Counter-Strike 2: Moving Beyond Tick Rate
ฝัง
- เผยแพร่เมื่อ 21 มี.ค. 2023
- Tick rate no longer matters for moving, shooting, or throwing.
Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.
As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way. - เกม
Community: We need 128 tick rate
Valve: How about NO tick rate
Community: It feels too smooth, bring back tickrate
@@mrcatman6374 the tick rate master race
how is this even possible? What is this dark magic sdadasdasd
@@mrcatman6374 fr. This is bound to happen. Some people are never happy with anything💀
@@jgsource552 I think they are sending more information back and forth from the server. Currently the server gets a message from the player at 64 or 128 tick intervals saying "I am at a certain position performing a certain action!" but now they added information about when you did those things in the message you sent to the server. So effectively the rate that the server checks for your position and the actions you perform (tick rate) no longer matters when the server is interpreting what you did, making everything consistent across different servers.
Valve is like that father who goes to buy milk and comes back 15 years later with the milk factory and offers you to live in his mansion
the good ending
@@memor22 yes not always the good ending 😅
Not with tf2
@@OneSaltyBruh nobody cares about tf2
@@weeb_french_turkish_hater you'd be wrong
Now what you see is what you get must be the best meme valve has ever made
"what u see is what u get"
CS2: hitbox error, tracer magically pierces through the target
there's no magic, tracer is client side
the tracer is 64 tick client side. That's why. Hitboxes are perfect
it's fixed in the latest update!
Fixed? No
Better? Yes
Oh finally, i can't wait to get railed by 4 chinese spinners in premier. Might as well play compe office lol
Valve rarely does something, but when they do, it's bound to be special.
like the Half-Life 3 right ? :D
Are you sure Valve done this? HPE made CSGO
like rareware
Artifact comes to mind
Ребята они сделали конфетку.
Impressive technology!
update olarak çıkar umarım yeni oyun diye çıkarmazlar
unlost the unbeaten
❤
Naber abi
Artık csgo geçersin abi ?
Love the careful focus on mechanics and slight visual upgrades, but otherwise sticking with the winning formula
Now I understand why its called Counter-Strike 2
- Counter Strike 1.6
- Counter Strike : Condition Zero and Deleted Scenes (1.7)
- Counter Strike : Source (1.8)
- Counter Strike : Global Offensive (1.9)
- Counter Strike 2
1.10
i like how this just establishes that Valve is only known for radio silence, then drops the biggest banger out of nowhere
like how they leave team fortress 2 with 0 updates for nearly 5 years then announce an actual update-sized update that's coming around this summer
@@megamoondude01 holiday-sized update*
@@megamoondude01 but that blog did just come out of nowhere, and now workshop creators are pumping out content like machines
@@megamoondude01 sadly the update won't be nothing special
Just like Rockstar Games
I love how everybody was just dreaming about 128 tick servers but they came up with a totally new way to solve the problem. Props to devs on this one!
We will see in the game, but the hopes are high
So no 128 tick rate? We still gonna have 64 with the new update + their new implementation?
@@gaming-pot did you even watch the video?
@@gaming-pot xdxd
this is old technology...
Very excited for this game. Looks awesome!
Valve has been on the forefront of always carefully crafting the experience for the players. Love to see this old classic being revamped. Hope there will be a left 4 dead 3 in the works sooooon!
Valve doing Valve things, making us wait for years but then delivering what we all wanted and waited for
to be honest its nothing exciting.. many years of waiting and game will be the same lmao. only some shadows and better smokes. sad as fuck
@@podroznik7600 Well and Source 2, so expected better maps, models and modes/mods from it. Given that they did mention they are still doing Hammer 2 stuff for us to try in the previous video.
@@podroznik7600 It's free you brainlet so it's not that sad
@@podroznik7600 ssssshhhhh let the fanboys have some fun while they still can..whales being whales, it's not going to change for better in any future..
