Mega Man The Wily Wars - All Robot Masters VS. Other Game Weapons
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- เผยแพร่เมื่อ 11 ก.ค. 2024
- This video aims to showcase almost all interactions between Robot Masters and weapons from outside their respective games. This can't be normally seen, but the game has been modified to allow picking all weapons.
Most of them work, and there are a lot of weaknesses that make sense, but there are also some combinations which confuse the game and make it either do 0 damage despite not being blocked, or just let the shot go straight through the boss.
And yes, these are not 100% of the interactions. I missed a few due to ammo issues (looking at you Time Stopper...) and bosses running out of HP. Also couldn't showcase the Super Arm cause there are no blocks, but I think it has a similar (if not identical) effect to the Hard Knuckle, considering how that one counters Cut Man. Still, the vast majority are covered for.
Fortress bosses not included since this video would've lasted an eternity with them. Maybe another time.
Timestamps
00:00 Cut Man
00:52 Elec Man
01:26 Bomb Man
02:12 Fire Man
02:55 Ice Man
03:38 Guts Man
04:31 Heat Man
05:25 Air Man
06:08 Wood Man
07:01 Bubble Man
07:50 Quick Man
08:30 Crash Man
09:30 Metal Man
10:11 Flash Man
11:07 Needle Man
12:00 Magnet Man
12:43 Gemini Man
13:22 Hard Man
14:18 Top Man
15:28 Shadow Man
16:06 Spark Man
16:52 Snake Man - เกม
2:27 Ok, never use Crash Bombs at Fire Man.
4:02 *THIS IS A CERTIFIED MM: THE POWER BATTLE MOMENT HOOD CLASSIC*
Strange, they coded Flash Man to be invincible to Ice Slasher when he was actually weak to it on the Gameboy
Ya saying that as if the coders were the same ones as the game boy one.
Dude this could be such a cool idea, assuming the sequal wars follows the time travel plot as the first wily wars it would be cool if we could customize what weapons we bring to each game
But this is already possible (with a hack rom)
Incredible to see how the Fire Man weapon interacts with Heat Man. Logically, its 100% acuratte!
I think Heat Man's weapon does that to him too. I remember Woodfrog going over how for Sequel wars he made each weapon have the same damage tables, I wonder if Wily Wars did this too.
@@randomguyontheinternet7940 It would seem that way, but there are a couple of exceptions in some cases. TCRF has a full damage table list for robot masters and fortress bosses.
Theory: you were once suppose to carry weapons between games on save file
Theory 2: Wily Tower was suppose to have All Boss Rush somewhere
Theory 3: people worked on this and all that effort was wasted.
Given how Metalman was created to be Cutman v2.0, I'm surprised the the Metal Blade didn't autokill Cutman given how it kills Metalman in 2 shots 😅
The Search Snake does a surprising amount of damage to QuickMan, but it makes sense when you think about it!
Looking at the video it does give a possible theory for the MM2 portion of the bosses, as since the Doc Robot versions of them exist its very possible that they may have made their assigned weakness order code to each of the robot masters FIRST, them implemented them into the actual Doc Robots later. They both are in the same game, cant imagine why they wouldnt take that kind of shortcut with the games development history.
The actual reason why the megaman 2 bosses have megaman 3 weaknesses was stated in the last video, the weapons were just assigned elements so that the weaknesses in wily tower work as well as enemy weaknesses, so rolling cutter, metal blade, and shadow blade are all cutting type weapons. Note they arent all equally spread so there may be an element only assigned to a mm3 weapon and nothing else.
Correct, the MM2 bosses share their values with their respective doc robots in MM3.
@@nickblake8767 Looking at the damage values further, that might not be entirely the case. They're very similar, but there are cases where their values don't match up. You can see it in this video when fighting Heat Man - rolling cutter deals 1 damage, but shadow blade deals 4, even though they're otherwise similar most of the time.
