This video is such an epiphany for me! Thank you so much, I could never understand noise as a tool for driving effects, but right when I was looking at the grass on the dirt example it all just clicked! It’s the randomness that can drive an effect or texture. I get it now. I think..
Agreed with this video 100 percent. I used to hate noise but as I started to use it in static cg artworks I realized I no longer had to go mad with high sample counts with rendering as the imperfection still looked impressive in many use cases.
It's also important to note that the little bit of noise that would be realistic, introduced to a 3D render during compositing, will also reduce the compression on youtube and other sites, therefore the video will be better quality. Another added bonus!
@@HawksNestYT admittedly I know very little about 3d but in the photography many video world, grain tricks the compression algorithym, into thinking areas of pixels are far different, than they are as the compression process on most platforms, effectivly looks to group similar clusters and compression them, so detail in shadows for instance is often lost. Just a theory but I imagine a similar logic would apply here
@@HawksNestYT What Aaron said is basically correct. Say, you have a shadowy area. The colours will all be fairly dark, let's say close to black for this example. TH-cam will want the video size to be as small as possible, and it can do that by reducing the amount of colours in areas where colours are very similar to each other. So all of those coloured pixels in the shadows (which are very slightly different) will be made into one colour to save data. Then you get blocky video, as you may sometimes see with videos that have a lower colour depth as well. Grain consists of all kinds of different colours. Now, overlay that over the shadow, and TH-cam can't make out that all of those colours are quite close, because the grain constantly changes the image, and every pixel is a more varied colour than it would be without the grain. And since TH-cam can't see that it's all kind of the same, it can't reduce the colours. Therefore, better video quality!~ Also it would always be there to some degree in real photography / video, so it adds to the realism too.
I know I can do something with noise, but "how" is the question .... 1:44 this type of noise that I already understand 0:40 this type of noise that I still don't understand
I’m sure this is going to be recommended to random people because of the thumbnail, and more people are going to click in to check. But the viewer retention might be low. I watched it till the end though. Thank you. It was very helpful.
Which is why it's not an Andrew Kramer's tutorial without Fractal Noise lol. But for real, so many practical effects can be made just from some simple noise.
Hello Andrew, I'm a huge fan of you and your art, thanks for all the tips and tricks and tutorials. I need help please, I rendered out a multipass out of C4D R25, and after compositing, I realized the element was transparent so I figured the alpha wasn't there only to realize, my alpha was gray, please what might have gone wrong in C4D? but then I re-rendered only the beauty with png extension and the alpha was white. but it was gray in the multiEXR AOVs file
If you have gradient banding, use around 1.5-2.0 noise and that will clear that up. Just be careful because noise can cause havoc on compression and once compressed make everything 10X worse.
Hey man. What do you think about getting the new raze blade 14 for alot of cinema 4d work? Im currently on the same rout as you, started with a macbook pro and now in the need for a stronger machine that I can use on the go.
Say. Is this aspect ration 1.85:1 ? So true about noise in CG. It's important. Part of what can make CG "look like CG" is that it's too perfect. Noise adds those imperfections. Several layers of different types of noise too. As a musician (Voxonitus) I have taken to adding background noise when mastering my songs. There's a wonderful free iZotope plugin that emulates vinyl noise. Plus a bit of shaped pink or white noise. Both at very low levels. Like -20 to -35db. Virtually inaudible. I'm convinced that it adds to the "warmth" of the final output.
I think it's very interesting that some renderers have very pretty noise patterns, you don't even care that it's still in there. But some renderers just look like absolute crap if you leave it in there. I love Redshift but the noise pattern it generates while rendering is just plain ugly.
true. make some noise for noise.
Yes Noise ❤️
as a digital painter, i love noise. great for texture and realism
Noise is also perfect to reduce banding artifacts
Noise is NOICE
Bring the Noise !!!!
