Substance Modeler to Painter to Stager - Texture and Render your VR sculpt

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 49

  • @Xoliul
    @Xoliul หลายเดือนก่อน +1

    Hey Dude, just a note, you probably really do want "Global Adaptivity" on, you can get wildly inconsistent densities between objects otherwise. The slowdown is negligible and worth it. Unless you really tested and found that not to be the case, then i'd love to hear why!

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน

      You might be right. When I tested I saw virtually no difference between the 2 but I was only looking at the high poly. Since it was slower I just turned it off. But after looking at a decimated version the geo does seem to be better with GA on. Thanks for letting me know!

    • @davidepesare2564
      @davidepesare2564 หลายเดือนก่อน +1

      The slowdown can be significant, but yes, it does improve the overall distribution of polys. We are just deploying now some memory savings that will make the global adaptivity a lot more optimized.

    • @davidepesare2564
      @davidepesare2564 หลายเดือนก่อน +1

      @@MechNuggets it really depends on the scene. If you have large, smooth or flat layers and small, very complex/curved layers, it will reallocate poly budget from the large layers to the detailed ones. If all pieces have approximately the same level of complexity, global adaptivity does not matter as much.

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน

      @@davidepesare2564 Amazing thanks a lot 🙏 its gonna be really helpful

  • @avtpro
    @avtpro หลายเดือนก่อน +1

    You are right on top with this Substance Painter workflow. Just what I was looking for.

  • @vitor_scienza
    @vitor_scienza หลายเดือนก่อน +3

    You're a legend MechNuggets! Thanks again for the insights and for putting out this process!

  • @antonio.cristea
    @antonio.cristea หลายเดือนก่อน

    You have no idea how nice seeing you upload everything I hoped you would upload is. Thank you!!

  • @avtpro
    @avtpro หลายเดือนก่อน

    I want to say, yes I enjoy the education content a lot, but I always watch as much as your workflow demonstations. They are a bit fast, but I stop them to see exactly what you are doing or buttons you hit. Like in the video where you instance a leg with 3 parts so they all are adjustable.

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน +1

      Ill keep doing both, I enjoy the speedsculpts a lot.
      Its easier with no talking XD

  • @kmj6647
    @kmj6647 หลายเดือนก่อน +1

    This was something I’ve always been curious about! Thank you so much!!

  • @derudadesigns
    @derudadesigns หลายเดือนก่อน +1

    Eyyyy this guy. Love it! Thanks for this!

  • @DouglasAEdwards
    @DouglasAEdwards หลายเดือนก่อน

    This is amazing! I wanted to ask you to explain your workflow for this next and you already did it! Thank you!

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน

      Gotta stay ahead of the game 😎😆

    • @DouglasAEdwards
      @DouglasAEdwards หลายเดือนก่อน

      @@MechNuggets You're a mind reader😂

  • @NinoMesarina
    @NinoMesarina หลายเดือนก่อน +1

    Awesome video as always, for real, thank you so much for this tutorials Andre. 10/10
    🔥!

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน +1

      Thanks for always showing up 🙏

  • @Sandunes_SC
    @Sandunes_SC หลายเดือนก่อน +1

    Thank you for the time making these

  • @Csavenables
    @Csavenables หลายเดือนก่อน

    Loving these new tutorials! 🙌🏻👏🏻🔥

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน +1

      Thanks Christian!

  • @piotrrossa8030
    @piotrrossa8030 หลายเดือนก่อน

    yes ! exacly what I hoped for ! thanks !

  • @beto3k
    @beto3k หลายเดือนก่อน

    Awesome and thanks for sharing ;)

  • @RobotSquidEyes
    @RobotSquidEyes หลายเดือนก่อน

    Would love to see some long form videos similar to your livestream vods

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน +1

      Noted 👍Ill try to schedule something soon

    • @RobotSquidEyes
      @RobotSquidEyes หลายเดือนก่อน

      @ thanks mate, been learning a lot

  • @AloAlo-kr8jo
    @AloAlo-kr8jo หลายเดือนก่อน

    super cool, thanks alot for sharing this

  • @steg3823
    @steg3823 หลายเดือนก่อน

    So apparently, and I learned this in the past few hours, the steam version of painter does not have the send to stager button. And it looks like there is no way to auto pair it all. I might need to just render in painter instead lol

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน

      Wait really? Thats sucks, I didnt know. Sorry about that. If I were you Id go make noise on the Substance discord and forums 😅

  • @huonggiangvuong193
    @huonggiangvuong193 หลายเดือนก่อน

    Hell yeah

  • @JesseSep.
    @JesseSep. หลายเดือนก่อน

    Sick

  • @mrdensvenske
    @mrdensvenske หลายเดือนก่อน +3

    Man, Im not good in English, but for TH-cam algorithmic I write the comment.

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน

      Really appreciate the effort XD

  • @feliperamos9191
    @feliperamos9191 หลายเดือนก่อน

    The goat

  • @wbbb-f7z
    @wbbb-f7z หลายเดือนก่อน

    🤩🤩😘专业!!

  • @Stalliere
    @Stalliere หลายเดือนก่อน

    This looks and feels like the Tiny Glade of modeling. Seems pretty cool and intuitive. There a non VR version of this for tablet and stylus?

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน

      You can use Md on desktop with a tablet. What makes it so strong is the VR mode tho, Id pick another software if you wanna do desktop only.

  • @vitor_scienza
    @vitor_scienza หลายเดือนก่อน

    I have been baking my low poly meshes in Painter with the RAW file of the mesh exported from Modeler. I might be wrong and I am still learning too, but I think the RAW mesh has all the total polygons and gets exported in an instant. I just have problems trying to export big files out of Modeler, it usualy gets stuck during decimation =(

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน +1

      I think the RAW and exporting at 100% is the exact same thing. It does export quite fast. But yeah the decimation can take a while 😅

  • @steg3823
    @steg3823 หลายเดือนก่อน

    Hey so I tried following along and when I tried putting the textures on the materials, it pretty much went over all the objects at the same time. Do you know what went wrong? Its supposed to be layer based right?

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน +1

      Im really not a Painter expert but did you assign materials in Modeler?

    • @steg3823
      @steg3823 หลายเดือนก่อน

      @@MechNuggets Oh. I think I just changed the colors with the bucket tool. Im still not super familiar with how the material stuff works... Oh I guess I gotta re render lol.

  • @Polygonlin
    @Polygonlin หลายเดือนก่อน

    Do you have one where you sculpt this in Modeler?

    • @MechNuggets
      @MechNuggets  หลายเดือนก่อน

      yes it starts at 7:48

  • @mrholmes06
    @mrholmes06 หลายเดือนก่อน +1

    what VR that you used?

  • @jerookaskeroo28
    @jerookaskeroo28 หลายเดือนก่อน

    dude what VR set do you use?