[𝖕𝖆𝖗𝖙03] How to Import&Export

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  • เผยแพร่เมื่อ 26 ส.ค. 2024

ความคิดเห็น • 167

  • @___quirk___
    @___quirk___  ปีที่แล้ว +3

    *If the default fbx doesn't work for you , watch this:* th-cam.com/video/jGkgnyJi-IU/w-d-xo.html
    𝗙𝗿𝗲𝗲 𝗱𝗼𝘄𝗻𝗹𝗼𝗮𝗱 𝗼𝗳 𝗰𝗹𝗼𝘁𝗵𝗲𝘀 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝗱 𝗶𝗻 𝘁𝗵𝗶𝘀 𝘃𝗶𝗱𝗲𝗼: quirk999.gumroad.com/
    𝐮𝐬𝐞𝐟𝐮𝐥 𝐭𝐢𝐩&𝐟𝐢𝐱 - th-cam.com/video/Cj_zCsur7R8/w-d-xo.htmlsi=S90UcKHPrd1QMscv
    Previous Part
    𝖕𝖆𝖗𝖙01 - 𝗠𝗶𝘅𝗮𝗺𝗼 𝘁𝗼 𝗠𝗲𝘁𝗮𝗵𝘂𝗺𝗮𝗻 𝗶𝗻 𝟱𝗺𝗶𝗻𝘀: th-cam.com/video/oi674e0a4pM/w-d-xo.html
    𝖕𝖆𝖗𝖙02- 𝗖𝗼𝗺𝗯𝗶𝗻𝗲 𝗵𝗲𝗮𝗱&𝗯𝗼𝗱𝘆&𝘀𝗵𝗼𝗲𝘀 𝗠𝗲𝘁𝗮𝗛𝘂𝗺𝗮𝗻 𝗶𝗻 𝗕𝗹𝗲𝗻𝗱𝗲𝗿: th-cam.com/video/ge95eSWHT6g/w-d-xo.html

  • @Luckymich77
    @Luckymich77 ปีที่แล้ว +14

    I'm going to say this and I am being honest. This is the BEST tutorial ever for Mixamo Animation to Metahuman to Marvelous Designer. Watch it from Part 1. I learned A LOT. You don''t need to watch anything else. Thank you so much Sensei Quirk for taking the time to make this!!

    • @___quirk___
      @___quirk___  ปีที่แล้ว +2

      Thank you so much for the best compliment. Being a learner myself, it took me quite a while to figure this out and it was not a happy process.
      So I made it because I didn't want other people to go through the same time as me. I think your comments served the purpose of this video well. Let's continue to grow together.

    • @malikgarcia699
      @malikgarcia699 ปีที่แล้ว +1

      @@___quirk___Can you do one for Metahuman to blender? With all the details such as hair eyebrows lashes peach fuzz ect thanks 🙏🏻

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน

      @@malikgarcia699 it could be possible but i don't think it's gonna look same as in unreal engine. (I never tried before) better be using daz studio or sth.

  • @createdbyRaghavsharma
    @createdbyRaghavsharma ปีที่แล้ว +7

    people like you are the reason we can learn things on youtube and follow our passion. Thanks a ton again hope you blew up if you continue videos like this

    • @___quirk___
      @___quirk___  ปีที่แล้ว +1

      I learnt a lot from youtube as well so it's time to give it back to others! :-) let's grow this 3d, fashion, digital art market together!

  • @TaygunGencosmanoglu
    @TaygunGencosmanoglu 9 หลายเดือนก่อน +2

    Hello Quirk!
    There is no problem with default FBX actually as you show at 9:02 .
    When you click and choose ''default FBX'' option to export an animation, you should uncheck the ''All Actions'' box. Otherwise you'll always export all animations you have got in your action list.
    ''All action'' is there, where you enable disable ''Bake Animation'' 4:58
    BTW, you are a great tutorial maker!!! Please go on to illuminate us with your MD-UE-BL worklflows : ) : )

    • @___quirk___
      @___quirk___  9 หลายเดือนก่อน +2

      Hello universe :)
      thanks for lettng us(me and our subscribers!) know! After creating this tutorial, I realised that I could control it with the all action button. But with using default fbx, there's anim mismatching garment and metahuman in unreal engine so I prefer exporting it as alembic thesedays. Also I'm working on a workflow tutorial that takes metahuman directly from Unreal Engine to Marvelous Designer.
      Really appreciate your comment and support :)

    • @TaygunGencosmanoglu
      @TaygunGencosmanoglu 9 หลายเดือนก่อน +1

      ​@@___quirk___ Hello Quirk,
      Your method of teaching is really sooo POWERFUL especially for those who doesnt have any idea where to start. I believe thousands of subscribers will follow you! there are very few men like you in TH-cam.
      When I watch your tutorials I see you touch to every single details very smoothly and so even the subject you explain is very complex, you make it very EASY to understand for us.
      Its art of teaching that yours!

    • @___quirk___
      @___quirk___  9 หลายเดือนก่อน

      wow, this is so touching.
      When I first started teaching myself 3D, I didn't even know what to do as you say, so I'm just sharing it with people who are on a similar path. People know this channel as a tutorial channel, but maybe it will become a fashion brand based on youtube.. ;-> who knows
      @@TaygunGencosmanoglu

  • @ivoneko6750
    @ivoneko6750 4 หลายเดือนก่อน +2

    만약 MD to UE 과정에서 Alembic file이 "unknown file format not a valid alembic" 라고 뜨면서 Import 안되는 분들은 .abc파일을 c드라이브말고 다른드라이브에 넣고 임포트 해보세요.
    If you encounter "unknown file format not a valid Alembic" error during importing Alembic file in the MD to UE process, put your .abc file into drive other than C drive, then drag drop it.
    좋은 강의 감사합니다! 덕분에 많이 배웠습니다bb

    • @___quirk___
      @___quirk___  4 หลายเดือนก่อน +1

      Thanks for sharing your experience! That’d be helpful for others for sure :) 👍
      감사합니다. :-)

  • @xr_fieldtrip
    @xr_fieldtrip ปีที่แล้ว +2

    Hands down the best tutorial EVER. Thank you for helping me get on track to my dreams :)

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      thanks for that. let's make this market grow together!

  • @ESLINGERART
    @ESLINGERART 8 หลายเดือนก่อน +1

    Thank you for doing this. Nothing else made sense until now!

    • @___quirk___
      @___quirk___  8 หลายเดือนก่อน +1

      hello universe :) there's new method which is easier way to MD, check that out.

  • @EmpticStudios
    @EmpticStudios ปีที่แล้ว +1

    I just finished and I just want to say thank you! The tutorial were great, your help was even better! Hope to see more content and share what U created!

