Don't feel pressured to cover only one game! Whether it's megaman, sonic, or anything in between, you are the reason we come for your content. Great video Bickuri.
Hey, one of the developers of this game here! (I was going to use my personal account, but I want to make it clear who's responding). Excellent review, very entertaining to watch. We really appreciate the nuanced feedback as well - this is the kind of stuff we need to make the game even better, so thank you for being so thoughtful. A couple responses to points made in the video: -The game is currently balanced assuming the player completely ignores the game options and just jumps straight in. That's the "target experience" so to speak, and the game rule options are specifically just so people can tweak things to where THEY feel comfortable. We'll never use them as a crutch for our design process, we just want everyone to be able to have an experience that's right for them. We're going to be adding accessibility options such as auto-fire and graphics toggles in the near future as well, so we're taking this quite seriously. -Switch Man's Darkness Spark attack is actually broken in the demo. It got messed up after we fixed a softlock issue related to it and the sparks spawning on top of you is a result of that. It won't happen in any future releases, rest assured. -From a developer perspective, we're not opposed to instant death as a punishment for a challenge as long as the death is clearly the player's fault, and the resulting progress loss is not too frustrating. In the case of that Jungle Man example, the checkpoint being placed directly before that screen is a very intentional choice. The puzzle is also paced in a certain way so it does not slow the pace of the stage down too much (something which you complimented us for as well). This aspect is very debatable, and feel free to disagree with us, but we think it is okay to expect the player to make mistakes and die sometimes, and design around that. Anyway, thanks for covering our game! We have a lot of pretty exciting updates coming in the near future, so check those out as well. People might already be aware of our third playable character, and there's more to come with that as well. -Threxx
That whole point about having too many options was mainly in reference to games in general, the demo just provoked the conversation on it. You definitely know what you're doing, I was confident that the default mode (both now and when the final release it out) would be the ideal play for most people. You're covering your bases to accommodate mass appeal, which I totally get. And the Jungle Man thing is understandable, as it is a really clever room. I certainly wouldn't complain if the stage remained exactly the same at launch, it was excellent. I appreciate you stopping by, I'll definitely be around for those updates!
This is a fantastic, and imo very important, conversation. I think game makers that make it very clear to the player that X "is the intended setting" do a big favor to gamers. It can be implicit, with defaults, or even explicit, with setting descriptions. ("The following settings represent how the game is designed to be played" or somesuch.) I'm really grateful that the video maker brought it up (for which you got yourself another subscriber, incidentally), and also that the dev acknowledges it. Yes, perhaps it's not a make-or-break for THIS particular game, but it comes up so often in other games, and is talked about so infrequently, that giving the issue additional visibility can only be a good thing for everyone, both game designers and game players.
I hate the redesign. They took away the quills for some reason and now he shoots beams out if his hands?? There’s no speed or anything and the level design is so jarring compared to previous titles. Still better than forces
@@spimbles They're both gaming icons that were originally made as their respective company's answer to Mario, that was also made to be more mature as that game, with noticably a bit more emphasis on story, especially as time went on. And the fact they're both blue of course.
It’s very funny to see all comments like “haha this isn’t sonic” when I remember comments on your earlier mega man videos saying “haha this isn’t RotMG”. Super excited to see you branching out, hopefully you can make videos on whatever topics you like and still be popular.
I almost didn't recognize it was you because of that thumbnail! Maybe you should consider changing it to fit more with the style of the others? It's not even that I didn't click because it was Megaman related, but I just genuinely didn't realize it was you. Loved the video btw! But rule of thumb: it's never too late to change a thumbnail ;)
I’m glad to see you talking about Mega Man again, especially since there isn’t that much to talk about in comparison to Sonic Mega Man is also my favorite series so I really welcome it
I gain more respect for you each time you talk about anything regarding difficulty. I certainly want devs to at least tell me what they intended, even if they give me a lot of options. I also think that certain settings can be just as much of a crutch for the players as the designers. I'd go on, but I realized I've already started repeating what you've said. You are a core player. Cheers!
