@@OhKeelayit will use less compression when your recording but the file size will be considerably larger. You can also record raw uncompressed video but then the file size will be HUGE
@ brooo I’ve been looking into this crappy quality. I increased it from 8k when the vid was made to 16k and then 20k which made no difference when I filmed the situation again. It could be CapCut but bro i can’t figure it out i spent a whole day trying to find why dark places suck, and nothing worked bro
Below Zero's a little crueler about it. Original Subnautica being a volcanic crater and such, there's a straight drop off, you know where the edge is. Below Zero just being a normal landmass just starts steadily declining downward, you're in the deadzone before any drop off of where they stopped designing the map. You can be absent mindedly collecting materials and following a decline down thinking all is fine, no drop off yet, then you suddenly hear a Cherlicerate come screaming at you.
@@epic6501it is but they mean that area called worlds edge counts as void and will spawn chelis if you stay there which is a steady decline into that drop
It’s not really that bad. The fear factor is severely mitigated when you have the incline as a reference point. Subnautica’s approach of “suddenly there is nothing; you have entered the Void” was _horrifying._
@@lechatrelou6393 i just mean that with how it only attacks from above, which is fine in the narrowish crystal caverns, the verticality of the void means that you could just stay above it, unless it stayed on the very surface, which wouldnt look good in my opinion. additionally the chelicerate emerges from the void, only visible for a second before attacking you, is a better vibe than the neon blue blob in terms of location.
@@Anoobis994 ye, its just a reskin vs a scaled up. So I guess they are both lazy. I was hoping for something more like a gargantuan to attack me when first experienced the ecological dead zone
@@Anoobis994 I mean I get his point. They had the opportunity to go above and beyond the og but basically just did the same thing I see both your points
See, the scariest thing to me isn’t a fast moving, loud deep sea giant. The scariest thing to me would be a truly ENORMOUS, super slow, silent creature that you may not even know is right on top of you until you see it emerge from the murk. Or worst of all, you don’t even realize you’ve been swallowed til you hit the inner wall of its mouth…
I agree, the neon glowing effects on the ghost leviathan made it very hard to be scared of. The void cheli however, doesn’t glow except for the eyes, far scarier imo
I love how Subnautica made a filter feeder absolutely terrifying. The Ghost Leviathan isn't there to kill you because it's hungry. It's just there because it's pissed you're in its territory. Also, it's fun to see how they designed the games around the fans. In the first game players didn't know the void was dangerous. They might have been expecting an invisible wall to stop them, but the game keeps letting them go. The PDA gives an ambiguous message. And then the Ghost spawns. It's giant, it's glowing, it's terrifying. They panic. This might be the first leviathan they've encountered, apart from Reefbacks. Is it dangerous? They hesitate for a moment as they consider scanning it. But by then, it's too late and they're far from safety. Meanwhile, in Below Zero, the devs know both the players and the player character are aware of the dangers of the void. The PDA gives a straightforward warning that makes you think it might already be too late. And then you see a gigantic version of this game's Reaper. An active hunter, both very large and very hungry. There is no doubt about the danger this time.
The first one does it better to me. The roar of the ghost leviathan, and its sheer size and appearance will stay with you so you never want to leave the safety of the crater. The ones they use in below zero just doesn’t hit the mark like the first one did.
Never understood why people hate on BZ for not being "scary". The first one wasn't scary in any point too, so why? I personally on my first playthrough thought that there might be another island somewhere in the void, so I made around 10 trip attempts on different directions and managed to damage leviathan with a knife, because I was angry on them for destroying my seamoth
@Mykolai_Vasylyovych When I first played (I didn't even knew that was the game about alien planet) I tried to kill everything that moves. It is not scary even the first time lol
@Mykolai_Vasylyovych sorry dude, but when I first played I killed the first Reaper I met with a knife. Killed all leviathans on the map to the end of the game. Warpers didn't scare me too, I just hated them and tried to kill everytime I met them. On my first playthrough I almost immediately swam to Aurora. Maybe because I freakin' LOVE the deep sea and wanted to go as deep as I could
I don't like how BZ's PDA warns you. Adding "The prospect for survival is fast approaching zero" is like saying "Hey, this place is scary and dangerous, you should be scared" whereas the original is much more ominous and vague. I do think the void chelicerates are a lot creepier than ghost leviathans though, at least they have a different appearance when the ghosties are just bigger. I also think people hype up the ghost leviathans WAY too much. It's literally a giant neon blue worm, the only time they're scary is when they jumpscare you lol
It makes sense to me that it is like that. From the first game to BZ it's been a year and it would make sense for Alterra or other companies to have investigated the void.
