This could be a creepypasta. Just a hacker hacking Mario 64 but their hacking antics make bowser a zombie monster or whatever. Not a good pasta but it’s a pasta alright.
because he intended to invoke the feeling of one, or more he intended to invoke a 90's playground rumor couched in the stylings of a creepypasta it's really cute and i rather like it ^^
I thought this was gonna be a theory, but it was so much better. Perhaps the video should be titled, "How I Accidentally made Bowser a Zombie in SM64"? "I Killed Bowser but he's back for revenge"? "I Created Another Creepypasta While Hacking SM64"?
One time, I was working on a rom hack of SM64 where I replaced Mario with myself. However, I altered his mechanics. Whereas Mario wore a cap, I didn’t. This made me take extra damage, so to compensate, I boosted my movement ability by making my running speed 1.5x faster than Mario’s, as well as making it so that every jump is the flip you get at the end of a triple jump. This screwed with the game quite a bit, especially when it came to moving up slopes. For some reason, that minor speed alteration made me capable of running up literally ANY slanted surface, no matter how steep. Needless to say, that opened up a ton of opportunities. While I didn’t really discover anything groundbreaking, it was fun to mess around with nonetheless.
*Didn't You Know?* Zombie Bowser was initially going to be put in Super Mario 64 as the final boss, but head developer Reggie Fils-Aime believed it would be too scary for their young audience. He later saw his day, however, as he was included as the final boss of the sequel, Luigi's Mansion.
Huh, really? Most glitches I get with the game are just the minor but pretty noticeable graphical glitches. What a point in the game to get out of bounds. :o
@@applechoco483 Oh my copy of the game is soooo glitched. Pretty much everytime I beat the first boss it plays the wrong music in the end cutscene, I managed to get a key to fall out of bounds in the secret mine once, the game crashed on me once when I was just going up some stairs, and one time when Luigi pulled out the Dual Scream his entire left arm went limp... Still one of my favorite 3DS game though :D
Drowned Bowser sounds like a creepypasta, and Drowser sounds like a Pokemon or Paper Mario-esque alteration of Bowser. Those are some good names you got there.
When I was a kid, I accidentally discovered cloning. I was experimenting with the games physics by throwing bombs at certain enemies and then it hit me. It looked like I could grab it again after I threw it, so that's what I did, I thought it was cool at first and then as I climbed up BoB with one, I noticed that it turned into a different object, and I was baffled. I was a scientist and I had used Mario 64 as my lab, and all of my experimenting finally paid off (dispute that it was in 2008 and people had already discovered the trick)
So far the creepiest thing I've seen is in Borderlands 2 upon your first entry of Liar's Berg you can shoot these raaks out of the sky. *One of the raak's rag dolls just shot up into the air like it at jumped.*
I used to screw around all the time with a Gameshark. I would go to the city in Wet Dry World, lower the water, then moonjump out. I'd then get stuck as the game suddenly realized there was water there, and made me do a little splashy dance on the ceiling of the tunnel. Fun times.
If you quicksave while going into a cut-scene in Starwars Jedi Outcast, and then load your quick save, the cut scene will play but you control a clone of your character. During this you can interact with the cut-scene and kill/fight the participants, including your other self.
While I haven't discovered anything this crazy, I once hacked Super mario 64 ds to get yoshi into big boo's haunt. While he wasn't able to attack the boos, Big Boo reacted in an odd way. Normally, when you attack him he shrinks, and is defeated after the third hit. But yoshi's ground pounds or other attacks dealt no damage to the boo, but still had the shrinking effect. And since He couldn't recieve damage and therefore be defeated, he kept shrinking until it got so small that after the next attack, the model flipped over and some of the polygons started behaving weird. I also managed to get yoshi into king boo's fight. Surprisingly, his attack do in fact damage king boo, but he doesn't have any special dialogue like chief chilly, instead the game just shows a single empty tex box (both when you arrive and when you defeat him.)
