puresabe you mad man not only did you make rockman 4 minus infinity and give megaman 2 the charge shot and slide, you made this overall *beast* of a hack. i’m impressed.
1:16:37 Okay, Let me see… 1. Item: “S”? I don’t know, Look like “S” Monitor…? 2. Item: A HP! Look like Big… 3. Item: Wh- What the hell?! A Bigger?! How?! 4. Item: A Lives 99?! How do you find 99?! 5. Item: …E Inf too. 6. Item: And, W Inf too. --------------- Bouse Items: “E” (Auto) and Lives (Auto), Right? --------------- …I see, I’m surprised. (If you want PIN!)
Oh my god! When mega man got in the fucking bulldozer in turbo man’s stage, I screamed with excitement. This is one of the coolest hacks I’ve ever seen :)
I actually cannot believe that you managed to defeat Bass/Forte without taking a single hit. Even though his attack are immensely insane, I'm shocked to see you do a no-damage run on Bass, even the others, no less. I'm proud of you.
Turbo Man's stage here is basically Quick Man 2: Force Beam Boogaloo (Now with more Force Beam sections!) Also, gotta love how it changes to the actual theme during the truck ride section.
And Turbo Man's desperation is one of the dumbest moves I have ever seen. It literally takes FOREVER to setup. And Shade Man gets the Pirate Man treatment in that he's weak to hot water.
It looks just like the "Rockman 7 Economic Power" commercial, much like the one that I saw on Insectduel's Domain channel, but I never thought that this version just rev things considerably than the original.
This hack is pretty cool! The changes make it practically a new game, and it deserves kudos just for that. I ultimately only have a few gripes with it over all, but they do stand out. 1] Turboman's ability is hilariously overpowered, don't believe me? Look at the miniboss rush at the end, or Shademan and Slashman's fights, or half the stages in the game 2] Too many vehicle segments: The moment I saw two in one stage the novelty wore off, especially since there's one every other stage 3] The Final Zone feels a little unnecessary and is just the modder showing off the 'cool' stuff they can do when in reality it's just hurtboxes full of enemies that lasts way too long but you have to do one for 2 minutes a piece for each of your companions 4] The balance overall is kind of fucked in some places that require you to use the super busted upgraded Rush Adapter/Turboman ability, especially when you get to that Bass/Forte fight Overall super entertaining hack but balance was clearly not a design choice here
Fighting Burst Man was almost like fighting Infinity Mijinion in Mega Man X6 (mainly due to the bubbles that float around to try and distract the player).
I love the level design! And the boss remix! I won't be able to play normal mm7 anymore with the annoying high-pitched sound on it... Lmao Also, MINIGAMES ON THE STAGES?!?! GENIUS!!!!
The closest game I could consider this ROM hack an equivalent to is the Master Quest of The Legend of Zelda: Ocarina of Time. I originally likened this to a Hard mode of MMVII, but I decided that this was something else entirely.
Burst Man | feels absolutely unaltered, besides the boss fight being a giant room that's just a bouncy castle on steroids. Turbo Man | That Quick Man reference hurt me in so many ways jhiuhjghfkjegyugjkYFUTYGJDKGFYUYGKUY- nice truck, Mega Man. Spring Man | There's like one little reference to Wood Man, and that's it. Otherwise, this feels like another altered stage. Also, the fact Spring Man was just minding his business while having a nice bath is funny to me for some reason- Cloud Man | this stage is an absolute shitshow, due to the fact a multitude of enemies from other stages are used here. Junk Man | "Dreamful Factory"? More like Nightmare Industry, you definitely do need Turbo Man's weapon if you want to avoid that shit. Slash Man | Quite a scenic stage, and Slash Man sadly suffered a fate similar to Burner Man. Freeze Man | *JUMP JUMP, SLIDE SLIDE, JUMP JUMP, SLIDE SLIDE!* Also, that Flash Man reference- Shade Man | So I heard you liked Castlevania. Wily Stage 1 / Thorny Paths | damn, another Metroidvania. Wily Stage 2 / Dreadnought | This legit became a sidescrolling Touhou stage, that's impressive- Wily Stage 3 / Pursuer | "Fuck this" \ By the way, that ending for this stage got me good. It gave off a Mega Man 2 Final Boss vibe. Wily Stage 4 / *Abyss* | A boss rush that literally looks dope, at least. ("MEGA MAN, I'VE FINALLY DECIDED TO DO THE IMPOSSIBLE. YOU'RE GOING TO BRAZIL!") Wily Stage 5 / The EP | The final stretch, and the showdown with Bass.
