on a dime and it looked ridiculous.
Spot on mate
It looks incredibly silly… really disappointing.
That’s what Sea Of Thieves did well. Each ship has its pros and cons.
Why does my ship have a stamina bar?
@@toddoverholt4556 Well if you ask Ubisoft it's the crews stamina. However, that implies they're not tying the sails in place while at full sail and instead holding the ropes by hand against the strength of the wind.
@@linop2 actually they are not working the sails at all, instead they are blowing into them to propell the ship.
Bro me and my friend were on a sloop getting chased by some 10 yearold german children on a galleon and we just ran for 2 hours until it reached 11am when they mysteriously logged off, we legit played them to their bedtime 💀💀
when the only reason you survived was because your opponent has a firmer sleep schedule:
Running ruins the game, fighting is fun
@@TheSpiderMeisterFT brotha we were legit stocked full of fish for the hunters call
@@TheSpiderMeisterFT Being a sweaty edgelord hellbent on chasing people to the ends of the Earth ruins the game, learn to let go and let people have fun their own way. Even the staunchest PvP advocates in this game tell people to let go of chases if you aren't getting anything but frustration out of them.
@@Lernos1 Sweats don't ruin the game. Get killed? Cry about it. What ruins the game is children too scared to lose some loot and time. But, frankly, I agree, hellbent chasers are annoying as shit and useless to the game's community
"No one's ever gone to old salts atol for fun." Feels a bit prophetic, given how me and my friend were literally at that island yesterday, for no reason, just pointlessly island hopping.
You forgot the GOAT of pirate games:
Poptropica: Skullduggery
I remember playing sea of thieves and boarding an enemy ship with the Flameheart curse. As i charged down my enemy with my cutlass, the poor kid screamed "OH GOD SHE HAS GLOWING EYES"
You scarred that poor guppy for life with an eyes glow meme lol
@@meeeberperson I hope he's doing well and has glowing eyes of his own
we followed a group that was doing a quest without them realising, when they were on the island my friends and I took the time to fill their boat with water
using buckets as much as we could before they got back
then we waited to broadside them so they had no chance of fixing the ship in time
10/10 game
@@smalltime0honestly bailing water into a ship by hand as Saratoga is... beautiful, just beautiful
@@meeeberpersonnot a long life I guess
Black Flag with character creation, more outfits, and selecting your own ships would be the formula for the greatest pirate game of all time.
This and updated combat
No sword play and harvesting land resources from your ship were the stupidest decisions imo
The combat is good but relies on animations its simple and easy @WeyTheGreat
It does with mods
@@HK-47_Meatbagno sword play is wack but the harvesting is quite literally the smallest part of the game. Since passing the first 2-3 missions I haven’t had to do it since a singular time. If you don’t compare the game to sea of thieves it’s actually fun to play with friends but because of how early it is the game play loop gets boring once you max out ur level
My biggest problem with Sea of Theives is how small the servers are, when there are only 20 people on the high seas it often ends up feeling incredibly boring doing anything but hunting for pvp cause you'll just never find anyone
I was the same bro, they added match making, completely fixed that issue. Queue times a fast af too
They have added diving in Season 11, so now you get constant traffic of ships coming in and out of the server. You can do this as a reaper too, just dive and clear the server, then dive to the next. It's awesome!
These damn good games and their constant updates, now i gotta go play it again
I wish the outposts had a bit more spice and life to them. You never see different crews hanging out in the tavern. Maybe if they added mini games to bet small amounts of gold or treasure
@kingdisco9652 If it was actually a good game I'd agree
So last weekend in Sea of Thieves while playing on a galleon I discovered you can fight a skeleton galleon, kraken, and megalodon, while two sloops team up against you. We sunk.
Gunner is most important.
Helm is most important.
Boarding is most important.
Carpenter: Losing their shit below deck as they hold back the rage of the sea itself.
Who tf says "gunner" for main cannoneer and "carpenter" for bilge???
carpenter ??? 😂😂
@@Cqat1 Kids these days...
@@Cqat1meiers pirates!
@@Cqat1 carpenter is the specific job bilge is the area they work in but bilge is the short term for repairman
Sea of thieves can have some truly epic moments. I'll never forget the time I duelled an enemy captain on the deck of his ship, as our galleons circled each other inside of a storm, while a kraken was trying so sink us both and kept snatching people off the ships... It felt like a scene straight out of a movie
*He's a Pirate intensifies*
I tracked down a brigantine who stole my reaper chest to an island they were looting and parked my ship next to theirs as a distraction. While they were busy I stashed 3 powder kegs on my enemies ship and waited in their hull. As soon as I heard them open fire on my ship, I shot the kegs and blew their ship up along with myself. By the time I respawned, their ship had sank and the two low health ones that were raiding my food barrel met the end of my blunderbuss.
You cant get this kind of gameplay from Skull and Bones
Pretty sure that _is_ like three scenes from Pirates of the Caribbean stitched together...
