The Massive SWAT Simulator That Just Released Blows My Mind - Ready Or Not 1.0

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

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  • @OperatorDrewski
    @OperatorDrewski  ปีที่แล้ว +307

    Thank you to War Thunder for Supporting the channel! wtplay.link/operatordrewski - Download War Thunder for FREE and get your bonus! #AD

    • @forkleader
      @forkleader ปีที่แล้ว

      Nice

    • @Turnbeezi
      @Turnbeezi ปีที่แล้ว +1

      What did you use to make Midnight Laser Show?

    • @Xidif_Tim
      @Xidif_Tim ปีที่แล้ว

      Nice

    • @OperatorDrewski
      @OperatorDrewski  ปีที่แล้ว +13

      Tracktion 7, an outdated DAW, with Kontakt instrument plugins. I would recommend finding a better one tho hahah@@Turnbeezi

    • @lastsoldier4524
      @lastsoldier4524 ปีที่แล้ว

      Loving the content lately, thanks for providing tactical game play, and higher quality of, well everything.

  • @deltavee3168
    @deltavee3168 ปีที่แล้ว +5209

    So happy that this game finally came out! Booted it up and got killed in a doorway... perfect!

    • @erpega
      @erpega ปีที่แล้ว +316

      DOORSTUCK! DOORSTUCK!

    • @radthaaad
      @radthaaad ปีที่แล้ว +142

      @@erpega PLEASE, I BEG YOU!

    • @masterman3178
      @masterman3178 ปีที่แล้ว +17

      Rip officer

    • @petergriffingaming12
      @petergriffingaming12 ปีที่แล้ว +87

      @@ChristIceman and yet theyve still not fixed the inhuman AI accuracy and reaction speed that has completely ruined the games

    • @ILoveLamp-sj4bx
      @ILoveLamp-sj4bx ปีที่แล้ว +71

      The game is meant to be a sim ya dum dums. Watch some body cams you get one tapped in real life. It only takes 1 bullet MOST of the time.

  • @MysticBGaming
    @MysticBGaming ปีที่แล้ว +642

    The vent in the streamers room is such a great little detail. Not only is the that visual storytelling because the guys food plate is there, so they can feed the guy without having him have to leave, but you can also use that in gameplay by queuing a command on the AI on the main door, then tossing a flash in the vent while they execute the command.

    • @davidwilks4086
      @davidwilks4086 ปีที่แล้ว +14

      AI can crawl through them too

  • @SigmaEpsilon
    @SigmaEpsilon ปีที่แล้ว +1963

    As someone that doesn't really have a group of friends that are really tactical... it now looks viable as a solo player game.

    • @Hammer1987
      @Hammer1987 ปีที่แล้ว +222

      Yeah, it's definitely viable as a solo player, but having a group is probably better. I've been playing for a few hours since the patch dropped and the new AI is very good for the most part.
      It's just a little immersion breaking to constantly fight junkies and gang thugs who are all former tier one operators.

    • @jgsource552
      @jgsource552 ปีที่แล้ว +109

      the ai teammates know more proper cqb than 90% of public lobbies lmfaoo, and they over extend far less too

    • @denen404
      @denen404 ปีที่แล้ว

      Was gonna say id rather have the ai than randoms ive played with playing it like its a cod game and raging cause they die quick​@@jgsource552

    • @beltempest4448
      @beltempest4448 ปีที่แล้ว +2

      @@Hammer1987guns aren’t hard to use

    • @Hammer1987
      @Hammer1987 ปีที่แล้ว +112

      ​@@beltempest4448 Depends entirely on what you're trying to do.
      If you just want to point the gun in a direction and pull the trigger, then yes, that is not hard to do.
      But lets say you want to round a corner, identify a hostile target far down a dimly lit and smoke filled hallway, and immediately plug that moving target with several accurate shots to the head, while you are moving and taking return fire.
      Now that is something entirely different. That is the kind of shooting that takes years of practice and experience to master.
      And there absolutely are levels in the game where the enemies can justifiably have such skills. But some random druggie or gangster who is barely able to operate their weapon without shooting themselves should not suddenly turn into John Wick the moment SWAT shows up.

  • @CennoSoldier
    @CennoSoldier ปีที่แล้ว +248

    The cartel tunnels are one of the most intense gaming experiences I’ve played and watched. Can’t help but respect the people who do that stuff in real life on a daily basis. Scary stuff

    • @ninjireal
      @ninjireal ปีที่แล้ว +6

      _daily?_ how many high class criminal organizations do you think get raided _daily?_

    • @CennoSoldier
      @CennoSoldier ปีที่แล้ว +54

      @@ninjireal good job being a smart ass bud👍 you know full well I was referring to the job of being a swat officer in general.

    • @benfennell6842
      @benfennell6842 ปีที่แล้ว +5

      ​@@CennoSoldiergood job being a smart ass bud👍 you know full well they were being facetious.

    • @RandomZShorts15
      @RandomZShorts15 ปีที่แล้ว +1

      ​@@ninjirealactually alot do. If you think about all the criminal organisations and all the police and everything all around the world.

  • @kylewest4212
    @kylewest4212 ปีที่แล้ว +1160

    The storytelling through the levels is probably one of my favorite things about this game,there’s so much to it when you stop and look around.

    • @SL4PSH0CK
      @SL4PSH0CK ปีที่แล้ว +38

      TRUEEE!!! environmental storytelling is such a fitting element for a tactical fps when its vital for players to analyze its surroundings or spatial awareness

    • @opticFPV
      @opticFPV ปีที่แล้ว +30

      If you've never played SWAT 4, you should check out that game too! It's an oldie but very similar, some super creepy environmental storytelling in some of that game's levels as well.

    • @Axemania21
      @Axemania21 ปีที่แล้ว +4

      Man, even the gas station map made me sad

    • @KenyonCarter-fe6lk
      @KenyonCarter-fe6lk ปีที่แล้ว +4

      There is also reported phone calls on the tablet that tell the story of the mission too🤙🏽

    • @beltempest4448
      @beltempest4448 ปีที่แล้ว +1

      Big time

  • @happytrailsgaming
    @happytrailsgaming ปีที่แล้ว +540

    Even if you don’t like tactical shooters or this game it’s still a win for all gamers! Smaller studios that put out quality content/updates as this, slowly make bigger studios step the hell up! Here’s to raising the bar! 🍻

    • @DocMario
      @DocMario ปีที่แล้ว +28

      @viperpit-lr2rp😭😭 implying that cod is a good game, idk about all that tho I haven’t run into ai shooting through walls, I’ve only been playing like two months tho, is that something you run into often?