Its good to see you covering more now and I hope you continue to do what you want to. A lot of us found you due to your Project 06 video since we have Sonic brainrot, but your editing, timing, and scripts are so good that I'd watch any new video that comes out.
Imo the perfect thing when it comes to difficulty is have developer-made options, but also a custom option to tailor the difficulty for the player. For example, lets say you dont want instakill spikes, but you do want more damaging enemies/bosses. Usually those are seperated into easy and hard mode. I feel like that in particular adds a lot of accessibility
speak of the devil. i just started marathoning through the classic megaman games for the first time a couple weeks ago and was thinking about how bickuri hasn't reviewed a megaman fangame in quite some time i'm on rockman on forte currently. this game is testing my patience :/
mega man fangames are so good and there are so many underrated hidden gems, many of which are still in development... very cool to see more attention towards them! been following shattered diamond for a long while and for sure agree here, what is here so far is really damn good, even with some minor polished needed in the level design here and there. it's shocking just how many MM fangames are able to match or even surpass official material honestly, so many good games all for free by non profit devs doing it for fun...
Gosh, I love you videos on Soniqua, but I would love some more on Meghan Man! Hell, just throw whatever you wanna talk about at my ear holes, you always make it interesting anyway.
You have a special talent that not many people have: Making absolutely any topic extremely engaging to listen to. Although Sonic is my favorite, I will watch and support any content you try out! 👍
I think doing essays like these on ANY type of Platformers would be hella great I enjoyed the [censored] out of this video more than some Sonic videos which I am unable to explain why cuz I dont understand it myself
The pixel art and slick animation honestly puts Mega Man 9 and 10 to shame. Also, be afraid to talk about more than just Sonic! Whatever you cover, I'm sure it'll be a good watch!
I'm someone who much prefers updated 8-bit MM sprites over the MM1 sprite. Blasphemy I know. Not a deal breaker when a fan game (or Capcom themselves) resorts to the MM1 sprite though. This fangame looks interesting. I'll have to try it. Good video.
Just tried the game out myself, and I don't know if the "Modern/Classic/Relaxed" presets were added since you played, but that seems like the kind of difficulty mode you seemed to be advocating for. There's arguably still the question of which one is the "intended experience", but that's a question that applies to difficulty settings in general (edit; didn't realise the devs beat me to commenting while i threw these words in here, don't think there's a question anymore. Also might've taken the wrong meaning from that line in the video thinking about it but whatever i'm done mulling over this alphabet soup of a comment) Personally though, I see that problem of "What do these options mean? How do I know which one I'll get the most enjoyment out of?" is just a much more pronounced version of difficulty selections in general; a new player has no context for what the settings mean in terms of how they affect the difficulty, and mightn't have the option to go back on a bad decision. I picked one of the higher difficulties initially, but I realised what a decent stretch it is to the first checkpoint in Jungle Man's stage after dying and being set back, and I need to replay the intro stage in order to enable extra checkpoints. This is why I disagree with the sentiment that Easy/Hard modes are generally an acceptable system in games Personally, I think difficulty is better implemented through different systems than a choice, or bunch of choices you make before you've even started. For a MegaMan game like this (as someone not all that familiar with MegaMan or even many platformers in general), Some alternative ways to modulate difficulty I can imagine are weapon-specific shortcuts and weaknesses to encourage taking certain orders through the game for being easier/harder than others, the currency system of screws as a way to get resources like lives in exchange for some grind, and maybe a Shovel-Knight-esque system of checkpoints you can forgo for a bonus, or that you need to pay for if you wanted to go for a harsher vibe. ======================= Also complete aside from that ramble, but I really love the focus you give to fangames on this channel! I'm sure the devs appreciate the buzz, but it's the kinda scene I'd personally love to get invested in, and having these videos as a kind of curator on games to check out is a really big help!
