I can't believe this is Godot!

แชร์
ฝัง
  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 245

  • @KingThrillgore
    @KingThrillgore 10 หลายเดือนก่อน +767

    And the thing is, Road to Vostok isn't even using MODERN graphics work, its mostly photo-based textures with very little PBR in the world art. This isn't even the peak of what Godot is capable of. This is the beginning.

    • @oracuda
      @oracuda 10 หลายเดือนก่อน +8

      what is modern graphics work to you?

    • @character640p
      @character640p 10 หลายเดือนก่อน +70

      ​@@oracuda I think he is probably talking about more vertices and plenty of shaders things.

    • @askeladden450
      @askeladden450 10 หลายเดือนก่อน +91

      @@oracuda modern techniques like global illumination (real time), raytracing, mesh shaders etc

    • @BanditLeader
      @BanditLeader 10 หลายเดือนก่อน +4

      pretty sure in his devlog he said he isnt gonna use PBR

    • @xylvnking
      @xylvnking 10 หลายเดือนก่อน +10

      He's just not baking normal maps and authoring custom roughness/gloss whatnot maps, which saves a ton of time making assets.

  • @nixigaj11
    @nixigaj11 9 หลายเดือนก่อน +166

    It is only a matter of time before Godot becomes the Blender of game engines.

    • @kbhasi
      @kbhasi 9 หลายเดือนก่อน +14

      I dreamt of that happening!

  • @romanglinnik8073
    @romanglinnik8073 10 หลายเดือนก่อน +63

    Tried the demo myself. Ran it in a VM too! Such a good performance. Godot can do everything and it's up to the devs of what they wanna achieve.

  • @GugureSux
    @GugureSux 10 หลายเดือนก่อน +323

    Vostok is proving, once again, that it's not the engine that defines the game and its looks.
    It's the game devs using the tools that do.

    • @TornSilencio
      @TornSilencio 10 หลายเดือนก่อน +11

      Of course! The materials aren't the problem, we can look back to old school video games and see but I wish everyone understood this :(

    • @roysobak1421
      @roysobak1421 9 หลายเดือนก่อน +17

      But it kinda does. There is finite time and effort that developers can allocate to the graphics. And in some engines it's much easier. Achieving looks that UE5 can provide with almost no effort is hella of the task in Godot and Unity.

    • @DrTheRich
      @DrTheRich 9 หลายเดือนก่อน

      @@roysobak1421 It takes more effort in Unity than Godot... Although Godot is less flexible and configurable with the default shaders and stuff
      But most of the heavy lifting here is done with high res textures and models.

    • @roysobak1421
      @roysobak1421 9 หลายเดือนก่อน

      @@DrTheRich Not really my point but ok.

    • @DrTheRich
      @DrTheRich 9 หลายเดือนก่อน

      @@roysobak1421 was just an additional comment.

  •  10 หลายเดือนก่อน +82

    Game looks pretty good. Not super modern visually, but very pleasing, gives me strong STALKER vibes. Performance is great. I wish it had shaders for vegetation wind effects. Not that a big deal to add it to be fair.
    Loving the clean look of the game. I'm pretty sure Godot can do even a lot more.

    • @nikoszervo
      @nikoszervo 9 หลายเดือนก่อน +6

      And now that you mentioned it, S.TA.L.K.E.R 2 is coming out at September 5!

    • @memeplus7560
      @memeplus7560 9 หลายเดือนก่อน +3

      @@nikoszervo WAIT WHAT????

    • @nikoszervo
      @nikoszervo 9 หลายเดือนก่อน

      @@memeplus7560 yeap, it is official.

  • @pietraderdetective8953
    @pietraderdetective8953 10 หลายเดือนก่อน +59

    the sky is the limit now for Godot...up to the devs to create amazing games.
    from here on the wider audience will see Godot more seriously as a viable game engine alternative.
    I can't wait what games are in store using Godot!

  • @dixonmatt7235
    @dixonmatt7235 10 หลายเดือนก่อน +63

    Been following this journey, crazy and exciting to see games like these on godot

  • @iWillAvert
    @iWillAvert 9 หลายเดือนก่อน +12

    My thoughts exactly when I first saw and tried the demo for myself! It is an amazing showcase for those who doubted Godot's ability to do higher fidelity 3D. As another commenter said, it's more on the developer than it is the engine. In terms of the game itself, it has a lot of really awesome features already. I have very high hopes for the final release of this game if this is the first alpha demo. It's more fleshed out than a lot of AAA games at this point.