Best part is, that's almost every play session in SoT and sometimes multiple times each session
I can never find anyone
Shout out to Pirates of the Carribean Online, the game that made my childhood. Ship combat, manning the cannons, on foot combat, and all that with the bois. So good, shame it got shut down.
its kinda still up as the legend of pirates online
Now the closest you can get to that game is the Sea of thieves pirates of the Caribbean story quests
forget about this trash, it was good 20 years ago.
The part that stands out curiously strongly in my mind is the ability to repair your own ship while at sea. Basically everything about the sea travel stood out as way better than my very young mind could possibly appreciate.
@@anger154the people running it have even added content, so it’s arguably slightly better than the original right now.
Sad you didn't talk about Pirates of the Burning Seas, which I feel is top tier pirating. Like no joke, you want to upgrade your ship, you need to find people who make upgrades, and if you want to make upgrades yourself, you gotta go to specific ports that can only build specific things. There's different methods for combat, many different ships, and so much more.
They fail because they discourage pirate nature. It would be like a war game where the character is supposed to seek peace, or a fighting game where the hero is a pacifist. It's lame as hell.
There has been one decent beat-em-up that approaches the latter yet remains pretty fun: "Way of the Passive Fist". I think you could maybe manage it with enough creativity. It still isn't going to be what the consumer is initially looking for.
It depends on the message of the game. Spec ops:the line is decidedly anti-war but has fun gameplay
I want to play as a cutthroat scourge of the seas, or an either passionately loyal, or dubious calculating selfish privateer
Also, they warp pirate nature into being toxic fucks. We could be cool people as well as pirates, shantying around and blowing shit up, but it instead becomes a load of BM and toxicity. Yes, pirates were ruthless bastards that gouged out people’s bits to extract information and frequently betrayed and sold out. But it’s a game, and for a game to thrive and survive you need a good community, or at least a loyal one. Being hunted down constantly when you can’t do anything about it isn’t fun, it’s just a raiser of blood pressure.
@@Scoots_McGeeSee, this is the sort of attitude that could save games like Sea of Thieves. Roleplay, and make it part of the player interaction. All the components are there, but the community isn’t. You could play as a pirate hunting man-o-war, or an exploratory vessel, or a fishing trawler, or a privateer, or a trading ship. All that’s easily supported in Sea of Thieves and other such games. But when the only thing anyone wants to do is go mess with others without speaking, without any sort of meaningful interaction, just kill and go like they don’t think of other players as people? Who wants to play that? You can kill and maim and explode people, but actually TALK, or dance, or something that shows that there’s humans interacting and not a soulless fun-wrecker just out for themselves.
Black Flag came out as my navy roommate and i were waiting for our ship to come off mission so we could join them mid-deployment. We loved the game, and then finally joined our ship and the first thing everyone does when they show up to the ship is crank in the galley. Cue my roommate and i singing corny sea shanties as we scrubbed dishes in the cramped galley together.
Great times lol
What I wouldn't give to join you there mate.
I was singing bully in the alley while shoveling snow that year.
"Crank in the galley" wasn't as lewd as I first imagine its meaning to be.
I was in nuke school when it came out, was out of boot camp for a couple of months. I just remember playing that after shining my boots, cleaning the barracks, etc. and just wanting for the days where I could just drink rum and sail the seas without the need to turn my boots into mirrors
I was gonna say, when I saw this video in my recommended I immediately thought of black flag. Really set the bar for all other pirate games, sea of thieves is the only one that can go toe-to-toe with it.
I would say that Black Flag has the best sailing mechanics. Sure, exploration is a bit lackluster but actually sailing is fucking awesome. Having to maneuver around water spouts, sail up gargantuan waves, steering clear of whirlpools, all while doing a beautiful dance of ship v. ship combat? It’s glorious. If you aren’t paying attention during a storm, consider yourself sunk and your save loaded to the last checkpoint
IDK, as annoying as naval action (the steam game) can be, having to adjust the sails realistically makes fights interesting
the only reason Black Flag even exists is because the naval missions in AC3 were the best part of the game.
@@AzguardMike black flag exists because yo ho ho
Too bad there is no way to remove the basic Assassin's Creed garbage out of it. The gameplay is way too repetitive and boring to make up for its upsides.
Yeah, people praise it as one of the best games out there but it's only really the sailing and ship combat that's great. And it looks nice. Everything else about the game is just really dull, repetitive and there's nothing interesting to find on islands or towns.
I feel like this video could also touch a little on two other games. Disney's Pirates of the Caribbean game, which was one of my all time favorites as a kid. I mostly liked being able to do both ship things and land things. The pistols had different ammo types (poison, fire, etc) to fight different enemies and such. I believe there is a small group of people who got permission to keep running the game after Disney shut it down.
The next game would be Naval Action. A bit more strategy is needed in this game, as the sailing mechanic is greatly more complex. There is no boarding mechanic (at least when I played) rather a window pops up and you basically play a roll based attack game....
