2024 5E Player's Handbook: Questions Answered!

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  • เผยแพร่เมื่อ 23 ก.ย. 2024

ความคิดเห็น • 173

  • @AlphastreamRPG
    @AlphastreamRPG  หลายเดือนก่อน +13

    The questions did not focus on character classes. I highly recommend this video by the awesome Treantmonk covering rules and class changes: th-cam.com/video/rWcv38e6zHk/w-d-xo.htmlsi=3e1SfC_JzkbBTQ2k

    • @kurtoogle4576
      @kurtoogle4576 หลายเดือนก่อน +3

      Chris at Treantmonk is getting into the spells now. Many important changes!

    • @SortKaffe
      @SortKaffe หลายเดือนก่อน +2

      Chris is doing a great coverage of spells and general rules while d4 @DnDDeepDive is the one going over all of the class and subclass changes in a 4-hour video.

    • @MannonMartin
      @MannonMartin หลายเดือนก่อน

      @@SortKaffe Both great sources, and I'm tickled pink they've become friends. I always love when they collaborate on stuff and seeing them both absolutely gleeful over the new Monk is a joy and makes me want to play a Monk.

  • @SlyFlourish
    @SlyFlourish หลายเดือนก่อน +51

    Really fantastic video. Teos and I are right on the same page with this.

    • @LaneyPlatt
      @LaneyPlatt หลายเดือนก่อน +3

      With all due respect, it feels like your disdain for WotC has gradually biased your opinions of their products.

    • @Benz74M
      @Benz74M หลายเดือนก่อน

      ​​@@LaneyPlattNot what I'm getting from Mike's reviews of WotC products. If anything, I find him more fair and balanced towards WotC and their products than some other D&D pundits out there. I love D&D and mostly enjoy what WoTC puts out, but it's not perfect. To point out other 5e-inspired rpgs sometimes do certain things or rules better isn't being unfair.

  • @silentverdict
    @silentverdict หลายเดือนก่อน +3

    Watching different youtubers review the PHB2024 makes me realize how challenging of a place WoTC is when they have the biggest TTRPG. Teos is worried about weapon masteries being too much and slowing down the game, then I watch the Dungeon Dudes after and they say "Weapon Masteries are awesome, I only wish they'd go further and give a full spell-list style ability options for Martials". Hard to be everything to everyone!

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      Absolutely! Each of us can only share our perspective. I analyze as a designer, thinking about the overall gameplay. As a player? I love weapon masteries! I was a big fan of 2E’s weapon proficiencies and I couldn’t have cared less how broken some were or how my DMs struggled with them… or why the game wasn’t smooth. It was fun to be awesome, and it still is!

    • @akbrowncoat5192
      @akbrowncoat5192 หลายเดือนก่อน

      I say the have the base. Then they add the spell list in an “advanced dnd” book for new and addtl options for people who want a more complex game vs simple stream lined version. Personally I think having more choices is always superior. It’s not a requirement.
      It’s an option.

  • @grahamward7
    @grahamward7 หลายเดือนก่อน +6

    Thanks for doing the Q&A, Teos!

  • @mikeimbrogno4150
    @mikeimbrogno4150 หลายเดือนก่อน +4

    Dude, thank you for this review! I'm kinda excited to get this book in front of me and it was super cool to get your take on parts of it. Thank you. PS I really dig you and Shawn on Mastering Dungeons- loving the Greyhawk stuff recently.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      Awesome to hear. Thanks so much!!

  • @unordinarytales
    @unordinarytales หลายเดือนก่อน +3

    I love how they have moved the spells to the class.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      Yes! Really great move!

  • @garethhamilton1252
    @garethhamilton1252 หลายเดือนก่อน +4

    I’m confident downtime rules will be in the DMG.

  • @filkearney
    @filkearney หลายเดือนก่อน +4

    Fun! glad to hear your thoughts here. :)

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      Thank you! Truly appreciated!

  • @xenzirril
    @xenzirril หลายเดือนก่อน +2

    Thank you for doing this review! I am personally excited for Core Rules 2024. I appreciate hearing a different perspective on things I hadn't even thought about. My personal playstyle doesn't seem to rub against much of the changes, but since I haven't played them yet its nice to get this heads up preview! Keep up the good work! Liked and Subscribed!

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      Thanks so much! All RPGs have something I don't super love. It seldom impacts my ability to have a blast playing or GMing.

  • @kurtoogle4576
    @kurtoogle4576 หลายเดือนก่อน +4

    I am pleased with the clarified, condensed, and re-imagined core rules for D&D 2024. They removed unused rules and tweaked those we'd changed for better play. I'd have preferred more playtesting, but most of this is good to great!
    Now brace yourselves for an explosion of 5.5 Homebrew!

    • @XanderHarris1023
      @XanderHarris1023 หลายเดือนก่อน +1

      Honestly, I think homebrew had a significant impact on the popularity of 5e, at least early on.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      I am sure we will see a lot of that!

  • @WalkOnNick
    @WalkOnNick หลายเดือนก่อน +1

    As always very insightful. Love videos like these from your channel!

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      Truly appreciated. Thank you so much! Work is on fire, but when I come up for air I will make a follow-up.