  • @clark4428
    @clark4428 9 หลายเดือนก่อน +13

    The importance of this game to the community is partially about Godot's performance capabilities with 3D rendering. People would claim (and if you've seen enough godot comment sections, you might know some of them by name) that the only 3D games you could make would be simple PS1 like graphics. Which, granted, is a style that rose up in popularity not too long ago in general. But, this is a great proof of concept that you can push it further than that. With that said, there is a few things that should be noted that I wish Godot and non-godot users would remember so the discourse would be less exhausting.
    Godot was never looking to replace anyone or become a triple-A engine. They didn't want to compete with Unity and they don't want to compete with Unreal. The main goal of Godot is to ease the entry into game development. The chunk of the user-base that hopes for it to become an industry standard are missing the point and honestly I don't get the point beyond maybe godot will get more funding that way. But, beyond that, I think it is awesome that it exists and is finding ways to increase performance and flexibility without abandoning the accessibility of creating a game from beginning to end. It is practically there as it fixes up bugs and finds way to lessen the cost of certain higher end graphical features. It doesn't need to be AAA graphics (which it definitely isn't at the moment). It is better off if it isn't, because AAA graphics is a bloated top heavy aspect of modern games and has hit a diminishing return with cost and storage space vs. the benefit it actually gives the game.
    If I can create a game that can look like this with very few work arounds, then that isn't a bad spot to be in for indie development.

  • @poolhallshark
    @poolhallshark 9 หลายเดือนก่อน +5

    Thanks! I have downloaded the demo and will try it out ! Looks promising 🙂 Greetings from Norway 👍👍

  • @ThislsYusuf
    @ThislsYusuf 9 หลายเดือนก่อน +2

    Why does my heart (and eyes lol) feel at home with these type of Half Life-esque baked texture graphics from the mid 2000s to 2012 era? So videogamey and so good. 🤩

  • @Exhalted1
    @Exhalted1 9 หลายเดือนก่อน +7

    It really has that stalker feel to it games can have good graphics, but nailing good atmosphere? yeah that's another story so its really impressive

  • @fuzzy-02
    @fuzzy-02 9 หลายเดือนก่อน +3

    Great! We need more exposure like this

  • @G0RSHK0V
    @G0RSHK0V 9 หลายเดือนก่อน +10

    Wow! That looks like Source but without havok physics and entity limits

  • @Oki_wfsth
    @Oki_wfsth 6 หลายเดือนก่อน +1

    It’s always the Finnish developers pushing the boundaries lmao

  • @lemonjumpsofficial
    @lemonjumpsofficial 10 หลายเดือนก่อน +9

    OH JUST WAIT TILL RENDERER HOOKS GET MERGED TO GODOT!!!!
    there's so much you could do with them, I can't wait!!

  • @mr.mikaeel6264
    @mr.mikaeel6264 9 หลายเดือนก่อน +3

    Love the fact that theres no extreme glow and or lighting on everything!

    • @Raspukek-fu8un
      @Raspukek-fu8un 9 หลายเดือนก่อน

      except wepons. looks disgusting i wanna puke

  • @kingforkings
    @kingforkings 9 หลายเดือนก่อน +1

    This game looks more advanced by now than Stalker and I played stalker since 2007 incl. mods. I am happy to see Godot evolve. It already has the best N64, PS1 and other shaders. Look at the PS1 horror collections on itchio. The launcher is ugly Unity and then entering the rooms to the levels enters like 7/10 times to Godot. Freaking love that engine.

  • @owenlloyd2528
    @owenlloyd2528 10 หลายเดือนก่อน +4

    It really is awesome! Glad you covered it to spread the awareness.

  • @LudvikKoutnyArt
    @LudvikKoutnyArt 9 หลายเดือนก่อน +2

    What's hard to believe here? The graphics are comparable to the first Stalker game released 16 years ago. The graphics are mediocre even by indie game standards. What's impressive about Road to Vostok is that it's all done by one person, but when it comes to graphics quality, this should be considered the floor for a game engine released in 2023, not the ceiling. Regardless of if the engine is open source or not.

