Boolean to SubD ready models | Cinema 4D Modeling Tutorial

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  • เผยแพร่เมื่อ 10 ธ.ค. 2024

ความคิดเห็น • 98

  • @polygonpen
    @polygonpen  11 หลายเดือนก่อน +1

    You can follow me on these and join the Discord Channel.
    discord.gg/VrTJCpnmH3
    www.patreon.com/polygonpen
    twitter.com/mert_iskndr
    instagram.com/polygonpen/

  • @qdzhee5059
    @qdzhee5059 10 หลายเดือนก่อน

    Храни господь яндекс переводчик видео!!! Я целый день сегодня моделировал по этому тутору, я впринципе впервые моделировал, это было не легко. Канал огонь! Спасибо большое!!!

  • @diazostreta4473
    @diazostreta4473 ปีที่แล้ว +2

    Fantastic tutorial, I always appreciate manual clean up and quad workflow in designs, it gives you so much more control.

  • @I3ra
    @I3ra ปีที่แล้ว +3

    It's amazing the time that goes into proper mesh cleanup.
    I long for the day when AI catches up and this type of manual work is a thing of the past.

    • @polygonpen
      @polygonpen  ปีที่แล้ว +2

      Yeah, exact thoughts but I believe we still have time, a human eye and skill is still needed, there are tools like zremesher, they do great job but they give you a very high poly mesh usually.

  • @malienglish13
    @malienglish13 2 ปีที่แล้ว +3

    Thank you for making these great videos and sharing them with us. You encouraged us to learn to design, not just design cinema 4d. your approaches to design are very helpful.

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว

      Thank you very much :)

  • @goranthoren5522
    @goranthoren5522 4 หลายเดือนก่อน

    A puzzle, if you know the rules. The best description I've heard. And yes, It's most therapeutic. :)

    • @polygonpen
      @polygonpen  4 หลายเดือนก่อน

      Thank you, indeed this is like a puzzle game, if you like puzzles this is the best job ever!

  • @GhostNade
    @GhostNade 2 ปีที่แล้ว +4

    Briliant and very quick process as usualy, good tutorial. Just a my tip and expirience that could make life even easier, is use more bevel deformers with different edge selection for specific part, this help me avoid destruction of topology, sometimes is impossible use one bevel settings for whole mesh, or you simply need another proportions of bevels ❤❤❤

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว +5

      You are absolutely right, I just wanted to make it quick, I will make another booelan to Subd tut and I will do what you said.

    • @GhostNade
      @GhostNade 2 ปีที่แล้ว +3

      @@polygonpen Thanks, keep it up, your techniques and tutorials are the best and most valuable ever.

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว

      ​@@GhostNadeThanks!

  • @goranthoren5522
    @goranthoren5522 2 ปีที่แล้ว

    Awesome, you're back!!!

  • @StudioNvzt
    @StudioNvzt ปีที่แล้ว

    This tutorial is GOLD! Thank you for making that video!!

  • @divyang3Dart9289
    @divyang3Dart9289 2 ปีที่แล้ว

    great to see you again sir
    after long time 😊

  • @ralfcastell4282
    @ralfcastell4282 2 ปีที่แล้ว

    thank u helped me a lot

  • @hamchi182
    @hamchi182 ปีที่แล้ว +1

    Thank you for sharing. It helps me a lot.

  • @designjorge
    @designjorge ปีที่แล้ว

    Boolean gives the shape we need but cleaning the mesh later is so complicated. I will try to practice this. thanks !!

  • @FrOztCalle
    @FrOztCalle 2 ปีที่แล้ว

    Legend has it he never ca back later.

  • @jaimemagpayo5241
    @jaimemagpayo5241 2 ปีที่แล้ว +1

    By watching this tutorial means I need more practice. And Thank you for sharing. ❤ Can you please make a detailed packaging tutorials, Thank you in advance.

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว

      Yeah, I will add this to my list.

  • @mister13sud
    @mister13sud 2 ปีที่แล้ว +3

    always excellent quality tutorials, thank you

  • @handesigman
    @handesigman 2 ปีที่แล้ว +1

    Thank you! It was the best tutorial that I saw!

  • @mkedits0er200
    @mkedits0er200 ปีที่แล้ว

    pure form of knowledge Love from Pakistan
    😘

  • @davidlee9845
    @davidlee9845 2 ปีที่แล้ว

    Here we go!

  • @MostafaMohamed-bc9wh
    @MostafaMohamed-bc9wh 2 ปีที่แล้ว

    You Are King !! Can you please make a tutorial about cleaning mesh only and why we do that and what is the rules of it ?

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว

      I clean the mesh so that I can subdivide it smoothly, you need to know the basics of SubDivision workflow, check out my product modeling series/playlist.

  • @otomweiv
    @otomweiv 2 ปีที่แล้ว

    Hello! Thanks for your videos! I love your channel and recommend it to everyone!