One time when I was playing The Lego Movie The Video Game I entered a level and played it like normal Intel I came across a computer that Benny can hack. Once I completed the Minnie game I took control of a Micro Manager in a small room that it can't leave, I also want to note that I played this level before and when you brake a few boxes you take control of Benny again and can't hack the Micro Manager again. So I switched to Bat-Man and left the Micro Manager alone in its room eventually the stage moved but I noticed that the Micro Manager ignored the fact that the stage was moving and stayed in place. When I switched to the Micro Manager it was footing in the void in an invisible box. Once I completed the level Bat-Man and the Micro Manager walked out of the level instead of Bat-Man and Benny. Thus I was free to hover around the world as a Micro Manager. Some glitchy things happened since the Micro Manager was never ment to leave its tiny room.
That was interesting xD The few times that come to mind of myself messing with a game was in Star Wars Battlefront II sticking my starship on space battles so I could get out and walk outside in space. Another in Star Wars Shadows of the Empire and walking (or flying) through walls and changing the fog settings. And like, Skyrim when I get fallen enemies stuck in doorframes... that last one gets pretty messed up though but its also hilarious?? I mean, LittleBigPlanet had a ton of gravity and projectile shenanigans xD otherwise I took an Action Replay and did a lot of walking through walls in Pokemon
Here is my own story: In June 3, 1999, A hacker used a Gameshark hack to flood levels with water, the hacker finally reached the final boss, the hacker removed the Gameshark code, This is when the Game AI kicks The screen begins to flicker to black and the bombs were gone, only the things the hacker would see is Bowzer T-posing. then Dead bowzer freezing, Bowzer teleported to the edge of the baseplate with coins and a star that dosen't work, and for hours of waiting, Bowzer appeared Dead, But bowzer had black eyes, and sharp teeth, Nohitting Bowzer in tail, just lozing Mario's life, Then the screen turned off with the Save select screen with no backround, The castle was empty with no lights, No doors and the Couryare had NO star. if you turn around, it shows a distorted Bowzer laugh and a Bozwer picture with black eyes. 1999, The Zombie Bowzer Incident Edit: Sorry if I spelled Bowser wrong
I have a video in my channel that's pretty old now, it's called "what the hell did I do", In it I was testing putting Mario over Luigi's model in Luigi's mansion, and when I graved a key.... Well, I was wondering "What the hell did I do?"
Mario is a pro at every sport, smash bros character and he goes through 8 (9 if you count the special world) whole worlds to save a girl who probably doesn't like him so im not surprised
I was recently playing Sonic Adventure 2 with some cheats active, and I noticed a few things, specifically when fighting other playable characters in boss fights. See, I had activated cheats that grant me invincibility and that give both players infinite rings. Now, when fighting a playable character in a boss fight, they act differently from other enemies or bosses in that they can collect rings. Hitting them will make them drop any rings they collected, just like the player’s character does when taking damage, though unlike the player character, the enemy character only dies when the boss health meter is fully depleted, which doesn’t replenish from collecting rings like when the player is playing as Tails, Eggman, Big the Cat (in the Dreamcast version in 2P), the Chao Walker (in 2P), or the Dark Chao Walker (in 2P in all versions except the Dreamcast one). Now, apparently to get the collecting-and-dropping rings thing to work, what Sega did was make it so that the boss is just a computer-controlled second player, with some modifications. While this is somewhat hinted at in the last few character boss battles, where the boss characters can use the normally 2P-exclusive special moves (Sonic Wind, Chaos Spear, Rocket Launcher, Power Laser, Lightning Strike, and Black Wave), it only became apparent to me after turning on the cheat that gives 2P infinite rings. You wouldn’t think that this would affect one-player game modes at all, but this actually affects boss battles against playable characters, who will now drop a circle of 20 rings (the max number that will spawn from taking damage) every single time they take damage. This actually makes the second battle against Tails/Eggman (especially the latter) a heck of a lot easier. See, normally that arena has absolutely no rings or item boxes that could be used to heal your mech. Combined with boss Tails/Eggman’s larger-than-normal health bar, the enormous hitbox and damage