  • @juanloutech2864
    @juanloutech2864 9 หลายเดือนก่อน +4

    As Godot users I think we should get as many games as we can if they're made with Godot by devs who took the time and effort to create a good and polished product with it. Things like this and Pingo. That way, little by little, it will be considered more often as an industry standard.

    • @Beunibster
      @Beunibster 9 หลายเดือนก่อน

      Godot being open source means the development of it will speed up as more devs use it and add/request features.

  • @ricardocavazos1316
    @ricardocavazos1316 9 หลายเดือนก่อน +4

    Antti the dev is slowly becoming a legend

  • @davidmcbride5357
    @davidmcbride5357 9 หลายเดือนก่อน +2

    game gonna have much better graphics when he bake reflection probes and add more post process, great job!

  • @director_unknown9
    @director_unknown9 10 หลายเดือนก่อน +3

    I'm also having my demo project in Godot 4 with Voxel GI I think I need to post it definitely!😅

  • @edward3190
    @edward3190 9 หลายเดือนก่อน +4

    Godot does seem a graphic downgrade from Unity. Comparing to the dev old videos, the unity version has better reflection and the the indoor environment is properly lit. Whereas the Godot version has inaccurate reflections, the dark area indoors is not properly darkened.

  • @macksnotcool
    @macksnotcool 9 หลายเดือนก่อน +4

    It looks good but it needs better indirect lighting. (Godot's SDFGI should easily have this covered)

    • @EightNineOne
      @EightNineOne 9 หลายเดือนก่อน +1

      It might be something the devs turn on at some point if they have the rendering budget later on

    • @neptun3189
      @neptun3189 7 หลายเดือนก่อน

      sdfgi is quite expensive on the rendering side of things

    • @macksnotcool
      @macksnotcool 7 หลายเดือนก่อน

      @@neptun3189 It's all about comparison. Compared to no GI, of course it's slow. Compared to raytracing, it's really fast.

  • @CR0NO-NL
    @CR0NO-NL 10 หลายเดือนก่อน +5

    Volgens mij ben je Nederlands , accent is te horen heel licht. Haha
    Nice video, it's epic what Godot can do with a smart developer.
    Once I finished my last 2 mods (campaigns) for l4d2 Il start developing with Godot a first indie game.

  • @x3haloed
    @x3haloed 10 หลายเดือนก่อน +6

    I’m trying to make a similar game in Godot, and I watch all of your videos. I would really really appreciate your take on how to accomplish specific mechanics in this game like footstep sounds, inventory management, environment lighting, or anything else, I’d really appreciate it! I’m already implementing your viewmodel solution!

    • @D-Ogi
      @D-Ogi 9 หลายเดือนก่อน

      Looking forward to seeing you progressing. Just subscribed to your channel 😊

  • @VirtualReality-zv5oh
    @VirtualReality-zv5oh 10 หลายเดือนก่อน +4

    Thanks for the video. I've heard of the developer a few times now. 😄
    It looks really good. And it sounds good too.
    I'll have to watch the channel to find out more. I've subscribed to it in any case.

  • @GamingsMostAmazingSoundtracks
    @GamingsMostAmazingSoundtracks 9 หลายเดือนก่อน +1

    Of course Godot can look like this, its just that people don’t try😤😤😤

  • @FTBAngel
    @FTBAngel 10 หลายเดือนก่อน +18

    The finnish game dev > worldwide game dev

    • @s1ndrome117
      @s1ndrome117 10 หลายเดือนก่อน +1

      finland the country of "its all in le head" games
      fr tho some of the best games come out from there like cry of fear and cruelty squad

    • @Matias-dr3ys
      @Matias-dr3ys 9 หลายเดือนก่อน

      @@s1ndrome117 cry of fear is swedish...

    • @TuriGamer
      @TuriGamer 9 หลายเดือนก่อน

      In what metric? This doesnt look good at all
      Maybe in 2014

    • @johanngambolputty5351
      @johanngambolputty5351 9 หลายเดือนก่อน

      Not just game dev, they have Torvalds...

  • @johanngambolputty5351
    @johanngambolputty5351 9 หลายเดือนก่อน

    You love to see it, rooting for them.

