This is great because it reveals how many simple execution tricks seasoned FGC players take for granted. Not only do new players not have the muscle memory for combos, they're also doing much harder versions of the combos b/c they don't know they can "cheat" the inputs in certain ways.
No. This has zero to do with being seasoned. We figured out QCF motions the very week SFII released in arcades in NA. NO ONE was seasoned when they came out but EVERYBODY could do a QCF. This isn’t someone who has never touched a video game in their life, this is a gamer admitting on video they can’t figure out something that my 13 year old self did the very first time I played SFII. Like wow.
Honestly even if he didnt know stuff like holding down counts as part of an input or the DP shortcut all he needed was to be told was " press the button at the same time as the end of the motion" + believing in himself more. I know everyone can do motion inputs if they just believed and tried harder.
Well I learnt all the input tricks myself around a year ago when I first start playing fighting games in third strike so it’s not a problem of games not providing information
@@OberynTheRedViperbrother you're like 50 years old out here leaving some of the most embarrassing TH-cam comments I've ever seen. I'd say get some help but we both know that isn't happening.
I think Boxbox being a gamer for a long time definitely helps here. He legit 5 second after learning shoryuken, asks the question “do you have to see it coming? This input is hard”. That’s exactly correct, 80% of the time you don’t completely negate possibilities from your opponent. You quite literally force them to do what you want then punish.
I have never really thought of conditioning that way. I knew conditioning helped me to get moves I want to punish But using it to *force* that move is something else
This is the exact mentality to playing with fireballs. With guile you throw a boom and watch for them to jump so you flash kick them. It’s punishing boiled down to its most fundamental level
Conditioning your opponent in League of Legends (which is the game boxbox is known for) is vital, especially in top lane. Double that for Riven, the character boxbox mained in LoL. She excels at going in and out of range with her E, one slip up and she gets a stun with W and then a fast Q combo deletes your healthbar. In a way, I can see why boxbox was interested in SF6.
I'm not new to fighting games, just haven't played SF and my brain did not understand wtf he was trying to say. I was thinking it was some weird SF specific input.
@@obliquelycod I get that feeling. I’m learning Tekken for the first time to prepare for 8 and things are SO different when compared to SF. I’m looking forward to learning especially with all the cool training/practice features in 8
@@Michael_Raymondthat's what makes a good teacher. He found out what was incompatible with the previous instruction and just gave him a shortcut that everyone uses instead.
@@MisterMazoku I agree with you a ton because I tried playing Steve Fox in Tekken and thought his combos were impossible to perform. Then I asked a friend and he discovered all the cancels and broke it down for me to understand it.
As someone getting into fighting games for the first time with sf6 this video is exactly what I needed to see. Legit heartwarming to hear boxbox have the same struggles as me and sajam guiding him through it
Cool to see BoxBox back chillin' with you. You two had some great chemistry in the Teamfight Tactics/blindfolded SF collab. First time I've ever cared about TFT lol
Damn, he got the perfect knuckles down very quick. He just needed the glue to hold it all together, and soon he'll be sniffing with the best. Love seeing people level up, specially at that level where they're getting mindblown every few minutes.
it just goes to show you the kind of bubble we can be in. when you see someone discover all sorts of things about fighting games that we often take for granted, or have been part of our mental stack for a long time already(and have become muscle memory)
BoxBox was one of the best (at least best known, I'm not high elo enough to tell) Riven players in LoL's NA server, and Riven was designed to play like a fighting game character with all sorts of unique animation cancel combos. I'm honestly surprised he hadn't played fighting games before.
Yeah if you've seen BoxBox play League, it's not surprising that he'd be able to quickly intuit the fundamentals of spacing, confirms, and gameflow when transferring his skills to a traditional fighting game. I can easily see him becoming a pro in the FGC if he wanted to.
It's always really refreshing to see a brand new player's experience. I think most of the FGC forgets so easily how the most basic concepts feel impossible when you start so this video was really interesting. Boxbox making it to Diamond with only light autocombo into uppercut is real proof that you don't need to have perfect execution to have fun or succeed.
@@Miriam_J_ I play ranked modes of all kinds of genres of games online and I find it hard to believe someone could seriously disagree with my claim. This guy in the video, no disrespect to him but objectively he barely knows how to play the game and he's diamond rank. I really cannot think of any online ranked game where you could be oblivious to some very fundamental mechanics of the game and escape bronze.
@@Tremuoso "I play ranked modes of all kinds of genres of games online" That's a cap, I think you never play Valorant or League where there are a ton of stupid people in Diamond and Master then? I guess those game's Diamond+ is the equivalent of bronze too huh?
This video contains so much incredible information in a format that is so useful for a new player getting into SF6 or fighting games in general. Boxbox asking things from the perspective of someone who is quite new to the fgc results in the questions being in a format that EVERYONE can understand, and Sajam's explanations then make for easily digestiable info Amazing video that I wish anyone getting into fighting games would stumble across!
I find intermediate content is much less common to find in the fgc. This video is seriously one of the best things someone who’s still new to the fgc but not a beginner could find. Super cool to see how these challenges are addressed and taken on by box box, woupd love to see more of these videos!
One thing that I believe haven't been mentioned in the video is that after a good night of sleep you process a lot of the stuff you've practiced. This dude is going to be much more consistent the following day.
One of the main things I struggle with is realizing that the window for input is so much tighter and precise than I thought. I play a lot of action games so I'm used to those kinds of inputs- Fighting games ask me to be like twice as fast or something. I'm also used to waiting for animations to finish before inputting the next command, but in fighting games you can actually input it before the animation finishes so that messes me up. I have the same reaction as BoxBox right there lol.
