Godot - Animation IK Setup Test

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  • เผยแพร่เมื่อ 21 พ.ย. 2022
  • Just testing the IK Setup. The head and tail are procedurally animated with look at targets and blended together with the standard animations. It's using an animation tree. I have to say, this feature is amazing.
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ความคิดเห็น • 50

  • @Toskyval
    @Toskyval ปีที่แล้ว +29

    Spore 3 confirmed

  • @fredspipa
    @fredspipa ปีที่แล้ว +34

    That is ridiculously smooth, I love it! This character has a lot of soul.
    With this setup it even looks possible to do environment interaction based on raycasts with the tail without too much hassle, simple things like it "landing" on objects on the ground without clipping through, or bending when turning around when close to an object.

    • @Polygarden
      @Polygarden  ปีที่แล้ว +4

      I thought about a similar thing. It's probably possible to do things like dynamic hand interactions on other characters. I use 3d markers as look at helpers and essentially it can be any reference object, also rigid bodies or physics stuff.

  • @evanlane1690
    @evanlane1690 ปีที่แล้ว +28

    I had no idea Godot could look that good! Nice job!

  • @tehnebb
    @tehnebb ปีที่แล้ว +9

    Who are you, and why is your stuff so good? You're the one proving it's not about the engine, but the artist (although good tools help). My selfishness wishes you would post with commentary and explanations, but I'll take all the content I can get!

    • @Polygarden
      @Polygarden  ปีที่แล้ว +11

      I am just a normal guy with a couple of years of professional developer experience. I will try to do some tutorials in the future, in conjunction with the project I'm working on, but my time is very limited. I will release this little demo, so other devs can look into it how it's setup. (it's currently in Godot 4 beta 2 but I try to keep it updated until it goes more stable) It's the easiest for me, with the little time I have.

    • @manatabacila3737
      @manatabacila3737 ปีที่แล้ว

      @@Polygarden can't wait to test it! it looks so good

  • @aadityakoshti8940
    @aadityakoshti8940 ปีที่แล้ว +4

    The amount of realism in this video is so good that it is suspicious; but amazingly done. It is hard to believe that it has been done in Godot. Can you please make a tutorial on how to achieve this level of realism?

    • @kc-me6wl
      @kc-me6wl 7 หลายเดือนก่อน

      Second this. Would love to see how all or even part pf this was schieved!

  • @acefp
    @acefp ปีที่แล้ว +4

    Gorgeousss scene! Those colors and soft lighting look wonderful. Gives me Final Fantasy vibes

  • @sebaspi
    @sebaspi ปีที่แล้ว +3

    Holy canoly godot is looking nice! I am learning unreal tough, but godot advance makes me happy !

  • @himihub
    @himihub ปีที่แล้ว +2

    wow, light, fur, the bounce, it looks so amazing

  • @bitbraindev
    @bitbraindev ปีที่แล้ว +1

    This looks SO GOOD

  • @infiniteloop7629
    @infiniteloop7629 ปีที่แล้ว +1

    This looks soo good, great job!

  • @projectucg
    @projectucg ปีที่แล้ว +4

    Looks fantastic! 🔥

  • @rot_studios
    @rot_studios ปีที่แล้ว +13

    Is the environment a photogrammetry scan? It looks SO good.
    The critter and animation system looks really good too. Character is very cute and I want twelve ,haha

    • @Polygarden
      @Polygarden  ปีที่แล้ว +6

      Thanks alot! Yes they are scans, I took the photos for the assets close to the place where I live. I'm still trying to find the best balance for Godot in terms of polycount and good look. It seems though it can handle it quite well.

  • @ayushsidam289
    @ayushsidam289 ปีที่แล้ว +1

    Wow!!! man this looks unreal. 😍

  • @huraqan3761
    @huraqan3761 ปีที่แล้ว

    Nice! Fantastic job on the visuals as well!

  • @dueddel
    @dueddel ปีที่แล้ว +1

    Holy shit, that looks so amazing!!

  • @theshadowgamedev61
    @theshadowgamedev61 ปีที่แล้ว +2

    My gosh... Very impressive!