Imo it’s an equal thing. This isn’t twitter we don’t need concrete I do or don’t like this here. The ghosts are much larger and can be seen approaching slowly from a mile away you can clearly tell where death incarnate is approaching from and with its eel body it can swirl and spiral around you even if it’s just a larger ghost leviathan technically. And the chelis are almost entirely invisible difficult to see and definitely not visible when approaching at all they also can appear inland a bit if you stay near the edge making just being near the void a terrifying when your trying to see is that the void or is that just a deeper area even if it is just a reskin. Both have things to like and it’s valid to like one or the other but when people say oh bzs one is worse because reskin. It just feels like they ignore everything else because it’s a recolor. Imo the ghost is better tho but the cheli has more potential even though for some reason they made it actually weaker then the normal ones which I hate
even though I like the first game more, I like the PDA warning more in below zero. its feel like in the first game it was a unknown area with a more unknown threat that had to be researched. where as below zero felt like they had researched it and came to the conclusion that there was no way to survive there (outside of living in a reaper corpse i guess) and just tell you you got zero chance. I also like the appearance of the leviathan in below zero more.
You cant genuinely tell me marguiet (or however you spell it) surviving on a reaper corpse across the void for days makes sense. Thats extreme plot armor right there, a place swarming with leviathans doesn’t eat a reaper, but when I enter the deadzone its “real shit” and I Instantly die
@ to be fair, the only thing in the first subnautica deadzone are ghost leviathans which are filter feeders. Maybe by the time she’d be near different ones the corpse could have been too decayed for them to want it.
@@spicyrooster935 remember though that juvenile ghost leviathans are full fledged carnivores and even eat each other. I doubt the adults are still cannibals but I’m certain they only filter feed cause that’s all that’s available out there. I don’t know about them taking pre-killed food, but I doubt they’re very picky
@ they dont seem to be interested in eating the player at the very least. Only attacking you until you leave the territory. But the juveniles do eat river prowlers and crab-squid.
With Below Zero I always felt like the map wasnt big/deep enough. Towards the end I always hoped there would be more. Felt super compressed in comparison to the original
I fully understand this complaint, ii wanna say Below Zero was meant to just be DLC before being made into its own game. It basically did what Mario Galaxy 2 did.
@@laary7589No it’s an expansion. See, back in the day, dlc didn’t exist. So they put what games today would call “dlc” into a separate smaller game for cheaper and called it an expansion
@cadettrev762 they did not? They called them sequels, They would take the ideas that could not be made in time and make an entirely new game out of it where are you getting the idea that they were advertised as expansions Also DLC was definatley around by the time subnautica was out i am very confused as to your statement.
I like the void chelicerwtes design, but it has no reason being in the dead zone. Ghost leviathans have all this lore about specifically why they go there, their preffered prey is the ONLY thing living there, and in grat numbers. The chelicerates are predators though, their prey as far as i know isnt there so they have no reason venturing there let alone living there. Im not quite sure what they eat, but i feel shadow leviathans would fit much better given their black skin. Maybe their lore would be they ambush animals venturing too far into the void but they dont live there
No leviathan is scarier than Ghost, after you know it never stops growing. Its possible for them to grow bigger than Gargantuans if they have enough food…
The point at which a creature is no longer physically capable of sustaining itself is calling. At some point the vital organs would have to be bigger than the ghost itself, thats why theres a limit. The gargantuan is a fun concept, but kind of bullshit.@@Mykolai_Vasylyovych
I agree, I'd support their inclusion and say the really old and big "elder" chelicerates skirt around the arctic edge for its space and distribution across sector zero, hunting prey from the outskirts in and maybe blockading ghosts from approaching their turf, but they don't migrate across the void.
I love the void chellies. They feel so much more intimidating than a scaled up ghost leviathan. They also don't glow as much, so seeing them jump out at you from the darkness is genuinely horrific.
@LucyWest370 I mean they are rare mutations of regular chelis, I don't think they need much of a reason because they aren't really supposed to exist. They probably are slowly dying out there, they just live out there because of their mutation and probably suffering.
Below Zero did it better and always will for me specifically, a big part of that is not letting the player immediately know they are in the void. The voice-line is deliberately delayed riiiiight when the void chelicerate spawns (which being unique is really cool compared to the adult ghost which is just re-used from the grand reef) gives that line so much more meaning and fear, it makes the void into an actual threat where in the first game you just... turn around almost immediately when you get the PDA message. For me personally, this happened perfectly. I was doing a no vehicle, no base hardcore run of below zero and since I had no vehicle I was staying on the surface for 02. At one point I accidentally mixed up Marguerite's icicle base location and started heading South instead of East. This eventually lead me directly into the void and even though I turned around IMMEDIATELY as the PDA notice took effect and swam full speed in the other direction I remember the void chelicerate's teeth clipping through my camera meaning it was RIGHT on my tail with no protection in a hardcore run, by far the most scared I have ever been in either subnautica game. However this was the most interesting part of the run, the game is very easy to beat hardcore without vehicles or bases otherwise and I would actually recommend it as a new fun way to play in both games.
I'm a bit biased toward the original due to my own story. I was venturing down the void in a seamoth, once I got the PDA notice, I saw the big ghost swimming up from the dark depths, I immediately turned and drove to the surface and just as I was about to hit the surface, my seamoth got punted high into the air and I landed back into the safe zone. It was my first time seeing a ghost leviathan, so that added a bit to the surprise. In BZ I didn't quite know I was entering void territory, so I may have accidentally rammed the shrimp with the sea bus (or I just drove close), between the PDA and realizing he was a good deal bigger, I spun and left as quickly as the sea truck allowed. Both fun in their own ways, curious to see how the sequel does it.
