RULES CORRECTION: You use gauge to cancel boosts, NOT cards from hand. Also, you have 1 free mulligan (still have the possibility to poop out hands but it is admittedly quite low now). I was thinking about it more, and it doesn't change the recommender score at all, but slightly lowers my personal score- though it doesn’t drop to a 7/10
Came here to say that. Beat me to it. I'd like to see the use card to cancel as a variant tho. Seem fun to make giant setups early game and lose all your cards XD.
Loved that you had a fighting game player on this. This makes this instantly the best Exceed review on TH-cam. I love the system, and own way more of it that id like to admit. I havnt played the strive stuff, but i own it all. The cancel seems cool. On a related note, I prefer Yomi as a fighting game turned card game. It looses the spacing aspect of exceed, but gains the rock paper scissors, which is also a fighting game mechanism.
I've played both of Lvl99's fighting card game systems as well as Yomi, and I tend to think Exceed is the weakest. Yomi is the best hand management game, BattleCON (Lvl99's other fighting card game system) implements movement and spacing the best, but I feel Exceed is weaker in both regards as a sort of mix of both.
@@meathir4921 I'd have to agree, but I think exceed is a better "pick up and play". Especially when you consider the IPs involved. It's much easier to get someone to pick up a deck of their main fighting game player than to pick a random character from battlecon. But yeah, I like yomi and battlecon more. I only have one set of battlecon though because like I said, exceeds IPs are just too good. I have over 40 characters 😬. It's kind of like "M.U.G.E.N. The Game"
Level 99 games really love to draw inspiration from video games and it's always fun to see how they translate their mechanics to board games. This isn't even their first foray into fighting games. I own one of the boxes of their BattleCON system and I really enjoy how the mechanics work in there, too. In that one, the reference cards are specifically meant to be handed to your opponent and IIRC they include how to play and how to play against tips on them. And I'll second some of the art direction concerns. I've generally found their card layouts to be unappealing or detrimental to the user experience. Using the Guilty Gear font on the cards is thematic, but it was never meant to be extremely readable for critical gameplay text. I have similar issues with BattleCON's cards as well. All in all, I love Level 99 games as a studio and their mechanical designs, heck even the character and world building on their original IPs look really cool. But presentation wise there's always something tripping me up when it comes to the actual game components that turns me off from playing their stuff regularly.
The best part of gg strive the boardgame is it is in the exceed system and is always usable with other seasons of exceed street fighter, blazblue, undernight, shovel knight.
@@Shelfsidethe shovel knight characters are some of the most fun and unique. My favorite is king knight a boost focused monster. Exceed is one of my favorite games glad you guys enjoyed it.
There were some ruling mistake that may have made the gameplay worse. You need to use gauge to cancel and not discard. You can also mulligan your starting hand.
Bay Area has amazing FGC scene with Guildhouse having a good GG local. I personally am a SF/Tekken guy and as such Yomi was where I cut my teeth. Would love to see Adumb's taken on the Battlecon system which is the other holy grail game for Fighting Game/Board Game fans
The price is pretty obscene ngl. I also think it's just extremely odd that the game and marketing materials don't mention Exceed Fighting System anywhere on the box, any included papers, any marketing materials. You'd think they'd want people to look into the other seasons but it would be possible to buy the game and play it dozens of times without learning that you could've been mixing in Shovel Knight characters lol. (Also when googling rules "exceed" is so much faster and more useful to type than "guilty gear the board game")
Thing is they stopped selling some of the older exceed boxes for a while. I think the most recent ones they are still selling are the Under night boxes. The only time they last sold the other boxes through themselves was vos the Kickstarter, which was imo even more outrageous in price adding everything together.
