For those who wonder, the meathook speed is tied to your fps. By using the weapon wheels to slowdown the game, you gain an insane amount of FPS thus flinging the Slayer straight into the second DLC and into his sarcophagus
not exactly, you just keep gaining momentum at the same rate during weapon wheel and when you release, all the accumulated momentum gets released and you fly away to victory. It is very possible on console, just not nearly as effective because of the FPS limit
@@sunbleachedangel Yes, it's my mistake right there. It's actually based on how many frames you are on the meathook, by slowing down time with the weapon wheels, you stay on the meathook for longer and gain more speed. So in a way, it's a combination of both your and my explaination. I keep mistaking that slowing down time = more fps ever since I watched bowsr's shield bulldozer tech video.
A cool feature the devs added in Doom Eternal was that if the demons remain out of sight for too long of a time, they just die so you can continue the game. No more maze wandering to try to find the last demon :)
I love how doom guy can canonically tear apart most demons with his bare hands, yet here he is taking an entire hour to beat up some basic possessed dudes.
I'm pretty sure that my wimpy nerd arms could kill one of those zombies in under two minutes. But I understand that melee and the infinite-ammo pistol had to go to keep "the dance" balanced.
Excuse me? I was saying in my head, "he's gonna get stuck on the first Maurader." Then later said, "okay, there's no way he can do Khan Maykr." Fine. "Icon of Sin?" I'll admit, incredible job. Now time for TAG 1 and 2. 😂😂😂
@@jovan.fitilj8491that's only required if there are more spirits or things left for them to possess if there are demons around to possess then yea, if not, then no
If I was "supposed" to comment after watching, the comment function would only appear after the video has finished playing. People will try to be edgelords over anything online. 😂
Thorougly impressed, didn't think it was possible. The absolute disrespect at 15:41 had me in stitches XD Likewise that little moment at 16:16. That the dash deals more damage than a punch though is concerning.
Fun fact: In DOOM 1993, There is a achievement on Xbox called “ Guns are for wussies “ And to get this achievement, You must get 25 demon kills in one single level. This can be done in any episode
Most of the Doom 1 achievements are quotes from the Doom comic. Said comic starts with Doomguy high on a Berserk Pack and screaming "Guns are for-" and I think you know the rest
The punch had to go in order to not mess up the really good weapon and damage balance they had. Imagine going in, punching something for that small falter and it does enough damage to accidentally kill it, stagger it or whatever else. With the addition of the blood punch, the regular punch had to go in order for this ammo management direction to work. A punch that always works is a freebie and this game wants no freebies, you constantly trade. It looks goofy as fuck but mechanically I get it. The punch itself is also still useful, early on it can be a life saver if you use it to confuse the demons for that split second their "taken back" animation plays, it's not all about damage. And it works like a sort of punishment in the majority of the game, where you can charge up blood punches. If you get confused and go for a blood punch when you don't have one, you get nothing, only yourself in a bad position with demons around you that didn't falter and probably got ready to trigger their short range attacks, like a mancubus for example. Plus, the chainsaw refuels. I think that's a much bigger convenience than the punch being able of damaging demons in the context of this run.
I always thought that the punch would rather be useless anyways. Like, for every minor demon you encounter in Doom 2016 that takes a decent amount of damage from a punch, you fight a hell knight in Eternal that couldn't care less
I came hear already with my expectation down, thinking I would see a guy tun pass by 90% of the enemies and just glitch the bosses. You sir not only impressed me a lit but your way of playing even sound fun to try
The bell sounds when you kill the doom hunters made me laugh pretty hard. Also I never noticed that dashing into enemies does damage! The mechanics of this game are very detailed
The reason the weapon wheel bug happens is because the game doesn't bother to pause reading your inputs during weapon wheel. If you do enough inputs fast enough (like holding a key down) the game just adds everything all at once the second weapon wheel ends. This is the same way the infinite jump glitch works.
You are the best doom eternal player... you literally played like doom slayer from the lore, not using his weapons, for a challenge. Not only that, the way u used shielding and dashing is something all of us can implement in our own gameplay, thank you!