    • @paparoach007
      @paparoach007 ปีที่แล้ว +16

      @viperpit-lr2rp why do you talk or end your comments sounding like an anime villain? "tsk tsk"? who says that?

    • @antoniohagopian213
      @antoniohagopian213 ปีที่แล้ว +2

      ​@@DocMariocall of duty is a great game. Regardless of how multiplayer turns out each year.
      This is a PvE game, just like call of duty campaign. The AI always knows where you are and will wallbang you with headshots all the time. I even tried to not move at all from the spawn, like literally spawn and touch nothing yet the ai managed to somehow know my exact position without me making a sound. They shoot at you before you see them on corners, you shoot them yet they don't flinch and only stop shooting when dead or heavily injured. Non lethal weapons are beyond broken, you can empty 8 shots in even a civilian and they will still refuse to cooperate. Audio is also trash, you are a elephant but all "suspects" are light as a feather. Door jams don't even work, you put one but the door still opens. Grenade lunchers are a curse, they are way too powerful(like a canon), everything always bounces even when shot at 90° it will bounce back to you when it should get stuck in the wall since that luncher has so much pressure behind it. Breaching shotgun and battering ram have no use at all. You can break a door with whatever you want (explosives)or simply pick the lock. Something I don't get with that c2 explosive is how does it not kill you when using to breach since you are standing right behind yet it annihilates everyone in the room.flash bangs only concus for 1 second then it's terminator ai again. 90% of the guns are copy pasted with the same attachments and same stats. There is a bazillion varient of 5.56 weapons, all are the same pathetic gun except for looks(which is awful). They brag about weapon customization when you can't even zoom in or zoom out with the big scopes making them yet again useless. Suppressors have no downside, there is no reason to use a muzzle break or compensator other then looks (again). Muzzle flash is way too exaggerated, you can't see anything while shooting (unless you take the op suppressor duh). Even in pitch dark the terminator ai still sees you when you barely see them with your nvg cause it's not that clear. I can go on even more cause the list is so long. The most basic thing is that you can't use weapons from a suspect when you are out of ammo. No snipers(but we somehow get 8×scopes that aren't actually 8×) which means most likely never a map with long engagements. I didn't play 1.0 yet but I'm sure a million percent the "new" guns are just more copy pasted.

    • @DocMario
      @DocMario ปีที่แล้ว

      @@antoniohagopian213 I have never been shot through walls nor has anyone I play with, in fact as long as we’re quite we always have the upper hand when breaching a new room, once again you are shit at the game and that’s on you

    • @whipwalka
      @whipwalka ปีที่แล้ว +15

      @@antoniohagopian213 "call of duty is a great game" yeah you lost me off the rip

  • @AurelTristen
    @AurelTristen ปีที่แล้ว +771

    About the flashlight on the left: Some time ago, the Surefire tac lights that were popular had a thumb switch right on the back. So if you didn't use a pressure switch, or you did, but didn't want to bet your life on it, you'd put the light on the left so that your left thumb could toggle it. No idea if that's some kind of CQB big brain shit, or just how we did it.

    • @justintsang7960
      @justintsang7960 ปีที่แล้ว +78

      I think every unit has their SOPs for them too

    • @DemothHymside
      @DemothHymside ปีที่แล้ว +198

      Garand Thumb stated he liked having his light on the left side for certain suppressor builds, because if he had to sling his rifle to get to his sidearm, either due to malfunction or reload, the light would hit his leg and keep the suppressor from contacting his pants, which would sometimes burn holes in them.

    • @ballinonabudget1130
      @ballinonabudget1130 ปีที่แล้ว +71

      @@DemothHymsidethis is the real reason. You are correct on why everyone now does last side. If you have to grab side arm, your main is hot as shit and you don’t want that hitting your leg. It will have you flinch and lose focus at the wrong time for sure

    • @AurelTristen
      @AurelTristen ปีที่แล้ว +50

      @hung8969 This and the heat issue are not things I'd thought about, but we were all onboard with 2-point slings that pivot from where the buffer tube contacts the receiver, which solved a lot of these issues. Also, no suppressors or long barrels for us to worry about because we weren't that cool ;)

    • @AndreRoberts-tw7dt
      @AndreRoberts-tw7dt ปีที่แล้ว +4

      I placed mine on the right, being a lefty.

  • @DannyDelusion
    @DannyDelusion ปีที่แล้ว +193

    The enemy AI has been improved a whole lot too.
    We were doing non-lethal runs last night, and you could tell the AI has improved, blasting a doorway and running off, holding corners and leaving the house to flank around.
    even down to the last guy saying nothing because he's "hiding"

    • @Arnechk
      @Arnechk ปีที่แล้ว +5

      IF the AI becomes really smart, in a way that once you are spotted/heard/action kicks off, then they will start on doing their own damage control - danger close perps would prioritise their own survival over watching the hostage, those in nearby rooms would prioritise killing the hostages to help the ones in danger maybe and the ones further away from the action woul debate if killing the hostage is a viable thing - maybe going out to help the others and winning over the officers is better in the long term, and keep the hostage to himself. Or any other combination of behaviours outside of immediate action, flanking, holding rooms etc. I would really like the game to be mostly prepwork, then execution then mitigation/response.

    • @fmbmong
      @fmbmong 11 หลายเดือนก่อน +3

      they have perfect aim while sprinting and track you through walls, the ai is broken

    • @jgsource552
      @jgsource552 11 หลายเดือนก่อน

      Too bad the ron subreddit doesn’t appreciate this due to their hyperfixation on the ai’s ability to aimbot. They are so fucking capable compared to in any other fps game I played

  • @Rikuyami_x
    @Rikuyami_x ปีที่แล้ว +468

    Nothing like breach and clearing with the homies- *Pointman proceeds to get slumped by an AK-platform*
    10/10 would drink my PTSD to oblivion again. Thanks Drewski 🔥🗿

  • @McGrape
    @McGrape ปีที่แล้ว +115

    Ready Or Not is really one of those games that creates a good borderline between gameplay and storyline. Every map includes details that the user may not pay much attention to but help change the entire atmosphere. Hopefully more game dev’s catch onto this modern method of creating games…

    • @Sparkbark45
      @Sparkbark45 ปีที่แล้ว +3

      Couldn’t agree more.

