Delving further into the trailer for another video where I measure the Minecraft trailer world using Jason Momoa, I did find reason to believe that what comes across as weird scaling is just the creative decision for some blocks to be different sizes than others. I still think that is a strange decision, but it's definitely not as bad as I'd thought originally. What's really bad is that I think the characters might be different heights in different scenes, and while I'm not smart enough to prove it, that is something I delve into a little in my most recent video.
Yeah I think it is a creative decision. But a baffling one. Since the game has a very specific iconic look. Making the blocks different sizes makes it look AI generated and super off. I'm glad someone else brought this up because I felt the same way.
Blocks are not uniform, “pixels” are not actually pixels, weirdly detailed models of things not even in the game… Congrats, you’ve found the dirty secret of basically _every_ Minecraft animation. Fallen Kingdom, Villager news, all of them.
@@CrookedRatt I like it in one way only, it appears they want to make it look like the materials have that pattern of forming, like the way some rock form (schist) in this case i think the grass looks the way those rocks look and i feel it weirdly satisfying.
The fact that it's for kids should mean that it's even more egregious when a movie is poor quality, since a childhood is a precious thing to waste on rubbish movies, and we don't want the inspiration for the next generation of writers and artists to be a bunch of mediocre crap.
This reminds me that last night I saw Stevie Wonder performing Superstition on Sesame Street. And it was the best live show for kids ever. I wish kids content was this good again.
There are Blender plugins to do exactly this. They're very easy to use, and I imagine you can convert it into any other file format you need for another program because of how open source Blender and its addons are.
Yeah I mean they literally made a game engine where you can make anything and it looks just like Minecraft it's called "Minecraft" kinda odd they didn't use it.
"Its a kids movie" God how i hate that notion. Puss in Boots 2. Spiderverse 1 and 2. Owl house. And plenty more. There is incredibly great "kids" stuff out there that is way better than anything that declares itself as "adult". Just make a good movie. EDIT Oh and let me be absolutely clear. I am not saying this is good for being kids content. I am an adult. These are some of my favorite things I've seen in recent years. It's just good cinema that just so happens to ALSO be suitable for kids.
It makes sense for them to vary the block size on the small scale and even to have slopes, just so the ground would be walkable, but the level of inconsistency is jarring nonetheless. What's even worse to me is that they for some reason decided to balance that smoothness on the smaller scale by making that mountain range look like a bunch of giant cubes when the actual game doesn't look like that at all. Actual minecraft on a larger scale is rather smooth. So because it deviates from the strict 3D-grid structure of Minecraft and inconsistently uses that "blockiness" as it pleases the movie falls into that uncanny valley that's typical for AI art because it feels like things have been mixed up in ways that wouldn't even occur to a Minecraft player. Simultaneously that's pretty much the type of artstyle a live action Minecraft movie HAS to have so that real people don't look too out of place since Minecraft isn't scaled to real humans, but that just goes to show that adding real humans was a mistake to begin with.
I didn't like that mountain range either. I had talked about it originally but ended up editing it out because I wasn't sure just how well it fit into the video. I think you put it really well. I also recently figured out that another reason it looks so strange is because the characters are bigger than they should be. I'm uploading another dumb video about this trailer today where I use Jason Momoa to loosely measure different things in the trailer
All the money wasted on celebrities could have gone to cgi characters with proper voice actors but alas, we have to attract people with the name of Jack Black and Samoa something or else no one is going to watch this movie based on an unknown IP.
They used AI images in the promotional material leading up to the movie. In one video, you look inside jack blacks trailer, and its full of really weird and obvious AI generated steve art. I have no doubt they used ai for th3 designs and backgrounds
@@CrookedRatt youtube doesnt like me posting the link directly, but discussing film posted a clip of the video on twitter in april. you can see a very malformed ai steve on the wall of jack blacks trailer at the end.
I think the issue is they're trying too hard to make things look blocky. They don't just want voxel ground, they want BLOCKY ground too to go with the voxel, so some places look more "natural" while others are these big chunks of cube
yeah, now that you mention it... I thought the animals looked ai generated, but then I thought to myself "but they will move around, so how can they be ai?" but given that the scaling is a mess in the backgrounds too just like how ai images tend to be, I have no trouble believing that the entire movie is going to be an ai fever dream
Admittedly the scaling does seem to be a purely creative decision where some blocks are bigger than others, what's unfortunate though is that looking further into the trailer it seems like the characters are different heights in different scenes. Unfortunately I don't think there's a way to prove that in any concrete way yet though
@@CrookedRatt Is it possible to create such mistakes as a creative decision? (not a hypothetical question, I know little about the topic and am open to any ideas that could explain this) I don't get the creative reasoning that would make a haybale twice the size of another that's directly on top. It seems more likely to me that it was at least initially AI-generated.
it should have just been the lore of Minecraft, before there were piglins in the nether, before they went to the end, before everything. before the ancient builders were wiped away, that era of Minecraft, it should have alluded to new updates for Minecraft in the future. I could have written this story waaaay better than who ever did, and I haven't even seen this story, i just know it'll be bad. it should be a story about Alex and Steve, you know, the main characters. they could have experienced the death of their developed world, waking up to find only ruins, villagers and a whole new system for how things have been. post apocalypse type movie, but more of the pre apocalypse than post.
