@@davo_ factorio is the only game I have played where I unlock a branch of research and all new materials open up and I go well thats tomorrows problem
@@Alex-0597 Yeah. I also keep it turned off when I don't care about stuffs in chest/assemblers etc. because I don't like how it screws up the visual aesthetic of the game.
@@pascha4527 Well, robots are around Midgame and most new players will probably struggle with the needed resources and infrastructure to just have robots clear hundreds of trees. So if you just want a railroad trough trees grenades are the way to go in my opinion.
Just got factorio and have been playing for a few days straight. Finally wanted to take a break and hopped on Apex Legends just to keep pressing Q to holster my weapons and accidentally wasting my tactical :)
I don't press Q as often as I should, but what I did do in Minecraft was grab the item and exit the UI, and then seeing it drop because I'm used to factorio
Some friends got me to play destiny 2 and I've been accidentally using all of my ability stamina because I'm so used to pressing Q. Not to mention games where you enter vehicles by pressing some key and I default to Enter/Return, which usually triggers chat.
Don’t let anybody badmouth your bases. Do they work? Yes? Then they’re good. Can you make them better? Always. That’s most of the fun in the game. If you just copy the pros who have been playing forever you’re just robbing yourself of the experience of mastering the game.
yeah I was going to mention that but I wonder if they should add a button for it on the inventory ui to make it quick and easily accessible because for me at least, I would probably like to toggle it off for a second to split stacks like he mentioned and then turn back on the auto stacking immediately afterwards but as it is now that is really annoying to do if you have to go into the setting. Then again, I usually just settle for suboptimally splitting stuff like 25/25/50 or something instead of worrying about it as I will likely return to fill each machine 100% anyways, I am lucky I am not OCD to the point of that kind of stuff really bothering me
One more important pro you didn't cover: Factorio has excellent mod support and a community of highly dedicated modders. If by some chance you get bored with vanilla Factorio, there's a plethora of mods that transform the game completely, as well as a ton of small, quality of life mods.
There's an in-game mod browser, and it automatically downloads mod dependencies. If your friend has a server set up with some mods and you try to join without them, Factorio offers to download all the necessary mods. There's a seablock modpack (kinda like skyblock for Minecraft). Don't start with seablock though, your brain will melt.
Not to mention the basic sales model that the company adopted. One upfront price, no DLC, no micro-transactions. In fact, you can even pirate a copy if you like..... but if you want to enjoy legitimacy and the astounding mod network/support.... pay the people. It's an affordable, simple model that gets you just what's on the label. Wish more companies had this kind of thinking.
I played factorio to death with a thousand hours put into the base game and then I decided to try seablock since it would introduce me to some of the big mods for factorio but in a small constrained environment where learning them wouldn't be a nightmare. 300 hours later and I was still struggling with producing power and I had gotten to the point of breaking out spreadsheets and using a sandbox game to test different power setups to see which power setups were actually good and which were only good on paper, and I was having an absolute blast. 11/10 would relearn spreadsheets for 10% more efficient power generation again
@@MushokuThing Last time I checked mod portal did require authentication. But Factorio also does require authentication for updates, so you are likely to have set up authentication waaay before trying any mods. (And the Steam version might set it up automatically ?)
Back then when I was playing it 3 years ago. I thought it was fully released cuz there was sooo much stuff to do. And recently found out it just hit 1.0 and my mind went kapoof
@@herrabanani Yeah, I honestly tend to preffer turning them off entirely, making the rocket is already challenge enough for me, even if I have all the time in the world to do it
One of the most euphoric moments in this game is when you reach and set up bots. The amount of time that had been lost grabbing a repair pack and manually fixing my walls and vehicles from crashing into things, then you reach that point and bots hop out of your backpack to do it for you!
Yes, bots completely change the game. First construction bots to automate the building part of your factory, making expansion quick and easy and leaving only the planning part of the build. Then with logistics bots to take the planning out of it as well. Literally just copy and past whatever parts of your factory you need to expand and the bots will then build and supply the materials.
@@Subjagator Is there a mod that allows you to have say _one_ bot from the start? Feel like that'd be a neat QoL option... He survived the crash with you somehow....