I prefer below zeros version, because it makes a bit more sense to me. There is no in game explenation as to why the ghosts just kind of stop at 107 meters despite theoretically having no size limit, meanwhile in below zero, its basically just old, decaying chelicerates that feed off of whatever they can find, knowing that the younger, healthier and more agile chelicerates would obliterate them.
Same reason we see lobster and jellyfish remain the same size despite also technically being biologically immortal. People like to think that ghosts will just grow to garg sizes, when the realistic situation would be they just cap around 107 m because that’s when growth lessens, or they’re just super old and about to die by then. They’re not growing forever, they’re just growing until they die to natural causes
@@fuzzydude64That would be a good point if not for the fact that the Garg is no longer alive. I’m not sure if they are extinct, but it clearly was not able to continue surviving at its size. A creature of that size is likely unsustainable. Which explains why creatures much smaller than it are still capable of living off the environment. Would be cool if we did get creatures that big though.
Say what you want about BZ, but the chalicerate's visual design is perfection! Exactly what i would expect an alien seamonster to be, especially this void variant. Absolutely terrifying to look at.
Considering that subnautica doesnt seem to care about natures boring ass size limit, i would guess that the explenation would be something along the lines of - at the point of being around 107 meters long the ghosts are so old, that they no longer grow, as they are basically waiting to die of old age.
Idk man I like the void in bz but imo there’s just something so cool/eerie about the ghosties, your pda warns you hey turn tf around what are you doing and then they come into view and there’s just something so beautiful about that dark dark blue against the pitch black of the void.
IT went through development hell and multiple re-writes, watch some of the beta footage, its a completely different game with the sister alive and on a space station talking to you.
IMO Below Zeros is more terrifying, you can only see them when they are very close to you and they just come from the pitch black void with their mandibles flailing to get you.
the craziest thing about hte below zero one is that the creature is damaged heavily meaning either they are cannibals or there is even worse perdators in there
They should’ve just put the shadow in the void. Not only would it be scarier, it makes more sense for it to be out there. WTF is jumbo shrimp gonna eat
@@HLB60276 If I remember correctly there are only 3 ghost leviathans at the same time in the void 😞 but considering how it could be stressful, I can see how you thought you saw 4 of them
what dissapoints me for both subnautica is they don't put squid or octopus monster like in either both games ye i know dragon, emperor and crabsquid has tentacle and squid like body, but still... i think they should've take something from kraken or cthulhu
I hear a lot of people say that BZ did it better when the Chelicerates was in the dead zone yet it’s history for being out in the void doesn’t make any sense while with its scare factor all it does is just sneak up on you which is just annoying. Original Subnautica had an explanation about the Ghost Leviathan growing in size which is based on sea life in real life. The Ghost Leviathan didn’t need no sneak attack all it needed was for you to look straight at it and see the grim reapers in there eyes.
People in the comments saying which game is better than the other meanwhile im just here loving both games so damn much. Below Zero is amazing, and so is the first game. Im just a big lover of Specilulative Zoology and the Ocean
I hope they make a unique void leviathan in subnautics 2 While creatures in the crater are limited in their size and appearence by the enviorment they inhabit. The void gives complete freedom of expression.
subnautica did it better because it's eerie and scary and they look cool af and you aren't expecting it. Below Zero, it's crueler, not as scary and just straight up "we don't want you here." rather than "You can be here, but you're going to hate very moment of it." One is memoerable, the other isn't.
doesn't it also not make sense for the Chelicerate to be there? like Chelicerates are carnivores, they need prey to feed on, especially if they grow that large. I like the weathered, almost zombie-like reskin quite a bit. A 'dead zone' would not exactly be rich in prey-animals to sustain such a large being. (or maybe the implication is that Chelicerates that get too big go there to die? Kind of an elephant-graveyard situation?) For the ghost leviathan it makes sense, they eat plankton and because of their size they are very territorial as any competition for plankton to eat means potential starvation. So in an ecological deazone they would conceivably still be able to eat the things that are too small for the player to see. Ah well, good video! love the editing.
Its a fair point that Subnautica just made an existing Leviathan bigger when it was creating the dead zone. However theres a few important counter points. 1.) Lost river is towards the end of the game. You dont encounter the ghost first in the lost river youre far more likely to encounter it in the void because you got curious about whats in the deadzone. (The counterarguememt to this is that you could have just seen one in the other deep biomes first like the bulbs or mushrooms but these are still later game areas or areas where its a rare chance to see a ghost). 2.) Despite being a size increase and so not a creative creature, the size of void ghosts makes them absolutely incredible compared to the smaller bellow zero counterparts. And the void being so dark and lifeless makes their glowing bodies really stand out and feel like ghosts appearing from the dark to get you. 3.) The ghosts are easier to avoid, making them a cool boss system for the end of the map. If youre clever enough you can go for km without dying in a seamoth or even a cyclops sometimes. This is also true in BZ but from what ive seen its harder to do that.