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      I'm glad you've made it this far. I haven't been able to make videos lately due to house moving issues. Now it's time to make a new tutorial!
      looking forward to your content.

  • @philippschunemann7718
    @philippschunemann7718 ปีที่แล้ว +2

    really enjoyed watching your tutorials. I just wanted to say thank you:) for taking your time doing such a great tutorial series.

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      hello! Wow, I'm glad you liked the tutorial video. Your comment is the one that give me energy to make more videos.

  • @hilaryalvarez4647
    @hilaryalvarez4647 3 หลายเดือนก่อน +2

    Can you make tutorial on blending animations in UE5 to export to Marvelous Designer please??

    • @___quirk___
      @___quirk___  3 หลายเดือนก่อน

      you can check my other video :)

  • @leeeyongho
    @leeeyongho ปีที่แล้ว +1

    많은 3D 강좌중에 가장 유니크하고 독보적인것 같습니다. 잘 봤습니다!

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      잘 봐주셔서 감사합니다! 해피 렌더링 하시길!!

  • @ZEEDAN37
    @ZEEDAN37 3 หลายเดือนก่อน +1

    I want to know how you do it in the alembic way, I'm used to the alembic, you're the best ✨

    • @___quirk___
      @___quirk___  3 หลายเดือนก่อน

      The best recognizes the best 💥

  • @_bymahi_
    @_bymahi_ 5 หลายเดือนก่อน +1

    🤩👌👌

  • @jayantpaliwal
    @jayantpaliwal 10 หลายเดือนก่อน +1

    Amazing 🎉❤

    • @___quirk___
      @___quirk___  10 หลายเดือนก่อน

      thank you. you are amazing too!

  • @user-metell
    @user-metell 10 หลายเดือนก่อน +2

    퀔님 드디어 이 단계까지 완성했네요 ㅠㅠ 너무 감격스럽습니다 ㅎ 여기 까지 올 수 있었던건 다 퀔님 덕분입니다!!! 너무 감사드려요
    염치가 없지만 제가 또 질문이 있어서 여기다 남겨 둡니다. 혹시 시간이 되실 때 답변을 주신다면 큰 도움이 될 것 같아요
    이렇게 완성한 옷을 입고 움직이는 메타휴먼을 배경을 완성해둔 언리얼엔진의 다른 프로젝트 파일에 깔끔하게 가져가는 방법이 있을까요? 제가 정확히 어떤 폴더를 가져가야 할지 몰라서 무식하게 그냥 싹 다 가져가서 해보려 했으나 정신이 없기도 하고, 이 아이를 실행시키면 만들어둔 배경화면이 사라지는 등 정확히 어떻게 해야 하는지 모르겠습니다 ㅠㅠ
    한고비 한고비 정말 힘들게 가고 있는데 퀔님이 정말 많이 도와주셔서 여기까지 올 수 있었던 것 같습니다. 다시 한번 감사드립니다 ~

    • @___quirk___
      @___quirk___  10 หลายเดือนก่อน +1

      잘 따라오셨다니 다행입니다.
      튜토리얼을 통해 제작한 메타휴먼을 다른 프로젝트에서 사용하기 위해서는 메타휴먼과 애니메이션 시퀀스, 의상 alembic file(및 텍스처)가 필요합니다.
      메타휴먼은 환경[배경]을 제작한 프로젝트(b라고 부르겠습니다.)에서 퀵셀브릿지를 통해 가져오는 것이 제일 깔끔하고 마블러스에서 제작한 의상 또한 b 프로젝트로 바로 드래그앤드롭으로 import하세요. 그러면 애니메이션 시퀀스(anim sq)만 남는데 언리얼 내 하단에 컨텐츠 브라우저에서 anim sq를 선택하고 마우스 우클릭하고 [show in explorer] 를 클릭해 옮기려는 anim sq의 경로를 찾은 뒤 복사하고 b 프로젝트의 Contents 폴더 내에 붙여넣으시면 됩니다.(복사/붙여넣기는 언리얼이 아닌 윈도우 파일탐색기로 붙여넣기 하면 됩니다.)

    • @user-metell
      @user-metell 10 หลายเดือนก่อน

      @@___quirk___ 네 제가 초보라 한번에 이해를 하지 못했지만 ㅎㅎ 말씀주신 내용을 바탕으로 천천히 해보겠습니다 !! 제가 저렇게 비슷하게 한번 해보았는데 새로 불러온 같은 아바타와 의상이 기존에 가져온 애니메이션 시퀀스와 자동으로 연결이 안되는거 같던데 맞나요? 그래서 어떻게 해야 할지 몰라서 헤맸던거 같습니다. 제가 잘못한거겠죠? ㅎ 말씀주신대로 천천히 한번 해보겠습니다. 답변 주셔서 너무 감사드립니다^^

    • @___quirk___
      @___quirk___  10 หลายเดือนก่อน +2

      원래 alembic으로 가져온 의상은 애니메이션 시퀀스와는 따로 연결이 되는 구조는 아닙니다. 메타휴먼, 메타휴먼 애니메이션 시퀀스, 의상이 b프로젝트 안에 준비되었으면 새로운 레벨시퀀스를 생성한 뒤 그 안에 카메라를 추가해서 원하시는 영상을 만드셔야 합니다. :) @@user-metell

  • @user-ys4he9sr9g
    @user-ys4he9sr9g 4 หลายเดือนก่อน +1

    Can you tell you more about how you added animation to level sequence? For some reason, I can't play it

    • @___quirk___
      @___quirk___  4 หลายเดือนก่อน

      it's all in part1,2,3. just add metahuman and add animation sequence / clothes and add geometry cache.

  • @hotbergina
    @hotbergina ปีที่แล้ว +2

    Can you make a tutorial on how to make a playable metahuman character with marvelous clothes ? Please

    • @___quirk___
      @___quirk___  ปีที่แล้ว +1

      that I still practice about it.(I hardly.. because I don't usually use that way, but I will put this in my tutorial list)

  • @HassanAli-tv6fc
    @HassanAli-tv6fc 11 หลายเดือนก่อน +1

    thanks bro it was really helpful

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน

      Good to hear that bro!

  • @krishnakukade
    @krishnakukade ปีที่แล้ว +1

    This is the best tutorial i ever seen on the internet, but i created face animation with mixamo animation and my metahuman head become separated from body, please tell me how to solve this?

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      hello :) thanks for saying that.
      if you want to combine metahuman body and head, you should watch part1,2 of
      th-cam.com/play/PL0O5qvyb-n3X4ucgL2Stt51nrmDDfGExO.html
      hope it's helpful!