To kinda add my thoughts to what you bring up, I haven't played Zato since I have no interest in the character, but what's I think curious to bring up is that GG Strive is basically another collection of characters in the Exceed system, and yes, they have made puppet characters before, several in fact, not just Carl but also somewhat Carmine from Under Night In-Birth who sets down puddles as traps but works in a similar way, Mole Knight from Shovel Knight who has a tunnel he can move and either you attack from where Mole Knight is or choose to have Mole Knight attack from where the tunnel is placed instead, and Sydney & Serena from the second season who are a botanist and a killer plant who sits in the middle of the board, normals being calculated from Sydney's position and specials being calculated from Serena's position. I bring this up because all of the Exceed games are compatible with each other and there are many characters who cover similar archetypes, and there is still an effort to make it so that characters are unique even across seasons/games. Zato and Carl are both puppet characters as well as everyone else I just listed, but besides some overlap in ideas they don't really play similarly. For some Exceed fans I've seen mentioned that they feel that characters who come in later, like the Strive system, can kinda get the short end of the stick because a lot of cool ideas were used up in earlier seasons. Personally, I like that the Strive season is a sort of back to basics straight forward season where characters are really fundamentally solid and have baked in gameplans that don't require tons of setup or unique resources or play into really powerful core systems like other seasons have, they're just strong fighters with the new cancel system that lets you cook in unique ways. That being said, having been introduced to Exceed proper, you could also give the previous seasons a try and maybe they will be more interesting to you mechanically since there's season-wide mechanics that exist for only those characters, like for instance season 2, the 7th Cross characters, all universally across the board have these transformation cards that when you hit with them, you can choose to either put them in your gauge as normal, or you can use the transformation ability that gives you a new passive buff through the match. This also means that 7th Cross characters lose out on the number of boost effects they can use total, but potentially get permanent boosts. Season 4, the Shovel Knight season, all of the characters are designed around their Exceed mechanic being a new phase to their boss fight since all of the characters are the bosses (besides Shovel Knight and Shield Knight, who are also another puppet character). I do understand the complaint about the lack of true combos, but also as you say there's a lot of games that really focus on that aspect, whether they're fighting game themed or not, so I like that it's instead a game focused on character interactions and mind games, trying to figure out what your opponent is doing, trying to set up big plays, trying to manage your resources. To me it feels more true to the fighting game experience than if they had a combo system and let you rack up big damage. The comment about movement and the meter situation in regards to the conversion of Strive into a board game makes sense, but in regards to Exceed as a system that exists across more seasons is a bit troubling. I understand wanting more meter to do more cool stuff more often or being able to move more, but Exceed in general is a slower game focused on the interplay between players and not really about hyper movement. Moving is meant to be a wrench in your opponent's plan, not necessarily how you generally play. The best use of movement is to stop your opponent from being able to do what they want to do while not locking yourself into a fight. That's why there's a lot of attacks that move you around the board, because engaging in a fight is itself a risk even if you have the read and also hurts your card economy because you don't draw after a fight like you do with a movement action. Reworking movement to give tons of meter and be more accessible might be neat if GGST The Board Game were a new isolated experience with no connection to any prior release, but in context of being the newest season of Exceed, that's a very wild change that throws the entire thing out of wack and basically ensures that Strive characters basically shouldn't be played against other characters because the balance of Strive characters does not make sense for other seasons, which to be honest Exceed kinda already has that problem with UNI/season 6, but would be made much worse. Any of the Exceed seasons can be played in isolation and enjoyed, but I think you get the most out of it when you're playing Enkidu vs Testament or Sagat vs Plague Knight. If you enjoy how each character is unique and gives you a fresh playstyle, adding seasons into the mix with season unique abilities is the extra layer that adds insane matchup ideas and plays. Strive characters having the cancel ability and allowing them to not have to commit to playing a boost as a solo action for their turn, unlike every prior season of characters, is a fantastic strength that makes them amazing options against a character from Blazblue for example who is building their Astral meter.
Unless theyve changes the rules. Im pretty sure your opening hand can be mulliganned by discarding cards you dont want drawing up to the start amount and shuffling the deck. This keeps ot random without letting players just pick their ideal hands.
Yup, Exceed's mulligan rule has been the same since Season 2: draw opening hand (5 for first, 6 for second), set aside cards you want to mulligan face-down, draw back to your starting hand size, shuffle set aside cards back into your deck
"I just want Zato to feel viable" is such a funny phrase these days. There's so much potential in translating the strategy of fighting games to a format that requires no execution, so I'm glad to see this reviewed. Exceed games are just too expensive, though, so I'll stick with the actual game and play cards with Asuka instead.
