75 Things That Annoy Me About JToH

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 562

  • @emineoztemur9453
    @emineoztemur9453 ปีที่แล้ว +68

    75 things that annoy me in JToH
    1. PARADISE ATOLL
    2. PARADISE ATOLL
    3. PARADISE ATOLL
    4. PARADISE ATOLL
    5. PARADISE ATOLL
    6. PARADISE ATOLL
    7. PARADISE ATOLL
    8. PARADISE ATOLL
    9. PARADISE ATOLL
    10. PARADISE ATOLL
    11. PARADISE ATOLL
    12. PARADISE ATOLL
    13. PARADISE ATOLL
    14. PARADISE ATOLL
    15. PARADISE ATOLL
    16. PARADISE ATOLL
    17. PARADISE ATOLL
    18. PARADISE ATOLL
    19. PARADISE ATOLL
    20. PARADISE ATOLL
    21. PARADISE ATOLL
    22. PARADISE ATOLL
    23. PARADISE ATOLL
    24. PARADISE ATOLL
    25. PARADISE ATOLL
    26. PARADISE ATOLL
    27. PARADISE ATOLL
    28. PARADISE ATOLL
    29. PARADISE ATOLL
    30. PARADISE ATOLL
    31. PARADISE ATOLL
    32. PARADISE ATOLL
    33. PARADISE ATOLL
    34. PARADISE ATOLL
    35. PARADISE ATOLL
    36. PARADISE ATOLL
    37. PARADISE ATOLL
    38. PARADISE ATOLL
    39. PARADISE ATOLL
    40. PARADISE ATOLL
    41. PARADISE ATOLL
    42. PARADISE ATOLL
    43. PARADISE ATOLL
    44. PARADISE ATOLL
    45. PARADISE ATOLL
    46. PARADISE ATOLL
    47. PARADISE ATOLL
    48. PARADISE ATOLL
    49. PARADISE ATOLL
    50. PARADISE ATOLL
    51. PARADISE ATOLL
    52. PARADISE ATOLL
    53. PARADISE ATOLL
    54. PARADISE ATOLL
    55. PARADISE ATOLL
    56. PARADISE ATOLL
    57. PARADISE ATOLL
    58. PARADISE ATOLL
    59. PARADISE ATOLL
    60. PARADISE ATOLL
    61. PARADISE ATOLL
    62. PARADISE ATOLL
    63. PARADISE ATOLL
    64. PARADISE ATOLL
    65. PARADISE ATOLL
    66. PARADISE ATOLL
    67. PARADISE ATOLL
    68. PARADISE ATOLL
    69. LLOTA ESIDARAP
    70. PARADISE ATOLL
    71. PARADISE ATOLL
    72. PARADISE ATOLL
    73. PARADISE ATOLL
    74. PARADISE ATOLL
    75. PARADISE ATOLL

    • @DaCadtiel_Kong
      @DaCadtiel_Kong 7 หลายเดือนก่อน +5

      me when challenging atoll

    • @boxtenplush
      @boxtenplush 7 หลายเดือนก่อน

      i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato i love ato

    • @TotallyNotJ4denn
      @TotallyNotJ4denn 7 หลายเดือนก่อน

      agreed

    • @albinageorges
      @albinageorges 6 หลายเดือนก่อน

      I think its toi and toc

    • @overman138
      @overman138 5 หลายเดือนก่อน +1

      It_near should be tower blacklisted

  • @GenericGGG
    @GenericGGG ปีที่แล้ว +96

    i hate it when I can't tell whether or not a transparent part is non-collidable, collidable, or for a button

    • @TheFinnish1
      @TheFinnish1 11 หลายเดือนก่อน +1

      hi

    • @Tartarus4567
      @Tartarus4567 7 หลายเดือนก่อน +2

      Me be like:
      Collideable: Normal
      Non-collideable: Transparent
      Button: Outlined

    • @chifrudo5114
      @chifrudo5114 6 หลายเดือนก่อน +1

      This why i watch guides of every tower i do

    • @holythermal
      @holythermal หลายเดือนก่อน

      or an elevator

  • @carterplayzgeometrydash2288
    @carterplayzgeometrydash2288 ปีที่แล้ว +261

    Finally someone else agrees that trusses are superior to ladders in every way imaginable

    • @patch7151
      @patch7151 ปีที่แล้ว +19

      who doesnt

    • @Admin-pb8vr
      @Admin-pb8vr ปีที่แล้ว +7

      who doesn't

    • @nSenuh
      @nSenuh ปีที่แล้ว +25

      mostly true but sometimes theres not enough space for a truss or just designwise a ladder will fit better in some circumstances. That and the raw satisfaction of going around a 1x1 ladder is absolutely unmatched but still trusses > ladders as a rule of thumb.

