You can respond to the first Approach of the Second Sun with Reprieve to bounce it to your hand and then recast it next turn to skip needing to draw through your deck. It doesn't check if the first one resolved, just if it was cast. Also since you only need 1 white mana for Approach (and a second if you use Reprieve), couldn't you use an ancient tomb for more mana instead of the first plains? It gives you mana more each turn and also allows you to play another 2 mana card on turn 1. Due to arcane signet it could even be a colored card.
There might be a world where you could use something like Case File Auditor or Lupinflower Village just put six cards from the top of your library on the bottom, leaving Approach on top. Not sure if that can shave a turn off or not, but it could be helpful.
using your idea of case file auditor its possible to get a turn 1 win with approach of the second sun. i posted this as its own comment but i will copy it here Mountain + rite of flame + sol ring + rograkh (commander) + jeska's will + treasonous ogre + chromatic orrery in that order leaves you with 16 mana assuming at least 1 player plays a land and passes Wedding ring + smothering tithes + approach of the second sun will be exiled with jeska's, 7 mana used to cast wedding ring and smothering tithes leaving 8 mana Jace's ingenuity draws 3 cards and makes us 3 treasures bringing us to 6 mana Windfall can now be played. each player draws 10 cards since the player with the wedding ring should have had 7 cards in hand at start of turn and 3 more from jace's ingenuity. we have 43 mana since the wedding player draws another 10 cards cast approach of the second sun, case file auditor (cheers @SteelCityBrad), cycle akroma's blessing then recast approach of the second sun commander rograkh + ishai, (red white blue) starting hand: mountain, rite of flame, sol ring, jeska's will, treasonous ogre, chromatic orrery, Jace's ingenuity Top deck: Wedding ring, Smothering tithes, Approach of the second sun, Windfall, akroma's blessing
This is a perfectly reasonable (ish) way to win quick with approach, and other people have pointed out faster ones, but here's one without infinites requiring almost exactly perfect cards. Commander needs to be Rograkh, Son of Rohgahh and anyone including white. We'll say yoshimaru because cute dog. You need 16 mana to approach, reprieve, approach, to get it we will do the following 1. Play Rograkh, Ancient Tomb/City of Traitors, Exile simian spirit guide from your hand to cast jeska's will with both modes. You'll have 7 red mana floating and after playing your initial 2 cards out of your 8 card hand, you'll have 9 cards available to you. 2. Play the following cards in roughly any order. Seething Song (-3+5 = 9), Lotus Petal (+1 = 10), Mox Diamond discarding any land/Chrome Mox imprinting any white card (+1 = 11), Mox Opal (+1 = 12), Mana Vault (-1+3 = 14), and Infernal Plunge, sacrificing Rograkh as the additional cost (-1+3=16). 3. Mox Diamond/Chrome Mox, Mox Opal, and Lotus Petal are your three white mana. Importantly you'll be missing one of the cards until after you Reprieve the first cast of Approach. So, for example, Lotus Petal would be on top of your library and you would draw it off of reprieve with 6 red mana floating to be able to cast approach again. Ancient Tomb, Land, Spirit Guide, Jeska's Will, Seething Song, Mox Diamond, Mox Opal, Mana Vault, Infernal Plunge, Approach of the Second Sun, Reprieve, Lotus Petal is 12 cards, 7 + draw step + 3 from jeska's will + 1 from reprieve is 12. If you uh, for some reason wanted to actually play this, you could either add blue for remand or green for elvish spirit guide/manamorphose. EDIT: Realizing how fucked up this is to read, will maybe reformat it later.
think I figured out a turn 1 win with approach of the Second Sun. Commander: Anyone what that is blue and white. Opening Hand (opening 7: Approach of the Second Sun, Dramatic Reversal, Reprieve, Isochron Scepter, Mox Opal, Sol Ring, Ancient Tomb. Turn 1 draw doesn't matter. 1. Play Mox Opal and Ancient Tomb. 2. Tap Ancient Tomb for two colorless. 3. Play Sol Ring, tleaving 1 colorless floating. 4. Tap Sol Ring to play Isochron Scepter, imprinting Dramatic Reversal, and still leaving 1 colorless floating. 5, Tap Mox Opal (you should have three artifacts (Isochron Scepter, Sol Ring and Mox Opal)) for 1 mana of any color. Use that manat and the 1 floating mana to tap Isochron Scepter, casting Dramatic Reversal, causing you to untap Sol Ring, Mox Opal and Isochron Scepter. 6. Tap Mox Opal for 1 white. Tap Sol Ring for 2 colorless. Use the 2 mana from sol ring to tap Isochron Scepter, casting Dramatic Reversal, causing you to untap Sol Ring, Mox Opal and Isochron Scepter, leaving you with 1 white floating. 7. Repeat step 6 until you have 16 white mana floating. 8, Cast Approach of the Second Sun, respond by casting Reprieve, causing it to return to your hand. The draw from Reprieve does not matter. 9. Cast Approach of the Second Sun again, winning the game.
You can respond to the first Approach of the Second Sun with Reprieve to bounce it to your hand and then recast it next turn to skip needing to draw through your deck. It doesn't check if the first one resolved, just if it was cast.
