Writing Better Scenarios

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 19

  • @regwirth3004
    @regwirth3004 2 ปีที่แล้ว +5

    One of the things I've used in the past is to assign different victory conditions to each player. These conditions are to be kept secret, players on the same side may have conditions that are conflict with each other (represent the jealousy that may exist between commanders).

    • @MiniatureAdventuresTV
      @MiniatureAdventuresTV  2 ปีที่แล้ว

      Good idea, it means both sides strive for different things, not merely defeating each other (although that is part of the equation)

    • @regwirth3004
      @regwirth3004 2 ปีที่แล้ว

      @@MiniatureAdventuresTV Battle field victory is not always one of the conditions. Some of the games I've done the winning of the battle is a fore gone conclusion.

  • @vhcsPT
    @vhcsPT 2 ปีที่แล้ว +2

    I have a similar approach to yours, most likely because I have been a DM for role-playing games for some decades now. For that reason, we use a random encounter table and a randow weather effect table (adapted from several games).
    We do use hidden objectives, which have led to some hilarious situations, like a game without the two main forces confronting each other.
    I think, and the people I play with agree, it adds realism and fun.
    On the question of the Marshall or umpire, most of us come from an rpg background, so we tend towards narrative heavy campaings, the story being more important than who rolled what.

    • @MiniatureAdventuresTV
      @MiniatureAdventuresTV  2 ปีที่แล้ว +1

      Good to see I'm not alone. Some great examples of what can be done.

  • @roymartin8507
    @roymartin8507 2 ปีที่แล้ว +1

    Various options lend themselves to adding variety, depending on the era. I find that random(ish) weather tables which are checked for better/worse results along with wind direction & strength (mainly for affecting the use of smoke) every 5 or 10 turns, work well for say WW2. For various eras (Napoleonic in particular) I might use some random event cards (like a chance deck), which are likewise drawn every 5 or 10 turns by each side, which can have random units do random things. Unusual objectives are also good to make commanders think laterally, as do the likes of delayed arrival of forces from unexpected points.

    • @MiniatureAdventuresTV
      @MiniatureAdventuresTV  2 ปีที่แล้ว

      Good ideas there. I've used a variation on chance cards myself.

  • @oldschoolfrp2326
    @oldschoolfrp2326 2 ปีที่แล้ว +2

    Good ideas; online resources keep improving, allowing us to more easily bring specific details to historic scenarios that give a better overall feel for the events - like original maps or names of commanders at different levels of organization

    • @MiniatureAdventuresTV
      @MiniatureAdventuresTV  2 ปีที่แล้ว

      The internet opens a window on information wargamers would never have had access to a generation ago.

  • @ashley-r-pollard
    @ashley-r-pollard 2 ปีที่แล้ว +1

    Narrative starts with setting the scene; the why, and what, and how of the game. Then, victory conditions that allow both side to claim a victory if they achieve their goals, and lose regardless numbers of enemy troops and vehicles killed or destroyed.

    • @MiniatureAdventuresTV
      @MiniatureAdventuresTV  2 ปีที่แล้ว +1

      Absolutely, a good introduction to a game can really set the tone.

  • @andyshaw5378
    @andyshaw5378 2 ปีที่แล้ว +1

    Cracking video mate as I’m in the early stages of writing a scenario for a games day

    • @MiniatureAdventuresTV
      @MiniatureAdventuresTV  2 ปีที่แล้ว +1

      Thanks, best of luck, scenario writing can be difficult to get right.

    • @andyshaw5378
      @andyshaw5378 2 ปีที่แล้ว

      @@MiniatureAdventuresTV hope to see you Saturday at hammerhead

    • @MiniatureAdventuresTV
      @MiniatureAdventuresTV  2 ปีที่แล้ว

      Unfortunately we won't be going to Hammerhead now. Had a chat with some of my mates last week and we decided to hold off heading to Newark until Partizan in May. Excuses vary from work and family commitments to the implied threat from rolling-pin wielding partners. Discretion being the better part of valour we decided to wait until the planets were more favourably aligned. 🤕

  • @totalburnout5424
    @totalburnout5424 2 ปีที่แล้ว +2

    Coming from RPGs I see it likewise. I like to roleplay my general on not to play strict tactical. Especially in fantasy a dwarven general never acts like an orcish one. Ancient generals often lead by example and Longstreet let from the front. And so you can give your commander some personality and get a quite another battle experience.

    • @MiniatureAdventuresTV
      @MiniatureAdventuresTV  2 ปีที่แล้ว

      Absolutely. The character of commanders needs to come across in a game.

  • @martinmeltzer2696
    @martinmeltzer2696 2 ปีที่แล้ว +2

    I always thought that wargaming... and wargamers... had a lot in common with "improve" theater! Everyone involved is trying to tell an interesting, coherent, plausible, story! I suppose that it is something deep in human nature to try and impose order on chaos... and war is about as chaotic as one can get!