Untangling ACES & Redshift

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  • เผยแพร่เมื่อ 5 ก.พ. 2025

ความคิดเห็น • 28

  • @StepanHKA
    @StepanHKA 2 ปีที่แล้ว +2

    This fantastic video. Thank you for taking time to show all the examples. I have even more questions now :D

    • @marvelousdecay
      @marvelousdecay  2 ปีที่แล้ว +1

      I can totally relate. This is usually what happens when you dive in to the color management rabbit hole!

  • @Oldyellowbrick
    @Oldyellowbrick 2 ปีที่แล้ว +18

    If you save from standard C4D saver you will have the ODT (Output Display Transform) applied to the file, you would need to change the view to RAW instead of AcesCG for final rendering. Otherwise the view transform will be applied to the file. That is the wrong way to do it IMO..
    I bet you didn’t know this - If you open AOV manager you can save out a ‘direct’ pass and your passes will be rendered without the view transform, so RAW output…So just use this way to render out beauty pass instead of keep switching the view before rendering to PV.
    Also another tip…ACES has designed ACEScc and I believe it stands for ‘Color Correct’ which is essentially LOG…which means in AE we would use ColourIO to convert from RAW to ACEScc then have our adjustments like lumatri which works best with LOG..then after that go from ACEScc > sRGB and add a profile converter with ‘linearize output profile’ ticked. This gets you back to exactly how it looks in RS render view. Make sure AE project settings are set to 16/32bits and linear is ticked.
    I’ve just set up a template conversion stack so the workflow is just automatic now no fuss. Once you have the workflow sussed you can just setup some template project files so you ever have to keep doing the same thing over and over.

    • @Brian-dg3kz
      @Brian-dg3kz 2 ปีที่แล้ว +1

      I'm trying this (with 32 bit direct outputted passes) (ACEScg as rendering space, sRGB as display, Raw as view) (compensate view transform off) (AE: 32 bit, sRGB, Linear) (AE: use display color management off) (passes with Preserve RGB on for all). But it looks crazy, like all colors are hard and posterized. Specifically with the "ACEScg > sRGB & profile converter" step on top of it all. Any ideas? I'm so confused after thinking I have this process down, and then it doesn't work constantly!

    • @Ricardo-de9ju
      @Ricardo-de9ju 18 วันที่ผ่านมา

      In my opinion, it doesn't make any sense to use PV. Everything should be handled through RS renderView. Corona, Octane, Vray, and many other render engines offer the ability to save layered files in any color space you desire. If there’s no need to output for different color spaces, there’s no reason to keep ACES data; we should be able to bake it into the exported file.

  • @diegosolas3172
    @diegosolas3172 2 ปีที่แล้ว +4

    Can you also reflect how this works within AE especially with (linear) compositing? I've been roaming across hundreds of videos but I haven't gotten around the proper workflow.

  • @pushcreativity
    @pushcreativity 2 ปีที่แล้ว +1

    Great video. Do we have to do anything with OpenCOlorIO Configuration, as mine is blank?

  • @huahuang6223
    @huahuang6223 2 ปีที่แล้ว +1

    For AE, You can interpret footage(Ctrl+Alt+G), go to Color Managment / Assign Profile, select "ACEScg ACES Working Space..." :)

  • @StrangerObjects
    @StrangerObjects 2 ปีที่แล้ว +1

    Fantastic video.

  • @hansdampf5679
    @hansdampf5679 ปีที่แล้ว

    Is there an Update for the new OCIO color managment in C4D 2023? Or is it still the same that you dont see what you get in the End???

    • @Ricardo-de9ju
      @Ricardo-de9ju ปีที่แล้ว

      One year past, no changes? I think we are missing something.

  • @voorntube
    @voorntube ปีที่แล้ว

    I'm also still really confused by this system. Also confused about how it converts to sRGB later in Photoshop. I just processed a render with nice water refractions and all the bright details are flatttened out to plain blue when converting the color profile in Photoshop from ACEScg to sRGB. When I copy the image and paste it in a new sRGB document the detail is preserved. When I choose assign profile, I get the washed out colors so can't use that.