I do have Sea of Thieves, and I will say it gets the closest to that Pirates of the Caribbean feel to it. I just feel like it's missing a couple things. Mainly, unique weapons and something more to do with gold than just cosmetic items... I do like how it keeps it balanced this way, there is no "progression" besides ranking up with each merchant.
0:30
Ignore the mayor
Get ripped off by the merchant
Repair your boats with the shipwright
Try to talk to women at the tavern
Get scared and avoid talking to women at the tavern
Drink your insecurities away at the tavern
Start playing Sid Meier’s Pirates (at the tavern)
Ahh, Sid Miers. The Midas of gaming.
I was that guy that got mad at Sea of Thieves and yes, every time I did, everyone laughed at me. It turned out to be a very frustrating game, I was so poor at PvP that everytime I did something actually cool in the game, It was essentially guaranteed it would be stolen mere moments later.
However, I quickly decided to just say fuck it, and started doing the cool stuff, grabbing my reward and promptly throwing it away. Still got boarded of course, only for them to find nothing but an AFK player as I decided to wait out their wasted time making a coffee. Put in 500 hours like that, fun as heck and the joke was always on them.
You payed....$40....to be afk for 500 hours
thats uh not what he meant
I think He would go afk when getting attacked
Bro thinks he's cool
@@ItzFoxUwU Or he's on gamepass
We’re still laughing at you. I lose pvp fights from time to time too, as do many others, but at least I just accept it, move on, and continue playing for the fun of it. You win some, you lose some, that’s the game, risk vs reward… you just sound like a sore loser.
A double Jay special
Jay²
All we need is a specific kind of tank and we'll have Star Wars sequels.
I wanna put a Phantom Menace reference here
Its an uprising
@@ginge641you cheeky bastard. Take my like and go
Amazing that you were able to make this video without mentioning early Bethesda classic Seadogs. Perhaps singlehandedly the biggest inspiration for blackflag gameplay wise and still and forever my all time favourite pirate game, even if it has aged like fine milk
you got the basics of combat in sea of thieves down but if you think you're a even proficient you will find yourself deeper then that one Athena those guys threw off my ship once without me noticing.
spies, kegs, crying chests, storms, curses. I'd say I'm aware of about 1%
Bro I finished doing a legend of the veil once and the best player on my team accidentally threw the Athena chest off the ship into the water while he was trying to move it to the nose. Let’s just say he’s not seen as the best anymore
fr. You need to have at least 350 allegiance to be decent, and 500+ and some tdm experience to be good.
Skull and Bones made the mistake of getting people’s hopes up for a game “like Black Flag” when they should have said “loosely based on Black Flag’s naval combat”.
From the developers who played Black Flag. Once.
Game should have been free to play. It would have been way better recievied. But 70 DOLLARS??
That's not how marketing works it was literally it's only selling point
Even thats a bit too much.
"somewhat inspired by things in a game that's may or may not have been the good parts."
So glad to see you talk about Sid Meier's Pirates. I used to play that game a ton, and I loved the experience of looting ships, traveling to the port where you could sell your cargo for a lucrative amount, and spending your money to eventually get the most powerful ship with all the upgrades and a full crew, so you could take out any other ship on the sea and complete the final quests with ease.
Really makes you feel like a pirate
The game was a mainstay of video games . The first version came out in 1987. I played the 1993 one all the time as a kid. Nailed it from the start
Listen! He s got a point! Pour him some ale!
@@SaltyChickenDipI played both and they were epic!
I feel like spore should have a middle ages stage so it doesn't just go from "Gnersh, Unga Bunga Caveman" to "I have become death, destroyer of worlds" like why can't I be a pirate in the sea?
lemme think..
a perfect pirate game.. could probably do well to have:
-the ability to meddle with diplomacy
-cool stuff to find and use
-sea shanties
-accessible ship combat with a high skill ceiling
-juuust enough tactile things to play with to make a ship move, such that a really good crew could master movement
-boarding
-things to spend money on
-violent weather
-be pretty
-sea monsters
-taverns for uh.. procreation..
-minigames?? like chess or 21
-voip
-large ish map
the thought occurs, what if you had NPC crewmates so that a player only has to occupy the position of commanding the gunners? simplifies combat, if you have a party of a few players, maybe each firing deck occupies one player, sails another player, and steering another player? swivel guns only accessible to players, each individual gun can be taken over by a player for more precise shots, etc etc
whats voip?
@@Lee-of4gt voice over IP, basically in game talking with proximity, or whatever in game radio there is
Pirates of the Caribbean New Horizons is.your answer and has been for many years. Join the Piratesahoy! Community
@@IAssassinII "Guns of Icarus"
I used to play the MMO Pirates of the Caribbean Online back in the day and that was fun. Disney shut it down alongside Toontown and Pixie Hollow. To focus entirely on Club Penguin. Which later got shut down as well. There's a rewritten version of the game called 'The Legend of Pirates Online' done by fans.
