Building New York in Marvel's Spider-Man: It's Still Just Level Design

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  • เผยแพร่เมื่อ 19 เม.ย. 2021
  • In this 2019 GDC Level Design Workshop talk, Insomniac Games' Josue Benavidez discusses the fundamental level design principles that governed the creation of New York City in Marvel's Spider-Man, and how they can apply at any scale.
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ความคิดเห็น • 22

  • @talalahsan6824
    @talalahsan6824 3 ปีที่แล้ว +74

    Insomniac are one of the best devs in the industry right now , they make quality games at a very consistent rate .. i mean we just got Miles and Ratchet is also around the corner.

  • @MrSTVR
    @MrSTVR 3 ปีที่แล้ว +38

    Hope more games take advantage of doubling up as virtual tourism. I've been playing more open world games in realistic locations because of the last year.

  • @Clay3613
    @Clay3613 2 ปีที่แล้ว

    Wasn't this covered in another video?

  • @ibrews
    @ibrews 3 ปีที่แล้ว

    Wow wow wow

  • @bensalter7997
    @bensalter7997 3 ปีที่แล้ว

    Sorry for what i did.

  • @LeonardoSilva-nh2gg
    @LeonardoSilva-nh2gg 3 ปีที่แล้ว

    11:32

  • @alyastastic
    @alyastastic 3 ปีที่แล้ว +1

    Guy at

  • @manhaoinh9929
    @manhaoinh9929 3 ปีที่แล้ว +3

    first?