You can give Tekken 7/8 a try in this case. Outside of very few exceptions, you have time to confirm every hit, and the 1-2 frame links in combos are rare and really not necessary, even at pro play. I've started playing Tekken 7 after grinding about 300 hours of Strive + SF6, and it took me less than 2 hours to get a bnb for 3 common situations with my chosen character, which was really refreshing, I was expecting to take me a lot longer than that, given that I've spent at least tens of hours with Luke in practice mode and I'm no where near consistent with the perfects. The difficult thing was getting used to the combo structure. You have time to confirm every hit, but what is tight is the movement between the hits (dashes, microwalks, etc). There's a case to be made for tournament combos, because in Luke's case, no matter how much people bitch about him beeing too strong, his execution requirement is really high, you lose so much damage and routes if you are not able to hit the perfects consistently, and I've yet to see a pro Luke not drop at least one perfect in an important match.
I play BBCF, UNIST, GGST, GBVS and it's so much tighter in Street Fighter than any other fighting games. The cancel mechanic here is just different and harder than others fighting game. Maybe because of the gatling and chain button system that often appear in Anime Fighter. If you try any other fighting games, it will feel so much much much easier to cancel button into special or button into another button because you can literally wait until animation almost finish and even do it in recovery.
@@Hinotoriz for most other games, frame traps by delaying gatlings and rekkas are much more integral to the balance, because it lets you open up people easier, giving you another type of game plan, instead of just strike/throw, like SF is.
As one of the 10 Jamie mains, the end of this video hurt me to the core of my soul. Otherwise it was super fun seeing the cogs in his brain slowly turn as things started clicking.
Man, I remember catching a DBFZ match analysis a few years back and going through the same shit after watching a few of your education videos. This genre of game is so fun once you get it and I love seeing it every time. Keep spreading the good word Mr. Jam.
These BoxBox vids are so satisfying to watch. Hearing the synapses firing off and connecting the dots in real time is legit motivating even tho he’s a god gamer.
I love seeing someone new to fighting games get so hyped and excited when they figure out new mechanics and combos in a game they've been playing for hours. It's nostalgic and wholesome as fuck. It's like food for the soul. Sajam: "the thing about quarter circles is they seem really difficult to do..." BoxBox: *starts executing flawless quarter circles* Me: *wipes away a tear* They grow up so fast. Good work, BoxBox and Coach Sajam!
this is such a perfect way to learn, we have the explanation, the visual of someone actively learning it, and DOING it successfully, LIVE. i love this video
coolest thing about this is boxbox is known to be one of the best riven players and the only champion in league closest to a fighting game character so its like a natural progression for him
Always my favorite thing watching someone having revelations about a new game. I get excited when I get sprout tanks in an ARR dungeons in FFXIV because you show them that they can stun enemies and they just start kicking everything. Give them the tools to perform your chaos.
It's so wholesome seeing the delight in his' voice. What seems impossible today is not tomorrow. I wish more people said "I -can- do it." It just takes practice.
This was actually really encouraging. I picked up SF6 about a month ago and have been trying to play Luke in ranked. I was running into a lot of the same experiences and questions that BoxBox has here (although I play with classic controls.) Thanks so much for sharing this!
If this becomes a series I'd be so ecstatic. Just teaching new players (preferably streamers or youtubers) neat tricks for their characters and gameplan
This video is awesome because it very quickly shows how RIDICULOUS modern is. Conditioning players to think classic is harder than it is. I lol'd at this players revelation "wait, they're different! Ohh it goes further!!!" How'd he get to diamond without noticing this?!! 😂
Welcome to WHY all of us who have been saying the modern haters need to shut the fuck up, have been saying it. Execution is not the primary point of fighting games. Combos don't MAKE you good at fighting games. Good space control and decision-making do.
@@doublevendetta and I have been on that side since the jump, but Diamond in 50 hours into fgc? To pick up on the fundamentals that fast is really impressive. This is the only time Ive seen anything near that with classic or modern.
@@xooks3050 I mean, dude is already a single percentile level player in another genre, with a playstyle that heavily emphasizes those same core pillars
Crazy to see boxbox playing sf6...sajam probably played league watching boxbox pioneer riven and now he's teaching him in sf6. Best streamer crossover lmao
Their enthusiasm is the same when me and my 10 year old friend were learning special moves on SNES and Sega. (We both had SF2, I had Snes, he had Sega)
I was wondering why boxbox thought the dp input was tough, then I saw his inputs and realized that that when Sajam told him to do "f, d, df" boxbox thought he said "f, d, d, f". No wonder he thought it was hard. That input would be a nightmare. Very understandable but hilarious misunderstanding. Watching new players navigate the quirkiness of fighting games is awesome.
I remember being taught about the shortcuts of quarter-circles, DP and charge motions from the examples of GBVS's combo trial modes lol, blew my mind and made everything finally click
I'd love to hear BoxBox's reaction to old ArcSys' games' or SNK's inputs. You know, your pretzels, hourglasses (like Dizzy's IK from +R), air TK's and other fun stuff.