I feel like Below Zero's world was prettier with more varied and interestingly designed wildlife and biomes. But I feel like original Subnautica's world and wildlife was A LOT scarier and more hostile.
IMO the scariest thing to in the whole series is the void chelicarate it is just so gross to look at and creepy especially with the updated water graphics and how hard it is to see in the water
@Mykolai_Vasylyovych ye I might have gotten used to them tho, though, they don't really have scarry characteristics, No doubt I still don't wanna mess with one
@@Mykolai_Vasylyovych I also haven't played the original in a while, I'm playing below zero currently, and some of the stuff is still new, I still prefer the original
@@Saul_the.goodman There’s one thing you probably don’t know. Ghost leviathans in lore of Subnautica never stop growing. Just like Gargantuans. If they would get enough food - they would grow up to 10km+.
Both don't use completely original leviathans (ghost appears in other locations too) so I'd say below zero's is better because of the way the map doesn't drop off as rapidly and can trick you into going further in.
below zero was a massive disappointment couldn't even finish it got bored but i have over 1k hours in the first game they really failed the vibe check with below zero
I feel you. They made the movement in the game so slow to make sure people wouldn't finish the game as quick with how much less content there was. I edited out so much traveling in my series.
I personally felt that they had way too big of ambitions with way too many limitations. I liked what we got, but there just wasn't enough. However, the void leviathans here definitely win for me.
Enjoy
sorry for the low quality in the darkness, I don't know how to increase quality in darkness on OBS to prevent those squares.
@@OhKeelayIncrease the bit rate
@@OhKeelayit will use less compression when your recording but the file size will be considerably larger. You can also record raw uncompressed video but then the file size will be HUGE
@ brooo I’ve been looking into this crappy quality. I increased it from 8k when the vid was made to 16k and then 20k which made no difference when I filmed the situation again. It could be CapCut but bro i can’t figure it out i spent a whole day trying to find why dark places suck, and nothing worked bro
@@themrlemon6625 it’s fine if the vid is huge, but no matter the bitrate I think it’s still being compressed to the same size file
Below Zero's a little crueler about it. Original Subnautica being a volcanic crater and such, there's a straight drop off, you know where the edge is.
Below Zero just being a normal landmass just starts steadily declining downward, you're in the deadzone before any drop off of where they stopped designing the map. You can be absent mindedly collecting materials and following a decline down thinking all is fine, no drop off yet, then you suddenly hear a Cherlicerate come screaming at you.
no idea what you mean about that honestly, it's a VERY sharp drop off
@@epic6501it is but they mean that area called worlds edge counts as void and will spawn chelis if you stay there which is a steady decline into that drop
@@epic6501 yeah, but not a straight wall
It’s not really that bad. The fear factor is severely mitigated when you have the incline as a reference point. Subnautica’s approach of “suddenly there is nothing; you have entered the Void” was _horrifying._
@@OneBiasedOpinionI can see the argument for both.
"ecologically dead zone"
that one leviathan: I EXIST!!
That's why the warning said "The prospect of survival is fast APPROACHING zero".
It means there's no life aside from the very small microorganisms and the very huge leviathan that eats the small microorganisms
The Shadow Leviathan was a better candidate for the edge in BZ
asthetically yeah, it attacks in an unsuitable way though
@@cm_cwastakenwhat do you mean ? It would have been an absolute nightmare to be dragged deeper into the dead zone
@@lechatrelou6393 i just mean that with how it only attacks from above, which is fine in the narrowish crystal caverns, the verticality of the void means that you could just stay above it, unless it stayed on the very surface, which wouldnt look good in my opinion. additionally the chelicerate emerges from the void, only visible for a second before attacking you, is a better vibe than the neon blue blob in terms of location.
The Shadow Leviathan is designed to be in caves. To make it work in the void may need a change in animations
THANK YOU
i feel like below zero was kinda lazy: they had a chance to make an interesting new leviathan for the dead zone, but just reskinned an existing one.
Well to be fair they did more work then regular subnautica. They just scaled up another existing leviathan
@@Anoobis994 ye, its just a reskin vs a scaled up. So I guess they are both lazy. I was hoping for something more like a gargantuan to attack me when first experienced the ecological dead zone
I mean, at least they did reskin it.
@@OhKeelay yeah that's what i mean the chelicerates, other than giving me a slight jumpscare, were kinda underwhelming
@@Anoobis994 I mean I get his point. They had the opportunity to go above and beyond the og but basically just did the same thing I see both your points
See, the scariest thing to me isn’t a fast moving, loud deep sea giant.
The scariest thing to me would be a truly ENORMOUS, super slow, silent creature that you may not even know is right on top of you until you see it emerge from the murk.
Or worst of all, you don’t even realize you’ve been swallowed til you hit the inner wall of its mouth…
that would be very interesting. Maybe in subnautica 2
@@OhKeelay Can't wait to feed my friends to it :)
Holy shit this is genius hope they pull this up in Subnautica 2
Something like Abyssal Bloop, that I saw in Red Plague
I agree, the neon glowing effects on the ghost leviathan made it very hard to be scared of. The void cheli however, doesn’t glow except for the eyes, far scarier imo
I love how Subnautica made a filter feeder absolutely terrifying. The Ghost Leviathan isn't there to kill you because it's hungry. It's just there because it's pissed you're in its territory.
