Btw. The mentioning on the burn effect wasnt a suggestion to stall for time it was just a reminder that in high conpetitive events where the games drag out longer its cool that you have an in-engine way to win on time.
I’ve been testing this build for the past month or so. I’d recommend finding room for Ricelago. She compliments well with the engine and enables a link 2 with Diabellestar and a draw. Plus, as you mentioned, her searching Wanted gives free fodder for Hallowed when you chain it to add Diabellestar. Then you can recycle her to the ED with Hallowed to add it back to hand.
In game 3 I messed up hard. I was trying to get an imagine about how my field is gonna look like before the endboard and I misscalculated 1 body....It stopped me from going into Abyss dweller unfortunately. Overall I enjoyed the duel we had, and I hope next time I don't mess up my cutie Sharks combo
@@scaregrow1927 never never never hand traps in this deck. Every bad chimera player i see plays hand traps and gets punished heavily for it. There are many reasons on that but it will take a lot of time explaining it
Couple of question. 1. Why play Tao when it conflicts? I love the card but I feel like its bad most of the time now. 2. Why no Lacrima? Seems like a no brainer to me. 3. Why 2 beformet? Its a brick even in 50 and seems like you're trying to fill space. 4. Why 2 Guardian Chimera? You can sequence put back beformet fusion and chimera to loop. I love the concept of this deck and just want to challenge and understand. Love your content.
@@YuGiOhDuelMan 1) tao is better in this meta since it has synergy with azamina and can kinda counter fuwaros. 2) no space for lacrima since i dont play desirae or chaos angel and i dont want another normal summon 3) 2 berfomet is absolute mandatory for me because many times i want to search one to play around nib earlier in the combo and summon swordknight which summons the second one from deck. Also every game i play i use 2 berfomets and it always feels nice. Never liked the one copy. 4) guardian chimera is mandatory for almost every matchup especially in grind game. You dont always resolve sequence to put back the first since its more easy to use veiler and imperm or stuff like promethean princess. Playing a second one guarantees good grind game and follow up having only chimera combo resolved if you get hand trapped intj oblivion. Also you need one for going second and the other one to setup on your opponents turn. Mandatory for me to play 2 of this and the national champion of my country agrees on this since we discussed a lot about the deck
I feel like purila is better in main then drnm, it can be tribute for deception, or material for magnum or guardian chimera. Or even eclipse since it can help you dodge imp vieller
@@hetpatel4406 i guess you mean fuwaros cause purulia not even close. I dont have fuwaros and i refuse to buy one. But purulia in the main not a chance
My honest opinion, azamina cards dont add anything to the deck, the main weaknesses of the deck are droll, shifter, and the going second, and azamina engine doesnt fix any of those I will always prefer patchwork engine
Btw. The mentioning on the burn effect wasnt a suggestion to stall for time it was just a reminder that in high conpetitive events where the games drag out longer its cool that you have an in-engine way to win on time.
I’ve been testing this build for the past month or so. I’d recommend finding room for Ricelago. She compliments well with the engine and enables a link 2 with Diabellestar and a draw. Plus, as you mentioned, her searching Wanted gives free fodder for Hallowed when you chain it to add Diabellestar. Then you can recycle her to the ED with Hallowed to add it back to hand.
@@panthers865 there is literally no room for any other card. I would put closed heaven beftre rcielago
In game 3 I messed up hard. I was trying to get an imagine about how my field is gonna look like before the endboard and I misscalculated 1 body....It stopped me from going into Abyss dweller unfortunately. Overall I enjoyed the duel we had, and I hope next time I don't mess up my cutie Sharks combo
Hey good review, but on 2:05 you go into crossshep but you dont summon a fusion monster in his zone right? I play the deck also i love it!
I dont need to. I special summoned a monster to a zone crossheep points to. And because the other zone is occupied by a fusion i can trigger the eff
@@The_Fusionist05 ou nice!! I don't knew that! Thank you 😊
And what do you think to play the deck with board breakers or with handtraps?
@@scaregrow1927 never never never hand traps in this deck. Every bad chimera player i see plays hand traps and gets punished heavily for it. There are many reasons on that but it will take a lot of time explaining it
Couple of question.
1. Why play Tao when it conflicts? I love the card but I feel like its bad most of the time now.
2. Why no Lacrima? Seems like a no brainer to me.
3. Why 2 beformet? Its a brick even in 50 and seems like you're trying to fill space.
4. Why 2 Guardian Chimera? You can sequence put back beformet fusion and chimera to loop.
I love the concept of this deck and just want to challenge and understand. Love your content.
@@YuGiOhDuelMan 1) tao is better in this meta since it has synergy with azamina and can kinda counter fuwaros. 2) no space for lacrima since i dont play desirae or chaos angel and i dont want another normal summon 3) 2 berfomet is absolute mandatory for me because many times i want to search one to play around nib earlier in the combo and summon swordknight which summons the second one from deck. Also every game i play i use 2 berfomets and it always feels nice. Never liked the one copy. 4) guardian chimera is mandatory for almost every matchup especially in grind game. You dont always resolve sequence to put back the first since its more easy to use veiler and imperm or stuff like promethean princess. Playing a second one guarantees good grind game and follow up having only chimera combo resolved if you get hand trapped intj oblivion. Also you need one for going second and the other one to setup on your opponents turn. Mandatory for me to play 2 of this and the national champion of my country agrees on this since we discussed a lot about the deck
I feel like purila is better in main then drnm, it can be tribute for deception, or material for magnum or guardian chimera. Or even eclipse since it can help you dodge imp vieller
@@hetpatel4406 i guess you mean fuwaros cause purulia not even close. I dont have fuwaros and i refuse to buy one. But purulia in the main not a chance
nice bro ty we need moooooooooore content PLS PLS PLS PLS PLS
@@lkilistere2459 i will try. I had organised 3 more videos but i got sick and couldn't record them
I don't play imp and patchwork
Im cut out, luri and tract you need it anymore. My build is actually 42 cards
Great video! Why not play the Yubel defender fusion for the Yubel matchup if you are playing super poly?
Because spoly covers both snake eye and yubel and the good yubel players save phantom as the last interruption
what's your thought on diabolica I dont like this card personnaly
dont like it plus tao is more mandatory against fuwaros and synergizes with azamina as well
@@The_Fusionist05split in the chimera community lol
@@The_Fusionist05 haha nice
Why not lacrima ?
@@hathnak97 what does it offer? I dont want to play desirae
My honest opinion, azamina cards dont add anything to the deck, the main weaknesses of the deck are droll, shifter, and the going second, and azamina engine doesnt fix any of those
I will always prefer patchwork engine
@@senzanome9848 just play both
try yubel package with 3 throne 1 spirit 1 yubel and 1 phantom
But nice build