Англоязычный CG-специалист с экстенсивной структурированной базой в голове и открытым подходом ко всему в 21:9 - отличный контент, thanks mate
Your communication skill is soooo good
This video is such an epiphany for me! Thank you so much, I could never understand noise as a tool for driving effects, but right when I was looking at the grass on the dirt example it all just clicked! It’s the randomness that can drive an effect or texture. I get it now. I think..
For AE users, I recommend Red Giant's Magic Bullet Renoiser! Super useful plugin for emulating all types of naturally-occurring noise patterns.
Agreed with this video 100 percent. I used to hate noise but as I started to use it in static cg artworks I realized I no longer had to go mad with high sample counts with rendering as the imperfection still looked impressive in many use cases.
Mission accomplished. My perception of noise has changed forever.
Thanks
For me it was the moment i started using subtance designer when it finally clicked.
Thanks man, will deff introduce it in my CG
Noise is incredible. I love it
Awesome video, I love it when cool artists talk about core concepts like this!
Love this format. It's so useful to have an overview of such a recurring element through different softwares. Need more vids like this !
It's also important to note that the little bit of noise that would be realistic, introduced to a 3D render during compositing, will also reduce the compression on youtube and other sites, therefore the video will be better quality. Another added bonus!
Can you elaborate?
@@HawksNestYT admittedly I know very little about 3d but in the photography many video world, grain tricks the compression algorithym, into thinking areas of pixels are far different, than they are as the compression process on most platforms, effectivly looks to group similar clusters and compression them, so detail in shadows for instance is often lost. Just a theory but I imagine a similar logic would apply here
@@HawksNestYT What Aaron said is basically correct. Say, you have a shadowy area. The colours will all be fairly dark, let's say close to black for this example. TH-cam will want the video size to be as small as possible, and it can do that by reducing the amount of colours in areas where colours are very similar to each other. So all of those coloured pixels in the shadows (which are very slightly different) will be made into one colour to save data. Then you get blocky video, as you may sometimes see with videos that have a lower colour depth as well.
Grain consists of all kinds of different colours. Now, overlay that over the shadow, and TH-cam can't make out that all of those colours are quite close, because the grain constantly changes the image, and every pixel is a more varied colour than it would be without the grain. And since TH-cam can't see that it's all kind of the same, it can't reduce the colours. Therefore, better video quality!~
Also it would always be there to some degree in real photography / video, so it adds to the realism too.
First we push the like button, then we watch. As it is expected that is a top quality content video! :)
I like this 🎈😄 thank you
@@AndreyLebrov you're welcome. The truth must always be told :)
The thumbnail is so good!
Продолжай в том же духе выпускать ролики!
May the noise be with you...
Noise is really powerful!! Except when are your neighbours doing it!
This is one of the most informative videos you’ve made and it was straight to the point. Thanks! And nice animation in the intro.
You are amazing. Thank you!
I totally agree, it's been years since im using noise to such things !
you can use noise for deformation, forces fields and so on already in cinema4d
Стильно так под музычку, оч заходит)
I know I can do something with noise, but "how" is the question ....
1:44 this type of noise that I already understand
0:40 this type of noise that I still don't understand
God damn nuke needs those Maxon noise profiles
Love noise
make some noise for noise. throw ya fractal hands up!
Thanks for sharing this man!
please make more video essay's on CG topics like these. It was really really informative
Is the lamp on your desk a real object or something you created and added digitally?
Thanks. Helped me a lot!
Amazing video! thanks
Just watched an amazing vex noise demo by Johannes Richter and then you drop this. It's a dream noise week for me - thanks Andrey :D
Thank U for material Andrey, nice to see you more often here 🤘🤘🤘
I love noise (grain). It gives a rich feel to anything.
I’m sure this is going to be recommended to random people because of the thumbnail, and more people are going to click in to check. But the viewer retention might be low. I watched it till the end though. Thank you. It was very helpful.
wow thank you for this
Большое спасибо за твои ролики! Жалко, что так редко выходят)
Substance designer also has many noises library
As someone who renders volumetrics often in Octane I must say I have a love/hate relationship with noise. :P
But as a tool, use it everyday.