  • @지오스토리
    @지오스토리 ปีที่แล้ว +1

    잘보았습니다. 아주 유익했습니다.

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      제 컨텐츠를 유익하다고 표현해주셔서 감사합니다. 목적을 이룬 것 같아 기쁩니다.

  • @hilaryalvarez4647
    @hilaryalvarez4647 3 หลายเดือนก่อน +1

    I love your tutorials! What settings do you use? I'm using different garments but not too complex.. it's taking a long time to render when exporting alembic

    • @___quirk___
      @___quirk___  3 หลายเดือนก่อน

      actaully i didn't add any extra setting for rendering. it may takes time if anim is too long but lumen is pretty fast.

  • @user-sr9cs9xy1m
    @user-sr9cs9xy1m 10 หลายเดือนก่อน +2

    안녕하세요!
    영상 마지막 부분에 시퀀스에서 메타휴먼과 마블러스 디자이너 알렘빅 파일을 합치는 과정에서
    옷과 메타휴먼이 오묘하게 따로 분리되는 오류가 생기더라구요!
    모든 설정과 과정 그대로 따라했는데 왜 이런 오류가 생기는걸까요?
    관련 오류 영상 첨부하여 메일로 연락드렸습니다. 확인 부탁드려요 8ㅅ8

  • @andersonleao3413
    @andersonleao3413 ปีที่แล้ว

    Thank you very much!!! This tutorial is perfect! Very well explained.💯💢💢💥👋👋👋

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      hello anderson. thanks for saying that! let's be creative!

  • @artificialacapellas
    @artificialacapellas ปีที่แล้ว +2

    unreal keeps crashing when importing the .abc file as a geometry cache. then entire programs just crashes. i had the same problem when exporting the animation data from unreal and had to convert from directx12 to vulkan. ay ideas on how to fix?

    • @___quirk___
      @___quirk___  ปีที่แล้ว +1

      hello universe :)
      let's sort this out issue. hm.. I only had this kind of issue when disk was full.
      is your graphic card enough to handle your abc or you've got enough disk space?
      Why not just export 1 or 10 frames of your animation to reduce the file size and test it out?
      Alembic is pretty cool format but heavy as well.
      This is the only way to use Marvelous Designer clothing in Unreal Engine at this time, unless you want to add bones to your clothing and export it to FBX.
      and i don't know anything about vulkan sorry.
      hope you sort this out!
      and share your experience to others! if you got that!

  • @hotbergina
    @hotbergina ปีที่แล้ว +1

    15:43, How to custom clothes ? because it is not a t-pose so how to create clothes on it please

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      hello hotbergina again.
      Prepare
      As shown in this tutorial video, register your [MetaHuman in A or T pose] as an avatar in Marvelous Designer.
      Load the desired [Animation].
      Save the first frame of the animation as a [pose].
      Method
      1. Load the registered Apose (or t-pose whatever) MetaHuman
      2. create clothes
      3. load the saved [pose].
      4. import [animation]
      5. render
      This video shows you how to do it.
      Thanks

  • @user-eh9nb5bx9f
    @user-eh9nb5bx9f 7 หลายเดือนก่อน +1

    I can't really figure out how to apply the nylon set clothes on my metahuman, I followed the processes in your video, I exported my metahuman as an avatar but still I don't understand how to make the clothes move with the animation, can I do it with MD's default clothes, I don't understand why you cut that part of the tutorial, unfortunately I'm a beginner and I can't, please can you write me all the steps so as to avoid mistakes?

    • @___quirk___
      @___quirk___  7 หลายเดือนก่อน

      th-cam.com/video/UGLwNR0kQtY/w-d-xo.htmlsi=FNhD0RAc6M6hEB6d
      this is uncut version and have more stable with using alembic mh

  • @guoyandong8132
    @guoyandong8132 6 หลายเดือนก่อน

    Hello, thank you very much for your excellent tutorial; it's very useful! I have a question: after creating clothes in Marvelous Designer, can I add the final materials and render animations in Blender? Because I am currently learning Blender, and Unreal Engine5 seems a bit difficult for me at the moment.

    • @___quirk___
      @___quirk___  6 หลายเดือนก่อน

      Thanks for your comment and support.
      well, if you wanna render in blender, I don't suggest metahuman. I may use daz studio or human generator for character for blender.

  • @지오스토리
    @지오스토리 ปีที่แล้ว +1

    어렵게 3주간 연습끝에 [Part03]까지 왔습니다. 그런데 마블러스에서 Avata가 import 되기는 하는데 완벽하게 안됩니다. 이런 경고가 "Arrangement Points were not fitted to the avatar.
    The avatar must be in a T-pose or A-pose." 혹시 어떻게 해결해야 하는지 알 수 있을까요?

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      안녕하세요. 먼저 긴 시간 동안 제 영상을 보시며 연습하셨다고 하니 기쁩니다. 고생하셨고 감사드립니다.
      이런 경우는 제작한 T-pose나 A-pose가 마블러스에서 세팅해놓은 기준 값을 벗어난 경우 해당 문구가 나타나는 것으로 알고 있습니다.(오류는 아닙니다.)
      결론부터 말씀드리자면 해당문구가 나오더라도 캐릭터를 아바타로 등록하기 위한 '피팅수트' 과정을 통해 arrangement point 등을 설정할 수 있어 진행하시는데에는 사실 문제가 없어 그대로 계속 진행하셔도 좋습니다. (시간절약을 위해)
      하지만 문구가 나오지 않고 정확한 A-pose를 만드시고자 하신다면 th-cam.com/video/jGkgnyJi-IU/w-d-xo.html 영상의 00:54 - 02:22 까지의 영상 중 A 포즈의 각도를 참고 해보시면 좋을 것 같습니다. (part02에서 제가 A포즈의 각도를 잘못 기입하였을 수도 있습니다.)

  • @valenalvarez3267
    @valenalvarez3267 8 หลายเดือนก่อน

    Good tutorial but I got lost in the part where you create the level sequence, drag the garment, track the geometry cache and the metahuman magically starts to move with the suit on. Is there a step I missed to get the metahuman to move when I drag the garment to the level sequence?

    • @___quirk___
      @___quirk___  8 หลายเดือนก่อน

      hello universe. You need to add animation sequence on Metahuman in level sequence. Or using level sequence from part1,part2.
      Or you can watch part1 then watch my new method I uploaded last week.