@@podroznik7600 What did you except? Rainbow six counterstrike 2? Of course it is mostly the same
0:48 PLAYER SHADOW ON THE GROUND!!!! This is huge. No more shadow disadvantages as long as you're paying attention. You can check if your shadow shows or not by just looking down in the moment, you don't need to load up a map and place a bot just to check individual positions any more.
finally, i will know if that CT can see me when i'm on mini :)
Bro its 2023 there are shadows in games chill tf out g
Damn. Props to you for noticing that!
Shadow is quite fucked up tho. The barrel`s shadow on the ground and scope`s shadow on the hand didn`t match the angle, and even further - look at barrel`s shadow, when reloading it just bounces in random directions
Exactly, came looking for this comment lmao
It's great that they've got the tick rate sorted. I hope one day they focus on fixing the severe audio latency though, as it's become more and more pronounced with each engine version/iteration they've produced since about 2006. I would've imagined audio would be the second most crucial element to reflexive response in gaming directly after visual.
I'm guessing it's to do with dedicating less resources to processing audio and focusing on visual in order to provide the fastest visual response time. It was still surprising to see the latency present in this video though.
I noticed you made this comment two weeks ago, so you might know by now but audio has been rebalanced as well.
@@Colaglass Ah right - what exactly have they done as far as rebalancing? I don't play but I'm always keen to hear when someone has taken sound latency seriously.
well this sure aged well
this is the most I've ever seen a game get so much support from its community actually crazy
bf2042 also got this much hype too.. just saying
@@rambleroodle2369 But Dice has a bad track record.
@@darty2002 Real dice is not existing anymore they are in Embark Studio now
@@rambleroodle2369 compares Valve that always appeared to evolve with Electronic Arts?
@@hidari_ Lol, Valve is one of the most Respected and community focused companies
I’m not even a counter strike fan but I’m excited about anything valve talks about
THE ONLY REAL FPS SHOOTER! ALL OTHERS ARE COPIES
@@dile344A but tf2 🥺
@@SirCat07 valve cant compete with itself)
no one tell dile there were shooters before counter strike
same
I just got cs 1 anthology like 2 days ago on dvd😂 i am exited for summer 2023 for this and the tf2 update! Keep on the good work!
THIS IS SO GOOD! THANK YOU VALVE
oh my GOD! Can't wait!
The servers knows where you are at all times. It knows this because it knows where you aren't, by subtracting where you are, from where you're not, or where you aren't, from where you were, whichever is greater, it obtains a difference, or deviation. The tick rate sub-system uses deviations to generate corrective commands to get you from a position where you are, to a position where you aren't, and arriving at a position where you weren't, to where you are now.
Damn I didn't know Valve programs their games by Aperture Science logic
what
aka lagcomp . doesnt change shit .
@@nullone3181 Valve IS Apature Science.
I own a steam deck and who knows how much neurotoxin is in there
Love this
Ah yes a sequel to a game that was perfect we really needed this
Perfect for cheating kids and their cheating sponsored "pros" 😆
this is the best thing in CS2 alongside the smoke and graphics updates and map updates
Not just a game changer, its change for the whole fps industry! Insane
? it has a bit better graphics, 128 tick which is the standard for an fps and they changed the smokes. What is "game changing" in here?
@Elvis Depresley did you even watch the vid ? This is not 128 tick
@@NoMedsMovies what’s game changing here is they ditched the 128 tick and gone for real time feedback. No delays (so they say) so whatever actions you do is instant.
This literally changes nothing. A new game release to replace the old version. Calm down.
@@NoMedsMovies Valorant player detected
I don't play Counter Strike, but it's really positive and encouraging to see Valve producing things of high quality, and knowing that a lot of people are going to enjoy it.
I’d hope so lol they haven’t done much but rake in cash the last few years
did they actually make this one? or just outsource it again?
@@phftheebonidiot637 It's not outsource, it's Source 2
Team Fortress 2
Is this pc only?
What you see, is what you get.