I think this just proves the point of modern mode. To get people into the game and build theyre confidence so they can ease into classic movement inputs bit by bit
This whole video reminds me of the "rest of the fucking owl meme" about an artist manual that shows the very basic steps then randomly jumps to the finished product. Like, the edit showing him saying he could "never do a qcf" after he does a bunch of qcf in a row no problem. For me, that consistency with qcf has taken months and months and months to get to and Im still about 80% accurate.... In lab... In matches? Maybe 50%.... Maybe.... Ive tried different controllers, different controls, different videos, different shortcuts, different techniques.... And then i get talked down to by videos like this where the message is basically "oh you are complaining about something that isnt actually a problem" "the hardest part of the game is everything but the combos" oh, cool, sick, great
@jitsekuilman2492thanks for trying, but yeah, qc and other motion inputs are necessary to enjoy the game. This video is proof, tbh, watch box box go from despair of not being able to beat people who just do more damage than him, to being the one doing more damage and finally seeming happy and interested in the game. Now imagine you never get to the 2nd stage of that. It's pretty easy to say "just work on other areas of your game plan" but that misses the reality of how pervasive motion controls are in fighting games. They are used for specials, normals, traversal options, character gimmicks, shortcuts of even harder motion controls. And the musician comparison is interesting, because this video is built off the axiom that most gamers actually have the skill they just don't know how to apply it. Not that they are struggling with something completely foreign to them because the game design is so vastly different (and hard stuck in the past). Sajam mentions it briefly, but it's core to his argument. "Why would you be unable to do motion controls when you've played fps' and mobas that have just as high APMs?" Well, for starters, the movements of my character in almost ANY other game are completely decoupled from the other mechanics. And if there *is* movement unrelated to the main traversal mechanic, it is a single button, and usually completely optional to the enjoyment of the game and character. Now, I'm not giving up on fighting games, been playing casually for 15+ years, but I'm also not going to sit here and pretend like fighting games are in any way fun or accessible to gamers who can't or won't be able to learn motion controls. I've learned that the hard way over this past decade, with 100s of hours in a couple different games, cumulatively at least a couple thousand total. I am not discouraged that I am not able to beat any online opponents, I am not frustrated that my winrate is probably around 25%. I am discouraged and frustrated that I don't have access to all the things a character can do. Not just the hard things, not just the extremely niche parts of a character's gameplan, the very basics, the "fun" of that character. Imagine you click to shoot a gun in a COD game, and about 50% of the time your character just lurches forward rather than do what you input them to do. Please do not respond to this if it is simply going to be about the specifics of how someone can get better at SF6, or how I just need to focus on drive reversals for now. I understand you might be trying to help, but that's not what this is about. I am not trying to communicate to you how I need someone to just sit down and talk out the motion controls and then I'll just get it eventually. No, I think motion controls are a vestige of an elitist, by gone age where gamers used their knowledge of hidden mechanics to get an edge over their opponent. No one who is decent at fighting games will struggle with motion controls anymore, so what exactly is the point nowadays? The people who struggle with those controls are either facing each other or quitting within a few weeks. All that motion controls do now is reinforce an in group and an out group in fighting games. Any friend I have ever met over the years who is even somewhat interested in smash bros has also been vehemently against even *trying* other fighting games. And when they do, they get stuck in the same rut as people like me. So what's the point? Keeping people out who can't have that consistent hand dexterity? Being able to look down on someone and go "if you just practice more, you'll get it eventually, it's actually super easy"? I don't see the upsides, anywhere. And it's definitely not about skill expression and having a high skill ceiling to be enjoyable to pros; very few, if any, other genres of multiplayer game, even ones with similar skill issues to fighting games, have problems cultivating a competitive scene. And then shit like this video comes along to say "yes fgc, you are valid in dying on this hill! Look at this pro gamer, he can pick up 4 frame windows in one hour, I'm sure you'll do that eventually!" Thanks, I'll keep that in mind on hour 500 of training mode, when I still can't do 10 fireballs in a row.
@@onescenewonder8904 The thing is - it almost same for every competitive game when you use your dexterity and reaction. Drifting in racing games, headshot in FPS, crowd control and micro management in strategies. Or for some single players, like hardcore platformers, or games like Dark Souls series.
"I only know one combo and got to Diamond 3" Here I am, sweating so much with Juri (nice) and only Plat 1... (not nice). I feel so inadequate... Oh my god, there's so much about the game he doesn't know or understand... I'm in despair...
I love that when anyone learns about the Special/Super cancels for the first time, they are just amazed at how intuitive it seems from then on. Hell, I knew about normals cancelling to Specials in like, Alpha, but it took me a SF6 guide to learn that Specials do cancel into Supers. Though it is a little Byzantine about the "Which Level Super can be canceled into from what." afaik in SF6 it's like, only normals cancel to L1Super, normals and ODs to L2, and normals, ODs, and non-OD Specials cancel to L3. (God I hope I actually understood that correctly.) And now I'm back to figuring out how to cancel Ken's Quick-Dash-to-Heavy-Step-Kick into Specials. Apparently that counts as a cancellable normal.
What Sajam says: "Down, Down Forward, Forward." What Boxbix and non-FG gamers hear: "Down, Down, Forward, Forward." That is like a perfect example of why motion inputs are such a large, but ultimately thin, barrier for so many people - Until someone is shown/told in a way that makes sense to them, it will always be daunting to outsiders. But once they get it, that barrier is like paper.
pro tip that I learned from my band director. He said if you can play a segment from a piece of music once, you understand it. If you can play it twice, you can play it. If you can play it three times, you have learned it. What I do to learn combos is that I set a rule for myself: I have not successfully LEARNED a combo until I can perform it THREE (3) times without dropping it. If I let the combo drop once, just like if I mess up a piece of music once, I set the counter back to 0 and start over. If you have the consistency to do it 3 times in a row without a single mistake, then all you're struggling against is the stage fright after that. That's when you take it into actual matches. GG.
I only recently learned how to quartercircle properly, despite never taking modern in ranked. Know this vid teaching me the main reason of DR is really wrinkling my brain.
This guy is getting hype learning about the game while the rest of us are whining about amnesia and low forward drive rush in youtube comments, he's my hero.
Commenting prematurely less than 4 minutes in to thank Sajam for explaining the quarter-circle "saving" aspect of inputs via buffering, which I had no idea existed. If only stuff like that was pointed out more, rather than the vast majority of people arguing over the merits of simplified control schemes.
Funny enough, that's a very common thing to happen, even to people who have been playing for years and are good at the game. Specially that tech because it's rarely useful outside of SF and KOF.