  • @shelbywatts2247
    @shelbywatts2247 ปีที่แล้ว +55

    17:02 The chat actually reacts to you walking in front of the camera. Thats really cool

    • @alexsoldier881
      @alexsoldier881 8 หลายเดือนก่อน +3

      And changes to Fs when shot out :o

  • @jaybberwocky
    @jaybberwocky ปีที่แล้ว +107

    I tried the college shooter mission solo and had the EXACT same reaction - completely missed the part about the bombs. Found one by mistake - which is how I even realised there were bombs - and diffused it, then failed to find the other in time.

    • @tibinicle
      @tibinicle ปีที่แล้ว +3

      How? You have more than 15 minutes to disarm them, the map is not that big and you can hear them beeping from half the map away

    • @Ali-qy1nj
      @Ali-qy1nj 5 หลายเดือนก่อน

      @@tibinicle shut up

    • @shradicle8576
      @shradicle8576 หลายเดือนก่อน

      ​​​@@tibinicle. huh? Did they change it? Cause I only get ten minutes and can only hear the bombs if ure like 6m away

  • @sebassg3668
    @sebassg3668 ปีที่แล้ว +328

    I actually thought that streamer level was gonna be about someone being falsely swatted, the reality was much more grim than I had imagined, good on the devs for the immersion

    • @jimmyseaver3647
      @jimmyseaver3647 ปีที่แล้ว +55

      If you note the messages on the not-Discord chat, you'll find that this kicks off a certain mission chain.

    • @drwhothehell
      @drwhothehell ปีที่แล้ว +97

      I think it was a false Swat call, but just that there were things discovered along the way. The story was he supposedly murdered his mother and was holding his roommate hostage.
      They didn’t know about the crypto mining, and notice his roommate doesn’t seem to be held hostage at all.
      Instead the streamer is discovered to have wrongful photos and owning the crypto mining rigs.

    • @crimzonempire4677
      @crimzonempire4677 ปีที่แล้ว +15

      Was rather annoying tbh was expecting some fucked up shit
      Or a swatting but it’s really just well *spoiler*
      Trap filled with John wicks

    • @SagittariusAyy
      @SagittariusAyy ปีที่แล้ว

      That level was how I heard about this game
      Mind-blowing how this got made

    • @TheTechDweller
      @TheTechDweller ปีที่แล้ว +12

      @@crimzonempire4677 What about child trafficking isn't fucked up?

  • @KanuckStreams
    @KanuckStreams ปีที่แล้ว +36

    Loving the array of voice lines in the different scenes when you are cuffing civilians. Operators telling them that this is protocol, etc, students scared and confused swearing, teachers saying they'll be fine and telling the team to focus on saving the kids.
    Absolutely an amazing update. All they need to do is fix that little AI-wall-hack thing, and maybe the flashlights and we may have perfection.
    EDIT: OMFG the Diddy Kong Racing theme. I used to play THE FUCK out of that game, as Tiptup the Turtle.

    • @mustangdrew4_The_Spartan
      @mustangdrew4_The_Spartan ปีที่แล้ว +1

      ikr?! He unlocked a core memory with that theme track of sitting in a super large bean bag chair playing it on my super Nintendo 64. Still love Diddy Kong Racing!

  • @OfficerDowns
    @OfficerDowns ปีที่แล้ว +134

    Flashlight on left side is usually for those who prefer to use the back-button on their lights. That way the can use their thumb to turn it on and off

    • @lucasdorman9169
      @lucasdorman9169 ปีที่แล้ว +12

      Some place the wml on the left side to keep a hot suppressor off of their body/ uniform as well.

    • @bersigil4633
      @bersigil4633 ปีที่แล้ว

      An other reason might be to protect the more fragile light (compared to the barrel) by keeping it closer to the body.
      I've tried both (right side with cable switch and left side with tail cap) and prefer right. Additional benefit: it reduces light ADs.

  • @wyattr7982
    @wyattr7982 ปีที่แล้ว +13

    3:50 “i hope they dont have a dog” absolutely perfect

  • @jimmyseaver3647
    @jimmyseaver3647 ปีที่แล้ว +280

    So, that raid on the streamer's house is something I'd consider to be something "authentically stereotypical." It's stereotypical that the main suspect has all of this stuff in the first place, but at the same time, the devs clearly did their research when it comes to the stuff it's supposed to be based upon. One of the figurines had a League of Legends vibe, there was a Gunpla model on the desk, the totally-not-D&D rulebook had the right artstyle, and I swear one of the figurines was DDLC's Monika. IIRC, at least one of the devs is a weeb given that the serial number on the 416 is a reference to Girls' Frontline, so I wouldn't be surprised if that person was heavily consulted given how much of it tracks.

    • @kalamari3288
      @kalamari3288 ปีที่แล้ว +62

      Imagine being known in your workplace as the weeb

    • @Kontaras987
      @Kontaras987 ปีที่แล้ว +20

      And then you have armed men in the apartment that are risking their life for said weeb

    • @usswatercooler1255
      @usswatercooler1255 ปีที่แล้ว +17

      I think a bunch of the guns have the index numbers of the GFL characters of the same gun as their serial.

    • @crimzonempire4677
      @crimzonempire4677 ปีที่แล้ว +1

      There was a One piece statue as well

    • @Cygnus_B
      @Cygnus_B ปีที่แล้ว +16

      bro there's even a fursuit in the room next to that streamer room lmao

  • @ClutchDre__
    @ClutchDre__ 10 หลายเดือนก่อน +3

    7:30
    This is really common in Insurgency Sandstorm too, enemy AI’s will shoot you from across the map while running away from you full speed with their gun in the air just because they caught a glimpse of you before they turned and ran away. Really hope that’s something they can tweak out as they develop their company and tech more.

  • @falcononpc
    @falcononpc ปีที่แล้ว +218

    The level design is what originally caught my eye with this game. The realism is a close second. I gotta hop on and give it a try.

    • @EliPorterMahn
      @EliPorterMahn ปีที่แล้ว +6

      Its not realistic at all every single criminal is a navy seal with a deathwish

    • @falcononpc
      @falcononpc ปีที่แล้ว +15

      @EliPorterMahn well, now they are. Lol. Before this update they didn't seem so insane. Still very much had a death wish most of the time from what I saw though.