Hey dude, neat vid! The arachnatron likely did not despawn in the beginning, but rather glitched out on collision. Sometime during a "jump up" animation, they can land on a part where they have no pathing, and the game kills them as a failsafe. So, in other words you got hella lucky Also, to put salt in the wound, you can actually swap out of swinging the crucible on the Khan Maykyr, to still hit her with the crucible, but conserve the charge. So there's 30 min of time save fer yee next run. And don't worry, I won't tell anyone that you swapped back to ITYTD near the end there :3 Great video regardless. Keep it up
Bro! Great video. I would never be able to muster the patience to attempt such a feat. You need to learn the "Shield Raze" tech to make things much easier. Hold weapon wheel until time slows, then release it. Dash into demon and push alt fire to bring out the shield AFTER you make contact. Damage is tied to FPS.
I have watched a lot of youre doom eternal ultra nightmare videos and haven't heard you speak and you sound exactly how i would have imagined you to sound like and a very nice video keep up the good work
Nice work! If you’re active in the doom discord feel free to publish your stuff there, I was doing gunless runs on UN but got kicked out of it before finishing. If you’re wondering, TAG 2 is definitely possible, gunless wise, but TAG 1 isn’t, in short the spirits in Samurs fight don’t die after 3 possessions like normal ones do. I’ve got a video showcasing TAG 2 if you’re interested. All that being said, awesome job!
@@the2401 long story short, when there’s an issue (along the lines of people flooding the chat with spam, trolling, racists, and the like), you’re supposed to go through a bot/messaging thing first, rather than pinging the mods. Majority of the time I’d just skip that step and ping mods. The “final straw” I suppose was me pinging about another spammer.
The primary fire of most guns in this game is so reduced in utility (thanks to enemy-specific vulnerabilities and immunities) that honestly a melee-centric loop almost makes more sense. When I watch the gameplay, it almost seems like this was meant to be a melee-oriented game all along.
Technically speaking, a lot of the weapon options in this game don't fire bullets, so this challenge would be relatively easy if the title was 100% accurate.
I despise the pumch change. Do they really think that anyone would punch away instead of shooting IN A SHOOTER GAME? They literally just removed a mechanic for absolutely no reason.
in a post COD "knife the watermelon" and post-Halo world, a LOT of new players do this and have to learn not to lean on melee when someone gets too close. It's not for no reasons - it very intentionally teaches you "that isn't a solution to your problem - plan ahead"
@@ryanburke1656 And yet, the PREVIOUS ITERATION did this perfectly without neutering melee damage. Melee should be a counter to chaff getting in your way.
@@jimijenkins2548 no, the previous version taught you that melee was a smart solution. This game teaches you that you shouldn't be pressured down and cornered to the point where you need it in the first place, but if you DO, you likely already have the blood punch, which literally is an instakill Melee just like COD. What more do you want? You just have to recharge it so people don't overly abuse it. If you're telling me you can't kill things with Melee, you're telling me you haven't beaten the 2nd level of the game, where you get the blood punch ability. Very silly.
@@ryanburke1656 Someone's never melee'd a hell knight, they'll eat your punch and hit you back fifty times harder. Face it, melee isn't a win button in 2016, but it's a lot better than punching a zombie for five minutes. Blood punch is not a melee, it's another meter to manage, no different from your grenade or crucible. If you're going to argue, do it ingenuously.
@@jimijenkins2548 I didn't say punching was a win button, you said I said that. I said that melee was a solution. The pistol is a solution in 2016 - doesn't make it a win button. And just because the blood punch involves a meter doesn't mean it isn't Melee? Like what rule book did I miss that says melee attacks can't have a cooldown? That's tremendously silly. Ultimately, you just don't like that you can't kill with punches. You're allowed to not like that, but that doesn't make it bad design. It's smart design because they didn't WANT you to play that way because it gets in the way of thinking of your other, newer systems when you panic, since you'll instinctively swing your fist when you panic instead. They want you to think "drop a grenade and dash away" not "mash melee while standing still until the problem goes away" I didn't say that people were naturally doing melee only runs. You're being very obtuse by turning all of my 10s into 100s, if you know what I mean. Don't be like "if you're gonna argue, do it with blah blah blah" then be super bad faith about all your interpretations of my arguments. You don't like the mechanic because you want to melee things to death. The game said "okay, just wait 2 levels and we'll give you a more satisfying and mechanically useful way to do that" and you seemingly stomped your feet and threw a fit about that? It's not bad design - it's literally just design. Just because you don't like it doesn't mean it wasn't a smart choice.
