HUGE SPELL GLOW-UPS in DnD 2024 update! Best spells DnD low levels

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  • เผยแพร่เมื่อ 23 ก.ย. 2024

ความคิดเห็น • 76

  • @LevelUpmmo
    @LevelUpmmo  หลายเดือนก่อน

    Hey everyone! First, thanks for watching the video. Second, I'm just getting started with D&D/TTRPG content, so please consider subscribing to get more! If you want to be able to discuss D&D/TTRPGs in real time with folks, my Discord is going to be a great place to do that - discord.gg/8egztgPsVD

  • @thebenis3219
    @thebenis3219 หลายเดือนก่อน +14

    New Chromatic Orb is like Chromatic Orb and Chaos Bolt had a glowed up baby hahaha. Such a wild spell now!

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน +1

      100%. It's going to be VERY interesting haha. Thanks for the comment!

    • @kongoaurius
      @kongoaurius หลายเดือนก่อน +2

      Also if you cast it at 7 level then it will always bounce cuz it's impossible not to roll the same number since it's 9d8.
      (PD: I would say that casting it at 4th level would be the most optimal since it's like 90% chance of bouncing)

  • @shirak8
    @shirak8 หลายเดือนก่อน +12

    The secondary damage of wich bolt does not scale.

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      Correct. It stays at 1d12 and does not require another attack. Just a free 1d12 every turn.

  • @kynessax5097
    @kynessax5097 หลายเดือนก่อน +5

    Ture Strike on an arcane trickster can be really good. It can allow the player use cunning strikes without giving up damage.

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน +1

      Yeah, going to be some really good combinations! Thanks for the comment.

    • @lukorama10
      @lukorama10 หลายเดือนก่อน +3

      @@kynessax5097 only if the rogue uses INT as their primary stat.
      True Strike says the attack uses your spellcasting ability instead of STR or DEX, but it doesn't say "you can" or "you may", meaning you'd have to you INT for the attack and damage rolls, you can't cast the cantrip and attack with DEX.
      That being said, an INT-based rogue would be pretty damn interesting

    • @Mrryn
      @Mrryn หลายเดือนก่อน

      ​​@@LevelUpmmoMakes the new Magic Initiate really interesting.
      Druid can get you Shillelagh and use *any* mental stat for attacks now as well as a slotless level 1 spell per long rest, so looking at something like Healing Word for a pinch bonus action rez and still have ability to cast from a slot on the turn.
      And Wizard obviously gets you Shield or Find Familiar (and once a day as a freebie, good for Shield, even better for FF) but also now True Strike with, again, *any* mental stat as your casting stat.
      Valor Bard honestly looking good for both options: either Charisma for all attack rolls plus Healing Word already taken to open up a different prepared Bard spell, or Shield/FF plus True Strike to get you to Extra Attack and then being a good cantrip option for Valor Extra Attack.

    • @soldierbreed
      @soldierbreed หลายเดือนก่อน

      ​@@lukorama10 Im pretty sure thats what he was getting at. Would be pretty interesting especially with the magic school restriction gone

  • @AndreyKrichevsky
    @AndreyKrichevsky หลายเดือนก่อน +1

    Sleep kind of feels like more of a nerf then a buff. Sure, you can target stronger enemies now, and you kind of disable them for 2 turns, but now they get a save. Before if you cast it on the right targets they would just fall asleep with no save, so it was a sure thing crowd control option for weaker enemies.
    The other spells sound really good now.

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      No doubt. There’s definitely an argument, depending on the situation

  • @malmasterson3890
    @malmasterson3890 หลายเดือนก่อน +1

    Neat video to give a quick summary on the buffed spells at low level. I do think Ray of Sickness is worth noting since it automatically applies the Poisoned conditoon on hit instead of requiring a Con Save which is a huge buff.
    I'm assuming you didn't mention them because you plan on doing it in a different video, but the Ranger & Paladin exclusive spells got a ton of buffs as well. Still wish they got new spells, but the enhancements are appreciated.

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      I would agree, Ray of Sickness is a much better spell now. Hitting a creature with it dealing solid level 1 damage AND make it have disadvantage (via poison) from that point forward is a huge improvement.
      Thanks for the comment!

