The players in my main group are heading into the mountains this very week. What a timely video! With regards to making players choose a path ... I recommend using time against the players. Going around the mountain might take too long before the village is lost because the heroes didn't get the mcguffin from the other side of the mountain to the villagers in time to save them. I also want to add that many mountain ranges have rivers that run through their valleys. Makes for great alternate routes through the mountains ... and a chance for unique mountain monsters! You touched on mountains changing weather. I highly recommend that GMs look at biomes on either side of mountains in the really real world - see how they're different, how one side might be a jungle and the other a desert wasteland, for example. Makes for great variable play, especially if the heroes did not equip themselves for the biome into which they traveled. As always, great stuff, fellow GM!
The basic idea that the mountain itself is a character. That the reasoning and purpose behind why they were turned into a mountain would be what discovered over the course of the story and how to deal with having a literal mountain for a friend. The character that has become a literal mountain would have lost most of their human memories only recall their friend mostly given how much they have been a such a strong influence on their life
They directly interact with people through creating an avatar that could assume something close to their old human form from very earth of their mountain self
Though another idea would be that since the mountain itself would be a character then they allow their friends to build a settlement on them and they become that settlements guardian since they are the land it was developed on
What about a story idea where a character that was always thought to have massive amount of potential with earth based magic. Goes to visit their home one day and then the entire region just vanishes overnight. What left in it place is a massive huge lake with a mountain island in the center. Everyone that tries to use their own earth magic on the mountain fails and not only that they are kicked off into the water somehow seemingly by the mountain itself. A good friend of the character that massive potential in earth magic goes to this mysterious mountain only to learn that it literally their missing friend. Their massive potential with earth magic was manifested and it has literally turned them into a mountain. They realize this when their friend makes an avatar of themselves from earth of their mountain body.
@@theGMGuide The basic idea that the mountain itself is a character. That the reasoning and purpose behind why they were turned into a mountain would be what discovered over the course of the story and how to deal with having a literal mountain for a friend
ROCK AND STONE
😁
V
The players in my main group are heading into the mountains this very week. What a timely video!
With regards to making players choose a path ... I recommend using time against the players. Going around the mountain might take too long before the village is lost because the heroes didn't get the mcguffin from the other side of the mountain to the villagers in time to save them.
I also want to add that many mountain ranges have rivers that run through their valleys. Makes for great alternate routes through the mountains ... and a chance for unique mountain monsters!
You touched on mountains changing weather. I highly recommend that GMs look at biomes on either side of mountains in the really real world - see how they're different, how one side might be a jungle and the other a desert wasteland, for example. Makes for great variable play, especially if the heroes did not equip themselves for the biome into which they traveled.
As always, great stuff, fellow GM!
My monster catalog is not up yet but I'm working on biom specific monster groups
The basic idea that the mountain itself is a character. That the reasoning and purpose behind why they were turned into a mountain would be what discovered over the course of the story and how to deal with having a literal mountain for a friend. The character that has become a literal mountain would have lost most of their human memories only recall their friend mostly given how much they have been a such a strong influence on their life
Interesting, I'm not opposed to that.
They directly interact with people through creating an avatar that could assume something close to their old human form from very earth of their mountain self
Interesting
going around is safe and has little reward. Going over is dangerous but has potential for great reward.
I can see that.
Though another idea would be that since the mountain itself would be a character then they allow their friends to build a settlement on them and they become that settlements guardian since they are the land it was developed on
I like it
What about a story idea where a character that was always thought to have massive amount of potential with earth based magic. Goes to visit their home one day and then the entire region just vanishes overnight. What left in it place is a massive huge lake with a mountain island in the center. Everyone that tries to use their own earth magic on the mountain fails and not only that they are kicked off into the water somehow seemingly by the mountain itself.
A good friend of the character that massive potential in earth magic goes to this mysterious mountain only to learn that it literally their missing friend. Their massive potential with earth magic was manifested and it has literally turned them into a mountain. They realize this when their friend makes an avatar of themselves from earth of their mountain body.
I like that idea.
@@theGMGuide The basic idea that the mountain itself is a character. That the reasoning and purpose behind why they were turned into a mountain would be what discovered over the course of the story and how to deal with having a literal mountain for a friend