Community: We need good anti-cheat system
Valve: How about NO antc-heat
Valve developers not using Dark mode while coding is a completely other level of crazy
It's probably not valve developers but just some stock footage
Giga Chad
One gets tired of dark mode too. Especially in high light areas trying to focus on a dark mode is very painful.
Lmao if you don't use the 2003 Office colour scheme when coding, get outta here
@@Sam-xg2jn unlikely, you can read cs go source 2 on one of the programs in the task bar at 0:40, and also there is csgo branded stuff on the table
Faster response times between the shots was always a priority. Now with this feature, hopefully people will stop complaining about their shots not landing on their targets.
and now they can understand they have skill issue
tick rate is one thing, ping is the other tho
keep hacks blames back to surface LOL
@@Gladki_Lucas so true
Most people complain just to vent, they will say that a shot should've hit but all they really mean is "Fuck Shit Bitch I Missed".
"What you see, is what you get!!!"
"with subtick, what you see is what you get" lmaooo
The fact that frag grenade and shooting through smoke clears it offers so much strats
spraying smokes gonna be so disgusting now i pray for nuke outside lurkers
never mind, they do exactly as I suggested lmao
@@xehP the smoke does fill back up after shooting you can see it in their smoke video on overpass
@@bigfattynuts man its fuckin stupid, now u can just 1 tap whole first mag into smoke to check where the fuck people are.
@@bigfattynuts does smoke physics work the same in real life ?
Valve proved again why they are never forgettable for the gaming world. They make us wait for years but at the end it's totally worth it
They don't do it very often but every time they do something they do it right
It's kinda wild. Left 4 dead, still does things engine wise almost no other game does
What about those who died waiting for this update? What about them?
@@rmsrmsrmsrms What about the people who died while you typed your comment?
@@rmsrmsrmsrms damn 😂
“What you see is what you get." So true!!!!
"What you see is what you get"
*doubt*
"What you see is what you get."
my enemy with 732 ping:
Agent 47 explaining different cs2 features is soooo calming. So hyped for this
Is that really David Bateson?
@@guardianvalor962 I think so, not sure, he does really sound like him
After reading this, you made him sound like David Bateson
I guess 47 already infiltrated Valve
Lmao😂😂😂
Lol thats not same voice actor. Not even close.
"As nuvens vêm flutuando em minha vida, não mais para carregar chuva ou trazer tempestade, mas para adicionar cor ao meu céu do entardecer." Rabindranath Tagore
wow now this is insane i am not a CS player at all in fact i was Crossfire player witch is you can say CS clone but i loved that game
but now we are moving into new era of gaming
good luck making CS2 the best classic FPS multiplayer game
Summary:
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Hiko was already dead.
Ctrl c from mp5sd vid
Sub-tick updates are actually a pretty huge game changer. Could you imagine seeing this in more FPS games? It would literally make online fps games feel drastically more smoother to play than they have ever been in the past.
Sub-tick updates would be to the FPS genre what Rollback netcode was for the Fighting Game genre!
you funny
You're exaggerating so much. Sub tick updates are great for responsiveness but ticks actually impacting your gameplay was rare. It doesn't change the net code much at all and laggy people will still be laggy. High tick servers were already beyond the point of ticks mattering in real gameplay. It was only low tick servers that had poor gameplay.
@@Sammysapphira There are plenty of games that use clientside hit detection and jank to try and even reach a tick rate worth a crap, many if not ALL games will be improved from the rare 'got me through a corner' to like i said games that have to eat a lot of tick rate so they can have bigger maps or something like planetside 2.
It can be as big as rollback in a few good cases.
@@yourdemiseishere Oh God, Planetside 2 would definitely benefit from it immensely. I love the game to death but the tick rate can take a nosedive when there's too much going on at once sometimes. Lol
Havent FPS games had actual rollback for well over a decade? Its the reason people with crazy ping jitter around when the movement prediction wasn't accurate to what they actually input instead of just standing still until their packets come through right?