  • @johnymey4034
    @johnymey4034 หลายเดือนก่อน +2

    This was better than a LOT of similar things ive seen lately

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      I'm unsure what ya mean? But..thanks I think? haha

  • @lucasfk10
    @lucasfk10 หลายเดือนก่อน +1

    witchbolt and chromatic orb are my favorites, can't wait to go through all the spells and test them! also loved bladeward, true strike and magic weapon
    i also think Poison Spray is a very solid choice for a cantrip now

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน +1

      Yeah, definitely some big glow-ups! People are going to be using spells they've probably never tried before once it drops. Thanks for the comment!

  • @Erik-um1zn
    @Erik-um1zn หลายเดือนก่อน +1

    Witch bolt was definitely improved, but I think it remains to be seen how much of a banger it is. One aspect of the improvement is that is not mentioned is that you don’t have to use your bonus action to do the d12 damage on subsequent rounds. Sure, most of the time you are going to do it, but it no longer ends the spell if you do something else with your bonus action, giving it an increase in flexibility. Of course, changing the secondary damage to require a bonus action rather than a(n magic) action was a huge boost as well.

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      I think at levels 1-3 it's going to be VERY good. No need to hit again, just say you deal 1d12 + as you said, you can skip it if you really need to use something else.

    • @Mrryn
      @Mrryn หลายเดือนก่อน

      ​@@LevelUpmmoEven level 4, it has a fun little interaction with the reworked Spell Sniper feat. Increase the range of all Witchbolt by another 60 ft, thus increasing that tether range the enemy has to run out of to escape, and ignoring cover and casting in melee to make it basically inevitable. Looks like fun on a Blue/Bronze Dragon Sorcerer due to limited lightning damage spell options, while also synergizing well with the new sorcerer "mage rage" giving advantage on your spell attack rolls as well as with Chromatic Orb.

  • @davidarmstrong1617
    @davidarmstrong1617 หลายเดือนก่อน +3

    For witch bolt, you missed a bit there... it's not 2d12 per turn at 1st level. It's 2d12 the first turn, with a successful hit, and 1d12 each round thereafter, no attack roll necessary, whether the initial attack hit or not. That's an average of 13 lightning damage initially, with a successful attack, and an average of 6 damage each round thereafter as long as you continue to concentrate. It's also useless against multiple foes, so once the target goes down, the spell is over. Still very good, especially at low levels, but hardly overpowered.

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน +1

      Yeah, I was talking about combining it with another spell (the example was Toll of the Dead) hence the 2d12 every turn. I was saying, you do 2d12 (or not -- you can miss) and then get 1d12 for free every round (BA), and then hit with Toll of the Dead for another 1d12 (wisdom save) and be hitting for 2d12 every turn at level 1 relatively easily.

    • @davidarmstrong1617
      @davidarmstrong1617 หลายเดือนก่อน

      @@LevelUpmmo Yes, that would do it, for that specific build. I thought you meant just using the one spell you were discussing at the moment. But I suppose the same could be said of any damage dealing cantrip (although none of them do quite as much damage as TTD)

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      @@davidarmstrong1617 Yeah, low levels, combining it with just about anything puts out fantastic damage given the free 1d12.

  • @Randoman590
    @Randoman590 29 วันที่ผ่านมา

    *Most* of these spells are huge glow-ups and get a certified Thumbs Up from me. My only real hesitation here is with Sleep - it seems like it might now be slipping into the same design space as Tasha's Hideous Laughter, which for me raises the question of what makes them distinct? When do you pick one over the other?

  • @piranhaplantX
    @piranhaplantX หลายเดือนก่อน

    It's a bit much to say Witch Bolt is super powerful. It's significantly better, but the only reason it seems insane is because of where it started from. Between the range and other changes, it has just reached the point of being viable to pretty good at lower levels. Which is nice.

    • @LevelUpmmo
      @LevelUpmmo  28 วันที่ผ่านมา

      This is specifically about lower level (even says so in the title :p), so I think it's super powerful haha. Level 1 dealing 2d12 on repeat is intense (bolt BA + toll the dead as the example).

  • @jeremythornbrugh403
    @jeremythornbrugh403 หลายเดือนก่อน +2

    Question. I haven't seen it in print yet (obviously), but some of the reviewers who have seen Witch Bolt said the bonus action 1d12's aren't attacks (they're automatic) and they don't scale - only the initial damage does. Can you confirm which is true? :)

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      This is also what I've seen in videos / screenshots. It's a free 1d12 so long as you maintain concentration and they stay within 60ft.