  • @rafaelcordeiro3672
    @rafaelcordeiro3672 ปีที่แล้ว

    Mind-blowing! Thank you so much for sharing.

  • @butterflies-fi6ed
    @butterflies-fi6ed 2 ปีที่แล้ว

    thank u helped me a lotNice tutorial.... Very helpful

  • @KILOBRXVO
    @KILOBRXVO ปีที่แล้ว

    amazing tutorial! can you share how you created the "texture" on the volume wheel? on top?

    • @polygonpen
      @polygonpen  ปีที่แล้ว +1

      Thanks, you can watch the tutorial named knurling on my channel!

    • @KILOBRXVO
      @KILOBRXVO ปีที่แล้ว +1

      @@polygonpen yeah! Found it later that night haha 😂

  • @farid.rabhallah
    @farid.rabhallah 2 ปีที่แล้ว

    Awsom brother as always, thank you ...

  • @nosky9296
    @nosky9296 2 ปีที่แล้ว +2

    Awesome video as usual one thing that always bothers me is that world grid I hope you turn it off from now on, it's kinda distracting

  • @GustavoHenrique-ub8ts
    @GustavoHenrique-ub8ts 2 ปีที่แล้ว

    Another Legendary Polygon Pen Modeling Tutorial !!!

  • @mizovfx8075
    @mizovfx8075 2 ปีที่แล้ว

    Bro can you make a video on Basic UV editing and How to export uv map to photoshop..pleasa help me...I'm new in C4d

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 ปีที่แล้ว

    It seems remesher is still not smart enough for such a task like this. Would be wonderful to use booleans combined with remesher feature.

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว

      It works but gives you a very high poly mesh, it also works better on curved surfaces likes sphere type complex shapes.

  • @plasteed
    @plasteed 2 ปีที่แล้ว

    Daaamn🔥🔥

  • @영영번
    @영영번 ปีที่แล้ว

    감사합니다. Thank you! you the best

  • @androidapp5413
    @androidapp5413 2 ปีที่แล้ว

    Thank you.

  • @zhengyiyu9093
    @zhengyiyu9093 ปีที่แล้ว

    I am making This on Maya. really helpful..

    • @polygonpen
      @polygonpen  ปีที่แล้ว

      Oh, awesome!

    • @zhengyiyu9093
      @zhengyiyu9093 ปีที่แล้ว

      @@polygonpen I am a beginner, you spend 1 hour here. I have spent 20 hours.....

    • @polygonpen
      @polygonpen  ปีที่แล้ว

      Haha, it is quite normal, this might be overwhelming for a beginner but keep going!@@zhengyiyu9093

  • @nikita.kapustin
    @nikita.kapustin ปีที่แล้ว

    Thanks for the great tutorial.
    I am just curious. Have you been doing a lot of puzzles as a kid? Because you say it's like puzzling and I enjoy that polygon work too and I did a lot of puzzles as a kid.
    Maybe it wired my brain for that kind of problem solving

    • @polygonpen
      @polygonpen  ปีที่แล้ว

      Yeah, there might be a connection indeed, can't prove but I find the process very similar to puzzling.

  • @Birkkromann
    @Birkkromann 2 ปีที่แล้ว

    How do you bring up the axis menu at 7:13?

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว +1

      Right click on one of the axis'

  • @armenstepanyan5304
    @armenstepanyan5304 9 หลายเดือนก่อน +1

    I can't make boole object Editable it becomes Null object who may know the probelm?

  • @aemofo
    @aemofo 2 ปีที่แล้ว

    Nice one!

  • @Remycmg
    @Remycmg 10 หลายเดือนก่อน

    how do you even get to the pixellab i bought the program but cant get to the lab

  • @parabellumdz7388
    @parabellumdz7388 2 ปีที่แล้ว

    This explanation is compatible with r25 ?
    Thankyou

  • @viarock777
    @viarock777 2 ปีที่แล้ว

    cara, você é o melhor!!

  • @DanielOliveira-vs1ps
    @DanielOliveira-vs1ps 2 ปีที่แล้ว

    Thanks.

  • @hamedmansouri6144
    @hamedmansouri6144 2 ปีที่แล้ว

    👍🏻
    Thanks 🙏🏻

  • @MS-bu4fc
    @MS-bu4fc 2 ปีที่แล้ว

    Hi, man. I really like your videos and it helps me a lot. Thanks for your job.
    What cinema 4d do you use?

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว +1

      Thanks, it is the latest one, 2023.

  • @elisa2625
    @elisa2625 2 ปีที่แล้ว

    Thanks bro..

  • @jhvkjfjyfkyfkufyh
    @jhvkjfjyfkyfkufyh 2 ปีที่แล้ว

    what is the shortcut of model mode?ㅠㅠㅠㅠ

  • @Leenig-yj1lh
    @Leenig-yj1lh 2 ปีที่แล้ว

    thank you for the vedio

  • @modernodj
    @modernodj 2 ปีที่แล้ว

    Cool! Go next!