  • @TheWorldsprayer
    @TheWorldsprayer 9 หลายเดือนก่อน +1

    While I understand that this makes it seem like Godot has somehow come on par with unity, but what needs to be remembered is what you're seeing here was initially developed in unity and then ported to Godot. The major thing unity has over godot is teh tools and marketplace elements that can be quickly added, which this developer did, and then they just swapped engine that uses the same language (godot allows 4 different engines).
    So while yes this shows godot can run a game that looks somewhat modern, that doesn't mean it's yet close to unity in actually MAKING the game.

  • @voc007
    @voc007 10 หลายเดือนก่อน +6

    Just wish it had a Linux version, looks great !

    • @sean7221
      @sean7221 10 หลายเดือนก่อน +1

      It's in the works

    • @rayjynx
      @rayjynx 9 หลายเดือนก่อน

      works well with proton 4.11-12

    • @luimu
      @luimu 9 หลายเดือนก่อน

      ​@Red_Paper6495well the developer probably has not built the game for non-windows platforms even if godot supports it

  • @CreativeOven
    @CreativeOven 9 หลายเดือนก่อน

    We have to truly dive deeper into godot I feel it kicks ass

  • @jockey101
    @jockey101 9 หลายเดือนก่อน

    I like how the enemies pop out of existence when killed.

  • @lionlight9514
    @lionlight9514 10 หลายเดือนก่อน +1

    Hey, lukky, nice video! I was just wondering if you could please create a video on a picking up system in Godot 4?

  • @cernos7230
    @cernos7230 9 หลายเดือนก่อน +1

    What people seem to have missed is that it's not about the 4k res textures or ultra high poly models or nanite or raycasting for graphics to be "realistic" ,
    it just needs to trick your eyes into believing it's ""realistic".

    • @simpson6700
      @simpson6700 9 หลายเดือนก่อน

      yeah, and this one doesn't do it.

    • @cernos7230
      @cernos7230 9 หลายเดือนก่อน +1

      @@simpson6700 yup, but still I guess it's a stylistic choice

  • @Secordrian
    @Secordrian 9 หลายเดือนก่อน +2

    Godot is GOD engine.... 'god' ot

  • @uliveulearnandregret
    @uliveulearnandregret 9 หลายเดือนก่อน

    reminds me of Unturned's weapon attachment system and clothing system for drag to equip and other

  • @Dr904
    @Dr904 9 หลายเดือนก่อน

    Wishlisted and downloading the demo right now 👍

  • @bongo6_462
    @bongo6_462 9 หลายเดือนก่อน

    Looks AMAZINg, I just wish like more games that it had a sort of depth of field or blur when u ADS. Like in real life. Otherwise iron sights feel so so weird

  • @beecee793
    @beecee793 9 หลายเดือนก่อน

    Serious question to anyone knowledgeable - What are some main advantages Godot has over Unity if any, especially considering if someone has previous experience in Unity? I have a decade experience in Unity and don't see anything especially unique here, but have hear some people hype up Godot in the past as well. Is there actually any reason for me to explore Godot other than just expanding knowledge of additional tools? I feel like I could probably do more, better, faster in Unity than Godot, but just curious if there are any real major advantages Godot is bringing to the table.

    • @archygames625
      @archygames625 3 หลายเดือนก่อน

      main feature of Godot its opensource and absolute free using. Godot not better unity, but its great solution for make a and aa games, because you can change and add your own solutions

    • @beecee793
      @beecee793 3 หลายเดือนก่อน

      @@archygames625 You can make A and AA games in Unity. You can use Unity for free (well, up to 100k in annual income). You can change and add your own solutions for anything inside Unity. So to bake it down, the only point you made here is Godot is open source and Unity is not?

    • @archygames625
      @archygames625 3 หลายเดือนก่อน

      @@beecee793 you absolute right. I think this main feature godot will be useful only for developers with big expirience in game engine development for creating new tools or creating mode kit for own game.

  • @AdelHaiba78
    @AdelHaiba78 10 หลายเดือนก่อน

    Looks amazing, Godot?!!!, I was watching with a dropped jaw.

  • @bigboibob2568
    @bigboibob2568 9 หลายเดือนก่อน

    ******* HELL! I always got told godot was just light weight and not as good as more mainstream engines like unity or unreal. I said screw that and tried it myself and while learning it I wanted to see how much it could handle, this gave me my answer.

