If you had problems with it like me at the very beginning, try this: in the gradient texture node, put it on spherical. put the texture coordinate node from object to vector, by default it's from uv to vector, so it's possible you don't see anything changing.
Thank you so much, David. If your note was not here, I probably would not have gone on. Although this guy has some cool stuff he's making, he's not thorough enough in his instruction.
"so im going to set this back to 0.6... " *next frame shows it as 1.0 at the edge of the screen* 12:38 for those wondering. not to mention immedietely after that you begin talking about the noise texture without mentioning that you changed it to 4D, changed the scale, changed the power node, AND changed the z scale on the mapping node that comes before the gradient texture.
Not to mention that he had spent 3/4 of the video length before painting the particles while talking about some "details", lmao. I don't know about you, but if I were to talk about details, I would paint it first. But in this process things are just perfectly aligned - everything works on the first try.
I love that the logo animation is different on each video and each time it manages to give the logo a sense of epicness that generations of gaming youtubers attempted and failed for years
my first experience with Blender. I Downloaded Blender 4.0, and i was able to find and follow all of your nodes and the result is Amazing, i'm designing galaxies like a pro because of you. Thank you so much.
If you're having trouble at 10:15, on the texture coordinate node, plug object into vector on the mapping node instead of generated and swap the black and white color stops on the color ramp connected to Voronoi texture
It's so weird why he cuts all of a sudden and doesn't show the changes. I mean, how are we supposed to know what he did? but thanks so much man. Helped a lot
This is a positive critic - OK? Interesting video, but I had to stop at 12:19, as I cannot make anything work any more, as I also noticed the Camera Perspective also says (1) Collection, so I guess this is a separate collection added to this video where there is another clip-jump? I have seen quite a number of 'jumps and cuts' within the video that render very difficult to recreate... at least from a 'newbie' point of view. I followed every detail (including the data input 'correctly'). But, once in a while I found details changed without showing it on the video... (I kept checking - just in case I missed bits) maybe you lost clips of video? Well, nice... pity I could not finish it, I will have to look for another video then. I really would have liked to finish this one. Maybe a re-make of this video on Blender 3.6 ? - just a thought. 😎
This tutorial is amazing, but like in other Iridesium tutorials, everything is so fast and rushed, many parameters are changed and he doesn´t tell us about them. We need to pay attention , because some changed parameter can change the results too.
I enjoyed this. As a veteran blender user its was to follow. I needed to watch more tutorials because I hadn't used blander in a few years so have some that are quick and easy is amazing.
This tutorial doesn't work with blender 3.0. i could fix some of the issues but not all. My result looks very different from yours. It's very hard to follow your tutorial, because you change a lot of things without showing or explaining them. - But I love your video because it gives me new inputs, how to handle shaders and nodes. Thanks for your work!!
cz he changed a lot of thinks but didint show it... need to find and see what he changed but didnt show. some guy write in coment(david acoste) what need to change find his comment and try to fix
Damnnn it's great! For closeups I recommend using branched path tracing to get more control over the volume's detail. Also the stars are great and could be rendered on another view layer to add glare on them.
Beautiful creations! Just one point from an astronomical perspective: The stars you portray as being "within" the galaxy you are depicting are actually stars located in the observer's own galaxy. With the perspective (framing) you are adopting in your creation: No star from any galaxy would be sufficiently luminous to be visible from your standpoint. Perhaps with a zoom multiplied by a billion, captured by a professional photograph equipped with a sensor of several million billion pixels of resolution, after dozens of hours of exposure on a 30-meter diameter telescope... You might possibly discern 1 or 2 blurry and brownish pixels... But never a distinct bright point in the overall image... Without delving into details, it is crucial to understand that distances in the universe are literally astronomical ;)... The scales of distances are so enormous that they defy our capacity for representation... It's even more complex than trying to conceptualize the span of a human lifetime on the scale of the history of our planet. In summary, creating a mask of stars inspired by the shape of the galaxy to incorporate them solely within it is a scientific error ;) Either you are making your observation from the empty space between galaxies, and in that case, no star is visible... Or you are making your observation from another galaxy, and then the stars would be present throughout the image... Not only as an "overlay" on the galaxy you are depicting. ^_^
I know you're going for a faster tutorial style which is fine I guess but I noticed you skipped over vital points that had me pausing and analyzing the video very closely till i realized you completely skipped over and cut out some parts that have a massive affect on the render, come on man. there lots of people that won't notice and will completely ruin the tutorial for them, giving you more dislikes
The number of times he says one thing and does something completely different is infuriating. "Set this to .9" (Changes to .35). He also doesn't explain the why behind any of it, so no one is actually learning anything. No one will walk away from this video understanding how to create a galaxy. They'll have to come back and reference this video every time. Maybe that's what he wants. It's all about getting views, likes, subscribers, and comments like this these. No one actually cares if anyone learns anything anymore.