of the Power Laser, and the fact that the player-controlled Tails has a lower health bar than Eggman with Protective Armor, and this battle gets really annoyingly difficult. However, if the infinite-rings-for-2P cheat is active, then hitting the enemy Tails/Eggman will drop 20 rings every time. This allows you to regain some health after each hit, making survival easier. If you also have the infinite-rings-for-1P cheat active, then you’ll drop rings when you get hit, too, letting you recover some health. The other interesting thing happens when the invincibility cheat is active when doing the first fight against Sonic/Shadow or the fight against Knuckles/Rouge. Now, these battles actually begin with a pseudo-cutscene where the two characters talk before the intro where the boss’s name appears, and this even happens when playing the boss rush. (This also happens against Big Foot, King Boom Boo, and Flying Dog.) Now, this is really weird, but for some reason in these two (technically four) specific fights, if you have the invincibility cheat on, during the first frame of the mini-cutscene, the enemy actually takes damage. They will be knocked back from a position, have i-frames, say whatever they normally say when getting hit the first time, then just stand in place for the remainder of the cutscene. (Also, if the 2P-infinite-rings cheat is active, they will drop 20 rings.) Then, immediately after the boss gauge fills completely after the cutscene ends, one hit gets subtracted from it. This makes the first fight against Sonic/Shadow even more absurdly easy than normal, even discounting the effects of invincibility, since Sonic/Shadow normally require only three hits to go down, and it’s easy to damage them. When fighting against Shadow the first time, he’s never actually visible at any point in the cutscene, so I have no idea where he ends up after taking a hit. Sonic appears during his scene, but based on where he appears and the direction he’s facing after the hit, it appears that he wasn’t knocked back from where he is during the cutscene but rather where he begins the boss fight, so perhaps this is also what happens to Shadow during his cutscene. This is interesting in itself, because that is definitely _not_ what happens to Knuckles/Rouge. See, the boss fight occurs in this tower thing, with a single floor on the bottom and a bunch of pillars and beams on the outside. While the boss fight starts with Knuckles and Rouge at the bottom on the ground, the cutscene takes place on one of the beams surrounding the arena. So, if they were knocked back from where they begin the fight, they wouldn’t be visible at all during the cutscene. However, they actually get knocked back from the _player’s_ position during the cutscene. It’s actually the only time you can actually see a boss take damage during a cutscene, so it’s clear that that’s what happens (unlike with Sonic/Shadow, where we have to infer what happened). So in the Knuckles/Rouge fight, it appears that both characters initially spawn in the place where the player character stands during the cutscene before the boss character is teleported and rotated 180° and the animations play out. However, because the boss spawns within our character’s hitbox while our character is invincible, they actually take damage instead and get knocked back, interrupting everything else that they’re supposed to do during the cutscene. Presumably, something similar happens with Sonic/Shadow, only they spawn somewhere in the arena other than where they begin the cutscene.
If Bowser Can't Be Defeated After having some Issues in Water,Then Why Didn't Bowser (And His Minions) Did This In The First Place To Make Mario's Adventure Impossible to win?
The glitch were bowser can never be defeated is also when you somehow change the way he flys away to the void if you throw him to a bomb, then he comes back the same result.
I was modding Fire Emblem Fates, and for whatever reason, a character's sprite would disappear randomly. Likely though, this was due to the fact that it was using the "Healing" sprite animation, but there wasn't one
Messing around with the moon jump code, I jumped into the diagonal part of the ceiling in the first floor and clipped through, only to get stuck in a way that caused the camera to spaz out.
Mario: Did you die?
Bowser: Sadly, yes... But I lived!
CurlyFries Mario:wait what?
I applaud you for this reference
Well yes, but no
Yes, but actually no.
Ha Ice Age 3 Reference
This could be a creepypasta. Just a hacker hacking Mario 64 but their hacking antics make bowser a zombie monster or whatever. Not a good pasta but it’s a pasta alright.
Writter Gamer
Ah yes, you’re right.
@simpleflips
Mama mia
mario says the f*** word
The hacker just messed up
Zombie Bowser...
Why does this sound like a really bad Creepypasta?