I remember in the early 2010's Playing Club for a month or two just to see what all the hype was about, and honestly it was the bes---one of the worst gaming experiences I had. I didn't see what the big deal was as there was limited things to do in it and alot of microtransactions for cosmetics, like heck I remember some pirate ship in the game trying to sell a "rare/limited time" puffle or whatever it was called. So glad I did not waste any money on that game just so it could be shut down after everyone wasted theirs on meaningless in-game cosmetics.
I played that game first but never paid for it so I was stuck in f2p 😢 then came pirates of the burning seas it was a great and fun mmo spend lots of time in it 🎉 I think it's still around but don't know if many people play it these days.
I really want Rockstar to make a pirate game. Imagine a pirate game like red dead 2.
old rockstar is gone half the company left after rdr2 , you'll see it after gta6 .
a game were you fail the mission if you sail past an arbitrary line ?
@@Nonpain That's certainly what I'm worried about, and why I'm managing expectations accordingly - It is NOT the same company that had the Fudge Packing Corp offering to fill your box anymore...
I'm gonna be honest, that sounds awful. I do not want red dead fail conditions in a game where you spend 80% of your time on a boat
You mean empty like R2D2 Online ?
It's really simple people want to be able to make their own captain, have their own crew and ship and be a pirate on a grand adventure across the seven seas with maybe a sprinkling of magic and fantasy in it but we keep getting rubbish instead
This man (out of the blue) just decided to talk about my childhood. Sid Meier's is one of the greatest games, trying to take a town or sneak out of jail is peak in no other game but this.
The 1993 version in the Sega Genesis was my childhood.
I played the Skull and Bones beta for about an hour and was so disappointed. If it was marketed as a naval combat game where you're a captain under a nation of your choice or something, the gameplay would make way more sense and I think there would be more love for it. The problem is, it's wearing the skin of a pirate game but is absolutely nothing like a pirate game.
I played the original Wii U demo and it was also super awful.
A few months back i played Black flag. and in the game there was this one mission that was like 1000+ metres away from my current location. And i didnt have any fast travel around it, so i set sail. It took me 1 entire in game day and night to reach and luckily there were no battles or forts to fight at all. It was a peaceful journey. And god the sound of water hitting the ship and the sea shanties being sung was soo peaceful and calming, it made me feel like i was actually a crew member sailing and singing as well. That one moment made the entire game 10/10 for me.
1000 meters is like 2 minutes of travel
a day of travel for something 1 km away?
@@aliatef7203 in game day and night time
When I play Black Flag, I never fast travel. It makes the game so much more rewarding
Classic solo slooping in sot is an undefeated level of difficulty. The chaos of managing helms, repairs, cannon, and boarding all by yourself is chefs kiss.
While not a Pirate game per say, the level in Sly Cooper 3 where you steal a boat and become a pirate will always be one of my fondest memories of video games.
Thank you for this ps2 memory.
Sly Cooper was peak for my childhood. Love everything about those game!
I pray every day for a remake
It's crazy how Sly 3 turned into a more fun pirate game than the entire AC Black Flag in one chapter XD
Per se. Per say is not a thing.
I feel like a large problem is that the most recent pirate games are focused on multiplayer BS, meaning they tend to suck. For Sid Meiers Pirates, the problem for me is that the game only uses the fucking numberpad. One game I’ve found that’s decent is Buccaneers, which is made by the same guys that made the Sea Dogs games. Sadly the combat isn’t that great, but it’s still fun.
I started playing Sea of Thieves to play the little story mission adventure things, I remember going to an island, some guys came along asking if I was friendly, told them I was friendly, they then went and sunk my ship and came onto the island to hunt me down. Little did they know I was onto their scheme, I had snuck around to find their ship and burnt it down with bombs, they came running to their ship and i'd already escaped on a little rowboat.
What is sad is atlas was a game that for what it had planed it would have been exactly want i wanted in a pirate game. Unfortunately, it had way too many game problems and server problems that the game got abandoned.
Honestly I think a big issue with a lot of pirate games is creativity. Its almost impossible to play uniquely or do pirate ship and captain dress up uniquely. Even Yahtzee talked about it in his review of skull and bones where every pirate was dressed in a coat and tricorn. When you COULD get way more interesting with it. Like unironically Total War Warhammer has some of the best and most unique pirate gameplay I've ever seen and I wish more games were as bold.
Two jays in ONE VIDEO!?!!? MADNESS!!!
Last time I played Sea of Thieves I got chased for 2 hours, we threw all our loot at them to get them to leave us alone. We even tried to sneak a rowboat onto a selling island while the rest of us ran. They didn't even take the loot.
What did they want, to anchor us in place and then spawn kill us until we log off. I uninstalled the game and have yet to even want to install that toxic hell again. The problem with Sea of Thieves is there is enough PvE content for people like me to enjoy but the people who have kept playing it just hate people who don't want to PvP.
You can be irritated that someone chose to follow you but you have to realise that sailing away for two hours is your own choice. You can change to a new server in 15 seconds tops
I think you just got unlucky with those people I can assure you not everyone is like that
the game does have a toxic community but it also has a good community. the toxic players always go after new guys. if you ever decide to give it a try again let me know I would be more than happy to invite you to my guild and play with us. we are good with new guys and like to help people learn and have fun.