When I was a kid I really wanted it to be a story about an amnesiac person who assumed their name was Steve. I thought it would show the struggle to survive at first, the great builds he would've made when hiding himself away from the monsters, and then him deciding to go out and find the end after he begun slowly remembering his past life or something. I never really explored the premise of the movie I wanted past that though
To me It's like the "Fnaf pixel art" situation. Where it's not actually using pixels but instead the Square tool. Only this time it's 3D so it's a "Cube tool" intsead of Voxels
I watched another video where they called it “mixel” art - pixel art where they have used different scale/sized pixels in the same work of art and it ends up looking unfinished and amateurish. Same problem as with the scale of the characters. You can’t get a proper perspective feel since everything is so inconsistent. It makes it hard to tell how tall the characters are and how they fit into the world.
Thing is. It isn't that the perspective is wrong, it's easy to know what's in the foreground or background What's bad is that the rules that apply to some blocks don't apply to others Why is there gradient fidelity in the size of some things i.e dirt, but then other things are REALLY blocky and big and only so (this is also dirt) Why do trees have tiny branches connected to leaves, but trees still float if you break a middle block - why can't the leaves just float WHY IS THE WOOD GRAIN ROUND IF THE BLOCK IS SQUARE Also the sun is inconsistent. Some things look fine, but a lot of the light levels are all off. From illumination on the characters faces, to the 'direct' sunlight on characters vs the background
Agreed lmao. If done right, Minecraft can look really cool with shaders that align well with its style.. .Which this film fails at so comically, because it insists on being hyper-realistic; something that contradicts uncannily with Minecraft's blocky charm-
If every sale of minecraft yielded $1 to the minecraft movie. You'd have over a $300 000 000 budget.. why do they not just give it the respect it deserves
Stylistic choices are great... but the point of style is to look pleasing and interesting. The "style" of "A Minecraft Movie" is ugly, confusing, and looks so lazy and slapped together. It looks like they generated the backgrounds with AI and then green-screened the actors over it. And the actors sound like they're reading from some bad script someone wrote at the last second. 10 years they had to make this!!! Millions of dollars spent!!! On what?!
As someone who has rebuilt an entire village from the trailer all the way through, I agree that the scale is heavily skewed, however, as someone who also does Minecraft animations I know that casual climbing on meter-high blocks doesn't look good. In Minecraft, where we are looking from a first-person perspective, a meter is not that much, but when viewed from a different perspective, a meter is a lot. There was a cool episode on this subject recently on the Corridor Crew channel. It's worth checking it out.
This is something that I noticed looking weird when I saw it. Minecraft isn’t scaled differently throughout with the exception of some small mobs and items needing to be. But the way Minecraft really shows distance and scale in the game is how, when far away, hills and mountains start looks more rounded as the blocks look smaller, which makes sense. It’s the same way pixels on a screen look not like squares until you zoom far enough in. But in the movie they just make cubes and rectangular prisms the entire look of the background even for very far away shots, which looks very unnatural for anyone familiar with the game, which is most people who actually care about it, even just a little bit.
It's not Jack Black playing Steve, it's Jack Black dressing up as Steve and playing Jack Black but placing blocks n shit cause he's in fuckin minecraft.
I knew i wasn't being paranoid, the movie background looks AI, the colors are so saturated, everything just looks so bad, it's literally the opposite of Minecraft texture that was this retro chill vibe.
Rock blocks seem bigger than grass blocks- at 0:53 you can see rocks at the bottom that are way bigger. Just wanted to mention it. The movie still looks absolutely terrible.
No problem, if you make that video you should also mention the fact that all of the characters are taller than two blocks in the castle scene where Jack Black says that he's Steve. I'm uploading a video today where I use Jason Momoa to loosely measure other things in the trailer because I thought it was semi interesting
THANK YOU FOR NOTICING. THE FIRST REACTION I HAD TO THE TRAILER WAS "WHY ARE THE BLOCKS DIFFERENT SIZES AND NOT ALIGNED TO A GRID???", and combined with the unnatural lighting makes it resemble something a generative AI would spit out if given the prompt "Minecraft".
The llama is disgusting to me, I always saw the llama as a cute, and beautiful minecraft animal, probably because of the carpets, the llama was clearly made more like a cute pet than a useful mob. ( Srry for any spelling mistakes )
Its honestly embarrassing how little care they took for the movie. Not following lore or scale or even just any sort of quality. Minecraft is, one of, if not THE most popular game of all time. It deserves better.
when microsoft brought minecraft i knew we'd end up with films, tv, other gamemodes/things that don't fit minecraft, music on spotify , toys in walmart, they don't care this is a cashgrab you could tell buy the price they paid for it US$2.5 billion
I don't know why it isn't fully animated. It's supposed to be like a Jumanji situation right? It's like if instead of having Dwayne Johnson doing all the action sequences they just had the kid from the real world. Makes no sense.
When I first saw the trailer, this thought that the backgrounds are AI generated was absolutely littered in me throughout. And I wasn’t suprised, this really looked as if Microsoft was making the design choices altogether.