@@woodfrog9614so they are just reskins in this game due to woodmans leaf shield being doc robot sized
Some alternative weaknesses make sense, like the Weapons Archive in 10. For example: with Elec Man, The Rolling Cutter, Metal Blade, and Shadow Blade are all cutter weapons.
Fire Man and Heat are weak to Top Spin because it involves Spinning, which creates air, twist.
And also exchange main weaknesses: Ice Slasher for Heat Man, and Bubble Lead for Fire Man.
@@SerpentHashiraObanaiIguroSince FireMan can't jump, the Bubble Lead was tailor-made for him! 😅
@@edwardgaines6561 If I remember correctly, it also has about the same damage output as Ice Slasher, if not higher.
Cut Man - Weak to Crash Bomber, Magnet Missile, and Hard Knuckle
Elec Man - Weak to Air Shooter, Metal Blade, Crash Bomber, Hard Knuckle, and Shadow Blade
Bomb Man - Weak to Air Shooter, Quick Boomerang, Metal Blade, Needle Cannon, and Hard Knuckle
Fire Man - Weak to Air Shooter, Bubble Lead, Quick Boomerang, Metal Blade, Needle Cannon, Hard Knuckle, Top Spin, Spark Shock, Shadow Blade,
Ice Man - Weak to Atomic Fire, Metal Blade, Crash Bomber, Gemini Laser, Shadow Blade, and Spark Shock
Guts Man - Weak to Atomic Fire, Crash Bomber, and Magnet Missile
Heat Man - Weak to Ice Slasher, Needle Cannon, Hard Knuckle, Top Spin, and Shadow Blade
Air Man - Weak to Hyper Bomb, Thunder Beam, Fire Storm, Magnet Missile, Gemini Laser, and Spark Shock
Wood Man - Weak to Hyper Bomb, Rolling Cutter, Fire Storm, Needle Cannon, Hard Knuckle, Spark Shock, and Shadow Blade
Bubble Man - Weak to Hyper Bomb, Rolling Cutter, Needle Cannon, Hard Knuckle, Spark Shock, and Shadow Blade
Quick Man - Thunder Beam, Fire Storm, Magnet Missile, Gemini Laser, Search Snake, and Shadow Blade
Crash Man - Needle Cannon, Hard Knuckle, and Top Spin
Metal Man - Weak to Hyper Bomb, Rolling Cutter, Magnet Missile, and Hard Knuckle
Flash Man - Weak to Thunder Beam, Rolling Cutter, Fire Storm, Needle Cannon, Gemini Laser, and Shadow Blade
Needle Man - Weak to Thunder Beam, Fire Storm, Quick Boomerang, Metal Blade, and Crash Bomber
Magnet Man - Weak to Hyper Bomb, Thunder Beam, Ice Slasher, Rolling Cutter, Atomic Fire, and Air Shooter
Gemini Man - Weak to Thunder Beam, Rolling Cutter, Fire Storm, Air Shooter, Bubble Lead, Metal Blade, and Crash Bomb
Hard Man - Weak to Hyper Bomb, Fire Storm, Air Shooter, and Crash Bomb
Top Man - Weak to Quick Boomerang
Shadow Man - Weak to Hyper Bomb, Rolling Cutter, Fire Storm, Metal Blade, and Crash Bomb
Spark Man - Weak to Ice Slasher, Rolling Cutter, Metal Blade, and Crash Bomber
Snake Man - Weak to Thunder Beam, Rolling Cutter, Fire Storm, Atomic Fire, Bubble Lead, Quick Boomerang, and Metal Blade
XD pretty good
@@blossom6309 If only I knew who was weak to Super Arm
So basically no one is weak to Leaf Shield except AirMan? What a crap weapon! 😅
@@edwardgaines6561 If you like standing in place against enemies without projectiles it is a great weapon
It is a neat detail how the Mega Man 2 Robot Masters have the same weaknesses as their Doc Robots
The only thing I can say about it is:"AMAZING"
Now we need a "ProtoMan-The Wily Wars"
check this out th-cam.com/video/mTRNuoGNGVo/w-d-xo.html
You can play as Proto in fan game Sequel Wars, a sequel to wily wars. Just saying.