Also, it's fun to see how they designed the games around the fans. In the first game players didn't know the void was dangerous. They might have been expecting an invisible wall to stop them, but the game keeps letting them go. The PDA gives an ambiguous message. And then the Ghost spawns. It's giant, it's glowing, it's terrifying. They panic. This might be the first leviathan they've encountered, apart from Reefbacks. Is it dangerous? They hesitate for a moment as they consider scanning it. But by then, it's too late and they're far from safety.
Meanwhile, in Below Zero, the devs know both the players and the player character are aware of the dangers of the void. The PDA gives a straightforward warning that makes you think it might already be too late. And then you see a gigantic version of this game's Reaper. An active hunter, both very large and very hungry. There is no doubt about the danger this time.
The first one does it better to me. The roar of the ghost leviathan, and its sheer size and appearance will stay with you so you never want to leave the safety of the crater.
The ones they use in below zero just doesn’t hit the mark like the first one did.
Never understood why people hate on BZ for not being "scary". The first one wasn't scary in any point too, so why?
I personally on my first playthrough thought that there might be another island somewhere in the void, so I made around 10 trip attempts on different directions and managed to damage leviathan with a knife, because I was angry on them for destroying my seamoth
@Mykolai_Vasylyovych When I first played (I didn't even knew that was the game about alien planet) I tried to kill everything that moves. It is not scary even the first time lol
@Mykolai_Vasylyovych sorry dude, but when I first played I killed the first Reaper I met with a knife. Killed all leviathans on the map to the end of the game. Warpers didn't scare me too, I just hated them and tried to kill everytime I met them.
On my first playthrough I almost immediately swam to Aurora. Maybe because I freakin' LOVE the deep sea and wanted to go as deep as I could
@Mykolai_Vasylyovych And around 20 respawns, yes
@@corrdox your clearly lying about killing the reaper with just a knife, also what people find scary is very subjective
I don't like how BZ's PDA warns you. Adding "The prospect for survival is fast approaching zero" is like saying "Hey, this place is scary and dangerous, you should be scared" whereas the original is much more ominous and vague.
I do think the void chelicerates are a lot creepier than ghost leviathans though, at least they have a different appearance when the ghosties are just bigger. I also think people hype up the ghost leviathans WAY too much. It's literally a giant neon blue worm, the only time they're scary is when they jumpscare you lol
It makes sense to me that it is like that.
From the first game to BZ it's been a year and it would make sense for Alterra or other companies to have investigated the void.
massive purple reapers would have been so much cooler
Always annoyed me when people say the Void Chelicerates were lazy, when the void ghosts were literally just made bigger.
Now, they are HUGE, but yeah. I do like the void chellies.
Imo it’s an equal thing. This isn’t twitter we don’t need concrete I do or don’t like this here.
The ghosts are much larger and can be seen approaching slowly from a mile away you can clearly tell where death incarnate is approaching from and with its eel body it can swirl and spiral around you even if it’s just a larger ghost leviathan technically.
And the chelis are almost entirely invisible difficult to see and definitely not visible when approaching at all they also can appear inland a bit if you stay near the edge making just being near the void a terrifying when your trying to see is that the void or is that just a deeper area even if it is just a reskin.
Both have things to like and it’s valid to like one or the other but when people say oh bzs one is worse because reskin. It just feels like they ignore everything else because it’s a recolor.
Imo the ghost is better tho but the cheli has more potential even though for some reason they made it actually weaker then the normal ones which I hate
Frankly, they’re way scarier.
I feel like its more the fact that because its an expansion of the first game they had less of an excuse to not put something there
The ghost leviathans made sense being there though, It’s a part of their life cycle. I don’t think it’s necessarily lazy.
even though I like the first game more, I like the PDA warning more in below zero. its feel like in the first game it was a unknown area with a more unknown threat that had to be researched. where as below zero felt like they had researched it and came to the conclusion that there was no way to survive there (outside of living in a reaper corpse i guess) and just tell you you got zero chance. I also like the appearance of the leviathan in below zero more.
You cant genuinely tell me marguiet (or however you spell it) surviving on a reaper corpse across the void for days makes sense. Thats extreme plot armor right there, a place swarming with leviathans doesn’t eat a reaper, but when I enter the deadzone its “real shit” and I Instantly die
@ to be fair, the only thing in the first subnautica deadzone are ghost leviathans which are filter feeders. Maybe by the time she’d be near different ones the corpse could have been too decayed for them to want it.
But then again, i feel like the ghostys just charge any non microscopic thing that comes into their territory. So maybe not.
@@spicyrooster935 remember though that juvenile ghost leviathans are full fledged carnivores and even eat each other. I doubt the adults are still cannibals but I’m certain they only filter feed cause that’s all that’s available out there. I don’t know about them taking pre-killed food, but I doubt they’re very picky
@ they dont seem to be interested in eating the player at the very least. Only attacking you until you leave the territory. But the juveniles do eat river prowlers and crab-squid.
the text coming in at 1:58 scared me
Same
You mean 1:53?