I like that the amount of effort Jack Black put into the roll was throwing on a cheap blue t-shirt and saying he's Steve. I don't even know if he's ever seen a shower in his entire life. 😖
What were the green screen errors in the trailer? At least that aspect seemed pretty solid to me for the most part the only one i've seen pointed out is when the girl is in front of the portal, but that was just the portal illuminating her hair.. At one point jack black is out of focus when (i think) it seems like he shouldn't be, which could probably considered a green screen error The inconsistent block scaling is pretty bad. I feel actually being able to craft a world is one thing humans have over some algorithm like stable diffusion or flux. I prompted flux with 'realistic minecraft terrain" and the results honestly were not as far off from the movie as i expected They could've done so many cooler things with the "minecraft movie" concept, it's just unfortunate.
If they just built the set *in* Minecraft and just used OBS to film players walking around and doing stuff while reading their lines this movie would immediately be beloved by everyone.
This movie isn't based on Minecraft... Its based on the _idea_ of Minecraft. - Its blocky?✅ - It has goofy animals?✅ - You mine and craft things?✅ - Oh yeah the pigs were evil in that one game, should we use those guys?✅ "Sure enough, its Minecraft" - _out of touch executives probably_
Why are they making it a "kids movie" in the first place? The game is *14 years old*, there's an entire generation of current adults who grew up with it!
I didn't like the wide shot of the terrain eather. I didn't realise the scale was off in the details but the terrain looks like janky world edit. It certainly doesn't look like Minecraft terrain, they could have got plenty of refrance from. Modern terrain, classic terrain, chunk errors, far lands. Eather smooth hills made of blocks, not difficult. Most builders follow the same logic for custom terrain, perhaps adding more texture and detail. Cuboids don't really work for a Minecraft landscape.
One thing that stands out to me is that the blocks in Minecraft don't make blocks that then make land features but in that picture, blocks make up larger blocks that make up the arch way. The closest I feel we got to that kind of geography is the Far Lands so in that sense, the geographical look, while blocky like Minecraft, doesn't look like Minecraft (assuming Steve didn't make it look like that). But the mountains and hills further back do. A nitpick I know, it doesn't bother me, tis just an interesting creative decision I guess.
i dont know if the imagery was ai generated. but i can tell you at least the ideas were. its just so clear to me because any trained professional person wouldnt make something like this unless they were held at gunpoint
the perspective too. the second the kid walks through the portal, i instantly saw how awful the green screen and perspective was. the kid is bigger than the tree! they're all GIANT compared to all of their surroundings in the far away shot, and it doesnt fit the next shots where the camera is closer to them on the ground. also, when they all walk forward, it doesnt even look like theyre on the right angle the floor is on. they look like theyre walking up into the air, not foward on the ground. less about the scaling and perspective, you can even see the greenscreen smudging SO BAD. it's giving tiktok filter level quality of greenscreen.
I knew I wasn’t going nuts when I saw that the proportions, and scaling of some background elements were strange. I even noticed right off the bat that in one scene, one of the trees ended up looking like it’s smaller than Jason Mamoa, or even one of the villager homes. It’s jarring to look at, probably even more so than the Ai generated slop that they used for the Glasgow Wonka scam. If Paramount were to be the ones making the Minecraft movie, they’d follow the same thing they did with the first Sonic Movie, and listened to the fans to make changes, and have the movie be as accurate to the source material as possible. Warner Bros is doing the opposite here, as well as pulling off a Nintendo/Ssniperwolf mutant fusion of each other, and striking down almost EVERY video that has criticized them for doing a mediocre job at doing the visual effects for the movie. For as long as the story, the acting, music score, and overall production quality of the movie does well, it should be fine in those departments, but a good movie still needs some good visuals to be visually appealing for everyone, and not just kids, especially if those kids were to grow up, and look back into watching the movie they’ve watched years ago since then. Even for the ones that are inspired to make a movie themselves one day, but they can’t make a good movie if the movie they’re taking inspiration from is also mediocre, and not good itself.
I guess before they paid to license the Minecraft IP, they didn't consider that really serious Minecraft fans would send their movie trailer backgrounds into GIMP, and figure out if the block sizes were truly 16x16, or actually 16x17+ instead. 😆 It's almost as if.. games originally were _games_ , not arbitrary, weird narratives people could shoehorn into other forms of media if someone told them it would be profitable this particular year.. 🤣
I think I'm one of the very few people that don't have a problem with it, but also I've never really cared about movies, and I like the "wacky" look it has
I'm currently playing a modpack that uses ai images as questbook backgrounds and i must say those images and the "movie" environments have the same vibe to them lmao. Like they were made with the same software
since you mention Ai it possible they did use ai to cut costs on production since it seemed thy focused on big budget actors. The background really does have no symmetry and the village really does not look good looks like early minecraft when villages would get all messed up from chunks not loading in correctly
I can't understand why they didn't just use minecraft itself to make the backgrounds. There are all kinds of mods for huge render distance, exporting as a 3D model. People on youtube have done this for ages.
Blocks with different sizes were one of the first things that caught my attention when I saw the trailer. Like, why would they do that? Same voxel sizes are so iconic; it is what gave Minecraft its own aesthetic. This is just not Minecraft. Really weird decision.