    • @NicoSmedley
      @NicoSmedley ปีที่แล้ว +1

      @@falcononpcthey were still pretty insane before but they definitely seem more lethal now. The amount of times I round a corner or peek a door just to instantly get domed is crazy

    • @michaelc754
      @michaelc754 ปีที่แล้ว +1

      @@falcononpcdefinitely worth the 50$ makes you feel like u really a swat officer and in a raid

    • @BaconEatingRAIDBoss
      @BaconEatingRAIDBoss ปีที่แล้ว +1

      ​@NicoSmedley so they increased the amount of John Wicks since last I've played? 😂😂

  • @Felnier
    @Felnier ปีที่แล้ว +24

    It's been frustrating this patch in coop. Often suspects will ignore pointblank bangs, cs, stinger, and mag dumps without flinching and john wick your entire team with a pistol on our 30th time through the level trying to get above B rank. Had a streamer chase me through the apartment while ignoring my stinger launcher to the chest twice, tank multiple rifle rounds without flinching, and chase me in circles while my two buddies were shooting him. That's aside from game crashes that make everyone have to restart their games before they can reconnect to the lobby, and getting insta-headshot before you can get your gun up or they wall bang you through your armor with perfect accuracy. My buddies and I enjoyed early access, but we were only able to play two nights before everyone rage quit.

    • @lewisjones284
      @lewisjones284 ปีที่แล้ว +6

      Use the No Crack for AI mod. It makes the suspects act like humans instead of terminators. If you disable server checksum, only the host needs to download it.

    • @theactualworm9316
      @theactualworm9316 ปีที่แล้ว +2

      felt u there.... early access did a number of things better than the 1.0 version of the game. buddies on 3070s and ryzen 7 5800x getting 25~40 fps killed it for me fully. used to get bout 90 smhh

    • @Felnier
      @Felnier ปีที่แล้ว

      @@lewisjones284 that's really good to know

    • @soldatnrvier5816
      @soldatnrvier5816 ปีที่แล้ว +1

      @@theactualworm9316I have exactly these issues. Low FPS and Wallhacking AI. Surely they will hotfix this soon.

    • @johan13135
      @johan13135 ปีที่แล้ว

      @@lewisjones284 You should never have to download a mod to fix shit the devs should've fixed in this "1.0" realise

  • @pnksmigge5324
    @pnksmigge5324 ปีที่แล้ว +56

    8:29 I can tell you for a fact that you do this effect by placing a strong light where the projector is, have it set to emit the texture you are projecting and then add some volumetric effects to catch the light.

  • @HypostaticOnion
    @HypostaticOnion ปีที่แล้ว +12

    Drewski, the light being on the left of the rifle is often used as a safeguard for if you have to drop your rifle for your pistol, the light will hit your leg before your suppressor. Some people (like myself) tend to just prefer it on the right anyway.

    • @AlanpittsS2a
      @AlanpittsS2a ปีที่แล้ว

      I have been in the army infantry for 14 years with many deployments. I am no navy seal but I was told as a newer private that it is smarter to keep light on the right of the rifle if you are a right handed shooter due to people instinctively aiming for the light. If it is on the left of a right handed shooter that puts it center mass chest shot. I didn’t know if I should believe that when I was told that in 2009 by an e-7 ranger instructor but I have seen things in deployment that indicates that may be the case sometimes. Just always stuck with me idk

    • @pickelsvx
      @pickelsvx 11 หลายเดือนก่อน +1

      @@AlanpittsS2a People do tend to aim right at the light in a panic situation, at least that's what I learned playing paintball and airsoft. I like the FBI method of holding the flashlight way above my head, its like "Yes... By all means, please shoot at the light."

  • @odmcclintic
    @odmcclintic ปีที่แล้ว +61

    As a solo player, seeing the improvements to AI and squad management has me very pumped

    • @AJRcoin
      @AJRcoin ปีที่แล้ว +6

      But they still aimbot through obscure windows and walls

    • @odmcclintic
      @odmcclintic ปีที่แล้ว +6

      @@AJRcoin progress not perfection lol

    • @gkupo
      @gkupo ปีที่แล้ว +2

      @@AJRcoin don't forget that it's still an indie company, even if it doesn't seem like it

    • @jessegarrett0920
      @jessegarrett0920 ปีที่แล้ว +3

      Same man, like no flak on void, they did amazing before 1.0 but I disliked the AI so much I downloaded a mod that disables them then just started soloing missions, but I tried the gas station last night and oh my god they’re so much more improved

    • @zsavage1820
      @zsavage1820 ปีที่แล้ว +1

      Still broken

  • @Winalot
    @Winalot ปีที่แล้ว +10

    you can set the mirror gun to picture-in-picture in settings and it's a pretty small immersive detail iirc swat4 had that

  • @kjkallio4393
    @kjkallio4393 ปีที่แล้ว +85

    The theater lighting is probably done by filtering the volumetric lighting coming from the projector through a black and white alpha mask, which is the photograph, or a low resolution gaussian version of that, pretty neat! Love the videos!

    • @Torraim
      @Torraim ปีที่แล้ว +2

      That's cool, so its one of those things where its a work smarter not harder kind of situation lol. Worked out very well.

    • @the-core-experience
      @the-core-experience ปีที่แล้ว

      Yeah, you can take the photos and do some camera based translation on it and use it as the mask for the volumetric. It will be a good enuf approximation.

    • @johndoe-uy8hv
      @johndoe-uy8hv ปีที่แล้ว +1

      Who are you? Who is so wise in the ways of science?

    • @kjkallio4393
      @kjkallio4393 ปีที่แล้ว

      Just a game artist@@johndoe-uy8hv

  • @Penigale
    @Penigale ปีที่แล้ว +12

    I remember back in the day this was called the Rainbow Six killer. Siege isn't even a tactical FPS anymore 😂

    • @georgewhitworth9742
      @georgewhitworth9742 8 หลายเดือนก่อน +7

      Ubisoft is the Rainbow Six Siege killer

    • @agenericguy1014
      @agenericguy1014 3 หลายเดือนก่อน

      While it didn't succeed on that,it did succeed on being a better game than Siege

  • @blackburn1489
    @blackburn1489 ปีที่แล้ว +282

    I dont understand why the devs removed mission types for every level. This is was my favorite thing in RoN: there was so much replayablity on the same maps, because you can difuse the bombs, save hostages, deal with baricaded suspects, etc.. now all of it is gone, we have only 1 mission per level.