    • @WalkOnNick
      @WalkOnNick หลายเดือนก่อน

      @@AlphastreamRPG Looking forward to it! : )

  • @kurtoogle4576
    @kurtoogle4576 หลายเดือนก่อน +4

    I laughed out loud at the term "Happy Edition"! I'd be curious to see the response to a "2024 D&D 5e Grim Edition!" in which the only change is that all the art is replaced with high-quality black & white edgy art. It'd be niche but quite possibly popular?

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +3

      I bet it would! I am not too humble to say I made up that term after seeing some of the early art.

  • @101BadBreath
    @101BadBreath หลายเดือนก่อน +3

    New viewer here. I love your demeanor and thoughtful analysis. Subscribed!

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +3

      Greatly appreciated, thank you! Welcome aboard!

  • @timothygutierrez
    @timothygutierrez หลายเดือนก่อน +2

    I’m looking forward to hearing your perspective on the new players handbook.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      Thank you, my friend!

  • @JazzyBassy
    @JazzyBassy หลายเดือนก่อน +3

    I would argue that Tremorsense is primarily an Exploration tool, not just a combat tool. It's more applicable to use it to find monsters in unseen chambers or that are preparing to ambush you than using it in combat against an invisible enemy, which is rarer.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      That's fair. It's also a step away from just being about skill checks.

    • @JazzyBassy
      @JazzyBassy หลายเดือนก่อน +2

      @@AlphastreamRPG I think it’s uniquely beyond that since it’s a sense tool that guarantees sensing creatures (unless they are flying) without requiring a check for a dungeon turn; I’d compare it to Detect Magic or Detect Good and Evil, and it’s a very thematic way for a dwarf to do it.

  • @Heimal
    @Heimal หลายเดือนก่อน +2

    Really appreciate this honest commentary from Teos. I'm honestly still excited for these changes, but definitely not a perfect book.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      Thanks! I’m excited to play this as well.

  • @RicardoPleasure
    @RicardoPleasure หลายเดือนก่อน +1

    several people i've spoken to have said they're going to just sort of loosely follow the background template but make up their own. every 5.5 background is +3 ASI, an origin feat, two proficiencies, and 50 gold. there's a something lost without having the old background features and traits/ideals/bonds/flaws, but i can also appreciate that there's now a pretty clear freedom to just make up your own background without worrying about what fits you mechanically. all of this existed in 5e, as you've always had the option to make a custom background, but the formula is so much more simple and modular now. i won't say it's a *good* change but i also don't hate it.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      Agreed. There is nothing here I despise and lots to be excited about.

  • @MannonMartin
    @MannonMartin หลายเดือนก่อน +3

    I don't think that backgrounds will be a big issue, however I do wish they put something about custom backgrounds in the PHB instead of keeping it fully squirreled away in the DMG. On the other hand, it firmly gives the DM veto power over custom backgrounds and at some tables the DM sometimes needs that made explicitly apparent to the players.
    I also saw it pointed out that the background is not a character's entire backstory. It's merely the part of their life that shaped them into what they currently are. In other words you aren't forced to take the Farmer background just because you were raised on a farm, nor do you have to take the Nobel background just because you were high born. So maybe you are a smart Farmer or a beefy Nobel and your background can represent the part of your life that actually shaped you, not merely your overall backstory.
    At a bare minimum I will allow my players to pick any background for the feat and stats they want and just rewrite the flavor text. Flavor is free. I do wish WotC actually put this version in the UA so we could have given feedback in advance, but I don't actually see it being a problem. Just something to talk about in session zero to help my players get their heads around it and realize it doesn't have to be as restrictive as it sounds at first glance.

    • @kurtoogle4576
      @kurtoogle4576 หลายเดือนก่อน

      I strongly agree with everything MannonMartin is saying here! I do hope that customization options will appear in the DMG as well.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      That session zero is key, for sure! I will likely customize similarly to what you are mentioning. I may also make my own approach and see how Patreon folks like it.

    • @MannonMartin
      @MannonMartin หลายเดือนก่อน

      @@AlphastreamRPG That reminds me there is also a box in there about how to use backgrounds from other sources and it pretty much just tells you to pick an origin feat and your stat bonuses to go with it. You can probably just apply that to the backgrounds in the book as well.

  • @badmojo0777
    @badmojo0777 หลายเดือนก่อน +6

    i AGREE, the new arrtwork is VEYR superhigh fantasy, its smart marketing as it attracts new players, but like many othersi love a lower fantasy, grounded and grim fantays play, but i cant expect the ARt to reflect MY vision. As for low magic, grim fantays game play? that requires a DM and player buy in, eliminating races, classe, subclasses that dont fit.. just becuz D&D is a kitchen sink game ruleset but thatdoesnt mean we have to use all of the options. PICK A FLAVOR :D

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +4

      I agree. Reducing the options to fit the campaign is so rewarding down the road.

    • @davec1
      @davec1 หลายเดือนก่อน

      @@badmojo0777 the thing is, there is just so much of all the high-magic stuff right out of the gate....species is one thing, but classes and subclasses make it hard to prune down to get a certain feel, and the level range where you can keep some semblance of grounded fantasy going keeps growing narrower...