All this update does is (from my read of it anyway) is timestamp each action that happens in a tick and then ON-tick it re-runs that sequence of events chronologically instead of evaluating them all at once. I cant imagine this having any noticeable change in feel at all (unless its horribly bad for whatever reason).
FPS games dont have the same glaring synchronization issues that fighting games have, this is really just for the most minute discrepancies in competitive environments, its not like this is suddenly making them actually playable like rollback is for a lot of fighting games.
I can't wait to play this game im so excited!😁
"what you see is is what is get", I cant even see the enemy sometimes
Great!
Shots 1-5 will miss even more clearly now ❤
Nice reference XD
banger comment lmfao
Shots 6-13 will still miss regardless of engine
And the bad recoil control through shot 6-9 can now be seen by everyone
@Obese Loser #FREETOPG Valorant won't last 20 years like counter strike. Basically a glorified overwatch clone.
Valve always making amazing pieces of art
Nice video
Thumbs up
nice
Hai
THUMBS UP
Feels like a safety brief before playing laser tag
"WHAT YOU SEE IS WHAT YOU GET"
Valve has a very interesting way of delivering the things we've been asking for... for years.
big fan of your bang bang sex playlist. I use it daily (with your mother). I never make it past the weeknd though :/
Not for TF2
And they go further and beyond and revolutionize the fps industry with something like sub tick refreshing that imaginable not many people would have even asked for.
I mean if you've been asking for sub-tick rate, just a hunch. It's a feature that requires a overhaul of the entire game engine/infrastructure. I.E its not something that can simply be patched into CS:GO. But yeah better late then never, personally i think the stuff I've seen so far looks sick af.
For years and in years
I even love the UI they're using to showcase these changes. I wish they implement this in the game.
I think it's a given. The UI clearly seems remade specifically to be implemented, they wouln't have bothered to showcase it as gameplay otherwise.
ui look like cross fire, isn't it?
I only dont like the ui ingame, Centered HP and Ammo counters and those cards, seems distracting.
@@Kacpa2 It looks distracting at first because its new and you're not used to it. When it sinks into your second nature, you wouldn't want it any other way.
@@Kacpa2 csgo has so many commands you will most likely be able to mess around with them
Im glad that I see this while still being pretty young for CS franchise player. 21 years old and even longer and better path awaits for me here with Counter-Strike 2.
this didnt age well
The Heavy update looks sick!
All these FPS games and yet Counter-Strike still stood the test of time. Valve never misses.
Now we need Team Fortress 2 2
@@GewelReal EXACTLY!
did valve make cs?
@@aliendoggy1 yes
Artifact
Lord Gaben: welcome to Counter-Strike 2, after several years of development, i hope it was worth the wait, my favorite map is Dust2, thank you and have fun.
10 YEARS LATER - WE HAVE WAITED!
Cosmetic updates look awesome but THIS is the update I'm actually most excited about.
Am I only one who likes the old visual more?
@@GeronimOCZECH they are still tweaking the graphics, the graphics usually are the last thing the devs work on every game
@@GeronimOCZECH u r just used to them, cs looks fucking shit tbh, its a 11 years old game
nobody asked
@@GeronimOCZECH Yes, you are.
More videos Valve please !! We are loving it!
🥵🥵🥵
@@leonrojas3982 bro?
@@Obese_Loser ok valorant player
Edit: he deleted his reply LUL
His reply was: "Who cares? Valorant still has better graphics and movement." or something
What you see is "what the fuck..?"
It completely blows my mind.I never played Counter Strike but i want to play it.because this one looks great.
Lighting seems to be greatly improved
Wow
Now i wanna see the weapons reanimated too
That's what s2 engine does
I agree, they do need a reanimation
I just bought a prime in cs go
What will happen to my prime 😰😰😰😰😰😰
Yes let's have overly springy and tacticool reloads like the character is overdosing on cocaine.
Just refining the current animations will be more than enough
The volumetric smoke is sweet. Looks like it interacts with people and bullets and explosions in a really satisfying way!
now when people shoot through smokes , its going to make pockets of holes where you can see the enemy ! and nades can counter site smokes , meta is going to change !