  • @user-sr9cs9xy1m
    @user-sr9cs9xy1m 10 หลายเดือนก่อน +2

    파트3까지 진행했는데 마지막에 애니매이션 시퀀스에서 메타휴먼과 의상 알렘빅 파일을 합치는 과정에서 옷과 메타휴먼의 위치값을 같게 했는데도 어긋나는 분들이 계시다면
    퀔님의 th-cam.com/video/jGkgnyJi-IU/w-d-xo.html 이 영상으로 다시 해보시면 정확하게 성공하실겁니다!!!

  • @Et-Media
    @Et-Media 11 หลายเดือนก่อน +1

    Everything is fine, thank you. I just have a question. Is there a facial movement ready to make the character smile?

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน

      facial pose is built in metahuman contents browers, i guess in 'common' folder. but if you want to make it natural, you should animate it in level sequence with facial rig or use livelink with your face.

  • @user-eh9nb5bx9f
    @user-eh9nb5bx9f 7 หลายเดือนก่อน +1

    I’Ve the last problem… it’s probably 100% the last, i’ve imported cloths (nylonset) on unreal but when i add in the sequence (with body and face) the body moves well but clothes it’s freeze to the first frame… idk why? Can u help? I promise, is the last question ahahahah, much love quirk❤️

    • @___quirk___
      @___quirk___  7 หลายเดือนก่อน +1

      You have to select ‘geometry cache’ when you set import option for alembic :-)

    • @user-eh9nb5bx9f
      @user-eh9nb5bx9f 7 หลายเดือนก่อน +1

      i'vek set it but is already not working, wtf@@___quirk___

    • @user-eh9nb5bx9f
      @user-eh9nb5bx9f 7 หลายเดือนก่อน +1

      still*

  • @Et-Media
    @Et-Media 11 หลายเดือนก่อน +1

    The best artist lesson was implemented correctly, but upon graduation from the marvelous program
    30 speed and inputting it to un5.2 is slower, why?

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน

      hello universe. You should try to align all frames in Mixamo, Unreal, and Blender. If you get it to 30 frames in Mixamo, make sure you do the same in Unreal, Blender, and Marvelous.
      In my experience, the problem with any speed is the frame rate.

  • @user-vq9ew2ov5g
    @user-vq9ew2ov5g 5 หลายเดือนก่อน +1

    Hi quirk, I would like to ask you a question, I am using ue5 to make a personal movie and md to make my character's costumes, so do I need to retopology the costumes in md? Does it depend if I go into zbrush to sculpt more realistic details ?

    • @___quirk___
      @___quirk___  5 หลายเดือนก่อน

      If you record clothes anim in MD then export it as alembic, you don’t need to do it. But if you want your clothes to be in Metahuman blueprint, you better do retopology and use zbrush to make wrinkles and stuff but it depends on purpose.(it’s not necessary) The reason why do retopology and add sculpt details is because of reducing file size. Normally it’s for game characters.

    • @user-vq9ew2ov5g
      @user-vq9ew2ov5g 5 หลายเดือนก่อน

      thank you!@@___quirk___

  • @gonzaloalvarez2770
    @gonzaloalvarez2770 7 หลายเดือนก่อน

    Hello Quirk, I have a problem at the end of the tutorial. When I play the simulation, the clothes move differently from the body in some frames, going through it. The simulation in Clo works fine and doesn't collide. I've tried the other more stable tutorial and the same thing happens. Thank you!!!

    • @___quirk___
      @___quirk___  6 หลายเดือนก่อน

      it sometimes happens in UE and it seems bug. set timewarp value 1 to 2 in MD when you record anim. or enable [Constant Topology Optimization] when you import alembic into UE.
      This isn't a perfect method - it works for some people and doesn't work for others. For me, it's actually an issue that doesn't happen very often.

  • @jong5725
    @jong5725 ปีที่แล้ว +1

    안녕하세요 마블러스, 블렌더, 언리얼 공부하고 있는데 좋은 강의 너무 감사합니다! 질문이 하나 있는데… 위 영상들은 애니메이션을 하나 지정해 놓고 하는 방식 인것 같은데, 애니메이션을 언리얼에서 마지막으로 설정하는 방법이 궁금합니다 ㅠㅠ 제가 지금 영상들 보며 독학으로 하고있는 방식은,
    1. 언리얼의 메타휴먼 몸 머리 추출 -> 블랜더에서 몸 머리 합처서 추출 -> 마블러스 디자이너에서 기본 A pose에 옷을 입혀 제작하고 추출
    2. 제작된 옷을 블랜더에 임포트해서 메타휴먼 몸과 사이즈 맞추기 그리고 설정 후 추출 (외국 유튜버 튜토리얼 따라했습니다.)
    3. 언리얼5에서 메타휴먼 불러와 옷 입힌 뒤 에픽게임즈 마켓플레이스에서 받은 여러 애니메이션 적용.
    이렇게 하고 있습니다..!
    문제는 처음 남자1 캐릭터는 애니메이션을 넣었을 때 옷이 몸과 함께 따라 주는데, 이후의 남자2, 여자1, 2를 위해서 만든 옷들은 애니메이션을 넣어도 옷이 움직이지 않네용 ㅠㅠㅠ
    남자1이 운 좋게 우연히 된건지 뭐가 문제인지 모르겠습니다 ㅠㅠ 블렌더에서 옷을 추출할 때 제가 중요한 설정을 안한 것일 까요..? 아니면 언리얼5 내에서 설정으로 옷도 움직이게 할 수 있는 방법이 있는지 궁금합니다.. (언리얼5로 옷을 임포트 할때 bone? 뼈들이 제대로 적용되지 않았다거나 “use t0 as ref pose” 이런 에러 문구가 뜨던데…)
    하려는 작업이 화면에 여러명의 캐릭터를 놓고 각기 다른 애니메이션 효과를 넣으려고 하는거라..단 한명만 옷이 제대로 몸과 같이 움직여서 문제입니다… 너무 질문이 길었죠 해외에서 혼자 독학하는게 힘들어서 그만 죄송합니다 ㅠㅠ 간단한 답변이라도 좋으니 이 문제가 블렌더에서 추출전에 제가 설정을 뭐 잘못한 것인지 아니면 언리얼에서 제가 뭘 잘못한건지 만이라도 알려주시면 정말감사하겠습니다 ㅠㅠ!