    • @brandonramos285
      @brandonramos285 ปีที่แล้ว +1

      ikr

    • @JustAGenericGoofyFool
      @JustAGenericGoofyFool ปีที่แล้ว +1

      fr

  • @bigbgaming2626
    @bigbgaming2626 ปีที่แล้ว +45

    Personally, i dislike the shift towards heavily client object based towers. I get that they can be useful to make certain things happen, but i dont want every other jump to be a client objects that i need to stop and process for 5 seconds. I came to this game to be challenged, not to get blasted with a billion client objects

    • @crazybolot
      @crazybolot ปีที่แล้ว +5

      same and also for me my pc is just slightly bad which means most towers in every area released in the past year is borderline unplayable because there are like 1 million moving objects

    • @d1kgaws12
      @d1kgaws12 ปีที่แล้ว +1

      When making gp, I have a habit of ignoring client objects and I end up basically making tiered obby gp. It blows my mind how much creators are thinking about client objects CONSTANTLY.

  • @SpooderK1ng
    @SpooderK1ng 9 หลายเดือนก่อน +12

    12:52 probably because VM straight lets you fly from floor 1 all the way to the winpad in like 50 seconds

  • @nateroblox0008
    @nateroblox0008 ปีที่แล้ว +43

    16:00 As a tower builder, you can actually make them not ricochet by adding an actual limit to the X-Pusher (which basically defines how far an X-Pusher goes), usually if it ricochets that means that the X-Pusher bounces off of an object.
    But for Curved X-Pushers I don't think there is way to stop them from ricocheting since you need a wall to stop them.
    Also this is the first vid I've watched from you and I gotta say they are REALLY entertaining lol, I subbed

    • @ethanpixelate
      @ethanpixelate ปีที่แล้ว +4

      curved X pushers can be limited too (by angle), its just that a normal pushplatform has LimitsEnabled on by default in it's PrismaticConstraint, while a HingeConstraint's simply need to be enabled

    • @nateroblox0008
      @nateroblox0008 ปีที่แล้ว +2

      @@ethanpixelate Ah I didn't know that, thanks for the info!

    • @tyygtyyh1612
      @tyygtyyh1612 3 หลายเดือนก่อน

      conclusion for curved x pushers: make a button on the wall where as soon as the x pusher hits it, a wall spawns behind it so it doesn't bounce.

  • @aurayre4906
    @aurayre4906 ปีที่แล้ว +34

    I agree with majority of what is said in this video. But here is what i want to point out: 1. I dont feel like todie is overdecorated, as there is a ldm, the gameplay is good so that design doesnt rule over gameplay, and it looks very good. However, I can see how overdeco can get very annoying if it is unoptimized. 2. Not enough sc options has been a problem for a long time, but i feel like it has become much easier to choose an sc grind these days, especially since todie exists, fixing the big gap between the low end and the higher end catas. i think the only big gap in difficulty is coiv to tosf, but there isnt really a good high unreal to put there. 3. The gbj, instakill, and final outside points are just something you get used to when you get really good at the game. If u play toer and tocp a lot, you will barely feel any emotional pain losing lots of progress, it is just a norm. However loopfailing still is annoying and forever will be.

    • @j.wdvvvv
      @j.wdvvvv ปีที่แล้ว +1

      hi aurayre first mobile tocp victor

  • @O00v00OGD
    @O00v00OGD ปีที่แล้ว +55

    You should've included JJT. The amount of great citadel of ultimate crazy impossible full difficulty chart towers that are made are CRAZY.

    • @Crimsonoon
      @Crimsonoon ปีที่แล้ว +11

      The funniest part is that its called "JToH's Joke Towers" when theres like maybe 10 total towers on the wiki vs atleast 100 difficulties

    • @8_aito
      @8_aito ปีที่แล้ว +5

      although i dont even like jjt, the difficulty chart trend was cool at first, but then became repetetive after GCoCIaND.

    • @SoI-
      @SoI- 6 หลายเดือนก่อน

      there are like 2 dcs that are done as well...

    • @epictoast
      @epictoast 4 หลายเดือนก่อน

      holy fuck i agree

    • @ANWEFJSDGJKSDGS
      @ANWEFJSDGJKSDGS 3 หลายเดือนก่อน

      @@SoI-make that 3

  • @TheDeathEagle
    @TheDeathEagle ปีที่แล้ว +12

    You said something bad about ToUA, this video is an instant banger

    • @tubeby2106
      @tubeby2106 หลายเดือนก่อน

      This is a real comment

  • @astralmax516
    @astralmax516 ปีที่แล้ว +31

    design over gamplay is like a fancy resturaunt they always put the foods look over the food taste

    • @tyygtyyh1612
      @tyygtyyh1612 3 หลายเดือนก่อน

      its like when you look at the menu and the food looks amazing but then when you get the food its 5x worse looking than the picture

  • @thatonethunderousman1145
    @thatonethunderousman1145 ปีที่แล้ว +13

    I agree on the part about not being able to play JToH without guides. Some of the towers I’ve played have these wacky client object sections that they can’t be bothered to explain, so I have to look up a video to understand how to do the part without getting stuck for an hour or, worse yet, losing tons of progress. And unlocking sub realms can take forever without a guide because the game loves to make them super secret secrets that are only given cryptic hints on how to find them.

    • @timothyhansen3062
      @timothyhansen3062 8 หลายเดือนก่อน +2

      tbf the subrealms were originally supposed to be super secret because it would make players super excited to find these new secret areas

  • @TheFinnish1
    @TheFinnish1 11 หลายเดือนก่อน +21

    The last point actually made me think a little. The latest towers that I really enjoyed the most were those that introduced checkpoints of some kind of had a lot of teleporter nets (so basically stuff like CoHaD). I wonder if this new theme of not having traps actually just doesn't work with the old tower formula, which is just starting to feel "outdated." Modern JToH is a precision platformer, and Classic JToH is a rage game.