Also since you only need 1 white mana for Approach (and a second if you use Reprieve), couldn't you use an ancient tomb for more mana instead of the first plains? It gives you mana more each turn and also allows you to play another 2 mana card on turn 1. Due to arcane signet it could even be a colored card.
Those are awesome suggestions thanks!
There might be a world where you could use something like Case File Auditor or Lupinflower Village just put six cards from the top of your library on the bottom, leaving Approach on top. Not sure if that can shave a turn off or not, but it could be helpful.
@@SteelCityBrad that could be good
using your idea of case file auditor its possible to get a turn 1 win with approach of the second sun. i posted this as its own comment but i will copy it here
Mountain + rite of flame + sol ring + rograkh (commander) + jeska's will + treasonous ogre + chromatic orrery in that order leaves you with 16 mana assuming at least 1 player plays a land and passes
Wedding ring + smothering tithes + approach of the second sun will be exiled with jeska's, 7 mana used to cast wedding ring and smothering tithes leaving 8 mana
Jace's ingenuity draws 3 cards and makes us 3 treasures bringing us to 6 mana
Windfall can now be played. each player draws 10 cards since the player with the wedding ring should have had 7 cards in hand at start of turn and 3 more from jace's ingenuity. we have 43 mana since the wedding player draws another 10 cards
cast approach of the second sun, case file auditor (cheers @SteelCityBrad), cycle akroma's blessing then recast approach of the second sun
commander rograkh + ishai, (red white blue)
starting hand: mountain, rite of flame, sol ring, jeska's will, treasonous ogre, chromatic orrery, Jace's ingenuity
Top deck: Wedding ring, Smothering tithes, Approach of the second sun, Windfall, akroma's blessing
This is a perfectly reasonable (ish) way to win quick with approach, and other people have pointed out faster ones, but here's one without infinites requiring almost exactly perfect cards. Commander needs to be Rograkh, Son of Rohgahh and anyone including white. We'll say yoshimaru because cute dog.
You need 16 mana to approach, reprieve, approach, to get it we will do the following
1. Play Rograkh, Ancient Tomb/City of Traitors, Exile simian spirit guide from your hand to cast jeska's will with both modes. You'll have 7 red mana floating and after playing your initial 2 cards out of your 8 card hand, you'll have 9 cards available to you.
2. Play the following cards in roughly any order. Seething Song (-3+5 = 9), Lotus Petal (+1 = 10), Mox Diamond discarding any land/Chrome Mox imprinting any white card (+1 = 11), Mox Opal (+1 = 12), Mana Vault (-1+3 = 14), and Infernal Plunge, sacrificing Rograkh as the additional cost (-1+3=16).
3. Mox Diamond/Chrome Mox, Mox Opal, and Lotus Petal are your three white mana. Importantly you'll be missing one of the cards until after you Reprieve the first cast of Approach. So, for example, Lotus Petal would be on top of your library and you would draw it off of reprieve with 6 red mana floating to be able to cast approach again.
Ancient Tomb, Land, Spirit Guide, Jeska's Will, Seething Song, Mox Diamond, Mox Opal, Mana Vault, Infernal Plunge, Approach of the Second Sun, Reprieve, Lotus Petal is 12 cards, 7 + draw step + 3 from jeska's will + 1 from reprieve is 12.
If you uh, for some reason wanted to actually play this, you could either add blue for remand or green for elvish spirit guide/manamorphose.
EDIT: Realizing how fucked up this is to read, will maybe reformat it later.
Btw you earned yourself a sub
This is great. Thank you for posting. Im amazed how ppl are getting turn 1 or 2 wins with approach!
think I figured out a turn 1 win with approach of the Second Sun.
Commander: Anyone what that is blue and white.
Opening Hand (opening 7: Approach of the Second Sun, Dramatic Reversal, Reprieve, Isochron Scepter, Mox Opal, Sol Ring, Ancient Tomb.
Turn 1 draw doesn't matter.
1. Play Mox Opal and Ancient Tomb.
2. Tap Ancient Tomb for two colorless.
3. Play Sol Ring, tleaving 1 colorless floating.
4. Tap Sol Ring to play Isochron Scepter, imprinting Dramatic Reversal, and still leaving 1 colorless floating.
5, Tap Mox Opal (you should have three artifacts (Isochron Scepter, Sol Ring and Mox Opal)) for 1 mana of any color. Use that manat and the 1 floating mana to tap Isochron Scepter, casting Dramatic Reversal, causing you to untap Sol Ring, Mox Opal and Isochron Scepter.
6. Tap Mox Opal for 1 white. Tap Sol Ring for 2 colorless. Use the 2 mana from sol ring to tap Isochron Scepter, casting Dramatic Reversal, causing you to untap Sol Ring, Mox Opal and Isochron Scepter, leaving you with 1 white floating.
7. Repeat step 6 until you have 16 white mana floating.
8, Cast Approach of the Second Sun, respond by casting Reprieve, causing it to return to your hand. The draw from Reprieve does not matter.
9. Cast Approach of the Second Sun again, winning the game.
This is sick! Way to go.