Rigging IK Control Bones in Cascadeur

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 11

  • @RodieOsc
    @RodieOsc ปีที่แล้ว

    Thanks for this bro !! this answered the questioni had on the last video

  • @xinoHITO
    @xinoHITO ปีที่แล้ว +1

    Awesome video! It's pretty close to be one to one honestly. Tbh I was perfectly fine just using the deform bones in Cascadeur.
    Quick note:
    If you're using Rigify you can make your control rig match your Cascadeur animation using Expy-Kit.

    • @AronNemeth95
      @AronNemeth95  ปีที่แล้ว +3

      Thanks for the tip, I'll have to check it out. I was thinking about using Game Rig Tools. It separates the deformation and control rig to two armatures.

    • @xinoHITO
      @xinoHITO ปีที่แล้ว +2

      @@AronNemeth95 Yes Game Rig Tools it's amazing as well! I use it when exporting my rig to the game engine.

  • @jlbjlb4604
    @jlbjlb4604 3 หลายเดือนก่อน

    Hey so I have a question, how do you make it so that the bones change the mesh (also known as skinning/weight painting or weight editing)? I want to do what you did in 0:15, moving bones and therefore changing the mesh. For me, this doesn't work. I have a pose, which changes the position of the bones, but the bones don't change the mesh, and I cannot find any tutorials explaining how to do so. Even ChatGPT failed me by stating that I had to look in the 'rigging tools' (and it wasn't there). Please help.

    • @AronNemeth95
      @AronNemeth95  3 หลายเดือนก่อน

      You can't do the wait painting in Cascadeur, you have to do it in Blender or any other software. They will probably implement it in the future

  • @touyaakira1866
    @touyaakira1866 ปีที่แล้ว

    There is a video tutorial on how to make the mocap ai feature title "NEW MOCAP FEATURE IN CASCADEUR".It is a very nice function,please create a tutorial for this function

  • @adamzeiun892
    @adamzeiun892 ปีที่แล้ว +1

    I have an inquiry I searched for a method to create facial animation for a human character in Cascadeur and I couldn't find why

    • @AronNemeth95
      @AronNemeth95  ปีที่แล้ว

      Currently it's not really possible unfortunately. But they have it on the roadmap

  • @tariqtoufiq7076
    @tariqtoufiq7076 ปีที่แล้ว

  • @Valentina-zj1xg
    @Valentina-zj1xg ปีที่แล้ว

    ❤🦖❤