    • @Cyborg2457
      @Cyborg2457 7 หลายเดือนก่อน

      Oh it’s you

  • @dynamic_rb
    @dynamic_rb ปีที่แล้ว +12

    suggestion: towers that dont have a clear colour change between floors AND doesnt indicate which floor you're on. ToHH and ToW is a prime example

    • @dynamic_rb
      @dynamic_rb ปีที่แล้ว

      @HarambaeXelonmuskfans wdym

    • @BeatJToH
      @BeatJToH ปีที่แล้ว

      music changes

    • @romarkgaming2009
      @romarkgaming2009 11 หลายเดือนก่อน

      ​@@BeatJToHsometimes its the same music for a few floors

    • @BeatJToH
      @BeatJToH 11 หลายเดือนก่อน +1

      @@romarkgaming2009 Kendrick Lamar

    • @epictoast
      @epictoast 4 หลายเดือนก่อน

      @@BeatJToH if you're a true kendrick fan then rap auntie diaries at 1:29

  • @Mustwind17
    @Mustwind17 ปีที่แล้ว +21

    This must be a guide for avoiding bad things in jtoh

    • @mattSXTN
      @mattSXTN ปีที่แล้ว +2

      Tip 1: don’t play JTOH

    • @abox1942
      @abox1942 ปีที่แล้ว

      @@mattSXTNwhy

    • @boxtenplush
      @boxtenplush 7 หลายเดือนก่อน

      @@abox1942jtoh is fun

    • @tyygtyyh1612
      @tyygtyyh1612 3 หลายเดือนก่อน

      @@abox1942 cus the last reason is jtoh

  • @cindychoo7
    @cindychoo7 ปีที่แล้ว +10

    I compiled a list of every single jtoh tower difficulties and I am telling you no one can calculate a tower's difficulty to 2 decimals that accurately, even to 1 decimal is reaching.
    Here are some examples:
    - PAT's difficulty changing from 1.54, to 1.55 then back to 1.54
    - ToFC(M) being exactly 0.01 easier than ToA
    - R5TR and R8TR jumping from remorseless to extreme difficulty
    - ToGF's difficulty changing from 11.07 to 11.17 for no reason
    - ToRER is exactly the same difficulty as Z8TR
    Difficulties are SUGGESTIVE

    • @TheFinnish1
      @TheFinnish1 11 หลายเดือนก่อน +2

      Exactly, this is why my fangame just has 5 sub-tiers: Bottom, Low, Mid(dle), High, and Peak. And even then people are arguing about the difficulty of certain towers!

  • @maximeleninja4029
    @maximeleninja4029 ปีที่แล้ว +4

    Another problem : the sheer amount of ping you can have in some towers just make them unplayable.
    And I also got disconnected in ToCaS at the end, which sucks tbh.

  • @yely0910
    @yely0910 ปีที่แล้ว +10

    22:56 the sad thing about this is even though you tried to tell everybody with the issue, JToH staff would still ignore your opinion

    • @d1kgaws12
      @d1kgaws12 ปีที่แล้ว

      It felt like Gamefam bought the entire game at that point and ruined it.

  • @MontyMoleLoreMaster
    @MontyMoleLoreMaster ปีที่แล้ว +14

    I agree with number 18, as someone who has not beaten a soul crushing, it can feel extremely annoying when someone constantly acts like something such as ToDC is "free," when in reality it is extremely unforgiving and frustrating. There is a reason why those towers are soul crushing, because they are hard as hell, that is the whole point of those towers, so it is annoying to constantly hear these towers being called easier than they actually are.

    • @HelloIAmDan
      @HelloIAmDan ปีที่แล้ว +2

      toif peak difficult, tt mid high intense, todt low mid rem, totl high peak rem

    • @spiker2178
      @spiker2178 ปีที่แล้ว

      oh my god youre my idol

    • @patch7151
      @patch7151 ปีที่แล้ว

      .....skilll....issue. ............... ....

    • @catenary_curve
      @catenary_curve ปีที่แล้ว

      This is 💯

    • @Kaiwala
      @Kaiwala ปีที่แล้ว +1

      Spiker!?

  • @xsuperneroxb4046
    @xsuperneroxb4046 11 หลายเดือนก่อน +3

    20:22 Speaking from my own experience, it used to be posible to get really consistant at the glitchwraps with a proper strat and positioning
    i feel like those who say that ToGaH was RNG is because they didn't get to fully understand how to manipulate the glitches used in there
    (even the jump from 20:31 becomes consistant if you know how to manipulate the corner clip properly)

  • @bluiiCH
    @bluiiCH ปีที่แล้ว +15

    another point is the togah trail being straight up removed
    sure you werent able to get it after the corner flip patch, but theres been a large amount of times where cosmetics have been unobtainable for long periods of time. think the laruam backrooms death effect which is STILL broken, the tosa secret ending trail, and event cosmetics in general. i never got it myself due to being bad at the game when it was still available, but its still stupid to hear that many people's work into beating such an rng based tower at the time was just voided because "we can't check if the player has beaten togah before the cc patch" (from synnwave)
    i swear at one point after the cc patch was added, there was a new badge added for togah for people who beat it after corner flipping was added so people could keep the trail, but i guess not???