    • @richardfromhotline130
      @richardfromhotline130 ปีที่แล้ว +84

      They mentioned in a patchnote that this was done from limitations and narrative reasons

    • @waldrunviking7184
      @waldrunviking7184 ปีที่แล้ว +83

      DUDE!! Yeah exactly. I don't get it too. That was my favorite thing I don't get it and Im soo mad that youtubers don't even mention it they just hype this up so much. They actually took something out like WHY ????? IM SOO FCKN DISAPPOINTED...I thought that we will get more situations for all the missions NOT LESS !! Plus the AI is somehow broken...they shoot thru walls and sh*t...It looks like they didn't even test it bro...

    • @Niczu.
      @Niczu. ปีที่แล้ว +38

      This is what bothers me as well. It feels like they stripped a huge part of the game. I was very hopeful about this launch but ended up leaving negative review because this is simply a decision that I cannot support. I truly hope they reconsider.

    • @blackburn1489
      @blackburn1489 ปีที่แล้ว +30

      ​@@Niczu. yep, devs just cut out 75% of the game. No surprise that size of the game changed from 100gb to 60

    • @benhoad7613
      @benhoad7613 ปีที่แล้ว +28

      Im pretty sure only like 5 maps had a second mission type so I dont think its that big of a deal, at least since I have got the game I heard maybe there were more mission types a year or more ago idk.

  • @__dane__
    @__dane__ ปีที่แล้ว +6

    I’d be interested in playing this game with proximity chat. I know a huge aspect of the game is the preset callouts directly associated with the instructions you give the AI. But it would be fun to have a mode where it’s proximity chat and fewer preset callouts

  • @Sebrinsac
    @Sebrinsac ปีที่แล้ว +18

    Just played with some buddies and man I love it. The maps and overall atmosphere really does well in simulating real life horrors that can or have happened before. The AI is a huge plus too. I used to make the AI team mates wait outside, but now I enjoy using AI for a team when I can't play with my buddies. They are generally good at clearing rooms and waiting for a safe moments to arrest and bag any evidence. Most games make you sorta do all the work but this game here makes you feel like your part of an actual team.

  • @germfreepizzawi1839
    @germfreepizzawi1839 ปีที่แล้ว +13

    The dockyard was absolutely awesome and terrifying. You are literally walking through an active port with shipping containers being moved around and it’s a maze all the way through. But you have to check containers and in some you find women being trafficked and are told by an ICE agent to shut the doors on them and leave them in there. What’s even worse is when you get to the end there is a secret room built out of shipping containers that I’m sure you can guess what it’s used for, it’s so unbelievably f$#%ed.

    • @MikeLitoris66
      @MikeLitoris66 ปีที่แล้ว +6

      That sounds horrible, but really is for their own good, so they won't wander off, and there is a good chance they won't speak english, so good luck explaining them to stay in the container for now. This game really shows some fucked up shit, but i'm glad they do. That's the real world.

    • @royaltoadclub8322
      @royaltoadclub8322 10 หลายเดือนก่อน

      They won't wander off? They're starving and near dead. The agent wanted to cover it up. @@MikeLitoris66

  • @fluffywarhampster
    @fluffywarhampster ปีที่แล้ว +71

    It's so cool to see this game take the old swat games to a whole new level. Also the rpg elements of having to care for your fellow officers is a good dynamic that encourages you to play for the best results because the consequences are your team becoming mentally unstable and ineffective. I wanna hop on again soon.

    • @iDGAFF-1
      @iDGAFF-1 ปีที่แล้ว +4

      Thank you for mentioning the OG SWAT games from Sierra. Ready or Not IS great and I love it. But a lot of clueless normies don't even know that it's standing on the shoulders of these classic legends. 👍

  • @AlgorithmicPolicyIndex
    @AlgorithmicPolicyIndex ปีที่แล้ว +1

    Dude, They released this update while I was in Basic. Just got home for the holidays and, JESUS, I booted RON and just fell in love again with this game.

  • @Haorelian
    @Haorelian ปีที่แล้ว +34

    I can confidently say that this was a great investment for me. I've already played about 200 hours before the 1.0 and its all singleplayer. Now I'm just literally going crazy because of the 1.0. It is a great step up but it has to be a little bit more cooked tbh, but it is going on a great direction. Devs are cooking.

    • @andreagrazianodibenedetto1464
      @andreagrazianodibenedetto1464 ปีที่แล้ว

      Is this only singleplayer or also coop/multiplayer?

    • @Haorelian
      @Haorelian ปีที่แล้ว +1

      @@andreagrazianodibenedetto1464 Singleplayer is like a campaign you have to finish missions to unlock more. In Co-Op/Multiplayer you can play any map you desire but there will be no SWAT AI only you and your lobby.

  • @ferna2294
    @ferna2294 ปีที่แล้ว +1

    I remember a few years ago when we were talking about this game being SWAT´s sucessor. I´m so happy for what they have already achieved. I hope they keep developing it for a while!

  • @T-Bone_SSteak
    @T-Bone_SSteak ปีที่แล้ว +55

    The update is insane and i can't wait ti junp into it. I think their improvements to the friendly AI needs to be commended, but everything looks great

    • @veriah4331
      @veriah4331 ปีที่แล้ว +4

      Oh boy if you knew how bad it still is and can be ..

    • @astronotics531
      @astronotics531 ปีที่แล้ว +2

      The game will die in less than 6 months sadly.

    • @bigopalcup
      @bigopalcup ปีที่แล้ว +17

      ​@@astronotics531what the actual fuck makes you think that for even a fraction of a second lmao

    • @Tarkovian2
      @Tarkovian2 ปีที่แล้ว

      ​@@veriah4331played 10 hours for this update, i'd say its very good, performance can be better but everything is great

    • @iamjames8200
      @iamjames8200 ปีที่แล้ว

      Because it's a shit show of a game. Still a buggy mess and i'm disappointed to see youtubers including drewski refusing to highlight how buggy the game is still.@@bigopalcup

  • @renyuma7776
    @renyuma7776 ปีที่แล้ว +1

    I’ve never been more impressed by a game in my life the amount of fun and tactics you can have with this game is incredible. It makes me want to get a pc even more than I already wanted to. I also love the story telling you get from just looking around.

  • @opsroyal
    @opsroyal ปีที่แล้ว +7

    This Video is another great example of why I started watching (a ton) of Drew's videos and followed him: The moment where he suddenly switches to real life and proceeds to explain how it works IRL. Gotta love even the thought of "I know that... but probably not many do. So what if I take some time and show how it works?" Love ya vids man, you're one hell of a funny boy but with love to detail and tactical shooters... keep it up! (And always remember guys, if we hit 2million we raiding the hell out of your town)

  • @BombsAh0y
    @BombsAh0y ปีที่แล้ว +1

    My favorite addition is in the Clear and Breach commands getting "Leader" options, where your squad will enter on your move. It's so cool and engaging for me.