Hey what’s up are you doing tutorials on another channel now Or website or something?It’s been a couple of years. So much has changed in blender now. Would love to see your tutorials now they made things so easy for us now.
Nice video, thanks for making this! One suggestion would be to provide the full node tree as a download image(s) since the shader editor cannot show the entire node graph for review. Despite carefully following the steps there are often questions about what is being connected to what (when nodes are off screen) and reviewing via video is not always as easy as one would like.
The best Blender tutorial I have come across so far on TH-cam. I could actually follow what you were doing with the nodes and learnt more about how they work. Fantastic job, thank you!
Haha, you made this the same day I made my best galaxy shader. Right now, it only applies to planes, I'm working on the volumetric version. Haha, "Simple UFO Model". My node setup for my galaxy shader is a lot more intense on the node quantity, but I grouped them all up into a simple modular and procedural setup, and I would even say my galaxies would be photorealistic.
Actually the data was stored in a server and in this guy's computer both are very probably on the surface of Earth so in theory its actually not out of this world however if someone watches this videos over 4g it is likely that eventually the data will reach outer space using electromagnetic waves now it is truly out of this world, in the case some advanced alien civilization comes across the data and decide to decrypt it instead of assuming it is background space radiation, the data will not only be out of this world; it will also be multi-civilizational edit: We do a little trolling
Super inspiring stuff! I've wanted to make galaxies since seeing Burrel Durrant Hifle's work on the Wonders of the Universe series. This video has definitely inspired me to give it another crack, those are some very impressive results for such simple (efficient!) node setups. Thank you for posting!
I hate the fact that the tutorial was nothing like the intro clip. I tuned in to make that but now I'm stuck with a really pale galaxy and I have no clue what to do. Also can anyone help me out with the rotating cloud overlay? Don't know how to add that
It seems as the Principled Volume is causing a problem for saving the rendered image transparent. If you change the density to any higher number than zero a dark cloud appears in the volume. Any suggestions for saving the image as transparent?
J'adore ce que tu fait quelle classe les nodes sont vraiment magique avec toi ...Merci I love what you do which class the nodes are really magic with you ... Thank you
Neat video. Would love to see this with a semi-realistic differential rotation. So approximately constant velocity over the radius such that the angular velocity is faster in the center.
@@Bruh-zx2mc That is still the case with a dark matter halo. The velocity profile in that case is approximately flat outside the central bulge, which means that the angular velocity is still faster close to the center. Although less so than in the case where most mass is near the center. But still.
@@Bruh-zx2mc I dont think so. You at least implied that my first comment would only be true for a galaxy with most of its mass near its center. Not in an actually one with a spread out dark matter halo. While I in my second comment said that it is true even in the realistic case where the mass distribution is spread and less centered. You always have a higher angular velocity in the center. If you never doubted that, than I miss understood you, and I am not sure what you actually wanted to say.
Wish I could figure out why my render time is more like 8 minutes... No HDRI, 128 samples... just like yours best I can tell. I mean my computer may be a bit slower than yours, but this still shouldnt take 8 minutes. What could I be missing?
ssd,hdd wont affect anything other then transfer times. you might be able to make this on a potato if you can wait 100 years so the better the specs the faster it'll be to make :)
From 3:05 to 3:10 several settings change without any mention and it makes following the tutorial impossible *Bros I am sorry, this was one of the hardest to follow and least helpful tutorials I've ever watched, and I've done everything from machine learning in Jupyter to Davinci Fusion to Unreal Engine, to advanced Photoshop and AfterEffects... I am relatively certain it is not me. At least a dozen times settings change with no reference to what's happening... " lets go ahead and do this" is not a good descriptor for people trying to follow a very complex workflow. Little to no idea what any of these dozens of nodes we're adding actually do... TLDR: I'd never give a thumbs down to a tutorial genuinely trying to help people. I just think people should know before the jump into this: If... IF... you want this level of detail (you don't need it to make a galaxy)... It should have been like 2 hours, not 20 minutes.