    • @FerWasTaken
      @FerWasTaken ปีที่แล้ว

      well this synnwave person is clearly wrong because the roblox badges v1 api has a function called "awarded-dates" that tells you the date you got a badge. all you need to provide is a user id and a badge id (2124457933 or 2125383949 for ToGAH). it said I got my badge exactly on 2021-01-17 at 21:47:14. there even is a roblox extension called BTRoblox that uses this api to automatically add award dates to all the badges you've earned on a game's page. the development team has no excuse for removing the glitched trail because I estimate that fixing this problem would take less than an hour by just adding a little code that checks if they had the badge before cc patch.

    • @hashtagrogue2455
      @hashtagrogue2455 11 หลายเดือนก่อน +1

      It was such a cool trail too. Maybe there should be a tagah hard mode or something, or maybe they should straight up add the trail back.

  • @turkeycat1234
    @turkeycat1234 ปีที่แล้ว +8

    I love how blunt he is with his opinions and be relatable too

  • @canteensupplier9084
    @canteensupplier9084 ปีที่แล้ว +3

    Hey Neodymious, if you're worried about JTOH:R I got some news.
    I played with the dev earlier today and he said that the game is basically in develpoment hell rn. BUT, the game has slowly but surely been making progress. I even got some footage of ring 1 on my channel if you want to see it. It should be uploading soon, I'll even premirere it.

  • @TheSpectre2617
    @TheSpectre2617 ปีที่แล้ว +1

    I agree with the fact that most JToH content has trash thumbnails, which sucks since for people that actually work hard on making them look good only to have them get 6 views is depressing and demotivating. Anyway uh nice video!

  • @Trump_Trump
    @Trump_Trump ปีที่แล้ว +3

    Thx neodymious your videos are very pleasureful to watch

    • @onrch
      @onrch ปีที่แล้ว

      pleasuring comments

  • @ChillSkiesGamingYOUTUBE
    @ChillSkiesGamingYOUTUBE ปีที่แล้ว +3

    I really agree! Especially the GBJ'S and INSTAKILL

  • @flatzone889
    @flatzone889 ปีที่แล้ว +13

    i hate raw gameplay being harder than its intended difficulty.

    • @Vibrantatious
      @Vibrantatious ปีที่แล้ว

      Especially when the tower is really really long.

    • @xaitydoesstuff
      @xaitydoesstuff 7 หลายเดือนก่อน +1

      ToK.

    • @moonlightb1ood579
      @moonlightb1ood579 2 หลายเดือนก่อน

      ToMT’s gameplay is like soul crushing but apparently it’s rem because “there’s a safety net every floor”

  • @editoranimatoralexcod
    @editoranimatoralexcod 3 หลายเดือนก่อน +1

    4:01 They just HAVE to ignore the sign and follow the chat. Have you heard of the phrase "Don't trust everyone"? I know I'm not one to talk, because I am very trusting, but...come on, man. Follow the instructions. The creator placed them, so it's the intended and obligatory choice to make.
    8:51 Agreed. ToAD is Low-Mid Medium, but to me, it is Mid-Difficult. I coiled the tower from floor 5 onwards.
    15:54 One of these is inside ToAD between floors 5 and 6, but it is never used again after that.
    26:26 "MISCHEVIOUS, EVIL exploiters that hide behind ANONYMOUS MASKS and start hacking the servers..." That change in your voice when you said that was absolutely hilarious. Comedy Gold! 😂
    Edit: I went back and beat ToPS and ToAD fully legit and have redeemed myself. From now on, I will never use a coil to beat towers again.

  • @shaddowbonnie7646
    @shaddowbonnie7646 ปีที่แล้ว +8

    I don't get removing instakills and hard final stretches.
    They're usually in SCs anyway and that's the point of SCs - to be soul crushing.
    It wouldn't be nearly as fun if u could do all of them almost instantly.
    Plus no one said that SCs are something every player must complete.

    • @trax6913
      @trax6913 ปีที่แล้ว

      i love spendsing 3 hours on my first sc to loose at a final stretch

    • @shaddowbonnie7646
      @shaddowbonnie7646 ปีที่แล้ว +2

      You'll understand my point of view after you actually beat an SC. Again, SCs feel rewarding because they take a shit ton of work and time to do. If you fall because of stress, then you need to understand that stress control is a very important skill as well and you can definitely improve.
      It's like people stopped building Extreme Demon levels in GD because "they're too stressful/hard/punishing".
      Or any other rhythm/skill-based game. People will always keep trying to beat the "new hardest" and just because it does not happen instantly and sometimes takes weeks, months or even years to do doesn't mean it is bad. If it wasn't difficult you wouldn't feel happy that you beat it. Feeling of progress fuels your enjoyment and motivation the most. If that wasn't a true statement you'd most likely quit after ToA/ToM because they have shit gameplay. But you stuck around even though NOW you know those towers (ToA/ToM/ToH/ToR) are "bad". I guess what I want to say by that is you stuck around with the game because overcoming the hurdles when progressing from one difficulty to another is really satisfying. But jumping difficulties gets much harder the higher you are on the chart.
      You failed the final stretch and felt angry? Cool off your head and think about how a month ago you'd never even dream of getting that far in the tower you're doing. Realize how much you've improved. See that you're probably a few jumps away from winning. Look at how fast you can get from floor 1 to floor 5 and how consistently it happens.
      If you keep thinking about how punishing/unfair something is that's not gonna get you far. Hundreds of people probably did the tower you're doing.
      And for record I failed ToBK final stretch three times. I get stressed too. I rush and make stupid mistakes on outside final stretches. But I don't want to complain about it because I know for a fact that failing so much will make me way happier when I actually beat the tower after a while.