This comment scared me because I was expecting it at 1:58
Same
With Below Zero I always felt like the map wasnt big/deep enough. Towards the end I always hoped there would be more. Felt super compressed in comparison to the original
yep, it took me about half the time to complete below zero than it did for subnautica
I fully understand this complaint, ii wanna say Below Zero was meant to just be DLC before being made into its own game. It basically did what Mario Galaxy 2 did.
@@obsidianthegamingzorua116wait it's not a DLC???
@@laary7589No it’s an expansion. See, back in the day, dlc didn’t exist. So they put what games today would call “dlc” into a separate smaller game for cheaper and called it an expansion
@cadettrev762 they did not?
They called them sequels,
They would take the ideas that could not be made in time and make an entirely new game out of it where are you getting the idea that they were advertised as expansions
Also DLC was definatley around by the time subnautica was out i am very confused as to your statement.
I like the void chelicerwtes design, but it has no reason being in the dead zone. Ghost leviathans have all this lore about specifically why they go there, their preffered prey is the ONLY thing living there, and in grat numbers. The chelicerates are predators though, their prey as far as i know isnt there so they have no reason venturing there let alone living there. Im not quite sure what they eat, but i feel shadow leviathans would fit much better given their black skin. Maybe their lore would be they ambush animals venturing too far into the void but they dont live there
No leviathan is scarier than Ghost, after you know it never stops growing.
Its possible for them to grow bigger than Gargantuans if they have enough food…
It's still scarier than ghost leviathans tho
@ Read my comment.
The point at which a creature is no longer physically capable of sustaining itself is calling. At some point the vital organs would have to be bigger than the ghost itself, thats why theres a limit. The gargantuan is a fun concept, but kind of bullshit.@@Mykolai_Vasylyovych
I agree, I'd support their inclusion and say the really old and big "elder" chelicerates skirt around the arctic edge for its space and distribution across sector zero, hunting prey from the outskirts in and maybe blockading ghosts from approaching their turf, but they don't migrate across the void.
no idea why the algorithm brought me here but thank you for this information
I love the void chellies. They feel so much more intimidating than a scaled up ghost leviathan. They also don't glow as much, so seeing them jump out at you from the darkness is genuinely horrific.
True! I just wish it made sense for them to be there, you know?
@LucyWest370 I mean they are rare mutations of regular chelis, I don't think they need much of a reason because they aren't really supposed to exist. They probably are slowly dying out there, they just live out there because of their mutation and probably suffering.
Below Zero did it better and always will for me specifically, a big part of that is not letting the player immediately know they are in the void. The voice-line is deliberately delayed riiiiight when the void chelicerate spawns (which being unique is really cool compared to the adult ghost which is just re-used from the grand reef) gives that line so much more meaning and fear, it makes the void into an actual threat where in the first game you just... turn around almost immediately when you get the PDA message.
For me personally, this happened perfectly. I was doing a no vehicle, no base hardcore run of below zero and since I had no vehicle I was staying on the surface for 02. At one point I accidentally mixed up Marguerite's icicle base location and started heading South instead of East. This eventually lead me directly into the void and even though I turned around IMMEDIATELY as the PDA notice took effect and swam full speed in the other direction I remember the void chelicerate's teeth clipping through my camera meaning it was RIGHT on my tail with no protection in a hardcore run, by far the most scared I have ever been in either subnautica game. However this was the most interesting part of the run, the game is very easy to beat hardcore without vehicles or bases otherwise and I would actually recommend it as a new fun way to play in both games.
I'm a bit biased toward the original due to my own story. I was venturing down the void in a seamoth, once I got the PDA notice, I saw the big ghost swimming up from the dark depths, I immediately turned and drove to the surface and just as I was about to hit the surface, my seamoth got punted high into the air and I landed back into the safe zone. It was my first time seeing a ghost leviathan, so that added a bit to the surprise.
In BZ I didn't quite know I was entering void territory, so I may have accidentally rammed the shrimp with the sea bus (or I just drove close), between the PDA and realizing he was a good deal bigger, I spun and left as quickly as the sea truck allowed.
Both fun in their own ways, curious to see how the sequel does it.
I prefer below zeros version, because it makes a bit more sense to me. There is no in game explenation as to why the ghosts just kind of stop at 107 meters despite theoretically having no size limit, meanwhile in below zero, its basically just old, decaying chelicerates that feed off of whatever they can find, knowing that the younger, healthier and more agile chelicerates would obliterate them.
I don’t think the ghost leviathan stops growing at 107 meters, we just never see larger ones since they’d probably be much further out in the ocean.
Same reason we see lobster and jellyfish remain the same size despite also technically being biologically immortal. People like to think that ghosts will just grow to garg sizes, when the realistic situation would be they just cap around 107 m because that’s when growth lessens, or they’re just super old and about to die by then. They’re not growing forever, they’re just growing until they die to natural causes
@@cadettrev762adding onto that, they also wouldn't have enough energy to sustain their bodies if they got any bigger
@@samanthot_ maybe but the gargantuan leviathan sort of undermines that point, doesn't it? it is or was certainly possible for things to grow bigger
@@fuzzydude64That would be a good point if not for the fact that the Garg is no longer alive. I’m not sure if they are extinct, but it clearly was not able to continue surviving at its size. A creature of that size is likely unsustainable. Which explains why creatures much smaller than it are still capable of living off the environment. Would be cool if we did get creatures that big though.