  • @devpoodle
    @devpoodle ปีที่แล้ว +3

    looks great!

  • @geopopos
    @geopopos ปีที่แล้ว +1

    that is so flipping cool!

  • @ookamiueru
    @ookamiueru ปีที่แล้ว

    Beautiful. One minor nitpick would be to lock the camera target to the base of the bird, or smooth it out with a PID. It comes out as being a bit jittery because the camera ever so slightly jumps around with the bird. But, that aside. This was fantastic.

  • @adriank8792
    @adriank8792 9 หลายเดือนก่อน

    Jurassic Park Trespasser 2 is looking great

  • @TheCatofCaesar
    @TheCatofCaesar ปีที่แล้ว +1

    really good!

  • @slimeinabox
    @slimeinabox ปีที่แล้ว

    I want to play that and just walk around in the sub-tropical first for hours as grounded blue bird.

  • @paoloroth4070
    @paoloroth4070 ปีที่แล้ว

    Gorgeous

  • @EeVeE3D
    @EeVeE3D ปีที่แล้ว +1

    really amazing....!!!

  • @HypeLozerInc
    @HypeLozerInc ปีที่แล้ว

    exactly what im looking for

  • @RyanScottForReal
    @RyanScottForReal ปีที่แล้ว +1

    Damn that's good.

  • @lonelywolf6329
    @lonelywolf6329 ปีที่แล้ว +1

    perfect!

  • @quinndepatten4442
    @quinndepatten4442 ปีที่แล้ว

    Ahhhh. I can't wait to start doing 3d. You guys are doing so much cool stuff.

  • @mch43856
    @mch43856 ปีที่แล้ว

    thats too cute

  • @viktormravcik
    @viktormravcik 8 หลายเดือนก่อน

    What Pokemon is this little fella? And the graphics are stunning!

  • @nosdregamon
    @nosdregamon ปีที่แล้ว +1

    Woah. For the Algorithm!

  • @SoloKingGD
    @SoloKingGD หลายเดือนก่อน

    Nice and How this realistic graphics, do you used lightmap GI?

  • @DiegoTorres-vo7wd
    @DiegoTorres-vo7wd ปีที่แล้ว +3

    wow

  • @brucelee7782
    @brucelee7782 9 หลายเดือนก่อน

    We are living in a simulation I knew it

  • @ahmedsalayi5973
    @ahmedsalayi5973 ปีที่แล้ว

    So ciuuut 😢

  • @dbatdev
    @dbatdev ปีที่แล้ว +1

    How the hell?! Amazing. When I try IK it turns joints (like shoulders, hips) around 180 degrees and other wild effects. It's so bad I have given up on IK totally. You're some kind of magician. Did you use Rigify in Blender at all? I am starting to suspect my actual skeleton might be the problem.

    • @Polygarden
      @Polygarden  ปีที่แล้ว

      I think I had the same issue. But I simply flipped the vector.

  • @manatabacila3737
    @manatabacila3737 ปีที่แล้ว +2

    Do you have any plans to share a demo?
    It would be very cool to try it, in your hands Godot is incredibly beautiful!

    • @Polygarden
      @Polygarden  ปีที่แล้ว +2

      Yes, I will share the a demo. Right now I'm just waiting a little, as some features still seem to change quite frequently with the Godot 4 beta. But I will release the demo for Godot 4.

    • @manatabacila3737
      @manatabacila3737 ปีที่แล้ว +2

      @@Polygarden beta is over, RC1 already out

  • @bigsmoke8344
    @bigsmoke8344 6 หลายเดือนก่อน

    This can't be godot the graphics are insane

  • @Seventyy
    @Seventyy ปีที่แล้ว +1

    This is Godot 4 right?

  • @danielhaup599
    @danielhaup599 ปีที่แล้ว +1

    cwan we get dwemo prwoject blis
    🥺
    👉👈

  • @crispyghoul
    @crispyghoul ปีที่แล้ว

    so many nice implementations but no tutorials :(

  • @heysoygiovanni6616
    @heysoygiovanni6616 ปีที่แล้ว

    mega scan si quiere vender el juego no puede usar los recursos