    • @trax6913
      @trax6913 ปีที่แล้ว

      i am not reading all that@@shaddowbonnie7646

    • @d1kgaws12
      @d1kgaws12 ปีที่แล้ว +2

      It’s bad if it makes up like most of the tower’s difficulty. If it makes up only like 33% of a tower’s difficulty but it’s still very failiable if you’re not careful enough (though still not RNG) and it’s not super duper long to the point where it’s basically an 11th floor at that point then I can accept that.
      It would still be annoying to fall on one tho and nothing will change that.

    • @Helentar
      @Helentar 9 หลายเดือนก่อน +1

      Not if it physically hurts my health

  • @chickentechno3410
    @chickentechno3410 5 หลายเดือนก่อน +2

    People who just say the acronym of a tower, how the the literal hell am I supposed to remember 300+ acronyms and sometimes even whitelisted or monthly towers. Here a quick challenge for people reading this, without looking them up guess the tower based of it's acronym
    1. ToON
    2.ToFG
    3.ToEC
    4.ToMMM
    5. ToG
    6. ToSV
    7.ToSR

    • @JaymcJefty
      @JaymcJefty หลายเดือนก่อน

      I know ToG and ToFG, all the rest I forgot

  • @Kai44446
    @Kai44446 4 หลายเดือนก่อน +6

    Personally I think I would relate with number 2 because when I try to play Jtoh it just crashes immediately for some reason mainly because I am playing on terrible device

  • @wllsknwlls1
    @wllsknwlls1 ปีที่แล้ว +10

    22:47 oh hey it's ToMS. i don't wanna get too deep into this tower's history, but here's some fun trivia:
    - back in 2019 i made it as my first collab tower. i remember announcing it in the server and looking for people to audition for it as if this was some grand event. besides fran, burgchin, and joao, n4_3 also applied to join, but didn't make it in.
    - this tower was originally going to be called Tower of Crazy Shapes, but we decided Mad Structures would be a better name since it was mainly the frame that was crazy in shape, so to say.
    - lightsynth overrated the hell out of this tower lmfao. he gave it a 29.5/30 which is ridiculous even for 2019 standards.
    this tower is pretty nostalgic for me to look back on and brings back fond memories of my time in the JToH community in 2019, which was the only year i really participated in it. after i released ToIII in 2020, i haven't really made anything besides ToII, which is a very small project itself. i do wanna return to building towers though and have plenty of tower concepts i want to get started with, especially the ToIII revamp and its planned sequels. i do think i'm gonna make that return sometime this year, and really get started in 2024. anyways this has been a small ramble of mine, dunno how many people will see this but hopefully i can stay true to this comment. i haven't been very good with promises for the past few years...

  • @finnmarleyb3484
    @finnmarleyb3484 ปีที่แล้ว +2

    9:38 there’s this one wedge ontop of a part in SoTP (at the end of floor 2) that could literally wedgefling you back to the start if you weren’t careful

  • @danielwm5878
    @danielwm5878 ปีที่แล้ว +3

    Another thing that kinda annoys me are the people who equip every boost item known to man before beating a tower to make their win message look big and flashy.

  • @lou3806
    @lou3806 9 หลายเดือนก่อน

    Hey man it’s awesome to see some quality jtoh content, Your a funny guy and this video covers alot of problems that alot of people agree with, but don’t feel they can say without being completely ignored. Keep it up this shit is awesome

  • @kwadwoadu8830
    @kwadwoadu8830 10 หลายเดือนก่อน +2

    21:34, I completely agree. One of my friends got a tower on the whitelist but it just never got in. And this happened a year ago. Why are curators so garbage these days😭

  • @totallyale
    @totallyale ปีที่แล้ว +2

    3:53 bro i followed the instructions perfectly and for some reason the pendulum didn't want to give me enough distance to make it to the winpad

  • @emiliof2356
    @emiliof2356 ปีที่แล้ว +3

    8:18 ok let me be honest. Wouldn't you be able to find the cps if the tower model was there? I mean, maybe remove them but what if there's one tower that they forget to get rid of the cps of the model?