Hi, really thank you for this video! In my personal opinion it is a great way to play in fighting games and have a lot of fun. Sure, we do not have here skill issue, but still it is still game easy to learn hard to master, which I really love! This game gives us the opportunity to play a brawl, without knowing combos and, above all, does not require such reflexes or skills. And yet, it is further important to get to know the characters in depth and use their weaknesses as well as their strengths. I am aware of coins of this game, but still it is really fun to play! And I still waiting for more character from Blaz Blue too :)
Lift up the plastic insert, and remove the padding underneath it, then put back the insert. Now all twenty decks will fit standing up in the insert as intended. That padding on the bottom is only there to secure the game during shipping.
The Exceed system is my absolute favorite 2 player card/board game. I have probably played about 150 games over all of the seasons. It was probably a good idea to rename the game as GG the board game. As guilty gear is much more well known than Exceed. If anyone is on the fence, you should try it. Even with only the characters in the box there are hundreds of hours of entertainment.
Man, it's wild that the full game is $160 when they were literally giving away the full game (albeit with only two characters) as a demo to anyone who requested it before the official release.
I think this is a very interesting concept for a game, and it does translate well enough I think for how complicated some of the Guilty Gear gameplay can be. My assumption with Baiken is that they’re trying to give emphasis on her being a more aggressive character with the pull mechanic and the fact that she’s rewarded for dumping her cards. Nago is just an unfortunate system I think. They could have invented a secondary resource just for him, but I don’t know too many times that board games will invent special mechanics for each character because the game mat is supposed to hold all the mechanics. It would be weird to have an additional gauge mechanic for Nago only that you have to keep track of separately from all of the other gauges that are kept track of on the mat itself. The reshuffle being what causes Nago to go into blood rage is probably the best way that they could work his mechanic into the normal mechanics of the game.
loved the review,, they said that they were going ot make small boxes too after the campaign. For me it is kind of weird that exceed compared to battlecon, feels like street fighter vs guilty gear (in battlecon you move and dodge a lot and have a lot of weird mechanics), and playing the street fighter characters feels the more faithful of all of them int his system. This system really focus on all the mind games of that type of fighters of gaining space, getting into the right range or trying to get good options compared to being overwhelmed (depending of boost and cards in your hand). So that makes this game a different experience from playing real guilty gear, and even it feels more like how would be if guilty gear played more like street fighter to me. I love to play this game because at the end of each match I feel like the luck wasn't that important and I could play it better always, compared to tcg where I have always a deck to throw the fault at or a bad card draw.
Our group REALLY likes battlecon, similar system and same company, but you have a set hand instead of a deck so you have to make hard reads since you know whats in thwir hand
I get that Exceed is a "system", but every time I see a franchise come out with a new card game and it used the Exceed System, it just makes me think of Exceed Fighting System. I can't help it.
I hate so much the box, I'm using it too for keeping some other cards from other games inside, but a lot of times I'm thinking of getting rid of it and having the game out in the open of the kallax.
The box is unnecessarily big. The cards are also the worst quality cards I've seen. While sleeving the game, and being as careful as possible, nearly every single card's corners would chip. I can see yours weren't even sleeved and all badly chipped as well. The screenshot art was also very disappointing.
That Dune WfA review going to be done before the pre-order closes on October 4th? Edit: You guys are my go to reviewers before any big ticket board game purchase.
hah, it definitely won't be ready by then :) We just finished 3rd play (I was harkonnen), and I think we need to play it one more time still! Then I'll play solo on top of that. I think it's definitely worth getting if you're on the fence though! Will score highly -Ashton
I find that with card/board games inspired by video games, 9 out of 10 times I'd rather just be playing the game itself. Recent games that come to mind include Slay the Spire and Darkest Dungeon; the video games automate a lot of the annoying upkeep and in general are just much more streamlined. I find this is especially true for fighting games lol - I'd rather just go play SF or GG than playing a bunch of cards representing the moves. There's a lot of satisfaction to be gained in tight execution during combos/mixups, but I know not everyone likes being a lab monster lmao.
I think at least StS board game offers something that the OG video game doesnt (multiplayer), def agree with darkest dungeon though. I think most of the FGC (at least in my locals) also agrees with that sentiment, I've had an awfully hard time trying to get anyone to play exceed or battlecon and then trying to introduce board gamers to this subgenre is probably even harder (I find 2p games the hardest out of any group to find folks for)
@@mistuhbear Yeah…no. Slay the spire delivers a stellar adaptation tweaked to allow for multiplayer. I wouldn’t necessarily play it solo but multiplayer it really stand on it’s own and is a great adaptation.