  • @SL4PSH0CK
    @SL4PSH0CK ปีที่แล้ว +24

    environmental storytelling is tightly compact and dense, and such a fitting element for a slow tactical fps where players had time to analyse its surroundings and how vital it is.

  • @Furluge
    @Furluge ปีที่แล้ว +2

    Flashlight location really depends on what you have on your gun, the type of handguard and mounting system you have, and what you are running. Hop and Brass Facts could probably talk your ear off about it.
    Night vision changes a lot of things, but if you aren't dealing with night vision, a lot of people will put it on the top rail with it canted to the left so they can activate it with a thumb press and not have to use a pressure switch. As to why no pressure switch it's to avoid having them break and you need to be able to access the switch as you want to be to momentarily turn it on so your thumb needs to be able to press the button while holding the handguard.

  • @RavenKarting
    @RavenKarting ปีที่แล้ว +7

    37:09 the shooter just crying in agony slowly dying is very chilling, i think Void is definitely one of the best dev teams at environmental storytelling

  • @Genghis_Sean
    @Genghis_Sean ปีที่แล้ว

    @15:55 that is the exact same red dragon mini WizKids makes for D&D, I have it on my shelf. The attention to detail in this game is crazy.

  • @slandshark
    @slandshark ปีที่แล้ว +4

    The attention to detail with the 1.0 release is insane. Playing it now is a whole new experience than playing previous versions.

  • @Daniel_Lancelin
    @Daniel_Lancelin ปีที่แล้ว +11

    I really appreciate the AI overhaul; my biggest gripe with the earlier versions of the game was how much you had to micromanage your team. It just made it unnecessarily stressful trying to line up breach-and-clear commands while simultaneously keeping your eyes peeled for John Wick's tweaker cousin who could come out of nowhere and flick-shot your entire squad at any moment. It should be way easier to focus on the mission now that you can actually rely on your buddies to watch your back.

  • @ascendent_gaming5902
    @ascendent_gaming5902 ปีที่แล้ว +5

    Game is so good , I’m currently working on the iron man run, 6 missions in so far no casualties or therapy visits , wish me luck bois

  • @JackKnife2730
    @JackKnife2730 ปีที่แล้ว +2

    I rock my WML when it has a clicky tail cap on the left hand side so i can easier actuate it with my thumb, if my WML has a pressure pad it goes on the right side of the gun

  • @ironfan998
    @ironfan998 ปีที่แล้ว +25

    This update alone made me jump on the 50 dollar price tag, im loving it so far

    • @Cipher_556
      @Cipher_556 ปีที่แล้ว

      Why is it so expensive outside where I live. I bought the game for Rp.250.000 which is around 23$ only.

    • @HenkGootjes66
      @HenkGootjes66 ปีที่แล้ว

      Isn't ever game more expensive in "the west"? ​@@Cipher_556

    • @michdoesstuff
      @michdoesstuff ปีที่แล้ว

      @@Cipher_556 depends on country. generally rich countries (high GDP per capita) have games more expensive than others, for example in the US its 50 dollars, but in kazahstan its 15 dollars

    • @ben4675
      @ben4675 ปีที่แล้ว

      @@Cipher_556 Because the federal minimum wage in the US is $7.25 with the average being $12.00 across all states while it's $1.18 in Indonesia. Void have priced the game respective to income, isn't that obvious?

    • @CASA-dy4vs
      @CASA-dy4vs ปีที่แล้ว

      @@Cipher_556inflation and currency stuff

  • @charleschristianson2730
    @charleschristianson2730 ปีที่แล้ว +1

    Well I'm not an "operator" but I am Army vet who cleared a few rooms back in the day, and I always run my weaponlight on the left. There are a few reasons for this:
    1) I can access the tailcap switch with the thumb of my support hand. I don't like tape switches because they're added complexity that can fail.
    2) Anything sticking out from the weapon I like to have on "my" side so it doesn't snag on things as I move past them.
    3) The shadow of the muzzle isn't cast across my field of view. Especially important if running a silencer.
    Your point about the ribbon of shadow as you pie a corner seems moot to me, since the ribbon could be on either side depending on if you're clearing a left-hand or right-hand corner. It seems you're assuming that you'll only ever be clearing left. I'm not sure why you'd think that.

  • @viliussmproductions
    @viliussmproductions ปีที่แล้ว +4

    The worthwhile backstories to the missions really adds an unexpected and valuable new dimension to the game. And makes for good marketing, too!

  • @lordhickory3322
    @lordhickory3322 ปีที่แล้ว +1

    19:08 That IS a cool Screenshot… It looks so realistic I bet you could make people believe this is real with the right words on socials

  • @Unsocial200
    @Unsocial200 ปีที่แล้ว +5

    If they fix the bugs and add Ground Branch level of gun customization, is gonna be a master piece

  • @ScaleHangar182
    @ScaleHangar182 ปีที่แล้ว

    For those who don't know, name of the school shooting mission "Elephant" was a 2003 movie based on 1999 Columbine high school massacre. "Elephant" is the second film in Van Sant's "Death Trilogy".

  • @sirismcgee7103
    @sirismcgee7103 ปีที่แล้ว +3

    My biggest issue was that the maps felt like action movies rather than the small personal scenes you would arrive on in swat 4. I hope this update added some more grounded maps

  • @artistandcamera3245
    @artistandcamera3245 ปีที่แล้ว

    10:43 I don't run cables for my Laser/Illuminator setup, so having the light on the left side is so I can hit the tailcap with my thumb. Same in game.
    Also, if you are using a Law folder, that folds to the left, so having the light on the left side makes sense because then you don't have odd things hanging on the other side when folded and in a bag.

  • @elitely6748
    @elitely6748 ปีที่แล้ว +4

    It's really cool to see the devs do so much! *the amount of detail is greatly impressive in everything*
    especially with the storytelling on maps it's impressive along with sound, visuals and gameplay and music and voice acting!
    I'm sure everyone looks forward to playing soon though along with the community looking to be great.
    Edit: *Also gonna be interesting to see lots of people look at the details on maps while playing and some even analyze them*

  • @SuperTime2Change
    @SuperTime2Change ปีที่แล้ว

    This sim is truly awesome. This sim will become the most renowned sim of this era. I also appreciate the approach and welcome it. This sim pushes boundaries. The industry needs things like this.