    • @Snejk_Y00
      @Snejk_Y00 ปีที่แล้ว +2

      no, checkpoints arent parts of the models. first the devs insert the towers without the cps, and then add them afterwards so they arent part of the model

  • @Darius.125
    @Darius.125 4 หลายเดือนก่อน +4

    24:42 “nothing is safe“ as he stairs at a safe

  • @kylecat1147
    @kylecat1147 ปีที่แล้ว +3

    9:00
    believe it or not, songs being named this is some sort of way to bypass the roblox copyright system.
    (instructions to this are pinned in #tower-development which is why so many people do this)
    good video though

    • @something9318
      @something9318 ปีที่แล้ว

      Yet when I try to bypass I get banned for a day 👍using jtoh method btw

  • @MontyMole526
    @MontyMole526 ปีที่แล้ว +3

    wait a minute, i think i can describe a floor: a section of a tower, generally 100^3 in size, and defines what kind of tower the tower is (citadel, steeple etc).

    • @TheFinnish1
      @TheFinnish1 11 หลายเดือนก่อน

      that kinda falls apart at some towers, like overcoming hatred, since that towers one "floor" has an area of 4(100^3) studs, wich is 4 floors by your definition

    • @MontyMole526
      @MontyMole526 11 หลายเดือนก่อน

      @@TheFinnish1 ...generally...

    • @Naggyed
      @Naggyed 10 หลายเดือนก่อน

      ToMM

    • @TheFinnish1
      @TheFinnish1 10 หลายเดือนก่อน

      @@Naggyed that was made before the "updated wacky frame rules" whatever that means, so it's kinda unfair to include it since the rules have changes

  • @AbyssalStriike
    @AbyssalStriike ปีที่แล้ว +2

    20:07 the obelisk is intense bc it is planned that you can enter TFS without unlocking ring 9, but you still need to defeat the 4 guardians.

  • @tyne_9
    @tyne_9 ปีที่แล้ว +2

    one thing that bugs me about jtoh towers are when towers overuse puzzles. personally, i dont like it when i want to play an obby game and run into a shit ton of puzzles instead.

  • @proxyrhine
    @proxyrhine 8 หลายเดือนก่อน +2

    #3 is BASED. I literally HATE killbrick gameplay like PLEASE if youre gonna make a tower just dont make killbrick gameplay

  • @Epicness787
    @Epicness787 7 หลายเดือนก่อน

    Damn this is a really good video, was enjoyable to watch keep making stuff like this

  • @ImmenseJ-tard8253
    @ImmenseJ-tard8253 9 หลายเดือนก่อน +2

    Trusses are Ws, ladders can just unfairly yeet you off.

  • @Beastguyonroblox
    @Beastguyonroblox ปีที่แล้ว +2

    once on ToIF i just fell right through those elevators on floor 3

  • @sirtacovi3262
    @sirtacovi3262 11 หลายเดือนก่อน +1

    I personally thought ToAE was great. Because almost nobody around bottom extreme skill level is gonna take the blue path, pretty much the entire tower is punishing with some breaks, as opposed to ToBK being very forgiving until the sudden spike in cruelty at the end. Furthermore, I can accept there being a final stretch after floor 10 because floor 4 doesn't have any gameplay on it, and floor 7 (yellow) has very little gameplay on it, it still evens out to about 10 floors.
    Edit: This also feeds into the "definition of a floor is vague" thing mentioned later in the video. That's one thing that definitely annoys me, especially in conjunction with "A steeple is 5 *OR 6** floors" There are tons of towers that are either wannabe citadels (ToDD), or towers that think they can get away with having 11 or 12 floors just because they didn't put a frame around the last few floors (ToQT).

  • @maroonedmoon9149
    @maroonedmoon9149 ปีที่แล้ว +3

    3:54 I failed the final pusher of ToIF after doing exactly what the basic instructions told me and then proceeded to do it 2nd attempt in the worst possible way imaginable (first-person facing forward) and got it first try. I feel bullied bruh :(

  • @EntityBSS
    @EntityBSS 2 หลายเดือนก่อน +1

    why does that last part oddly sound poetic 😂

  • @Zooiest
    @Zooiest 2 หลายเดือนก่อน

    What about facing the wrong or sometimes even random direction every time you reset a tower? It's awful for speedrunning because you have to turn your camera 180 degrees and it might not even work, both of which are inconsistent for timing.

  • @RobertoDeMundo
    @RobertoDeMundo ปีที่แล้ว +2

    nice moist critical reference with the description

  • @JustCallMeTiff.
    @JustCallMeTiff. 9 หลายเดือนก่อน +2

    dude for 17 all of the tower in garden of eeshol and "paridise" atoll are pure examples of design > gameplay. all of these points so far are actually so vaild

    • @tyygtyyh1612
      @tyygtyyh1612 3 หลายเดือนก่อน +1

      bro garden of eeshol is good?

    • @Bubitalk
      @Bubitalk หลายเดือนก่อน

      GoE at least has good gp

  • @yely0910
    @yely0910 ปีที่แล้ว +7

    10:24 ToSCP is a VERY GOOD tower imo

  • @Queenofear
    @Queenofear ปีที่แล้ว +4

    6:10 im grinding ToBK rn and it was going well until i got to floor 9 lol and then i loopfailed the same few jumps for 40 minutes until i fell all the way down, and kept doing it in other runs even after practice

  • @extrrda
    @extrrda ปีที่แล้ว +7

    number 9: GRAVITY COIL

    • @capybara2515
      @capybara2515 ปีที่แล้ว

      nah

    • @trax6913
      @trax6913 ปีที่แล้ว

      why does it matter

    • @billnye8450
      @billnye8450 3 หลายเดือนก่อน +1

      Look at the first thing

  • @personhiii
    @personhiii ปีที่แล้ว +4

    I don’t even play jtoh but for some reason I love your content

  • @mav50
    @mav50 ปีที่แล้ว +2

    candyman if he had a deeper voice, screams more and maybe a bit of logan in him

  • @shady8045
    @shady8045 ปีที่แล้ว

    you're so funny lmao. seriously your charisma is amazing. only here because reddit told me this game exists.