I hope this video does well for you, because I would love to see your takes on MegaMan stuff as well. I don't want you to get blocked into just Sonic forever
This video just proves that I'll watch anything you watch, even if I don't like Megaman. That being said, have you considered reviewing Zelda games? I would love to hear you talk about them.
if you like this game, then you should definitely look up mega man the sequel wars, the demos that they released within this year shows real promise of their work
I think the whole customisable thing should just be looked at from a different angle. More similar to celeste the default options are how the devs believe the game should be played but they are there to make the game accessible to anyone.
I disagree with your point on difficulty options. Accessibility options are ALWAYS good. There's a wide range of gamers out there, some that don't have the reflexes or even ability to hit buttons because of medical issues. There is zero downside to giving them the ability to engage with a game that would otherwise be unplayable.
I Feel like this one has more balance than Rock n Roll, Which is WAY too hard to even want to play! Why take away what makes a mega man game fun? That is not perfection to me....
Quit blaspheming the Almighty, repent, & believe dude (as a strong recommendation, u can do whatever u what but there might be consequences so be careful with what u say, do, & wish for.)
Don't feel pressured to cover only one game! Whether it's megaman, sonic, or anything in between, you are the reason we come for your content. Great video Bickuri.
True I don’t even particularly care for sonic
Exactly I don't even play this game but still enjoy his vids lol
don't say "we" most people only come for sonic including me
@@litjman21 GOP YARP GOP YOP GARPY GOP GAAA
Hey, one of the developers of this game here! (I was going to use my personal account, but I want to make it clear who's responding).
Excellent review, very entertaining to watch. We really appreciate the nuanced feedback as well - this is the kind of stuff we need to make the game even better, so thank you for being so thoughtful. A couple responses to points made in the video:
-The game is currently balanced assuming the player completely ignores the game options and just jumps straight in. That's the "target experience" so to speak, and the game rule options are specifically just so people can tweak things to where THEY feel comfortable. We'll never use them as a crutch for our design process, we just want everyone to be able to have an experience that's right for them. We're going to be adding accessibility options such as auto-fire and graphics toggles in the near future as well, so we're taking this quite seriously.
-Switch Man's Darkness Spark attack is actually broken in the demo. It got messed up after we fixed a softlock issue related to it and the sparks spawning on top of you is a result of that. It won't happen in any future releases, rest assured.
-From a developer perspective, we're not opposed to instant death as a punishment for a challenge as long as the death is clearly the player's fault, and the resulting progress loss is not too frustrating. In the case of that Jungle Man example, the checkpoint being placed directly before that screen is a very intentional choice. The puzzle is also paced in a certain way so it does not slow the pace of the stage down too much (something which you complimented us for as well). This aspect is very debatable, and feel free to disagree with us, but we think it is okay to expect the player to make mistakes and die sometimes, and design around that.
Anyway, thanks for covering our game! We have a lot of pretty exciting updates coming in the near future, so check those out as well. People might already be aware of our third playable character, and there's more to come with that as well.
-Threxx
also commenting on my personal to say you earned a subscriber, very entertaining video overall
That whole point about having too many options was mainly in reference to games in general, the demo just provoked the conversation on it. You definitely know what you're doing, I was confident that the default mode (both now and when the final release it out) would be the ideal play for most people. You're covering your bases to accommodate mass appeal, which I totally get. And the Jungle Man thing is understandable, as it is a really clever room. I certainly wouldn't complain if the stage remained exactly the same at launch, it was excellent. I appreciate you stopping by, I'll definitely be around for those updates!
This is a fantastic, and imo very important, conversation. I think game makers that make it very clear to the player that X "is the intended setting" do a big favor to gamers. It can be implicit, with defaults, or even explicit, with setting descriptions. ("The following settings represent how the game is designed to be played" or somesuch.) I'm really grateful that the video maker brought it up (for which you got yourself another subscriber, incidentally), and also that the dev acknowledges it.