I was about to comment something similar to that but then I saw this comment
There is a creepypasta, that say, that Bowser after Paper mario is a liveless shell controlled by King Boo
I was gonna say he was describing it like one lol
because he intended to invoke the feeling of one, or more he intended to invoke a 90's playground rumor couched in the stylings of a creepypasta
it's really cute and i rather like it ^^
@@spitmaste6239 link?
If Mario can become a zombie in Odyssey, Bowser should be able to do the same
But Mario is the real bad guy
No Todd..... You're the real bad guy here.
@@marijuanaknowsomething6743 No you are
@@toddbot7545 come on, Todd. You know what you did. You can't act like nothing happened.
@@marijuanaknowsomething6743 I only wanted to increase my paycheck
4:55 Bowser: "Mario I don't feel so good..."
Hehe I get it💀nice one
Stop, Sora is not dead he is ok😭
Mario:It’s a ok kid
Oh god what is your profile picture
@@furrettheferret9562 XD hello mario
2:55 *a s s e r t d o m i n a n c e*
So, technically, you're saying ALL Bowser needed to beat Mario was some Water.
*_Water._*
He does breathe fire so no wonder
lol
Yep
*Stay hydrated!*
Bowser: ah yes M O I S T E N E D corpse
I thought this was gonna be a theory, but it was so much better. Perhaps the video should be titled, "How I Accidentally made Bowser a Zombie in SM64"? "I Killed Bowser but he's back for revenge"? "I Created Another Creepypasta While Hacking SM64"?
But thats just a theory
A GAME THEORY
@@Chatroom64 THANKS FOR WATCHING!
"And an unkillable Mario because the water gives him infinite health."
Drowning under the water: *am i a joke to you?*
@Cinda White thanks for catching the typo
We've heard of dry Bowser, but what about wet Bowser?
M o i s t
That should be added into smm2
Water bowser for smash
@@bowserjr.3353 Moist Bowser?
M.O I S T B R O W S E R
One time, I was working on a rom hack of SM64 where I replaced Mario with myself. However, I altered his mechanics. Whereas Mario wore a cap, I didn’t. This made me take extra damage, so to compensate, I boosted my movement ability by making my running speed 1.5x faster than Mario’s, as well as making it so that every jump is the flip you get at the end of a triple jump. This screwed with the game quite a bit, especially when it came to moving up slopes. For some reason, that minor speed alteration made me capable of running up literally ANY slanted surface, no matter how steep. Needless to say, that opened up a ton of opportunities. While I didn’t really discover anything groundbreaking, it was fun to mess around with nonetheless.
Dman009 i wanna see dat
Shiva R
I imagine if the slope is angled enough to act as a wall, then it’s impossible to run up it, since the game sees it as a wall and not a slope.
could you run up a wall since its just a really steep slope
@@whalemingo5601
Refer to the reply above yours
@@JetSetDman dang it
This reads like a mid 2000s crappy creepypasta
The best kind of creepypasta
Cat: u meen kwappipasta
Oh my goodness your profile picture
you mean
a crappypasta
*Didn't You Know?* Zombie Bowser was initially going to be put in Super Mario 64 as the final boss, but head developer Reggie Fils-Aime believed it would be too scary for their young audience. He later saw his day, however, as he was included as the final boss of the sequel, Luigi's Mansion.
Didn'tYouKnowVideoGames? Wow
Beautiful
That would explain the organ music for the final battle.
Really?
@@MangleFoxy no lol
I once played around with Luigi's Mansion Dark Moon when I was bored one day, and managed to get out of bounds in the Treacherous Mansion.
Huh, really? Most glitches I get with the game are just the minor but pretty noticeable graphical glitches. What a point in the game to get out of bounds. :o
@@applechoco483 Oh my copy of the game is soooo glitched. Pretty much everytime I beat the first boss it plays the wrong music in the end cutscene, I managed to get a key to fall out of bounds in the secret mine once, the game crashed on me once when I was just going up some stairs, and one time when Luigi pulled out the Dual Scream his entire left arm went limp... Still one of my favorite 3DS game though :D
@@jordanski6828 personalized copy
@@jordanski6828 waluigi can apear be cautious
Holy shit. 20+ years old and still insane things are being discovered about SM64.