  • @nathanlamaire
    @nathanlamaire 9 หลายเดือนก่อน

    Does it handle PUBG-sized landscape?

  • @verdisko
    @verdisko 10 หลายเดือนก่อน

    Increible. Menuda maravilla de juego y que gran capacidad de desarrollador. Te admiro.

  • @fantomas1770
    @fantomas1770 10 หลายเดือนก่อน +29

    you see, it's not about the engine and its limitations, every engine has its own shortcoming and things you have to work around
    it's the fact that the vast majority of godot devs are coping soyjaks incapable of making anything more complex than a flappy bird clone, that's why we don't see more advanced games like this one

    • @kaijuultimax9407
      @kaijuultimax9407 10 หลายเดือนก่อน +26

      Nah, as an avid Godot user, the engine has issues with scaling for more advanced and large-scale games. 4.3 and beyond are already slated to have many fixes but the current version is not suited for large-scale or advanced game development. For example, one issue that has turned me off from 4.2 is that if you use packed scenes to store prefabs, deleting the packed scene from your project will corrupt every scene file that contains a reference to it. So if you say, used a packed scene to store an enemy prefab and then decided later to cut that enemy, you currently have to go through and delete EVERY SINGLE reference to that packed scene before deleting it.
      This kind of dependency issue is absolute poison for large-scale game development. Like I said before, 4.3 contains fixes for these bugs and support will continue, but to use Godot at this very moment for large-scale game development is very much a "swim at your own risk" proposal. Kudos to these devs who are able to work around it, but we need to be real about the current state of the tools.

    • @BanditLeader
      @BanditLeader 10 หลายเดือนก่อน

      @@kaijuultimax9407 "prefabs"??? this isnt unity, this is godot

    • @fantomas1770
      @fantomas1770 10 หลายเดือนก่อน +4

      @@kaijuultimax9407 i never said godot is a perfect tool. there is no perfect tools out there. you just pick what works for you. road of vostok is a good example of a committed and actually skillful person who just does the thing instead of complaining and pointing out engine's flaws, looking for excuses. no offense, but if anything, your comment basically further reinforces my point. it is obvious that there's more godot users are discussing how flawed the engine is and how that somehow prevents them from creating "large-scale projects" and dream games than those who actually create smth of this scale. so let's be real, 80 to 90% of them will never make anything "large-scale" enough to really suffer from, let's say, the bug you mentioned above. they just lack skill and capacity for that

    • @rebus_x5313
      @rebus_x5313 10 หลายเดือนก่อน +2

      This is about (noobs in) indie in general. I also see the trend of "you don't need cool ideas, just polish your average game", and that is absolutely wrong. Leads to even more 2d pixel art same-looking projects, none of which is interesting enough to even try to play it.

    • @TheRhalf
      @TheRhalf 9 หลายเดือนก่อน +1

      Idk I keep seeing godot tutorials for a bunch of 3d stuff

  • @EdmondDantèsDE
    @EdmondDantèsDE 10 หลายเดือนก่อน +5

    People put way too much emphasis on the engine.

    • @DAYDAYBEATZ
      @DAYDAYBEATZ 9 หลายเดือนก่อน

      the godot 4 hype is real

    • @EdmondDantèsDE
      @EdmondDantèsDE 9 หลายเดือนก่อน +1

      @@DAYDAYBEATZ i find this is more of an insult than hype. why is it hard to believe Godot could render these outdated fps graphics?

  • @mikoajneronowicz582
    @mikoajneronowicz582 10 หลายเดือนก่อน

    Hi! I am very impressed. Are you considering using SDFGI technology for better ambient lighting and occlusion? Perhaps it will affect performance too much or cause artifacts. I'm also wondering if you need someone for sound design? it's more about authoring background music than ambient sounds and sound effects, but I don't rule out that I could help with such a thing too.

  • @aleksdeveloper698
    @aleksdeveloper698 9 หลายเดือนก่อน +2

    reminds me of Stalker

  • @daydreaminghd
    @daydreaminghd 9 หลายเดือนก่อน

    Getting strong tarkov vibes from this one. I love games like these.