Amazing video as always, short and compact. Gotta love this man.
wow, thank you for reminding me why noise is used without knowing it for so many years.
Очень воодушевляющий ролик получился) Интересный) Красава!
Thank you for the great tip! Андрей, this was 100% useful
Thanks andrey!!! Your videos are always helpful!
Moving from video production to CG noise went from zero to hero real quick.
Thanks Andrey!
noise and vertex maps rocks dude!
Зачем я это смотрел? Ведь я даже фотошоп не знаю))) А тебе чувак , удачи, развития и прорывов творческих
Always awesome topics!!
This is so right!
Which is why it's not an Andrew Kramer's tutorial without Fractal Noise lol.
But for real, so many practical effects can be made just from some simple noise.
Noise is life
So many comments about the fireflies jar, looks like this video reached it's target audience 😅 👏
Hello Andrew, I'm a huge fan of you and your art, thanks for all the tips and tricks and tutorials. I need help please, I rendered out a multipass out of C4D R25, and after compositing, I realized the element was transparent so I figured the alpha wasn't there only to realize, my alpha was gray, please what might have gone wrong in C4D? but then I re-rendered only the beauty with png extension and the alpha was white. but it was gray in the multiEXR AOVs file
Also used by graphic designers and digital artists
That’s Noise!
If you have gradient banding, use around 1.5-2.0 noise and that will clear that up. Just be careful because noise can cause havoc on compression and once compressed make everything 10X worse.
One more video! Let's Go! Your videos are really a big motivation
Indeed
Great, i personally use it a lot!!! Thanks!!!
Everybody make some noise !!!
Hey man.
What do you think about getting the new raze blade 14 for alot of cinema 4d work?
Im currently on the same rout as you, started with a macbook pro and now in the need for a stronger machine that I can use on the go.
Лампа которая со светлячками это Gi или настоящая ? )
Hi really nice video. But now you made me curious. Can you make a tutorial for compositing cg elements with real life footage ?
Noise video. Keep up!
Thanks for the 21:9 aspect ratio man!
Noise is the dark matter of cgi
Great video!
You actually can use the Maxon noises to drive geo inside Houdini ;-)
Noise is GOOD
Say. Is this aspect ration 1.85:1 ?
So true about noise in CG. It's important. Part of what can make CG "look like CG" is that it's too perfect. Noise adds those imperfections. Several layers of different types of noise too.
As a musician (Voxonitus) I have taken to adding background noise when mastering my songs. There's a wonderful free iZotope plugin that emulates vinyl noise. Plus a bit of shaped pink or white noise. Both at very low levels. Like -20 to -35db. Virtually inaudible. I'm convinced that it adds to the "warmth" of the final output.
Only noise can be better than noise ))
Лучше нойза может быть только нойз ))
Noise it is life
the aspect ratio of this video got me suprised
Пасиб, Андрюха!
I wish you would do a tutorial about camera placement & composition for professional render(vfx).
Good work boss
noise is noice, I guess
How many times does he says "Noise" ? Go!
24
Молодчина! круто!
YEAR 3030: VIDEO ASPECT RATIO IS 60:1
Ресторатор просит пошуметь)
noise
Перлин в радость, Вороной в сладость, как говорится.
Want more such videos!!!
The formula of randomness
Facts!
everybody make some NOISEEEEEE
Bossman !!!
I use octane so I am used to noise :) it’s not the noise he is talking about
I used to hate it Now I don’t even care
😂😂
I think it's very interesting that some renderers have very pretty noise patterns, you don't even care that it's still in there. But some renderers just look like absolute crap if you leave it in there. I love Redshift but the noise pattern it generates while rendering is just plain ugly.
Noice video 👍
Noice video about Noise👊
noise is noice
whats the firefly thing on his desk?.. link plizzz