I find it extremely funny that they use Bass' theme for minibosses Like "Oh no! Its my greatest rival! *_A CRAB!_* " Also the one thing i dont like this hack for it that it uses the inferior wily boss theme for robot masters and thats dissapointing
Even the trucker joe section is better than the original. The intro boss is in the turbo man stage too!? I guess the fire spreading over the water indicated an oil spill and omg you can drive the truck! Fucking genius! Wanted to see how the turbo fight would go but too bad you cheesed him. Its like the levels kind of steal sections from mega man 2. I think its pretty good overall though. Didn't even know snes hacking was possible since a lot of stuff is usually not documented. That spring man fight would've made me rage but my god does it look intense And that mini frost man inspired section was gold. The sniper Jose actually do something besides sit behind their shield.
Boss order in Rockman 7 EP - Burst Man (I am not Bubble Man!!) Weakness: Ripple Noise or Mega Buster - Turbo Man (Safety First!!) Weakness: 3-Point Burst - Spring Man (Viva!!! Spring World!) Weakness: Self-Burning - Cloud Man (Welcome to my palace.) Weakness: Bikkura Coil - Junk Man (Dreamful Factory) Weakness: Plasma Strike - Slash Man (Save the animals!!) Weakness: Scrap Flood or Self-Burning - Freeze Man (Frozen Skyscrapers) Weakness: King's Slash - Shade Man (I like Texas toast.) Weakness: Silver Bullet or Self-Burning
? Why is turboman's weapon invincibility? Is there a trick to using it that way, otherwise it would run out of energy? From what I can see in the video it's pretty overpowered.
I like how turbo man's theme is like an invincibility theme lol
Quickman stage ost
Same here
Kinda makes the challenge trivial when one of the weapons makes you invincible.
to touch damage
to touch damage
I never knew that a Megaman 7 rom hack that is not 8-bit would come to exist.
You might as well call this Rockman 7 Minus Infinity
But Rockman 7 FC wasn’t a hack. It was made from the ground up
Made by the same person who made R4MI. So ye
Maan I Love How They Switched The Stage Themes Around But Also How When Mega Man Get A Weapon Upgrade He. Shows It Off Right Then
puresabe you mad man
not only did you make rockman 4 minus infinity and give megaman 2 the charge shot and slide, you made this overall *beast* of a hack.
i’m impressed.
Megaman 7 with his true potential
Who would say that my favourite megaman entry would get a hackrom...
This is beautiful.
Puresabe definitely knew their way around the SNES processor. This performs way better than base Mega Man 7.
No one is going to talk about how insane was the fight against Bass in the end?
PureSabe is a living legend.
Rockman 7 EP = Minus Infinity of MM7 hacks
This is the only mm7 hack I've seen actually
@@blustickman0285 yeah you are right i was trying found some mm7 hacks but they are just only for some improvements
You can it that way, it was made by the same guy.
@@blustickman0285 Well, Minus Infinity was the only hack I've seen of RM4.
@@nyronarnold6024 There's also Burst Chaser X Air Sliding.