Why is mine rendering so slow, did I do something wrong? I have a Nvidia rtx 3060 and I haven't had any issues rendering any of my other projects, but for some reason my final render is taking over 10 minutes
Hey loved the tutorial however the galaxies shown in intro have small stars and more detail that allow you to zoom in with the camera. However the outcome of the overall tutorial is something that is viewed from afar and you cannot zoom in whatsoever because there's nothing to zoom in
hi maybe its noob question, i did the galaxy, and wanted to render it as png, and after saving its black - when i save jpg its ok, so alpha problem - does alpha ( film>transparency) works in this case or iam missing sthg (for sure)
I came back to this a few times because I didn't know nodes, but now after a couple times trying this I rendered in Cycles but it's too slow. Does this not work in EEVEE?
I had a problem when multiplying the stars with the galaxy, the stars were barely visible, I figured I could duplicate the last color ramp in the galaxy group and use this as a much brighter input for the multiplier if that can help anybody
How can I export the galaxy I made with texture? Every time I export it as a .fbx file, only the empty cube is exported, even if I select the "embed with texture" option while exporting.
This is both the best and the worst video I have seen this week. It's the best because the result is just stunning, and I can only guess how much experimenting went into this, before it looked like that. It's also the worst because to make sure that I made no mistakes, I followed your guide very carefully, copied all the values etc. so I can always compare my current result with yours and then spot the eventual mistakes immediatelly. At least that's what I thought. Thing is: you constantly kept changing values without notice "off camera" which made it incredibly tedious to follow. I really tried my best, but my result doesn't even look half as good as yours (still good though). I'll try to finde my mistakes. It would btw. be really helpful to have a picture of the complete node-setup
sir, when using and rendering in blender, my gpu( rtx 3070) performance is only 15 to 20% and the cpu (ryzen 5 3600) performance is 100% how can I get maximum performance from my gpu please help
Did you set it to gpu. And make sure your gpu was selected. Also i use a linux based os, sometimes that can cause problems with nvidia gpus. Apart from that i cant think of anything else! Sorry dude. Nice channel, i always wanted to mod mario kart games
COMPETENTLY. OH THANK YOU THIS IS REALLY AWESOME SO I'LL DO IT RIGHT NOW. THIS LOOKS MUCH MORE REALISTIC THAN I'VE TRIED ON YESTERDAY. HAPPY WEEKEND TO ALL YOU GUYS. OK I'VE DID IT FIRST HALF AND NOW GOING TO SLEEP. I DOING IN EEVEE. BCS OF MY PC IS FROZING ON CYKIL. VERY USEFUL EXERCISE FOR SHADERS. I'M DOING AN IRIS FLOWERS BUT CAN NOT FOUND ANY TEXTURES. SO I THINK TO DO PROCEDURAL. THANK YOU VERY MUCH
If you had problems with it like me at the very beginning, try this:
in the gradient texture node, put it on spherical.
put the texture coordinate node from object to vector, by default it's from uv to vector, so it's possible you don't see anything changing.
Thank you so much, David. If your note was not here, I probably would not have gone on. Although this guy has some cool stuff he's making, he's not thorough enough in his instruction.
thanks helped me a lot
You saved me!
thx bro!
Thank you! I actually had to squint my eyes to see all the changes but it's was really hard when he did not show those changes. This helped a lot
He came back when the world needed him.
Guardian of the Blender Galaxy
"so im going to set this back to 0.6... " *next frame shows it as 1.0 at the edge of the screen*
12:38 for those wondering.
not to mention immedietely after that you begin talking about the noise texture without mentioning that you changed it to 4D, changed the scale, changed the power node, AND changed the z scale on the mapping node that comes before the gradient texture.
Not to mention that he had spent 3/4 of the video length before painting the particles while talking about some "details", lmao. I don't know about you, but if I were to talk about details, I would paint it first. But in this process things are just perfectly aligned - everything works on the first try.