  • @LexKusher
    @LexKusher ปีที่แล้ว +11

    the streamer room w the chat is dope, also looking forward to AI enhancements. This game gets better every update even if its long awaited.

  • @iosmotions1348
    @iosmotions1348 ปีที่แล้ว +2

    11:17 is when the real gameplay starts. You're welcome

  • @WinterGameplays
    @WinterGameplays ปีที่แล้ว +4

    i'm playing this game for a year already and it's really a master piece! I love how hard it can be playing solo alone. It's a great game

    • @MSDGAMEZ
      @MSDGAMEZ ปีที่แล้ว +3

      I am a lone wolf type gamer. Is it worth getting for me?

    • @capy2002
      @capy2002 ปีที่แล้ว

      It's okay to play alone but you might get bored pretty quick @@MSDGAMEZ

    • @IAmKlagg
      @IAmKlagg ปีที่แล้ว +2

      ​@MrSeth4228 it's better. You can coordinate your team carefully and at a realistic pace rather than everyone rushing in and bullets flying everywhere. Play it carefully with AI teams, learn how best to manipulate them and you'll have a blast. Once you've developed those solo skills you could even start to look for some experienced players to team up with.

  • @BlotterWizard
    @BlotterWizard ปีที่แล้ว +2

    Get them to Fix the horrendous stuttering frame drops from 144 to 5 fps for no good reason.

  • @lewisjones284
    @lewisjones284 ปีที่แล้ว +2

    No Crack for AI is an essential mod for this game. The suspects are terminators in 1.0

  • @webguy943
    @webguy943 11 หลายเดือนก่อน +1

    We've been waiting for over a decade for a SWAT 5. WE FINALLY GOT IT BOYS!!!

  • @LLAAPPSSEE
    @LLAAPPSSEE ปีที่แล้ว +2

    Man the environmental details are really well done.

    • @B.D.E.
      @B.D.E. ปีที่แล้ว +1

      Yeah it's where most of the game's storytelling happens. It really pays off to slow down and explore rhe details when you can, some really interesting, horrifying and/or tragic stuff in there.

  • @viking2229
    @viking2229 ปีที่แล้ว +2

    People shooting at you through walls/concealment is very very realistic. If people hear you behind a wall, door, or see you peak a corner, etc...they will hammer down through whatever it is that you're behind.
    Also wanted to mention the light position thing... With the logic of shadowing a corner when peaking, well irl you don't have it on constantly...you are flashing it getting a quick peak each time you pie. Either way, light position is 100% personal preference. I use Cloud Defensive lights which have rear caps that allow for push cap on the light and also cable switch at the same time. Being a right handed shooter, I USUALLY have my light at 11:00 so I can use either the button or the switch with either hand if I have to switch. Anyway. Sorry for the novel. Lol. Love your stuff. Edit** also when it comes to light placement and shadows., you're not always peaking on the right side of corners/objects...

  • @penguin6947
    @penguin6947 ปีที่แล้ว +5

    Ides of March is the bain of my existence. I failed it 13 times in a row.

    • @MKPwrz
      @MKPwrz ปีที่แล้ว

      i thought it was the bain of my exstence until i got to the next mission 😭

    • @malaizze
      @malaizze ปีที่แล้ว

      At that point maybe they deserve to win. 13 SWAT teams? Just let them go they beat the police.

  • @Mike23443
    @Mike23443 ปีที่แล้ว +1

    When your sights are on him, and his are on you, in no other video game does that moment give me more anxiety.

  • @Cu3b4ll93
    @Cu3b4ll93 ปีที่แล้ว +4

    this game needs the option for bigger teams especially online, some of these raids are hard to believe any agency would only send in 5 dudes

    • @SallyWalllyy
      @SallyWalllyy ปีที่แล้ว

      to be fair it is ripoff LA, defunded af
      (but i agree nonetheless)

    • @thecaptain5026
      @thecaptain5026 ปีที่แล้ว

      Sure but it's still a game at the end of the day. It needs to be challenging.

  • @ronyntyde
    @ronyntyde ปีที่แล้ว +1

    one light mechanic i absolute love, your flashlight
    if yoy shine it at a colorful object like red sunglasses it reflects back as red

  • @aggressiveduck5399
    @aggressiveduck5399 ปีที่แล้ว +8

    OperatorDrewski never fails to make me buy games immediately after his videos release

  • @BobsBurgers6996
    @BobsBurgers6996 ปีที่แล้ว +1

    Another reason you want your light on the right side is it won’t get snagged on your body if you have to move to your secondary or jump a wall or anything similar.

  • @SL4PSH0CK
    @SL4PSH0CK ปีที่แล้ว +11

    W for AI for being the same lethality as hostiles AI

  • @KamikazezMyGuy
    @KamikazezMyGuy ปีที่แล้ว

    Just started playing 1.0 update. I've been having so much fun, especially in multiplayer. The communication is great, been taking rear or taking lead through nightclubs and hotels trying to take down shooters and terrorists. Its an amazing game, that can also get dark very fast. Ready or Not 1.0 is number 1.

  • @Demmon98
    @Demmon98 ปีที่แล้ว +7

    Would be interesting to see an SCP/paranormal mode/mods for this game as well. The gunplay and detail are on point! Would be interested in a couple missions where you are called in to save civilians from some eldritch horror.

    • @IneptVirus
      @IneptVirus ปีที่แล้ว +2

      Yeah would be an awesome mod if it's not officially supported. SCP MTF mod

  • @_burd
    @_burd ปีที่แล้ว

    The projection of the image across 3D space is actually relatively simple. Lots of ways to do it buuuut can just be the black and white image is used to mask the light coming from the projector (just like your body would mask it and create shadows), then volumetric controls handle the foggy rays in the room. take the same map, extrude white as height, taper that shape into a cone, no surface, give it some foggy particles inside the volume, no collission etc etc and you've got a fancy projector scene.

  • @lynxlagoon
    @lynxlagoon ปีที่แล้ว +5

    I was honestly rather skeptical if they could recreate the vibe of SWAT4 and while I'm STILL not 100% sure they can, this is a good step forward

  • @Napmonsterjax
    @Napmonsterjax ปีที่แล้ว

    i could watch yall play this game for hours upon hours. i play this with my friends on occasion and definitely will be tonight now that 1.0 has dropped but they arent really Tactical FPS Game players so its just "organized" chaos which is fun regardless but has a whole different vibe to them then this.
    Would love to see a couple hour video or just the whole recordings from these runs on RoN to play in the background while im working. Keep up the awesome vids my man.