Its a beautiful thing.
So, instead if Dry Bowser, you created... Wet Bowser? Drowned Bowser? Drowser?
Drowned Bowser sounds like a creepypasta, and Drowser sounds like a Pokemon or Paper Mario-esque alteration of Bowser.
Those are some good names you got there.
@@syweb2 the new drowzee evolution, drowser.
Wet dry bowser moment
When I was a kid, I accidentally discovered cloning. I was experimenting with the games physics by throwing bombs at certain enemies and then it hit me. It looked like I could grab it again after I threw it, so that's what I did, I thought it was cool at first and then as I climbed up BoB with one, I noticed that it turned into a different object, and I was baffled. I was a scientist and I had used Mario 64 as my lab, and all of my experimenting finally paid off (dispute that it was in 2008 and people had already discovered the trick)
Shortygamerj wow!
I was born in 2O12,not 2OO8 though sooo yeah I'm cool gamer!
Good for you
You were the one!!?
@@smg7theinklingcutcontent320 I wasn't the first to discover cloning, but I did find it on accident around 2012
If this was a creepypasta, it would be named “Bow Drowned”
I almost feel bad for Bowser seeing how much he’s been through in this video.
He got drowned,tortuted,killed,humillated and etc.
So far the creepiest thing I've seen is in Borderlands 2 upon your first entry of Liar's Berg you can shoot these raaks out of the sky.
*One of the raak's rag dolls just shot up into the air like it at jumped.*
Well things sure took a dark turn
Mario: The Dark World
Thor: Am I a joke to you?
Loki: I can answer that for you.
Marvel Fans: Let’s just forget that film exists.
I used to have this idea that Bowser and King Boo are the same person and he keeps posessing new replicas of his body every time he dies.
4:25 Everyday. We stray further from god.
That was so cool, this vid also made me realize how much I appreciate Mario 64's aesthetic.
Me :
Nobody :
SwanyBox : I've created zombie Bowser.
Oh yeah, this is the plot of Mario's Bizarre Adventure
Wait so if this is part one that means Bowser is Dio Brando and Mario is Jojo
Zombie Bowser: "I'VE FORSAKEN MY HUMANITY, MARIOOOOO!"
"Some objects have trouble changing animations in water"
Bowser jesus
If you ever feel bad about your skills, just remember bowser is a damn giant turtle that can't swim
How do you make a zombie? Simple: Water 💧
I like how Im at myrtle beach and instead of going to swim I watch a Swankybox video
I am also at myrtle beach and instead of swimming watching this video.
I just got back home from Charleston, SC after visiting St. Augistine, FL.
I’m going to Canada
I was just there this past weekend and was watching some of his videos there. That’s so funny.
Man your Videos are Always realy creativ and interesting ! Love the SM64 and OoT Stuff !
4:33 Bowser" *I HAVE FALLEN AND I CAN'T GET UP!*
Who keeps using the Dragon Balls to revive Bowser? Peach perhaps? Gotta do something between the times she is rescued and when she is kidnapped.
This Sounds Like Some Type Of Super Mario 64 Creepypasta xD
Bowser falling off the stage in slow motion and then disappearing is so dramatic and hilarious~
And creepy...
You have such a way of speaking. I love it. This was really cool and evolved into something I wasn't expecting.
Browser: I'm not a reptile, or a monster... Mario, I'm the devil himself.
Mario: 😓 or or..a reptile monster devil.
*browser*
@@markhafnerjr5152 browser: I'm Google himself
Mario: or a,,,.. Google chrome
@@markhafnerjr5152 *big browser*
I used to screw around all the time with a Gameshark. I would go to the city in Wet Dry World, lower the water, then moonjump out. I'd then get stuck as the game suddenly realized there was water there, and made me do a little splashy dance on the ceiling of the tunnel. Fun times.
6:38 thats really creepy
Some “personalizes copy” shit right there
Mario: Grabs Bowser
Mario: YEET
Muzamil Yasin this bitch empty Y E E T
"So long, gay Bowser"
bowser: "I AM INVINCIBLE!!!!!"