They dropped a mode called safer seas now you can play with your friends to enjoy the pve aspect of the game. The gold is nerfed, and can only get up to level 40, but if you just want to enjoy the game itself, thats the way to go
This is why I play on an alliance server. I don’t need the stress anymore. I’ve been there done that I’ve had all the cool pvp battles with my family on our ship but now I’m tired I just want to enjoy the graphics the sailing and the socialising and having fun.
By the way if someone spawn camps you you can just scuttle your ship, it is not worth it fighting these people.
Someone once asked me what I thought about Skull and Bones, I told him it was an open-world pirate themed World of Warships. They laughed at that description until they realized I was serious.
a great followup to this would be a video PRAIIISING the soundtracks for pirate games. the sea of thieves soundtrack is so good and the fact that you can play songs with people is amazing
I only recently discovered that for some, if not all, of the shanties, if you have a crewmate use the same instrument as you (i'm privy to the hurdy-gurdy), what they play will sound different from what you play and it creates this beautiful melodious harmony. I love doing this with the Stitcher's Sorrow shanty.
@@kaitheguy7832 the first instrument that starts is always the lead instrument, there's a primary and secondary track for every instrument, and for every song
Huge issue with Sea of Thieves combat. If you get surprise attacked, it doesn't matter how much better you play than the opponent, you will lose, or at least have a very unsatisfactory draw.
Story time:
I once was selling cargo and hear cannon fire at the shore. Two dudes who had just arrived were shooting at my moored ship. They only got 3 shots in by the time I boarded them, but there was no saving the ship by myself at that point. So I went to fight them.
I beat them both... but they had a ship and I didn't, so they could continue respawning over and over. I had to steal their ship and crash it into island after island until it took enough damage to start sinking, all the while fighting both guys as they respawned over and over. When their ship finally took enough damage from all the crashing and sank, I "won", but didn't have a ship myself, so I too had to give up and respawn anyway. There SHOULD be some way to win against bad odds if your skill is high enough. But no, surprise attack is the first and last factor in any fight.
TL;DR. I spawnkilled 2 guys at the same time for 10 minutes straight, but still lost because they got the first punch in.
That's kinda the idea of a surprise attack xD It's your own fault if you don't look out for other ships...
Too be fair, if you let them get the drop on you that's kinda your fault, and a sneak attack is highly advantageous in any situation. That said, there should probably be a way to just make their ship into your ship if you manage to make everyone on the ship dead in a certain time frame or something. Never played it much, but that seems like a pretty essential thing for any pirate game, being able to take over a ship and win without sinking it.
@@j.r.6660this used to apply,now people can emerge from a dive at ANY moment during your island visit. It has become more of a gamble lately
@@j.r.6660 How can it be my fault if the game has some huge islands that don't let you check on your ship from the shops or caves? You are literally forced to leave your ship unattended at times.
It's not like I didn't pay attention, there was no one around when I docked.
And of course I agree with you both that a surprise attack should give you an edge, that is the point. But if after falling victim to the surprise attack you still win the fight the game still says "sorry, go respawn". That victory means nothing.
Seriously imagine this situation in any other game and you'll get my point:
Dark souls has lots of ambushes that are made to kill you. But if you survive the initial surprise attack and play well enough, you don't have to respawn.
@@germanbrandeburgo5925 Sea of Thieves is a coop game. It's not meant to be played alone. When we leave our ship, there's always someone who has to regularly check on the horizon. Also, If you see noone on the horizon and on the map, you have at least 5-10 minutes until someone shows up.
And yes, you can still win surprise attacks like these. It takes some time to learn, but with enough skill, you can easily sink their ship. The key is to use your surroundings and to be strategic about it. Don't just board their ship. Look for a cannon on the island, get a keg, snipe them from the bushes, whatever. One person distracts the enemy, the other brings back the ship.
I'm so happy you remembered Monkey Island! But I think you forgot one of the greatest pirate games ever made: the first Pirates of the Caribbean tie-in game (2003).
Don’t forget Pirates Of The Caribbean Online. That was amazing.
True! Loved that game so much and most people don't even know about it. Probably the most underrated title I know!
@@elijahcasey4389 Oh... that one I didn't play, unfortunately. :/
@@frodo3556 Me too! The best part was the exploration. Dude... I got so lost in those islands. Lmao
If I'm not mistaken, there's some kind of mod/overhaul that's still going.
Exactly!
I think the only real drawback Sea Of Thieves has for its ship combat is the ridiculously forgiving respawn conditions. Once you've sunk somebody, they'll just reappear an island over and this time they have nothing to lose and everything to gain, so they'll fight far less cautiously than before. It makes sense to give players an opportunity for revenge but as the victor it leaves you no downtime to repair and grab the loot they had onboard before it sinks.