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      안녕하세요. 해외에서 고생이 많으십니다. 해외에서 어떤 것을 하고 계신지 궁금하네요. :)
      제가 이해한 바로는 제 튜토리얼의 방식이 아닌 MD에서 FBX로 내보내서 블렌더에서 가져온 뒤 body bone에 의상을 연결 시켜 언리얼로 내보내는 방식 같은데 맞나요?
      먼저 해당 방식은 의상에 뼈를 이식하는 방식으로 메타휴먼의 기본 몸처럼 작동하는 방식입니다. 게임에서 많이 사용하는 방식이죠. 그리고 ue에서 설정으로 옷을 움직이게 하는 방식이 존재하긴 하지만 그것은 특정 부분만 의상 시뮬레이션이 가능하게 하는 방법으로 jong님이 원하는 방법의 기능은 아닙니다. 시도하신 방법이 맞는 방법이긴 합니다.
      jong님이 어떤 부분에서 잘못되었는지는 제가 정확히 알 수 없지만 단순하게 보자면 남자1은 적용이 되는데 나머지 캐릭터에 적용이 안된다면 나머지 의상들이 bone에 제대로 연결되지 않았거나 export 할 때 옵션값이 남자1과 다르기 때문이지 않을까 싶습니다. (+UE import 값)
      블렌더에서 weight paint가 제대로 옮겨지지 않았을 수도 있고 bone이 제대로 연결되지 않았을 수도 있습니다. (pose 모드로 들어가 bone을 움직였을 때 의상이 잘 따라 움직인다면 적용이 된 것이겠죠.)
      그것을 먼저 확인한 뒤에 언리얼로 import 하면서 확인해보세요.
      보통 마지막 부분에서 원하는 결과가 나오지 않으면 어느 단계에서 잘못되었는지 유추하기가 쉽지 않아 중간중간 체크하는 것이 좋습니다.
      가장 좋은 방법은 남자1을 새로 제작하시며 세팅값이나 중요한 워크플로우들을 단계별로 기록해놓고 동일한 작업이 필요할 때 보면서 작업하는 것입니다.(블렌더에서 내보내기 값의 경우는 프리셋으로 미리 만들어놓을 수 있습니다.)
      저도 다시 하려고하면 기억이 가물가물한 것들이 있어서 적어놓은 것들을 보면서 작업하는 경우가 많습니다.
      + 한가지 더 예상해볼 수 있는 것은 의상들이 각 캐릭터의 body type에 맞게 제작되었지도 체크해볼 수 있겠네요. 만약 m_tal_unw body에 제작한 의상을 f_med_unw body에 적용하면 작동 안하지 않을까요?(이건 안해봐서 저도 모르겠습니다. )
      저는 해당방식을 아직 메인으로 활용하고 있지는 않아서 디테일한 답변을 드리지는 못하지만 더 궁금한 점이 있으시면 아는 선에서 답변 드리도록 하겠습니다.
      도움이 되셨으면 좋겠네요.

    • @jong5725
      @jong5725 ปีที่แล้ว +1

      @@___quirk___ 헉 답변 진짜 너무 감사드립니다!!!🥹❤
      영국에서 HCI를 공부하고 있습니다! 학교 수업에서는 프론트 쪽 프로그래밍과 UX을 공부했는데, 이번에 박물관 전시용으로 과거 자료를 디지털 프로덕트로 재건하는 새로운 프로젝트를 하게되어서 이것 저것 다 새로 배우고 있네요 ㅠㅠㅎㅎ
      말씀해 주신대로 하나하나 해보려고 했는데, 처음 말씀해 주신 weight paint 가 문제였던 것이 맞습니다!! 정말 감사합니다 ㅠㅠ 제가 기초가 없는 상태에서 외국인들 튜토리얼들을 하도 여러개를 보고 따라하다 보니 제대로 이해를 안하고 넘어 간 것이 문제였네요... weight paint가 단순히 옷에서 크게 움직여야 되는 부분, 아닌 부분을 할당하는 기능만 하는 줄 알고 처음에만 설정 하고 넘어갔나 봅니다.....ㅎㅎㅎ
      늦은 시간까지 답변 친절히 달아주시고 정말 감사합니다~!
      영상들이 설명도 너무 자세하고 퀄리티도 높아서 금방 채널 커지실 것 같아요!ㅎㅎ
      다시 한번 감사합니다~ 좋은 주말 보내세요!

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      @@jong5725 재밌는 프로젝트를 하고 계시는군요. 저도 영국에서 공부했었는데 그 시절 런던이 가끔 생각나곤 하네요.
      아무튼 해결하셨다니 다행입니다. 굿굿!

  • @TRABITY
    @TRABITY 11 หลายเดือนก่อน

    10:01 Why is MD telling me to create a fitting suit everytime i click on "retarget? with the avatar + new garment.
    i already did that when you told us to create an avatar with the metahuman at 6:11

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน

      maybe because you didn't bring up saved avatar on MD. Make sure you use avatar file that was created in MD not fbx or alembic.

    • @TRABITY
      @TRABITY 11 หลายเดือนก่อน

      yes this worked for me! legend. Thanks

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน

      To use that method, you need to import the simulated hair from Unreal Engine into Marvelous, and as far as I know, you can't bake and import simulated hair in real time, even if you go through Blender. @@TRABITY

  • @Et-Media
    @Et-Media 11 หลายเดือนก่อน +1

    The best artist in the personal program is un 5.2 faster than the clothes that graduated from the marvelous program, noting that the speed is in all cases 30
    Possible solution

  • @rudy552
    @rudy552 8 หลายเดือนก่อน

    why don't the UDIMMs on the unreal engine match? I've got 1001 and 1002 and the 1001 matches but the 1002 doesn't. I've got exactly the same files as you.

    • @___quirk___
      @___quirk___  8 หลายเดือนก่อน

      My other subscriber had this issue and he fixed using udim 1001, 2001 sth like this. I don’t know why. But it worked.

  • @user-eh9nb5bx9f
    @user-eh9nb5bx9f 7 หลายเดือนก่อน

    where i can find the textures to put in unreal engine for nylon clothes?

    • @___quirk___
      @___quirk___  7 หลายเดือนก่อน

      watch my other tutorial.
      th-cam.com/video/_faFZduWpn8/w-d-xo.htmlsi=3lScnsc7pXNWPD-Y

  • @andresca1985
    @andresca1985 11 หลายเดือนก่อน

    sorry, i don know blender... and i exported the fbx of the body and head from metahuman unreal engine, import both fbx here in blender, but i cant find the pose T, from start tuto you started with poses done, or how i load it? is confused... i cant continue the tuto if i found a problem

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน

      hello universe. if you followed my tutorials correctly, Poses such as T, A and aniamtions don't have mesh, only skeleton. But! skeleton is way smaller than your metahuman in blender, so you can't see that.
      also once you link pose and animation, your metahuman will fit to skeleton of poses and anims so you would think metahuman is disappeared.
      if you get that situation, select 'root' then place your mouse to viewport then press 'F' to focus.
      pls leave comment if you sort this out! :)

  • @user-pe7uc3qi9d
    @user-pe7uc3qi9d 10 หลายเดือนก่อน

    I don not get why when I saved animation pose and after thet load that - I got only transition pose.