  • @dennispieters4106
    @dennispieters4106 ปีที่แล้ว +1

    7:27 yeah i failed ToAI the final bit because the elevator didn't catch me, i was like '1200 studs above instakills' and just fell through the elevator
    13:54 an invisible barrier is a prime example of this here

  • @RoinbinRobin
    @RoinbinRobin ปีที่แล้ว +1

    Some things in this seem kinda stupid, like with lodges, ive never had the issue of lodges dropping me for example

  • @ChubbyBubbers
    @ChubbyBubbers ปีที่แล้ว +3

    I agree with 31. (Content creation)
    This game is dry ngl its really not great to make videos on (just cuz the game is about climbing towers) and everytime someone tells me to make a jtoh video I just zone out LOL

  • @yely0910
    @yely0910 ปีที่แล้ว +2

    8:02 they are currently working on Eeshol though so that’s a dub

  • @pedrorq6824
    @pedrorq6824 ปีที่แล้ว +1

    finally someone names the bias of this curators, i always see the verified builders getting their towers in and every new builder either gets whitelisted but their tower is never added or just get denied becausd the curqtors are overstrict and corrupt

    • @d1kgaws12
      @d1kgaws12 ปีที่แล้ว

      I guess the game not being owned by a corporation doesn’t mean that it isn’t deeply flawed.

  • @sirtacovi3262
    @sirtacovi3262 11 หลายเดือนก่อน

    I always assumed that Pluto was blown in half like the walnut that contained Space Colony ARK in Sonic Adventure 2

  • @yely0910
    @yely0910 ปีที่แล้ว +2

    9:50 ToTC F10 outside seesaw platform is an example (it sometimes launch you to space lol)

    • @77elite9
      @77elite9 ปีที่แล้ว

      No? I’ve even intentionally tried to get flung by it but it never works.

  • @MonochrexX
    @MonochrexX ปีที่แล้ว +3

    prob stupid question but what is the tower in the bg?

    • @Neodymious
      @Neodymious  ปีที่แล้ว

      ToVM

    • @MonochrexX
      @MonochrexX ปีที่แล้ว

      @@Neodymious ah ok ty, also great vid!

  • @fabianajoseph3411
    @fabianajoseph3411 9 หลายเดือนก่อน

    “JToH needs to have some sort of upgrade to make the game more beginner friendly!”
    Ring 0: allow me to introduce myself.

  • @stubbydinosaur4332
    @stubbydinosaur4332 ปีที่แล้ว

    4:14 i saw someone in literature desks comment section (or some video containing his completion) hoping that someone would beat it on 40 like will 40 fps one day be considered unlegit?

  • @unbaffled-lb5wx
    @unbaffled-lb5wx 9 หลายเดือนก่อน +1

    i use mini tower master but i turn off my own cosmetics to block others

  • @aissamhemmani6339
    @aissamhemmani6339 ปีที่แล้ว +2

    2 things that annoy me about jtoh :
    1-playing
    2-not playing

  • @fierzy_new
    @fierzy_new ปีที่แล้ว +4

    5:42 - you forgot from the 10 stages of JToH players: "he becomes a she"

    • @JaymcJefty
      @JaymcJefty หลายเดือนก่อน

      And in pinky’s case, becomes a diddy

    • @JaymcJefty
      @JaymcJefty หลายเดือนก่อน

      I meant punky

  • @d1kgaws12
    @d1kgaws12 ปีที่แล้ว

    6:41 Good thing I’m too lazy to put ToDIE level deco in my towers. I just put some indicators for tricky jumps or confusing parts that might not be easy to sightread and some other random basic pieces of deco whenever I want to that are just there to make things look a little better.

  • @telestothetrojan
    @telestothetrojan 7 วันที่ผ่านมา

    9:29 besides, toast doesn’t need the revamp anymore, because *_purgatorio_* will replace it.

  • @coolname3926
    @coolname3926 ปีที่แล้ว +3

    finally, someone who agrees that wallhops are so stupid

    • @exotic1405
      @exotic1405 ปีที่แล้ว

      I have yet to see somebody not share this sentiment, except I me and myself

  • @gunbeee8327
    @gunbeee8327 ปีที่แล้ว +2

    Was beginner practice time not a thing when you needed to get that cote photo?

  • @RandomGuy13558
    @RandomGuy13558 ปีที่แล้ว +1

    8:59
    Useless fact: The tower he is playing switches its song names to ToVH F#

  • @Noob-cj1hf
    @Noob-cj1hf ปีที่แล้ว +2

    What were the towers that u played during the video?

  • @monkeyredwhite
    @monkeyredwhite 9 หลายเดือนก่อน

    5:46 Since pluto is the furthest planet from the sun, it ices over.

