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FANTASTIC!
This is really amazing!
Thanks 👍
This looks great. Any behind the scenes you wish to share would be appreciated.
Thanks Tony, I am thinking to make a quick tutorial. It is actually quite simple workflow.
@@kalla75that would be cool
great job!
Amazing! Whats the scret of that fluidity? Keyframes flow like water o.O
Mocap
This is amazing!!!
wow!
Good one Alex. Thanks for sharing :)
Hey Thanish, thanks for the comment!
she needs to smile more
Excellent realism... my main problem is that almost all mocap data files are not showing realistic like yours.. can you please make a tutorial or tell us some tips ? maybe the fps of the mocap and sequencer ? how you get this realism in motion ?!
the animated wrinkles on the cloth comes directly from metahuman? 🤩
Hi Hugo, yes. I just imported the body animation to Metahuman in Unreal from Maya .
@@kalla75 waow incredible rig
hello sir, great job. may i ask where did you find those animations?
Did you redirect the skeleton from Maya? I found that Metahuman has a distortion problem in elbow joint, I wonder if you have encountered it?
FANTASTIC!
This is really amazing!
Thanks 👍
This looks great. Any behind the scenes you wish to share would be appreciated.
Thanks Tony, I am thinking to make a quick tutorial. It is actually quite simple workflow.
@@kalla75that would be cool
great job!
Amazing! Whats the scret of that fluidity? Keyframes flow like water o.O
Mocap
This is amazing!!!
wow!
Good one Alex. Thanks for sharing :)
Hey Thanish, thanks for the comment!
she needs to smile more
Excellent realism... my main problem is that almost all mocap data files are not showing realistic like yours.. can you please make a tutorial or tell us some tips ? maybe the fps of the mocap and sequencer ? how you get this realism in motion ?!
the animated wrinkles on the cloth comes directly from metahuman? 🤩
Hi Hugo, yes. I just imported the body animation to Metahuman in Unreal from Maya .
@@kalla75 waow incredible rig
hello sir, great job. may i ask where did you find those animations?
Did you redirect the skeleton from Maya? I found that Metahuman has a distortion problem in elbow joint, I wonder if you have encountered it?