    • @___quirk___
      @___quirk___  10 หลายเดือนก่อน

      You must import fbx that has animation again after you open your pose. Then simulate animation.

  • @butterflowmotiongraphics2316
    @butterflowmotiongraphics2316 11 หลายเดือนก่อน +1

    Is there any way to use 3D MAX other than Blender?

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน

      hello, i've never actaully used 3ds max before. I wish i could. :)

  • @user-eh9nb5bx9f
    @user-eh9nb5bx9f 7 หลายเดือนก่อน

    the last question, i've downloaded your clothes (thank u so much bro...) (nylon set) but tell me "it only works for a simulated garment" help!

    • @___quirk___
      @___quirk___  7 หลายเดือนก่อน +1

      the reason that messege appears is that this garment doesn't have 'fitting suit data' which must be simulated with avatar that provided by MD/CLO. Also Metahuman must have fitting suit data.(If you register metahuman as an avatar, it will contain fitting suit data).
      So Nylon set is only simulated with metahuman, so autofitting will not work. you need to mannully adjust garment to your metahuman.

    • @user-eh9nb5bx9f
      @user-eh9nb5bx9f 7 หลายเดือนก่อน

      i've already created a fitting suit , normal t- shirt is working but nylon nope, i can move the dress for fit perfectly to my metahuman but is not working with animation@@___quirk___

    • @user-eh9nb5bx9f
      @user-eh9nb5bx9f 7 หลายเดือนก่อน

      I'm sorry but I really can't understand where the problem is, I did a manual scan of my metahuman for all the body parts but still when I start the animation the nylon dress stays still, I've been working constantly to get it right for 3 days and now I I'm stuck at the last step, please help me...
      @@___quirk___

  • @YCDesigns
    @YCDesigns 11 หลายเดือนก่อน +1

    bro, it works, but the clothes still passing through the avatar a little bit

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน

      Hello universe. Are you talking about something that works most of the time, but goes off on a few frames?

    • @onlybooleans
      @onlybooleans 10 หลายเดือนก่อน

      yes i am also facing a problem like this, please check my other comment

  • @user-ew1og5sh4k
    @user-ew1og5sh4k 7 หลายเดือนก่อน

    안녕하세요 퀔님! 시리즈 처음 영상부터 잘 따라할수 있게 자세히 설명해주신점 너무 감사드려요!! 끝까지 다 진행 하였는데 알렘빅 파일이 마블러스/블렌더/마야에서 30frame 애니메이션으로 확인했을때는 문제가 없는데 언리얼에서 1프레임 그 사이에 한번씩 튀는 현상이 발생하는데 이걸 고칠 수 있는 방법이 있을까요? 프레임별로는 문제가 없는데 한프레임 사이에 천천히 드래그 해보면 옷 전체가 한번 뒤로 갔다 오는 크게 튀는 부분이 발생해서요ㅜㅜ

    • @___quirk___
      @___quirk___  7 หลายเดือนก่อน +1

      안녕하세요. 작성해주신 내용만 보았을 때는 메타휴먼 애니메이션 자체에 문제가 있는 것처럼 보입니다. 애니메이션 시퀀스의 문제인지 mbm 워크플로우의 단계 중 발생한 실수인지는 제가 직접 들여다보지 않아 잘 알지 못합니다.
      가장 추천드릴만한 방법은 단계별로 다시 천천히 시도해보며 어떤 부분에서 문제가 발생했는지 찾아보는 것입니다. 아니면 블렌더를 거치지 않는 새로운 워크플로우인 MM 워크플로우를 활용해보시면 어떨까 싶습니다.(최근 동영상을 확인해주세요.)
      저 같은 경우는 유사한 문제가 발생하면 마블러스에서 가장 단순하고 짧은 애니메이션과 MD 기본 의상으로 녹화한 alembic을 언리얼로 가져와 테스트를 해봅니다. MD에서 문제가 없다면 애니메이션 시퀀스의 문제일 가능성이 높겠죠. 이런식으로 좁혀나가며 해결점을 찾습니다.
      명확한 답변을 드리지 못하는 점 양해 부탁드리고 문제를 꼭 해결하시기를 바라고 해결하셨다면 다른 구독자분들을 위해 댓글로 문제와 해결방법을 남겨주세요! :)

  • @Azeemich
    @Azeemich ปีที่แล้ว +1

    How about if i want to bind this fabric to metahuman in unreal engine and use unreal default clothing simulation (respond to wind and motion). Then use custom animations inside unreal with fabric responding correctly. Instead of using marvelous every time for new animations.

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      you can use that way as well like game mode. but I think clothing simulation isn't good as MD simulation yet. if you don't mind clothing simulation detail too much, you can bind clohtes then use it.

    • @Azeemich
      @Azeemich ปีที่แล้ว

      @@___quirk___ Thank you. how to bind.?

    • @___quirk___
      @___quirk___  ปีที่แล้ว +2

      @@Azeemich tutorial....someday?

    • @Azeemich
      @Azeemich ปีที่แล้ว +1

      @@___quirk___ sure thanks for valuable info

  • @jj7pupu641
    @jj7pupu641 10 หลายเดือนก่อน +1

    Hi, when I tried to import the animation from MD to UE, it kept crashing with this node:
    Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] Array index out of bounds: 201571 from an array of size 5952
    is there any way to fix this? thanks!

    • @___quirk___
      @___quirk___  10 หลายเดือนก่อน +1

      Hi, i'm not quite sure because i've never had this issue. maybe you should try to update graphic card driver(searched on google and this was one of way to fix this). but basically I don't know anything about this issue.

    • @jj7pupu641
      @jj7pupu641 10 หลายเดือนก่อน +1

      @@___quirk___ Thanks I'll give it a shot! Very decent tutorial by the way!

    • @___quirk___
      @___quirk___  10 หลายเดือนก่อน

      @@jj7pupu641 yeah let us know if you solve it!

  • @user-il7lg3jb1k
    @user-il7lg3jb1k ปีที่แล้ว +2

    블렌더에선 애니메이션이 잘 작동하는데 마블러스로 넘겨오니 애니메이션이 제대로 작동을 안하네요 ㅠㅠ 이유가 뭘까요...

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      어떤식으로 작동을 안하는걸까요? 애니메이션이 작동하지 않는 이유는 몇가지가 있을 수 있는데 대부분 아바타와 애니메이션의 unit이 맞지 않는 경우 입니다. Default FBX의 방식으로 가져오신거라면 마블러스에서 임포트할 때 cm로 가져오신건지 확인해보세요.