If you quicksave while going into a cut-scene in Starwars Jedi Outcast, and then load your quick save, the cut scene will play but you control a clone of your character. During this you can interact with the cut-scene and kill/fight the participants, including your other self.
Epic tale told. Good on you, Swanky; great words used. :)
*Everybody gangsta until Bowser becomes a zombie*
Why is this one of the most interesting videos I’ve ever seen?
While I haven't discovered anything this crazy, I once hacked Super mario 64 ds to get yoshi into big boo's haunt. While he wasn't able to attack the boos, Big Boo reacted in an odd way. Normally, when you attack him he shrinks, and is defeated after the third hit. But yoshi's ground pounds or other attacks dealt no damage to the boo, but still had the shrinking effect. And since He couldn't recieve damage and therefore be defeated, he kept shrinking until it got so small that after the next attack, the model flipped over and some of the polygons started behaving weird.
I also managed to get yoshi into king boo's fight. Surprisingly, his attack do in fact damage king boo, but he doesn't have any special dialogue like chief chilly, instead the game just shows a single empty tex box (both when you arrive and when you defeat him.)
6:09 bowser:mario brother help me. Mario:long live the king
Here is an extra Bowser jr: nooooooo
*DRAMATIC MUSIC PLAYS*
One time when I was playing The Lego Movie The Video Game I entered a level and played it like normal Intel I came across a computer that Benny can hack. Once I completed the Minnie game I took control of a Micro Manager in a small room that it can't leave, I also want to note that I played this level before and when you brake a few boxes you take control of Benny again and can't hack the Micro Manager again. So I switched to Bat-Man and left the Micro Manager alone in its room eventually the stage moved but I noticed that the Micro Manager ignored the fact that the stage was moving and stayed in place. When I switched to the Micro Manager it was footing in the void in an invisible box. Once I completed the level Bat-Man and the Micro Manager walked out of the level instead of Bat-Man and Benny. Thus I was free to hover around the world as a Micro Manager. Some glitchy things happened since the Micro Manager was never ment to leave its tiny room.
That was interesting xD
The few times that come to mind of myself messing with a game was in Star Wars Battlefront II sticking my starship on space battles so I could get out and walk outside in space. Another in Star Wars Shadows of the Empire and walking (or flying) through walls and changing the fog settings. And like, Skyrim when I get fallen enemies stuck in doorframes... that last one gets pretty messed up though but its also hilarious??
I mean, LittleBigPlanet had a ton of gravity and projectile shenanigans xD
otherwise I took an Action Replay and did a lot of walking through walls in Pokemon
There's one way to takedown Bowser...
*Laputin Machine*
Bowser: I am not a machi-
Sticks and Stones...
7:38
Bowser: I dont feel so good
You have awakened forces… not to be awakened… YOU HAVE DOOMED US ALL…forces…forces…forces…forces…forces…
3:10 Bowser:tries to T-Pose
me while doing the OVA Knux character mod do a T-Pose: *SO YOU NEED HELP TO ASsURE DOMINANCE*
5:48 at 0.25 speed
you'll thank me later 😁
Lmao
What?
2:40 you can see Marios low qaulity model
Lankybox ❌
Swankybox ✅
Here is my own story:
In June 3, 1999, A hacker used a Gameshark hack to flood levels with water, the hacker finally reached the final boss, the hacker removed the Gameshark code,
This is when the Game AI kicks
The screen begins to flicker to black and the bombs were gone, only the things the hacker would see is Bowzer T-posing.
then Dead bowzer freezing, Bowzer teleported to the edge of the baseplate with coins and a star that dosen't work, and for hours of waiting, Bowzer appeared Dead,
But bowzer had black eyes, and sharp teeth, Nohitting Bowzer in tail, just lozing Mario's life,
Then the screen turned off with the Save select screen with no backround,
The castle was empty with no lights, No doors and the Couryare had NO star. if you turn around, it shows a distorted Bowzer laugh and a Bozwer picture with black eyes.