@@ilqrd.6608 That's a fair point, but I'm not saying the StS board game is a bad adaptation (or that it's even a bad board game, I actually think it's quite good and has a place at many tables). I'm simply saying that in the overwhelming majority of times I'd prefer to be playing the video game. My preference for roguelike deckbuilders is to be able to play fast and loose while not being beholden to multiplayer downtime or fiddly setup etc (deck reshuffles, act II/III setup, etc). I'd probably have the same opinion if Monster Train or Balatro ever got board game adaptations as well.
I remember when this video game came out all those years ago it was the only one that got me nauseous playing. Not Turok, not Goldeneye, this cartoonish little fighting game.
RULES CORRECTION: You use gauge to cancel boosts, NOT cards from hand. Also, you have 1 free mulligan (still have the possibility to poop out hands but it is admittedly quite low now). I was thinking about it more, and it doesn't change the recommender score at all, but slightly lowers my personal score- though it doesn’t drop to a 7/10
Came here to say that. Beat me to it.
I'd like to see the use card to cancel as a variant tho. Seem fun to make giant setups early game and lose all your cards XD.
I can't wait to play as Asuka R# where I get to play a card game inside of a card game
Loved that you had a fighting game player on this. This makes this instantly the best Exceed review on TH-cam.
I love the system, and own way more of it that id like to admit. I havnt played the strive stuff, but i own it all. The cancel seems cool.
On a related note, I prefer Yomi as a fighting game turned card game. It looses the spacing aspect of exceed, but gains the rock paper scissors, which is also a fighting game mechanism.
I've played both of Lvl99's fighting card game systems as well as Yomi, and I tend to think Exceed is the weakest. Yomi is the best hand management game, BattleCON (Lvl99's other fighting card game system) implements movement and spacing the best, but I feel Exceed is weaker in both regards as a sort of mix of both.
@@meathir4921 I'd have to agree, but I think exceed is a better "pick up and play". Especially when you consider the IPs involved. It's much easier to get someone to pick up a deck of their main fighting game player than to pick a random character from battlecon.
But yeah, I like yomi and battlecon more. I only have one set of battlecon though because like I said, exceeds IPs are just too good. I have over 40 characters 😬.
It's kind of like "M.U.G.E.N. The Game"
Thanks for the review. Such a well made video! May your wild swings be godlike!
Level 99 games really love to draw inspiration from video games and it's always fun to see how they translate their mechanics to board games. This isn't even their first foray into fighting games. I own one of the boxes of their BattleCON system and I really enjoy how the mechanics work in there, too. In that one, the reference cards are specifically meant to be handed to your opponent and IIRC they include how to play and how to play against tips on them.
And I'll second some of the art direction concerns. I've generally found their card layouts to be unappealing or detrimental to the user experience. Using the Guilty Gear font on the cards is thematic, but it was never meant to be extremely readable for critical gameplay text. I have similar issues with BattleCON's cards as well.
All in all, I love Level 99 games as a studio and their mechanical designs, heck even the character and world building on their original IPs look really cool. But presentation wise there's always something tripping me up when it comes to the actual game components that turns me off from playing their stuff regularly.
Glad you got to try out the Exceed system!
The best part of gg strive the boardgame is it is in the exceed system and is always usable with other seasons of exceed street fighter, blazblue, undernight, shovel knight.
that would be a really fun review too! Honestly after beating shovel knight I'm tempted just to see how that's like -Ashton
@@Shelfsidethe shovel knight characters are some of the most fun and unique. My favorite is king knight a boost focused monster.
Exceed is one of my favorite games glad you guys enjoyed it.
There were some ruling mistake that may have made the gameplay worse.
You need to use gauge to cancel and not discard.
You can also mulligan your starting hand.
I hope one of them ends up seeing this comment. The game would feel alot different if you could cancel with cards from your hand.
Yep, had to do another look at the rulebook. Have made a pinned comment on it! -Ashton
Bay Area has amazing FGC scene with Guildhouse having a good GG local. I personally am a SF/Tekken guy and as such Yomi was where I cut my teeth. Would love to see Adumb's taken on the Battlecon system which is the other holy grail game for Fighting Game/Board Game fans
I'm not sure how much he'd like it, but it'd be a nice trip down memory lane for me. I'll see what's in the cards! -ashton
I love Strive and I'm so happy to see this review. The way they captured the feel of the game is awesome
The price is pretty obscene ngl.