This was actually so fun to watch?? I struggle to play this game because the buttons are a lot to remember and juggle, it's pretty overwhelming. But watching this challenge makes me wanna play it again and try things I otherwise didn't, maybe it'll make for a more enjoyable time? Haha. Anyway gg for your efforts man. The editing also made me laugh at some points!
Hugo Martin: "We designed the game so it kills players who play in unfun ways, leading everybody into the fun zone." RK: "Watch me avoid the fun zone for the whole game."
Excess armor and health pickups contribute to the bloodpunch gauge recharge, it's one of the perks, also damaging frozen demons drops health So all you have to do is stay at full health and armor, flame belch and freeze a group of demons and just not get hit while bloodpunching a large group of demons, the health and armor drops will continually recharge the bloodpunch
actually quite crazy how this man beats the game from nekravol onwards on nightmare mode only with melee weapons when i struggle with guns on nightmare mode.
See things like this are incidentally why any rapid-fire weapon with a rotating barrel is just my favorite. This game has one with THREE barrels! Barrels of fun!
If you're gonna use the grenade launcher, you might as well use the rocket launcher, Ballista, BFG, Plasma Gun and unmaker as they technically don't fire bullets. 😂
For those who wonder, the meathook speed is tied to your fps. By using the weapon wheels to slowdown the game, you gain an insane amount of FPS thus flinging the Slayer straight into the second DLC and into his sarcophagus
So impossible on console?
@@Ignited_.yes, but if you're playing on PS5 then 120fps should still be very fast
@@Ignited_. I've managed it on my Series X multiple times. Even on controller
not exactly, you just keep gaining momentum at the same rate during weapon wheel and when you release, all the accumulated momentum gets released and you fly away to victory. It is very possible on console, just not nearly as effective because of the FPS limit
@@sunbleachedangel Yes, it's my mistake right there. It's actually based on how many frames you are on the meathook, by slowing down time with the weapon wheels, you stay on the meathook for longer and gain more speed. So in a way, it's a combination of both your and my explaination. I keep mistaking that slowing down time = more fps ever since I watched bowsr's shield bulldozer tech video.
A cool feature the devs added in Doom Eternal was that if the demons remain out of sight for too long of a time, they just die so you can continue the game. No more maze wandering to try to find the last demon :)
Oh so that's why that arachnotron was gone.
quick! look away from davoth! this plan will surely work with no consequences!
I don't think that ever happen to me and I played this in and out. Then Again I kill everything in sight so it might be that.
I’ve looked for five plus minutes for a gargoyle many times. Do you know how much “some time” is.
Is it difficulty dependant? I can softlock inmora by not killing an especific aracnatron on nightmare
Doom guy with gun:demons gets quick death
Doom guy without gun: *RIP AND TEAR UNTIL IT IS DONE*
Canon doom guy with gun weak canon doom guy without gun one punches everything
RIP N' TEAR
I love how doom guy can canonically tear apart most demons with his bare hands, yet here he is taking an entire hour to beat up some basic possessed dudes.
He intentionally uses guns to make it take longer so the demons suffer more before killing them
@@SaucyKakeshe also canonically uses guns because it's more fun for him
you're both right but he also uses them to give himself a challenge@UnemployedStormtrooper
I'm pretty sure that my wimpy nerd arms could kill one of those zombies in under two minutes. But I understand that melee and the infinite-ammo pistol had to go to keep "the dance" balanced.
Where the f do you keep coming from it seems most videos I watch you have a top comment. Wild
You were so preoccupied with whether you could that you never stopped to think if you should.