Yes, perhaps it's not a make-or-break for THIS particular game, but it comes up so often in other games, and is talked about so infrequently, that giving the issue additional visibility can only be a good thing for everyone, both game designers and game players.
I'm liking this new Sonic redesign, very different from the usual, but it's got it's own charms.
I hate the redesign. They took away the quills for some reason and now he shoots beams out if his hands?? There’s no speed or anything and the level design is so jarring compared to previous titles. Still better than forces
They must have really liked the idea of Sonic Man from 06 when they redesigned him, making him look so human-like.
God
Sonic redesign? I thought this was a rotmg remake
I'm not liking how the new Sonic swears a lot though. I sure hope this video gets demonetized for that blunder.
There has to be an unwritten rule in which every noticeable Sonic TH-camr will eventually talk about MegaMan in some point of their career.
still waiting on cybershell
Sonic and Mega Man have a lot in common when you really think about it
@@LeftSideDown he briefly talked about the mega man crossover comic in the sonic comic tribute video
They both involve blue guy destroying crazy smart old man’s plans for world domination.
@@spimbles They're both gaming icons that were originally made as their respective company's answer to Mario, that was also made to be more mature as that game, with noticably a bit more emphasis on story, especially as time went on.
And the fact they're both blue of course.
It’s very funny to see all comments like “haha this isn’t sonic” when I remember comments on your earlier mega man videos saying “haha this isn’t RotMG”. Super excited to see you branching out, hopefully you can make videos on whatever topics you like and still be popular.
YOOO this dude likes Megaman too?! Now that’s what I’m talking about. Great vid brother
Oh yes. I checked out that demo a while ago, this looks SO promising.
Love seeing more blue characters represented on the channel. Hoping to see Sly Cooper next!
Don't forget the Sky Blue Ninja...
A bickuribox Sly Cooper vid would actually be so sick
0:40 - Now I need to know if bickuribox is a Tron or Roll guy.
Now to talk about Kirby and the trinity of fandoms is complete
0:46
Considering the fact that all of the female characters in the classic series (until MM9) were 10 year-olds, Yeah, that IS alarming.
Love what you’ve been doing on here bicker box. Great to see you escaping realm
I almost didn't recognize it was you because of that thumbnail! Maybe you should consider changing it to fit more with the style of the others?
It's not even that I didn't click because it was Megaman related, but I just genuinely didn't realize it was you.
Loved the video btw! But rule of thumb: it's never too late to change a thumbnail ;)
I’m glad to see you talking about Mega Man again, especially since there isn’t that much to talk about in comparison to Sonic
Mega Man is also my favorite series so I really welcome it
Lmao I almost spit out my juice when you said MegaMan shaped your taste in women and that's alarming. God the tears on my face
Oooooo Expanding to other blue characters I see!
I'm loving how this game is shaping up so far, hats off to the devs!
if this doesn’t get as much views as the sonic videos i will go insane
I gain more respect for you each time you talk about anything regarding difficulty. I certainly want devs to at least tell me what they intended, even if they give me a lot of options. I also think that certain settings can be just as much of a crutch for the players as the designers. I'd go on, but I realized I've already started repeating what you've said.
You are a core player. Cheers!
i wouldn't mind having megigaman being another pillar of content for this channel :>
Its good to see you covering more now and I hope you continue to do what you want to. A lot of us found you due to your Project 06 video since we have Sonic brainrot, but your editing, timing, and scripts are so good that I'd watch any new video that comes out.