    • @Ricardo-de9ju
      @Ricardo-de9ju ปีที่แล้ว

      You can't assign to sRGB, you have to convert to sRGB once that render was designated to be in the Acescg color space.

  • @twelve_diary
    @twelve_diary 2 ปีที่แล้ว

    this video is awesome!

  • @hisroyalillness
    @hisroyalillness 2 ปีที่แล้ว

    So no more Aces in the sleeve for me I guess...Thanks for sharing and explaining

    • @marvelousdecay
      @marvelousdecay  2 ปีที่แล้ว

      you’re welcome! I would say since it doesn’t hurt to have it on you could just use it to get more comfortable with it. That’s at least what my plan is!

  • @timaging
    @timaging 2 ปีที่แล้ว

    this didn't work for me. I had to go back to linear workflow

  • @marcus_ohreallyus
    @marcus_ohreallyus 2 ปีที่แล้ว +1

    The fact that it needs to be untangled is a problem. This stuff is way too confusing and makes it so easy to mess up everything by forgetting to click one thing.

    • @marvelousdecay
      @marvelousdecay  2 ปีที่แล้ว

      Agree 100%. Hopefully things will get easier in future versions

    • @polystormstudio
      @polystormstudio 2 ปีที่แล้ว

      I wholeheartedly agree with this. I would get fired if I spent the time needed on the clock to figure this shit out.

  • @Ricardo-de9ju
    @Ricardo-de9ju 18 วันที่ผ่านมา

    Well, after 2 years the same shit still remains. I don't understand why they don't improve RS renderview, makes no sense to me using Picture Viewer.

  • @AdamBelis
    @AdamBelis 2 ปีที่แล้ว

    lol after this video i am sticking to linear workflow even harder ... i dont see any advanteges going aces

  • @adamdargan_pf
    @adamdargan_pf 2 ปีที่แล้ว +3

    9:44 This is actually incorrect. ACES does provide a considerable better color output for final images. Since it works within the larger gamut, it's more than just a highlight roll-off. It actually calculates and blends colors more accurately to the real world. You can see these comparisons in the redshift documentation.
    docs.redshift3d.com/display/RSDOCS/Color+Management+-+OCIO+ACES#ColorManagementOCIOACES-VisualComparison
    So even as a solo artist it pays to work in an ACES workflow to achieve more realistic renders.

    • @marvelousdecay
      @marvelousdecay  2 ปีที่แล้ว +2

      I've seen those images before, and to be honest what I'm seeing is that things just look different. Not necessarily better. Maybe it's the demo scene that's not really helping things but even in my tests I didn't notice any earth shattering differences. I tend to color correct things in post so if something needs fixing it's quite easy to do. Taking out a colour or adding more colour etc. I will use ACES because it's already there and to be future proof but if someone forced me to stay with regular linear I wouldn't mind.

    • @adamdargan_pf
      @adamdargan_pf 2 ปีที่แล้ว +1

      @@marvelousdecay I guess at the end of the day it's all subjective but if someone is aiming for photorealism, ACES will definitely yield more realistic results.

    • @MrSofazocker
      @MrSofazocker 2 ปีที่แล้ว +1

      @@marvelousdecay I think a good furnace test is 3 spheres with with R, G and B emission in a light fog enviroment.
      normal sRGB shoudn't converge neatly to white, whereas ACES does.

    • @MrSofazocker
      @MrSofazocker 2 ปีที่แล้ว +1

      @@marvelousdecay Also, ACES uses completely different RGB Primaries. u know the things your computer considers to be R, G and Blue respectively. As it's not a spectral renderer that considers wavelengths of light that interact witheach other, but simply renders R, G and B, passes and puts em ontop of each other, it matters
      That's why they looks "different" even without tonemapping applied.