neat little tip: code breachers have this glitch where if you spam G right after unlocking a door, you can drop your breacher (which you already unlocked the door with) on the floor before the game takes it from you, duplicating it. if you repeatedly press it fast enough, you might end up with two, three, or even four code breachers on the ground. the keycard animation locks the item in your inventory for an extended amount of time, so you can drop the item without it disappearing from your hotbar,. so you can continue dropping it, even when you theoretically should have none on you. since the game doesn't check how many items you have, only if it's in your hotbar. only works if you do it with only one breacher on you, though. it really helps for these types of runs since it basically negates all time spent looking for keycards, which saves time, and the less time you spend in each room, the less time shit has to kill you.
ohhhh!!! that would have saved me so much time and effort lol!!!! ill make sure to use it in my other runs untill its ofcourse inevitably patched!! thanks a bunch!!
31:38 In the game code, its written so Pandemonium can only spawn once in the Ridge. The side room in this part is a safe spot to both Angler and Pande meaning you can wait out Pandemonium in the side room and not have to deal with it as you proceed forward useful for not ending your run when you get to Ridge. The side room is only safe at the very Entrance and not where the Shelf or Control Panel is. That pillar coming out the wall at the entrance when you turn left if you crouch behind it and make sure you can only see that wall and not outside the door or to your side and look down its a guarenteed safe spot.
11:10 in exchange for awful looking textures if you turn your graphics to 1 everything is more lit up allowing far more easier navigation in dark areas
You were extremely lucky in so many parts of this run, especially when you were running in that part of ridge to get to a ss asap Congrats on beating such a tedious and rng based challenge
3:30 small thing to keep in mind. You always get good people in this room and the real door is always straight due to sense of direction. Unless of course a doors broken like in 27:36
just making this comment real quick before i continue the video, a neat detail i found out from another Pressure video is that there's a music cue right when you open the room where an angler will spawn in, which can be heard at 2:54. you can hear the music cut to the end right when the door opens, and the song doesn't play ever again after the initial encounter. kk that's all, i'm continuing the video and i may edit this comment by then lol edit: BRO??? YOUR RNG????? IN THIS RUN!?!?!?? STUPENDOUS ‼‼🗣 ggs, DAMN
I did lockerless after the update when turrets were added and node monsters raycasting changed which means the safe spots that were safe are not safe because of that change
5:52 while it is possible for a time limit to reach 2minutes and spawn an entity it normally doesnt happen since that system is implemented into the ridge and only sometimes in the rest of the blacksite
well if you 100% want to make sure you dont get attacked by them just stay out of their line of sight. you could be either not far enough away or in a spot you think is safe but actually isnt, a good way to know if its safe is if its out of the way of the next door up ahead. also pandemonium can see you even if your in a safe spot so stay away from his sight if he is after you.
Angler and pandemonium base their tracking on the center of your head so as long as your behind something that covers your head AND your body almost fully (look down to make your head not peek up) you should be safe from pandemonium even behind a simple crate
neat little tip:
code breachers have this glitch where if you spam G right after unlocking a door, you can drop your breacher (which you already unlocked the door with) on the floor before the game takes it from you, duplicating it.
if you repeatedly press it fast enough, you might end up with two, three, or even four code breachers on the ground.
the keycard animation locks the item in your inventory for an extended amount of time, so you can drop the item without it disappearing from your hotbar,.
so you can continue dropping it, even when you theoretically should have none on you.
since the game doesn't check how many items you have, only if it's in your hotbar.
only works if you do it with only one breacher on you, though.
it really helps for these types of runs since it basically negates all time spent looking for keycards, which saves time, and the less time you spend in each room, the less time shit has to kill you.
ohhhh!!! that would have saved me so much time and effort lol!!!! ill make sure to use it in my other runs untill its ofcourse inevitably patched!! thanks a bunch!!
Maximum duping is 5, in case of anything.
@@SurgeTheTenrec_Real you must tap crazy fast lol
max i managed to get was 4 breachers on the ground.