1999, The Zombie Bowzer Incident
Edit: Sorry if I spelled Bowser wrong
0:55 I’ve been checking out how levels do under the influence of water *lol*
This is both brutal and amazing xD
The fire particles and undefeatable boss gives me a great idea tbh!
I have a video in my channel that's pretty old now, it's called "what the hell did I do", In it I was testing putting Mario over Luigi's model in Luigi's mansion, and when I graved a key.... Well, I was wondering "What the hell did I do?"
I gotta love these videos you make Swanky!!
And now I want a video of someone trying to beat Super Mario 64 if every level is underwater (excluding the castle hub)
I'm curious about this water now...WHEN IS THAT VIDEO?
HOLY CRAP AFTER ALL THESE YEARS WE FINNALLY CAN KILL THE MYSTERY GOOMBA
5:44 looks like Mario is One Punch Man, he sent Bowser flying!
Mario is a pro at every sport, smash bros character and he goes through 8 (9 if you count the special world) whole worlds to save a girl who probably doesn't like him so im not surprised
She does like him (she"s basically his girlfriend according to Nintendo).
So what you're saying is Bowser needs to take a page from LeChuck from Monkey Island?
I never knew about the Chuckya trick. That's really neat!
6:07 cue dramatic music
Mario: "Weren't you-a killed?"
Bowser: "Sadly yes..."
Bowser: "but i LIVED!"
I like how it turns into a creepypasta after 6:12
Mark: gamer energy drink addict
Cesar: ate too much salad
Adam: discord mod lover
Jonah: troll
This was honestly really interesting
crazy Swanky didn't know you could do this but if was fun to see you tinker
I was recently playing Sonic Adventure 2 with some cheats active, and I noticed a few things, specifically when fighting other playable characters in boss fights.
See, I had activated cheats that grant me invincibility and that give both players infinite rings. Now, when fighting a playable character in a boss fight, they act differently from other enemies or bosses in that they can collect rings. Hitting them will make them drop any rings they collected, just like the player’s character does when taking damage, though unlike the player character, the enemy character only dies when the boss health meter is fully depleted, which doesn’t replenish from collecting rings like when the player is playing as Tails, Eggman, Big the Cat (in the Dreamcast version in 2P), the Chao Walker (in 2P), or the Dark Chao Walker (in 2P in all versions except the Dreamcast one).
Now, apparently to get the collecting-and-dropping rings thing to work, what Sega did was make it so that the boss is just a computer-controlled second player, with some modifications. While this is somewhat hinted at in the last few character boss battles, where the boss characters can use the normally 2P-exclusive special moves (Sonic Wind, Chaos Spear, Rocket Launcher, Power Laser, Lightning Strike, and Black Wave), it only became apparent to me after turning on the cheat that gives 2P infinite rings. You wouldn’t think that this would affect one-player game modes at all, but this actually affects boss battles against playable characters, who will now drop a circle of 20 rings (the max number that will spawn from taking damage) every single time they take damage.
This actually makes the second battle against Tails/Eggman (especially the latter) a heck of a lot easier. See, normally that arena has absolutely no rings or item boxes that could be used to heal your mech. Combined with boss Tails/Eggman’s larger-than-normal health bar, the enormous hitbox and damage of the Power Laser, and the fact that the player-controlled Tails has a lower health bar than Eggman with Protective Armor, and this battle gets really annoyingly difficult. However, if the infinite-rings-for-2P cheat is active, then hitting the enemy Tails/Eggman will drop 20 rings every time. This allows you to regain some health after each hit, making survival easier. If you also have the infinite-rings-for-1P cheat active, then you’ll drop rings when you get hit, too, letting you recover some health.