I played on a shitty mod for Ark that released as a game preview called *Atlas* … I genuinely feel like the pvp server I played on was the coolest shit ever. We made alliances with real players who had big “companies” because there were some French dudes on the server who were going around sinking everyone’s ships… The big American group rallied 25 people from the sever including our company just to go and take down their heavily guarded port/stronghold. That was the most insane fight I’ve ever seen. Ships were obliterated by cannon walls and mortars but our guy tamed a dragon and other monsters to siege them. After we beat them, a few days later we all agreed to team up again for the kraken boss fight and the hydra boss. It was so epic. Unfortunately the alliances turned sour after a while and things became really complicated and the two powerful groups were going to wage war against eachothers islands and we were stuck in the middle of the alliance. Half of our group liked one side and the other half was in debt and liked the other side. It was so cool but also tough lol. Our island was surprisingly never taken over until we left the server. That was a fun experience. I wish Atlas got updated and fixed so more people could enjoy it. It is is a bad game I know, it is just a copy and past of Ark with ship combat… but when your on a big community server it can be absolutely wild. Another thing, you could trade in that game too and if you were spotted by a pirate ship that wasn’t your ally you were seriously in for it. 😂
Cool
By definition fallout new Vegas is closer to a pirate game then skull and bones
Now im wanting fallout Hawaii or something with lots of islands/ocean and wasteland (wastewater?) piracy.
ghoul pirate ship (cause the water would be irradiated as hell)
@@TheRagingHardon Theirs a game called age of water that is basically fallout but its a flood instead of nukes, and you fight scrap ships and customize and make your own and it releases on April 23
@@TheRagingHardon Hawaii would probably be nuked and maybe even everyone would be a ghoul sailing the irradiated Pacific Oceans.
HERE COMES THE RE-INSTALL
I loved Sea Of Thieves for a long time. My favorite memory was a session where I joined an open crew reaper team, we’d intimidated a lone sloop into an alliance since we were the brigantine, let them collect their treasures, and when we’d noticed their trip to Reaper’s Hideout we bee-lined it to meet up for “a friendly little get together”- oh who am I kidding we betrayed and killed them to pillage what was almost theirs
In sea of thieves I burned down a ship by merely cooking a piece of snake....that none of us could remove.😂
This is one of those videos made to only be watched once, while simultaneously begging you to watch it over and over and over again due to how perfectly crafted it is
I was lucky to have a friend let me play using their beta code and thar very first experience, sailing with a crew of 3 other beta testers who were just as fresh to it as I was, going to Devil's Ridge to dig up our first chest, and ending our little session in a tavern with some grog and shanties... that is was sold the game to me. Over 6 years later and though it has its rough patches, I still find myself coming back just for that freedom it gives.
I would like to argue that Disney Infinity 1.0 Pirates of the Caribbean playset was the pinnacle of pirate games.
Disney Infinity was all around really solid and I’m still sad it was cancelled.
The mechanics of that game are so much more pleasant than that chuggy Sid meiers system I played in Xbox. Sega genesis had a game that played out exactly like pirates of the Caribbean, but who didn't used to sit there with a psyloc nerd rager drinking those graphics up with a spoon back in 2005?! That was the pinnacle time in its debut age! My God!
YES YOU ARE 100% CORRECT
I see you too are a man of culture
It was so fucking good!
@ stellar, gotta say, your video style makes a seriously refreshing change to the usual "they're paying me to say this but lets pretend they're not" kind of review n you're spot on as to sid's amazing pirate game - apart from the release date wrgt pc. well done
video title answer: because of the PVP aspect, new playes cant get anything done because players who have no life keep killing the new players (yes im salty about this)
and you cant really play this game solo as a new player ebcause you constantly get attacked by larger ships that have several players on it, firing several cannons. so the new players give up on the game, because they cant progress the game!
12:09 and this is happend to me alot and made me quit the game...show up with soem freshly dug up loot...and i get sunk on the island where i was going to sell my loot...
The problem isn't even no-lifers in general, plenty of them are fine. It's the fact that some people see "pirates" and think "oh this is a great justification to just hunt people for the sake of hunting people" and turn it into some weird way of establishing dominance over others. I've literally had a guy say "how is your ship so nice, you're so bad at this game. I just started and im better than you" while it wasnt my ship, and I wasn't fighting back. It's cartoonishly antagonistic.
@@PhoenicopterusRThrough all the time ive played sea of thieves I have 100% noticed a majority of people craving PVP arent in it for the loot, but litterally just to upset others. they ALWAYS are mic and text spamming the entire time, and like 50% of the time just left more than half the loot after sinking us.
The doods who actually PVP'd for fun were cool and a nice breath of fresh air but id be lieing if I said that was most of them.
(my steam shows 390+ hrs of playtime so id say thats a sufficient amount to say ive experienced it)
@@reade_meI’m in the same boat I hate pvp will not even try games with pvp but I tried sot because they added a no pvp server and I tried it and it was fun but there was nothing to do really. So I googled it and found that almost all the content is missing from the pve server why do they hate me for not wanting to pve and constantly have to be watching over my shoulder.