  • @UKGameShock
    @UKGameShock ปีที่แล้ว +8

    The ai shooting through walls when they know your there is great they just need to Make them do a random wide spray and stop after a second of shooting. Cool they do it but it's too accurate most of the time. It's cool to be suppresed through a wall or hit by 1 random bullet but to keep getting killed through walls becomes frustrating.
    They also react a little fast sometimes, like you can peak a corner leaning and them be facing sideways but the second you peak then they turn and hit you (some of the harder enemies, not all) it makes no sense they see your arm out the corner of there eyes and shoot it when there not even aiming your way as you peak.
    Ai is good just a little to good on some. Levels making the game become more frustrating than fun to the more casual. Player not trying to perfect every little peak and move they do.

  • @Mr.BlueMusic
    @Mr.BlueMusic 11 หลายเดือนก่อน

    The reason for the flashlight being on the left side is so it’s easier to turn on and off. When clearing areas that are darker than the rest of the space, they can just thumb the flashlight on than reaching for it with their fingers or lowering their weapon to switch on the light.

  • @mandalorianmanic9525
    @mandalorianmanic9525 ปีที่แล้ว +4

    Hearing that the squad AI actually can be helped through therapy is wild, and honestly a super cool campaign-style mechanic. I, meanwhile, still need therapy after the "mansion 'party'" map. And the barrels in the basement... That's definitely still screwing with me, and is why I haven't gone back to Ready or Not in several months. I definitely found a bit of a moral limit there, and I have truly only the deepest respect for people who do this sort of job for real. I could not handle it. Still, glad to see the game is ever-improving, and I might take another stab at it soon.

  • @thepainfour20
    @thepainfour20 ปีที่แล้ว +1

    Firing through walls is absolutely a tactic used in real life situations and if you think about it if you see someone's shoulder even for a second you know they are roughly behind that wall. This may be a feature and not a bug.

  • @karmalosel9038
    @karmalosel9038 ปีที่แล้ว +3

    Hi

  • @themohawkfoundation
    @themohawkfoundation ปีที่แล้ว +1

    I asked my uncle who is a former swat operator and leader about the flashlight thing. He said it would have to be a programming error because like you said the light would be blocked in many situations.

  • @JethroBarnechus
    @JethroBarnechus ปีที่แล้ว +4

    Wonder if someone can make a No Russian mission map for Ready Or Not would be cool to see

    • @jordonstewart2092
      @jordonstewart2092 ปีที่แล้ว

      Will you play as terrorists or will you play as the FSB Alfa or Vympel?

    • @JethroBarnechus
      @JethroBarnechus ปีที่แล้ว +1

      Maybe those guys as skins or something but you’ll probably be playing the swat team the response to the scene

    • @jungletroll3844
      @jungletroll3844 ปีที่แล้ว

      which would be FSB Alfa group@@JethroBarnechus

  • @MattWash7
    @MattWash7 ปีที่แล้ว +1

    The realism of the gray, unpainted mini on the table at 16:00 is touching sooooo close to home 😂

  • @NiSE_Rafter
    @NiSE_Rafter 11 หลายเดือนก่อน

    Flashlight is sometimes run on left if not running pressure pad. Pressure pad is a potential point of failure (and light NDs) so some guys opt to run rear switch. I got my first rifle from a cop that had it mounted left side with tail switch.

  • @OfficialReezFX
    @OfficialReezFX ปีที่แล้ว +1

    "No Crack for AI" is a must with these ESP using AI's, at least at the moment of this post.

  • @james1775
    @james1775 11 หลายเดือนก่อน +1

    REALLY hope they add this game to console!! Looks extremely fun

  • @immikeurnot
    @immikeurnot ปีที่แล้ว

    The left side flashlight is from older days when people didn't trust tape switches not to accidentally activate. They use to be pretty sensitive and the mounts for them didn't really have raised edges. The same days when people would slingshot their pistol slide instead of just hitting the release.

  • @kradwolf5719
    @kradwolf5719 ปีที่แล้ว

    Something else to note many games mess up is putting PEQ15 on the sides of your weapon. It has a split in the middle meant to go on top for your front iron-sight to not block the lasers but games love putting them on the sides instead.

  • @coolbreezetg6
    @coolbreezetg6 ปีที่แล้ว +1

    Operator drewski’s tactical awareness and movement is so undisciplined

  • @joshuamilner695
    @joshuamilner695 ปีที่แล้ว +1

    3:45 that little ATF joke!😂 brilliant

  • @Destide
    @Destide ปีที่แล้ว

    15:32 always a good idea to plant the "story" in the team

  • @HarryGRailways
    @HarryGRailways ปีที่แล้ว +2

    I got this game just before the update came out and, while it does make my PC get a bit toasty, it is a blast to play! It's one of the few shooters I can play without sending my monitor to the great monitor scrapyard of the sky. Also the MCX is my new favourite rifle in game because our CTSFOs use them :D
    Great video as always lad, would love to see more Ready or Not content!

  • @kemasalauddin1604
    @kemasalauddin1604 ปีที่แล้ว

    19:04 "With the new replay system, I got a cool screenshot here."
    And i thought, how cool can it be?
    Oh my god

  • @armynx-gh8zt
    @armynx-gh8zt ปีที่แล้ว

    11:00 looks like someone is having fun on the desk :)

  • @lordhickory3322
    @lordhickory3322 ปีที่แล้ว +2

    I always loved the game, and with this update its so much better! You should try a full non-lethal run, in campaign (singleplayer) or MP, I think that would be fun to see.

  • @gts_official.8618
    @gts_official.8618 ปีที่แล้ว

    Fun fact: if you have a shielder, stack up your operators on 1 side and the shielder isnt infront he will automaticly switch places with the operator at the door (and if you dont have them stacked up on 1 side, the shielder still goes first when clearing a room).

  • @JoshuaLodge2701
    @JoshuaLodge2701 9 หลายเดือนก่อน +2

    after seeing this gameplay of ready or not it really puts the new call of duty moren warefare reboots to shame

  • @kauepereira4601
    @kauepereira4601 ปีที่แล้ว

    That “animation” you got stuck in is a feature named “Free Lean” 40:55 I used to use it all the time