  • @Damglador
    @Damglador 9 หลายเดือนก่อน

    Lightning in weapons is very weird

  • @takiedela1337
    @takiedela1337 10 หลายเดือนก่อน +5

    "this demo has triple A feeling"
    god please

    • @TheRhalf
      @TheRhalf 9 หลายเดือนก่อน +1

      has graphics from a AAA game from 2014
      Look good tho, modern graphics look nice but stopped being a "must" since the bottleneck from around that time

  • @Kr33gola
    @Kr33gola 8 หลายเดือนก่อน

    i wonder how he circuvent the junky physics of godot make thing dissaper...

  • @RJiiFin
    @RJiiFin 8 หลายเดือนก่อน

    Huge red flag at 1:03. What kind of people have that outdoor bench/seats combo in their living room?!

  • @pact7836
    @pact7836 9 หลายเดือนก่อน

    Man ay was mouth open after seeing this running on godot engine.

  • @HeadshotHenk97
    @HeadshotHenk97 10 หลายเดือนก่อน

    Hey Lukky, do you happen to have a discord server or something like it? Would be nice to have more likeminded people around! :)

  • @TuriGamer
    @TuriGamer 9 หลายเดือนก่อน +2

    This looks like a 2008 half life2 mod what are you talking about hahaha

    • @LeoMastroTV
      @LeoMastroTV 8 หลายเดือนก่อน

      Literally lying just to make fun of something you could never do yourself lol

  • @ryoon2k
    @ryoon2k 9 หลายเดือนก่อน

    yeah godot is inasne, its gotten so good so fast. Im still waiting for them to add webcam support for windows.

  • @fcpolon1a543
    @fcpolon1a543 9 หลายเดือนก่อน

    You know this shit is good if it's made on Finland

  • @arari
    @arari 9 หลายเดือนก่อน

    i think that just with ssil enabled would look even much better

  • @leonun
    @leonun 3 หลายเดือนก่อน

    Looks really ncie 👍

  • @Youtubeusermann
    @Youtubeusermann 9 หลายเดือนก่อน +1

    Pretty sick, but it does look like source

  • @a.krugliak
    @a.krugliak 9 หลายเดือนก่อน

    looks nice!

  • @Mempler
    @Mempler 10 หลายเดือนก่อน +2

    I mean, it doesnt look good in modern terms.
    But certainly looks like a unity game (in a good sense), which is a huge step forward for godot.
    Looks like good ol' DayZ ngl.
    Never played it, but i did play arma 3 which i liked
    or maybe like xbox 360 and ps3 games, which also is a big feat as they were effectively AAA titles

    • @GugureSux
      @GugureSux 10 หลายเดือนก่อน

      "AAA" literally just means "made with a big budget, backed by and released through a publisher".
      We've had "AAA" games since 1980s, but at some point people started mixing the term with "ZOMG nice graphix! :^)"

    • @Mempler
      @Mempler 10 หลายเดือนก่อน

      @@GugureSux Yes of course. I mean it's obvious isn't it ?
      I meant that it can achieve the same level of quality to a multi billion $$$ company back in the days with much less work and money to put in. Which is a good thing

  • @picodrift
    @picodrift 9 หลายเดือนก่อน

    Have faith in godot geez

  • @Seedzification
    @Seedzification 9 หลายเดือนก่อน

    it's pretty good, for a 2010 game

  • @wowee766
    @wowee766 9 หลายเดือนก่อน +3

    i feel like this game would be sick if it had a battle royale mode or pvp modes

  • @randomisedrandomness
    @randomisedrandomness 10 หลายเดือนก่อน +2

    It's does not feel AAA at all. Maybe in 2009 but not now.

    • @novh4ck
      @novh4ck 9 หลายเดือนก่อน

      That's the goal. It is supposed to specifically feel like STALKER games which were AAA in the 2007-2009. The lighting, shadows and shader effects like show will definitely be more advanced though.

  • @couchbrogames7499
    @couchbrogames7499 9 หลายเดือนก่อน

    Awesome!

  • @emmagetsu7369
    @emmagetsu7369 10 หลายเดือนก่อน

    The game is great, I watched the video, can you make a game tutorial for a game like this please for multiplayer

  • @DS-nv2ni
    @DS-nv2ni 9 หลายเดือนก่อน

    I'm sorry to ruin the party, but it's clear that Godot doesn't support the tools and features needed to develop AA(A) shooters, one can still create nice and limited games, but as a developer you don't want to take up the full challenge with what Godot offers, is simply too much extra work in respect to something like UE5.
    I would really like Godot to succeed because I don't like the monopoly of Unreal either, competition is always good, but Godot doesn't seem ready at all, I hope others will come up.