It is fascinating to me how eager "anti-AI" people are to erase the work of human artists and animators to fabricate new complaints about media they don't like.
The movie looks less AI generated to me and more like lazily modeled, instead of using the actual world generation it seems like they hand modelled the terrain and it leads to wierd perspective problems, since streatching a wall is easier than doing it block by block
They literally could have just hired the hypixel build team to make backgrounds for them and it would have looked great. Even my build team could have done a better job than this. This movie hasn’t come out and I’m already disappointed because it’s going to be bad
It was made by a dude named Lord Aethelstan. He's a vtuber who has also made a bunch of free looping bgm tracks that are all very nice. This one is called Adventure
hollywood egodirectors really are another breed option A: one of the most recognizable look in all videogame, maybe even MEDIA as whole option B: Jason Momoa, jack black, unrealistic hyperrealism because that definitely worked in Sonic the movie! I just beg this movie to be a flop, if it isn't they found their golden egg chicken and we will start getting some of the worsts movies ever one after another
I bet they have made it this way so background would look blocky as well as the foreground. However, this is still an awful decision, because yes, it looks blocky, but it also looks less like minecraft. Also, with how inconsistent the size of blocks are even when they are parts of the same plane, I woulnd't be surprised if that is indeed an AI generated image
Damn I get triggered when people claim "I don't care" right after saying "that is disappointing". Like, you just made it clear that you care. You cared enough to make a 4 minute video ffs.
Ok, well Microsoft has been on the AI grift, Minecraft is a big property they own... It'd make sense if this was secretly a giant ad with celebrity actors for their next GenAI thing meant to appeal to children.
@@lunamig1006 I still wouldn't say that entirely rules it out. WB is absolutely scummy enough to try it on their own and MS could be providing assets as part of their agreement.
Delving further into the trailer for another video where I measure the Minecraft trailer world using Jason Momoa, I did find reason to believe that what comes across as weird scaling is just the creative decision for some blocks to be different sizes than others. I still think that is a strange decision, but it's definitely not as bad as I'd thought originally.
What's really bad is that I think the characters might be different heights in different scenes, and while I'm not smart enough to prove it, that is something I delve into a little in my most recent video.
Yeah I think it is a creative decision. But a baffling one. Since the game has a very specific iconic look. Making the blocks different sizes makes it look AI generated and super off. I'm glad someone else brought this up because I felt the same way.
Blocks are not uniform, “pixels” are not actually pixels, weirdly detailed models of things not even in the game…
Congrats, you’ve found the dirty secret of basically _every_ Minecraft animation. Fallen Kingdom, Villager news, all of them.
@@CrookedRatt I like it in one way only, it appears they want to make it look like the materials have that pattern of forming, like the way some rock form (schist) in this case i think the grass looks the way those rocks look and i feel it weirdly satisfying.
Jason looks like the random custom minecraft character
yeah after watching your video i was going to say it seems to be a deliberate decision to just make the blocks diff sizes
So THATS why the backgrounds looked so weird 😂
It's basically five (or probably more later) actors in total with a green screen slapped behind them
The fact that it's for kids should mean that it's even more egregious when a movie is poor quality, since a childhood is a precious thing to waste on rubbish movies, and we don't want the inspiration for the next generation of writers and artists to be a bunch of mediocre crap.
This is exactly my opinion, it's crazy to me that people think kids content is okay being garbage
This reminds me that last night I saw Stevie Wonder performing Superstition on Sesame Street. And it was the best live show for kids ever. I wish kids content was this good again.
orange nya nya style
Muy muy buen comentario 👍👍👍👍
As a Serbian I must agree to this.
it could have been so much easier if they built the backgrounds in actual minecraft and then applied some out of this world shaders and textures
I think its a stylistic choice... not a good one but it would be pretty easy to keep the scale in a modeling program
@@cntrl6038As a literal beginner in Blender I can confirm.
There are Blender plugins to do exactly this. They're very easy to use, and I imagine you can convert it into any other file format you need for another program because of how open source Blender and its addons are.
@@GuiSmith Plugins? Does this simple action require plugins? I can do it without.
Yeah I mean they literally made a game engine where you can make anything and it looks just like Minecraft it's called "Minecraft" kinda odd they didn't use it.
"Its a kids movie" God how i hate that notion.
Puss in Boots 2. Spiderverse 1 and 2. Owl house. And plenty more.
There is incredibly great "kids" stuff out there that is way better than anything that declares itself as "adult".
Just make a good movie.
EDIT
Oh and let me be absolutely clear. I am not saying this is good for being kids content. I am an adult. These are some of my favorite things I've seen in recent years. It's just good cinema that just so happens to ALSO be suitable for kids.
I mean there have been some fantastic adult movies that have come out in the past decade though.
ong owl house mentioned
Also Gravity Falls and Amphibia
mario movie
Lego movie
It makes sense for them to vary the block size on the small scale and even to have slopes, just so the ground would be walkable, but the level of inconsistency is jarring nonetheless. What's even worse to me is that they for some reason decided to balance that smoothness on the smaller scale by making that mountain range look like a bunch of giant cubes when the actual game doesn't look like that at all. Actual minecraft on a larger scale is rather smooth. So because it deviates from the strict 3D-grid structure of Minecraft and inconsistently uses that "blockiness" as it pleases the movie falls into that uncanny valley that's typical for AI art because it feels like things have been mixed up in ways that wouldn't even occur to a Minecraft player.
