Would you like me to make longer track-making videos? I cut this one pretty hard because I thought it would be too boring, but looking back, I left out a lot of information that could make the video more interesting. Let me know here, under this comment. Otherwise, thank you so much for supporting me, every view, like and comment makes my heart warmer :)
Okay but this is one of the videos that you save up in a "for bad days" playlist. It's full of enjoyable humor, an work process that in itself is super interesting and, for some reason, soothing to watch. Idk can't really explain it well but I'm sure I'll watch it again. Can't wait for the second part. You're a genius at making a laborious task seem super fun! :D Hope tommo sees your video too. I'm sure he'd be elated to drive on it :)
@@zoomingpast update: so glad i saved this. my bad day really has become much more bearable with this video. thanks for sharing it with us. and tommo saw it too! so happy for you :)
This reminds me of a "Best F1 corners track" that was made for rFactor 1 back in the days when that was to biggest sim. It was made by taking already made tracks, cut out the best parts, and then put them together. So instead of making it from scratch, trying to get it right. It was already made, with the elevation changes etc. It was a funky experience to drive on! :P
1st corner needs more of an elevation dip and also to be a more drawn out corner. There is about a 10m - 20m elevation change by the end of turn 2 also a few other corners had a slightly different profile to that of real life. i don't have the skill personally to know what the heck is needed to fix that or make that work but they were the few things as like maybe a version 2 of the track?
Oh absolutely I'll make a version 2 when I'm more skilled. Right now, I'm still focusing more on getting it to work rather than perfecting, but once I've made more tracks, I'll come back to these first two and give them an overhaul 😊 thanks for the feedback
I was actually thinking about trying to add banking in the next creation. Qatar is a good idea for that, but we need something more to make it into a video. Something extra spicy to add on top of the banking :D I'll workshop it, thanks a million
My pleasure bro. If I do come up with anymore ideas I’ll be sure to let you know because even tho Qatar with banking would be sick it needs something more to it for an extra kick and umff
Hey man, I've been waiting for someone to do this for 3 years. I made a video compiling clips of the circuits to create this circuit back then, so Im so happy its been made into a real mod.
top video, nice memes, subbed to show support. I get why Tommo chose most of these track sections but to me, the track looks, especially on the Alonso lap, like it doesn't flow smoothly. You still did a great job. And for the next one, you know to look up elevations beforehand to save time - and hopefully have more luck with those damn trees.
The part of the curb that causes most bugs is the back side.. not the front side. The front, that is closest to the track, is shallow, while the backside is steep and taller. When that sticks in the inside of the car tire and it is too steep... we go fly fly. The front side usually always works. The second part that causes bugs are the walls between the curbs. That happens if the curbs are all made of identical solid pieces. The proper way is to have separate end caps and then have no walls between the curb elements. The problem with having two walls is that your tire can easily sink just enough inside one frame that it touches both of them, and we get much stronger correction to fix the overlapping tire & object. The tire should only touch the top side of the curb, so any possible overlapping is fixed correctly. Also, there should be no bottom on the curb, just the parts that you can see. Once again, overlapping two faces at once can cause bugging. The bottom plane shouldn't but.. it has no reason to be there since it is never drawn and it is still part of physics calculations... the possible overlapping correction may even sink the tire below the ground, since from the point of view of the bottom face we are coming out from the INSIDE of the curb. Would be easier if i drew a picture... You can check GJK distance algorithm wikipedia page for clues how checking for collision works, the overlapping problem is solved using the same method. You can get wild glitching if you deliberately make the car, or tire to overlap with two track objects at the same time, on both sides so that we have move the car left AND right (or top and bottom) at the same time to fix the overlapping (it can also alternate between frames, depending how the engine handles it).. it can then fly to the outerspace at max speed of the physic engine after it has wiggled and shake enough... I once made a pinball track, it was less fun than it sounds since all it did was glitching in seconds, and then the game crashed.
Love it!!! But I just wish every track had a Cota turn one style elevation change. It’s just so dramatic, it also really sucks to run up it at the start of a run.
This needs so so so much more detail work to really match the concept. The number one thing I'd point to though is that the camber needs a lot of adjusting.