If you try to experiment with input you will find different leniency input stuff that can make your activation easier or even give you some "interesting" interactions. I don't think that many knows that full circle is not fully circle, more like 4/6 and you can start spinning it from whatever point you want and whatever direction. Some game lenient enough that you can do this with inputting like "half circle, release finger, up". I think some even don't know that game checking if inputs was executed faster enough and pressing wrong attack button(punch/kick) or direction - game don't erase buffer, i.e. if there is no special move with this commands game still remember what you input before and keep checking something close enough. Just like BoxBox use shortcut to make "special -> super" it can be also used for different things
This is the fighting game content I need direct injected in my veins all the time. The last bit of happiness to be found after a certain point of playing fgs is seeing somebody completely new realize that they can do it too with a little practice.
I tought a while ago two 12 year olds to play, classic controls, quarter circle, dp and super in less about half an hour too, it is great to teach people and see them excited when they pull things off.
Bro i had no idea you could hold a direction and push reset to change where you spawn. Literally hundreds of hours of watching sf6 content as well as playing and nothing said that this was possible.
I think every fighting game from 2010 or maybe earlier have feature to rearange your position in training. Change position while holding direction was in KI 2013 for example
I never knew that people didn’t just know some of these. I thought this was the kind of thing most people catch just during play/automatically knew. This was the second fighting game I tried to “learn.” The first was MK11, and just learning how to input correctly
Honestly it's funny that playing modern probably gives me the same feeling that new players have trying to do motions since it feels awkward to hold a button and press others and release mid combo to do other attacks.
I'm right there with you man. Tried out the modern controls when I first got SF6 and I just couldn't do it. I think it is way more complicated then just doing classic.
This guy hit Diamond 3 in his first fighting game while believing that anything more complicated than a button>button>button>button combo is witchcraft I am very impressed honestly
Initially this was so surprising to see someone get to D3 with so little info about the game until I thought about other competitive endeavors I’ve been in. While learning pool i met so many guys who knew so much less about the game than me but seemed to never miss. Sometimes people just have natural talent but you shouldn’t allow that to deter you if you aren’t one of them. Never underestimate what working hard at something can do. Hard work can beat lazy talent.
"Game sense" transfers between games. After learning a bunch of games, you'll see something happen once or twice in a new game, and your brain joins the dots with "I shouldn't do that in this situation." This translates into fundamentals, and fundamentals is the most important part of getting good. Combos and stuff, you can add later. But if you are quick at learning fundamentals, the game is mostly solved already.
I like Sajam's reactions when boxbox is like "oh this game is so easy, I solved street fighter" Meanwhile the reality is once those combos are polished then we actually start playing the game :)
His excitement after learning every new thing is so contagious.
It makes me feel better about learning fighting games
watch the gears start turning in a new fighting game player's brain is the best thing i swear
He is an actor and pretender
Facts, It reminded me of all my "ah ha" moments in fighting games.
🍇
This is great because it reveals how many simple execution tricks seasoned FGC players take for granted. Not only do new players not have the muscle memory for combos, they're also doing much harder versions of the combos b/c they don't know they can "cheat" the inputs in certain ways.
Because despite everything Capcom and other games have done they never actually explained how quarter circles work.
No. This has zero to do with being seasoned. We figured out QCF motions the very week SFII released in arcades in NA. NO ONE was seasoned when they came out but EVERYBODY could do a QCF.
This isn’t someone who has never touched a video game in their life, this is a gamer admitting on video they can’t figure out something that my 13 year old self did the very first time I played SFII.
Like wow.
Honestly even if he didnt know stuff like holding down counts as part of an input or the DP shortcut all he needed was to be told was " press the button at the same time as the end of the motion" + believing in himself more. I know everyone can do motion inputs if they just believed and tried harder.
Well I learnt all the input tricks myself around a year ago when I first start playing fighting games in third strike so it’s not a problem of games not providing information
@@OberynTheRedViperbrother you're like 50 years old out here leaving some of the most embarrassing TH-cam comments I've ever seen. I'd say get some help but we both know that isn't happening.
I think Boxbox being a gamer for a long time definitely helps here. He legit 5 second after learning shoryuken, asks the question “do you have to see it coming? This input is hard”. That’s exactly correct, 80% of the time you don’t completely negate possibilities from your opponent. You quite literally force them to do what you want then punish.
I have never really thought of conditioning that way.
I knew conditioning helped me to get moves I want to punish
But using it to *force* that move is something else
Well this is extremely cut down from the original stream keep in mind.
This is the exact mentality to playing with fireballs. With guile you throw a boom and watch for them to jump so you flash kick them. It’s punishing boiled down to its most fundamental level
Conditioning your opponent in League of Legends (which is the game boxbox is known for) is vital, especially in top lane.
Double that for Riven, the character boxbox mained in LoL. She excels at going in and out of range with her E, one slip up and she gets a stun with W and then a fast Q combo deletes your healthbar.
In a way, I can see why boxbox was interested in SF6.
Thats funny
Especially because allegedly riven’s design was inspired by fighting games
Rivens q was the first rekka type move in league i think
Sajam: "forward, down, down forward"
BoxBox: ➡⬇⬇➡
I mean... yeah that's technically what he said.
I was hoping Sajam would notice and get distracted talking about numpad notation
I'm not new to fighting games, just haven't played SF and my brain did not understand wtf he was trying to say. I was thinking it was some weird SF specific input.
@@obliquelycod I get that feeling. I’m learning Tekken for the first time to prepare for 8 and things are SO different when compared to SF. I’m looking forward to learning especially with all the cool training/practice features in 8
@@Michael_Raymondand that why he's a good teacher
@@Michael_Raymondthat's what makes a good teacher. He found out what was incompatible with the previous instruction and just gave him a shortcut that everyone uses instead.
I’ve un-ironically learned more in this video about fighting games in general than any intermediate tutorial video I’ve seen
100%
Have y'all tried just talking to anyone from the community?
Usually it goes like this if you don't dwell on how "impossible" a thing is to do
@@MisterMazokunah, not everyone is a good teacher, not everyone can explain things in a way a newbie can understand
@@MisterMazoku I agree with you a ton because I tried playing Steve Fox in Tekken and thought his combos were impossible to perform.