"you can fit a boat on a ship, but you can't fit a ship on a boat"
- Edward Kenway, 1722
The different roles of a crew in a PVP battle is so cool in Sea of Thieves, i would stay in the helm trying to get angles for my friend at the cannons while my other friend would exclusively just hop on a cannon to try and board the enemy. This was so much fun.
I'm normally our best canon shot with my group and our worst boarder but im normally doing both helm and canon until my entire crew lags and falls off the ship lol
Sea of thieves does have stuff unique to each island, including NPC’s but they do do much other than talk, but there is books you can read hidden around, and upon reading some you’ll get secret cosmetics in such. But other than that the video is still true that each island is not unique until you get a quest that makes it unique.
in sea of thieves you can find pretty valuable loot by going to small islands by finding skeleton captains, ocean crawlers, messages in bottles, and even random tresure scattered around too sometimes.
Please everyone play Blackwake, it's a cheap, awesome pvp pirate game with ship combat and boarding focusing on team work. It's got tdm, ctf and a fort mode. The only problem is a small player base but its under £10 so just give it a go
Actually, it's free.
Mate!!!
@@jordananderson2728 Lesgo! Even more reason
They made it free a few months ago. And its def the best pirate game we gave
Best pirate game hands down
Playmobil pirates :3
Fighting, gambling, stock market trading, fight other boats. Etc
All on the ds :3
DUDE YOU JUST UNLOCKED A CORE MEMORY
The only Playmobil pirate game I owned as a kid was "The Great Treasure Hunt", which didn't have a lot of fighting in it, but it was still pretty cool.
Especially because I had some of the sets like the big pirateship.
Bro I feel old
it's interesting watching multiple people on the same topic. because one will express how it's incredibly fun to hunt people down and loot them, and the other will talk about how many sweaty gamers will go after essentially anyone who's just trying to have fun with whatever quests.
The fact puzzle pirates wasn't namedropped is a tragedy. I will only respect a man who can best me in tetris sword fighting.
I'm more of a Rumble guy myself, unfortunately. Gimme that bootleg Bust-a-Move any day.
You don't know terror until you're 1 turn away from getting 5 tetris swords shoved across your board.
Post-apocalyptic pirate game where the ice caps melted and yer gettin scurvy sailing down 5th and Myrtle.
When?
There is one coming soon. It’s on steam. It’s called Age of Water
modern warships broadsiding with literal howitzers.
I loved Sid Meyer's Pirates but POTC (2003) / Sea Dogs 2 is probably one of my favorites of all times, tho it's 21 years old by now and plays VERY dated. Beyond New Horizons is a massively modded version of the game released in 2023 (and being worked on right now) and available for download for free if you played it back in the day, it's a classic and it was incredible.
I really wish there was a game with similar progression and being able to command my ship, fleet, join nations, get a letter of marque, backstab the English, and conquer my own towns, or the entire Caribbean!.
You may already know about this, but there's actually a new addition to the Sea Dogs franchise in the past few months called Caribbean Legends. If I'm not mistaken its developed by a guy who used to be part of the original team, some weird legal shenanigans going on means he owns the IP rights (though not to Disney's POTC).
The Port Royale series is quite similar to Sid meyers Pirates. Mostly focused on naval combat and trading. I really love the first Port Royale game, because it has a wonderful atmosphere.
Lol. Thats the fancy new graphic version of sid Meyer's pirate. The verison i played as a kid had like 8 colors. It was remare multiple times. The original cane out in 1987
One of the best parts in sea of thieves is the pure adrenaline coursing throughout your veins while fighting and making decisions. you can even see it in the combat example gameplay. that shaking is something I've only ever experienced in sea of thieves, and it doesn't matter if you win or lose (even though it does). you had fun.
Sea of Thieves is the only game that made me rage quitt in years. Most of the time its fun, but beeing new in any long standing life service game with PvP is pure fucking hell
I disagree. Everything takes so long in Sea of Thieves that when I've been sailing around for two hours and then instantly lose a fight it's just not that fun to lose.
@@Quantum-yz9fc The loot doesn't matter much in the end, and it isn't your's until you sell it. I agree, getting stomped without understanding what happened sucks, but you can still learn from those experiences.
Remember: EVERYONE has gone through that, including the people who want your treasure, along with some blood.
The best of players are the ones who decided to get better. if they had not, how would they improve?
@@captainshelf7 yeah, I understand that I can learn from it and will eventually get better. I just don't want to spend the time doing that in order for the game to be fun.
0:38 IS THAT A MUDAFUKIN' BEN DROWNED REFERENCE? 🫵😲
omg it is
Surprised the open world Pirates of the Caribbean game published by Bethesda wasn't mentioned. That was my first pirate game.
Aka as Sea Dogs 2. A series that is still on going til today with lots of mods.
I remember that game. I had it on the PS2. It was a lot of fun, at least up until the point where it would freeze up and crash, causing you to lose your entire fleet and hours upon hours of progression. I always thought that if someone could perfect that game by getting rid of all the bugs, and making the open world feel more alive, and lived in, then that person would create the perfect pirate game.