  • @Benz74M
    @Benz74M หลายเดือนก่อน +3

    Great video. I've been Dming for over 35 years and agree with all your points. Downtime, however, has largely been elaborated in XgTE and/or Tasha, and since they consider all 5e books backward compatible, they probably didn't see a need to reinvent that wheel yet, unless the rules are in the new DMG.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +3

      They have said they planned to reprint Tasha/Xanathar's because they are pulling a lot from them into 2024. Maybe they will make Downtime an option in the DMG or in those reprints?

    • @falconnm
      @falconnm หลายเดือนก่อน +1

      @@Benz74M I remember back when the 2014 edition released and immediately there was major community flack about how poor the downtime rules were (also that the warlock spell list in the PHB was horrible). XGE contain boosts to address community concern. Also everyone knew the ranger chassis was substandard, and the gloomstalker was an attempt to release an OP subclass on an underpowered class to correct that. That has ended up leading to issues because Tasha's corrected the core class chassis, then when you added the gloomstalker on top of it it was really op. Two steps forward one step back. 🤦

  • @SortKaffe
    @SortKaffe หลายเดือนก่อน +2

    If you like innovation, embrace the updates to martial classes that actually look fun and versatile now! When introducing new players to the hobby, I would already start with Shadowdark og Mörk Borg, and only switch to 5e if they asked for more tactical combat options.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      I’ve enjoyed those games, for sure. I’m currently playing CoC and just finished GMing Blade Runner, but I’ll DM 2024 this year for sure at conventions.

  • @SeldonnHari
    @SeldonnHari หลายเดือนก่อน +3

    19:39 for me, inspiration is such an interesting space for game design that they could have pushed the game in a new direction. Using an already existing mechanic that needed development. They could have attempted to do something like the Luke Crane games where players know what role play they can do to get the metacurrency.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      Yes! So many RPGs manage to make this idea of bennies or spending tokens or something similar fun. I would argue that 5E would be better off with Action Points from 4E vs this version of rerolling a miss and very little RP support.

    • @JazzyBassy
      @JazzyBassy หลายเดือนก่อน +1

      @@SeldonnHari that was originally the intent for Personality Traits, Ideals, Bonds and Flaws; they were pretty much Fate Aspects that you could compel for inspiration. It was player facing as a rule during the DnDNext playtest but then became DM facing and locked in the DMG in the full release, thus having most DM’s ignore it since very few people read the DMG. Currently the method of gaining Heroic Inspiration is doing anything “Particularly Heroic or Entertaining”, which leads to DM Fiat and forgetting. I propose that if you want to use Inspiration with the new 2024 character sheets, use the personality tables for alignment and ability scores and allow players to compel those in a player facing way as well as their Alignment and Background.

  • @HowtoRPG
    @HowtoRPG หลายเดือนก่อน +3

    Thanks for the break down. I don't want to wait another 10 years for D&D 6E or D&D 2035, so will just make it myself.

  • @tomasgimenezrioja
    @tomasgimenezrioja หลายเดือนก่อน +1

    This was a very great video, being objective instead of just throwing hate or make it look amazing. I have a feeling they wanted to go a bit more like PF2e with their added mechanics, but they didn't quite hit the nail, but I'll have to see more of it to judge

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      Thanks, Tomas! Really appreciate that from you. It will be so interesting to see if the extra engaging mechanics pay off.

  • @FixDnD
    @FixDnD หลายเดือนก่อน +1

    18:18
    I understand your point exactly!
    This backgrounds are just 16 to choose from for newer players and I feel, that’s a good thing, especially when you are new to the RPG and need some guidance to slip into your character and take choices as a fictional creature.
    Ultimately no one prevents you from building a custom background or just homebrew your fantasy.
    The PHB/DMG/MM and others just present guidance on how to run the game, so that it will not fall apart over time…
    The more experience you gain as a player and DM, the more you can use these guidelines to homebrew exactly your fantasy without breaking your own game and fun at the table.
    So less options at first might benefit your understanding of the intended game mechanics behind DnD 5e?

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      I am absolutely a fan of fewer options up front, and then at a level beyond that, adding more to the game and experience.

    • @FixDnD
      @FixDnD หลายเดือนก่อน

      @@AlphastreamRPG so 16 options for your background are decent? Or too much?
      Or would you prefer something similar to Tasha’s…

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      @@FixDnD Many approaches can work. If I were doing the design, I would pursue the goal of the player asking themselves who this PC was and creating a name for that vision. I was a blacksmith, or I was a baker, or I was a stowaway who traveled the coast. With that concept, choose either a set of skills (grouped by concept) or individual skills that reflect that. I was a stowaway, so I have water vehicles and stealth and survival. Then maybe a unified way to establish a feature - something that can come up often in play and players will really want to bring that up. Many RPGs just let you ask the GM if your background applies. "Can I get a bonus to knowing about that pirate captain due to my background?" But, something else might be possible too, some way to encourage DMs and players to have backgrounds come up in play. Perhaps DMs can roll for a chance in a scene to see if something relevant to a background is present, and if so, grant that PC inspiration for getting involved. You enter the tavern and the DM rolls and it's you... and they have you spot that the crew of a ship is in that tavern... and you barely escaped them when you stowed away on their ship. But they tend to know a lot about the thing your party needs help with... And I would not generally go with feats. I would rather disassociate that so feats stand on their own and not every soldier has the same feat.