I wonder how easier this would be if punch wasn’t nerfed
Be a breeze but I suppose the blood punch was the placeholder for the weak ass punch on even basic zombies
Saul goodman no Brasil, foda
All it wouldve done is make the first area faster, normal melee wasnt that good in 2016 either
@@djerk2138 if he's talking about being nerfed lorewise then this wouldn't be a challenge
I will never understand why they thought it was a good idea to make the normal punch do effectively nothing. Can't even kill fodder enemies with it.
Excuse me? I was saying in my head, "he's gonna get stuck on the first Maurader." Then later said, "okay, there's no way he can do Khan Maykr." Fine. "Icon of Sin?" I'll admit, incredible job. Now time for TAG 1 and 2. 😂😂😂
Doesn't the TAG1 final boss require you to use the microwave beam on spirits to progress through the fight.
Same
@@jovan.fitilj8491yes
Thanks now I don't have to watch the video. (I'm still gonna watch it)
@@jovan.fitilj8491that's only required if there are more spirits or things left for them to possess if there are demons around to possess then yea, if not, then no
I love how any time anyone tells the slayer "hey you cant do that" he does it less than an hour later
NOOOOO YOU CAN'T SHOOT A HOLE IN SURFACE OF MARS
Ehehe BFG-10000 makes KABOOM
It took you an hour. To punch the easiest enemy in the game. On the baby mode. To put it into perspective
300 punches sounds easy, but seconds add up to minutes before you realize
The fact that the dash does more damage than the melee punch is fucking unbelievable
No way this is possible. Let's watch this...
Aren’t you supposed to comment after you watch the video?
No
No ot is
If I was "supposed" to comment after watching, the comment function would only appear after the video has finished playing. People will try to be edgelords over anything online. 😂
@@Biker_GamingI think the comment section is there for anyone to comment “whenever they want”💀 there’s no rules to when to leave a comment lmao
Awesome video idea. Epic bonk sound effect. Love the sheild dash build very clever. GG, you are a champ for this challenge on nightmare mode
Imagine waking up one day and thinking hmm can I beat this popular first person shooter WITHOUT SHOOTING
Well you did confirm my theory that you could melee the icon at least.
Thorougly impressed, didn't think it was possible. The absolute disrespect at 15:41 had me in stitches XD Likewise that little moment at 16:16.
That the dash deals more damage than a punch though is concerning.
Fun fact: In DOOM 1993, There is a achievement on Xbox called “ Guns are for wussies “ And to get this achievement, You must get 25 demon kills in one single level. This can be done in any episode
Most of the Doom 1 achievements are quotes from the Doom comic. Said comic starts with Doomguy high on a Berserk Pack and screaming "Guns are for-" and I think you know the rest
The punch had to go in order to not mess up the really good weapon and damage balance they had.
Imagine going in, punching something for that small falter and it does enough damage to accidentally kill it, stagger it or whatever else. With the addition of the blood punch, the regular punch had to go in order for this ammo management direction to work. A punch that always works is a freebie and this game wants no freebies, you constantly trade.
It looks goofy as fuck but mechanically I get it. The punch itself is also still useful, early on it can be a life saver if you use it to confuse the demons for that split second their "taken back" animation plays, it's not all about damage. And it works like a sort of punishment in the majority of the game, where you can charge up blood punches. If you get confused and go for a blood punch when you don't have one, you get nothing, only yourself in a bad position with demons around you that didn't falter and probably got ready to trigger their short range attacks, like a mancubus for example.
Plus, the chainsaw refuels. I think that's a much bigger convenience than the punch being able of damaging demons in the context of this run.
I always thought that the punch would rather be useless anyways. Like, for every minor demon you encounter in Doom 2016 that takes a decent amount of damage from a punch, you fight a hell knight in Eternal that couldn't care less
Achieving a challenge like that is absolutly sick, congrats ! 👍
I came hear already with my expectation down, thinking I would see a guy tun pass by 90% of the enemies and just glitch the bosses. You sir not only impressed me a lit but your way of playing even sound fun to try
How to make a shooter game more challanging? Don't shoot... Briliant. Next chapter - no walking challange
The bell sounds when you kill the doom hunters made me laugh pretty hard. Also I never noticed that dashing into enemies does damage! The mechanics of this game are very detailed
The reason the weapon wheel bug happens is because the game doesn't bother to pause reading your inputs during weapon wheel. If you do enough inputs fast enough (like holding a key down) the game just adds everything all at once the second weapon wheel ends.