(and Dark Return, but we don't speak of CHIKO hacks)
1:16:37 Okay, Let me see…
1. Item: “S”? I don’t know, Look like “S” Monitor…?
2. Item: A HP! Look like Big…
3. Item: Wh- What the hell?! A Bigger?! How?!
4. Item: A Lives 99?! How do you find 99?!
5. Item: …E Inf too.
6. Item: And, W Inf too.
---------------
Bouse Items:
“E” (Auto) and Lives (Auto), Right?
---------------
…I see, I’m surprised. (If you want PIN!)
Exactly what I needed to start off the weekend!!!!!
Mode 7 for the Wily Capsule... pure genius! And truly impressive
There's not enough mega man 7 rom hacks in this world
I agree
I would like more 16-bit (even 32-bit) Mega Man fan games personally.
@@Rokku-D there were almost a fangame that feature all 3 character playable but it got nuked
Oh my god! When mega man got in the fucking bulldozer in turbo man’s stage, I screamed with excitement. This is one of the coolest hacks I’ve ever seen :)
Burst man>turbo man>spring man>cloud man>junk man>slash man>freeze man>shade man
I want to see how to react to Forte's Bullet Hell projectiles.
this is not a Bullet Hell Bass stand a God Power
I see some notes from Megaman 4's Minus Infinity were taken. All the endless areas of enemy fights was a trip. Final Wily blew my mind! Well done.
I love how Wily Stage 2 is just literally Gradius. lmao
18:01 okay now that has to be RNG
You just stand under cloud man. The bolts will hit him instead of you.
Oh I see it now
I actually cannot believe that you managed to defeat Bass/Forte without taking a single hit. Even though his attack are immensely insane, I'm shocked to see you do a no-damage run on Bass, even the others, no less. I'm proud of you.
Turbo Man’s weapon is OP just like in Rockman 7 Sample
Also, Shade Man loves Texas toast 😂
the spring man joke is amazing. the level has nothing to do with the bouncy springs his design implies
but it does have *hot springs*
I don't think my eyes can keep up with what's happening.
EVERYTHING MOVES SO FAST!!!
Turbo Man's stage here is basically Quick Man 2: Force Beam Boogaloo (Now with more Force Beam sections!) Also, gotta love how it changes to the actual theme during the truck ride section.
Or sigma stage 1 in megaman x5
And Turbo Man's desperation is one of the dumbest moves I have ever seen. It literally takes FOREVER to setup.
And Shade Man gets the Pirate Man treatment in that he's weak to hot water.
Intense, and makes great use of what the SNES can do.
That Wily Capsule battle is especially a highlight, making great use of Mode 7!
It looks just like the "Rockman 7 Economic Power" commercial, much like the one that I saw on Insectduel's Domain channel, but I never thought that this version just rev things considerably than the original.
9:54 Omg!The Spring Man stage arw on the spring state.
This hack is pretty cool! The changes make it practically a new game, and it deserves kudos just for that. I ultimately only have a few gripes with it over all, but they do stand out.
1] Turboman's ability is hilariously overpowered, don't believe me? Look at the miniboss rush at the end, or Shademan and Slashman's fights, or half the stages in the game
2] Too many vehicle segments: The moment I saw two in one stage the novelty wore off, especially since there's one every other stage
3] The Final Zone feels a little unnecessary and is just the modder showing off the 'cool' stuff they can do when in reality it's just hurtboxes full of enemies that lasts way too long but you have to do one for 2 minutes a piece for each of your companions
4] The balance overall is kind of fucked in some places that require you to use the super busted upgraded Rush Adapter/Turboman ability, especially when you get to that Bass/Forte fight
Overall super entertaining hack but balance was clearly not a design choice here
No custom music either. Wily Capsule boss fights were DARING for some Secret of Mana music.
I'm actually a lil disappointed that the the mm7 unused boss theme didn't play for Bass's final fight lol
Megaman 7 but it's a complete mess.
I loved it! hahahaha xD
Btw, sweet gameplay! :D
Fighting Burst Man was almost like fighting Infinity Mijinion in Mega Man X6 (mainly due to the bubbles that float around to try and distract the player).