  • @Oxygen20000
    @Oxygen20000 ปีที่แล้ว

    Эта программа стала похожа на блендер 3д!

  • @wiliboyz3490
    @wiliboyz3490 2 ปีที่แล้ว

    merci pour le tuto

  • @davidlee9845
    @davidlee9845 2 ปีที่แล้ว

    is there another tutorial for the undone part?

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว

      Yeah, on my Patreon.

  • @divyang3Dart9289
    @divyang3Dart9289 2 ปีที่แล้ว

    I saw that when you used a cutter, you never focus on uniform workflow.
    is it ok?

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว +1

      Yeah, I wanted to make it quick, if you have time, of course try to make it more uniform but it will not change the look of the model, it will help you to get better UVs and less texture distortion.

  • @juanp.5364
    @juanp.5364 9 หลายเดือนก่อน

    🔥

  • @surnamerender
    @surnamerender 2 ปีที่แล้ว

    Обожаю тебя, мужик 😘

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 ปีที่แล้ว

    You don't care about real size when start modeling, that's ok. So, how do you size it down to real size? Is there a precise tool for that?

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว +1

      I always do that before rendering, I basically add a box with correct dimensions like 10*10*5 cm, then I select my model and scale it down to the box's level.

    • @Ricardo-de9ju
      @Ricardo-de9ju 2 ปีที่แล้ว

      ​@@polygonpen Dude, what the hell is going on in the world that developers can't make a tool to scale objects precisely. That's so simple and handy.

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว

      @@Ricardo-de9ju Precision in objects is not that important actually in 3D sofwares like blender, Maya etc, Nurbs modeling softwares are really good at that though.

    • @diazostreta4473
      @diazostreta4473 ปีที่แล้ว

      In blender, you have scale tool that helps with that. There should be something along the lines of that in major Dccs since size in real world dimensions is taken into account for path tracing engines like cycles and Arnold. redshift is a biased renderer but is still using the same path tracing algorithms under the hood, so the real world size should still matter

  • @nonamech14
    @nonamech14 2 ปีที่แล้ว

    can you do this in blender

  • @kertoipcrass
    @kertoipcrass 2 ปีที่แล้ว

    Wow ! T H X !

  • @redavis220
    @redavis220 ปีที่แล้ว

    Please show how you create ribbed bezel

  • @cinema_c4d
    @cinema_c4d ปีที่แล้ว

    Zor dars

  • @darkobakula5190
    @darkobakula5190 ปีที่แล้ว

    I can see that Cinema 4d supports bMesh. So why bother splicing up ngons on flat surfaces into quads? If Cinema's subdivision operation cannot handle ngons, you could just use triangulation to break ngons into triangles? Only add support loops where needed, your video and work would be much faster this way and mesh would subdivide correctly.

  • @k.krocky3889
    @k.krocky3889 2 ปีที่แล้ว

    .

  • @mirzakerim9753
    @mirzakerim9753 2 ปีที่แล้ว

    Hey everyone, I feel disappointed in myself for tNice tutorials having to be the case, but I feel the need to be honest. Life stuff got down hard

  • @fabriziopacifici7531
    @fabriziopacifici7531 2 ปีที่แล้ว

    Nothing new. To much time consuming. I am waiting for a plugin that solve this hard work in C4d. It is really the only thing that missing, I think.

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว +1

      This is the same workflow in every 3D software, I don't think there is a pulgin that gives you a perfect topology .

    • @fabriziopacifici7531
      @fabriziopacifici7531 2 ปีที่แล้ว

      @@polygonpen True, but using Shape3D or MomentOfInspiration software, yuo can get perfect HD surfaces to import in a 3D program. Unfortunally C4d seem to have this problem with the phong tag that limits the correct visualization, at least in the viewport. This drives me crazy untill the 1995.

    • @polygonpen
      @polygonpen  2 ปีที่แล้ว +1

      @@fabriziopacifici7531 These are Cad/Nurbs modeling softwares, the workflow is completely different than Maya, Blender, Max, C4D, two different industries. Cad softwares are usually for designing and concepting, softwares like maya, blender are for visual productions.

    • @fabriziopacifici7531
      @fabriziopacifici7531 2 ปีที่แล้ว

      @@polygonpen ok yes, indeed. I just hope to fix this "bridge" beetween these worlds. Because we need to visualize in a very fast way, so why do not implement this aspect in C4d? Just watch Blender: there are many extension that help the workflow in creating HD surface with awesome inset and bevel functions. I love too much Cinema to start learning other software, I hope they will work on this in the future. cheers

  • @altansukh6636
    @altansukh6636 2 ปีที่แล้ว

    sponsor eeeagle It has 4 different versions.The 0$ one is good to start out