Imo the perfect thing when it comes to difficulty is have developer-made options, but also a custom option to tailor the difficulty for the player. For example, lets say you dont want instakill spikes, but you do want more damaging enemies/bosses. Usually those are seperated into easy and hard mode. I feel like that in particular adds a lot of accessibility
Glad to see you mention rock and roll again.
speak of the devil. i just started marathoning through the classic megaman games for the first time a couple weeks ago and was thinking about how bickuri hasn't reviewed a megaman fangame in quite some time
i'm on rockman on forte currently. this game is testing my patience :/
Spotting a bickuribox review of a Mega Man fangame immediately after coming from a Reploid REVO video? Good day for me it is
Please talk more about Megaman! This video made me want to dive into MGM so bad lol
oh cool. i was an alpha tester on this game, its cool to see it coming along. cool folks behind it.
I'm so happy you like Mega Man, would love to see more videos on the blue boi !!!!
mega man fangames are so good and there are so many underrated hidden gems, many of which are still in development... very cool to see more attention towards them! been following shattered diamond for a long while and for sure agree here, what is here so far is really damn good, even with some minor polished needed in the level design here and there. it's shocking just how many MM fangames are able to match or even surpass official material honestly, so many good games all for free by non profit devs doing it for fun...
I’m currently playing through the first three mega man games (Via the wily wars) so this is a nice surprise! Thanks Bickuri!
Gosh, I love you videos on Soniqua, but I would love some more on Meghan Man! Hell, just throw whatever you wanna talk about at my ear holes, you always make it interesting anyway.
Right when I watched the mega man rock n' roll video, perfect!
YESSS MEGAMAN CONTENT AS WELL??! So glad I subbed
You have a special talent that not many people have: Making absolutely any topic extremely engaging to listen to. Although Sonic is my favorite, I will watch and support any content you try out! 👍
I think doing essays like these on ANY type of Platformers would be hella great
I enjoyed the [censored] out of this video
more than some Sonic videos which I am unable to explain why cuz I dont understand it myself
and I just checked your Rock n Roll review...
it was banging
Bickuribox you are the cooler older brother we wish we all had
Love hearing you interested in the topics, Haze. I'll watch anything you post bro keep this up I love the energy 👍👍
another legendary Bickuribox video :D
My two favorite platformer franchises u have good taste man
The pixel art and slick animation honestly puts Mega Man 9 and 10 to shame.
Also, be afraid to talk about more than just Sonic! Whatever you cover, I'm sure it'll be a good watch!
Damn, that soundtrack is HYPE
All of the Mega Man fan games at SAGE are pretty promising imo, this'll be an interesting watch!
This game is FUCKING awesome. This is going to be the best Mega Man fangame when it comes out, I'm sure or it
Classic Mega Man fans Classic Sonic Fans
🤝
Great fangames/fan content in general
Good job branching out, man!
I'm someone who much prefers updated 8-bit MM sprites over the MM1 sprite. Blasphemy I know. Not a deal breaker when a fan game (or Capcom themselves) resorts to the MM1 sprite though. This fangame looks interesting. I'll have to try it. Good video.
New sonic design is a bit futuristic but it looks good
This looks really cool!
Just tried the game out myself, and I don't know if the "Modern/Classic/Relaxed" presets were added since you played, but that seems like the kind of difficulty mode you seemed to be advocating for. There's arguably still the question of which one is the "intended experience", but that's a question that applies to difficulty settings in general (edit; didn't realise the devs beat me to commenting while i threw these words in here, don't think there's a question anymore. Also might've taken the wrong meaning from that line in the video thinking about it but whatever i'm done mulling over this alphabet soup of a comment)
Personally though, I see that problem of "What do these options mean? How do I know which one I'll get the most enjoyment out of?" is just a much more pronounced version of difficulty selections in general; a new player has no context for what the settings mean in terms of how they affect the difficulty, and mightn't have the option to go back on a bad decision. I picked one of the higher difficulties initially, but I realised what a decent stretch it is to the first checkpoint in Jungle Man's stage after dying and being set back, and I need to replay the intro stage in order to enable extra checkpoints. This is why I disagree with the sentiment that Easy/Hard modes are generally an acceptable system in games
Personally, I think difficulty is better implemented through different systems than a choice, or bunch of choices you make before you've even started. For a MegaMan game like this (as someone not all that familiar with MegaMan or even many platformers in general), Some alternative ways to modulate difficulty I can imagine are weapon-specific shortcuts and weaknesses to encourage taking certain orders through the game for being easier/harder than others, the currency system of screws as a way to get resources like lives in exchange for some grind, and maybe a Shovel-Knight-esque system of checkpoints you can forgo for a bonus, or that you need to pay for if you wanted to go for a harsher vibe.