Then I asked a friend and he discovered all the cancels and broke it down for me to understand it.
@@Liliphant_ how will you know if someone can help if you don’t even try to talk to them ?
Sajam's delivery of "he knows kung fu" is one of the best things I've experienced this entire year
This video is a the perfect example to show why all those training mode features are great.
If you have someone sitting there to tell you what it means. I can't find half the options to start with
The game speed feature put tears in my eyes, I need that shit
"Forward, Down, DownForward"
inputs 652535
oh no bless his heart
As someone getting into fighting games for the first time with sf6 this video is exactly what I needed to see. Legit heartwarming to hear boxbox have the same struggles as me and sajam guiding him through it
Cool to see BoxBox back chillin' with you. You two had some great chemistry in the Teamfight Tactics/blindfolded SF collab. First time I've ever cared about TFT lol
New set is coming out on Nov 21st, you can try it out new and fresh
Damn, he got the perfect knuckles down very quick. He just needed the glue to hold it all together, and soon he'll be sniffing with the best. Love seeing people level up, specially at that level where they're getting mindblown every few minutes.
This dude has potential if he made it this far without knowing how to do basic combos
it just goes to show you the kind of bubble we can be in. when you see someone discover all sorts of things about fighting games that we often take for granted, or have been part of our mental stack for a long time already(and have become muscle memory)
BoxBox was one of the best (at least best known, I'm not high elo enough to tell) Riven players in LoL's NA server, and Riven was designed to play like a fighting game character with all sorts of unique animation cancel combos. I'm honestly surprised he hadn't played fighting games before.
@@obliquelycod If I’m not mistaken, Riven was inspired by Melee or Brawl (not sure which one) Marth right?
Yeah if you've seen BoxBox play League, it's not surprising that he'd be able to quickly intuit the fundamentals of spacing, confirms, and gameflow when transferring his skills to a traditional fighting game. I can easily see him becoming a pro in the FGC if he wanted to.
good neutral alone can get you pretty far.
It's always really refreshing to see a brand new player's experience. I think most of the FGC forgets so easily how the most basic concepts feel impossible when you start so this video was really interesting.
Boxbox making it to Diamond with only light autocombo into uppercut is real proof that you don't need to have perfect execution to have fun or succeed.
Diamond in SF6 is the equivalent of bronze in terms of ranked game skill level that you could compare to ranked modes in other games.
@@Tremuoso Everyone says this about their game lmao
@@Miriam_J_ I play ranked modes of all kinds of genres of games online and I find it hard to believe someone could seriously disagree with my claim. This guy in the video, no disrespect to him but objectively he barely knows how to play the game and he's diamond rank. I really cannot think of any online ranked game where you could be oblivious to some very fundamental mechanics of the game and escape bronze.
@@Tremuoso "I play ranked modes of all kinds of genres of games online" That's a cap, I think you never play Valorant or League where there are a ton of stupid people in Diamond and Master then? I guess those game's Diamond+ is the equivalent of bronze too huh?
@@BasicJams people are playing are at much higher level in bronze in dota and league than they are comparatively at diamond in street fighter 6.
This video contains so much incredible information in a format that is so useful for a new player getting into SF6 or fighting games in general.
Boxbox asking things from the perspective of someone who is quite new to the fgc results in the questions being in a format that EVERYONE can understand, and Sajam's explanations then make for easily digestiable info
Amazing video that I wish anyone getting into fighting games would stumble across!
I find intermediate content is much less common to find in the fgc. This video is seriously one of the best things someone who’s still new to the fgc but not a beginner could find. Super cool to see how these challenges are addressed and taken on by box box, woupd love to see more of these videos!
I love how hyped boxbox gets by learning new stuff, it’s that TFT player mindset where you have to relearn the entire game every set
One thing that I believe haven't been mentioned in the video is that after a good night of sleep you process a lot of the stuff you've practiced. This dude is going to be much more consistent the following day.
One of the main things I struggle with is realizing that the window for input is so much tighter and precise than I thought. I play a lot of action games so I'm used to those kinds of inputs- Fighting games ask me to be like twice as fast or something. I'm also used to waiting for animations to finish before inputting the next command, but in fighting games you can actually input it before the animation finishes so that messes me up.
I have the same reaction as BoxBox right there lol.
You can give Tekken 7/8 a try in this case. Outside of very few exceptions, you have time to confirm every hit, and the 1-2 frame links in combos are rare and really not necessary, even at pro play. I've started playing Tekken 7 after grinding about 300 hours of Strive + SF6, and it took me less than 2 hours to get a bnb for 3 common situations with my chosen character, which was really refreshing, I was expecting to take me a lot longer than that, given that I've spent at least tens of hours with Luke in practice mode and I'm no where near consistent with the perfects. The difficult thing was getting used to the combo structure. You have time to confirm every hit, but what is tight is the movement between the hits (dashes, microwalks, etc).
There's a case to be made for tournament combos, because in Luke's case, no matter how much people bitch about him beeing too strong, his execution requirement is really high, you lose so much damage and routes if you are not able to hit the perfects consistently, and I've yet to see a pro Luke not drop at least one perfect in an important match.
I play BBCF, UNIST, GGST, GBVS and it's so much tighter in Street Fighter than any other fighting games. The cancel mechanic here is just different and harder than others fighting game. Maybe because of the gatling and chain button system that often appear in Anime Fighter. If you try any other fighting games, it will feel so much much much easier to cancel button into special or button into another button because you can literally wait until animation almost finish and even do it in recovery.
Yeah for SF6 you have to time it, you cannot spam it. I wish I knew this when I first started
@@Hinotoriz for most other games, frame traps by delaying gatlings and rekkas are much more integral to the balance, because it lets you open up people easier, giving you another type of game plan, instead of just strike/throw, like SF is.