This is only 1 of 3 vids, The first video they uploaded talks about the smoke, it's actually a volume now and does interact with other things like lighting and guns and grenades
The physics based upgrades of smoke is something I am talking and wishing for long time now and talking what could be done. Valve finally did what I was always hoping.
@@mdntsyntx oh what, I hadn't noticed the other two videos yet 😂
Thanks!
I am afraid how it tanks performance. Like it is extremely low demanding game as of rn, but those smokes can break it. Lets just hope I have 144 fps after that
so far i'm loving what i'm seeing
I think it needs more changes on weapons. Anything about weapons can really change the gameplay. Like shooting sounds, inspecting, getting weapon (animations) etc.
Damn, the game started to look much better, looking forward to the update!
Looks like mobile csgo / 2012 csgo what are you talking about bro
@@John-vu5qm "Looks"
The graphics is amazing but it looks too modern
@@John-vu5qm clearly u dont know what you're talking about
not really, its very pretty actually, but its a port to game that literally HAS to run well
Honestly stoked that tick rate doesn't matter for nades anymore, it's going to make things a lot easier when learning them.
Youre making assumptions
@@ZoddomIt means they will function the same for everyone, meaning it will be easier.
@@pixelfriendly2601 yes, it will be the same for everyone, more fair. I like that. What most people won't like (but I do) is that nades will be more difficult to perfectly practice now, since it now matters how exactly you do them, instead of every 1/128ths of second saving your timing.
i mean maybe maybe not? in most games shooting involves projecting a ray and detecting what it has hit, but nades are usually a spawned physics object that collides with other objects/players, so who knows if the tickrate changes will also apply to the nades
@@Zoddom "Tick rate no longer matters for moving, shooting, or throwing." Unless they're just lying in my face, then it's safe to say that you don't have to learn 64 and 128 lineups anymore, only one lineup.
Damn, my computer is weak and I can't even play regular CS:GO. But I hope that when Counter Strike 2 comes out, it will be optimized. And when I get a new computer, I'll be able to play Counter Strike 2. Good luck promoting Valve's Counter Strike 2!
any chance the source 2 engine might be able to finish a certain game series of yours?
The smoke clouds are a complete game changer, i fricking love it.
God damn the music in these new CS2 vids is amazing and badass! Also this reminds me a lot of HLA and I love it, truly hope this will help the overall Source 2 community (S&box & HLA) in general! Can't wait to jump into this someday when it's out!
do you know the music name
@@Louis-du9it not released and likely never will be. It sounds like Mike Morasky's work.
@@atlev damn why?
Thanks for fixing up the Tick rate.
Thanks for not making alyx disks
They so confident about game itself. No bullshit pre-alpha footage, No bullshit cinematics, No bullshit early-access exclusive swags.
I feel so lucky that I just started playing a year ago and then the community immediately gets this big an update
You are indeed lucky, some people have been waiting for source 2 since 2018 or earlier
@@prav4981 or 2015
(this is a bot by the way)
@@guy_th18 yea)
@@guy_th18 bots with boobie profile pic so horny simps will click and go to the woman onlyfans and waste their money while they could be going to a real strip club with that money and have sex
O M G, thank you Valve, this will be damn interesting.
i hate valorant ig
Agree my friend! It's a masterpiece!
I cant wait you to create new fragmovies with the source 2 update VIRRE!
This system works worse than 64 tick rate, it's just ridiculous, I sometimes feel like I'm shooting blanks. Also, thanks to the subtick system, you can forget about bhop and shooting at strafes
Only those 2 make my heart go pound: Valve and Rockstar.
FINALLY, AFTER ALL THESE YEARS WE FINALLY GOT SOURCE 2!!!
The nade putting out the smoke is sick
1:00 even just the shots moving the smoke
YES, very good tactical change and realism without breaking Counter-Strike characteristics!