  • @bukharagunboat8466
    @bukharagunboat8466 หลายเดือนก่อน +2

    I'm seeing True Strike as a strong option for a combat character without Extra Attack (which it doesn't stack with). I think the sweet spot is on 1) a Whispers Bard, where the damage stacks with Psychic Blades. Possibly also taking a level of Paladin for a serious Smiter, and 2) on a Warden Druid taking it as a Wisdom Cantrip through Magical Initiate, where it would combine with Shillelagh in melee or with a good bow for missiles.

    • @daikatarokamegawa542
      @daikatarokamegawa542 หลายเดือนก่อน +2

      Now all you need is someone willing to play whispers bard...

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน +1

      It's definitely going to have some good uses!

    • @MikeReevesMcMillan
      @MikeReevesMcMillan หลายเดือนก่อน +1

      Unless I have messed up my calculations, it means that at low levels (before the damage cantrips get multiple damage dice), this plus a light crossbow actually gives more damage than most of the direct damage-dealing cantrips. Higher average damage and also higher minimum damage. 1d8 for your light crossbow plus your spellcasting modifier, which is probably at least 3, beats, say, Fire Bolt at a flat 1d10.

    • @bukharagunboat8466
      @bukharagunboat8466 หลายเดือนก่อน +2

      @@MikeReevesMcMillan That's exactly my conclusion. Even at mid level 2d10 is not better than d8 + d6 + spellcasting bonus. And at higher levels the Radiant damage could win out over other types.

    • @xezzee
      @xezzee หลายเดือนก่อน +1

      @@MikeReevesMcMillan There is few ideas I have for True Strike but the two main issues are the required S&M Components requiring something like Pact of the Blade with War Caster to use Heavy Crossbow, Longbow or Greatsword but also that some options are just better. Hex got buffed with more damage when casted at 3rd or 5th level doing 2d6 or 3d6 more damage which directly makes Edlritch Blast that much better! Basically at 5ht level and 9th level when you get 3rd level and 5th level spells your Eldritch Blast damage goes up 😓

  • @davidarmstrong1617
    @davidarmstrong1617 หลายเดือนก่อน

    Barkskin looks good, and I like it. But the wording suggests that your AC is now a 17 regardless of what else you have going on. So if you receive Barkskin, your AC jumps up to 17, that's fine. Now, what happens if you don a shield? Does your AC go up by 2, or does it remain at 17? I'd like some clarity on this one.

  • @beepeopeepeo2645
    @beepeopeepeo2645 หลายเดือนก่อน

    Personally the best thing about the sleep spell for me was the hit points mechanic avoiding saving throws.
    Especially it now being wisdom (which is usually popular as the second highest stat for creatures, along with dexterity) makes the spell kind of disappointing.
    Also, this makes it hard to use this spell as a non-lethal option for casters (lowering a person’s hp and then casting sleep).
    Probably going to just use the old version

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      They're definitely in the realm of two very different use cases. One lets you put to sleep a large group of low level/low hp creatures. The other has much more potential on anything. Thanks for the comment!

  • @kongoaurius
    @kongoaurius หลายเดือนก่อน

    The new diviner favor is also a great spell, it's way better than hunters mark but it does less damage

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      A 1d4, right? It has a space, especially if you can get it off just before combat starts, but it's still not a GREAT sell for min-maxers who number crunch for best results haha. I like it though!

  • @TextiX887
    @TextiX887 หลายเดือนก่อน

    The only think I'm disappointed in is Sleep. I like the strategic opportunities of being able to guarantee to put low level enemies to sleep, or damage a higher level enemy to the point where they can be put to sleep. It was one of the coolest ways to non-lethally defeat enemies as a spellcaster. I've always disliked spells with saving throws in general and I don't think we need more of them.

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      One lets you put to sleep a large group of low level/low hp creatures. The other has much more potential on anything. Definitely to different use cases I think Thanks for the comment!

  • @falconnm
    @falconnm หลายเดือนก่อน

    Enjoyed!

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      Thanks!

  • @James-kv3ll
    @James-kv3ll 27 วันที่ผ่านมา

    Why Witchbolt when I can Call Lightning?

    • @LevelUpmmo
      @LevelUpmmo  25 วันที่ผ่านมา

      You're using Call Lightning at low level? haha.

    • @James-kv3ll
      @James-kv3ll 25 วันที่ผ่านมา

      @@LevelUpmmo Rule of cool my man. Rule of cool.

  • @scoobydoo316us
    @scoobydoo316us หลายเดือนก่อน

    Characters were already basically Super Heroes compared to original D&D's. Honestly, tired of action, bonus action, this or that. Let us attack and try to work together to beat the enemy. Hopefully DM's don't play as they really could. People you fight will have those powers too.
    Most bosses have a room before theirs that you have to defeat people. But I have had most of the DM's treat it like the boss don't hear it. This really works in any room. You cast a loud spell in a cave and most of the people in the cave would hear it. May not know where it comes from. But everyone is now on alert.