I also think it's just extremely odd that the game and marketing materials don't mention Exceed Fighting System anywhere on the box, any included papers, any marketing materials.
You'd think they'd want people to look into the other seasons but it would be possible to buy the game and play it dozens of times without learning that you could've been mixing in Shovel Knight characters lol. (Also when googling rules "exceed" is so much faster and more useful to type than "guilty gear the board game")
Thing is they stopped selling some of the older exceed boxes for a while. I think the most recent ones they are still selling are the Under night boxes. The only time they last sold the other boxes through themselves was vos the Kickstarter, which was imo even more outrageous in price adding everything together.
To kinda add my thoughts to what you bring up, I haven't played Zato since I have no interest in the character, but what's I think curious to bring up is that GG Strive is basically another collection of characters in the Exceed system, and yes, they have made puppet characters before, several in fact, not just Carl but also somewhat Carmine from Under Night In-Birth who sets down puddles as traps but works in a similar way, Mole Knight from Shovel Knight who has a tunnel he can move and either you attack from where Mole Knight is or choose to have Mole Knight attack from where the tunnel is placed instead, and Sydney & Serena from the second season who are a botanist and a killer plant who sits in the middle of the board, normals being calculated from Sydney's position and specials being calculated from Serena's position. I bring this up because all of the Exceed games are compatible with each other and there are many characters who cover similar archetypes, and there is still an effort to make it so that characters are unique even across seasons/games. Zato and Carl are both puppet characters as well as everyone else I just listed, but besides some overlap in ideas they don't really play similarly. For some Exceed fans I've seen mentioned that they feel that characters who come in later, like the Strive system, can kinda get the short end of the stick because a lot of cool ideas were used up in earlier seasons. Personally, I like that the Strive season is a sort of back to basics straight forward season where characters are really fundamentally solid and have baked in gameplans that don't require tons of setup or unique resources or play into really powerful core systems like other seasons have, they're just strong fighters with the new cancel system that lets you cook in unique ways. That being said, having been introduced to Exceed proper, you could also give the previous seasons a try and maybe they will be more interesting to you mechanically since there's season-wide mechanics that exist for only those characters, like for instance season 2, the 7th Cross characters, all universally across the board have these transformation cards that when you hit with them, you can choose to either put them in your gauge as normal, or you can use the transformation ability that gives you a new passive buff through the match. This also means that 7th Cross characters lose out on the number of boost effects they can use total, but potentially get permanent boosts. Season 4, the Shovel Knight season, all of the characters are designed around their Exceed mechanic being a new phase to their boss fight since all of the characters are the bosses (besides Shovel Knight and Shield Knight, who are also another puppet character). I do understand the complaint about the lack of true combos, but also as you say there's a lot of games that really focus on that aspect, whether they're fighting game themed or not, so I like that it's instead a game focused on character interactions and mind games, trying to figure out what your opponent is doing, trying to set up big plays, trying to manage your resources. To me it feels more true to the fighting game experience than if they had a combo system and let you rack up big damage. The comment about movement and the meter situation in regards to the conversion of Strive into a board game makes sense, but in regards to Exceed as a system that exists across more seasons is a bit troubling. I understand wanting more meter to do more cool stuff more often or being able to move more, but Exceed in general is a slower game focused on the interplay between players and not really about hyper movement. Moving is meant to be a wrench in your opponent's plan, not necessarily how you generally play. The best use of movement is to stop your opponent from being able to do what they want to do while not locking yourself into a fight. That's why there's a lot of attacks that move you around the board, because engaging in a fight is itself a risk even if you have the read and also hurts your card economy because you don't draw after a fight like you do with a movement action. Reworking movement to give tons of meter and be more accessible might be neat if GGST The Board Game were a new isolated experience with no connection to any prior release, but in context of being the newest season of Exceed, that's a very wild change that throws the entire thing out of wack and basically ensures that Strive characters basically shouldn't be played against other characters because the balance of Strive characters does not make sense for other seasons, which to be honest Exceed kinda already has that problem with UNI/season 6, but would be made much worse. Any of the Exceed seasons can be played in isolation and enjoyed, but I think you get the most out of it when you're playing Enkidu vs Testament or Sagat vs Plague Knight. If you enjoy how each character is unique and gives you a fresh playstyle, adding seasons into the mix with season unique abilities is the extra layer that adds insane matchup ideas and plays. Strive characters having the cancel ability and allowing them to not have to commit to playing a boost as a solo action for their turn, unlike every prior season of characters, is a fantastic strength that makes them amazing options against a character from Blazblue for example who is building their Astral meter.