2:24 "here comes the tickle monster!" lookin ahh
The void chelicerate always sneaks up on me its terrifying
Say what you want about BZ, but the chalicerate's visual design is perfection!
Exactly what i would expect an alien seamonster to be, especially this void variant. Absolutely terrifying to look at.
Perfection..? It just looks like.. A zombie chalicerate.
Void Chelicerate is 65m or 213ft
Ghost Leviathan cant stop growing but most of them are 107m or 351ft
Considering that subnautica doesnt seem to care about natures boring ass size limit, i would guess that the explenation would be something along the lines of - at the point of being around 107 meters long the ghosts are so old, that they no longer grow, as they are basically waiting to die of old age.
Idk man I like the void in bz but imo there’s just something so cool/eerie about the ghosties, your pda warns you hey turn tf around what are you doing and then they come into view and there’s just something so beautiful about that dark dark blue against the pitch black of the void.
i think bz is scarier, void chelicerate its just so unsettling to me
0:36 jumpscare warning
Thanks
I love you, random stranger:)
Thanks, saved me from shitting out my heart
Below Zero feels so much like an unfinished game its insane
cause it was meant to be a dlc but for some reason it came out as a full game
@@dkyt7967 Even as DLC it would have felt incomplete.
@@bluckstack938 tbh as a dlc it would be good, i've seen dlc's with a lot less content and worse
It feels very clean imo. It just wasn't as large as the base game.
IT went through development hell and multiple re-writes, watch some of the beta footage, its a completely different game with the sister alive and on a space station talking to you.
Detecting multiple leviathan class lifeforms in the region, Are you sure what you are doing is worth it?
IMO Below Zeros is more terrifying, you can only see them when they are very close to you and they just come from the pitch black void with their mandibles flailing to get you.
How cool would it be if they had a giant monster emerge its head out from the depths and chomp down on you
the craziest thing about hte below zero one is that the creature is damaged heavily meaning either they are cannibals or there is even worse perdators in there
Im so proud of you bro one of your vids blew up
thanks man, i might do some subnautica saturday type of vids that compare the two games. For tomorrow I got one comparing the speed in the games
@@OhKeelay u also got so many subs like I swear u had 30 a few days ago
@@G_UZI yea this gave me around 80 subs💀
@OhKeelay I might have to make a similar vid since I have about the same subs as u before u released the vid
@@G_UZI LOL go for it, I can't make super high quality vids in the dark as seen in this one(it got all blocky). Im sure yours can do better.👍
That thumbnail really gets me for some reason especially the bz side
They should’ve just put the shadow in the void. Not only would it be scarier, it makes more sense for it to be out there. WTF is jumbo shrimp gonna eat
agreed
Oh the subnautica one terrifies me. It's just a steep decent into an endless abyss.
Below Zero however just feels like a generic baseplate ending.
If you stay close enough to the wall of the void in Subnautica.. the ghost won't spawn
As somebody who first experienced the void staying super close to the wall, i had 4 attack me 🥲
@@HLB60276 If I remember correctly there are only 3 ghost leviathans at the same time in the void 😞 but considering how it could be stressful, I can see how you thought you saw 4 of them
@@Tiialosu i should have mentioned not all at once lol, could have easily been the same 1-2, but i definitely noticed varying sizes
After a certain depth they still spawn
@@HLB60276 They should all be the same size.
I love the ghost leviathan it's my favorite creature but the void chelicerate is so much scarier in my opinion
what dissapoints me for both subnautica is they don't put squid or octopus monster like in either both games
ye i know dragon, emperor and crabsquid has tentacle and squid like body, but still... i think they should've take something from kraken or cthulhu
hey, hopefully in subnautica 2. Ive never seen one of their trailers look so good like that one.
I hear a lot of people say that BZ did it better when the Chelicerates was in the dead zone yet it’s history for being out in the void doesn’t make any sense while with its scare factor all it does is just sneak up on you which is just annoying. Original Subnautica had an explanation about the Ghost Leviathan growing in size which is based on sea life in real life. The Ghost Leviathan didn’t need no sneak attack all it needed was for you to look straight at it and see the grim reapers in there eyes.
Subnautica 2 deadzone with the new leviathans 💀
Yea im gonna have to make a vid on that lol
When below zero was in development I was hoping they would put shadow leviathans in the void or make a new one for it but sadly they didn’t
People in the comments saying which game is better than the other meanwhile im just here loving both games so damn much. Below Zero is amazing, and so is the first game. Im just a big lover of Specilulative Zoology and the Ocean
Imo below zeros is scarier. The creature just feels more tangible. The ghost leviathan is cool, but idk about scary
This is imo one of the things BZ does better than the original. I like the original better overall but i think BZ is still a great game.