@@Hinotoriz
Then you get to trying to do peacock and painwheel combos in Skullgirls and want to cry
As one of the 10 Jamie mains, the end of this video hurt me to the core of my soul. Otherwise it was super fun seeing the cogs in his brain slowly turn as things started clicking.
Man, I remember catching a DBFZ match analysis a few years back and going through the same shit after watching a few of your education videos. This genre of game is so fun once you get it and I love seeing it every time. Keep spreading the good word Mr. Jam.
this is such a good video it feels like two friends just hanging out and celebrating together takes me back
These BoxBox vids are so satisfying to watch. Hearing the synapses firing off and connecting the dots in real time is legit motivating even tho he’s a god gamer.
"When I'm on the other side it flips my inputs around and I can't do that" I feel you brother 🤣
I like these videos about teaching someone how to play/improve. They are super encouraging!
I just bought the game two days ago and am struggling to do this, so this is great!
you got this homie, enjoy!
Keeps training man. Your muscle memory will adapt to the point you can do it with your eyes closed.
Have fun, I hope you enjoy the game!
I love seeing someone new to fighting games get so hyped and excited when they figure out new mechanics and combos in a game they've been playing for hours. It's nostalgic and wholesome as fuck. It's like food for the soul.
Sajam: "the thing about quarter circles is they seem really difficult to do..."
BoxBox: *starts executing flawless quarter circles*
Me: *wipes away a tear* They grow up so fast.
Good work, BoxBox and Coach Sajam!
OMMMMGGGG I'VE NEVER BEEN SO HYPE SEEING SOME PLAY A FIGHTING GAME. I just had a big smile on my face through all this video
"This guy that i am playing against is not a tutorial character" lmao
This brings me back to when I was new and my friend taught me these things in much the same way. Wholesome.
this is such a perfect way to learn, we have the explanation, the visual of someone actively learning it, and DOING it successfully, LIVE.
i love this video
This makes me happy man. Loving seeing newcomers finally ‘get it’.
dude really made it all the way to d3 just playing honest nooch, he's a gamer
coolest thing about this is boxbox is known to be one of the best riven players and the only champion in league closest to a fighting game character so its like a natural progression for him
Always my favorite thing watching someone having revelations about a new game. I get excited when I get sprout tanks in an ARR dungeons in FFXIV because you show them that they can stun enemies and they just start kicking everything. Give them the tools to perform your chaos.
It's so wholesome seeing the delight in his' voice. What seems impossible today is not tomorrow. I wish more people said "I -can- do it." It just takes practice.
This was actually really encouraging. I picked up SF6 about a month ago and have been trying to play Luke in ranked. I was running into a lot of the same experiences and questions that BoxBox has here (although I play with classic controls.) Thanks so much for sharing this!
Honestly this makes me wanna cry its so inspiring. Dude putting together the pieces in real time. Its beautiful.
Watching Boxbox learning Luke is like watch him again solving Riven in League back in the day, this gave me so many memories he's gonna go far
If this becomes a series I'd be so ecstatic. Just teaching new players (preferably streamers or youtubers) neat tricks for their characters and gameplan
Sajam, you are my favorite FGC content creator and Boxbox is my favorite TFT streamer. It's such a treat seeing you two interact
Hearing the earnest reaction of someone realizing concepts never gets old.
This video is awesome because it very quickly shows how RIDICULOUS modern is. Conditioning players to think classic is harder than it is. I lol'd at this players revelation "wait, they're different! Ohh it goes further!!!" How'd he get to diamond without noticing this?!! 😂
Good neutral
He reached Diamond 3… in his first fighting game… in just 50 hours… only knowing one basic Modern Luke combo?
What?
Being good at neutral
This definitely needs to be studied.
Welcome to WHY all of us who have been saying the modern haters need to shut the fuck up, have been saying it. Execution is not the primary point of fighting games. Combos don't MAKE you good at fighting games. Good space control and decision-making do.
@@doublevendetta and I have been on that side since the jump, but Diamond in 50 hours into fgc? To pick up on the fundamentals that fast is really impressive. This is the only time Ive seen anything near that with classic or modern.
@@xooks3050 I mean, dude is already a single percentile level player in another genre, with a playstyle that heavily emphasizes those same core pillars
Boxbox, after years of playing Riven at a high level and mastering all her animation cancelling shenanigans: "Quarter-circles are impossible"
Makes sense, i can do fighting game combos but im ass at riven 🤷🏿♂️
This makes me appreciate just how cool the little things and the journey overall is in everything❤❤❤
This makes me nostalgic for when I was learning this stuff. Super cancelling a fireball made me feel like a super genius
watching this live was wonderful. Especially when it was "I'll only take 5 mins of your time and then became an hour of rapid-fire learning"
"This is THE Luke combo"
Yup, having been a victim often, it is indeed THE Luke combo 🙂
Crazy to see boxbox playing sf6...sajam probably played league watching boxbox pioneer riven and now he's teaching him in sf6. Best streamer crossover lmao
this is the content i would have wanted to see when i started fighting games low key
Their enthusiasm is the same when me and my 10 year old friend were learning special moves on SNES and Sega. (We both had SF2, I had Snes, he had Sega)
I was wondering why boxbox thought the dp input was tough, then I saw his inputs and realized that that when Sajam told him to do "f, d, df" boxbox thought he said "f, d, d, f". No wonder he thought it was hard. That input would be a nightmare. Very understandable but hilarious misunderstanding. Watching new players navigate the quirkiness of fighting games is awesome.
I remember being taught about the shortcuts of quarter-circles, DP and charge motions from the examples of GBVS's combo trial modes lol, blew my mind and made everything finally click
he's legitimately learning for Project L and I respect that
Beautiful to see a great teacher and a fantastic student working together
I was cheering! I love this kind of content.
This was cool. Helped me improve some of my combo since I recently picked up sf6 after a long break from fighting games
I love this video so much. I especially love the bruised egos in the comments.