Oh, I procrastinated like hell, so about a month I'd say. But if I worked on in every day, for like 2-3 hours it would probably be done in like 7-10 days. I've been using Blender on and off since 2018, but I'm really not good, it's not my main hobby yet. The techniques used in track making videos are super simple and rudimentary, if you're looking for a tutorial, I'm planning on making those once I get more comfortable :)
I don’t think this was a good video however I think you could make some really good stuff. Gonna sub so I can watch your channel grow and watch you get better at making videos. Have a good one
Uuuu sub for the potential. Could I ask what specifically was bad about the video? Don't get me wrong, I agree with you, that the video could be better, I'd just like to hear your reasons
@@zoomingpast well the moment i tought about it was at 3:04 and after i couldt unsee it anymore. But i honestly love it (+DIME didnt make a video since a year soon)
Sort of a dumb question that if it was answered in the video and I just missed it, sorry: While I know nothing about modelling, wouldn't it have been easier to use existing models for the real-life track sections and then "connect the dots"?
Yes, it would've but I didn't for 2 reasons: 1 - I just wanted to make a fictional track that would be its own thing 2 - Getting the track models is very tricky, and very expensive.
@@zoomingpast Thanks for the answer, an original fictional track is a very good vision. What do you mean by expensive though? So is it a license to the "official" track models that is the issue, or is it even a legal issue? If it was the first, could you have used an existing model of a real life track from another source, modify it enough so it's yours and then develop from there? Thanks.
I got the buildings from sketchfab. You can get commercially free simple models there. The trees you can either rip from other AC circuits (using content manager with Dev move enabled) or you can just get tree pngs and slap them on a plane (which is basically what the trees in AC are)
@@zoomingpast maybe you have a fix for my current issue, i‘ve sorted the map objects so it isn‘t so tidy anymore and since then i keep falling through the map… i didn’t have this Problem for about 2 months now and it’s back
hold up everybody listen up esp you Zoom its all simple create a f1 track based on new york plus add a hairpin which looks like a donut which has a long strait which goes under the track (tunnel with DRS).The other part just figure it out and make it great....OH and am the pit stop should be undergrond and a ferrari la ferrari as a safety car.IF YOU DONT COMPLY WELL...............ok just do it
There's a good tutorial, the one I showed on the screen in the video, but it doesn't teach you nearly enough. Once I'm a bit more confident in my skills, I'll definitely make a tutorial 😁
@@zoomingpast I believe there’s a setting in the games setting as a whole where you can either change the gearing to be manual or change the sequences of the shifts, not sure tho
@@zoomingpast last time I played asseto was over a year ago so I’m not sure as I use a wheel so not sure if it by default runs automatically on controler, or kbm
@@zoomingpast also another advice, instead of just doing a lap, conduct a no rule race on the track, would be fun, you can invite other youtubers or just make a discord and ask your subscribers to race.
@@samuelblack7314 Ah maybe I know then. I'm not making that one lol. If I was to make every layout people send on the discord server I would've already had 15 years of unpain work ahead of me lmao
Love this! MY CREATION LIVES.
No way
Now we need you to try it 🤩
Make a vid on it!!
drive it
Hi Tommo
You have potential
Thanks so much 😁 I'll keep working
I have to agree with that!
Would you like me to make longer track-making videos? I cut this one pretty hard because I thought it would be too boring, but looking back, I left out a lot of information that could make the video more interesting. Let me know here, under this comment. Otherwise, thank you so much for supporting me, every view, like and comment makes my heart warmer :)
Yeah
Yes, please!
yeah
yea i would love to see more of the process
It's probs better you kept it short, but if there were like a longer cut version of the video I would totally watch it too
Okay but this is one of the videos that you save up in a "for bad days" playlist. It's full of enjoyable humor, an work process that in itself is super interesting and, for some reason, soothing to watch. Idk can't really explain it well but I'm sure I'll watch it again. Can't wait for the second part. You're a genius at making a laborious task seem super fun! :D
Hope tommo sees your video too. I'm sure he'd be elated to drive on it :)
Oh, my heart can barely take this.. Thank you so so so much
@@zoomingpast update: so glad i saved this. my bad day really has become much more bearable with this video. thanks for sharing it with us. and tommo saw it too! so happy for you :)
@@zoomingpast amazing video!
This reminds me of a "Best F1 corners track" that was made for rFactor 1 back in the days when that was to biggest sim.
It was made by taking already made tracks, cut out the best parts, and then put them together. So instead of making it from scratch, trying to get it right. It was already made, with the elevation changes etc. It was a funky experience to drive on! :P
That's actually not bad, if I find out how to do that I'll try it too, thanks 😁
1st corner needs more of an elevation dip and also to be a more drawn out corner. There is about a 10m - 20m elevation change by the end of turn 2 also a few other corners had a slightly different profile to that of real life. i don't have the skill personally to know what the heck is needed to fix that or make that work but they were the few things as like maybe a version 2 of the track?
