Skinned(Skeletal Mesh) Decals | Unreal Engine Tutorial

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
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ความคิดเห็น • 19

  • @Urkoth
    @Urkoth 2 หลายเดือนก่อน +4

    It is simple as that, two importatnt things though:
    1. Watch out if there's a collision capsule/box or some meshes in the blueprint of the skeletal mesh that you're targeting - that can easily entirely block your line trace. In collision, set their visibility trace to ignore(skeletal mesh to block Visibility)
    2. If you're not seeing anything in decal material, after connecting A to opacity, connect A from texture Sample to Emissive Color as well.

  • @Nkrasart
    @Nkrasart 2 หลายเดือนก่อน +1

    Intro speech: agreed + insta subbed

  • @Yazeed696
    @Yazeed696 หลายเดือนก่อน

    you are a G sir.

  • @randombug3800
    @randombug3800 3 หลายเดือนก่อน

    great tutor, thank you man!

  • @patrikbaboumian
    @patrikbaboumian 4 หลายเดือนก่อน

    Thanks for the tutorial! I thought this was way more complicated than it is.

    • @KomodoBitGames
      @KomodoBitGames  4 หลายเดือนก่อน +1

      It can be if you want to use render targets but for most use cases this works just as well

  • @UnrealExpand
    @UnrealExpand 4 หลายเดือนก่อน +1

    very useful, nice and short video. thanks for sharing

    • @KomodoBitGames
      @KomodoBitGames  4 หลายเดือนก่อน +1

      Glad it was helpful!

  • @JulianoPassos-gm7mz
    @JulianoPassos-gm7mz 4 หลายเดือนก่อน

    nice job

  • @agustingonzalez2924
    @agustingonzalez2924 3 หลายเดือนก่อน

    The video is very good and it works, thanks for that. But I can't get it to work for my character, I need when I'm in combat to have the effect that splashes blood on his face and body.

  • @DillonBradford7
    @DillonBradford7 4 หลายเดือนก่อน

    goat

  • @tbpce462
    @tbpce462 หลายเดือนก่อน

    This doesn't work for me, for some reason the skeleton cast shows False

  • @user-nw9vq1zx3j
    @user-nw9vq1zx3j 3 หลายเดือนก่อน

    Will this tutorial make it possible to tattoo characters?

  • @FlockersDesign
    @FlockersDesign 4 หลายเดือนก่อน

    Most enoying keyboard ever holy shit my ears

    • @KomodoBitGames
      @KomodoBitGames  4 หลายเดือนก่อน

      I am getting a new mic, I am using a webcam and my keyboard is a razer green switch which are very clicky. hopefully the new mic should fix it.

  • @kukukudoes458
    @kukukudoes458 2 หลายเดือนก่อน

    Dude…… this is literally why people buy those assets
    To not have to spawn decals and paint into the mesh directly.

  • @comebackguy8892
    @comebackguy8892 4 หลายเดือนก่อน

    Wait, this works in UE5.3!? Because there was some issue before in one engine version that made this not work. So I'm using a screen capture instead... But does this work with see-through (see through mesh), depth, and multiple layers (like if you shoot at one place multiple times, you can spawn another decal or lower opacity)?

    • @KomodoBitGames
      @KomodoBitGames  4 หลายเดือนก่อน

      I am using it in my projects which are on 5.3, I have not tested others. If you want things like opacity, depth, and layers you would need to use a render target lerped on the model parent material. I can make a video on that in the future.