I love that the logo animation is different on each video and each time it manages to give the logo a sense of epicness that generations of gaming youtubers attempted and failed for years
my first experience with Blender. I Downloaded Blender 4.0, and i was able to find and follow all of your nodes and the result is Amazing, i'm designing galaxies like a pro because of you. Thank you so much.
This video is amazing! I love procedural tutorials like this. Please keep them coming😎
If you're having trouble at 10:15, on the texture coordinate node, plug object into vector on the mapping node instead of generated and swap the black and white color stops on the color ramp connected to Voronoi texture
THANK YOU!!!
TYSM!!!
It's so weird why he cuts all of a sudden and doesn't show the changes. I mean, how are we supposed to know what he did? but thanks so much man.
Helped a lot
Thanks so much!
thank you sir, had the colors swapped but the obj to vector saved me
This is a positive critic - OK?
Interesting video, but I had to stop at 12:19, as I cannot make anything work any more, as I also noticed the Camera Perspective also says (1) Collection, so I guess this is a separate collection added to this video where there is another clip-jump?
I have seen quite a number of 'jumps and cuts' within the video that render very difficult to recreate... at least from a 'newbie' point of view. I followed every detail (including the data input 'correctly').
But, once in a while I found details changed without showing it on the video... (I kept checking - just in case I missed bits) maybe you lost clips of video?
Well, nice... pity I could not finish it, I will have to look for another video then.
I really would have liked to finish this one.
Maybe a re-make of this video on Blender 3.6 ? - just a thought.
😎
Where are you? We've been waiting for 2 years now!
oh man, I went thru like 5 different techniques today and yours is by far the MVP. Thank you for sharing. Def. worth a sub!
This tutorial is amazing, but like in other Iridesium tutorials, everything is so fast and rushed, many parameters are changed and he doesn´t tell us about them. We need to pay attention , because some changed parameter can change the results too.
Sometimes he doesn't even show they change, they just do
My mans really carried me through 2019-2021 blender and then just dipped. Hope things are ok.
I enjoyed this. As a veteran blender user its was to follow. I needed to watch more tutorials because I hadn't used blander in a few years so have some that are quick and easy is amazing.
This channel feels way too premium for TH-cam. Love your stuff! 🔥
Cg Matter :- I told You This Is the Strongest Intro In the Game
i used to hate nodes and how complex and tedious they are to set up, but seeing the endless things you can do with nodes, im starting to like them.
Yes! Nodes can be a little terrifying at first but they are so worth it!
I was just trying to make a galaxy. And now you post this, love the timing.
Nice short video btw.
This tutorial doesn't work with blender 3.0. i could fix some of the issues but not all. My result looks very different from yours. It's very hard to follow your tutorial, because you change a lot of things without showing or explaining them. - But I love your video because it gives me new inputs, how to handle shaders and nodes. Thanks for your work!!
cz he changed a lot of thinks but didint show it... need to find and see what he changed but didnt show. some guy write in coment(david acoste) what need to change find his comment and try to fix
Damnnn it's great!
For closeups I recommend using branched path tracing to get more control over the volume's detail.
Also the stars are great and could be rendered on another view layer to add glare on them.
could you explain how this is working
Beautiful creations!
Just one point from an astronomical perspective:
The stars you portray as being "within" the galaxy you are depicting are actually stars located in the observer's own galaxy.
With the perspective (framing) you are adopting in your creation: No star from any galaxy would be sufficiently luminous to be visible from your standpoint.
Perhaps with a zoom multiplied by a billion, captured by a professional photograph equipped with a sensor of several million billion pixels of resolution, after dozens of hours of exposure on a 30-meter diameter telescope... You might possibly discern 1 or 2 blurry and brownish pixels... But never a distinct bright point in the overall image...
Without delving into details, it is crucial to understand that distances in the universe are literally astronomical ;)... The scales of distances are so enormous that they defy our capacity for representation... It's even more complex than trying to conceptualize the span of a human lifetime on the scale of the history of our planet.
In summary, creating a mask of stars inspired by the shape of the galaxy to incorporate them solely within it is a scientific error ;)
Either you are making your observation from the empty space between galaxies, and in that case, no star is visible...