  • @datjiggy8234
    @datjiggy8234 9 หลายเดือนก่อน

    this is a godot port?! omg

  • @novh4ck
    @novh4ck 9 หลายเดือนก่อน +1

    This game doesn't have the most realistic textures as possible but what it has is a GREAT art direction which specifically targets this style. I appreciate a coherent art direction way more than just trying to shit as many Quixel materials into your hand throwing them at walls and hope that they will somehow look good. Making a game which looks like this today is a choice not a necessity like 15 years ago. For a first tech demo this is extremely impressive.

  • @cherubin7th
    @cherubin7th 9 หลายเดือนก่อน

    One person made this?

  • @Kreyven-e7y
    @Kreyven-e7y 9 หลายเดือนก่อน

    Lightning indoors is very bad. It is looks like early ps3 games but with high res textures

    • @saul8510
      @saul8510 9 หลายเดือนก่อน

      because it not baked lighting possibly.

  • @lawone11
    @lawone11 9 หลายเดือนก่อน

    Already looks better and performs better than DayZ.

  • @kipchickensout
    @kipchickensout 9 หลายเดือนก่อน

    that's not nearly UE4 graphics but it's nice

  • @ImStian
    @ImStian 9 หลายเดือนก่อน

    The graphics gives me H1Z1 vibes

  • @LeMonkeyDaSucc
    @LeMonkeyDaSucc 10 หลายเดือนก่อน +2

    Is this pretty much a "woah you can make a game in a game engine" type videos?
    I kept getting these for Unity, and it was annoying as hell.

  • @Not_Salman
    @Not_Salman 9 หลายเดือนก่อน

    Why not UE?

  • @jerrygreenest
    @jerrygreenest 9 หลายเดือนก่อน

    Escape from Unity: Tarkov Godot

  • @Android480
    @Android480 9 หลายเดือนก่อน +2

    Am I crazy or does this really not look good? It’s like 2011 source engine. Not that graphics are everything, but this is very much not a stunner

    • @simpson6700
      @simpson6700 9 หลายเดือนก่อน

      It looks bad, don't know what this dude is on about.

    • @jaihadgeppo150
      @jaihadgeppo150 9 หลายเดือนก่อน +1

      I personally love the OG source engine look, its very nostalgic and runs well. Also it captures that 2008 Stalker look which it obviously draws inspiration from. Also you gotta remember its an early stage demo made by 1 guy so the non pbr asset pipeline allows him to create textures and models much faster. Theres better looking games out there obviously, this doesnt aim for that though.

  • @albertopajuelomontes2066
    @albertopajuelomontes2066 9 หลายเดือนก่อน

    it has graphics of 2008...

  • @SnakeEngine
    @SnakeEngine 9 หลายเดือนก่อน +3

    What's so special for a 3D engine to handle 20 year old graphics requirements?

  • @slizgi86
    @slizgi86 10 หลายเดือนก่อน +3

    I am following this project too, great amount of work. With all the respect it is AA at most, and it is a stretch. Not sure that moves to Godot is good decision after closer look on Godot itself and W4 company... I really have finger crossed for him, this project and even for Godot itself, but have doubts, a lot of it... This engine is in early stage, have a lot of bad, not well thought code under the hood. People who make the decisions in my opinion make them not for benefit of the project, community but for personal financial gain. In my opinion (and not only mine) shady stuff going on there, I am waiting very much for the Godot Foundation financial report for 2023... And port pricing from W4 company, and all that talk around it, is just a joke, and cash grab.