Thanks for reviewing a fighting game adaptation!
Thanks for the review.
Unless theyve changes the rules. Im pretty sure your opening hand can be mulliganned by discarding cards you dont want drawing up to the start amount and shuffling the deck. This keeps ot random without letting players just pick their ideal hands.
Yup, Exceed's mulligan rule has been the same since Season 2: draw opening hand (5 for first, 6 for second), set aside cards you want to mulligan face-down, draw back to your starting hand size, shuffle set aside cards back into your deck
Yep, you're correct. Have made a pinned comment on this! -Ashton
"I just want Zato to feel viable" is such a funny phrase these days. There's so much potential in translating the strategy of fighting games to a format that requires no execution, so I'm glad to see this reviewed. Exceed games are just too expensive, though, so I'll stick with the actual game and play cards with Asuka instead.
Baiken being weak is just being faithful to source material. They nailed it!
Baiken's actually really strong in this game. She's easily top 5 within the season.
@@OatmealM913💀
@@OatmealM913 you sure?
we will not have any tier discussions in this house
I've wrecked shit with Baiken before. She's a fun character.
Love the video :) Do you know if the cards would fit sleeved in thier boxes?
Hi, really thank you for this video! In my personal opinion it is a great way to play in fighting games and have a lot of fun. Sure, we do not have here skill issue, but still it is still game easy to learn hard to master, which I really love! This game gives us the opportunity to play a brawl, without knowing combos and, above all, does not require such reflexes or skills. And yet, it is further important to get to know the characters in depth and use their weaknesses as well as their strengths. I am aware of coins of this game, but still it is really fun to play!
And I still waiting for more character from Blaz Blue too :)
Lift up the plastic insert, and remove the padding underneath it, then put back the insert. Now all twenty decks will fit standing up in the insert as intended. That padding on the bottom is only there to secure the game during shipping.
love me some GG, but wasn't sure how this would be. Need to check it out now
nice as always. But the world waiting for your arcs review!
hah, one day I think! -ashton
The Exceed system is my absolute favorite 2 player card/board game. I have probably played about 150 games over all of the seasons. It was probably a good idea to rename the game as GG the board game. As guilty gear is much more well known than Exceed. If anyone is on the fence, you should try it. Even with only the characters in the box there are hundreds of hours of entertainment.
Man, it's wild that the full game is $160 when they were literally giving away the full game (albeit with only two characters) as a demo to anyone who requested it before the official release.
@@brendanarmstrong7802 It’s not a full game if it’s two characters…dummy
It's really quite odd. I guess they gotta cover their bases! -Ashton
I think this is a very interesting concept for a game, and it does translate well enough I think for how complicated some of the Guilty Gear gameplay can be.
My assumption with Baiken is that they’re trying to give emphasis on her being a more aggressive character with the pull mechanic and the fact that she’s rewarded for dumping her cards.
Nago is just an unfortunate system I think. They could have invented a secondary resource just for him, but I don’t know too many times that board games will invent special mechanics for each character because the game mat is supposed to hold all the mechanics. It would be weird to have an additional gauge mechanic for Nago only that you have to keep track of separately from all of the other gauges that are kept track of on the mat itself. The reshuffle being what causes Nago to go into blood rage is probably the best way that they could work his mechanic into the normal mechanics of the game.
I hav't played every characters yet. But I already had a lot of fun with the game.
loved the review,, they said that they were going ot make small boxes too after the campaign. For me it is kind of weird that exceed compared to battlecon, feels like street fighter vs guilty gear (in battlecon you move and dodge a lot and have a lot of weird mechanics), and playing the street fighter characters feels the more faithful of all of them int his system. This system really focus on all the mind games of that type of fighters of gaining space, getting into the right range or trying to get good options compared to being overwhelmed (depending of boost and cards in your hand). So that makes this game a different experience from playing real guilty gear, and even it feels more like how would be if guilty gear played more like street fighter to me.