Throughout the entire midgame I found great satisfaction in crashing my car into whatever fancy machine I could to stop and watching the bots fix my mess. That *thunk* is the dumbest consistant hit of dopamine I’ve ever gotten
A few things, probably mentioned already but if not... 1 - You can split stacks when inserting them into devices by ctrl-clicking. Shift-click will allow you to remove the output from a device from the main screen. 2 - You should press "alt" in your regular screen and each of the objects will indicate what they are doing. For example, an assembler will have a little image of whatever it is assembling, a forge will have a little metal plate on it, etc. This is a toggle, you don't need to hold it down. 3 - The best way to remove trees is with a personal roboport imo, and then use the wood gathered to fuel whatever needs fuel. 4 - The soundtrack for Factorio is pretty great, but the Rimworld soundtrack you featured in this video is admittedly better.
@@dzheliezniak i disagree, i prefer poison capsules, wider area, a single click, sure you have to wait a few seconds but when your knocking down a forest or just making a path through it you aren't exactly throwing a single grenade then placing a piece of railway, you make the path then place the track.
@@davidwyall6000 yeah, I got the demo cuz I use a sorta alright laptop for games, and it worked just fine so I bought the full game and I actually have yet to see it lag.
something else thats great about factorio, it has built in mod support,and the devs do their best to make sure that with each update, a good majority of the mods available for people to play, do not break. Hell, they even shouted a few of them out in their steam news posts
@@mitchg9017 it's like all the technical mods for minecraft (IC2, BuildCraft, MineFactory, IE, ...) were condenced into pure automation game (although not as much as shapez.io)
Just gonna say for anybody interested: There is a setting for the inventory to not be automatically sorted, meaning you can split stacks in your inventory. But in the end, you should just try to have enough ammo to fill every turret to the brim or put down a conveyor belt
could someone teach me bruh, I have really been enjoying other games of same type of factorio but idk really what to do to start automation that well lol
@@d4s0n282 Look up some tutorials, like using busses and city blocks, maybe start again, the difference between every time i start a new game and the previous one is always massive, just from even more optimisations and methods i couldn't think of at all in my last run
Factorio for me is like an oil well of entertainment. It might lose it's yield overtime, but all you need to do is find a new oil field and it feels fresh again.
Seeing you use the conveyor loops... It reminds me of my first plays, when I didn't know the ratios or how to build/engineer factories efficiently. Cute. And now I'm building a large train and drones based base :)
I am a veteran player since early access of the year 2018 and let me tell you. The fact that we now have nuclear weapons and power plants is such a big evolution for this game, and you SHOULD have talked about that because it would drag so much attention to the game :D
I remember the first time I loaded nukes into my shiny new Spidertron, and didn't know about the auto fire setting. My corpse was caught in multiple explosions shortly thereafter.
I've put 120+ hours in to Factorio, so far, and I couldn't agree more with the statement 'sit your arse down and buy Factorio'. One of my favourite games of all time, only surpassed by Project Zomboid and the original Thief and Thief II.
I've watched most of the review, and I'm not sure if you touch upon mods, but just a tip, if you have trouble splitting stuff like ammo or resources evenly across several machines, install even distribution. It allows you to hold ctrl + m1, and hover over several machines. Then, the thing you're holding will be split evenly across these machines. Conveniences like this is why it's so hard for me to go and play vanila, since the mods are so useful at times.
I’ve been playing this game and it’s absolutely incredible. I’m gonna sink so many hours into it, I’ve already beat it twice and I’m getting much better. Very satisfying game
Neat review. A few tips 1. Do not cut the trees unless you need the wood or space. Trees absorb pollutions which prevents or reduces the amount the biters get to ingest, there fore if cutting trees isn’t necessary, don’t cut them. They can also serve as an obstacle for the early to mid game impeding movement through forests although with larger groups and bigger biters they will start chewing a pathway through the forest. 2. Keep turrets within range of one another. If you don’t need a high concentration of turrets and wish to spread them out to keep expansion groups out or deal with early game raiders, keep them within range of one another. By doing so, this means that if one turret is getting overwhelmed, the neighboring ones can aid the turret that is getting swarmed and reduces the chances of incurring loses and a breakthrough. Make sure your turrets always have ammo.
Not only a great and addictive game, but has a version that plays natively in Linux too. Thus being at the top of the list for gaming on that OS. (Or you can play it under the Steam client, but it happens to not need it.)
the first time i played factorio was when i tried the demo 0.11.22, around the time it came out in 2014(?). the first time i stopped playing factorio (to go to bed) was when i finished my first rocket defense, an online purchase and ~45 hours later. i continued to see moving transport belts when i closed my eyes.
I was really surprised to see "1 day ago" under this video in my recommendations, I was sure I've already seen a Factorio review by davo_ months ago...