Or you are making your observation from another galaxy, and then the stars would be present throughout the image... Not only as an "overlay" on the galaxy you are depicting. ^_^
+1
I know you're going for a faster tutorial style which is fine I guess but I noticed you skipped over vital points that had me pausing and analyzing the video very closely till i realized you completely skipped over and cut out some parts that have a massive affect on the render, come on man. there lots of people that won't notice and will completely ruin the tutorial for them, giving you more dislikes
The number of times he says one thing and does something completely different is infuriating. "Set this to .9" (Changes to .35). He also doesn't explain the why behind any of it, so no one is actually learning anything. No one will walk away from this video understanding how to create a galaxy. They'll have to come back and reference this video every time. Maybe that's what he wants. It's all about getting views, likes, subscribers, and comments like this these. No one actually cares if anyone learns anything anymore.
@Iridesium you're alive bro? It's been 10 months :C
Hey what’s up are you doing tutorials on another channel now Or website or something?It’s been a couple of years. So much has changed in blender now. Would love to see your tutorials now they made things so easy for us now.
Nice video, thanks for making this! One suggestion would be to provide the full node tree as a download image(s) since the shader editor cannot show the entire node graph for review. Despite carefully following the steps there are often questions about what is being connected to what (when nodes are off screen) and reviewing via video is not always as easy as one would like.
The best Blender tutorial I have come across so far on TH-cam. I could actually follow what you were doing with the nodes and learnt more about how they work. Fantastic job, thank you!
Great Tutorial. just something i found a bit confusing till I realized, make sure to set texture coordinates to 'Object'
I went to go look up a tutorial for this just to see what it would look like and it was already on my reccomanded lol, great job!
Step 1 - delete the default cube
Step 2 - add a new cube
That's the right way !
But really , I love your tutorials , they r absolutely amazing
🤩
Haha, you made this the same day I made my best galaxy shader. Right now, it only applies to planes, I'm working on the volumetric version.
Haha, "Simple UFO Model".
My node setup for my galaxy shader is a lot more intense on the node quantity, but I grouped them all up into a simple modular and procedural setup, and I would even say my galaxies would be photorealistic.
Would love to see them.
damn, that's out of this world
I like this comment a lot
Actually the data was stored in a server and in this guy's computer
both are very probably on the surface of Earth so in theory its actually not out of this world
however if someone watches this videos over 4g it is likely that eventually the data will reach
outer space using electromagnetic waves now it is truly out of this world, in the case some
advanced alien civilization comes across the data and decide to decrypt it instead of
assuming it is background space radiation, the data will not only be out of this world;
it will also be multi-civilizational
edit: We do a little trolling
Oh, I agree, I agree.
@@2k7u actually i watched this on the sun
@@voidbenchmarks6101 Great to know!
I have missed watching your videos, thanks.
Where are you its been 2 yearsssssss !!!
How powerful PC - have you got - to be able to handle such objects in the scene (particle systems) ?
hello, can you pleas tell me, whats the nodes you use on de top in the node panel? you dont really show it.
thanks
Super inspiring stuff! I've wanted to make galaxies since seeing Burrel Durrant Hifle's work on the Wonders of the Universe series. This video has definitely inspired me to give it another crack, those are some very impressive results for such simple (efficient!) node setups. Thank you for posting!
wow that's amazing. I need to put some time aside soon and go through this tutorial in detail. Thank you.
Wish I could like this a thousand times...! As always, great video.👍
Nice video! I am trying to recreate the one at 20:54 but can't even get close to this result. Can someone help me?
Dope Tutorial. Only suggestion is to slow your pace a bit so you don’t lose or alienate your audience. Peace.
I hate the fact that the tutorial was nothing like the intro clip. I tuned in to make that but now I'm stuck with a really pale galaxy and I have no clue what to do.
Also can anyone help me out with the rotating cloud overlay? Don't know how to add that
i love how you delete the default cube and then add it back
It seems as the Principled Volume is causing a problem for saving the rendered image transparent. If you change the density to any higher number than zero a dark cloud appears in the volume. Any suggestions for saving the image as transparent?
My glowy centre became considerably less glowy at 12:12.
Blender has: ENDLESS possibilities !!!