=======================
Also complete aside from that ramble, but I really love the focus you give to fangames on this channel! I'm sure the devs appreciate the buzz, but it's the kinda scene I'd personally love to get invested in, and having these videos as a kind of curator on games to check out is a really big help!
im trapped inside rotmg, so happy to see you find other things
I remember that game somewhere before
There's a Mega Man fangame called MaGMML: Episode Zero and I think it's pretty good and I don't see anyone speaking about it
I'd love to see more Mega Man!
I love Mega Man plese make more mega man videos
I hope this video does well for you, because I would love to see your takes on MegaMan stuff as well. I don't want you to get blocked into just Sonic forever
you know bickuri seems like the guy to like cuphead
I hope we get some X/Zero fan games of this quality sometime. Also official games would be nice too.
I’d literally watch any game genre you cover
This video just proves that I'll watch anything you watch, even if I don't like Megaman. That being said, have you considered reviewing Zelda games? I would love to hear you talk about them.
if you like this game, then you should definitely look up mega man the sequel wars, the demos that they released within this year shows real promise of their work
Ooo, more Megaman! Very happy to see you enjoy-
...A hydrophobic Mrs.puff. mmh... Your script. XD
You should try Megaman X Innocent Impulse, they had a demo recently release
I'd love to know your thoughts on Megaman 11.
I think the whole customisable thing should just be looked at from a different angle. More similar to celeste the default options are how the devs believe the game should be played but they are there to make the game accessible to anyone.
the two blue dudes
this looks sick
Hey it's me your weird creepy stalker do you ever dabble outside the classic megaman series
I sure hope you take a good look at megaman x corrupted when it hopefully releases
Woooo Megaman stuff
Ah yes a new video that isn’t related to Sonic today.
Might have to checked out on some Mega Man someday.
YO MEGAMA
FUC
YEAH
Did you quit rotmg or is there videos planned. I don't care about the rotmg videos but your transition to reviews was good
Can you do a vídeo about megaman legends
Did this get taken down? Can't find it in gamejolt
Easy, Normal, Hard, Custom.
There. Done.
gl
Soooo.....what's new about this game? I looks just like all the others.
y-y-y-you are joking right?
💀💀💀
tsunami
Is the game called this because it's so hard, it can shatter diamond?
Peak
Oh fuck its underperforming! But man I like seeing something other than sonic on here.
algorithm
super fighting robot
MEGA MAN
I disagree with your point on difficulty options. Accessibility options are ALWAYS good. There's a wide range of gamers out there, some that don't have the reflexes or even ability to hit buttons because of medical issues. There is zero downside to giving them the ability to engage with a game that would otherwise be unplayable.
THIS IS NOT SONIC
I mean, he's not just a SonicTuber.
@@DeskoDev WHY NOT
@@Renz7149 He makes other videos, you know.
@@DeskoDev not anymore😢😢😢😭😭😭😭😭
Is this anti-JoJo?
I Feel like this one has more balance than Rock n Roll, Which is WAY too hard to even want to play! Why take away what makes a mega man game fun? That is not perfection to me....
NOT FIRST
Quit blaspheming the Almighty, repent, & believe dude (as a strong recommendation, u can do whatever u what but there might be consequences so be careful with what u say, do, & wish for.)