You should watch those videos on youtube how people in Factorio build 3d game with raycasting or how with programmable speakers they created songs. It is truly amazing how people can build game in Factorio, and then they are also trying to minimalize the whole system like in real life.
This and Dwarf Fortress are the 2 games I'll never touch cause it just looks scary af and my brain hurts just looking at it, not that I'm dumb but I'm lazy
oh no no. Factorio is so much simpler. They spent a lot of time in teaching the player through gameplay. Whereas dwarf fortress is a chore in bad UI. It really is a gem, no matter the games you usually play.
I've been playing factorio for a long time now but the couple times I tried dwarf fortress I couldn't figure out anything. Even following their very detailed starting guide i just couldn't get it. I think the difference is that factorio is so visual that you can spot any problems or mistakes you made just taking a look, whereas in dwarf fortress you build your shit and kinda hope it works? But you won't notice anyway cause everything is just like (/+%'! :? @8@), *. Cmon man what am I looking at. Is everyone dead?
Yeah. My problem with DF is that I can never tell when I have an issue until it's too late. No idea I'm running out of alcohol until my dwarves are tantruming through the fortress after drinking water for a season. In Factorio, there's two types of problems: inefficiencies and weak defense. Having a defense is entirely optional because you can remove aliens or just render them passive. Inefficiencies suck, but there's not a real time component to them so you are never in the position where you can't fix it.
I follow the Dwarf Fortress developer blog, and this year is a massive UI revamp. Maybe soon it'll be more accessible to us normal gamers. th-cam.com/video/uYS-kNvgXR8/w-d-xo.html
Factorio typically doesn't have stuff "come out of nowhere" as it's on a 2D plane and not 3D slice based. The UI design of Dwarf Fortress really makes it easy for bad guys to get you from the one layer you didn't think to check in the last half dozen cycles. (I like the idea of DF, but in practice it ends up being an exercise in frustration if you don't remember every single little detail. The warning of threats and the handling of the elevation aspect isn't exactly good for any casual players.) Factorio on the otherhand has a huge lot of leeway in what you can get away with. However optimal configurations seem to settle down to certain arrangements becoming increasingly generic. So some things can get to be a little repetitive if you don't purposely mix it up. At least there's always the option of visiting the biters or making circuit stuff, if you get a little bored with improving science and rocket launch production.
was going to talk smack in why did it take you so long to figure this game out but you mentioning you got the full package was a fair argument. Good video.
Something factorio does well is crafting times, when you are low level it's long but there is no actual limit on item production speed it just takes advancement.
Oh my. I now have 3 factory games- Shapez.io, Mindustry and Factorio. In all of them I start all over 10 or so times because my factory turns into the Mechanicus Spaghetti. "Yes, that belt brings in the resources inefficiently as hell and leads from the second end of the map but I can't change it because it will break something else which will breaks something completely else"
Factorio is a game Ive never truly gotten absorbed by, but I will pick it up for 10 hours or so every couple months. But even I can see that the art style, the simple premise, the sounds / music, and the modding all come together for a truly special game that can really only be compared to tekkit classic. Factorio will go down as a hidden masterpiece in gaming.
On Splitting ammo for turrents. Tab the ammo, then right click on the turrents. It's not perfect, but it will continue to give the turrents half of your ammo.
After putting 500 hours into this game somebody recommended that I try Bob's and angels mod pack together and I thought I was good at this game.... And I had no idea how easy the game was. it mite as well be a whole new game with these mods. I recommend trying it after playing a few vanilla games start to finish.
I have about 300 hours and I'm coming up on the end up of a bob's mods (no angel's) game. It really does make base factorio look absolutely barebones by comparison. How'd you like angel's? I'm about to try that + bob's and maybe seablock next.
@@tongpoo8985 Angels completely overhauls Bob's mods and gives about 40 new buildings and I would say a hundred to hundred fifty new recipes it's extremely complex in comparison to just Bob's, how Bob's makes vanilla feel barebones, Angels makes Bobs feel barebones. The complexity might turn you off of it I recommend watching a LetsPlay or a tutorial to even get started
ProTip1: when you finish this, try Dyson Sphere Program. ProTip2: you can't really finish it, you have to decide it's finished. ProTip3: see if you won't return after you've "finished" DSP.
The modding community make this game even more of the same its great. Also Factorio did what Minecraft never did with its mods. It made a custom built mod site that lets the game download mods to match saves at the press of one button. Also has an easy update feature in the mod menu in game. This is the most mod frendly game ever made.