I love watching BoxBox have epiphanies about learning fighting game stuff. It's really cool watching his brain work.
I’m very happy for this guy, makes me want to keep grinding this game, hope this get makes it to masters
Haven't heard [][] in awhile, glad he turned up here
Watching this video had me thinking "I think I'm good at motion inputs because of Symphony of the Night"
Motion inputs are like kryptonite for modern players.
BoxBox: "You sound like a chess grandmaster going 1. Qf8+ Rxf8 2. Nf2 Rh8 3. Nd1 Rf8 4. Kb1 Rh8 5. Kc1 Rd8"
Same BoxBox, same
This is making me smile giddily. I love watching BoxBox learn.
I'd love to hear BoxBox's reaction to old ArcSys' games' or SNK's inputs. You know, your pretzels, hourglasses (like Dizzy's IK from +R), air TK's and other fun stuff.
i learned fighting games through sajams old content. good at teaching that fella is!
I see BoxBox and then I realize it more at how fast itsfayemata(AKI VA) learned the game, her speed in learning a much intricate character was insane.
Someone being excited about doing two quarter circles in a combo is peak fgc.
I think this just proves the point of modern mode. To get people into the game and build theyre confidence so they can ease into classic movement inputs bit by bit
This whole video reminds me of the "rest of the fucking owl meme" about an artist manual that shows the very basic steps then randomly jumps to the finished product. Like, the edit showing him saying he could "never do a qcf" after he does a bunch of qcf in a row no problem. For me, that consistency with qcf has taken months and months and months to get to and Im still about 80% accurate.... In lab... In matches? Maybe 50%.... Maybe.... Ive tried different controllers, different controls, different videos, different shortcuts, different techniques.... And then i get talked down to by videos like this where the message is basically "oh you are complaining about something that isnt actually a problem" "the hardest part of the game is everything but the combos" oh, cool, sick, great
@jitsekuilman2492thanks for trying, but yeah, qc and other motion inputs are necessary to enjoy the game. This video is proof, tbh, watch box box go from despair of not being able to beat people who just do more damage than him, to being the one doing more damage and finally seeming happy and interested in the game. Now imagine you never get to the 2nd stage of that. It's pretty easy to say "just work on other areas of your game plan" but that misses the reality of how pervasive motion controls are in fighting games. They are used for specials, normals, traversal options, character gimmicks, shortcuts of even harder motion controls. And the musician comparison is interesting, because this video is built off the axiom that most gamers actually have the skill they just don't know how to apply it. Not that they are struggling with something completely foreign to them because the game design is so vastly different (and hard stuck in the past). Sajam mentions it briefly, but it's core to his argument. "Why would you be unable to do motion controls when you've played fps' and mobas that have just as high APMs?" Well, for starters, the movements of my character in almost ANY other game are completely decoupled from the other mechanics. And if there *is* movement unrelated to the main traversal mechanic, it is a single button, and usually completely optional to the enjoyment of the game and character. Now, I'm not giving up on fighting games, been playing casually for 15+ years, but I'm also not going to sit here and pretend like fighting games are in any way fun or accessible to gamers who can't or won't be able to learn motion controls. I've learned that the hard way over this past decade, with 100s of hours in a couple different games, cumulatively at least a couple thousand total. I am not discouraged that I am not able to beat any online opponents, I am not frustrated that my winrate is probably around 25%. I am discouraged and frustrated that I don't have access to all the things a character can do. Not just the hard things, not just the extremely niche parts of a character's gameplan, the very basics, the "fun" of that character. Imagine you click to shoot a gun in a COD game, and about 50% of the time your character just lurches forward rather than do what you input them to do. Please do not respond to this if it is simply going to be about the specifics of how someone can get better at SF6, or how I just need to focus on drive reversals for now. I understand you might be trying to help, but that's not what this is about. I am not trying to communicate to you how I need someone to just sit down and talk out the motion controls and then I'll just get it eventually. No, I think motion controls are a vestige of an elitist, by gone age where gamers used their knowledge of hidden mechanics to get an edge over their opponent. No one who is decent at fighting games will struggle with motion controls anymore, so what exactly is the point nowadays? The people who struggle with those controls are either facing each other or quitting within a few weeks. All that motion controls do now is reinforce an in group and an out group in fighting games. Any friend I have ever met over the years who is even somewhat interested in smash bros has also been vehemently against even *trying* other fighting games. And when they do, they get stuck in the same rut as people like me. So what's the point? Keeping people out who can't have that consistent hand dexterity? Being able to look down on someone and go "if you just practice more, you'll get it eventually, it's actually super easy"? I don't see the upsides, anywhere. And it's definitely not about skill expression and having a high skill ceiling to be enjoyable to pros; very few, if any, other genres of multiplayer game, even ones with similar skill issues to fighting games, have problems cultivating a competitive scene. And then shit like this video comes along to say "yes fgc, you are valid in dying on this hill! Look at this pro gamer, he can pick up 4 frame windows in one hour, I'm sure you'll do that eventually!" Thanks, I'll keep that in mind on hour 500 of training mode, when I still can't do 10 fireballs in a row.
@@onescenewonder8904 The thing is - it almost same for every competitive game when you use your dexterity and reaction. Drifting in racing games, headshot in FPS, crowd control and micro management in strategies. Or for some single players, like hardcore platformers, or games like Dark Souls series.
"I only know one combo and got to Diamond 3"
Here I am, sweating so much with Juri (nice) and only Plat 1... (not nice). I feel so inadequate...
Oh my god, there's so much about the game he doesn't know or understand... I'm in despair...
This guy learns fast, christ.
If only people were this excited to learn new control schemes
I love that when anyone learns about the Special/Super cancels for the first time, they are just amazed at how intuitive it seems from then on. Hell, I knew about normals cancelling to Specials in like, Alpha, but it took me a SF6 guide to learn that Specials do cancel into Supers.