J'adore ce que tu fait quelle classe les nodes sont vraiment magique avec toi ...Merci
I love what you do which class the nodes are really magic with you ... Thank you
Neat video. Would love to see this with a semi-realistic differential rotation.
So approximately constant velocity over the radius such that the angular velocity is faster in the center.
That would be if most of the mass of the galaxy was near the center, but that is not so.
@@Bruh-zx2mc That is still the case with a dark matter halo. The velocity profile in that case is approximately flat outside the central bulge, which means that the angular velocity is still faster close to the center. Although less so than in the case where most mass is near the center. But still.
@@spacebread501 Isn't that what I just said?
@@Bruh-zx2mc I dont think so. You at least implied that my first comment would only be true for a galaxy with most of its mass near its center. Not in an actually one with a spread out dark matter halo.
While I in my second comment said that it is true even in the realistic case where the mass distribution is spread and less centered.
You always have a higher angular velocity in the center. If you never doubted that, than I miss understood you, and I am not sure what you actually wanted to say.
Masterpiece tutorials are back!
Why have you stopped uploading
When I render the galaxy with alpha background, the final renders is empty while in the render box preview apears correctly. What can I do?
Very good! You rock! Do you then do a tutorial on how to make a Tsunami effect in Blender?
you need to make a short film of some type, like, a dragon fight or a space battle or really anything
love the new intro
The return of the King
Just wow man great work! got through the tut great stuff thank you!
00:00 -Epic Intro is an understatement 👌
It doesn't turn into a circle when I plug the gradient texture into to principle volume, help?
I love your cosmic cgi's keep going I I'm waiting
Thanks for even without watching this tutorial, man!
Wish I could figure out why my render time is more like 8 minutes... No HDRI, 128 samples... just like yours best I can tell. I mean my computer may be a bit slower than yours, but this still shouldnt take 8 minutes. What could I be missing?
What kind of PC specs should I have for creating these galaxies in blender?
What kind of processor, RAM, GPU, motherboard, HDD, SDD?
ssd,hdd wont affect anything other then transfer times. you might be able to make this on a potato if you can wait 100 years so the better the specs the faster it'll be to make
:)
@@cloudyyy-._.-999 no thanks, can’t afford a potato renderer. Guess I’ll have to settle with regular pc.
@@avacadonacho you never know, with enough potatoes you can make a titan card and a whole gaming pc. You just need ALOT of potatoes
Is there a way to change the center to black? WHen Is et the color to black using a color node it turns white instead.
Can you do a tutorial for a nuke with the newest version of blender?
Man where are you ? Almost one year is passed 😥😥
Man Im worried too... 😢
mate, this is ingenious, arigato
You kept changing all of your settings in the nodes till the point at the end I ended up with a blob. dude
sorry u had a blob, but i red you comment and had a great laugh sorry aggain, just got me laughing
Pheew! He finished the render ...
WOW! What an epic intro. Lol
I always found it entertaining when blender TH-camrs make a tutorial and delete the default cube only to add a new cube. Lol
Fantastic video bro, legend.
WHOLE GALAXY OF NODES
Good stuff Joel ;)
Catthink.
@@kirakuzmin6739 catthink.
Your tutorials are very amazing
From 3:05 to 3:10 several settings change without any mention and it makes following the tutorial impossible
*Bros I am sorry, this was one of the hardest to follow and least helpful tutorials I've ever watched, and I've done everything from machine learning in Jupyter to Davinci Fusion to Unreal Engine, to advanced Photoshop and AfterEffects... I am relatively certain it is not me.
At least a dozen times settings change with no reference to what's happening... " lets go ahead and do this" is not a good descriptor for people trying to follow a very complex workflow. Little to no idea what any of these dozens of nodes we're adding actually do...
TLDR: I'd never give a thumbs down to a tutorial genuinely trying to help people. I just think people should know before the jump into this: If... IF... you want this level of detail (you don't need it to make a galaxy)... It should have been like 2 hours, not 20 minutes.