Modpack are kinda a patch to the issue of not having a system this good. Minecraft falls 5th on my favorite games to mod. Factorio, Rimworld/Xcom2 (Steam Workshop), Skyrim/Fallout4 (Vortex), then Minecraft (Curse/FTB). Minecraft is falling behind the times it was a fun run but we never got the modding API that did half of what Factorio dose.
Note: another 98% of the negative reviews go along the lines of "keep your wife and children safe this game will take all"
that or the classic: "stop looking at negative reviews and just buy it already"
Same with Portal 2 lol. I scrolled for 15 mins and the only legit negative review I found was about motion sickness.
*The factory gives, the factory takes.*
They’re not joking
That's the true beauty of cracktorio
I was wondering why Rimworld OST works so well for Factorio and then it hit me, they're both games about commiting warcrimes
Also both are technically colony builders
hello fellow war criminal and organ harvester 😐
@@wazaDev hello fellow drug dealer and performer of illegal medical experiments
@@ketra1504 LMFAO
@@ketra1504 no one forced them to have two working kidneys, I did what I had to do
Factorio is the type of game when you want to feel busy when you’re not
it's like if you ain't got anything to do, something's wrong
@@davo_ yes i needed this review i only have 678 hours already i needed help decideing if i should keep playing
@@davo_ factorio is the only game I have played where I unlock a branch of research and all new materials open up
and I go well thats tomorrows problem
The one difference between Factorio and hard drugs is that Factorio is a legal product.
Oh wait, I forgot Factorio also doesn't cost an arm and a leg.
factorio only costs your soul and your loved ones
@@Michaelonyoutub And your free time
@@hedgie9823 and the ability to have IRL coherent thought without thinking about factory optimization
You're missing out if you haven't combined the two
I torrented the game, so this makes my copy illegal I guess..
pro tip: press alt
this, im actually surprised he got as far as he did without using alt
maybe his brain is bigger than he lets on.......
Fr bro
Maybe he turned it off for recording purposes?
@@Alex-0597 Yeah. I also keep it turned off when I don't care about stuffs in chest/assemblers etc. because I don't like how it screws up the visual aesthetic of the game.
alt-mode is holy
This poor guy didn't know that he could use grenades to clear trees =(
or robots. I always use robots.
@@pascha4527 Well, robots are around Midgame and most new players will probably struggle with the needed resources and infrastructure to just have robots clear hundreds of trees.
So if you just want a railroad trough trees grenades are the way to go in my opinion.
@@TMG-Germany We alway rush the robots. It take 1hr max to get them.
@@pascha4527 Bruh
This dude speedrunning.
@@pascha4527 That's only for experienced players
You know you have played Factorio long enough when you start clicking Q on every other application/game to clear selection.
...or when you try clicking Q on an object to quick select it and then you realize this ain't Factorio.
Just got factorio and have been playing for a few days straight. Finally wanted to take a break and hopped on Apex Legends just to keep pressing Q to holster my weapons and accidentally wasting my tactical :)
I don't press Q as often as I should, but what I did do in Minecraft was grab the item and exit the UI, and then seeing it drop because I'm used to factorio
@@dloboi5199 Same, I was like wait you can't just have the item in your hand?
Some friends got me to play destiny 2 and I've been accidentally using all of my ability stamina because I'm so used to pressing Q. Not to mention games where you enter vehicles by pressing some key and I default to Enter/Return, which usually triggers chat.
Don’t let anybody badmouth your bases. Do they work? Yes? Then they’re good. Can you make them better? Always. That’s most of the fun in the game. If you just copy the pros who have been playing forever you’re just robbing yourself of the experience of mastering the game.
You can turn automatic stacking in the inventory off, in the settings
oh shit. how did I not know this after all these years lmfao
yeah I was going to mention that but I wonder if they should add a button for it on the inventory ui to make it quick and easily accessible because for me at least, I would probably like to toggle it off for a second to split stacks like he mentioned and then turn back on the auto stacking immediately afterwards but as it is now that is really annoying to do if you have to go into the setting. Then again, I usually just settle for suboptimally splitting stuff like 25/25/50 or something instead of worrying about it as I will likely return to fill each machine 100% anyways, I am lucky I am not OCD to the point of that kind of stuff really bothering me
WAIT A SECOND. after 500hours of playtime you tell me this? how havent i known this sooner`?
@@garnknopf155 seconded!! Lol
it realy is interesting how almost nobody knows about that
One more important pro you didn't cover:
Factorio has excellent mod support and a community of highly dedicated modders. If by some chance you get bored with vanilla Factorio, there's a plethora of mods that transform the game completely, as well as a ton of small, quality of life mods.