    • @user-uv2mc3vg6b
      @user-uv2mc3vg6b 11 หลายเดือนก่อน +1

      @@___quirk___ 저도 똑같은 문제로 헤매고 있습니당.. ㅠㅠ 블랜더에서 에니메이션이 잘 작동하는데 마블러스로 가져오면 캐릭터 자체가 움직이긴 하는데 몸이 굳은것처럼 움직입니다..

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน +1

      @@user-uv2mc3vg6b hello universe.
      이 영상 댓글 중에 @orioncurrier 님(외국분)이 경험을 공유해주신 내용이 있는데 FBX를 export 할 때 "Simplify" 를 1이 아닌 0으로 세팅하였을 때 해결되었다는 내용을 공유해주셨었습니다. 한번 시도해보세요. 꼭 FBX로 넘겨야 되는 것이 아니라면 타겟 애니메이션 앞에 A포즈를 추가해서 블렌딩 해준 뒤 alembic으로 내보내는 방식도 있습니다.
      해결 되었다면 댓글 꼭 남겨주세요~!

    • @user-uv2mc3vg6b
      @user-uv2mc3vg6b 11 หลายเดือนก่อน +1

      @@___quirk___ 감사합니다! 말씀해주신 대로 블렌더에서 export할 때 Bake Animation탭에서 "Simplify" 값을0으로 세팅하고 마블러스로 가져오니까 애니메이션이 잘 작동했습니다
      답변해주셔서 감사드립니다~!

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน +1

      @@user-uv2mc3vg6b @orioncurrier 님께서 남겨주신 방법을 전달해드렸을 뿐입니다. 저도 몰랐습니다. :) 어쨌든 해결하셨다니 이제 다음단계로 넘어갈 차례입니다. 😏

  • @pluto814
    @pluto814 10 หลายเดือนก่อน +1

    I dont know for some reason after doing everthing when I went to UE my walk animation level sequence is not adding, It says "its in use and cannot be loaded, this asset is refered my other content" 🥲 Can I redo part 1 again and load what I have already made in Clo ? Will it work or I have to start from scratch? I really want this to work, Ive spend weeks and your tutorial is the only one out there that is actually helping so yeah very grateful for that!

    • @___quirk___
      @___quirk___  10 หลายเดือนก่อน

      Hi pluto. I think it's temporary issue. try rebooting your pc.

  • @JackNack-pz5wr
    @JackNack-pz5wr 10 หลายเดือนก่อน

    I'm getting this error while importing animation FBX into Marvelous (Arrangement Points were not fitted to the avatar. The avatar must be in a T-pose or A-pose). and after import the character not animating its just moving without walk animation. Please Help!!! 😇

    • @___quirk___
      @___quirk___  10 หลายเดือนก่อน

      I am upgrading my pipeline. The unedited workflow video will be uploaded.

    • @JackNack-pz5wr
      @JackNack-pz5wr 10 หลายเดือนก่อน

      @___quirk___ Eagerly waiting ❤️

  • @user-eh9nb5bx9f
    @user-eh9nb5bx9f 7 หลายเดือนก่อน +1

    Quirk help me, geometry cache not work

    • @user-eh9nb5bx9f
      @user-eh9nb5bx9f 7 หลายเดือนก่อน

      Almebic file is exported correctly from MD, idk why is not working on ue5

    • @user-eh9nb5bx9f
      @user-eh9nb5bx9f 7 หลายเดือนก่อน

      I’Ve recorded the animation on MD and exported like an alembic file, after that imported on ue5 on my MH and opened level sequence final animation, added clothes on level sequence and added geometry cache clicking “+” still not work…

    • @___quirk___
      @___quirk___  7 หลายเดือนก่อน +1

      hello universe. please make sure you followed tutorial *step by step*. if you have [alembic] anim from MD correctly, it must work in UE(or any software, this is basic) as well. there must be some step missing. you can test it out with MD default clothes first. and make sure you don't set simulation quality value to 3.@@user-eh9nb5bx9f​

    • @user-eh9nb5bx9f
      @user-eh9nb5bx9f 7 หลายเดือนก่อน +1

      When i import animation pose MD tell me “ two continuos point are crossed. Please remote a point. (Pattern : 15, Point: 1 and 2) can be the problem?

    • @___quirk___
      @___quirk___  7 หลายเดือนก่อน

      I've never met this messege before. so i could guess there's something missing or you did some step wrong.
      why don't you try my new method MM workflow.(th-cam.com/video/nXytsAAnATs/w-d-xo.html) this will save your time. @@user-eh9nb5bx9f

  • @mohammadbishalahmed8784
    @mohammadbishalahmed8784 ปีที่แล้ว

    please make a video for how to add texture perfectly on cloth from marvelous designer and substance painter I need it so much please help

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      Hello there, there are several ways to import clothes created in MD into SP. I will make tutorial soon :)

    • @mohammadbishalahmed8784
      @mohammadbishalahmed8784 ปีที่แล้ว +1

      @@___quirk___ please make also a tutorial how can I import texture from MD to unreal and Substance to Unreal

  • @keyla___000
    @keyla___000 ปีที่แล้ว +1

    Hii, me again jaja. When I export the animation in fbx in MD my avatar does not animate, when I export in Alembic format yes, can that harm me in the process?

    • @___quirk___
      @___quirk___  ปีที่แล้ว +1

      Hi again.
      If you follow my tutorial exactly, both FBX and Alembic should work. If your animation doesn't work, it's most likely because you didn't set the options correctly when exporting or importing from Blender or Marvelous Designer. Take a closer look at the export/import settings within this tutorial. you can do it :)

    • @keyla___000
      @keyla___000 ปีที่แล้ว

      @@___quirk___ Maybe my export settings in geometry and armature are different maybe?

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      @@keyla___000 Once you have successfully combined your MetaHuman and linked animations in Blender, all you need to do is export them.
      If you have registered a MetaHuman in MD and then import the animation and it behaves strangely, it may be because the import value of the animation is different from registered MetaHuman as avatar in MD.
      And if alembic works for you, just use alembic. FBX, alembic, it doesn't matter.

  • @YCDesigns
    @YCDesigns 11 หลายเดือนก่อน

    Brother. How did you put the shoes in metahuman? In blender?

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน

      hello universe. yes made shoes skeleton in blender and did bit of shading in Substance Painter.

  • @user-yd1di3zo7j
    @user-yd1di3zo7j ปีที่แล้ว +1

    안녕하세요 깔끔한 강좌 감사합니다! 저는 MD12 버전을 사용중이고 그래픽카드는 4090 CPU도 라이젠 9 12Core 를 사용중입니다.
    600프레임 정도 밖에 안 되는 아주 간단한 옷 시뮬레이션을 내보내는데 용량이 무려 1900mb가 넘습니다 ㅠㅠㅠ 이거 어떻게 고칠 수 있을까요?