Though it is a little Byzantine about the "Which Level Super can be canceled into from what." afaik in SF6 it's like, only normals cancel to L1Super, normals and ODs to L2, and normals, ODs, and non-OD Specials cancel to L3. (God I hope I actually understood that correctly.)
And now I'm back to figuring out how to cancel Ken's Quick-Dash-to-Heavy-Step-Kick into Specials. Apparently that counts as a cancellable normal.
It's so funny to see boxbox go through this learning process, knowing he used to do inhuman mechanical things with riven in league of legends.
What Sajam says: "Down, Down Forward, Forward."
What Boxbix and non-FG gamers hear: "Down, Down, Forward, Forward."
That is like a perfect example of why motion inputs are such a large, but ultimately thin, barrier for so many people - Until someone is shown/told in a way that makes sense to them, it will always be daunting to outsiders.
But once they get it, that barrier is like paper.
pro tip that I learned from my band director. He said if you can play a segment from a piece of music once, you understand it. If you can play it twice, you can play it. If you can play it three times, you have learned it.
What I do to learn combos is that I set a rule for myself: I have not successfully LEARNED a combo until I can perform it THREE (3) times without dropping it. If I let the combo drop once, just like if I mess up a piece of music once, I set the counter back to 0 and start over. If you have the consistency to do it 3 times in a row without a single mistake, then all you're struggling against is the stage fright after that. That's when you take it into actual matches. GG.
"Wow this guy really exists in the game and is not the tutorial guy"
As someone that plays Jamie that really hurt me, ngl
I love how excited he gets because that's how I was when I learned with my dad back in the day
The WHAAAAT? is infectious. LUL
Watching this video is such a joy
I only recently learned how to quartercircle properly, despite never taking modern in ranked. Know this vid teaching me the main reason of DR is really wrinkling my brain.
Damn...I know Boxbox back from his amazing Riven plays in LoL years ago when he still was a kid. Happy that you found each other
This guy is getting hype learning about the game while the rest of us are whining about amnesia and low forward drive rush in youtube comments, he's my hero.
Sajam: "Just input downdownforwarddownforwarddowndownforward. That's a shortcut."
BoxBox immediately proceeds with a perfect input.
Commenting prematurely less than 4 minutes in to thank Sajam for explaining the quarter-circle "saving" aspect of inputs via buffering, which I had no idea existed. If only stuff like that was pointed out more, rather than the vast majority of people arguing over the merits of simplified control schemes.
I remember explaining this exact thing to a friend once, and I swear I could see his forehead inflate a bit as his mind was blown.
Yea i love seeing the lightbulb moment from teaching people about buffering
Funny enough, that's a very common thing to happen, even to people who have been playing for years and are good at the game. Specially that tech because it's rarely useful outside of SF and KOF.
If you try to experiment with input you will find different leniency input stuff that can make your activation easier or even give you some "interesting" interactions. I don't think that many knows that full circle is not fully circle, more like 4/6 and you can start spinning it from whatever point you want and whatever direction. Some game lenient enough that you can do this with inputting like "half circle, release finger, up".
I think some even don't know that game checking if inputs was executed faster enough and pressing wrong attack button(punch/kick) or direction - game don't erase buffer, i.e. if there is no special move with this commands game still remember what you input before and keep checking something close enough. Just like BoxBox use shortcut to make "special -> super" it can be also used for different things
This is the fighting game content I need direct injected in my veins all the time. The last bit of happiness to be found after a certain point of playing fgs is seeing somebody completely new realize that they can do it too with a little practice.
The rare circumstance of "my combos aren't doing enough I need better ones" being the actual path to improvement.
I tought a while ago two 12 year olds to play, classic controls, quarter circle, dp and super in less about half an hour too, it is great to teach people and see them excited when they pull things off.
"youd have to know it was coming in advance!!" welcome to the game boxbox
Bro i had no idea you could hold a direction and push reset to change where you spawn. Literally hundreds of hours of watching sf6 content as well as playing and nothing said that this was possible.
I think every fighting game from 2010 or maybe earlier have feature to rearange your position in training. Change position while holding direction was in KI 2013 for example
Weird how if I learn a combo on one side I just know it on the other.
Teaching a Modern player to QC? As a Modern JP I'm light-years ahead of you. 😤
I never knew that people didn’t just know some of these. I thought this was the kind of thing most people catch just during play/automatically knew. This was the second fighting game I tried to “learn.” The first was MK11, and just learning how to input correctly
Honestly it's funny that playing modern probably gives me the same feeling that new players have trying to do motions since it feels awkward to hold a button and press others and release mid combo to do other attacks.
I'm right there with you man. Tried out the modern controls when I first got SF6 and I just couldn't do it. I think it is way more complicated then just doing classic.
This guy hit Diamond 3 in his first fighting game while believing that anything more complicated than a button>button>button>button combo is witchcraft
I am very impressed honestly
He has footsies like legit intelligent neutral
Initially this was so surprising to see someone get to D3 with so little info about the game until I thought about other competitive endeavors I’ve been in. While learning pool i met so many guys who knew so much less about the game than me but seemed to never miss. Sometimes people just have natural talent but you shouldn’t allow that to deter you if you aren’t one of them. Never underestimate what working hard at something can do. Hard work can beat lazy talent.
"Game sense" transfers between games.
After learning a bunch of games, you'll see something happen once or twice in a new game, and your brain joins the dots with "I shouldn't do that in this situation." This translates into fundamentals, and fundamentals is the most important part of getting good.
Combos and stuff, you can add later. But if you are quick at learning fundamentals, the game is mostly solved already.
I like Sajam's reactions when boxbox is like "oh this game is so easy, I solved street fighter"
Meanwhile the reality is once those combos are polished then we actually start playing the game :)
This was quite interesting to watch 👍