  • @12Relic
    @12Relic ปีที่แล้ว

    9:08 the way i write songs in my tower is like "floor1a (doors - here i come)" or "floor7outside (terraria - aether)"

  • @AliceRothbauer
    @AliceRothbauer 4 หลายเดือนก่อน

    "I know by playing OoLS.."is that JTOH XL project?

  • @georgepaslis5948
    @georgepaslis5948 ปีที่แล้ว

    Another annoying thing is the softlock section in cotaw if you dont read the sign and have shiftlock on you will get softlock the reason this is annoying is because they couldn't find a better way to tell you this cuz most people dont even read signs nowadays and the sign is placed near the teleporter

    • @romarkgaming2009
      @romarkgaming2009 11 หลายเดือนก่อน

      Imo this isnt really a jtoh issue and more of a society issue for being lazy and skipping sings

  • @synixk
    @synixk 7 หลายเดือนก่อน

    literally using above 90 fps does make truss flicks and wallhops more rng, things like long jumps become a LOT easier, a 12 stud long jump goes from terri to like insane

    • @JaymcJefty
      @JaymcJefty หลายเดือนก่อน

      I thought 12 stud was intense

  • @pr0p0tat0wifi
    @pr0p0tat0wifi 9 หลายเดือนก่อน

    Bro the first tower crossing part in tok is so so annoying as you gotta do a one stud jump while blinded

  • @asmolbe
    @asmolbe ปีที่แล้ว +1

    tbh for me the worst thing is if a tower spams the same gameplay or quarter studs

  • @georgiak.7409
    @georgiak.7409 ปีที่แล้ว +5

    Zone 3 in my opinion is one of the best areas, but it may be because I started jtoh around that time ehich is super nostalgic to me and that the towers aren't actually co overuse but were still somewhat modern with some nice simple design and the lobby is gorgeous even if its ring 1 but modern. Again, it's fine that you have your own opinion I just wanted to express mine lol

    • @exotic1405
      @exotic1405 ปีที่แล้ว +1

      For me its zone 4. Every tower has its own "thing" and is just a blast all around

    • @georgiak.7409
      @georgiak.7409 ปีที่แล้ว

      That too

    • @TheFinnish1
      @TheFinnish1 11 หลายเดือนก่อน +1

      Ive always said that you either hate zone 3 or love it

  • @wenchenchang8100
    @wenchenchang8100 ปีที่แล้ว +1

    I literally got like 3 frames when I just joined jtoh

  • @iitzhellcat
    @iitzhellcat 4 หลายเดือนก่อน

    okay there is genuinely a reason why fps unlockers above 90fps aren't considered fully legit, even from personal experience anything above 90 does drastically change the physics in many small ways, some i can think of off the top of my head are acceleration, trusses, and jump windows. so yeah it makes a lot of obbies far easier on any aspect that isn't trusses/ladders

  • @15ToyotPri
    @15ToyotPri ปีที่แล้ว +1

    12:51 this is one thing positive with cotaw, at least it also has a coil barrier.

    • @trax6913
      @trax6913 ปีที่แล้ว

      it has a coil barrier?

    • @15ToyotPri
      @15ToyotPri ปีที่แล้ว

      @@trax6913 yes

  • @memoryy6968
    @memoryy6968 11 หลายเดือนก่อน

    i swear when i move like a tenth of one angle i fall of a ladder

  • @The_Deep_Blue
    @The_Deep_Blue 9 หลายเดือนก่อน

    about point number 12 i sorta agree unless its like a cata/horrific cause i'd say saying gg is fine even if the guy isn't gonna see it cause it still deserves it i'd say
    for point 35 this is really clear in extreme, most extremes are mid extreme and there are no high extremes (not counting peak extreme because thats basically just a terrifying)

  • @pootisthebirdhead676
    @pootisthebirdhead676 4 หลายเดือนก่อน

    ohh nulber 8. I was beating thanos tower as my first sc, and this guy just says: "you know, TT by today's standards would be considered only high rem" like ???? was that necessary or smth???

  • @sirtacovi3262
    @sirtacovi3262 11 หลายเดือนก่อน

    Oh, I remember Tower of Quirky Contraptions alright, I had to do the extremely tedious floor 7 cylinder over and over and over again....

  • @yely0910
    @yely0910 ปีที่แล้ว +3

    27:00 Crp and Adeimere have the best thumbnails

  • @annepaes387
    @annepaes387 ปีที่แล้ว

    neodymious forgetting about the .1 stud instakill right infront of ToMM's winpad

  • @mc.muffins8032
    @mc.muffins8032 ปีที่แล้ว +5

    10:01 this isn't the only list he's on

  • @Cyborg2457
    @Cyborg2457 7 หลายเดือนก่อน

    Final outsides are a cool concept but when you make them as almost difficult the inside… idk (ToNS for example)

  • @Kaicool90287
    @Kaicool90287 2 หลายเดือนก่อน +1

    I agree with 16 because I play on console.

  • @AbyssalStriike
    @AbyssalStriike ปีที่แล้ว +1

    12:47 you can actually go to the ruined ring 2 in HE2019 and play todc:c

  • @yely0910
    @yely0910 ปีที่แล้ว +5

    12:38
    speedrun to Ring 9 or a certain area is a good content for you :)