There's an in-game mod browser, and it automatically downloads mod dependencies. If your friend has a server set up with some mods and you try to join without them, Factorio offers to download all the necessary mods. There's a seablock modpack (kinda like skyblock for Minecraft). Don't start with seablock though, your brain will melt.
Not to mention the basic sales model that the company adopted. One upfront price, no DLC, no micro-transactions. In fact, you can even pirate a copy if you like..... but if you want to enjoy legitimacy and the astounding mod network/support.... pay the people. It's an affordable, simple model that gets you just what's on the label. Wish more companies had this kind of thinking.
@@williamschade6034 Last I checked, the in-game mod portal doesn't require authentication.
I played factorio to death with a thousand hours put into the base game and then I decided to try seablock since it would introduce me to some of the big mods for factorio but in a small constrained environment where learning them wouldn't be a nightmare. 300 hours later and I was still struggling with producing power and I had gotten to the point of breaking out spreadsheets and using a sandbox game to test different power setups to see which power setups were actually good and which were only good on paper, and I was having an absolute blast. 11/10 would relearn spreadsheets for 10% more efficient power generation again
@@MushokuThing Last time I checked mod portal did require authentication. But Factorio also does require authentication for updates, so you are likely to have set up authentication waaay before trying any mods. (And the Steam version might set it up automatically ?)
Back then when I was playing it 3 years ago. I thought it was fully released cuz there was sooo much stuff to do. And recently found out it just hit 1.0 and my mind went kapoof
you better get your arse back, the factory must grow
"... my innate need to commit ecocide."
Confirmed Australian.
once you get to a certain point, this game's scope is overwhelming and starts to feel like a full time job
i also think that unfortunetely the aliens don't create a fun sense of challange, and instead are just a chore to clear
@@herrabanani Yeah, I honestly tend to preffer turning them off entirely, making the rocket is already challenge enough for me, even if I have all the time in the world to do it
You need to work less, automate more.
@@peterknutsen3070 you don't get it... The work is all in setting up that automation
I got too bored after about 9 hours into it, having to wait for the research just got too tedious
What do we hate in videogames: grinding, and why do we love this game: the whole gameplay mecanic to automate the grinding process. The perfect game.
Press Alt so you can see what your machines are producing.
One of the most euphoric moments in this game is when you reach and set up bots. The amount of time that had been lost grabbing a repair pack and manually fixing my walls and vehicles from crashing into things, then you reach that point and bots hop out of your backpack to do it for you!
Yes, bots completely change the game. First construction bots to automate the building part of your factory, making expansion quick and easy and leaving only the planning part of the build. Then with logistics bots to take the planning out of it as well. Literally just copy and past whatever parts of your factory you need to expand and the bots will then build and supply the materials.
@@Subjagator Is there a mod that allows you to have say _one_ bot from the start? Feel like that'd be a neat QoL option... He survived the crash with you somehow....
@@JulianSlomanThere are mods which do that.
Throughout the entire midgame I found great satisfaction in crashing my car into whatever fancy machine I could to stop and watching the bots fix my mess.
That *thunk* is the dumbest consistant hit of dopamine I’ve ever gotten
The Factory must grow. This game is a type of drug.
The factory is expanding in order to sate the needs of the expanding factory
The factory must grow the factory must grow
7:22
in settings>interface unmark the box saying always keep player inventory sorted.
no
A few things, probably mentioned already but if not...
1 - You can split stacks when inserting them into devices by ctrl-clicking. Shift-click will allow you to remove the output from a device from the main screen.
2 - You should press "alt" in your regular screen and each of the objects will indicate what they are doing. For example, an assembler will have a little image of whatever it is assembling, a forge will have a little metal plate on it, etc. This is a toggle, you don't need to hold it down.
3 - The best way to remove trees is with a personal roboport imo, and then use the wood gathered to fuel whatever needs fuel.
4 - The soundtrack for Factorio is pretty great, but the Rimworld soundtrack you featured in this video is admittedly better.
>best way to remove trees
Grenades with Stronger Explosives 2 to oneshot all trees in explosion radius
@@dzheliezniak +1
@@dzheliezniak i disagree, i prefer poison capsules, wider area, a single click, sure you have to wait a few seconds but when your knocking down a forest or just making a path through it you aren't exactly throwing a single grenade then placing a piece of railway, you make the path then place the track.
There is also a DEMO version you can try to see if it's your thing.
