Hedgehogs don't seem very tanky. Like 6 shots and they're nearly dead. They cost more than exos and seem to have a bit more than half the hp? The glide also seems annoying. They have 5 range vs ground, yet they'll glide into like 3 or 4 range.
Pretty sure if he just walked into the Vanguard main with that first attack instead of meat grindering into the buzzsaw he'd have just outright won. Especially since the Vanguard immediately wasted the B.O.B. Overcharge on his Natural as soon as he saw the Infernal army, the B.O.B.'s in the main would have been squishy and got converted into even more Fiends.
@@Broockle MedTechs have the upgrade that gives them an active ability. It puts a healing aura on a friendly mechanical unit. It's not automatic, though, compared to the bio heal, but it lasts for several seconds.
@@Broockle Even with bio, you still have to micro properly. MedTechs have their own auto-attack, so it you A-move all your bio, your medtechs will try to auto instead of healing. They need to be given a Stop command to begin healing.
@@EchoWhitefill dang, good point.. does attack move really prioritize shooting for the mech techs and halt-position healing? In my mind if you want to get the most out of them they should always prioritize healing, but then they'd need to constantly check if there's injured bio around them. So they'd have an agro range for attacking and healing which could be the same range. Does their heal and their attack have the same range tho..? There is a layer of complexity for the devs to figure out there 😅
Hedgehogs don't seem very tanky. Like 6 shots and they're nearly dead. They cost more than exos and seem to have a bit more than half the hp? The glide also seems annoying. They have 5 range vs ground, yet they'll glide into like 3 or 4 range.
Awesome cast and an equally awesome match!
🙌🏻
Pretty sure if he just walked into the Vanguard main with that first attack instead of meat grindering into the buzzsaw he'd have just outright won. Especially since the Vanguard immediately wasted the B.O.B. Overcharge on his Natural as soon as he saw the Infernal army, the B.O.B.'s in the main would have been squishy and got converted into even more Fiends.
really cool mech style indeed!
👌
the classic non mirror matchup ... also called the only matchup
🤪
Not getting weavers vs mech... chicken really messed up
Is this farmboy from winters chat?
Nope don't think so.
that medic healing needs to be nerfed to like 40% of what it is right now. lol
do they heal mech too? Or were they basically doing nothing at the end there when the army consisted of nothing but hedgehogs and vulcans?
@@Broockle MedTechs have the upgrade that gives them an active ability. It puts a healing aura on a friendly mechanical unit.
It's not automatic, though, compared to the bio heal, but it lasts for several seconds.
@@EchoWhitefill
O healing that you gotta micro.
Maybe all healing should work like that 😅
@@Broockle Even with bio, you still have to micro properly. MedTechs have their own auto-attack, so it you A-move all your bio, your medtechs will try to auto instead of healing. They need to be given a Stop command to begin healing.
@@EchoWhitefill
dang, good point.. does attack move really prioritize shooting for the mech techs and halt-position healing?
In my mind if you want to get the most out of them they should always prioritize healing, but then they'd need to constantly check if there's injured bio around them.
So they'd have an agro range for attacking and healing which could be the same range.
Does their heal and their attack have the same range tho..?
There is a layer of complexity for the devs to figure out there 😅