There's a reactor first hellbat build that hits early and with quite a few marines. It's a different build but doubt it would warrant a different response
he will be forced to show his marines when u just go towards the scvs in his natural with your zerglings, and if he doesn't show them you can poke up the ramp and you will see the amount of marines that will shoot your zergling. If he hides most of them you will see the highground in which case you will see the rax still at the reactor.
Something that is a bit missing is the drone counts it can be held with (each one of the variations). If I don't make enough drones the hellbats do enough damage by trading with the queens, not to speak of just retreating in helion form. And with some drone counts its impossible to hold. When I do get hellbat pushed I usually hold it, but I don't really know if I'm ahead afterwards, as it might be that I simply overmade units and was on a low drone count for too long, or sometimes I notice I'm far ahead yet still trying to kill the terran, something that usually don't work.
I'm D2 and all and any helbat attacks I usually hold with the lings that I make for helions - transformed into banes, and queens. Of course though I always open OV speed so i'm sort of ready for it.
It is absolutely not missing, you don't play zvt by "i go to this drone count to hold x build". There also is no such thing as dying to a specific build because you overdroned in ZvT, this is not a 2 base Robo all in. You just make drones after you have enough lings to hold hellions (between 12-18), everything else is managed by queens and an optional extra round of lings as i talked about in the video. You always are supposed to just make Drones with all your larva that is not the anti hellion lings.
Sortof, in this video you see he only makes about 10 lings as "1 round". Which is 5 larvae spent. Pretty much enough to replace the current amount he had and no more.
@@spaasm717 Thanks for your answer, so I guess its more of a feeling thing then "how many do I need?" and "how many can I currently produce?" answers the question how long the "round of Zerglings" will take.
The lofi music is perfect for this type of videos. Awesome as always Lamborghini! Thanks!
Thanks for this great guide! Really helpful! One question - is there any deviation if there are couple of mines in the mix?
Not really, it should play out the same.
i got here first! supporting my boy Lambo, thumbs up!
Super useful. Thank you for the amazing content!
Not enough arrows in the thumbnail
Will you do an analysis of the homestory cup finals Lambo?
I'm curious what do you think of Joona's plays in the finals.
Awesome vid as always btw.
Love the content! I cant count the times i died against this sh*t XD thank you for this awesome guide
Great video! Thanks so much for the great info
best zerg content i had ever found
Awesome Idol!!! Can you make one vs a protoss charge zelot all in. I seem to die instantly even if I see it coming
Ty for the lesson, always a pleasure
I got hit by a hellbat/ghost all-in recently (1 base). Was vicious but managed to hold by pumping queens.
There's a reactor first hellbat build that hits early and with quite a few marines. It's a different build but doubt it would warrant a different response
thanks lambo, you read my mind :) Can you explain why you wouldn't ever want to go roaches to defend or even blind counter this?
you can go roaches to defend or blind counter this, i don't think i ever said something against that :)
@@LamboSC2 I agree, you did not. And I lose to this a lot, so I was trying out roach builds :)
I love you so much Lambo
There is one more build, super-committed one base marauder hellbat
Great guide! If the terrab hides it first hellions, how do you know its not 2-1-1 but the first fast build?
he will be forced to show his marines when u just go towards the scvs in his natural with your zerglings, and if he doesn't show them you can poke up the ramp and you will see the amount of marines that will shoot your zergling. If he hides most of them you will see the highground in which case you will see the rax still at the reactor.
I'm gonna be a master just by listening to you. Wahaha I hope.
What if he rushes ghosts to snipe the queens?
I legit have that same shirt lol
Woooooopwoop
Something that is a bit missing is the drone counts it can be held with (each one of the variations). If I don't make enough drones the hellbats do enough damage by trading with the queens, not to speak of just retreating in helion form. And with some drone counts its impossible to hold. When I do get hellbat pushed I usually hold it, but I don't really know if I'm ahead afterwards, as it might be that I simply overmade units and was on a low drone count for too long, or sometimes I notice I'm far ahead yet still trying to kill the terran, something that usually don't work.
I'm D2 and all and any helbat attacks I usually hold with the lings that I make for helions - transformed into banes, and queens. Of course though I always open OV speed so i'm sort of ready for it.
It is absolutely not missing, you don't play zvt by "i go to this drone count to hold x build". There also is no such thing as dying to a specific build because you overdroned in ZvT, this is not a 2 base Robo all in. You just make drones after you have enough lings to hold hellions (between 12-18), everything else is managed by queens and an optional extra round of lings as i talked about in the video. You always are supposed to just make Drones with all your larva that is not the anti hellion lings.
"1 round of zerglings" = putting 1 larva inject pop round of all hatches into zerglings?
Sortof, in this video you see he only makes about 10 lings as "1 round". Which is 5 larvae spent. Pretty much enough to replace the current amount he had and no more.
@@spaasm717 Thanks for your answer, so I guess its more of a feeling thing then "how many do I need?" and "how many can I currently produce?" answers the question how long the "round of Zerglings" will take.
catJam