Oh absolutely I'll make a version 2 when I'm more skilled. Right now, I'm still focusing more on getting it to work rather than perfecting, but once I've made more tracks, I'll come back to these first two and give them an overhaul 😊 thanks for the feedback
Castle section-passable
Pits-drive through able
Hotel
trivago 😂😂😂 I’m dying 😂
fr
What an absolute banger of a video!
I consider my ego sufficiently stroked 😁 jk, thanks a million for the kind words
Ive been wanting this for years I'm so glad someone actually did this
Nice video broski
*starstruck*
How tf do you landscape?
But fr, thanks so much, really nice to hear this from the Big D 😊
Yooo Dimee!!!
Tommo likes kart track 😂😂😂
Great video good humour and editing style your videos deserve more views
Thank you so so much 😊
Amazing, Keep it up Brother
Bro I got an idea. The Qatar GP circuit BUT with the 1st, 2nd 4th or 5th and last one maybe last two corner banked imo that would be insane
I was actually thinking about trying to add banking in the next creation. Qatar is a good idea for that, but we need something more to make it into a video. Something extra spicy to add on top of the banking :D I'll workshop it, thanks a million
My pleasure bro. If I do come up with anymore ideas I’ll be sure to let you know because even tho Qatar with banking would be sick it needs something more to it for an extra kick and umff
Need more of this!!
More coming 😁
Yeah banger video, ur going places
Trivago killed me 😂😂 10/10 vid!!😊
Cheers mate, really enjoyed watching this, got youself a new sub
Mate i was watching ur vid then i noticed THAT YOU ONLY HAVE 8K SUBS mate ur really underrated
Loved the video, you deserve a lot of love on here. Keep it up mate
yo ngl this editing and video style is fantastic lol keep it up man :)
Hahahahaha "hotel trivago" had me laughing so hard. Great video man, you just earned yourself another subscriber
Thank you so much man 😊
bro you're so funny HAHAHAHAHAHA, loved the video, keep up the great work
Hey man, I've been waiting for someone to do this for 3 years. I made a video compiling clips of the circuits to create this circuit back then, so Im so happy its been made into a real mod.
Always here to save the day 😁 if you have any more of them, tell me
Great Video!
bro fr put the distance marker as the synchrony logo 💀
Just googled what Synchrony is lol. Future sponsorship secured ✅
I think you should add particles of grass and mora building/tress/things that can give you the perspective of enclosure that a racetrack has
Yeah I observed that too.. it feels empty and also needs an HDR in the back. Well, lots to improve 😁
@@zoomingpastCan you make a purpose built mountainous / hilly track with Monaco's layout and a sea bay on one side ?
@@iamwhatiam5091 If I can think of enough interesting changes for the circuit, then sure
Great video, I subbed 😀
well i have a track in mind
top video, nice memes, subbed to show support. I get why Tommo chose most of these track sections but to me, the track looks, especially on the Alonso lap, like it doesn't flow smoothly. You still did a great job. And for the next one, you know to look up elevations beforehand to save time - and hopefully have more luck with those damn trees.
Thank you so much, I will fight them prepared next time 😁
Great video man❤
ARCH 🗣️🗣️🗣️🗣️‼️‼️‼️
Video's way too good for 29 views lol
Thanks a million 😁 Yeah my thumbnail making skills need a big big wake up call xd
The castle section test 😂.
"... keep licking Tommo's tailpipe..." 😅
The part of the curb that causes most bugs is the back side.. not the front side. The front, that is closest to the track, is shallow, while the backside is steep and taller. When that sticks in the inside of the car tire and it is too steep... we go fly fly. The front side usually always works.
The second part that causes bugs are the walls between the curbs. That happens if the curbs are all made of identical solid pieces. The proper way is to have separate end caps and then have no walls between the curb elements. The problem with having two walls is that your tire can easily sink just enough inside one frame that it touches both of them, and we get much stronger correction to fix the overlapping tire & object. The tire should only touch the top side of the curb, so any possible overlapping is fixed correctly. Also, there should be no bottom on the curb, just the parts that you can see. Once again, overlapping two faces at once can cause bugging. The bottom plane shouldn't but.. it has no reason to be there since it is never drawn and it is still part of physics calculations... the possible overlapping correction may even sink the tire below the ground, since from the point of view of the bottom face we are coming out from the INSIDE of the curb. Would be easier if i drew a picture... You can check GJK distance algorithm wikipedia page for clues how checking for collision works, the overlapping problem is solved using the same method.