Why is mine rendering so slow, did I do something wrong? I have a Nvidia rtx 3060 and I haven't had any issues rendering any of my other projects, but for some reason my final render is taking over 10 minutes
I rendered with 16 samples, same card, and it took 2 minutes, still don't know how his was that fast. Does his computer breathe fire
Hey loved the tutorial however the galaxies shown in intro have small stars and more detail that allow you to zoom in with the camera. However the outcome of the overall tutorial is something that is viewed from afar and you cannot zoom in whatsoever because there's nothing to zoom in
Turn up the scale of your Voronoi texture and you'll get more stars
amazing ! wow... I love your technique
hi maybe its noob question, i did the galaxy, and wanted to render it as png, and after saving its black - when i save jpg its ok, so alpha problem - does alpha ( film>transparency) works in this case or iam missing sthg (for sure)
Very Interesting tutorial - thank you!
Hi! I sent you an email today.
Your channel has been very helpful to me
Thank you and God Bless!
I came back to this a few times because I didn't know nodes, but now after a couple times trying this I rendered in Cycles but it's too slow. Does this not work in EEVEE?
I had a problem when multiplying the stars with the galaxy, the stars were barely visible, I figured I could duplicate the last color ramp in the galaxy group and use this as a much brighter input for the multiplier if that can help anybody
there’s four color ramps in the galaxy group, mine are barely visible too please help me
I had the same problem. Increasing V in white color in both color ramps to 12 and slighlty moving black arrow to right worked for me
I watch ur vids js to enjoy the intro
Linear light for mixing into vectors does some extra useful math
Him: deletes cube
Also him: *creates another same cube*
How can I export the galaxy I made with texture? Every time I export it as a .fbx file, only the empty cube is exported, even if I select the "embed with texture" option while exporting.
Thank u ave learn so much to day🙏
When will you be posting again?
Its 2am and I'm creating a galaxy on blender, I'm starving but I can't stop clicking
This is both the best and the worst video I have seen this week.
It's the best because the result is just stunning, and I can only guess how much experimenting went into this, before it looked like that.
It's also the worst because to make sure that I made no mistakes, I followed your guide very carefully, copied all the values etc. so I can always compare my current result with yours and then spot the eventual mistakes immediatelly. At least that's what I thought. Thing is: you constantly kept changing values without notice "off camera" which made it incredibly tedious to follow.
I really tried my best, but my result doesn't even look half as good as yours (still good though).
I'll try to finde my mistakes. It would btw. be really helpful to have a picture of the complete node-setup
Same here. Trying to rebuild this, but at some point i totally mess up and can't find the changes. Can someone provide a final file?
Why this don't work in Blender 4.0? Any help, pls?
sir,
when using and rendering in blender, my gpu( rtx 3070) performance is only 15 to 20% and the cpu (ryzen 5 3600) performance is 100%
how can I get maximum performance from my gpu
please help
Check Preferences - System, Optix - see if your GPU is selected.
Looks gorgeous.
How does yours render so fast? I have an RTX 3060 and it takes like 2 minutes to render with 12 samples
Did you set it to gpu. And make sure your gpu was selected. Also i use a linux based os, sometimes that can cause problems with nvidia gpus. Apart from that i cant think of anything else! Sorry dude. Nice channel, i always wanted to mod mario kart games
@@benferris6472 I think it was set to GPU. Thx btw!
Use optix* not cuda
Lovely tutorial! curious if anyone is having trouble with the stars showing up?
I can't get the stars as they are described at the 10 minute marker... my result is still big splats of white....
hello , i want to export this for using it in unity , can you tell me how please
mine's not as smooth as his what did i do wrong? because i copied the exact same numbers and nodes as instructed
10:03 He cut the video from here, I don't know why and after pressing Ctrl+T it become doted on surface, ??? how
You are a - GENIUS!
COMPETENTLY. OH THANK YOU THIS IS REALLY AWESOME SO I'LL DO IT RIGHT NOW. THIS LOOKS MUCH MORE REALISTIC THAN I'VE TRIED ON YESTERDAY. HAPPY WEEKEND TO ALL YOU GUYS. OK I'VE DID IT FIRST HALF AND NOW GOING TO SLEEP. I DOING IN EEVEE. BCS OF MY PC IS FROZING ON CYKIL. VERY USEFUL EXERCISE FOR SHADERS. I'M DOING AN IRIS FLOWERS BUT CAN NOT FOUND ANY TEXTURES. SO I THINK TO DO PROCEDURAL. THANK YOU VERY MUCH
stop typing in caps weirdo
What kind of system do you have? My i-7 and 2060, started giving up after half the video...