Simultaneously that's pretty much the type of artstyle a live action Minecraft movie HAS to have so that real people don't look too out of place since Minecraft isn't scaled to real humans, but that just goes to show that adding real humans was a mistake to begin with.
I didn't like that mountain range either. I had talked about it originally but ended up editing it out because I wasn't sure just how well it fit into the video. I think you put it really well. I also recently figured out that another reason it looks so strange is because the characters are bigger than they should be. I'm uploading another dumb video about this trailer today where I use Jason Momoa to loosely measure different things in the trailer
All the money wasted on celebrities could have gone to cgi characters with proper voice actors but alas, we have to attract people with the name of Jack Black and Samoa something or else no one is going to watch this movie based on an unknown IP.
@@JorakinHosteven just swapping Jack Black and Jason Mamoa's roles would've been an improvement
They used AI images in the promotional material leading up to the movie. In one video, you look inside jack blacks trailer, and its full of really weird and obvious AI generated steve art. I have no doubt they used ai for th3 designs and backgrounds
Oh man XD I had no idea
@@CrookedRatt youtube doesnt like me posting the link directly, but discussing film posted a clip of the video on twitter in april. you can see a very malformed ai steve on the wall of jack blacks trailer at the end.
Thanks for the info boss, I'll definitely take a look
that should be illegal
can you please comment the direct title of the video? ive looked up everything and nothing related comes up.
I thought the exact same thing when I first saw the background. It looks very AI generated.
I think the issue is they're trying too hard to make things look blocky. They don't just want voxel ground, they want BLOCKY ground too to go with the voxel, so some places look more "natural" while others are these big chunks of cube
Reminds me of greebling. Its used in scifi to give texture
yeah, now that you mention it...
I thought the animals looked ai generated, but then I thought to myself "but they will move around, so how can they be ai?"
but given that the scaling is a mess in the backgrounds too just like how ai images tend to be, I have no trouble believing that the entire movie is going to be an ai fever dream
Admittedly the scaling does seem to be a purely creative decision where some blocks are bigger than others, what's unfortunate though is that looking further into the trailer it seems like the characters are different heights in different scenes. Unfortunately I don't think there's a way to prove that in any concrete way yet though
@@CrookedRatt Is it possible to create such mistakes as a creative decision? (not a hypothetical question, I know little about the topic and am open to any ideas that could explain this) I don't get the creative reasoning that would make a haybale twice the size of another that's directly on top. It seems more likely to me that it was at least initially AI-generated.
It's all about poor creative direction focused on finishing a years-old stuck product at any cost
@@hidebehind3565 Greebling concepts applied to an entire environment.
the creeper on the logo of a trailer looked really like an AI.
i am not surprised by the fact they used AI in all movie.
they used AI? whats your source for that? /genq
@@probably_creek, my brain clinging to patterns.
@@differentone_p i mean youre saying its a fact they used AI, which looks true but theres no actual source for the information.
@@probably_creek, yes.
@@probably_creek Found the midwit. "Source? Souuuurce?! SOUURUCCEEE?!!"
it should have just been the lore of Minecraft, before there were piglins in the nether, before they went to the end, before everything. before the ancient builders were wiped away, that era of Minecraft, it should have alluded to new updates for Minecraft in the future. I could have written this story waaaay better than who ever did, and I haven't even seen this story, i just know it'll be bad. it should be a story about Alex and Steve, you know, the main characters. they could have experienced the death of their developed world, waking up to find only ruins, villagers and a whole new system for how things have been. post apocalypse type movie, but more of the pre apocalypse than post.
When I was a kid I really wanted it to be a story about an amnesiac person who assumed their name was Steve. I thought it would show the struggle to survive at first, the great builds he would've made when hiding himself away from the monsters, and then him deciding to go out and find the end after he begun slowly remembering his past life or something. I never really explored the premise of the movie I wanted past that though
Steve, alex, and the new ones preferably. Sunny, noor,.kai, st cetera
@yarnicles4616indeed, Steve and Alex is a video game character while those guys are corporate wokeism in a digital form.
To me It's like the "Fnaf pixel art" situation. Where it's not actually using pixels but instead the Square tool. Only this time it's 3D so it's a "Cube tool" intsead of Voxels
Literally nothing about this movie looks good. It’s actually un-fixable.
Out of all the takes on this movie. This is the most correct take.
it literally isn't. the blocks are smaller because there further away from the camera.
@@ՏUՏwhat
@@ՏUՏbuddy did you watch the video
@ՏUՏ and yet the blocks in the background are bigger hmmm
@@ՏUՏ you’re good man, you’re real good
I watched another video where they called it “mixel” art - pixel art where they have used different scale/sized pixels in the same work of art and it ends up looking unfinished and amateurish. Same problem as with the scale of the characters. You can’t get a proper perspective feel since everything is so inconsistent. It makes it hard to tell how tall the characters are and how they fit into the world.
