Scrap Mechanic Tutorial: Mastering Inertia Drive in 13 minutes
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- เผยแพร่เมื่อ 7 ก.พ. 2025
- There were some inquiries about how to set up a Scrap Mechanic vehicle using Inertia Drive from MJM Mod. This quick tutorial will guide you through building a basic Inertia Drive powered creation, and will give you a few less known tips and hints in the process.
Check out a minimalistic Jetpack I created using this awesome component at: steamcommunity...
#scrapmechanic #inertiadrive #tutorial
this helped so much, all of the other tutorials didnt show how to connect anything, or it was outdated. this helps so much and an instant sub and like.
Thank you for help!!!
This is helped so much! Thank you!
1:23 absolutely none of the tutorials i looked at mentioned that and its what I've been doing wrong
It took me a while to figure out what's going on with my older Inertia Drive creations; they behaved okay until I started adding doors and compartments that could open, close, slide out, etc.. Also one more tip: If you build your main body from a heavy material, it will be easier to deal with a little imbalance caused by additional weight such as the door. It's easier for a 10.000lbs floating brick to deal with a 10lbs dead weight. But you may need to bump up all the controlling force values (Axial, Lateral, Vertical, and Yaw).. and of course the relevant Damping and Autobalance. Good luck!
thank you for help! +rep
im having an issue with the autoleveling, instead of just leveling out after bumping into something its like it overcompensates and starts swinging back and forth increasingly quickly. I've tried both raising and lowering the the power but no dice
edit: figured it out, I just had to scale the power with the size of the build, I was putting together a seat with all the components that I could just weld on to other builds for flight, but the seat itself was too tiny so when I was testing it even 4 or 5 power was way too high, keep that in mind ig. Overall great system though, sure beats using modpack antigrav module and fiddling with pico thrusters for hours to get the balance right.
Was just about to reply.. but I'm glad you figured it out! Yes, scaling of the power and dampening is a crucial part of these builds. Best of luck!
I can't get the yawing right it doesnt turn both left and right
Hi Radiation.. it should work as shown, unless something is broken in the mod itself. Check that you capture the correct keystrokes and they're all properly linked to buttons and they in turn to the Drive unit. As you could see in the video, I made a mistake of badly connecting some inputs as well - it's easy to miss a thing.
@@TarisSinclair I made it as shown except for the mistake and it doesn't work, it maybe could be too many mods because i have like 20 mods. Edit: Here is fotage th-cam.com/video/Wc9NLRMAMKQ/w-d-xo.html
It works on smaller builds
@@Rad1ation Thanks, I checked it out and left a comment.. I wish I was able to spot something and come up with an instant solution :)
@@Rad1ation If it works on smaller builds, try to increase the force of the left and right yaw (that's done directly in the Inertia Drive unit). I entered rather low values because the demo build was light. Gradually try to increase one of the values (e.g. Yaw Left) until you start noticing an effect.. then see how much more you need to push it up to get to where it feels right.
When you forgot to wire the A key to the seat I was like “corwan your A key isn’t linked” very goot vid though