You can get wild glitching if you deliberately make the car, or tire to overlap with two track objects at the same time, on both sides so that we have move the car left AND right (or top and bottom) at the same time to fix the overlapping (it can also alternate between frames, depending how the engine handles it).. it can then fly to the outerspace at max speed of the physic engine after it has wiggled and shake enough... I once made a pinball track, it was less fun than it sounds since all it did was glitching in seconds, and then the game crashed.
You should do the one wtf1 made that is supposed to the wost circuit ever
How did I miss that, that's an amazing idea actually. Aight I'm definitely adding that one to the list, thanks a million
thought that had already been done?
@@davros_adl8155 Has anyone actually made it into an Assetto Corsa mod?
@@zoomingpast It might be a different one, but there's definitely a circuit called the brown hell which is a 'worst' circuit type
in AC
keep it up
Love it!!! But I just wish every track had a Cota turn one style elevation change. It’s just so dramatic, it also really sucks to run up it at the start of a run.
Yeah man I hate driving cota so much :D but a track with solely blind corners isn't a bad idea :D
@@zoomingpastthe Suzuka S’s on a hill with the first half going up and then back down😮 that just might launch cars into space though haha
Track with all every S in the calender in the shape of Las Vegas
12:00 wa, fernando anolso
Need more elevation but damn could be fun
So good ok ma man
Hotel Trivago caught me off guard
No matter how well you can level design you can never hide your inability to drive 😂
I didn't wanna show my inability to drive so I left it to the AI which arguably did a worse job that I would've done 😂
Looks awesome, could you make a tutorial for the curves?😅
I'll definitely make an in depth tutorial on the entire thing 😁
8:32 you can just use curve and array modifier
You should make Midnight Bay from Marbula 1
I don't think I've heard of that even, I'll dive into googling right away!
@@zoomingpast you'll love the racing 😉
This needs so so so much more detail work to really match the concept. The number one thing I'd point to though is that the camber needs a lot of adjusting.
Yep, I know it does. And the next ones, when I'm much more skilled will have it
Yeah wasn't dragging you, just commenting on how much work it takes to make a track @@zoomingpast
What a track! It's pretty good considering your skills.
The *A R C H* killed me😂😂😂
3:03
Blud mixed up the letters
Big martincitopants vibes, *BIG*
I hope it's not too much 😂
5:57 frendo, never fill this stuff manually, choose all the border vortices and then face > grid fill OR alt + f
I need elevation too though.. also on some tracks that would cause overlap through the road
Wrist broken 12:12
great video ! how long did it take you and since how long have you been using blender ?
Oh, I procrastinated like hell, so about a month I'd say. But if I worked on in every day, for like 2-3 hours it would probably be done in like 7-10 days. I've been using Blender on and off since 2018, but I'm really not good, it's not my main hobby yet. The techniques used in track making videos are super simple and rudimentary, if you're looking for a tutorial, I'm planning on making those once I get more comfortable :)
I don’t think this was a good video however I think you could make some really good stuff. Gonna sub so I can watch your channel grow and watch you get better at making videos. Have a good one
Uuuu sub for the potential. Could I ask what specifically was bad about the video? Don't get me wrong, I agree with you, that the video could be better, I'd just like to hear your reasons
Hey, this is the perfect video isnt it? Its a mix of martincitopants+DIME Coool
I never thought of it that way, but now that you mention it, I can see it very clearly :D thank you so much
@@zoomingpast well the moment i tought about it was at 3:04 and after i couldt unsee it anymore.
But i honestly love it (+DIME didnt make a video since a year soon)
lmaooo@@titi03_legeek
Sort of a dumb question that if it was answered in the video and I just missed it, sorry: While I know nothing about modelling, wouldn't it have been easier to use existing models for the real-life track sections and then "connect the dots"?
Yes, it would've but I didn't for 2 reasons:
1 - I just wanted to make a fictional track that would be its own thing
2 - Getting the track models is very tricky, and very expensive.
@@zoomingpast Thanks for the answer, an original fictional track is a very good vision.
What do you mean by expensive though? So is it a license to the "official" track models that is the issue, or is it even a legal issue? If it was the first, could you have used an existing model of a real life track from another source, modify it enough so it's yours and then develop from there? Thanks.
Bro this guy is funny
3:51 is that if I only knew?