I personally think that's part of why it's so highly rated. The kinds of people who won't like it can find that out before they buy it.
It's the same as the full version just without the modding capability.
@@davidwyall6000 yeah, I got the demo cuz I use a sorta alright laptop for games, and it worked just fine so I bought the full game and I actually have yet to see it lag.
I am playing the demo version right now and would be buying it for sure. I just want to see how far the demo goes.
the funny thing about 0:36,
factorio was actually inspired by buildcraft and industrialcraft.
every Factorio video is a reminder that you should be playing Factorio now
The factory hungers...
As a wise man once said: "Factorio is the closest thing I had to crippling crack addiction"
Factorio might be my favorite video game ever, and I started gaming when the NES was the bee's knees.
something else thats great about factorio, it has built in mod support,and the devs do their best to make sure that with each update, a good majority of the mods available for people to play, do not break. Hell, they even shouted a few of them out in their steam news posts
8:04 this game had more content and was more polished than most fully released games years before 1.0
"it gives me some real tekkit classic vibes" im sold
The game was actually inspired by modded minecraft
@@mitchg9017 it's like all the technical mods for minecraft (IC2, BuildCraft, MineFactory, IE, ...) were condenced into pure automation game (although not as much as shapez.io)
Just gonna say for anybody interested: There is a setting for the inventory to not be automatically sorted, meaning you can split stacks in your inventory. But in the end, you should just try to have enough ammo to fill every turret to the brim or put down a conveyor belt
Welcome to factorio davo_ :3 I've got 1800 hours according to steam and I still suck :3
I've got 1721 hours. High five, buddy!
1469 Hours here. Teach me your secret arts, fellow Engineer
1800 hours is the length of my last game and i've not finished yet...
could someone teach me bruh, I have really been enjoying other games of same type of factorio but idk really what to do to start automation that well lol
@@d4s0n282 Look up some tutorials, like using busses and city blocks, maybe start again, the difference between every time i start a new game and the previous one is always massive, just from even more optimisations and methods i couldn't think of at all in my last run
Addiction: The videogame
It's lovingly nicknamed cracktorio by players.
Factorio for me is like an oil well of entertainment. It might lose it's yield overtime, but all you need to do is find a new oil field and it feels fresh again.
Game where making a twice as productive smelter set up made me feel truly proud of myself
Thanks for the review, seems pretty cool! You’ve convinced me to buy it
I swear to God even when I'm not playing the game my mind is always focused on expanding the factory
Seeing you use the conveyor loops...
It reminds me of my first plays, when I didn't know the ratios or how to build/engineer factories efficiently. Cute.
And now I'm building a large train and drones based base :)
I am a veteran player since early access of the year 2018 and let me tell you.
The fact that we now have nuclear weapons and power plants is such a big evolution for this game, and you SHOULD have talked about that because it would drag so much attention to the game :D
I remember the first time I loaded nukes into my shiny new Spidertron, and didn't know about the auto fire setting. My corpse was caught in multiple explosions shortly thereafter.
I've put 120+ hours in to Factorio, so far, and I couldn't agree more with the statement 'sit your arse down and buy Factorio'.
One of my favourite games of all time, only surpassed by Project Zomboid and the original Thief and Thief II.
I've watched most of the review, and I'm not sure if you touch upon mods, but just a tip, if you have trouble splitting stuff like ammo or resources evenly across several machines, install even distribution. It allows you to hold ctrl + m1, and hover over several machines. Then, the thing you're holding will be split evenly across these machines.
Conveniences like this is why it's so hard for me to go and play vanila, since the mods are so useful at times.
Pretty sure it's been stated before but for effective forest clearing there's grenades, the tank, and nukes, in that order of cost and early access.
I’ve been playing this game and it’s absolutely incredible. I’m gonna sink so many hours into it, I’ve already beat it twice and I’m getting much better. Very satisfying game
When playing it with my friend our motto was "efficiency through inefficiency"
Neat review. A few tips
1. Do not cut the trees unless you need the wood or space. Trees absorb pollutions which prevents or reduces the amount the biters get to ingest, there fore if cutting trees isn’t necessary, don’t cut them. They can also serve as an obstacle for the early to mid game impeding movement through forests although with larger groups and bigger biters they will start chewing a pathway through the forest.
2. Keep turrets within range of one another. If you don’t need a high concentration of turrets and wish to spread them out to keep expansion groups out or deal with early game raiders, keep them within range of one another. By doing so, this means that if one turret is getting overwhelmed, the neighboring ones can aid the turret that is getting swarmed and reduces the chances of incurring loses and a breakthrough. Make sure your turrets always have ammo.