That reminds me of fnaf " pixel " art
Thing is. It isn't that the perspective is wrong, it's easy to know what's in the foreground or background
What's bad is that the rules that apply to some blocks don't apply to others
Why is there gradient fidelity in the size of some things i.e dirt, but then other things are REALLY blocky and big and only so (this is also dirt)
Why do trees have tiny branches connected to leaves, but trees still float if you break a middle block - why can't the leaves just float
WHY IS THE WOOD GRAIN ROUND IF THE BLOCK IS SQUARE
Also the sun is inconsistent. Some things look fine, but a lot of the light levels are all off. From illumination on the characters faces, to the 'direct' sunlight on characters vs the background
No way they mixeled the voxel movie.
and this movie took 10 years... minecraft pro builders can do this in 10 hours, put on some shaders, and get a way way waaay prettier results.
Agreed lmao. If done right, Minecraft can look really cool with shaders that align well with its style.. .Which this film fails at so comically, because it insists on being hyper-realistic; something that contradicts uncannily with Minecraft's blocky charm-
1:47 If you want a story like that I highly recommend the book “Minecraft The Island”.
I was gonna reccomend a book called “cubeworld”
I remember that book! I haven't read it in s ages but I still remember it was like the only good Minecraft book.
Although if you don't like Jack Black as a choice for Steve, don't listen to the audiobook lmao
If every sale of minecraft yielded $1 to the minecraft movie.
You'd have over a $300 000 000 budget.. why do they not just give it the respect it deserves
I’ve always thought that the mountain arch thing looks like somebody built it with world edit but didn’t have enough time to smooth it out.
Stylistic choices are great... but the point of style is to look pleasing and interesting. The "style" of "A Minecraft Movie" is ugly, confusing, and looks so lazy and slapped together. It looks like they generated the backgrounds with AI and then green-screened the actors over it. And the actors sound like they're reading from some bad script someone wrote at the last second. 10 years they had to make this!!! Millions of dollars spent!!! On what?!
As someone who has rebuilt an entire village from the trailer all the way through, I agree that the scale is heavily skewed, however, as someone who also does Minecraft animations I know that casual climbing on meter-high blocks doesn't look good. In Minecraft, where we are looking from a first-person perspective, a meter is not that much, but when viewed from a different perspective, a meter is a lot. There was a cool episode on this subject recently on the Corridor Crew channel. It's worth checking it out.
Just scale humans to be giants
Or you could just have the people clumsily climbing over meter high blocks while Steve jumps them with ease.
This is something that I noticed looking weird when I saw it. Minecraft isn’t scaled differently throughout with the exception of some small mobs and items needing to be. But the way Minecraft really shows distance and scale in the game is how, when far away, hills and mountains start looks more rounded as the blocks look smaller, which makes sense. It’s the same way pixels on a screen look not like squares until you zoom far enough in. But in the movie they just make cubes and rectangular prisms the entire look of the background even for very far away shots, which looks very unnatural for anyone familiar with the game, which is most people who actually care about it, even just a little bit.
it's "steve?" with a question mark because it's not actually steve, but jack black
It's not Jack Black playing Steve, it's Jack Black dressing up as Steve and playing Jack Black but placing blocks n shit cause he's in fuckin minecraft.
I've been saying it for a while
It looks AI generated
Also parts of the plot sound AI generated, too
they're using Scott Cawthon pixels as blocks
It looks like they asked ChatGPT to create an image of Minecraft but with hyper realistic resource pack and shaders.
It genuinely looks like what you get when you ask AI to generate minceraft scenery.
So much stuff looks nothing like how minceraft actually looks.
I dont think they realize most the minecraft fans are over 18 at this point.
I knew i wasn't being paranoid, the movie background looks AI, the colors are so saturated, everything just looks so bad, it's literally the opposite of Minecraft texture that was this retro chill vibe.
Rock blocks seem bigger than grass blocks- at 0:53 you can see rocks at the bottom that are way bigger. Just wanted to mention it. The movie still looks absolutely terrible.
bro that is crazy! Thank you for pointing this out. I might make a video on this, will of course link to your channel.
No problem, if you make that video you should also mention the fact that all of the characters are taller than two blocks in the castle scene where Jack Black says that he's Steve. I'm uploading a video today where I use Jason Momoa to loosely measure other things in the trailer because I thought it was semi interesting
THANK YOU FOR NOTICING. THE FIRST REACTION I HAD TO THE TRAILER WAS "WHY ARE THE BLOCKS DIFFERENT SIZES AND NOT ALIGNED TO A GRID???", and combined with the unnatural lighting makes it resemble something a generative AI would spit out if given the prompt "Minecraft".
I think the animals are the only thing that had proper Minecraft scale and feel to it
Their scaling felt pretty good but they're definitely a little gross looking in my eyes XD
@@CrookedRatt I don't know I liked them, they seems like they pushed their goofyness to the max, I have much more problem with the humans...
The llama is disgusting to me, I always saw the llama as a cute, and beautiful minecraft animal, probably because of the carpets, the llama was clearly made more like a cute pet than a useful mob. ( Srry for any spelling mistakes )
Its honestly embarrassing how little care they took for the movie. Not following lore or scale or even just any sort of quality.
Minecraft is, one of, if not THE most popular game of all time.
It deserves better.