  • @LUZ_TAK
    @LUZ_TAK หลายเดือนก่อน +2

    Great review. More and more I'm happy I did the jump to EnWorld Advanced 5e, even when I plan to raid D&D, ToV and other variants for cool design pieces, like ToV Luck and Doom.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      Luck and Doom are truly very cool!

    • @LUZ_TAK
      @LUZ_TAK หลายเดือนก่อน +2

      @@AlphastreamRPG Right! That's the kind of innovation WOTC should push forward.

    • @mariodosantos
      @mariodosantos หลายเดือนก่อน

      ​@@LUZ_TAK i seriously believe (and hope) those innovations will come in time as they release supplements.
      I think this is sort of a "refoundation" of 5e since the original 5e, while a great game, was a bit unfocused as a product line. The team was small, WotC/Hasbro didn't really believe in the product. They started with this idea that the game would be expanded through supplementary material for adventures, etc.

    • @LUZ_TAK
      @LUZ_TAK หลายเดือนก่อน

      @@mariodosantos I don't. They have every incentive to play safe instead of pushing the hobby forward. They show they can put new things here and there, like with Weapon Masteries or Bastions, but true innovation in this market lies elsewhere. D&D is just too big for its own good.

    • @mariodosantos
      @mariodosantos หลายเดือนก่อน

      @@LUZ_TAK They've been playing it safe since they decided to develop D&D 5e all the way to this day, 10 years later, when they just did a light revision of the game.
      I would argue 5.14 brought us bounded accuracy and cemented "advantage" as a mechanic, but other than that they went backwards on many 4e innovations that, ironically, PF2e knew how to capitalize, refine and expand.
      They'll keep "playing it safe", for sure, but I think that with the new "baseline" of 5.24 they will push 5e forward in bigger better ways. Maybe not as big as some would hope for but certainly more than what we got in the last 10 years.

  • @kdolanjr
    @kdolanjr หลายเดือนก่อน +3

    @1:00 I have often wondered if "Book" is exactly the wrong format to present RPG material in. What we're discussing is really 3 separate things: Rules reference and process, setting, and advice. I continue to come back to the format of SRD/API type system documentation for rules and reference in combination with a Wiki (Setting) and a blog or something for the advice and sidebars. I say this as I crack open Moria for The One Ring 2e and am astounded by the presentation.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      The One Ring is so beautiful. I want to play it, but I really could just stare at those gorgeous pages.

    • @Inuruk
      @Inuruk หลายเดือนก่อน

      I just got my physical copy of the one ring rule book and the moria book and they're just so beautiful

  • @CreyParkFilms
    @CreyParkFilms หลายเดือนก่อน +2

    Being on fire and ignoring it is a thing in genre fiction. I like the imagery of a powerful character with flames rising from their armor and still attacking.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      They must have been recreating the This is Fine meme!

  • @TonyRobetson
    @TonyRobetson หลายเดือนก่อน +3

    i like how you took a look at it from a new player's perspective. i do think it's weird the order you make a character in and agree that they should of just either removed the bonus stat that use to be on species or put into the standard array/point buy options.
    i do think it must have been hard to prioritize what things to change and how much. like ive wanted them to change ranger for years and feel like what they did in tashas fixed it for the most part and 2024 added a bit more. then there's things that are a problem in one part of the community that arent in another. like heroes feast seems like a much bigger problem in organized play than home games. ill really curious about the dmg now, will it fix problems that people have been complaining about and have things like downtime that werent in the phb

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      I can't wait to see the DMG! I agree with you. Really must be so hard to know what to change. Big editions often have trouble retaining all players. Half editions don't boost sales for long. Hard to strike that balance.

    • @falconnm
      @falconnm หลายเดือนก่อน +3

      The odd thing about moving the ability boosts to backgrounds is that they have scrubbed the racial issue of "Orcs aren't smart" and traded it for the issue "Farmers aren't smart". +2/+1 should have just been made a generic part of character creation not associated with a particular niche. 🤷

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      @@falconnm Absolutely!

  • @homerwitham768
    @homerwitham768 หลายเดือนก่อน +3

    I play in a Starfinder campaign and there is a player that has a character, and he has so many special abilities that it takes him at least 10 minutes to calculate the damage this character does. I dread when it is his turn. This version of D&D feels like it is catering to the power players.

    • @kurtoogle4576
      @kurtoogle4576 หลายเดือนก่อน +1

      Having playtested it, we only had a small delay was the better use of bonus action, which my players loved. It felt good, ran smoothly, and the players loved the extra options. The improved rules made a difference - the gap between bad and good options has really closed for the better.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      A lot of us felt this way during 3E. I played a ranger where I had 8 attacks, and I boosted them all with spells. I had a color-coordinated set of dice that matched a color spreadsheet and I offered my DMs to use average damage to speed up the math!

    • @kurtoogle4576
      @kurtoogle4576 หลายเดือนก่อน

      @@AlphastreamRPG High level 3e got NUTS and it took forever!! Before a big fight, we'd spend half an hour just figuring out layers of spell boosters! Some martial characters would be using four coloured sets of dice at once for attacks!