Not only a great and addictive game, but has a version that plays natively in Linux too. Thus being at the top of the list for gaming on that OS. (Or you can play it under the Steam client, but it happens to not need it.)
After over 700 hours of playing this game I still learn new things and improve my factory. This game is great.
If you’ve enjoyed tinkering with trains on your first play through, you may just be eligible to become a full time train wizard
But why? Cause the factory must grow.
but why though? BECAUSE THE FACTORY MUST GROW.
I feel like there should have been some talk about the modding scene of this game, how supported it is and how many there are
the first time i played factorio was when i tried the demo 0.11.22, around the time it came out in 2014(?).
the first time i stopped playing factorio (to go to bed) was when i finished my first rocket defense, an online purchase and ~45 hours later. i continued to see moving transport belts when i closed my eyes.
i was really hoping you'd mention mods, then again seeing your smelting section i guess you arent ready for them
I was really surprised to see "1 day ago" under this video in my recommendations, I was sure I've already seen a Factorio review by davo_ months ago...
I recommend upgraded grenades to clear trees. They're cheap, one shot, and do a large area per click.
That's RimWorld music in the background haha... i love it.
You should watch those videos on youtube how people in Factorio build 3d game with raycasting or how with programmable speakers they created songs. It is truly amazing how people can build game in Factorio, and then they are also trying to minimalize the whole system like in real life.
This and Dwarf Fortress are the 2 games I'll never touch cause it just looks scary af and my brain hurts just looking at it, not that I'm dumb but I'm lazy
oh no no. Factorio is so much simpler. They spent a lot of time in teaching the player through gameplay. Whereas dwarf fortress is a chore in bad UI. It really is a gem, no matter the games you usually play.
I've been playing factorio for a long time now but the couple times I tried dwarf fortress I couldn't figure out anything. Even following their very detailed starting guide i just couldn't get it.
I think the difference is that factorio is so visual that you can spot any problems or mistakes you made just taking a look, whereas in dwarf fortress you build your shit and kinda hope it works? But you won't notice anyway cause everything is just like (/+%'! :? @8@), *.
Cmon man what am I looking at. Is everyone dead?
Yeah. My problem with DF is that I can never tell when I have an issue until it's too late. No idea I'm running out of alcohol until my dwarves are tantruming through the fortress after drinking water for a season.
In Factorio, there's two types of problems: inefficiencies and weak defense. Having a defense is entirely optional because you can remove aliens or just render them passive. Inefficiencies suck, but there's not a real time component to them so you are never in the position where you can't fix it.
I follow the Dwarf Fortress developer blog, and this year is a massive UI revamp. Maybe soon it'll be more accessible to us normal gamers. th-cam.com/video/uYS-kNvgXR8/w-d-xo.html
Factorio typically doesn't have stuff "come out of nowhere" as it's on a 2D plane and not 3D slice based. The UI design of Dwarf Fortress really makes it easy for bad guys to get you from the one layer you didn't think to check in the last half dozen cycles. (I like the idea of DF, but in practice it ends up being an exercise in frustration if you don't remember every single little detail. The warning of threats and the handling of the elevation aspect isn't exactly good for any casual players.)
Factorio on the otherhand has a huge lot of leeway in what you can get away with. However optimal configurations seem to settle down to certain arrangements becoming increasingly generic. So some things can get to be a little repetitive if you don't purposely mix it up. At least there's always the option of visiting the biters or making circuit stuff, if you get a little bored with improving science and rocket launch production.
Really love the rimworld soundtrack in the background ❤️
was going to talk smack in why did it take you so long to figure this game out but you mentioning you got the full package was a fair argument.
Good video.
Is that Rimworld music playing in the background? xD
Ah yes.
*_Adeptus Mechanicus Simulator_*
Something factorio does well is crafting times, when you are low level it's long but there is no actual limit on item production speed it just takes advancement.
quick tip you can use greandes for trees.and you can shift left or rightclick while holding an item to insert a full or half stack.
Loved the review, but quick note, grenades work as a much better way in clearing trees. And it sounds cool as hell
Protip: Grenades are OP early game
I looked back at a world I played with my brother. I was very surprised to see that we had over 100 hours in that single one.
You have no idea how long I've been waiting for this one video😎
Oh my.
I now have 3 factory games- Shapez.io, Mindustry and Factorio.