The other interesting thing happens when the invincibility cheat is active when doing the first fight against Sonic/Shadow or the fight against Knuckles/Rouge. Now, these battles actually begin with a pseudo-cutscene where the two characters talk before the intro where the boss’s name appears, and this even happens when playing the boss rush. (This also happens against Big Foot, King Boom Boo, and Flying Dog.) Now, this is really weird, but for some reason in these two (technically four) specific fights, if you have the invincibility cheat on, during the first frame of the mini-cutscene, the enemy actually takes damage. They will be knocked back from a position, have i-frames, say whatever they normally say when getting hit the first time, then just stand in place for the remainder of the cutscene. (Also, if the 2P-infinite-rings cheat is active, they will drop 20 rings.) Then, immediately after the boss gauge fills completely after the cutscene ends, one hit gets subtracted from it. This makes the first fight against Sonic/Shadow even more absurdly easy than normal, even discounting the effects of invincibility, since Sonic/Shadow normally require only three hits to go down, and it’s easy to damage them.
When fighting against Shadow the first time, he’s never actually visible at any point in the cutscene, so I have no idea where he ends up after taking a hit. Sonic appears during his scene, but based on where he appears and the direction he’s facing after the hit, it appears that he wasn’t knocked back from where he is during the cutscene but rather where he begins the boss fight, so perhaps this is also what happens to Shadow during his cutscene. This is interesting in itself, because that is definitely _not_ what happens to Knuckles/Rouge. See, the boss fight occurs in this tower thing, with a single floor on the bottom and a bunch of pillars and beams on the outside. While the boss fight starts with Knuckles and Rouge at the bottom on the ground, the cutscene takes place on one of the beams surrounding the arena. So, if they were knocked back from where they begin the fight, they wouldn’t be visible at all during the cutscene. However, they actually get knocked back from the _player’s_ position during the cutscene. It’s actually the only time you can actually see a boss take damage during a cutscene, so it’s clear that that’s what happens (unlike with Sonic/Shadow, where we have to infer what happened).
So in the Knuckles/Rouge fight, it appears that both characters initially spawn in the place where the player character stands during the cutscene before the boss character is teleported and rotated 180° and the animations play out. However, because the boss spawns within our character’s hitbox while our character is invincible, they actually take damage instead and get knocked back, interrupting everything else that they’re supposed to do during the cutscene. Presumably, something similar happens with Sonic/Shadow, only they spawn somewhere in the arena other than where they begin the cutscene.
Mario: pushes bowser into lava
Bowser: oh no, anyways
wow this is the creapyest thing i have ever seen in mario 64
2:53 ITwser: you'll float too
This reads like a 2013 creepypasta.
If Bowser Can't Be Defeated After having some Issues in Water,Then Why Didn't Bowser (And His Minions) Did This In The First Place To Make Mario's Adventure Impossible to win?
- How are you still alive-a?
- NECROMANCY AND WATER, MARIO
I love this video, great job!!❤️
*bowser sliding off the stage into oblivion* : I must go, my people need me
Some Koopa: “Did you die?”
Bowser: “Unfortunately yes... BUT I LIVED”
The glitch were bowser can never be defeated is also when you somehow change the way he flys away to the void if you throw him to a bomb, then he comes back the same result.
watching t posing bowser slowly fall off the stage after mario is way too funny
Bowser junior:
Did you die papa?
Bowser:
Unfortunately yes...
But I lived
I was modding Fire Emblem Fates, and for whatever reason, a character's sprite would disappear randomly. Likely though, this was due to the fact that it was using the "Healing" sprite animation, but there wasn't one
"I could beat him with a squirt gun!" - Tippy Tinkletrousers (paraphrased from the best of my memory of one of the Captain Underpants books)
Regular Bowser in IRL? Already nightmare fuel. Zombie Bowser? Dawn of the Dead Bowser? AWW HELL NO!
2019: zombie Bowser
2020: Wario apparition
6:20 top 10 saddest anime deaths:
After 35 years. All bowser had to do was kill himself. He will have a slim chance of being invincible while doing this...
Messing around with the moon jump code, I jumped into the diagonal part of the ceiling in the first floor and clipped through, only to get stuck in a way that caused the camera to spaz out.
Well I will say this still a cutie! Browser is adorable.
-Ben Drowned-
Bowser Drowned
The most mind blownig part about this video is that apparently you can pick up Chuckyas
Ooh, we got Swankybox the scientist over here. Nice.
I don’t usually comment but I found this channel looking up Luigi’s mansion content, that underwater grab making bowser swim is hilarious