At 2:31 he made ai write one word of the script.
XD you caught me dude
delving??
Delving
@@temerodiavolo470 Yes, it's a joke about how supposedly ai has a tendency to employ the use of the word quite a lot.
when microsoft brought minecraft i knew we'd end up with films, tv, other gamemodes/things that don't fit minecraft, music on spotify , toys in walmart,
they don't care this is a cashgrab you could tell buy the price they paid for it US$2.5 billion
I don't know why it isn't fully animated. It's supposed to be like a Jumanji situation right?
It's like if instead of having Dwayne Johnson doing all the action sequences they just had the kid from the real world. Makes no sense.
When I first saw the trailer, this thought that the backgrounds are AI generated was absolutely littered in me throughout. And I wasn’t suprised, this really looked as if Microsoft was making the design choices altogether.
They clearly doesnt know their craft
I like that the amount of effort Jack Black put into the roll was throwing on a cheap blue t-shirt and saying he's Steve. I don't even know if he's ever seen a shower in his entire life. 😖
What were the green screen errors in the trailer? At least that aspect seemed pretty solid to me for the most part
the only one i've seen pointed out is when the girl is in front of the portal, but that was just the portal illuminating her hair..
At one point jack black is out of focus when (i think) it seems like he shouldn't be, which could probably considered a green screen error
The inconsistent block scaling is pretty bad. I feel actually being able to craft a world is one thing humans have over some algorithm like stable diffusion or flux.
I prompted flux with 'realistic minecraft terrain" and the results honestly were not as far off from the movie as i expected
They could've done so many cooler things with the "minecraft movie" concept, it's just unfortunate.
If they just built the set *in* Minecraft and just used OBS to film players walking around and doing stuff while reading their lines this movie would immediately be beloved by everyone.
Studios: But it’s for kids!
Fans: So were they. *points to Puss in Boots 2, Spiderverse and Amphibia*
thats what bothered me the most! glad im not the only one who noticed it
Thank you blurry man
I get what you mean, if you've ever ai generated pixel art, it would look like this (but voxels instead of pixels).
The term you're looking for is mixels (mixed-size pixels, or voxels in this case).
This movie isn't based on Minecraft... Its based on the _idea_ of Minecraft.
- Its blocky?✅
- It has goofy animals?✅
- You mine and craft things?✅
- Oh yeah the pigs were evil in that one game, should we use those guys?✅
"Sure enough, its Minecraft"
- _out of touch executives probably_
The differently sized cubes feels weird.
I assumed the background blocks were just deliberately oversized, like the giant cliff blocks
Why are they making it a "kids movie" in the first place? The game is *14 years old*, there's an entire generation of current adults who grew up with it!
i commented the first time i saw the trailer that it looked ai generated, or stylized like that. this is more in depth, and points out why
cod damn, Animation vs. Minecraft did it better than they could ever. and their main character have CIRCLES for heads!
I personly think taking a MC dungeons style animation would be better, lets just hope nothing else goes wrong
I didn't like the wide shot of the terrain eather. I didn't realise the scale was off in the details but the terrain looks like janky world edit.
It certainly doesn't look like Minecraft terrain, they could have got plenty of refrance from. Modern terrain, classic terrain, chunk errors, far lands.
Eather smooth hills made of blocks, not difficult.
Most builders follow the same logic for custom terrain, perhaps adding more texture and detail.
Cuboids don't really work for a Minecraft landscape.
But it's a cube game!!! 😮
One thing that stands out to me is that the blocks in Minecraft don't make blocks that then make land features but in that picture, blocks make up larger blocks that make up the arch way. The closest I feel we got to that kind of geography is the Far Lands so in that sense, the geographical look, while blocky like Minecraft, doesn't look like Minecraft (assuming Steve didn't make it look like that). But the mountains and hills further back do. A nitpick I know, it doesn't bother me, tis just an interesting creative decision I guess.
i dont know if the imagery was ai generated. but i can tell you at least the ideas were. its just so clear to me because any trained professional person wouldnt make something like this unless they were held at gunpoint
“It’s made for kids!”
…by adults
those trees are props from what i remember
This title is what I tell everyone no one gets me
Oh my god, I noticed it immediately. The blocks aren't a standard size.
the perspective too. the second the kid walks through the portal, i instantly saw how awful the green screen and perspective was. the kid is bigger than the tree! they're all GIANT compared to all of their surroundings in the far away shot, and it doesnt fit the next shots where the camera is closer to them on the ground. also, when they all walk forward, it doesnt even look like theyre on the right angle the floor is on. they look like theyre walking up into the air, not foward on the ground.
less about the scaling and perspective, you can even see the greenscreen smudging SO BAD. it's giving tiktok filter level quality of greenscreen.
You can see in the foreground blocks are all different sizes, it’s not perspective, it’s just the art design, not defending it, I think it looks ass
I knew I wasn’t going nuts when I saw that the proportions, and scaling of some background elements were strange.
I even noticed right off the bat that in one scene, one of the trees ended up looking like it’s smaller than Jason Mamoa, or even one of the villager homes. It’s jarring to look at, probably even more so than the Ai generated slop that they used for the Glasgow Wonka scam.