Same, summer of 2003 was a blast with this game
Can't believe you didn't even mention Puzzle Pirates, the true GOAT in the genre
I was developing a pirate game recently… well actually it was a viking game. But I recently changed project… I will release my sea faring adventure in a few years.
Hear me out
There is some mobile pirate game called "the black dead" I think, used to play it a lot as a kid
It is no joke one of the best pirate games there, sometimes even better than black flag
Would be nice if you ... Check it out, get some ideas frol it
I wish you good luck!
would you be willing to pitch the concept?
Thank you, this is literally the video I need.
I always wanted to see more pirate games but they keep failing or not being what I was expecting.
Brother, the helm literally needs to be able to steer the ship, repair at the same time, and also be canoneer when the canoneer shots themselves away without warning, or before consent
lol true, helm is genuinely the most stressful job at times.
A poor cannoneer, adds a lot of unnecessary pressure onto the helm though.. attack is the best defense.
Sid Meyers pirates game is such a fantastic game, my library had it and I spent so much time playing it growing up. It still holds up for a fun entertaining game. Nostalgia.
The feeling every good pirate game wants to capture is what was going on during the golden age of pirates during 1650 to 1720. Piracy was simply a better paying job than most people could get and the lucrative targets were generally the very same people, companies, and governments that wanted the to live in poverty.
Piracy was a persons escape, rebellion, and attack on the people and systems that wanted them to have less.
In today's words, the feeling every good pirate game wants to capture is "eat the rich". Not a lot of publishers vibe with that lol.
Other hidden gym pirate games include Blazing Sails, a PvP Battle Royale, and Puzzle Pirates, an OLD MMO
You left out an S tier game series - Sea Dogs. A remastered and improved version of the latest game in the series was just recently released, called Caribbean Legend. Check it out.
I was looking for that comment about sea dogs!
8:54 there's a hidden lantern in a chest underwater at sea dog's rest that you can't get anywhere else :)
Me and a friend of mine came up with a genius strategy to avoid having our loot stolen in Sea of Thieves. You put all your loot in a rowboat and one crewmember takes it to an outpost to sell it while you keep sailing to and off the edge of the map. 9 times out of 10 the enemy players will ignore the rowboat and follow the main ship and end up sinking when we go out of bounds. We call it the World’s Edge Gambit.
I wonder if this would be a legit strategy in warfare if the world was actually flat
@@GamerTowerDX I mean, I feel safe doing it because I know the ship and I will respawn. But there was stuff like the kamikaze so who knows
Damn, hardly anybody talks about Sid Meier's Pirates! So cool to see it get acknowledged!
The two youtubers i confuse for each other are now collaborating. This is a nightmare
And to this day, Black Flag is still the best Pirate game. The feeling of sailing the high seas, the naval warfare, the brutal land combat. Nothing will ever come close as shown by Skull and Bones.
There are another interesting pirate games you can check. It's "pirate the carrabean hunt" and "pirate, the curse of the dead". They're for free on steam and pretty good
Also, "Sea Dogs" series is a great series (although really old) and second game had even Pirates of the Caribbean crossover!
If you have run out, I can recommend "Tempest" as a chill Singleplayer pirate game. It has a little magic sprinkled in and some cool lore and every little village has a gameplay or cosmetics upgrade, different ammunition and random price fluctuations. There's lots of sea monsters and even the elusive double broadside when sailing in between two enemy vessels. You buy or board a ship to get upgrades. It's fun!
Also the STRESS in SoT, I have never been more invested in a game then when I’m 8 hrs deep into a run, tier 5 with 3mil+ worth of loot, and then we get in a fight.
When you are used to win 9/10 times but you still get the adrenalin kick in. Some people hate it, I'm addicted to it.
Honestly I feel like Rockstar should give pirate games a try its right up their alley with the multiplayer aspects of gta and the major exploration and feeling of having a gang of thieves alongside you in rdr2. I'm just saying it might work!
I don't think you're looking at Sea of Thieves through the right lens. It's not an exploration game, it's kinda like an extraction shooter.
How is it like an extraction shooter? You don’t go in with anything and don’t get to keep anything. The only thing you get the actually keep between sessions is a rowboat. The game, now more than ever, is more like a questing game. You go pick a quest to do and complete it for monetary reward and repeat.
@@SkippyChuckYou go in, get the loot, and need to make it to an outpost without getting sunk.
Sea of thieves is whatever you want it to be :)
Nobody ever remembers any of Akella's Pirate games (the Sea Dogs/Age of Pirates series) which is really sad. Sure, they were often quite buggy but they took everything great about Sid Meier's Pirates and made it even better. I still consider them to be the peak pirate game experience.
Is a crime that games like the Sea Dogs series or Pirates of the Caribbean Online (Now The Legend of Pirates Online), or heck, even Tempest or Pirates of the Burning Sea aren't talked enough. It is amazing the lack of pirate games on a sea of medieval europe games.
I'll would kill for a "Elder Scrolls"-like Action RPG Pirate game