I love to play this game because at the end of each match I feel like the luck wasn't that important and I could play it better always, compared to tcg where I have always a deck to throw the fault at or a bad card draw.
Our group REALLY likes battlecon, similar system and same company, but you have a set hand instead of a deck so you have to make hard reads since you know whats in thwir hand
I get that Exceed is a "system", but every time I see a franchise come out with a new card game and it used the Exceed System, it just makes me think of Exceed Fighting System. I can't help it.
It really is perfect but man I hate the rulebook and that stupid huge box
I wonder if the box is intended to fit the decks of every exceed system character ever released? It seems big enough to do that honestly.
@@ZandoFox Yes. That box is for exceed fans like myself to fit all seasons in. But I agree that the box should have been smaller
I hate so much the box, I'm using it too for keeping some other cards from other games inside, but a lot of times I'm thinking of getting rid of it and having the game out in the open of the kallax.
I can fit 2 whole season + the standee in the box lmao.
This is what Angry joe's board game should have been!
Awesome video! Can you do a review on heroscape?
oooh! Yes It's in the cards :) -Ashton
The box is unnecessarily big. The cards are also the worst quality cards I've seen. While sleeving the game, and being as careful as possible, nearly every single card's corners would chip. I can see yours weren't even sleeved and all badly chipped as well. The screenshot art was also very disappointing.
That Dune WfA review going to be done before the pre-order closes on October 4th?
Edit: You guys are my go to reviewers before any big ticket board game purchase.
hah, it definitely won't be ready by then :)
We just finished 3rd play (I was harkonnen), and I think we need to play it one more time still! Then I'll play solo on top of that. I think it's definitely worth getting if you're on the fence though! Will score highly -Ashton
I have an idea for a 4 player tag game rule set
Could you do Sakura Arms please.
eXceed is awesome!
Honestly $160 sounds fair for this
Played this at EVO. It was way too complicated for a card game… and I play MTG…
I find that with card/board games inspired by video games, 9 out of 10 times I'd rather just be playing the game itself. Recent games that come to mind include Slay the Spire and Darkest Dungeon; the video games automate a lot of the annoying upkeep and in general are just much more streamlined. I find this is especially true for fighting games lol - I'd rather just go play SF or GG than playing a bunch of cards representing the moves. There's a lot of satisfaction to be gained in tight execution during combos/mixups, but I know not everyone likes being a lab monster lmao.
I think at least StS board game offers something that the OG video game doesnt (multiplayer), def agree with darkest dungeon though. I think most of the FGC (at least in my locals) also agrees with that sentiment, I've had an awfully hard time trying to get anyone to play exceed or battlecon and then trying to introduce board gamers to this subgenre is probably even harder (I find 2p games the hardest out of any group to find folks for)
@@mistuhbear Yeah…no. Slay the spire delivers a stellar adaptation tweaked to allow for multiplayer. I wouldn’t necessarily play it solo but multiplayer it really stand on it’s own and is a great adaptation.
well said, tommy! I hyaven't played slay the spire but have heard good things on it still -Ashton
The binding of Isaac board game is insanely fun and distinct from the video game. I think it's definitely worth playing
@@ilqrd.6608 That's a fair point, but I'm not saying the StS board game is a bad adaptation (or that it's even a bad board game, I actually think it's quite good and has a place at many tables). I'm simply saying that in the overwhelming majority of times I'd prefer to be playing the video game. My preference for roguelike deckbuilders is to be able to play fast and loose while not being beholden to multiplayer downtime or fiddly setup etc (deck reshuffles, act II/III setup, etc). I'd probably have the same opinion if Monster Train or Balatro ever got board game adaptations as well.
Still no John Company review :(
hah, it'll likely take us months to make that one! -Ashton
11:59 380? The math doesn't math.
20^2 - 20? Seems correct, since you can't do mirror matches with one copy of the game.
@@thethingexeor just 20x19... it can't be 20! That's like 2 quintillion lol
Wth is with ALL THAT TAX?!
huge GG fan! but they lost me when I saw it was lv99. Got burned too hard by them before that I swore them off indefinitely
nahh id rather play santorini
Would be lovely to see people actually learning the game instead of doing it for reviews and stop.
I remember when this video game came out all those years ago it was the only one that got me nauseous playing. Not Turok, not Goldeneye, this cartoonish little fighting game.