@@JezElectro13Yes, but it would be cool and perfect to play with Proto Man in Wily Wars
@@JezElectro13But I agree with you
@@blinder2373 it would indeed be cool. I hope for a Wily Wars remake in Sequel Wars style (A remake of a remake so to speak)
it's perfect! what impressed me the most besides being able to change weapons without pause was the improvement in the framerate, I have the retro-bit version, they improved the performance a little but nothing compared to the result you got
you had an opportunity to test copy robot with those weapons
Copy robot doesn't work with them, mostly just crashes the game.
@@woodfrog9614 sad
Copy Robot's stats are largely the same as OG MM1, but he is now weak to the Ice Slasher too instead of being immune to it. Buster and Rolling Cutter still have normal DMG outputs, weaknesses to Hyper Bomb, Fire Storm, and Thunder Beam, and you still can't use Super Arm.
Any plans to submit this to TCRF? There is a video on the Super Arm damage values already
I'll see, could be neat
Do any of the fortress bosses or Wily Machines have unique weapon interactions cross the different games?
Oh!! But I wonder how Proto Man in Mega Man 3 would react to Mega Man 1 and 2 weapons!! His Break Man version would probably just shrug it all off, but fighting him in Magnet Man, Shadow Man, and Hard Man stages, he definitely had a weakness to the Hard Knuckle. Only problem, if memory serves, Proto/Break Man's life meter was never displayed on screen...
Duuuude,this hackrom it's amazing! I always wanted to have this! 😊👍🏻
Gemini Laser being effective against Quick Man and Top Spin against Heat Man is a nice call back from MM3 Doc Robot data.
Needle Cannon or Gemini Lazer could also work as alternate weaknesses for Hard Man since they could pierce his defenses
Aw man. I was hoping to see what Shadow Man's blade could do against Metal Man...😕
Not that effective, only 2 points of damage. Rolling Cutter seems to have the same effect as Metal Blade.
where can i play this? it loosk fun!
im sorry but seeing you only ever use uncharged atomic fire brings me such indescribable anger and frustration
Nevermind i wasnt far enough into the video
How about use Crash Bomb to Snake Man?
Its official all weapons vs robot masters?
WOW
how did you do that
Cut Man Weak Hard Kux
Cut man weakness this fire storm hyper bomb super arm atomic fire crash bomber quick boomerang metal blade needle cannon hard knuckle shadow blade
Why you didn't charge Atomic Fire?
Costs too much ammo to use on all the bosses.
If you're curious about its charged damage, here's the values for it taken from tcrf:
Heals: Fire Man
1 damage: Needle Man
4 damage: Cut Man, Magnet Man, Gemini Man, Shadow Man
6 damage: Guts Man, Ice Man, Elec Man, Hard Man, Top Man, Snake Man, Spark Man
14 damage: Bomb Man
@@woodfrog9614 Can I ask for middle charge as well?
@@TechnoKnight2520 tcrf.net/Mega_Man:_The_Wily_Wars/Unused_Damage_Values Here are the full damage tables for all of the bosses. It mostly deals just a bit less damage, except in the case of Bomb Man where it just jumps from 3 middle charge to 14 full.
@@woodfrog9614 Wow! Wow! WOW!!!! So someone DID create damage data tables for ALL of the bosses in all three games!! Thank you!!
Ice Man is a Tank.
How did you use weapons in different games?
Wow hard knuckle is stronger than I thought
So is the Quick Boomerang! TopMan got chewed up by it!
Is this your game or is it a cheat?
It's the original Wily Wars but hacked. I'll release the romhack later today when I fix the remaining few issues
It worked but I use cheat codes.