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      No doubt, there are plenty of ways to add that level of "immersion" but oftentimes they can make it even more difficult for DMs to plan something themselves. Definitely two sides to most options.

  • @richardmiller9883
    @richardmiller9883 หลายเดือนก่อน

    Yeah, no. If you have 3 or more creatures, the odds get really good one of them makes the save, stays awake and raises the alarm.

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      Definitely a possibility!

  • @rudycastillo6880
    @rudycastillo6880 หลายเดือนก่อน

    Sleep+Portent is overpowered. Unless the enemy has a legendary resistance, any encounter can be made trivial with a few good portents and a wizard with the alert feat

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน

      100% definitely some combos that can make it be VERY good against non-BBEGs. Thanks for sharing!

  • @acephas3
    @acephas3 หลายเดือนก่อน

    As a Druid, Conjure Elementals makes the Spore Druid the BEST subclass.

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน +1

      Curious about this. Thanks for the comment!

    • @lukorama10
      @lukorama10 หลายเดือนก่อน

      Spore druid doesn't have extra attack.
      Conjure minor elemental is a moon druid spell

    • @acephas3
      @acephas3 หลายเดือนก่อน

      @@lukorama10 All Druids and Wizards get that spell.

    • @lukorama10
      @lukorama10 หลายเดือนก่อน

      @@acephas3 yes, but your comment said the spell benefits spore druid a lot.... which is not correct.
      The spell benefits having multiple attacks, moon druids can get up to 3 attacks per turn, spore druids only get 1 without multiclassing or using very bad TWF

    • @acephas3
      @acephas3 หลายเดือนก่อน

      @@lukorama10 The Spell benefits a Spore Druid, period, and all the more so with Polearm Master, even more so when it is upcast.
      I retain my 4 temp HP per Druid level, and still have access to ALL of my spells without needing to change shape.
      With the new rules, I can no longer be knocked out of Symbiotic Entity.

  • @whoisj
    @whoisj หลายเดือนก่อน

    as a 1e and 2e player, I do not understand concentration. I understand how it works, but it's a crap rule. I don't understand why the writers wanted to nerf spell casters' ability to buff their party.

    • @LevelUpmmo
      @LevelUpmmo  หลายเดือนก่อน +1

      Well, there's plenty of concentration things that last an amount of time, but don't buff the party. I think the idea here is that you can't stack multiple things that last for a period of time that they deemed as being too strong if you could.

    • @coldstream11
      @coldstream11 หลายเดือนก่อน

      Its a good rule. In 1e casters are extremely weak so their spells are stronger.

    • @whoisj
      @whoisj หลายเดือนก่อน

      @@coldstream11 better to limit the number of buffs or debuff a target can take than to use a sledgehammer like concentration. I used to limit the number of de/buffs by category: body, mind, enchantment, armor, weapon, spirit, etc.

    • @Mrryn
      @Mrryn หลายเดือนก่อน

      ​@@whoisjYou're complaining about an oversimplification of a limit to spellcasting, but your solution imo is an overcomplication, adding way too many "variable bonuses" that either make it questionable of what counts as what, what stacks as what, what the bonus should count as (if designing an item or ability or enemy as a DM), that just add to crunch and open the door to confusion at the table and/or munchkining from a certain crowd.
      If that's your style, that's perfectly fine. Honestly 3rd/3.5e is right up your alley mechanically I think. But I think this gives meaningful choice to spellcasting instead of just spamming/cycling through the same bonuses. As well as the fact that 5e is *much* more forgiving to casters (beyond just the cleric) being able to cast without any issue in armor as long as they are trained/proficient in it (no %failure chance or anything like that) and generally being far more survivable even early on.

    • @piranhaplantX
      @piranhaplantX หลายเดือนก่อน

      ​@@whoisjWhat you're suggesting is adding a lot of bookkeeping, and it doesn't solve the issue of the combination of powerful continuous spells that aren't just buffs/debuffs. Like spells that cause difficult terrain, do turn by turn damage, or summon creatures for instance. They'd have to severely nerf continuous spells in general if they took away the concentration limitations.
      I mean, I remember 3/3.5/PF1e. The bookkeeping and balancing around buff stacks and summons was obnoxious. So I'd rather not go back to that.