This is the same way the infinite jump glitch works.
You are the best doom eternal player... you literally played like doom slayer from the lore, not using his weapons, for a challenge. Not only that, the way u used shielding and dashing is something all of us can implement in our own gameplay, thank you!
Wait till you hear about any % speed runners glitches
12:19 but DoomGuy SHOOTS here so....
Hey dude, neat vid!
The arachnatron likely did not despawn in the beginning, but rather glitched out on collision. Sometime during a "jump up" animation, they can land on a part where they have no pathing, and the game kills them as a failsafe. So, in other words you got hella lucky
Also, to put salt in the wound, you can actually swap out of swinging the crucible on the Khan Maykyr, to still hit her with the crucible, but conserve the charge. So there's 30 min of time save fer yee next run.
And don't worry, I won't tell anyone that you swapped back to ITYTD near the end there :3
Great video regardless. Keep it up
whoa its the doom speedrun guy
Bro has invested his time very precisely
Bro! Great video. I would never be able to muster the patience to attempt such a feat. You need to learn the "Shield Raze" tech to make things much easier. Hold weapon wheel until time slows, then release it. Dash into demon and push alt fire to bring out the shield AFTER you make contact. Damage is tied to FPS.
The absolute mad man. Incredible effort, incredible video 👏
I have watched a lot of youre doom eternal ultra nightmare videos and haven't heard you speak and you sound exactly how i would have imagined you to sound like and a very nice video keep up the good work
Nice work! If you’re active in the doom discord feel free to publish your stuff there, I was doing gunless runs on UN but got kicked out of it before finishing. If you’re wondering, TAG 2 is definitely possible, gunless wise, but TAG 1 isn’t, in short the spirits in Samurs fight don’t die after 3 possessions like normal ones do. I’ve got a video showcasing TAG 2 if you’re interested. All that being said, awesome job!
When I saw this video in my feed immediately thought of you 😅
Hope you're doing well!
And yeah who didn't get kicked out of the discord, lol...
the official discord? how did you get kicked out?
@@the2401 long story short, when there’s an issue (along the lines of people flooding the chat with spam, trolling, racists, and the like), you’re supposed to go through a bot/messaging thing first, rather than pinging the mods. Majority of the time I’d just skip that step and ping mods. The “final straw” I suppose was me pinging about another spammer.
The primary fire of most guns in this game is so reduced in utility (thanks to enemy-specific vulnerabilities and immunities) that honestly a melee-centric loop almost makes more sense. When I watch the gameplay, it almost seems like this was meant to be a melee-oriented game all along.
মাথা নষ্ট (Matha Noshto).
Meaning 'mind blown' in Bengali.
It's so great to see you still blazing at eternal.
Bhabte parini eta aro bangali loke rao dekhe
Besh khusi holam😂😂
really happy to see you do more doom eternal content! your meme choices are priceless
Technically speaking, a lot of the weapon options in this game don't fire bullets, so this challenge would be relatively easy if the title was 100% accurate.
If the slayer was against using guns
"If the slayer voted Democrat"
@@lordkrythic6246im not American but I get it
I love how this progressed from taking hours to deal with a few zombies to bullying arachnetrons into a corner with ease xD
Nice challenge idea as always man
0:40 This transition was so smooth.
Im sorry but that metal rendition of The Final Battle from Elden Ring was a great mood setter lol good video!!
It's by Geoffplaysguitar here on YT, Radagon of the Golden Order in the style of Doom Eternal it's a fucking banger 🤘🏻🤘🏻
W link in the description. I love good netiquette. ;)
lovw how when the archvile got crushed by the trap, everything went silent for a moment
Dash + Chaingun = "We should take Bikini Bottom, and _push_ it somewhere else!"