Played way back on CS 1.5 pre steam.... can't wait
This shit aged like fine wine
like fine milk you mean
Can't even play with 100 ping anymore
Growing up with cs go and 1.6 , this game gonna be another great memory in my lifetime
W profile picture
@@Xeta_ sadly anime is going downhill. manga is the one keeping the series alive
Not to mention fucking cs_italy. Holy shit that part got me fucked up.
@@zoinksscoob6523 what about Aztecworld and Iceworld? nice memories?? 😅
@@TimeLessEditzs very nice, but I'm more of pool_day guy myself.
Looks like I'm heading back to CS again after so many years...thanks Valve!
It's a good thing I haven't played the previous installments, because this one looks great.
If this work as good as it sounds, it's going to be one of the best changes in history
Edit: patch -> changes
Patch? Boy, they're migrating to an upgraded engine. "Patch" is what you'd call a quick hotfix to an issue.
patch? whole new game
Don't think it's a patch, you'll have to buy the game again.
@@Cloud_Stratus no, its an update to csgo
@@Cloud_Stratus CS:GO is free already
We asked for 128 soo long but now we got something even better. Our waiting was well worth it
Fuck yeah!
Literally begging them when they had 10 whole years to just temporarily upgrade their servers to 128 tick while they come up with some new way to fix it. You guys are worse than marvel soyboys, literally sucking them off for the bare minimum
I'm curious as to why this was never implemented before if it seems so simple. Need someone to explain how exactly this works and what the drawbacks are.
Getting more and more rollbacked into shots after i get behind a wall, seems decent
Wow this is a weird direction to take the heavy update but I am all in for it
CS:GO makes significantly more money than TF2
Tf2 fans being left in the dust
@@atomicc_43 another one bites the dust
@@johnnyAFIRE that's because valve actually pays attention to the game more
Actually talking about how your game works in a high level for low level people like me. I love and appreciate this so much
people saying that valve lied gotta be blind af, there is a huge difference between 64 tick in cs go and 64 tick with subtick in cs2
ur delusional
@@Rosi1_ I swear to god people have to understand how subtick works before they comment
建议添加战队系统,这样就可以战队和战队之间小比赛,因为人一旦加入战队就有了归属感,游玩体验也会提升很多~
This is going to be revolutionary, if it works as advertised. This is the kind of next-gen level tech advancements that I want to see beyond just updating graphics.
Valve releasing THREE videos at the same time? Valve can count to three CONFIRMED.
MORE VALVE GIVE US MORE
They probably released them by accident lol. Who releases game play overhauls before a trailer.
@@pineconerudy1519 Valve
Still no sight of HL3 yet
Oh my god I didn’t even realize
This is AWESOME
Idk about anyone else but after a few days of playing CS2 I can't perform well at all. Consistent single digit kills bottom of the scoreboard. I think my win rate is like 5 wins/20+ losses. When I get a kill my crosshair isn't on the player model, it's like things are desync'd. I'd rather play 64 tick than whatever this future shit is. It's not working as intended.
Well done Valve! The new marketing is great, love hearing from you and excited for the CSGO Update
hello valve already on August 31, you are not punctual as usual, why did I wake up every day and check cs 2
Estaría genial que les pusieran accesorios a las armas pero que no afectasen a la jugabilidad ni al manejo de las mismas y que fuesen solo un componente estético como una skin por ejemplo. Imagínate una mp5 con empuñadura mira laser, mira modificada, cañón modificado, culata, etc... pero que fuese exactamente igual que una mp5 normal solo que mucho más bonita de ver. Eso también añadiría otro nivel a la economía del juego en la compra y venta de skins.
I don’t even play Counter-Strike, but this is really cool. Always good to see Valve coming up with innovations!
Edit: Apparently not as innovative as I first thought. See replies below.
I will now!
same
This is how Overwatch has done it for years. Not that innovative
@@MrBa143 Have they?
@@Headlock123456789 Alot of games are using a subtick system to make the game state more accurate between all clients
I am excited for Dust2 map 🔥🔥🔥🔥
Graphics looks insaneee 😮