If Paramount were to be the ones making the Minecraft movie, they’d follow the same thing they did with the first Sonic Movie, and listened to the fans to make changes, and have the movie be as accurate to the source material as possible.
Warner Bros is doing the opposite here, as well as pulling off a Nintendo/Ssniperwolf mutant fusion of each other, and striking down almost EVERY video that has criticized them for doing a mediocre job at doing the visual effects for the movie.
For as long as the story, the acting, music score, and overall production quality of the movie does well, it should be fine in those departments, but a good movie still needs some good visuals to be visually appealing for everyone, and not just kids, especially if those kids were to grow up, and look back into watching the movie they’ve watched years ago since then. Even for the ones that are inspired to make a movie themselves one day, but they can’t make a good movie if the movie they’re taking inspiration from is also mediocre, and not good itself.
I guess before they paid to license the Minecraft IP, they didn't consider that really serious Minecraft fans would send their movie trailer backgrounds into GIMP, and figure out if the block sizes were truly 16x16, or actually 16x17+ instead. 😆 It's almost as if.. games originally were _games_ , not arbitrary, weird narratives people could shoehorn into other forms of media if someone told them it would be profitable this particular year.. 🤣
I think I'm one of the very few people that don't have a problem with it, but also I've never really cared about movies, and I like the "wacky" look it has
Completely agree. People aren’t pointing out this flaw enough
Finally someone else has the feeling that the backgrounds look AI generated.
I feel like if the end was the only place to have perspective issues it would be great
I really don't understand the lack of animation, I mean.. IT'S JUST BLOCKS. THAT'S THE EASIEST THING TO MODEL.
I'm currently playing a modpack that uses ai images as questbook backgrounds and i must say those images and the "movie" environments have the same vibe to them lmao. Like they were made with the same software
since you mention Ai it possible they did use ai to cut costs on production since it seemed thy focused on big budget actors. The background really does have no symmetry and the village really does not look good looks like early minecraft when villages would get all messed up from chunks not loading in correctly
Chances the backgrounds are just ai? I dont think cgi could make that mistake.
I can't understand why they didn't just use minecraft itself to make the backgrounds. There are all kinds of mods for huge render distance, exporting as a 3D model. People on youtube have done this for ages.
It should have been animated
1:25 thats just leaf stair block dont mind it
Blocks with different sizes were one of the first things that caught my attention when I saw the trailer. Like, why would they do that? Same voxel sizes are so iconic; it is what gave Minecraft its own aesthetic. This is just not Minecraft. Really weird decision.
It is fascinating to me how eager "anti-AI" people are to erase the work of human artists and animators to fabricate new complaints about media they don't like.
The movie looks less AI generated to me and more like lazily modeled, instead of using the actual world generation it seems like they hand modelled the terrain and it leads to wierd perspective problems, since streatching a wall is easier than doing it block by block
I may be wrong, but it seems unlikely to me that the 3D modelers would intentionally make blocks have inconsistant sizes. It screams of AI generation.
some of the scenery looks similar to a model set lit by a ramp rather than an actual landscape in the sun
It literally looks like someone who hasn't played minecraft, trying to make a minecraft scene. It just looks sssoook bad
Now I miss mat pat 😭
They literally could have just hired the hypixel build team to make backgrounds for them and it would have looked great. Even my build team could have done a better job than this. This movie hasn’t come out and I’m already disappointed because it’s going to be bad
What's your background music? It's super soothing.
It was made by a dude named Lord Aethelstan. He's a vtuber who has also made a bunch of free looping bgm tracks that are all very nice. This one is called Adventure
What I noticed right off the bat when I watched the trailer too
Well i guess it's was not blocks, just square shape on everything
hollywood egodirectors really are another breed
option A: one of the most recognizable look in all videogame, maybe even MEDIA as whole
option B: Jason Momoa, jack black, unrealistic hyperrealism because that definitely worked in Sonic the movie!
I just beg this movie to be a flop, if it isn't they found their golden egg chicken and we will start getting some of the worsts movies ever one after another
Is this guy filming from inside Filthy Frank’s old apartment?
Dude cooked up a better story in seconds
I bet they have made it this way so background would look blocky as well as the foreground. However, this is still an awful decision, because yes, it looks blocky, but it also looks less like minecraft. Also, with how inconsistent the size of blocks are even when they are parts of the same plane, I woulnd't be surprised if that is indeed an AI generated image
Guys here me out I think CrookedRatt don't really care about it.
Damn I get triggered when people claim "I don't care" right after saying "that is disappointing". Like, you just made it clear that you care. You cared enough to make a 4 minute video ffs.
You should make a four minute video about it
I just wish they wouldnt make it minecraft but realistic but instead minecraft in real life, do you get what i mean?
i don't have an problem with it, i liked it
YES FINALLY SOMEONE SAYS IT
Ok, well Microsoft has been on the AI grift, Minecraft is a big property they own... It'd make sense if this was secretly a giant ad with celebrity actors for their next GenAI thing meant to appeal to children.
this was all Warner Bros' fault and not Microsoft's, all Microsoft is doing is accepting it.
@@lunamig1006 I still wouldn't say that entirely rules it out. WB is absolutely scummy enough to try it on their own and MS could be providing assets as part of their agreement.