Edit: found the link in the disc lol
where did you get the building props from? I'm designing my own race circuit inspired by mf ghost and i'm kinda stuck with the buildings and the trees
I got the buildings from sketchfab. You can get commercially free simple models there. The trees you can either rip from other AC circuits (using content manager with Dev move enabled) or you can just get tree pngs and slap them on a plane (which is basically what the trees in AC are)
@@zoomingpast i see, same with the buildings i guess right?
Yup, it's just faster. In the 3D world, if someone already made something, theres no point in making it again it's just a waste of time
@@zoomingpast true words xD
@@zoomingpast maybe you have a fix for my current issue, i‘ve sorted the map objects so it isn‘t so tidy anymore and since then i keep falling through the map… i didn’t have this Problem for about 2 months now and it’s back
your topology makes me feel some kind of way... lol
Self-harm, I know
8:49 eu n sabia q existia Trivago fora do BR
Trivago é o mundo, o Trivago é a vida.
2:45 How do you race on the track? I am trying to do one of these with my friends and need to know how to race on it.
@@Coolllll780 set up a server, either with hosting or premium content manager and set up a race weekend
@@zoomingpast what do I export the track into to drive the f1 cars?
I the interlagos turn needs to pe more steep same goes for the suzuka s
Hi man! Is there anywhere on social media i can private dm you about a possible project to work on?
Yeah, is discord fine? Add me my username is potatosarecool89
@@zoomingpast That's fine, Adding you now :)
hold up everybody listen up esp you Zoom its all simple create a f1 track based on new york plus add a hairpin which looks like a donut which has a long strait which goes under the track (tunnel with DRS).The other part just figure it out and make it great....OH and am the pit stop should be undergrond and a ferrari la ferrari as a safety car.IF YOU DONT COMPLY WELL...............ok just do it
Slow down brother xdd
how can I learn to make tracks using blender, do you know any tutorials or could you make one?
There's a good tutorial, the one I showed on the screen in the video, but it doesn't teach you nearly enough. Once I'm a bit more confident in my skills, I'll definitely make a tutorial 😁
Make AVUS the German track with 43 degrees of banking, and 6 total corners I believe
I'll check it out, definitely wanted to try making something crazier recently
3:47 😂😂😂
Mate ya fuckin good
Needs more elevation change please
Could you pls drop a blender tutorial for making race tracks?
Working on it as we speak 😊
Good job! The track layout is barely raceable though
*a r c h*
Very cool vid but you should pay someone to hotlap for you 💀
Hey, that was an AI hotlapping, not me :D But I would absolutely love someone professional hotlapping instead of me
@@zoomingpast yeah i figured :D
So if anything goes wrong it's all green's fault.
(See what I did there?! 😃)
Shift timing 10/10 🤦♂️
Hey, if you know how to adjust the AI to shift later, please let me know, cos I couldn't make it happen :/
@@zoomingpast I believe there’s a setting in the games setting as a whole where you can either change the gearing to be manual or change the sequences of the shifts, not sure tho
Oh I changed both, but the AI would always shift way too early 😕
@@zoomingpast last time I played asseto was over a year ago so I’m not sure as I use a wheel so not sure if it by default runs automatically on controler, or kbm
Bruh… where are the elevation changes?
This video is sponsored by trivago
I wish
That track looks like a strain of ebola
Has the Eboladrome always been the pinnacle of motorsport and we just didn't notice?
@@zoomingpast The ebloladrome 😭😭😭 💀 💀 💀
🤔
🥛
What app is this ?
Blender for 3D modeling and Assetto Corsa for driving
both Mclaren drivers did a video with P1 with Matt and Tommy about their dream track, please make the tracks from that video.
Wow I completely missed this actually, good idea!
@@zoomingpast also another advice, instead of just doing a lap, conduct a no rule race on the track, would be fun, you can invite other youtubers or just make a discord and ask your subscribers to race.
You're probably gonna hate me for this, but I wanna see what happens when you make the Nighthawk Autodrome.
The what
@@zoomingpast The Nighthawk Autodrome. I sent a pic of the main layout in your Discord server (which any of you watching this video should join btw).
@@samuelblack7314 Ah maybe I know then. I'm not making that one lol. If I was to make every layout people send on the discord server I would've already had 15 years of unpain work ahead of me lmao
@@zoomingpast Alright, I'll do it myself if I just mess around with Blender a bit.
@@samuelblack7314 don't hesitate to ask around in the server, on hop on when we're in vc we can definitely help!
Make max verstappens perfect track
finished my sandwich at 7:20
Must've slapped
Any way to contact you via discord? Awesome job!!!!
Hey man, I'm not in any big servers as far as I know, you can add me via my username: potatosarecool
g R e E n S p H a L t