Slash man looks so clumsy in this hack ,i love it XD
Turbo Man is from Quick Man stage
yeah no shit sherlock
That wily capsule boss though...how did the creator do that to make it move in and out like that?!
Mode 7
That's a classic Mode 7 effect. Wily is a 2D texture which can be manipulated.
I love the level design! And the boss remix! I won't be able to play normal mm7 anymore with the annoying high-pitched sound on it... Lmao
Also, MINIGAMES ON THE STAGES?!?! GENIUS!!!!
Jaw-dropping good. Puresabe has done it again.
This fangame is "what if megaman 7 looks like harder and more epic?"
@10:29 Megaman going through DKC2's Bramble Scramble? lol
24:57 Slash Man's using your 100QI.
Damn Bass fights like if he was the true final boss of a bullet hell.
Exelent video,you're very fast😄👌
Three cheers for Amy Rose Longplay and Rockman 7 EP
Burst Man’s Large Boss Room gives me Game Gear vibes
Shade man: *I LIKE TEXAS TOAST*
i love that the first half of turbo man is quickman's stage lmao
Wow, Turbo Man's weapon looks broken and I love it.
Turbo Man's weapon is OP as hell, thats my main complaint so far. The hack is pretty cool though but seriously, Turbo Man's weapon needs a huge nerf.
The closest game I could consider this ROM hack an equivalent to is the Master Quest of The Legend of Zelda: Ocarina of Time. I originally likened this to a Hard mode of MMVII, but I decided that this was something else entirely.
Burst Man | feels absolutely unaltered, besides the boss fight being a giant room that's just a bouncy castle on steroids.
Turbo Man | That Quick Man reference hurt me in so many ways jhiuhjghfkjegyugjkYFUTYGJDKGFYUYGKUY- nice truck, Mega Man.
Spring Man | There's like one little reference to Wood Man, and that's it. Otherwise, this feels like another altered stage. Also, the fact Spring Man was just minding his business while having a nice bath is funny to me for some reason-
Cloud Man | this stage is an absolute shitshow, due to the fact a multitude of enemies from other stages are used here.
Junk Man | "Dreamful Factory"? More like Nightmare Industry, you definitely do need Turbo Man's weapon if you want to avoid that shit.
Slash Man | Quite a scenic stage, and Slash Man sadly suffered a fate similar to Burner Man.
Freeze Man | *JUMP JUMP, SLIDE SLIDE, JUMP JUMP, SLIDE SLIDE!* Also, that Flash Man reference-
Shade Man | So I heard you liked Castlevania.
Wily Stage 1 / Thorny Paths | damn, another Metroidvania.
Wily Stage 2 / Dreadnought | This legit became a sidescrolling Touhou stage, that's impressive-
Wily Stage 3 / Pursuer | "Fuck this" \ By the way, that ending for this stage got me good. It gave off a Mega Man 2 Final Boss vibe.
Wily Stage 4 / *Abyss* | A boss rush that literally looks dope, at least. ("MEGA MAN, I'VE FINALLY DECIDED TO DO THE IMPOSSIBLE. YOU'RE GOING TO BRAZIL!")
Wily Stage 5 / The EP | The final stretch, and the showdown with Bass.
This one reminds me minus infinity vol.2 and there is another hack released and called RM6 WONDER LAW. 👍
freeze man is flash man XD
I was going to say that lmao
@@Diogandoof Vc e BR?
26:26
JUMP! JUMP!
SLIDE! SLIDE!
Man what is this you are best gamer ever
it's a Tool Assisted Run. Anyone can play godlike with those tricks.
Damn, that looked painful
Another legendary hackrom from Puresabe
Wily Stage 2 is basically Gradius on steroids.