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      @@kurtoogle4576 Right? That whole buffing phase was a game within the game.

  • @ElocNodnarb
    @ElocNodnarb หลายเดือนก่อน +1

    I’d like to see someone do a video on how everything finally officially landed for Two Weapon Fighting and how that interacts with the new Light weapon property + the Knick weapon mastery property + the dual wielder fighting style feat. ⚔️

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      I bet Treantmonk has already recorded that video! And I’m excited to watch it.

    • @ElocNodnarb
      @ElocNodnarb หลายเดือนก่อน +1

      @@AlphastreamRPG I made a similar quote on a few people’s videos because I value the different perspective. Only you and GameMastersGuild responded 🤣

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      @@ElocNodnarb If it's important to you, it's important to me!

  • @danddjacko
    @danddjacko หลายเดือนก่อน +1

    With regards to switching, this brings me to another topic. Mike Shea states that whatever changes they make, if you have a physical book, you and your buddies can stick with what you have. Essentially they can't take the game away from you. My problem is, I dont have my own group and tend to have to start a new group, which usually means having to go with the latest edition due to accessibility. This means that the game keeps changing in ways I don't actually like, but am forced to play as that is what the group wants/needs for accessibility. To be honest I started going off D&D when species became pretty much just a skin and every class has magic.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      Finding groups is absolutely a big impediment to playing less-popular games. I struggle with that as well.

  • @falconnm
    @falconnm หลายเดือนก่อน +5

    I'm much more excited and positive about this version than Teos is! The game will be better, more fun to play & more easily accessible now then it has ever been!

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      Very glad to hear it! I want folks to be excited by this, for sure!

  • @danddjacko
    @danddjacko หลายเดือนก่อน +6

    I don't want to be a hero at first level. I want to build to hero status

    • @kurtoogle4576
      @kurtoogle4576 หลายเดือนก่อน

      Level one with 2024 doesn't feel heroic yet - and it now feels less frustrating. :)

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      Agreed!

  • @mikegilkey
    @mikegilkey หลายเดือนก่อน

    They want you to have to buy the Dungeon Master Guide to make a custom background

  • @Enn-
    @Enn- หลายเดือนก่อน +2

    I also build the character first, with the stats for it coming after. Who is this character? I think I want to play a Gnome! The last character I made turned out to be a Bard, but I knew he was a tailor from the first moment I thought of them.
    I don't think it matter much to me (as an experienced player) that the chapters aren't in that order, but it may matter to how new players think about the characters they build. Thinking of Class first may lead to thinking more about mechanics than story. I'm not sure if that's a good thing, or a bad thing, but we'll have to consider it as we move forward.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      Yeah, I think for me the order feels dictated by when the background provides bonuses, which seems unnecessarily linked. But that’s ok! Still fun.

  • @drdm2446
    @drdm2446 หลายเดือนก่อน +1

    Great video! Could you let me know about using thieves tools to open locked doors etc. The vecna eve of ruin adventure kept on refereeing to ‘a character with thieves tools can use them to try to open the lock, doing so with a successful dexterity (sleight of hand) check. My reading of that means that a rogue no longer needs to be proficient in thieves tools, they merely need to have them and be proficient in the sleight of hand skill.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      All tools now have an associated ability score (Thieves’ Tools is Dex) and suggested Utilize action DCs. Here it is Pick a lock DC 15 and Disarm a trap (DC 15). A Lock in the gear section then says it is a DC 15 Dexterity (Sleight of Hand) check, with the tools. The general rule for tools says if you are proficient in the skill and proficient in the tool, you get advantage.

  • @danddjacko
    @danddjacko หลายเดือนก่อน +3

    I've always started with class then what race

    • @kurtoogle4576
      @kurtoogle4576 หลายเดือนก่อน

      Yep. I force myself to think - "What is the setting/adventure pitch?" and I go to class to find a good match for that.
      My buddy just ran a Witcher-styled game and the two other players made gambler-rogues and I could see our DMs' enthusiasm drop. So I made a Ranger Monster Hunter with a Hunter background and an Arcana Specialization, that would nerd out about everything we ran across. It was a blast and he was so happy as it got us back on track!

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      I know some folks that do the same. And, truth be told, I often have a class concept in my brain along with the species. But I for sure don't start with class and then background and then abilities and then finally species. It works, but it isn't how my brain operates.

  • @FoxTrick101
    @FoxTrick101 หลายเดือนก่อน +3

    So many answers

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +3

      I really liked the questions. I had no idea how to set up the video, so it made it really easy! I think I only changed the order in which one question came up!

  • @kentoncampbell7069
    @kentoncampbell7069 หลายเดือนก่อน

    It's amazing how many of complaints in this video boil down to "the content of the DMG wasn't provided in the PHB".

  • @blueartistathotmail
    @blueartistathotmail หลายเดือนก่อน +1

    What does "line of sight" mean in Hiding? I thought there was no facing. Is LOS also in the glossary?

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      LoS isn’t in the glossary, but I believe the second part of the sentence is telling us what it means: can you see them and they see you.

  • @TruexNORSEMAN
    @TruexNORSEMAN หลายเดือนก่อน

    Does the back cover still have a sandpaper-like texture on it?