3:27 "I had no fuel" literally has a fuel in view
Bro just called me bad in seven different languages 😂🤣👍
seeing you play doom eternal is always so spicy to watch. makes me wanna pick it up again too :)
If it took one hour of punches to kill those zombies on the first level, imagine how long it would take just punching a tyrant.
Bros giving the most devious back shots with the chain gun shield😭😭😭
14:59 i love how youre plaing doom and have the Utrakill Cybergring music in the back, bro solved the war between ultrakill and doom fans
By just admitting they're both good games lol
Great video, and congrats on this! Also, I love your music choices. Ultrakill and Andrew Hulshult music work so well with the combat clips!
and the Elden ring main menu cover in the intro
I'm an old veteran with 25 playthroughs in DOOM Eternal. That said, what on Earth is that slayer skin?
Cultist slayer white version
@@flynntaggart7216 Thanks... I recall having every non-season pass skin, but I don't remember this one.
@@Franz1889 cultist slayer is the best one ! Feelin bad for you you may have missed some season accidentally
doom guy: vega.. where are my guns?
vega: what guns?
Now beat Doom Eternal without taking a single shit
Beating Doom while using E, C and Left Click (sometimes)
Today I learned dash deals damage.
I despise the pumch change. Do they really think that anyone would punch away instead of shooting IN A SHOOTER GAME? They literally just removed a mechanic for absolutely no reason.
in a post COD "knife the watermelon" and post-Halo world, a LOT of new players do this and have to learn not to lean on melee when someone gets too close. It's not for no reasons - it very intentionally teaches you "that isn't a solution to your problem - plan ahead"
@@ryanburke1656 And yet, the PREVIOUS ITERATION did this perfectly without neutering melee damage. Melee should be a counter to chaff getting in your way.
@@jimijenkins2548 no, the previous version taught you that melee was a smart solution. This game teaches you that you shouldn't be pressured down and cornered to the point where you need it in the first place, but if you DO, you likely already have the blood punch, which literally is an instakill Melee just like COD. What more do you want? You just have to recharge it so people don't overly abuse it.
If you're telling me you can't kill things with Melee, you're telling me you haven't beaten the 2nd level of the game, where you get the blood punch ability. Very silly.
@@ryanburke1656 Someone's never melee'd a hell knight, they'll eat your punch and hit you back fifty times harder. Face it, melee isn't a win button in 2016, but it's a lot better than punching a zombie for five minutes. Blood punch is not a melee, it's another meter to manage, no different from your grenade or crucible. If you're going to argue, do it ingenuously.
@@jimijenkins2548 I didn't say punching was a win button, you said I said that. I said that melee was a solution. The pistol is a solution in 2016 - doesn't make it a win button.
And just because the blood punch involves a meter doesn't mean it isn't Melee? Like what rule book did I miss that says melee attacks can't have a cooldown? That's tremendously silly.
Ultimately, you just don't like that you can't kill with punches. You're allowed to not like that, but that doesn't make it bad design. It's smart design because they didn't WANT you to play that way because it gets in the way of thinking of your other, newer systems when you panic, since you'll instinctively swing your fist when you panic instead. They want you to think "drop a grenade and dash away" not "mash melee while standing still until the problem goes away"
I didn't say that people were naturally doing melee only runs. You're being very obtuse by turning all of my 10s into 100s, if you know what I mean. Don't be like "if you're gonna argue, do it with blah blah blah" then be super bad faith about all your interpretations of my arguments.
You don't like the mechanic because you want to melee things to death. The game said "okay, just wait 2 levels and we'll give you a more satisfying and mechanically useful way to do that" and you seemingly stomped your feet and threw a fit about that? It's not bad design - it's literally just design. Just because you don't like it doesn't mean it wasn't a smart choice.
I don't get why punch was nerfed since we don't even have a infinite ammo weapon and running out of ammo with no fuel for the chainsaw is possible
12:19 you lost the challenge
damn
💀💀💀💀💀💀💀
Awesome challenge run! I have more than 200 hrs in this game and I didn't know the crucible can stagger Khan Makyr!