    • @BanditLeader
      @BanditLeader 10 หลายเดือนก่อน +4

      "This engine is in early stage, have a lot of bad, not well thought code under the hood"
      yes godot is young, but it has come a long way since its early days. it has surpassed gamemaker in 2d and can rival unity in 3d. and the code is just fine; its way better than unitys garbled mess of whatever that has more unremoved deprecations than actual code.
      "People who make the decisions in my opinion make them not for benefit of the project, community but for personal financial gain. In my opinion (and not only mine) shady stuff going on there, I am waiting very much for the Godot Foundation financial report for 2023"
      not entirely sure what you're getting at here. godot is open source and community driven. people were working for FREE to develop and improve it. the only "funding" they got were a couple grants from epic games, mozilla, and a few others. then as of last year, they got some funding from big sponsors like the dev of terraria, and they also have the monthly donations now. all this money is being used to pay employees to develop the engine full time; the financial report would bring transparency.
      "port pricing from W4 company, and all that talk around it, is just a joke, and cash grab."
      this is just pure ignorance honestly. the porting price is a reasonable amount compared to the "third-parties" that were offering godot ports. and this cost isnt a cash grab either. console SDKs cost money. you HAVE to pay to get access to the SDK whether you're godot, unity, or unreal.

    • @_anon
      @_anon 9 หลายเดือนก่อน +1

      "it is AA at most"
      AA refers to larger indie studios with dozens of employees and this is made by a single guy bro, what are you even saying lol

    • @slizgi86
      @slizgi86 9 หลายเดือนก่อน

      @@_anon in the look, quote ~1:07 "..this whole demo has a nice, really nice AAA feeling... " did you even watch the video and listen what Lukky said BRO?

    • @_anon
      @_anon 9 หลายเดือนก่อน

      @@slizgi86 "Someone else made a stupid statement before meso I cannot be criticized for making an equally stupid statement."
      Stellar argument, "BRO".

  • @Kito-development
    @Kito-development 10 หลายเดือนก่อน

    This is very amazing lukky😮
    I don't believe this 😅

  • @FatalMatter-sz6gs
    @FatalMatter-sz6gs 7 หลายเดือนก่อน

    Looks like a PS3 game.

  • @cpubug
    @cpubug 10 หลายเดือนก่อน +1

    54 Fps

  • @lukabrasi001
    @lukabrasi001 10 หลายเดือนก่อน +2

    people talk about Godot as if it was Roblox. my man, you are talking about an open source whole game engine. of course this could handle Vostok, if the devs know what they are doing i'm sure they can pull off whatever they want in the engine

    • @BanditLeader
      @BanditLeader 10 หลายเดือนก่อน +1

      your roblox comparison is ironic considering roblox can also do AAA, including the graphics

    • @lukabrasi001
      @lukabrasi001 10 หลายเดือนก่อน

      @@BanditLeader it's a bit harder to pull off in roblox, but it can be done with the new surface materials. my statement still stays

  • @GodTr7ger
    @GodTr7ger 10 หลายเดือนก่อน

    I like it 😊

  • @abomostafamostafa2701
    @abomostafamostafa2701 9 หลายเดือนก่อน

    Free palastia save palastian

  • @raandomplayer8589
    @raandomplayer8589 9 หลายเดือนก่อน

    >AAA feel
    no. it doesnt. its unfortunate that godot have just reached here. oh well, yall catch up - eventually

  • @evaderinvasion6753
    @evaderinvasion6753 9 หลายเดือนก่อน

    No way 😮

  • @vrifmus
    @vrifmus 10 หลายเดือนก่อน +1

    👍

  • @nikolaiiliev2993
    @nikolaiiliev2993 9 หลายเดือนก่อน +4

    WoW , very good graphics ! It looks like Call of Duty 2 , a game made 20 years ago. Amazing , it will blow my fuckin mind ! I can't beleave it !

    • @novh4ck
      @novh4ck 9 หลายเดือนก่อน +1

      More like STALKER since it's one of the main sources of inspiration for this one man project.

    • @DannyEastes
      @DannyEastes 9 หลายเดือนก่อน +1

      Call of Duty 2 is a great game! Quite the compliment to the indie dev team of single digits.

    • @Matias-dr3ys
      @Matias-dr3ys 9 หลายเดือนก่อน

      @@DannyEastes CoD 2 has good graphics by even todays standards. and its fun to play too.

  • @Doofus171
    @Doofus171 9 หลายเดือนก่อน

    You said it looks like its a Unity or Unreal 4 game, lol what. Not even close. At best it looks like FPS Creator. It looks very dated, like Far Cry 2.

  • @zine_eddinex24
    @zine_eddinex24 9 หลายเดือนก่อน

    Cool

  • @bongo6_462
    @bongo6_462 9 หลายเดือนก่อน

    SUOMI 31!!!!!!!!!!!!!!!