@@SleepyFunkin i managed to get 5 3 times in a row.
theres literally macros zawg… you can spawn up to 30 breachers 🤑
31:38 In the game code, its written so Pandemonium can only spawn once in the Ridge. The side room in this part is a safe spot to both Angler and Pande meaning you can wait out Pandemonium in the side room and not have to deal with it as you proceed forward useful for not ending your run when you get to Ridge. The side room is only safe at the very Entrance and not where the Shelf or Control Panel is. That pillar coming out the wall at the entrance when you turn left if you crouch behind it and make sure you can only see that wall and not outside the door or to your side and look down its a guarenteed safe spot.
11:10 in exchange for awful looking textures if you turn your graphics to 1 everything is more lit up allowing far more easier navigation in dark areas
You were extremely lucky in so many parts of this run, especially when you were running in that part of ridge to get to a ss asap
Congrats on beating such a tedious and rng based challenge
thanks!! i knew it was a miracle that i somehow completed it!! my heart was racing so much during the ridge it was insane!! lol! xd
amazing video, really well done, i hope this blows up(in views)
ISTG IM SEEING THINGS WITH THIS COMMENT IT SAYS NOT IN VIEWS AND IN VIEWS
3:30 small thing to keep in mind. You always get good people in this room and the real door is always straight due to sense of direction. Unless of course a doors broken like in 27:36
just making this comment real quick before i continue the video, a neat detail i found out from another Pressure video is that there's a music cue right when you open the room where an angler will spawn in, which can be heard at 2:54. you can hear the music cut to the end right when the door opens, and the song doesn't play ever again after the initial encounter.
kk that's all, i'm continuing the video and i may edit this comment by then lol
edit: BRO??? YOUR RNG????? IN THIS RUN!?!?!?? STUPENDOUS ‼‼🗣 ggs, DAMN
lmaoo ikrrr i knew it was a miracle!!!!! xd
31:00 the correct door for this part in ridge will always have a green light indicating it like the PA says as you enter ridge
Thanks for all your amazing tips and I will definitely try to keep all of it in mind!!
@@nygren_78 I gotchu :D
Great work dude that was amazing
9:56 loot can spawn in the broken subs including items (medkits,code breakers, light sources you get the drill) and research.
Good job Friend :D
I did lockerless after the update when turrets were added and node monsters raycasting changed which means the safe spots that were safe are not safe because of that change
5:52 while it is possible for a time limit to reach 2minutes and spawn an entity it normally doesnt happen since that system is implemented into the ridge and only sometimes in the rest of the blacksite
40:35 ok but the fact that each time you clicked E for fixing the wire synced with the music was nice
amazing video, really well done, i hope this blows up(not in views)
Yall are on an alt or smth I swear I was seeing things but turns out there is just 2 different comments
17:15 the broken pipe to the left. If you swim in it to the back your safe from angler and pande
The dweller meat too, insane luck! Congrats on the badge.
19:31 The real door does not glow in the dark unlike the fake. Keep that in mind
The Wall Dweller at the very last door: 🤬
4:14 no need to worry pandemonium only spawns from door 30 and after
Good fucking job bro, I got to 98 before getting Pandied in a long ass hallway
oof yea that does suck, i had an attempt where i made it to the ridge before pandemonium got me too
nice bro
Is badge worth it before I try this?
me gonn try this even tho havent even beaten the game even once 😁👍
i have a question somtimes when i hide at safe spots i die what should i do
well if you 100% want to make sure you dont get attacked by them just stay out of their line of sight. you could be either not far enough away or in a spot you think is safe but actually isnt, a good way to know if its safe is if its out of the way of the next door up ahead. also pandemonium can see you even if your in a safe spot so stay away from his sight if he is after you.
Angler and pandemonium base their tracking on the center of your head so as long as your behind something that covers your head AND your body almost fully (look down to make your head not peek up) you should be safe from pandemonium even behind a simple crate
pandemonium = u dead
I just did lockerless on first try
amazing video, really well done, i hope this blows down(not in views)