16:16 by far the best part of the video
16:10 I'm crying 😂😂😂😂😂😂
Omg i can't believe you can actually blood punch the Icon of Sin
Yes, it's very possible since melee is not only an alternative attack, but very encouraged
You're really good
When he fought the first arachnatron why was it already damaged and the weak point was destroyed
You can destroy the weak point with melee
This was actually so fun to watch?? I struggle to play this game because the buttons are a lot to remember and juggle, it's pretty overwhelming. But watching this challenge makes me wanna play it again and try things I otherwise didn't, maybe it'll make for a more enjoyable time? Haha.
Anyway gg for your efforts man. The editing also made me laugh at some points!
Bro dropped hardest Doom montage and then said "nah, we don't need that" *proceeds to fist the hell out of hell*
Nah the transition at 0:40 was crazy
For anyone wondering what the music is in the first part its the final battle in a doom like version (the og is better tho)
I love how by the end he was just lore accurate Doom Slayer who has just decided he isn't using guns today and just bullys the demons anyway
15:39 was so slick. genuinely had me yelling out "YOOOOOOOO" at my monitor!
14:15 Tha was the absolute most level of disrespect towards an archivile...I loved it!
15:40 And that was the absolute highest level of disrespect towards a baron...Loved it even more!
Body slamming the demons till they die is an interesting strategy that I never heard and never thought was a thing
Please more DOOM content!!
Hugo Martin:
"We designed the game so it kills players who play in unfun ways, leading everybody into the fun zone."
RK:
"Watch me avoid the fun zone for the whole game."
The intro is a cinematic masterpiece, ooohhhh those transitionssss
Nice montage! Now, on to watching the remaining 21 minutes.
The cybergrind soundtrack got me so hyped i completely ignored that this was a "challenge" run
You know, this means that the glorious return of UV Tyson is 100% possible, especially if modding the cut pistol back into the game is on the table!
I was wondering how you got past the part right after getting the BFG.
insane how the devs thought "oh yeah lets make punches do 0.1 damage, but dashing can two shot a zombie"...
Doom guy, but he has projectile dysfunction:
I suspect that thought videos will be the key to my learning English. they are short, funny, don't have a lot of meaning or difficult words, etc.
Doom feels like it has become serious Sam in hell, and frankly it’s just bullet hell in 3D
Normal FPS games: HES OUT OF AMMO! GET HIM! Doom: HES OUT OF AMMO! RUN!
You actually did it congratulations 🎉
I was not expecting Radagon rock cover music on a Doom video but I'm not disappointed. I am pleased.
i WAIT for full melee doom dark ages from you friend. This would be great to watch.
11:50 this is a great edit, I love it so much
Doom theme, burry the light, and The Rebel Path are the big 3 songs in gaming in my opinion
Nice vid I just have one question, I see you do this in your other doom vids how do you keep blood punching or doom boxing
Excess armor and health pickups contribute to the bloodpunch gauge recharge, it's one of the perks, also damaging frozen demons drops health
So all you have to do is stay at full health and armor, flame belch and freeze a group of demons and just not get hit while bloodpunching a large group of demons, the health and armor drops will continually recharge the bloodpunch
Goated content as always 💪
Doom with randomized key binds? Idk if anyone has done that yet
DOOM with a Makey Makey. Play the game with potatoes as the controller.
actually quite crazy how this man beats the game from nekravol onwards on nightmare mode only with melee weapons when i struggle with guns on nightmare mode.
See things like this are incidentally why any rapid-fire weapon with a rotating barrel is just my favorite.
This game has one with THREE barrels! Barrels of fun!
This is basically that scene where Doom Guy loads himself into that gun and fires himself to Mars.
Sacrifices must have be made to make this video. Thank you RK
That is a surprisingly effective way to deal with marauders
3:56 in this area i didn’t have enough chainsaw fuel for what you did and I forgot my gernades existed so I just punched it to death
You and Raitro are sickos
mad respect!
If you're gonna use the grenade launcher, you might as well use the rocket launcher, Ballista, BFG, Plasma Gun and unmaker as they technically don't fire bullets. 😂
wow, glad i don't have to do that.
looks miserable to be the one controlling it.
i like th bonk sound effects