  • @williamtoporek6647
    @williamtoporek6647 หลายเดือนก่อน +1

    You want Low/Anchored fantasy you need to go to OSR, Shadowdark, DCC, or Conan: Adventures in an Age Undreamed of (2d20 Modephius) forget 5e. I think of it as this: playing D&D is LOTR, you're Legolas or Aragorn. If you want gritty low fantasy like The Hyborian Age or Lankhmar hit up DCC then you are Conan or Fafhrd and the Grey Mouser.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      All great options. I love lots of RPGs. But, also, there are folks who want D&D to be as flexible as possible so it works for a variety of genres.

  • @ericzauche4309
    @ericzauche4309 หลายเดือนก่อน +3

    Osr tells players they can try anything but I don't find players trying anything just what they've done for decades of play

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      There is for sure a lot of that, especially if the GM doesn't set up interesting scenarios that reward creative play, asking questions, and trying things.

  • @MD-zi9if
    @MD-zi9if หลายเดือนก่อน +1

    I believe "downtime" will be moved to the DMG

  • @falconnm
    @falconnm หลายเดือนก่อน +3

    18:52 "there were things the developers knew needed fixing that they left alone". Yeah, to me they blew the timeline on this massively, left play test way before it was complete in order to meet 50th anniversary deadlines. If I was to speculate, I think the OGL debacle and the angry mood of the community slowed things down. I think the UA reigned in the developers who thought they were going to do a lot of new "6e" sort of stuff and ended up having to tightly control compatibility to the existing 5e. And I think having a fully public UA turned the testing into a media and influencer circus instead of being a focused and efficient feedback mechanism. I like what we got, had they started on it a year earlier it would have been way better....

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      It could very well be that the OGL derailed things. Even before that, pretty much every UA was behind schedule.

  • @johnmagowan6393
    @johnmagowan6393 หลายเดือนก่อน

    Gritty low magic is where it's at! But I don't think LOW magic works in 2014 and 2024, Dark Fantasy, however, is achievable. I'm playing a smash or Shadowdark, DCC Lankhmar and some homebrew. Working title is JUGSS! Juan's Ultimate Game of Sword and Sorcery!

  • @ericzauche4309
    @ericzauche4309 หลายเดือนก่อน +2

    More player options vs combat speed classic opportunity cost

  • @RickAnderson-d6l
    @RickAnderson-d6l หลายเดือนก่อน +3

    I get that you wish for more emphasis on the Ex and So pillars, but in reality the game is dominated by the combat pillar (just as it always was from the earliest days). I don't agree with you on the drawback of emphasis on combat. It's just where the majority of play is handled.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      Thanks for the comment. No worries on not agreeing. In my games combat is just one part of the game, and even during combat the other pillars shine.

  • @DrakeTheCaster
    @DrakeTheCaster หลายเดือนก่อน

    I think one of the real reason this book potentially suffers is due to them moving certain things to the DMG which we will have to wait for. Honestly the PHB and DMG shoulda just dropped at the same time, maybe a week apart at most.
    Also yeah for how much of these changes are just ripped from Tasha's and Xanithars, it's weird that some small things like downtime activities didn't make the cut. They technically still exist because them not being in this book doesn't change things not-covered, but still it's just a headache to still need Tasha's or Xanithar's Guide after getting this big "update".
    Or we'll find this stuff is all in the DMG, which again the spaced-out releases is just dumb for.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      My understanding from speaking to staff is that no one has figured out a way to do both with their staff. It was true for AD&D and I think for most if not all previous editions.

  • @Parmandur
    @Parmandur หลายเดือนก่อน +1

    I never want to see a"6E" (these new books are somewhere between the 9th and 17th edition of the game), I am all for a pure evergreen game that is stable for the future. I hope the 5E rules last for decades.

    • @delax000
      @delax000 หลายเดือนก่อน +2

      I'll be fascinated where things are in another decade.
      Similar aged games, from what i've seen, don't normally try to reinvent themselves like dnd did with 3, 4, and 5.

    • @Parmandur
      @Parmandur หลายเดือนก่อน +2

      @delax000 yeah, it's true. I think in a decade WotC will do a similar revision to the 5E base again.

    • @delax000
      @delax000 หลายเดือนก่อน +2

      @@Parmandur i think its healthy for revisions, and better to do as a lump than spread through 5 source books 🤷
      And its funny to me how charged the word edition is in dnd, because of WotC's wild shifts vs TSR's.
      (TSR has it's own nonsense of course lol)

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      I totally understand folks that feel that way. But would you have wanted to stay on OD&D, or 1E, or 2E, or any previous edition? I'm really glad editions keep advancing and improving.

    • @Parmandur
      @Parmandur หลายเดือนก่อน

      @AlphastreamRPG I started with 3E as a teen, actually. From my perspective, having gone back and learned about the game and it's, everything since B/X has basically been a mistake, and all AD&D was a mistake: keeping an evergreen B/X would have better served gamers and the hobby. But the past is past, and 5E is a good place to plant the evergreen flag.

  • @ericzauche4309
    @ericzauche4309 หลายเดือนก่อน +1

    What fast combat play Shadowdark but my players and I want more player options this slower combat

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      There are games that I think try specifically to offer that.