In all of them I start all over 10 or so times because my factory turns into the Mechanicus Spaghetti.
"Yes, that belt brings in the resources inefficiently as hell and leads from the second end of the map but I can't change it because it will break something else which will breaks something completely else"
Yeah, so clearing the nests increases their evolution by leaps and bounds.....I found that out the hard way.
Factorio is a game Ive never truly gotten absorbed by, but I will pick it up for 10 hours or so every couple months. But even I can see that the art style, the simple premise, the sounds / music, and the modding all come together for a truly special game that can really only be compared to tekkit classic. Factorio will go down as a hidden masterpiece in gaming.
1:14 What a coincidence it's 4 in the morning rn and im downloading factorio for the first time. (Not counting the demo)
I literally just bought it yesterday. What a coinkydink.
Same, literally got it this week
Some say he's still playing to this day...
Factorio when booted: hit tree get stick. Factorio in 20 hours: *blot out the sun with artillery*
On Splitting ammo for turrents. Tab the ammo, then right click on the turrents. It's not perfect, but it will continue to give the turrents half of your ammo.
shotgun trees: big brain move
more so than grenade trees, especially with 2 or so upgrades to explosive damage
i was just looking for factorio videos and right when i tought i found everything i wanted to watch, this pops up
THE FACTORY MUST GROW
"It really ignited that *natural* instinct to industrialise and commit mass eco-cide"
7:25 when you're presenting some project and you haven't done your research
Super review man, u deserve more subs ! ;)
I really hope you will do a review of Empire of Sin sometime, you have the perfect voice for it
Featured factoriao mod: crying simulator
My bobs mods and angel’s crew will know what I’m talking abt
The space exploration mod is out of this world.
After putting 500 hours into this game somebody recommended that I try Bob's and angels mod pack together and I thought I was good at this game.... And I had no idea how easy the game was. it mite as well be a whole new game with these mods. I recommend trying it after playing a few vanilla games start to finish.
I have about 300 hours and I'm coming up on the end up of a bob's mods (no angel's) game. It really does make base factorio look absolutely barebones by comparison. How'd you like angel's? I'm about to try that + bob's and maybe seablock next.
@@tongpoo8985 Angels completely overhauls Bob's mods and gives about 40 new buildings and I would say a hundred to hundred fifty new recipes it's extremely complex in comparison to just Bob's, how Bob's makes vanilla feel barebones, Angels makes Bobs feel barebones. The complexity might turn you off of it I recommend watching a LetsPlay or a tutorial to even get started
The reason the game gives off Tekkit Classic vibes is because they game was literally inspired and modeled after that modpack.
I like the Rimworld music in the background.
7:31 you can make a slot item-specific for better inventory managenment doe (press scrollwheel on any slot)
Ow.
While watching this video, me and my 250+ hours of crack have been screaming. The miners! THE FRICKING MINERS!
AGGGHHH
2500 hours poured in to the game and I still see tons of ideas to explore from this game.
the best way to destroy a biters is using "fresh air bomb"(atomic bomb)
Did he even mention the mods this game has? They're some of the most fun things the game has to offer.
raw fish has better healing power than a 24-hour extensive surgery.
i understand that tekkit classic vibe perfectly
The factory must grow!
solar intervention really is amazing
Talks about Factorio
Music from Rimworld
10/10 would rate again
ProTip1: when you finish this, try Dyson Sphere Program.
ProTip2: you can't really finish it, you have to decide it's finished.
ProTip3: see if you won't return after you've "finished" DSP.
Finally, an answer to the question, "What became of Cary Grant's children?"
1600hrs into the game. Thank you and goodnight.
The modding community make this game even more of the same its great. Also Factorio did what Minecraft never did with its mods. It made a custom built mod site that lets the game download mods to match saves at the press of one button. Also has an easy update feature in the mod menu in game. This is the most mod frendly game ever made.
bruh have you ever seen modpacks lol all g tho
Modpack are kinda a patch to the issue of not having a system this good. Minecraft falls 5th on my favorite games to mod. Factorio, Rimworld/Xcom2 (Steam Workshop), Skyrim/Fallout4 (Vortex), then Minecraft (Curse/FTB). Minecraft is falling behind the times it was a fun run but we never got the modding API that did half of what Factorio dose.
@@brendenbradach looks at tf2 modding lol
@@d4s0n282 I mostly focus on singleplayer games or ones that predate TF2 like good old SourceForts.
Nice to hear RimWorld's soundtrack in there
this gameplay feels like mindustry in HD
Great review!