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      안녕하세요. 반갑습니다. :)
      마블러스에서 애니메이션을 alembic으로 내보낼 경우 프레임단위로 메시데이터를 내보내기 때문에 용량이 큰 것이 맞습니다. 용량을 줄일 수 있는 방법이 몇가지가 있는데요.
      첫번째는 내보낼 때 thick이 아닌 thin으로 내보냅니다. Thick의 경우 두께(엣지+뒷면)만큼 버텍스가 만들어지기 때문에 용량이 큽니다. Thin으로 내보낼 경우 두께는 없지만 보이는 부분만 내보내기 때문에 용량을 줄일 수 있습니다. (이해하기 쉽도록 설명하자면 thick은 양면이라고 생각하시는 것이 좋을 것 같습니다.)
      두번째는 의상 패턴들의 파티클 디스턴스를 높히는 것 입니다. 면적이 큰 패턴의 파티클 디스턴스가 낮으면 실제 패브릭에 가까운 퍼포먼스를 보여주지만 그만큼 메시가 촘촘해져 용량이 늘어나게 됩니다.
      이 두가지를 제작하시는 목적에 맞게 발란스를 잘 유지하시어 활용하시는 것이 좋을 것 같습니다.
      RTX 4090 너무 좋을 것 같네요!

    • @user-yd1di3zo7j
      @user-yd1di3zo7j ปีที่แล้ว +1

      @@___quirk___ 선생님 츄라이해보겠습니다.... 감사합니다 ㅠㅠ 4090은 좋은데 제가 그 급이 안되네요 ㅋㅋ 한번해보겠슴다!!

    • @user-yd1di3zo7j
      @user-yd1di3zo7j ปีที่แล้ว +1

      근데 진짜 가벼운 디자인인데.. 다른 분들 튜토 보면 금방금방 되더라구요... 1900메가 이렇게 나오는 경우가 흔한가요.. ㅠㅠ

    • @___quirk___
      @___quirk___  ปีที่แล้ว

      @@user-yd1di3zo7j 파티클디스턴스를 5정도로 낮추고 thick으로 내보내면 몇기가 우습게 나오지요. 다른분들 튜토리얼은 빨리감기를 한 것이 아닐까요? 보통 MD에서 렌더링 스피드가 빠르다고 느낀 경우는 경험상 파티클디스턴스가 10-20 사이 정도였던 것 같습니다.

    • @user-yd1di3zo7j
      @user-yd1di3zo7j ปีที่แล้ว

      @@___quirk___ 넵 저도 10이긴 했는데... 감사합니다 ㅠㅠ 시도해볼게요 좋은 강의 많이 만들어주세요 구독 세게 박습니다!

  • @dimaferox5133
    @dimaferox5133 10 หลายเดือนก่อน

    Oh yea, every who is watcing that tutorial needs to pay for that plugin for blender, but I fixed some how that with cm

    • @___quirk___
      @___quirk___  10 หลายเดือนก่อน +1

      hello. 1:28 there's method with using default fbx in blender. but if you've got better method, please share to our subscribers 🙂

    • @dimaferox5133
      @dimaferox5133 10 หลายเดือนก่อน

      @@___quirk___ thanks mate, you are the best cloches creator in Unreal. The solution I just imported with bone check + cm not a meters.

    • @dimaferox5133
      @dimaferox5133 10 หลายเดือนก่อน

      @@___quirk___ but im not so skiled to make like you, I need to learn more 😉. The best to make quality when professional like you duing job ☺️ per hour payments.

    • @___quirk___
      @___quirk___  10 หลายเดือนก่อน +1

      @@dimaferox5133 it’s all about essence of contents. People will love it if you share your knowledge :)

  • @user-eh9nb5bx9f
    @user-eh9nb5bx9f 7 หลายเดือนก่อน +1

    please help me... i'm going crazy with these nylon clothes... :'(

    • @___quirk___
      @___quirk___  7 หลายเดือนก่อน +1

      ?

    • @user-eh9nb5bx9f
      @user-eh9nb5bx9f 7 หลายเดือนก่อน

      @@___quirk___ I can't really figure out how to apply the nylon set clothes on my metahuman, I followed the processes in your video, I exported my metahuman as an avatar but still I don't understand how to make the clothes move with the animation, can I do it with MD's default clothes, I don't understand why you cut that part of the tutorial, unfortunately I'm a beginner and I can't, please can you write me all the steps so as to avoid mistakes?

    • @___quirk___
      @___quirk___  7 หลายเดือนก่อน

      import nylonset
      fitting to your metahuman
      import metahuman animation
      record.
      they're all in videos :)
      the reason I used default cothes is just for testing.
      @@user-eh9nb5bx9f

  • @YCDesigns
    @YCDesigns 11 หลายเดือนก่อน

    Here in clo the avatar its walking so fast, is it because i didnt use the better fbx?

    • @___quirk___
      @___quirk___  11 หลายเดือนก่อน

      i guess you didn't set frame rate correctly.(there must be different fps on ue or blender or mixamo)

    • @YCDesigns
      @YCDesigns 11 หลายเดือนก่อน

      I export the alembic file with 60 fps, I will try with 30

    • @YCDesigns
      @YCDesigns 11 หลายเดือนก่อน

      @@___quirk___ bro, now it works, but the clothes still passing through a little the avatar

    • @YCDesigns
      @YCDesigns 11 หลายเดือนก่อน

      ​@@___quirk___?

  • @_Mediamate_
    @_Mediamate_ 8 หลายเดือนก่อน +1

    Hi Quirk. First of all thank you for sharing your skills. I've managed to get through all steps. But I am stuck at 8:15 of part 3. th-cam.com/video/HFnzrPKJl8E/w-d-xo.html When I try to open pose it says : No matching avatar Any ideas ? Many thanks

    • @___quirk___
      @___quirk___  8 หลายเดือนก่อน +1

      thanks for your support! it happens when some values are different between avatar and pose. it could be unit(cm, m...). if you export it as default fbx, try to export it as alembic as well. that could work. and I uploaded new method called mm workflow. better check out :)

    • @_Mediamate_
      @_Mediamate_ 8 หลายเดือนก่อน

      @@___quirk___ Thanks for your reply. Just watched your new workflow direct import from UE to MD. Will give it a try :)

  • @user-ig5uf2jx1s
    @user-ig5uf2jx1s หลายเดือนก่อน +1

    很牛逼 很复杂