Subnautica was just more iconic
You can’t show this without including the ice worms
just did, also this is the ecological dead zones not the ice land place
I hope they make a unique void leviathan in subnautics 2
While creatures in the crater are limited in their size and appearence by the enviorment they inhabit. The void gives complete freedom of expression.
Dude… *what are they gonna do in the sequel?*
soon bro soon, first half of 2025 will be early release, but we know how subnautica is with early release...
A big ahh shrimp wont scare me lol
subnautica did it better because it's eerie and scary and they look cool af and you aren't expecting it. Below Zero, it's crueler, not as scary and just straight up "we don't want you here." rather than "You can be here, but you're going to hate very moment of it." One is memoerable, the other isn't.
doesn't it also not make sense for the Chelicerate to be there? like Chelicerates are carnivores, they need prey to feed on, especially if they grow that large. I like the weathered, almost zombie-like reskin quite a bit. A 'dead zone' would not exactly be rich in prey-animals to sustain such a large being. (or maybe the implication is that Chelicerates that get too big go there to die? Kind of an elephant-graveyard situation?)
For the ghost leviathan it makes sense, they eat plankton and because of their size they are very territorial as any competition for plankton to eat means potential starvation. So in an ecological deazone they would conceivably still be able to eat the things that are too small for the player to see.
Ah well, good video! love the editing.
I want the next leviathan they make to be bobbit worm-inspired
Its a fair point that Subnautica just made an existing Leviathan bigger when it was creating the dead zone.
However theres a few important counter points.
1.) Lost river is towards the end of the game. You dont encounter the ghost first in the lost river youre far more likely to encounter it in the void because you got curious about whats in the deadzone. (The counterarguememt to this is that you could have just seen one in the other deep biomes first like the bulbs or mushrooms but these are still later game areas or areas where its a rare chance to see a ghost).
2.) Despite being a size increase and so not a creative creature, the size of void ghosts makes them absolutely incredible compared to the smaller bellow zero counterparts. And the void being so dark and lifeless makes their glowing bodies really stand out and feel like ghosts appearing from the dark to get you.
3.) The ghosts are easier to avoid, making them a cool boss system for the end of the map. If youre clever enough you can go for km without dying in a seamoth or even a cyclops sometimes. This is also true in BZ but from what ive seen its harder to do that.
they know me as the rizzler
conclusion, the bigger the better
Below Zero leviathans don’t have that same fear factor, they just seem like big fish. Subnautica leviathans look like actual monsters
I feel like Below Zero's world was prettier with more varied and interestingly designed wildlife and biomes. But I feel like original Subnautica's world and wildlife was A LOT scarier and more hostile.
very true
IMO the scariest thing to in the whole series is the void chelicarate it is just so gross to look at and creepy especially with the updated water graphics and how hard it is to see in the water
I perfer below zeros, if the void chelicerates was more detailed differently, like more mandibals or some kind of change to the plating
Is no one talking about the fact that they are slowly reviving this game ? , also orgininal looks a bit better than below zero but not too sure
Originals is better.❤
The original game in general ye it's better but in just this vids context below zero takes the dub that leviathan is way scarier
@@Saul_the.goodmanYou said Void Chelicerate is scarier than Ghost Leviathan?
@Mykolai_Vasylyovych ye I might have gotten used to them tho, though, they don't really have scarry characteristics, No doubt I still don't wanna mess with one
@@Mykolai_Vasylyovych I also haven't played the original in a while, I'm playing below zero currently, and some of the stuff is still new, I still prefer the original
@@Saul_the.goodman There’s one thing you probably don’t know.
Ghost leviathans in lore of Subnautica never stop growing. Just like Gargantuans. If they would get enough food - they would grow up to 10km+.
I think the Chelicerates are just kind of boring leviathans anyways, so the OG one is better IMHO
nice
woah
Both don't use completely original leviathans (ghost appears in other locations too) so I'd say below zero's is better because of the way the map doesn't drop off as rapidly and can trick you into going further in.
The void chelicerate is such a lazy creature imo
below zero was a massive disappointment couldn't even finish it got bored but i have over 1k hours in the first game they really failed the vibe check with below zero
I feel you. They made the movement in the game so slow to make sure people wouldn't finish the game as quick with how much less content there was. I edited out so much traveling in my series.
I personally felt that they had way too big of ambitions with way too many limitations. I liked what we got, but there just wasn't enough. However, the void leviathans here definitely win for me.
I’ve finished Subnautica twice. I’ve yet to complete Below Zero even once.
Hard to when its so slow paced, but I encourage you do it to prepare for Subnautica 2!
One is good one is disappointing
Yeah. An upscaled ghost leviathan is scary, but could have been horrific.
One time my friend was able to get onto a void checilerate and ride on its back as it jumped out of the water
there is no doubt, the oryginal subnautica wins on this one
I say BZ wins here. The void chellies are very grotesque
Can't deny but the earie feeling when you enter the void in original subnautica give that strange avarnes that you're in dead zone.
The video quality is not that good
Have you tried *turns paper* Turning up the video playback quality 🤯