I find it extremely funny that they use Bass' theme for minibosses
Like "Oh no! Its my greatest rival! *_A CRAB!_* "
Also the one thing i dont like this hack for it that it uses the inferior wily boss theme for robot masters and thats dissapointing
Wow I see some megaman 8 ref right there loves it
You give off a TAS like gameplay, how do you do it???
it IS a TAS
@@av4010 True, it's not in the description though so people might think the player is doing it with skills but in reality it's a TAS.
at this point it makes me fell a complete Mega man noob but i like this challenge level
OMG this is awesome!
A great game. This change was very radical. Spent! Where can I download the version in SMC or SFC format? I want to play on the wii. In emulator.
Megaman 7 but it's a crazy party
:o
Good Luck!
Even the trucker joe section is better than the original. The intro boss is in the turbo man stage too!? I guess the fire spreading over the water indicated an oil spill and omg you can drive the truck! Fucking genius! Wanted to see how the turbo fight would go but too bad you cheesed him. Its like the levels kind of steal sections from mega man 2. I think its pretty good overall though. Didn't even know snes hacking was possible since a lot of stuff is usually not documented. That spring man fight would've made me rage but my god does it look intense
And that mini frost man inspired section was gold. The sniper Jose actually do something besides sit behind their shield.
Freeze man moves like flash man lol
So Rockman 7 EP is basically Rockman 4 MI minus a lot of custom music.
It's from the same person who made Rockman 4 Minus Infinity!
Yep
Megaman 7 : Insanely Harder Edition
Man, Turboman's weapon be BUSTED.
Bass turned into a touhou boss didnt he
Just noticed the robot masters themes are switched around it's not custom music
The screen follows slash man as well? Weird
Boss order in Rockman 7 EP
- Burst Man (I am not Bubble Man!!)
Weakness: Ripple Noise or Mega Buster
- Turbo Man (Safety First!!)
Weakness: 3-Point Burst
- Spring Man (Viva!!! Spring World!)
Weakness: Self-Burning
- Cloud Man (Welcome to my palace.)
Weakness: Bikkura Coil
- Junk Man (Dreamful Factory)
Weakness: Plasma Strike
- Slash Man (Save the animals!!)
Weakness: Scrap Flood or Self-Burning
- Freeze Man (Frozen Skyscrapers)
Weakness: King's Slash
- Shade Man (I like Texas toast.)
Weakness: Silver Bullet or Self-Burning
19:46 el inicio del soundtrack es excelente en esa parte
You are my favorite channel
I actually forgot about this.
Needs custom music
Wow 😳
Esse jogo já saiu para jogar
You got 100K subscribers!
this game like when you select the insane mode!!!!....i love it😍😊😘!!!!
大戦艦ステージってまんまグラディウスの最終面ww
God bless Puresabe.
I've patched rockman 7 rom, no headed, but it didn't run in snes 9x. Anyone could help me?
Put this Rockman 7 file and use the Rockman 7 EP ips file on your Flips or Lunar IPS, it appear Rockman7EP100.sfc rom.
@@AmyRoseLongplays I'll try, thanks. Brilliant gameplay, as usual.
@@AmyRoseLongplays Unfortunately, it didn't work. There's a message saying it's corrupt. I've used lunar ips as usual.
@@drbizu I having same problem too
I'm also having the same problem as well, and i'm using an unheadered JP Rockman 7 ROM. Is there something i'm doing wrong?
Mega man hack longplay megaman 8
Awesome hack !
I completed this game too cool
Turbo man stage Theme Song and fire elements, OBVIOUSLY full inspired from Quickman stage
His theme is slashman tho
Good hack Amy cool hack of mega mam
HOly crap, did the hacker take ideas from Battle Network Bass!?
Shade man's stage os fucking castlevania lmao
The burst man fight in this hack is way better
Dude. Wily stage 5 throws everything at you.
? Why is turboman's weapon invincibility? Is there a trick to using it that way, otherwise it would run out of energy? From what I can see in the video it's pretty overpowered.
Wish there was a translation patch for this romhack
Neat
This is like an TAS video
And Bass failed to defeat MegaMan again
58:38 is that an Actraiser shout out?