In this video we show you the first of Moonstone's card mechanics used for spells and ranged attacks. Facebook: / moonstonethegame Twitter: / moonstonegame
hmm, i think my only real concern about this game is that bluffing to resolve arcane affects could get quite old fast, I think its something id rather see as a keyword unique ability that some models have rather than have to do it every time with every model....
hmm, i think my only real concern about this game is that bluffing to resolve arcane affects could get quite old fast, I think its something id rather see as a keyword unique ability that some models have rather than have to do it every time with every model....
What happens, when you don't draw the colour needed ( no green in this case)?
You can either choose not to play and simply lose the energy spent on the action, or bluff - play another card and say it is a green.