  • @davescrams
    @davescrams หลายเดือนก่อน +1

    When I create a character, it ends up being very iterative, so no fixed order is ever going to replicate that for me.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      Good point! It would be nice if the book spoke to that.

  • @vpuigdoller
    @vpuigdoller หลายเดือนก่อน +1

    Hola Teos, Gracias por la reseña del libro. Si no me encantan los backgrounds para nada y no me encanta que los feats sean forzados. Hay cosas nitidas del libro como el arte. Pero no me veo motivado a jugar esta version y mucho menos maestrearla.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      Gracias! Lo siento mucho. La mejor situación seria que 2024 pudiera atraer a más jugadores nuevos a nuestro hobby.

  • @LaneyPlatt
    @LaneyPlatt หลายเดือนก่อน +2

    Can’t say I agree with most of TAs points. We already have 5e, and Yes the new rules are more complex, but people are already complaining that it’s not different enough, and a cash grab. Can you imagine if they only did what this review suggests? People would be up in arms. Can’t please everyone I guess. And, you can always just play 5e.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      Thanks for watching and sharing your comments!

    • @LaneyPlatt
      @LaneyPlatt หลายเดือนก่อน +2

      @@AlphastreamRPG thanks for commenting on my comment!

    • @BigBunky
      @BigBunky หลายเดือนก่อน

      @@AlphastreamRPGsavage!

  • @reneroache2955
    @reneroache2955 หลายเดือนก่อน +1

    Great video. But even in 2014, 5e combat is slow to very slow, depending on how strong the enemy or enemies are. And on a different note, D&D, 5e combat is deadlier than some make it out to be, and I've found that to be true at all levels, from my play experiences.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      Combat speed is a really interesting aspect. I like long combats, with 5-8 rounds typical in my game… but I prefer fast turns so the PCs and monsters are all acting quickly and keeping an exciting pace. I’m also a fan of the mechanics doing what they need to do quickly so there is room for roleplaying and creativity.

  • @davec1
    @davec1 หลายเดือนก่อน +1

    I really dislike the new backgrounds, too, and will completely disregard them, which is easy enough once you realize they're bad. What is perhaps worse in my opinion is they've completely removed bonds, flaws and ideals. The book doesn't help inexperienced players anymore in creating an actual character with simple elements to guide and inspire your roleplaying.
    Apropos fiddly bits: have fun figuring out and explaining to a new player how the light weapon property, the two weapon fighting style, the nick weapon mastery etc. interact exactly. It's not like that is a popular fantasy that would benefit from simple rules... 😅

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      I wasn’t surprised to see bonds/ideals/flaws gone, but I was surprised that nothing replaces them!

  • @SeldonnHari
    @SeldonnHari หลายเดือนก่อน +2

    17:41 The 2014 backgrounds were actually really cool in giving mechanics to a pillar of play that wasn't combat. They effectively allowed players to create some narrative truths for their characters in specific situations.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +1

      Agreed! It had clear influences from other indie RPGs, and now backed away from that somewhat.

    • @kurtoogle4576
      @kurtoogle4576 หลายเดือนก่อน

      I really liked a lot of the interesting niche background features, and will be sad to see them go. However, I'll probably be nabbing them and giving them as boons for backgrounds anyway. :)

  • @ranekeisenkralle8265
    @ranekeisenkralle8265 หลายเดือนก่อน

    You sure you want to discuss that book after the recent round of WotC copyright strikes against people who did after the embargo was over?

  • @quillogist2875
    @quillogist2875 หลายเดือนก่อน +1

    So far, we are not agreeing on everything. Pf2 has no problem using their version of hero points. It is a dm problem, and heroic inspiration is very different and better than inspiration. I like the new backgrounds. I just want more, and when we get the dmg, we I'll get more ability to add backgrounds. I like the class changes and the other updates. It's been 10 years and 5e neededd the update.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน

      Totally cool to disagree! It’s a wide variety of gamers out there and I want to emphasize that I’m sure I’ll have playing this.

  • @OverboardDM
    @OverboardDM หลายเดือนก่อน +2

    I agree. They should have just made a 6e. At least I would at least take a look at how they overhauled the rule system. This 5e 2024 is hot garbage for me, an at home tabletop DM. Backwards compatibility lol, just the campaigns really. For that matter, I can use 2e campaigns with updated monster stats if I want. That's not the compatibility normal people wanted. They even say don't mix characters.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      I personally find this to be absolutely compatible. Like you say, it isn't hard to use older materials as well.

    • @OverboardDM
      @OverboardDM หลายเดือนก่อน

      @@AlphastreamRPG it’s not as compatible as you’d think. The new classes are more powerful. Compatibility means you can play with older content with no problems. The 2014 players would feel pretty bad. They should’ve just fixed the few classes that needed help. But it’s not just the compatibility it’s also the super hero classes and happy Disney style art. The elimination of races. And the removal of negative stats. I encourage negative stats at my table. I even give incentives like a +2 in any stat if they take a -2 in their worst stat. They take it every time. Can’t resist the +2.

    • @hawkname1234
      @hawkname1234 หลายเดือนก่อน +1

      You sound like you were always hostile to this edition. And, for the record, they have literally told you that you CAN and how to mix the characters. You should be accurate, even if you are determined to be negative.

    • @OverboardDM
      @OverboardDM หลายเดือนก่อน

      @hawkname1234 I'm not determined to be negative. Only the people that have to love the new thing just because it's new. I'm not blind, I see the art and the pumping up of all the classes the elimination of races. The let's make every race and class seem the same. Heck, dnd has been doing this in every edition, and this just pushes me too far. I wish they went the other direction. My opinion is just that. My opinion. If I don't like it I don't like it. It's not about being negative. There's a ton of people that don't like 5e. I understand and continue to play despite their negative comments. I don't like dnd 2024. Sorry I hurt your feelings.

  • @Tysto
    @Tysto หลายเดือนก่อน +1

    I'd hoped WotC would've taken a cue from OSR & scaled back a bit on 5e's excesses, but it sounds like they doubled down. Pity. I'll stick with OSR.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      You will never go wrong sticking with the game you love! I really thought they would have simplified, but the OneD&D playtests made it clear that was not the case. I do still think this will be overall successful and very popular. There are players who love that extra tactical play.

    • @matthewsnow-zj1cu
      @matthewsnow-zj1cu หลายเดือนก่อน

      Shadowdark and Dolmenwood both offer more streamlined elements of play, but without the broader cultural cache and market presence of D&D. I’ll be interested to see if a true 6E increment will lean in that direction. If the team had been able to offer a polished, but largely unchanged , 5E alongside a new product offering for the 50th anniversary that mirrored the intent of the original Basic format as a starter set, that would have widened the D&D pipeline for new players. However, I’ve heard the 4E Essentials didn’t perform as expected, despite similar intentions.

  • @AliciaNeal-r3b
    @AliciaNeal-r3b 11 วันที่ผ่านมา

    Thompson Scott Young William Wilson Frank

  • @SneakyNinjaDog
    @SneakyNinjaDog หลายเดือนก่อน

    Still feel that it is NOT a 5e book, it is a 5.5 book that will become a niche for itself.
    You kinda say it, that they changed too much but not enough and thus occupy a weird middleground, but I still say that most people will NOT be mixing the things (and I talk mostly about rulebooks not adventures).

    • @MannonMartin
      @MannonMartin หลายเดือนก่อน +3

      It's a revision. I don't think that makes it not 5e. In fact I think some people's homebrew 5e games have more significant variances from RAW than this. You can think of it as 5.5 if you want, that's mostly semantics. I think a big reason why WotC isn't calling it 5.5 is because you have a very limited number of decimal places between 5 and 6 and I honestly don't think they intend to do a full 6e. I think the intention is about every 10 years or so to do another revision like this where they just periodically update the game, but keep it mostly backwards compatible. It might eventually resemble a 6e, but they want to make changes iteratively with lots of feedback rather than scrapping everything and starting over. I was initially disappointed to see how much they paired back the changes, but ultimately it makes more sense. Granted this still will divide the community, but it will divide the community less, and I think keeping the game more or less backwards compatible is a very big deal.
      As for mixing things I definitely will still be using lots of older stuff along with the 2024 core ruleset, particularly classes and subclasses. I'll probably do it the way the new PHB recommends where you use the new version of anything published in the 2024 books.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +4

      I find it valid to say that this is not as far as what 3E and 3.5E did, where every stat block had to be changed and horses changed to 2x2 squares vs 2x1 and so on. This feels closer to a revision than a .5 to me. But it's somewhere in between.

    • @SneakyNinjaDog
      @SneakyNinjaDog หลายเดือนก่อน

      @@AlphastreamRPG I guess it depends on what you find important in the game 🙂
      When I compare it is also because I worked in a gamestore back when 3.5 came and after that people would just keep asking "but is this 3.5 updated?" - the did not want anything that wasnt. I predict the same for 2024

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      @@SneakyNinjaDog Very true. I remember that!

  • @hawkname1234
    @hawkname1234 หลายเดือนก่อน

    I have listened to Mastering Dungeons for at least 3 years but I think I have to give up. I just find Teos and Shawn to be relentlessly negative about D&D for NO GOOD REASON. I mean, you're going to act condescending because they moved downtime to the DMG in a 386 page book? That's just *obnoxious* man. I just find Teos' whiny style to be literally repelling me even when I am trying to listen to his opinions.
    There are plenty of valid criticisms. (The thing about tying mechanics to backgrounds is completely valid.)
    But everything about Teos just oozes "I don't like D&D!" (He literally couldn't think of a 3rd good thing about it, so he said his son grabbed the book because it's new.) But he's a TTRPG industry guy which means he has to talk about it. But you can tell he and Shawn simply do not like, or are very tired/fed up with this game. But they have to keep talking about it because all the the basic normies play this stupid game instead of something more new and interesting.

    • @AlphastreamRPG
      @AlphastreamRPG  หลายเดือนก่อน +2

      I’m really sorry I can across that way. I do love love love playing, DMing, and creating D&D. I’m often accused of being a “WotC apologist,” believe it or not. We try to bring a critical analysis, but I don’t mean for my comments to in any way lessen your enjoyment of the game. All my best to you and your gaming.